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About mserabian

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June 27, 1962 (57)


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D&D Essentials Kit Offers a New Place to Start Monday, 24th June, 2019 06:01 PM


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Wednesday, 25th May, 2005
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Monday, 24th June, 2019

  • 08:41 PM - Obvious_Ninja quoted mserabian in post D&D Essentials Kit Offers a New Place to Start
    Just picked one up at Target at lunch today. The set looks great, and I'm so happy to set it sitting on the shelf in the games department of a major retailer next to the D&D Starter Set. It seems like a new golden age to me. I did the same thing. Didn't have time to go threw it at all, but I left it sitting on my desk. Amazing how many of my co-workers desided to poke their colective noses in my office today... new golden age, indeed...

Thursday, 7th March, 2019

  • 04:03 AM - TrippyHippy quoted mserabian in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    Actually 1987 was a low point in the Star Wars franchise. Return of the Jedi was in theaters in 1983. Star Wars was rereleased on VHS in 1985. Star Wars would not be in the theaters again until 1997 with the Special Editions. The Marvel Star Wars comic was canceled in 1986 due to low sales. There were no new comics until Dark Horse Comics started publishing them until 1991. The last Star Was novel was 1983's, Lando Calrissian and the Starcave of ThonBoka. The Star Wars novels from Bantam which created the expanded universe did not begin publishing until 1991. Toys manufacturing had been stopped as well. Quote from wikipedia: "By mid-1985, the demand for Star Wars merchandise had slowed and Kenner discontinued production of its action figures." So Star Wars merchandising and penetration was at its lowest point ever when West End took a chance with publishing the RPG. In RPG terms, Star Wars was still a massive license in 1987. The brand was so ingrained in popular culture, that...

Friday, 14th September, 2018

  • 04:04 PM - Abstruse quoted mserabian in post News Digest: More Dragon Heist Products, Pathfinder Playtest Update, Fortnite to Tabletop, and more!
    I think your wrong on this: The interesting bit that’s buried in the announcement, however, is this little bit (emphasis added): The battle continues to build with an epic line up of additional licensed games, role play and NERF Fortnite blasters and accessories debuting in 2019. Toy companies typically call prop like toys... ie Blasters, Phasers, Shields, Swords, and such as role play toys... SO i think they are referring to more NERF stuff not a RPG. Which I would normally have thought the same thing, but after the amount of time the CEO has been talking up D&D in shareholder meetings and on financial shows recently, it seems far more likely they'd throw a bit of money at WotC and say "Here, make this, it's due third quarter 2019." Especially considering the success both D&D and Fortnite have had on Twitch and other streaming communities and that "Esports" (which - like I said following the Mad Money segment - most people only interested in gaming in a financial sense don't know the differ...

Wednesday, 23rd May, 2018

Monday, 11th September, 2017

Friday, 27th January, 2017

  • 08:08 PM - ddaley quoted mserabian in post A STARFINDER Bonanza - Preorder Core Rules, First AP, Compatibility License, & More!
    You are judging it before even having the chance to read it? LAME. QUOTE: "A deserted mining ship emerges from hyperspace at Absalom Station, towing a mysterious asteroid behind it. After battling warring factions on the station, the heroes are recruited to explore the ship and asteroid and discover the fate of the ship's missing crew, only to learn that the asteroid is a fragment of a larger, ancient structure—an alien weapon that could threaten the safety and security of all of the Pact Worlds, should it fall into the wrong hands." First adventure path for a new science fantasy RPG, and it starts with a dungeon crawl? LAME.

Tuesday, 14th April, 2015

  • 05:01 PM - jayoungr quoted mserabian in post Princes vs Tyranny
    Can one of you guys post a link to the errors thread on Wizards site. I can't seem to find it. The original thread is here: And EnWorld has a summary article here:!

Wednesday, 8th April, 2015

  • 08:59 PM - RSKennan quoted mserabian in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    Hey guys… Bought the complete set yesterday and I really am enjoying playing around with things! One question in regard to your statement above about the maps and encounter placement. I'm not sure how this works. I can hold down control on the GM maps and see the pins but when I click on them it opens the encounter pane, but it doesn't place the NPCs… What am I doing wrong? thanks mal I don't know how these were set up, but usually when you drag an encounter to the combat tracker it places the creatures where they belong. Edit: should have refreshed the thread. :)
  • 08:30 PM - smiteworks quoted mserabian in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    Hey guys… Bought the complete set yesterday and I really am enjoying playing around with things! One question in regard to your statement above about the maps and encounter placement. I'm not sure how this works. I can hold down control on the GM maps and see the pins but when I click on them it opens the encounter pane, but it doesn't place the NPCs… What am I doing wrong? thanks mal Okay, so we normally opt to link those pushpins to a story entry that may have boxed text and other links to encounters, treasures, etc. Click the encounter link from the story entry and it will open the encounter with the list of monsters. You can decrease or increase the number of monsters appearing at this point or just use the default value. Click the button at the bottom of the encounter window to automatically place them on the map, add them to the combat tracker and roll their initiative. If you have the DM preference set to give them Max or Random HP, it will also redo each monster's hit points. ...

Friday, 27th March, 2015

Tuesday, 24th March, 2015

  • 04:44 AM - Scrivener of Doom quoted mserabian in post Neverwinter & the North (LMoP campaign sequel)
    Would the Neverwinter Campaign Guide from 4e be a useful tool to keep the Sandbox nature of Lost Mines going? IMO, it is especially because the Neverwinter Wood and Neverwinter itself both make excellent sandbox locations. Here's the table of contents for my blog post on expanding the LMoP sandbox. Even if you don't like the ideas, the references can be helpful.

Monday, 23rd March, 2015

  • 07:30 PM - Staffan quoted mserabian in post Sword Coast Originas
    Hey Folks I'm going to be starting up a 5e campaign along the Sword Coast using the Starter Set's Lost Min adventure. One of the things I've really liked about the Pathfinder paths is that they always include information about where the various classes and races might have originated so that you can work that into your backroad... So I'm wondering if anyone has create such a document for the lost mine of phandelvere or if anyh folks would be interested in working on such a document here in this thread. So where are Dwarves, Elves, Halflings, and Gnomes likely to have been born and lived in the sword coast and the north? Where are barbarians likely from? Etc... First, you'll want a map, for example this one. Lost Mine of Phandelver takes place in the far northwest corner of that map, near Neverwinter. Hill dwarves (gold dwarves) are rather uncommon in the North - their primary homeland is the Great Rift far to the southeast (about 2000 miles). Certainly, some could have reason to exp...

Thursday, 26th February, 2015

  • 12:39 AM - Charles Wright quoted mserabian in post Necromancer Games--What do you want us to make next?
    I'd vote for something like Lost Mine of Phandelver myself! I love the concept of a starting town and wilderness with TONS of NPCs, adventure hooks, and some fleshed out full adventures all wrapped up in a nice big box set! or hardcover book if it must be... That's very much like what we have done before (Tomb of Abysthor, The Lost City of Barakus, Stoneheart Valley and so on). As Ravenheart87 points out below, we've also done the sandbox megadungeons. What I like about those is that it is possible to simply pull sections from the larger dungeon out and use those bits even if you never plan on running the, admittedly intimidating, megadungeon itself.

Wednesday, 25th February, 2015

  • 09:51 PM - Fildrigar quoted mserabian in post Semi-sandbox product I'd love to see
    I used to love adventure path type adventures, but I've grown pretty sick of them at this point. type of sandboxy, homebase oriented adventure with recurring NPCs as friends and enemies really is what I've been looking for ... I love the opportunity at the end of Lost Mine of Phandelver to take over the keep and use it as a base for the PCs... I'm considering taking all the recent sword coast stuff and trying to tie it all together... Anybody know of any other adventures in the area that could be appropriated... Or suggestions for other modules that match these parameters would be great! So glad I found this thread. mal Other than Lost Mines, you've got: Scourge of the Sword Coast, set in Daggerdale just south east of Waterdeep. Levels 1-6 or 7 ( It's a little bit longer than Lost Mines.) It'd be pretty easy to up the levels a hit and still provide a good challenge for a post-Phalandrin party. I don't recommend going to the next adventure on that series without a whole lo...

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