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  • Nebulous's Avatar
    Wednesday, 12th June, 2019, 09:21 PM
    Yeah, I did that, two little kids holding hands and wandering around the sewers, it scared the crap out of the PCs. Good thing too, they were polymorphed demons of some kind.
    18 replies | 622 view(s)
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  • Nebulous's Avatar
    Friday, 7th June, 2019, 12:14 AM
    Perception is totally messed up, especially when you have someone with Observant and a Passive DC of 22+ and the game doesn't adequately give examples. After 5 years of 5e we still confuse Investigation and Perception because of the overlap.
    70 replies | 1736 view(s)
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  • Nebulous's Avatar
    Friday, 7th June, 2019, 12:07 AM
    So far we have spent 8 sessions and 16 hours in Omu, and there's a whole bunch left. I really love this ruined city, it feels like a terrifying deserted place of unexpected horrors.
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Thursday, 6th June, 2019, 12:09 AM
    Indeed! They haven't met him again yet, I'm sorta waiting for the best moment and teasing that he's there. I do roll those 3 random encounters each day, and if they're near his lair that could be a "gotcha!"
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Wednesday, 5th June, 2019, 11:09 PM
    Session #29 - Shrine of the Horned Rabbit https://app.box.com/s/472sp8ky2y0zug978zlh1upcu3punmy0
    141 replies | 10786 view(s)
    2 XP
  • Nebulous's Avatar
    Wednesday, 5th June, 2019, 11:08 PM
    Sounds like a good time. My group is so, so far from any of the Tomb, we are still crawling around Omu.
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Thursday, 30th May, 2019, 03:33 PM
    The 2e monster stat blocks are still my favorite of all the editions. So much info was packed in there, and i guess they were just more fun to actually *read* as opposed to a purely gamist reference.
    162 replies | 6280 view(s)
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  • Nebulous's Avatar
    Monday, 27th May, 2019, 10:07 PM
    Same as Morrus. I spent a lot of time with 2e and loved it, but the sweeping update to 3rd edition was a welcome change. Hard to pick.
    288 replies | 9924 view(s)
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  • Nebulous's Avatar
    Monday, 27th May, 2019, 09:47 PM
    I ran the Sinister Secret of Saltmarsh for 5e about 3 years ago. We got to the end in 6 or 7 hours. I thoroughly enjoyed it. There was creepiness and weirdness, and some good fights. The recap of Part 1 is here if anyone is curious. I honestly don't remember what stuff I added or what was in the actual adventure, but I did add some elements. ...
    14 replies | 1192 view(s)
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  • Nebulous's Avatar
    Saturday, 25th May, 2019, 05:29 PM
    Love how that ends. I actually thought he was gonna be a nice NPC!
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Saturday, 25th May, 2019, 05:25 PM
    I was taping maps together since 4e, and for Tomb I had access to a free color plot printer, so Omo is one giant piece of paper (which just looks fantastic). But, I've lost access to that printer and I don't wanna think about returning to cut and tape, it's such a pain. Ideally I want a game room and put an LCD down and move minis around on top of that. And I could attach Roll20 for the...
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Friday, 24th May, 2019, 05:21 PM
    Yeah, if you closed your eyes and fought against the only physical thing grappling you, it wouldn't matter if there were illusory fake ones. DM call though.
    32 replies | 1126 view(s)
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  • Nebulous's Avatar
    Friday, 24th May, 2019, 05:17 PM
    Some official adventures will have a heavy portcullis and say that characters need a combined Strength score of 20 (or higher) to lift it.
    58 replies | 1707 view(s)
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  • Nebulous's Avatar
    Thursday, 23rd May, 2019, 12:36 AM
    My friends play on roll20, D&D and Trail of Cthulhu, and seem to like it. I am addicted to face to face gaming, it would be hard for me to switch and the slow down learning curve to adjust. However, I am considering the upgraded Fantasy Grounds whenever that comes out. Edit: Also, for the purposes of taking pictures and making it look "good" the tabletop really helps. Edit: We play for 2...
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Thursday, 23rd May, 2019, 12:33 AM
    I brought the froghemoth back later for a surprise river attack. It was absolutely and totally annihilated and didn't even swallow anyone. #disappointedDM
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Wednesday, 22nd May, 2019, 11:36 PM
    Session #28 - The Puzzle Shrine of Kubazan https://app.box.com/s/6ak8919cgaf9y6ut8zuu5e7gg5rprtto
    141 replies | 10786 view(s)
    1 XP
  • Nebulous's Avatar
    Wednesday, 22nd May, 2019, 11:35 PM
    I've not even read that part of the adventure yet. I'm still getting a feel for the Fane of the Night Serpent and deciding how that might play out. But yes, that was a creepy session. Long ago in 3rd edition I ran Return to the Tomb of Horrors, which was a 2e boxed set, but it was pretty amazing. The central Tomb was the original Tomb of Horrors, with a big mini-campaign set around it. How...
    141 replies | 10786 view(s)
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  • Nebulous's Avatar
    Monday, 20th May, 2019, 11:49 PM
    I found all of those things useful. I guess in their effort to consolidate space they axed them. Even morale, if not an actual "mechanic" was cool to know if a monster was more prone to run or fight to the death.
    71 replies | 3912 view(s)
    1 XP
  • Nebulous's Avatar
    Monday, 20th May, 2019, 03:46 PM
    Yes, this is the most reliable way to kill PCs in 5th edition. I call it a double tap. :) Because if you don't, that PC will probably be on his feet next round at 50% hit points somehow.
    71 replies | 3912 view(s)
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  • Nebulous's Avatar
    Monday, 20th May, 2019, 03:43 PM
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there?
    71 replies | 3912 view(s)
    4 XP
  • Nebulous's Avatar
    Monday, 20th May, 2019, 03:18 PM
    I've heard of the Lord of the Rings game but don't know much about it. It would be low magic of course and that might be kind of fun! My guys are in Omu now too, level 6th (soon to be 7th) and the yuan-ti with sharpshooter feats are going to rain down arrows from a top the central wall at Area #20. Jeebus sharpshooter seems too good lol.
    44 replies | 1765 view(s)
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  • Nebulous's Avatar
    Sunday, 19th May, 2019, 09:46 PM
    I too am running Tomb, but although I love it and I'm enjoying it, I'm getting tired of D&D and would like to do a different game next. I've never played Warhammer but I like the grim and gritty aspect and the darker magic. Less heroic stuff would be wonderful, and hopefully the skill system is more satisfying than what I have found in 5e so far. But I don't know who to play with, our...
    44 replies | 1765 view(s)
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About Nebulous

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December 5
About Nebulous
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short. black. godlike omniscience
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Thursday, 13th June, 2019


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Wednesday, 22nd May, 2019


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Monday, 20th May, 2019


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Thursday, 16th May, 2019

  • 01:29 AM - Draegn mentioned Nebulous in post Three wizards against two adult dragons
    Nebulous In game your starting HP is 10x health/con. Each time you gain a level you add your health/con score to the total. If you were playing a paladin with health 15 at first level you would have 150 HP. I do this because a character is supposed to be heroic and not die from a single blow. I also have added weapons skills which increase critical hits. If you have blade 5 (any blade between 15-30 inches) anytime you roll a natural 15 or higher it is a critical which does depending on roll 2x-5x damage plus possible special effects. So you can take being stabbed 6 or 7 times but the guy that hits you for a critical, you know that he needs to go down. Characters also have additional attributes one of which is quickness. Unless they have rolled very badly even at first level they have 2 or 3 melee attacks per melee phase beginning at first level. Magic is different in combat, depending upon the "level" of spell each can nova low level spells or have a few higher level ones. Whil...

Wednesday, 15th May, 2019

  • 02:22 AM - Draegn mentioned Nebulous in post Three wizards against two adult dragons
    Nebulous The hirelings will be carrying daggers, hand axes and any tools which might double as a weapon. This is due to the local Count's orders on what may or may not be carried within the city. The characters do have an opportunity to hire help from the Wyvern's Wing Inn and Tavern if they choose to. There are 100 orcs in four equal groups. One at rest, one on guard, one patrolling no man's land, the last securing supplies by any means. The female dragon has 323 hp 22 ac the male dragon has 285 hp 21 ac with one more melee attack than the female and does more damage.

Sunday, 5th May, 2019

  • 10:39 PM - MNblockhead mentioned Nebulous in post Printing maps - how to do this affordably & with minimum headache?
    No Nebulous, paper is the NOT the best way to go. You instinct to get an LCD is right. Follow it. THE CASE AGAINST LARGE-SCALE MAPS My dad is in the process of selling of his business and retiring, which includes downsizing his office. I could have received a large scale printer for free. I've been using it for years to print out battlemaps. But, beside the space it would take up in my home, the paper and especially the ink, is EXPENSIVE. Far cheaper than having it printed by a print shop, sure, but you are still going to be spending money to make those paper maps. Then you have to store the damn things. I mean, you could just toss them after the game, but given the cost in ink and paper, and that they look too nice to toss, and you think you may use them again in the future, so you'll likely store them. Then you end up with lots of rolled up maps in tubes (because folding them makes them suck at the table. There is still effort involved in prepping most digital battlemaps for ...

Friday, 3rd May, 2019

  • 05:30 PM - robus mentioned Nebulous in post Unsatisfied with the D&D 5e skill system
    Nebulous, you might find the Angry GM's latest piece helpful too: https://theangrygm.com/being-in-flex-able/ (along with Iserith's Adjudicating Actions guide in "Best of" thread.) Basically if you find that the game results are ridiculous you're feeding the wrong inputs into the rules. If the Barbarian fails at a strength check don't allow another PC to "have a go", the dice will inevitably roll a suitably high number to make the outcome questionable. A different PC demands a different approach or something else in the situation to change to make the additional roll (if needed) relevant.

Sunday, 7th April, 2019


Thursday, 24th January, 2019

  • 01:23 AM - Rabbitbait mentioned Nebulous in post Tomb of Annihilation
    Here's my campaign log: https://app.roll20.net/campaigns/forum/3041203 And @Nebulous has a great thread of his campaign: http://www.enworld.org/forum/showthread.php?587369-Tomb-of-Annihilation-campaign-recaps I've really enjoyed the old school feel of this adventure so far with the hex-crawling and random encounters. I foreshadowed how dangerous and randomly fatal the jungle is and how easy to get lost and using the 'player actions' while exploring, rolling weather tables and keeping everything random has really made it feel hard and dangerous. The players know that I am rolling things randomly and that there is a less than zero change they will die. It adds a good tension to the game. At one point the group got totally lost and an entire session was two weeks of wandering around in the jungle while getting attacked by stuff. It was a fun session, even though one of the characters died. Remember that not every encounter has to be a fight. Generally characters will get some level of warning (through their tracker or scout, through noise coming towards them or throug...

Friday, 11th May, 2018

  • 10:58 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Nice! What scale did you print the Mezro map to? 11" x 17"?
  • 10:19 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Yeah, some groups really enjoy the potpourri / mixed medley feel of D&D in general and ToA specifically. Playing gonzo D&D can indeed be lots of fun. My notes probably wouldn't interest groups leaning more in that direction or enjoying a more casual experience. Not that they're mutually exclusive. I play with some detail-oriented savvy folks, so having clarity & a layered story & internal consistency behind the screen is important to me. With DM's Guild, I only release stuff I've playtested entirely or mostly, so it'll probably be a while. I understand how folks like to be first in the door, but playtesting is just too valuable for me to shirk on. Yeah, ToA could have used a sidebar about the ring & Artus' interaction. Then again, I feel like it could have used at least 12 more pages of material in general to fill in some plot gaps. C'est la vie!

Sunday, 8th October, 2017


Tuesday, 3rd October, 2017


Thursday, 28th September, 2017


Monday, 18th September, 2017

  • 03:19 AM - Quickleaf mentioned Nebulous in post [SPOILERS] Enhancing Tomb of Annihilation
    Nebulous, I once used gamer-printer.com, but I can't access the site anymore. Did something happen to Michael Tumey, does anyone know? I've been looking into various online printing options (e.g. vivyxprinting.com) that offer "economy" printing...typically this seems to be inexpensive paper w/ a matte finish, coated for light ink distribution, with reduced color vibrancy. For example, a 24"x36" economy print on vivyx costs $8.00.

Friday, 14th April, 2017

  • 09:33 AM - Rabbitbait mentioned Nebulous in post Transitioning from Lost Mine of Phandelver to Princes of the Apocalypse
    Sounds perfect. Actually, it sounds better than the pre-written hooks. There are a couple of very good threads about PoTA hidden in the forum - including adventure journals, so reading and stealing ideas is good. The thread by Nebulous is probably the best one. My journal also starts with a different adventure and then becomes PoTA at about level 3: https://deathgrind.obsidianportal.com/posts?order_by=oldest&page=1

Sunday, 29th January, 2017

  • 03:39 PM - JeffB mentioned Nebulous in post Hard Core Monster Manual
    Someone has converted 13th Age monster "specials" to 5e.. out on the internet for free, not DMsGuild. I have it saved on my desktop. Highly recommended to dress up boring 5e monsters (and I have used for C&C as well) Edit-link to thread that contains document. Edit the Edit- second document/part 2 on last post of thread. Didn't know of that one. Thanks to Nebulous for doing these 13th-Age-monsters-in-5E

Thursday, 29th September, 2016

  • 11:29 PM - Gadget mentioned Nebulous in post Serious Wounds
    @Nebulous - I agree that exhaustion levels are too costly to remove in the standard game, especially if your campaign is making extensive use of them. I put forth a tweak in the 'Spells that could be better designed' thread that gave Lesser Restoration the ability to remove an exhaustion level, but it did not seem to be too well received. Maybe as a compromise Revivify could remove an exhaustion level instead. It has always made little sense that you could revive the recently dead with a third level spell, but you had to wait for fifth level spells to come on line to remove an exhaustion level. @Defcon1 - Those house rules sound really flavorful and scary. I'm sure it helps set the atmosphere for COS.

Monday, 4th April, 2016

  • 10:16 AM - Rabbitbait mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Here is the latest entry in our assault on the earth temple, in which the players are again defeated. But at least they are defeated in a cinematic fashion thanks to the idea Nebulous had of destroying the stone bridge. Thanks for that - it worked a treat. https://deathgrind.obsidianportal.com/adventure-log/across-the-chasm The players also realise that the elemental princes are about to be summoned and that it is the fault of the heroes. He he he.

Tuesday, 29th March, 2016

  • 08:45 PM - Rabbitbait mentioned Nebulous in post [Princes of the Apocalypse] Anybody running this?
    This is my one, set in Eberron: http://www.enworld.org/forum/showthread.php?453315-Another-Princes-of-the-Apocalypse-Recap-Eberron-styles-but-later I started it at 3rd level as well. I eventually folded my recaps into the @Nebulous thread above as his is great. You should definitely update us on that thread about how it goes in your game. The ones of us who contribute find it very interesting and useful to see how others go about it. Or you can look at the full campaign log here: https://deathgrind.obsidianportal.com

Sunday, 20th March, 2016


Wednesday, 28th October, 2015

  • 06:31 AM - Unwise mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Thanks so much for the write up @Nebulous. I am thinking of running PotA next after Lost Mines and this write up has really helped me. I have a few questions: 1) Given the amount of wrangling you had to do to make a purpose for the delegation, wouldn't it have been OK to just leave them out entirely? Why are they needed at all? Where do they lead the PCs to that is needed? - I am thinking of including them but making it clear early on that they are not involved at all, but the cult maybe though that they were. As far as I can see, their only purpose is to be a catalyst for Mirabar and Neverwinter to take this threat seriously and send troops if the PCs call them. - If the do need to be involved, maybe the Paladin they are burying is an Oath of the Ancients guy and was very powerful. The seeds are from a super duper elder tree and will stabilize the nature in the area. Burying that saint and putting those seeds on top of his grave would soon make it very difficult for any unnatural forces to come into play. This makes the act...
  • 12:43 AM - Uller mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTI_f70ERvERYcI8LR4PMNI5u2IW-TmtnKiAKWAqFQMhIDEnnMb5w Nebulous I know how much you like your imagery. The approach to Sacred Stone Monestary...


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Friday, 7th June, 2019

  • 04:33 AM - dnd4vr quoted Nebulous in post skill proficiencies point buy
    The bigger idea was not just to pair skills and ability scores as needed, a variant rule that I have to say I'm the only one I see doing around here, but to trim down the skill list so everything on it was meaningful. Combining similar choices like Athletics & Acrobatics, and leaving them differentiated by the ability score. And folding little used ones like Medicine into other skills, again differentiated by ability score. Athletics and acrobatics aren’t he same thing, though. Just because you’re strong and athletic doesn’t mean you’ll be able to do things an acrobat can do, and visa versa. They are both related to physical ability, but are very much different skills.I agree, I see a very large difference between Athletics and Acrobatics. The only issue there is it adds rolling of dice where previously there was none. Personally, as a DM, I prefer looking at the PC's Passive Perception, and whoever has it at or higher than, for instance, the bad guy's Stealth roll total - or 10+Stealth bonu...

Monday, 27th May, 2019

  • 01:50 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Love how that ends. I actually thought he was gonna be a nice NPC! He is nice. But he has a job to do, so regretfully the adventurers must be killed. Not a total waste though as they will provide lots of raw material for new creations.

Saturday, 25th May, 2019

  • 10:29 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    My friends play on roll20, D&D and Trail of Cthulhu, and seem to like it. I am addicted to face to face gaming, it would be hard for me to switch and the slow down learning curve to adjust. However, I am considering the upgraded Fantasy Grounds whenever that comes out. I really enjoy Roll20 - I even use it for when I do face to face gaming with my kids, its so much clearer and more evocative to have the actual maps, and the dynamic lighting showing just what they can see is great. I've considered Fantasy Grounds, but it seems so much more expensive for effectively the same thing (not that I've actually tried it, but I can't see that it offers anything different and I don't want to spend money on two platforms).

Thursday, 23rd May, 2019

  • 12:05 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Session #28 - The Puzzle Shrine of Kubazan https://app.box.com/s/6ak8919cgaf9y6ut8zuu5e7gg5rprtto Nice. Those two shrines were the most deadly in my opinion. I lost one PC to the froghemoth and almost another to the golems. All of the rest were much easier.

Wednesday, 22nd May, 2019

  • 11:56 PM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    I've not even read that part of the adventure yet. I'm still getting a feel for the Fane of the Night Serpent and deciding how that might play out. But yes, that was a creepy session. Long ago in 3rd edition I ran Return to the Tomb of Horrors, which was a 2e boxed set, but it was pretty amazing. The central Tomb was the original Tomb of Horrors, with a big mini-campaign set around it. How long are your sessions typically? I ran the 4e tomb of horrors, but placed it in Eberron and mixed it with a plot of Acererak to release Bel-Shalor so that he could use his soul and ascend to godhood. It had been his first attempt to free Bel-Shalor that had created the Mournland. In stopping Acererak they made sure that Bel-Shalor escaped at full power and then raised all the dead in the land. Then the game become a real points of light/The Walking Dead campaign as the group struggled to find the components to reseal the prison as the dead overwhelmed town after town until only some of the larger citie...

Tuesday, 21st May, 2019

  • 01:07 PM - Azzy quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Me too. I always found that information useful.
  • 12:10 AM - Monayuris quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Yep. I miss this as well. No. Appearing, % in Lair were invaluable for running improvised sessions / dealing with when players go off the beaten path. I also miss Treasure Table Types. I like that different types of monsters will have different styles of treasure.

Monday, 20th May, 2019

  • 09:56 PM - oreofox quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Not sure about diet, but I know activity cycle was one. Even 3rd edition had Organization, Environment. I miss the Ecology section of a number of the monsters as well. I can understand why they stopped with that, in a way, but I do miss it.
  • 01:40 PM - sim-h quoted Nebulous in post Do you like Warhammer FRP 4th edition?
    I too am running Tomb, but although I love it and I'm enjoying it, I'm getting tired of D&D and would like to do a different game next. I've never played Warhammer but I like the grim and gritty aspect and the darker magic. Less heroic stuff would be wonderful, and hopefully the skill system is more satisfying than what I have found in 5e so far. But I don't know who to play with, our group seems pretty dedicated to D&D and learning a wholly new system (and more prone to horrific death) might not be their cup o tea. Nebulous, off topic from WFRP I know, but have you considered Adventures in Middle Earth - also from Cubicle 7? It's D&D 5e, but not as we know it. Might not suit every group however. I'm seriously considering it for the next campaign. My ToA has actually died a death since a PC was petrified and the party all got captured by the Yuan-Ti. I've done hours of prep for the next session, but can't get all the players together!

Friday, 17th May, 2019

  • 08:57 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    The party has been in Omu for 6 sessions now, and there's still lots of exploring to do. Ras Nsi is going to snag a couple of the puzzle cubes, but I want the PCs to explore some of the more fun locations, and I can remove some of the ones I don't like. I already took out the Shrine of Papazotl at Area #16. I hated the puzzle there! So frustrating. I actually told the players about it after that session and they were like WTF. Thanks for not making us do that. That's exactly the one I took out as well. And I had the red wizards take two of the other cubes. Most of the shrines were really cool, but a couple were a bit meh, so it's good that you could choose to remove them from the lineup.
  • 07:46 AM - Harzel quoted Nebulous in post Potions of spells which require concentration
    Old thread I'm resurrecting! Lol. So we have the (house rule?) that you can chug a potion as a bonus action. I think lots of groups do that. Anyway, it saved a characters life yesterday with a healing potion. But it's such a useful action economy that I know that intelligent enemies need to do it as well. The party is going up against yuan-ti pretty soon and I want some of them (not all) to carry one to three potions on their persons that can be chugged as a bonus action each round. I'm thinking BLESS, STRENGTH (hill giant), HASTE and HEALING. This goes back to the old issue of Concentration for Bless, but I'd probably rule no in this case. Someone else in this thread mentioned his house rule that spells with a range of self require concentration on a potion, but spells (like Bless) that are cast on others do not require potion concentration. It's purely a matter of taste, of course, but a potion that allows you to cast a spell to me just seems wrong - that's what scrolls are for. ...

Thursday, 16th May, 2019

  • 04:51 PM - DM Dave1 quoted Nebulous in post Potions of spells which require concentration
    Old thread I'm resurrecting! Lol. So we have the (house rule?) that you can chug a potion as a bonus action. I think lots of groups do that. Anyway, it saved a characters life yesterday with a healing potion. But it's such a useful action economy that I know that intelligent enemies need to do it as well. The party is going up against yuan-ti pretty soon and I want some of them (not all) to carry one to three potions on their persons that can be chugged as a bonus action each round. I'm thinking BLESS, STRENGTH (hill giant), HASTE and HEALING. This goes back to the old issue of Concentration for Bless, but I'd probably rule no in this case. Someone else in this thread mentioned his house rule that spells with a range of self require concentration on a potion, but spells (like Bless) that are cast on others do not require potion concentration. The precedent is set with the Potion of Speed: When you drink this potion, you gain the effect of the haste spell for 1 minute (no co...

Tuesday, 14th May, 2019


Monday, 13th May, 2019

  • 02:13 AM - Parmandur quoted Nebulous in post Greyhawk Elevator Pitch?
    It is no different from Forgotten Realms, it is all generic fantasy. Add and remove and replace whatever you like, and if you're running a pregen module campaign it hardly matters, just the names of gods and cities change. Well, sure: that's the pitch. Forgotten Reslms has a different spice profile (more Narnia & Tolkien, big dose of Hippy-Dippiness, less Medieval and more Reannisance), but the genericness is the selling point for tabletop RPG purposes.

Sunday, 12th May, 2019

  • 10:45 PM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Are the yuan-ti described as being as endless as the DM needs them to be? I think the general idea is to get Ras Nsi and Fenthaza to ultimately help the party, not actually try to kill all the yuan-ti, which would be nigh impossible for a mid level party. Hell, you could make a 10th level party suffer pretty bad if you wanted to, they couldn't deal with 60 snake people at once either. I just ran it as I felt it would naturally happen. Once the alarm was raised and they realised where the threat was, a large number (but not all) of the yuan-ti and associates started heading towards the threat. The Hydra was also attracted by the sound of the thunderwave. It could have played out far differently. - if they had walked in through the front door for negotiations there would have been far more simmering threats and politics - if they hadn't cast a thunderwave they may have been able to sneak through the complex - if they had all been captured it might have gone to the slaves scenario - ...

Wednesday, 8th May, 2019


Tuesday, 7th May, 2019

  • 06:07 AM - MNblockhead quoted Nebulous in post Printing maps - how to do this affordably & with minimum headache?
    Block, I don't have a game room, I drive to someone else's house to play at the dining room table, so paper is my option for now. Much easier to grab a flat screen, especially if in a case with a handle, and put that on your friend's table than to have to pack a bunch of paper maps and associated physical minis and map dressing. The only time my set up would be a problem would be at public play areas at conventions or FLGSs that don't provide easy access to an outlet.

Monday, 6th May, 2019


Sunday, 5th May, 2019

  • 08:43 PM - robus quoted Nebulous in post Unsatisfied with the D&D 5e skill system
    Yes, I think a lot of it is presentation, maybe being a little too open ended with DM fiat, and lacking enough concrete examples in the book. When I read Iserith’s guide to adjudicating actions (if you haven’t you should) it was a revelation and i remember exclaiming at the time that it should be in the DMG’s section on running the game.


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