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  • Nebulous's Avatar
    Yesterday, 06:56 PM
    I never played PF1, but I'm currently running 5e, and will probably add PF2 as a secondary game. Whether I will ultimately stick with one or the other is too early to tell. I'm a little tired of the simplicity of 5e, but I'm hoping PF2 doesn't go overly complex.
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  • Nebulous's Avatar
    Thursday, 11th July, 2019, 12:54 PM
    He should have died, and the player admitted it. I shouldn't have let him do the potion as a bonus action, especially restrained. But still, it was a memorable tense scene!!!
    156 replies | 13018 view(s)
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  • Nebulous's Avatar
    Wednesday, 10th July, 2019, 09:31 PM
    Last night the PCs had a look at the entrance to the Fane. They have no idea how to get in, but they will level to 7th before next session.
    156 replies | 13018 view(s)
    1 XP
  • Nebulous's Avatar
    Wednesday, 10th July, 2019, 09:29 PM
    Session #32 - The Grumpy Grungs of Nangnang https://app.box.com/s/5qahkru7o1sxxly69tjqglx9pvgeru30
    156 replies | 13018 view(s)
    2 XP
  • Nebulous's Avatar
    Sunday, 7th July, 2019, 02:24 PM
    I'm the ideal kind of person to check out PF2 - I'm kinda tired of 5e, want to try something new, I've never invested in PF1 so I don't feel like I'm losing anything or upgrading for not very good reasons. I can see why fans of PF1 are very lukewarm, especially if the playtest wasn't so good. I do hope Paizo can pull it off, they're a great company and genuinely want to create good games for...
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  • Nebulous's Avatar
    Sunday, 7th July, 2019, 04:18 AM
    5e would have greatly benefited from the bloodied status and player and monster abilities that keyed off it. I like 5e but it was oversimplified in my opinion.
    960 replies | 46178 view(s)
    1 XP
  • Nebulous's Avatar
    Sunday, 7th July, 2019, 02:17 AM
    Ok, i couldn't remember clearly, 4e was a long time ago and I quit running it! I do remember the magic items seemed rather bland though and paled in comparison to class abilities and spells.
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  • Nebulous's Avatar
    Thursday, 4th July, 2019, 02:01 PM
    Didn't 4e have the rule where players could get whatever magic item they asked for at a certain level, so long as it was level appropriate?
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  • Nebulous's Avatar
    Wednesday, 3rd July, 2019, 07:17 PM
    I played the final version of PF2 at Origins a couple weeks ago. I have run 5e exclusively for the past 5 years. I ran 3.x extensively back in the day, but I have never played PF 1e and own zero Paizo products except for those wonderful flipmaps. From what I saw of PF2 in the brief 2 hour demo, i DID enjoy it. It was crunchier than 5e, and while I do like 5e I also feel like it has been...
    115 replies | 6165 view(s)
    3 XP
  • Nebulous's Avatar
    Wednesday, 3rd July, 2019, 06:46 PM
    I introduced a limited magic item shop in Port Nyanzaru when the PCs were stopping at civilization one last time before heading to Omu. They had a bunch of accumulated items and wealth they wanted to trade for useful stuff. I had to wing my way through the whole thing, and I definitely didn't let the players cherry pick what they wanted, and that IS what they wanted to do. But they were...
    960 replies | 46178 view(s)
    1 XP
  • Nebulous's Avatar
    Wednesday, 3rd July, 2019, 01:51 PM
    I don't use XP or any kind of measurable milestone system. PCs level up faster at low level, and it slows down as they get to 5th and higher. I like to control the "sweet spot" of D&D as the DM, it makes it far more enjoyable, and the fun factor of the game for me steadily decreases after 10th level when they go from fantasy heroes to super heroes.
    45 replies | 1784 view(s)
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  • Nebulous's Avatar
    Monday, 1st July, 2019, 09:22 PM
    Personally I have run Lost Mine of Phandelver (loved it), Princes of the Apocalypse (loved it) and about half of Tomb of Annihilation so far (loving it). The latter are probably for more experienced DMs and not newbies, but they're super fun. I heard that Curse of Strahd if fantastic but I haven't run it.
    37 replies | 1125 view(s)
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  • Nebulous's Avatar
    Saturday, 29th June, 2019, 05:38 PM
    My guys will level to 7th next session. I've kept them at 6th for almost all of Omu, but fighting wasn't that common. They're at the cusp of entering the Fane of the Night Serpent, and a spokesman (snakesman?) will approach them next session about the last cube and audience with Ras Nsi. I wonder what kind of shenanigans they'll get into down there....
    156 replies | 13018 view(s)
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  • Nebulous's Avatar
    Saturday, 29th June, 2019, 03:03 AM
    Session #31 - Four Wizards, Four Cubes https://app.box.com/s/c708s3l7znzfjn3wzthn0bspvamhn0ky
    156 replies | 13018 view(s)
    2 XP
  • Nebulous's Avatar
    Thursday, 27th June, 2019, 01:16 PM
    I love aboleths. They're also terrifying.
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  • Nebulous's Avatar
    Thursday, 27th June, 2019, 02:57 AM
    I would hate to cut Thundertree. That was one of my favorite parts of Phandelver, and I do love the idea of a white and green young dragon circling over overlapping territory and occasionally clashing with the PCs in view. As for Wave Echo Cave, I'm debating on how to tackle that, as a continuity of the old original story or keep it as written in the original text with Black Spider. In my old...
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  • Nebulous's Avatar
    Wednesday, 26th June, 2019, 09:26 PM
    Yeah, Mines would be super hard with just a sidekick. You could also go the route of assuming the Phandelver mine is "found" and fully functional, but then something else goes wrong. Supply trains from Neverwinter could be disrupted by not not one but two dragons, and there's always displaced orcs to cause trouble.
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  • Nebulous's Avatar
    Wednesday, 26th June, 2019, 07:24 PM
    Should have used 2 tarrasques :)
    3 replies | 291 view(s)
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  • Nebulous's Avatar
    Wednesday, 26th June, 2019, 05:19 PM
    I ran LMoP at the start of 5e and loved it. I still consider it a classic module across all the editions. I picked up Icespire yesterday on a whim and didn't know it was also set in the same region of the Sword Coast with Phandalin as the central hub for quests again. Even fat Wester is there to hand out missions. Icespire hints at the end that the modules could be combined for extra...
    10 replies | 1122 view(s)
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  • Nebulous's Avatar
    Wednesday, 26th June, 2019, 05:07 PM
    Thanks. I might include that for the next campaign I run.
    140 replies | 12202 view(s)
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  • Nebulous's Avatar
    Wednesday, 26th June, 2019, 02:01 PM
    Maybe I'm mistaken, but I thought there was a rule somewhere if you wear medium or heavy armor to bed you don't get a full night's rest? Was that from a past edition? My run of ToA didn't really convey the misery of the jungle as much as I wanted it to, even though I did manage to get them not to wear heavy armor because of the exhaustion penalties.
    140 replies | 12202 view(s)
    1 XP
  • Nebulous's Avatar
    Friday, 21st June, 2019, 11:05 PM
    Session #30 - The Enchanted Bathhouse of Omu https://app.box.com/s/4x9j3mb3lplamu745ynv9q6dk2zkc10b I like this session because it wasn't from the module, but the add on supplement and it fleshed out one of the hundreds of unnamed structures
    156 replies | 13018 view(s)
    2 XP
  • Nebulous's Avatar
    Friday, 21st June, 2019, 11:04 PM
    Well that's going to be a fun fight. Maybe the stirge will be victorious :)
    156 replies | 13018 view(s)
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  • Nebulous's Avatar
    Friday, 21st June, 2019, 11:00 PM
    Amazing that 8 fireballs didn't kill them. D&D! lol
    156 replies | 13018 view(s)
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About Nebulous

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December 5
About Nebulous
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short. black. godlike omniscience
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Tuesday, 16th July, 2019


Thursday, 11th July, 2019


Wednesday, 10th July, 2019


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Saturday, 6th July, 2019


Wednesday, 3rd July, 2019


Saturday, 29th June, 2019


Thursday, 27th June, 2019


Wednesday, 26th June, 2019


Sunday, 23rd June, 2019



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Thursday, 16th May, 2019

  • 01:29 AM - Draegn mentioned Nebulous in post Three wizards against two adult dragons
    Nebulous In game your starting HP is 10x health/con. Each time you gain a level you add your health/con score to the total. If you were playing a paladin with health 15 at first level you would have 150 HP. I do this because a character is supposed to be heroic and not die from a single blow. I also have added weapons skills which increase critical hits. If you have blade 5 (any blade between 15-30 inches) anytime you roll a natural 15 or higher it is a critical which does depending on roll 2x-5x damage plus possible special effects. So you can take being stabbed 6 or 7 times but the guy that hits you for a critical, you know that he needs to go down. Characters also have additional attributes one of which is quickness. Unless they have rolled very badly even at first level they have 2 or 3 melee attacks per melee phase beginning at first level. Magic is different in combat, depending upon the "level" of spell each can nova low level spells or have a few higher level ones. Whil...

Wednesday, 15th May, 2019

  • 02:22 AM - Draegn mentioned Nebulous in post Three wizards against two adult dragons
    Nebulous The hirelings will be carrying daggers, hand axes and any tools which might double as a weapon. This is due to the local Count's orders on what may or may not be carried within the city. The characters do have an opportunity to hire help from the Wyvern's Wing Inn and Tavern if they choose to. There are 100 orcs in four equal groups. One at rest, one on guard, one patrolling no man's land, the last securing supplies by any means. The female dragon has 323 hp 22 ac the male dragon has 285 hp 21 ac with one more melee attack than the female and does more damage.

Sunday, 5th May, 2019

  • 10:39 PM - MNblockhead mentioned Nebulous in post Printing maps - how to do this affordably & with minimum headache?
    No Nebulous, paper is the NOT the best way to go. You instinct to get an LCD is right. Follow it. THE CASE AGAINST LARGE-SCALE MAPS My dad is in the process of selling of his business and retiring, which includes downsizing his office. I could have received a large scale printer for free. I've been using it for years to print out battlemaps. But, beside the space it would take up in my home, the paper and especially the ink, is EXPENSIVE. Far cheaper than having it printed by a print shop, sure, but you are still going to be spending money to make those paper maps. Then you have to store the damn things. I mean, you could just toss them after the game, but given the cost in ink and paper, and that they look too nice to toss, and you think you may use them again in the future, so you'll likely store them. Then you end up with lots of rolled up maps in tubes (because folding them makes them suck at the table. There is still effort involved in prepping most digital battlemaps for ...

Friday, 3rd May, 2019

  • 05:30 PM - robus mentioned Nebulous in post Unsatisfied with the D&D 5e skill system
    Nebulous, you might find the Angry GM's latest piece helpful too: https://theangrygm.com/being-in-flex-able/ (along with Iserith's Adjudicating Actions guide in "Best of" thread.) Basically if you find that the game results are ridiculous you're feeding the wrong inputs into the rules. If the Barbarian fails at a strength check don't allow another PC to "have a go", the dice will inevitably roll a suitably high number to make the outcome questionable. A different PC demands a different approach or something else in the situation to change to make the additional roll (if needed) relevant.

Sunday, 7th April, 2019


Thursday, 24th January, 2019

  • 01:23 AM - Rabbitbait mentioned Nebulous in post Tomb of Annihilation
    Here's my campaign log: https://app.roll20.net/campaigns/forum/3041203 And @Nebulous has a great thread of his campaign: http://www.enworld.org/forum/showthread.php?587369-Tomb-of-Annihilation-campaign-recaps I've really enjoyed the old school feel of this adventure so far with the hex-crawling and random encounters. I foreshadowed how dangerous and randomly fatal the jungle is and how easy to get lost and using the 'player actions' while exploring, rolling weather tables and keeping everything random has really made it feel hard and dangerous. The players know that I am rolling things randomly and that there is a less than zero change they will die. It adds a good tension to the game. At one point the group got totally lost and an entire session was two weeks of wandering around in the jungle while getting attacked by stuff. It was a fun session, even though one of the characters died. Remember that not every encounter has to be a fight. Generally characters will get some level of warning (through their tracker or scout, through noise coming towards them or throug...

Friday, 11th May, 2018

  • 10:58 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Nice! What scale did you print the Mezro map to? 11" x 17"?
  • 10:19 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Yeah, some groups really enjoy the potpourri / mixed medley feel of D&D in general and ToA specifically. Playing gonzo D&D can indeed be lots of fun. My notes probably wouldn't interest groups leaning more in that direction or enjoying a more casual experience. Not that they're mutually exclusive. I play with some detail-oriented savvy folks, so having clarity & a layered story & internal consistency behind the screen is important to me. With DM's Guild, I only release stuff I've playtested entirely or mostly, so it'll probably be a while. I understand how folks like to be first in the door, but playtesting is just too valuable for me to shirk on. Yeah, ToA could have used a sidebar about the ring & Artus' interaction. Then again, I feel like it could have used at least 12 more pages of material in general to fill in some plot gaps. C'est la vie!

Sunday, 8th October, 2017


Tuesday, 3rd October, 2017


Thursday, 28th September, 2017


Monday, 18th September, 2017

  • 03:19 AM - Quickleaf mentioned Nebulous in post [SPOILERS] Enhancing Tomb of Annihilation
    Nebulous, I once used gamer-printer.com, but I can't access the site anymore. Did something happen to Michael Tumey, does anyone know? I've been looking into various online printing options (e.g. vivyxprinting.com) that offer "economy" printing...typically this seems to be inexpensive paper w/ a matte finish, coated for light ink distribution, with reduced color vibrancy. For example, a 24"x36" economy print on vivyx costs $8.00.

Friday, 14th April, 2017

  • 09:33 AM - Rabbitbait mentioned Nebulous in post Transitioning from Lost Mine of Phandelver to Princes of the Apocalypse
    Sounds perfect. Actually, it sounds better than the pre-written hooks. There are a couple of very good threads about PoTA hidden in the forum - including adventure journals, so reading and stealing ideas is good. The thread by Nebulous is probably the best one. My journal also starts with a different adventure and then becomes PoTA at about level 3: https://deathgrind.obsidianportal.com/posts?order_by=oldest&page=1

Sunday, 29th January, 2017

  • 03:39 PM - JeffB mentioned Nebulous in post Hard Core Monster Manual
    Someone has converted 13th Age monster "specials" to 5e.. out on the internet for free, not DMsGuild. I have it saved on my desktop. Highly recommended to dress up boring 5e monsters (and I have used for C&C as well) Edit-link to thread that contains document. Edit the Edit- second document/part 2 on last post of thread. Didn't know of that one. Thanks to Nebulous for doing these 13th-Age-monsters-in-5E

Thursday, 29th September, 2016

  • 11:29 PM - Gadget mentioned Nebulous in post Serious Wounds
    @Nebulous - I agree that exhaustion levels are too costly to remove in the standard game, especially if your campaign is making extensive use of them. I put forth a tweak in the 'Spells that could be better designed' thread that gave Lesser Restoration the ability to remove an exhaustion level, but it did not seem to be too well received. Maybe as a compromise Revivify could remove an exhaustion level instead. It has always made little sense that you could revive the recently dead with a third level spell, but you had to wait for fifth level spells to come on line to remove an exhaustion level. @Defcon1 - Those house rules sound really flavorful and scary. I'm sure it helps set the atmosphere for COS.

Monday, 4th April, 2016

  • 10:16 AM - Rabbitbait mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Here is the latest entry in our assault on the earth temple, in which the players are again defeated. But at least they are defeated in a cinematic fashion thanks to the idea Nebulous had of destroying the stone bridge. Thanks for that - it worked a treat. https://deathgrind.obsidianportal.com/adventure-log/across-the-chasm The players also realise that the elemental princes are about to be summoned and that it is the fault of the heroes. He he he.

Tuesday, 29th March, 2016

  • 08:45 PM - Rabbitbait mentioned Nebulous in post [Princes of the Apocalypse] Anybody running this?
    This is my one, set in Eberron: http://www.enworld.org/forum/showthread.php?453315-Another-Princes-of-the-Apocalypse-Recap-Eberron-styles-but-later I started it at 3rd level as well. I eventually folded my recaps into the @Nebulous thread above as his is great. You should definitely update us on that thread about how it goes in your game. The ones of us who contribute find it very interesting and useful to see how others go about it. Or you can look at the full campaign log here: https://deathgrind.obsidianportal.com

Sunday, 20th March, 2016


Wednesday, 28th October, 2015

  • 06:31 AM - Unwise mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Thanks so much for the write up @Nebulous. I am thinking of running PotA next after Lost Mines and this write up has really helped me. I have a few questions: 1) Given the amount of wrangling you had to do to make a purpose for the delegation, wouldn't it have been OK to just leave them out entirely? Why are they needed at all? Where do they lead the PCs to that is needed? - I am thinking of including them but making it clear early on that they are not involved at all, but the cult maybe though that they were. As far as I can see, their only purpose is to be a catalyst for Mirabar and Neverwinter to take this threat seriously and send troops if the PCs call them. - If the do need to be involved, maybe the Paladin they are burying is an Oath of the Ancients guy and was very powerful. The seeds are from a super duper elder tree and will stabilize the nature in the area. Burying that saint and putting those seeds on top of his grave would soon make it very difficult for any unnatural forces to come into play. This makes the act...
  • 12:43 AM - Uller mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTI_f70ERvERYcI8LR4PMNI5u2IW-TmtnKiAKWAqFQMhIDEnnMb5w Nebulous I know how much you like your imagery. The approach to Sacred Stone Monestary...


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Thursday, 11th July, 2019


Sunday, 7th July, 2019

  • 05:05 AM - Garthanos quoted Nebulous in post No Magic Shops!
    5e would have greatly benefited from the bloodied status and player and monster abilities that keyed off it. I like 5e but it was oversimplified in my opinion. I certainly find some of it appealing some of it in odd places Attunement is better than item slots... I actually liked 4es use of inherent bonus rule to enable low magic campaigns. I just do not think assuming they do not exist then saying dm fix it if you actually use magic items, is realistic adventure design principle.
  • 03:29 AM - Garthanos quoted Nebulous in post No Magic Shops!
    Ok, i couldn't remember clearly, 4e was a long time ago and I quit running it! I do remember the magic items seemed rather bland though and paled in comparison to class abilities and spells. The class abilities all felt tuned to work together to produce a fighting style... if you worked at it something like that could be done for item enchantments though there could definitely be thematic concepts supported by particular items such as one that gave you power over your bloodied status (great both in flavor and function for a longtooth shifter of mine) or which could be conversely used to instant bloody an enemy even if they still had most of their hit points which usefully integrates with a lot of powers. 5e not having bloodied status nor things that gear off of it, sigh.
  • 12:55 AM - Garthanos quoted Nebulous in post No Magic Shops!
    Didn't 4e have the rule where players could get whatever magic item they asked for at a certain level, so long as it was level appropriate? LOL its called a wish list not a must get list, operative word "could" is not would however since the items are fairly well balanced and low impact you can actually give them ones up to about 4 levels higher without problems. A player character who knows the ritual for it could with sufficient funds or the right ingredients create various generic (and lets be honest bland) ones of their level or below. Additional the players handbook mentioned unique items for which you need to do research or go on quests just to figure out what they do. No detect magic doesn't cover such items and neither does disenchant nor could a player expect to be able to make one. They added rarity rules to address a problem that really isn't a problem virtually ever and did it rather arbitrarily but that restricted what items your character could just create for themselves beyo...

Saturday, 6th July, 2019

  • 08:08 AM - Hussar quoted Nebulous in post No Magic Shops!
    Didn't 4e have the rule where players could get whatever magic item they asked for at a certain level, so long as it was level appropriate? No. It didn't.

Wednesday, 3rd July, 2019

  • 11:55 PM - stav1369 quoted Nebulous in post No Magic Shops!
    I introduced a limited magic item shop in Port Nyanzaru when the PCs were stopping at civilization one last time before heading to Omu. They had a bunch of accumulated items and wealth they wanted to trade for useful stuff. I had to wing my way through the whole thing, and I definitely didn't let the players cherry pick what they wanted, and that IS what they wanted to do. But they were dealing with a wealthy Merchant Prince who had a market on magic, so it made sense within the context of the adventure that there would be stuff there to sell/buy/trade. Port Nyanzaru already has 2 magic shops as described in Tomb Of Anhilation. You don't need to create them only edit them at DM discretion for extra items stocked. This whole thread should have been over on the first page. There are 4 Official Magic item stores in 5E. 2 in Waterdeep (Dragon hiest) and 2 in Port Nyanzaru (Tomb of annihlation)
  • 08:58 PM - billd91 quoted Nebulous in post Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
    ...there's a good chance I will run two campaigns, one 5e, the other PF2. Sounds like a win-win situation.

Sunday, 30th June, 2019

  • 09:43 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    My guys will level to 7th next session. I've kept them at 6th for almost all of Omu, but fighting wasn't that common. They're at the cusp of entering the Fane of the Night Serpent, and a spokesman (snakesman?) will approach them next session about the last cube and audience with Ras Nsi. I wonder what kind of shenanigans they'll get into down there.... I'm looking forward to hearing how that goes. More than any other place in ToA, I feel this has the potential to go anywhere depending on player actions and DM decisions.

Thursday, 27th June, 2019

  • 11:14 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Amazing that 8 fireballs didn't kill them. D&D! lol To be fair, since they were behind a door I ruled that the blast would do quarter damage. They both made their dex saves, so one took half damage from that (which almost killed him) and the other had evasion so took no damage.

Wednesday, 26th June, 2019

  • 02:13 PM - Oofta quoted Nebulous in post [ToA] Heat & Heavy (armor)
    Maybe I'm mistaken, but I thought there was a rule somewhere if you wear medium or heavy armor to bed you don't get a full night's rest? Was that from a past edition? My run of ToA didn't really convey the misery of the jungle as much as I wanted it to, even though I did manage to get them not to wear heavy armor because of the exhaustion penalties. There's an optional rule in Xanathar's Guide to Everything "When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level." Personally I ignore the rule because I have no clue how much more uncomfortable it would be to sleep in medium or heavy armor vs say studded leather. All I know is that when I've been backpacking sleeping on rock didn't stop me from getting a good night's sleep and other than a minute or so of stretching in the morning it was fine. I think a lot of pena...
  • 02:06 PM - ddaley quoted Nebulous in post [ToA] Heat & Heavy (armor)
    My group is just starting out in this adventure. They just arrived in the port. Any advice people have for what worked and what didn't when they ran this would be appreciated. Also, I plan to reduce the deadly-ness of the adventure somewhat... especially from traps. I am not a fan of traps and Camp Righteous could easily be a TPK right off the bat. I would like to penalize them for failing, but not wipe out the party based on a saving throw/skill check. Maybe I'm mistaken, but I thought there was a rule somewhere if you wear medium or heavy armor to bed you don't get a full night's rest? Was that from a past edition? My run of ToA didn't really convey the misery of the jungle as much as I wanted it to, even though I did manage to get them not to wear heavy armor because of the exhaustion penalties.

Friday, 21st June, 2019

  • 01:07 PM - Ancalagon quoted Nebulous in post Returning to 2nd Edition
    The 2e monster stat blocks are still my favorite of all the editions. So much info was packed in there, and i guess they were just more fun to actually *read* as opposed to a purely gamist reference.The 2e monster manual is a treasure, it's a good resource for any edition.

Friday, 7th June, 2019

  • 04:33 AM - dnd4vr quoted Nebulous in post skill proficiencies point buy
    The bigger idea was not just to pair skills and ability scores as needed, a variant rule that I have to say I'm the only one I see doing around here, but to trim down the skill list so everything on it was meaningful. Combining similar choices like Athletics & Acrobatics, and leaving them differentiated by the ability score. And folding little used ones like Medicine into other skills, again differentiated by ability score. Athletics and acrobatics aren’t he same thing, though. Just because you’re strong and athletic doesn’t mean you’ll be able to do things an acrobat can do, and visa versa. They are both related to physical ability, but are very much different skills.I agree, I see a very large difference between Athletics and Acrobatics. The only issue there is it adds rolling of dice where previously there was none. Personally, as a DM, I prefer looking at the PC's Passive Perception, and whoever has it at or higher than, for instance, the bad guy's Stealth roll total - or 10+Stealth bonu...

Monday, 27th May, 2019

  • 01:50 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Love how that ends. I actually thought he was gonna be a nice NPC! He is nice. But he has a job to do, so regretfully the adventurers must be killed. Not a total waste though as they will provide lots of raw material for new creations.

Saturday, 25th May, 2019

  • 10:29 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    My friends play on roll20, D&D and Trail of Cthulhu, and seem to like it. I am addicted to face to face gaming, it would be hard for me to switch and the slow down learning curve to adjust. However, I am considering the upgraded Fantasy Grounds whenever that comes out. I really enjoy Roll20 - I even use it for when I do face to face gaming with my kids, its so much clearer and more evocative to have the actual maps, and the dynamic lighting showing just what they can see is great. I've considered Fantasy Grounds, but it seems so much more expensive for effectively the same thing (not that I've actually tried it, but I can't see that it offers anything different and I don't want to spend money on two platforms).

Thursday, 23rd May, 2019

  • 12:05 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Session #28 - The Puzzle Shrine of Kubazan https://app.box.com/s/6ak8919cgaf9y6ut8zuu5e7gg5rprtto Nice. Those two shrines were the most deadly in my opinion. I lost one PC to the froghemoth and almost another to the golems. All of the rest were much easier.

Wednesday, 22nd May, 2019

  • 11:56 PM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    I've not even read that part of the adventure yet. I'm still getting a feel for the Fane of the Night Serpent and deciding how that might play out. But yes, that was a creepy session. Long ago in 3rd edition I ran Return to the Tomb of Horrors, which was a 2e boxed set, but it was pretty amazing. The central Tomb was the original Tomb of Horrors, with a big mini-campaign set around it. How long are your sessions typically? I ran the 4e tomb of horrors, but placed it in Eberron and mixed it with a plot of Acererak to release Bel-Shalor so that he could use his soul and ascend to godhood. It had been his first attempt to free Bel-Shalor that had created the Mournland. In stopping Acererak they made sure that Bel-Shalor escaped at full power and then raised all the dead in the land. Then the game become a real points of light/The Walking Dead campaign as the group struggled to find the components to reseal the prison as the dead overwhelmed town after town until only some of the larger citie...

Tuesday, 21st May, 2019

  • 01:07 PM - Azzy quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Me too. I always found that information useful.
  • 12:10 AM - Monayuris quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Yep. I miss this as well. No. Appearing, % in Lair were invaluable for running improvised sessions / dealing with when players go off the beaten path. I also miss Treasure Table Types. I like that different types of monsters will have different styles of treasure.

Monday, 20th May, 2019

  • 09:56 PM - oreofox quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Not sure about diet, but I know activity cycle was one. Even 3rd edition had Organization, Environment. I miss the Ecology section of a number of the monsters as well. I can understand why they stopped with that, in a way, but I do miss it.


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