View Profile: Charles Rampant - Morrus' Unofficial Tabletop RPG News
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About Charles Rampant

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Date of Birth
July 24, 1985 (33)
About Charles Rampant
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Glasgow, UK, Wargamer, GUGS
About Me:
I am an early-thirties gamer from Scotland, and I alternate my time between roleplaying games, wargaming and petting my cat. I am married to a girl who is slowly developing a massive hatred of the sound of rolling dice, and am doing a PhD in Renaissance Scottish History.
Location:
Glasgow, UK
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Male
Age Group:
25-30
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Details of games currently playing and games being sought.

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Lanarkshire
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B&G's Sinister Silver Edition of Ghosts of Saltmarsh Friday, 1st March, 2019 03:09 PM

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Monday, 3rd June, 2019


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Monday, 6th November, 2017

  • 10:50 AM - pukunui mentioned Charles Rampant in post ToA: Dance of the Seven Winds *SPOILERS*
    dropbear8mybaby: OK, so if we assume they're flying 4 hexes per day (40 miles), that should get them about halfway to Omu. Charles Rampant: Good points! To summarize: Is the purpose of the Dance of the Seven Winds to enable the PCs to fly all the way to Omu, or is it just meant to help them get there more quickly (by allowing them to bypass a good chunk of the jungle)?

Tuesday, 10th October, 2017

  • 11:36 PM - robus mentioned Charles Rampant in post Best of the 5e Forum
    Charles Rampant - I see we’re missing an entry for ToA and as I add one i’m hoping to get a short summary in your compelling style. :)

Sunday, 24th September, 2017

  • 11:19 PM - robus mentioned Charles Rampant in post Enhancing "Storm King's Thunder"
    Charles Rampant - For the final chapter I'm swapping the Yuan-ti for Dragon cultists in order to keep the story tightly aligned with ToD. Rather than performing the ritual they're found debating which one is to be lowered down to kill Blagothkus as the fall wasn't enough to do it. Iymrith is tired of listening to his pathetic moaning.

Saturday, 9th September, 2017

  • 03:51 AM - Quickleaf mentioned Charles Rampant in post Tomb of Annihilation up on dndbeyond!
    Charles Rampant One interesting tidbit about Artus Cimber from the Tomb of Annihilation Adventurer's League Primer... Some characters may be tempted to claim ownership of the Ring of Winter and Artus’s prized dagger, Bookmark. As Artus is completely unwilling to surrender these items voluntarily, characters must use force or magic to obtain them. Given Artus’s importance in Faerûn, this spells the end of an adventuring hero’s career. Characters involved in facilitating the theft of Bookmark or the Ring of Winter are permanently and irrevocably retired from Adventurers League play—some crimes are beyond forgiveness. Sounds like there's a book or adventure in the pipeline that may be drawing upon Artus and the Ring of Winter.

Wednesday, 23rd August, 2017

  • 09:50 PM - Quickleaf mentioned Charles Rampant in post Undermountain as a Skill Challenge
    Charles Rampant I've done something similar with Dragon Mountain (link in my sig). However, I think you what you have here goes TOO far into abstraction and loses out on the unique FLAVOR of Undermountain. Basically, you've created "generic megadungeon crawl" rules for a style of play that doesn't involve lots of mapping – but there's nothing about Undermountain specifically in there. What it amounts to is throwing dice without much story. Look at it from a player's point of view: Ranger: "Ok, I rolled a 16 on the Departure Table. What does that mean?" DM: "You can give advantage to the next player to roll on the Events Table or Arrival Table!" Ranger: "Oh, is that all? OK, I guess I'll give the Wizard advantage." DM: "OK, roll on the Events Table, Wizard..." Wizard: "Oh no! A natural 1!" DM: "So, you wander and wander through harrowing tunnels and just can't find the portal you seek. At last, weary from your travels, you find the stairs down to the portal. The entire party gains ...

Thursday, 17th August, 2017

  • 09:34 PM - robus mentioned Charles Rampant in post Best of the 5e Forum
    ... Annihilation DMing Tomb of Annihilation in Eberron Tomb of Annihilation Meta Thread Waterdeep: Dragon Heist Levels 1-5; 57% on ENWorld It's a race to find a hidden hoard of gold dragon coins somewhere in the city of Waterdeep. The adventurers must battle against some of the most formidable villains around while also keeping out of the clutches of the ubiquitous City Watch. An urban adventure filled with characters and distinct locations, it'll keep a DM on their toes! [5E] Enhancing "Dragon Heist" Running an actual heist? Waterdeep: Dungeon of the Mad Mage This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care! Enhancing "Dungeon of the Mad Mage" Adventure summaries courtesy of @Charles Rampant, Wizards of the Coast, and @robus Other Books Sword Coast Adventurer's Guide Volo's Guide to Monsters General Discussion Let's Read Volo's Monsters Xanathar's Guide to Everything, Errata Guildmaster's Guide to Ravnica Dungeon Mastering Basic skills How to Adjudicate Actions in D&D 5e Oh Man Do I Need Some DM Tips Looking at getting my kids started on DnD Need advice Any tips/tricks for a new D&D DM Guides for a New Young DM Running a game Persuade Intimidate and Deceive used vs PCs The Dangers of Overreliance on Leomund's Tiny Hut (3rd-Level-Spell) DMs what are the most baffling and or pointless questions your players ask Fear with no Options DM Help! My rogue always spams Hide as a bonus action and i cant target him! Attunement Ten little things my players hate the most But I use as much as possible in 5ed How hard is it to accidentally have a TPK Your one best piece of GM DM advice Anti-DM Tips (AKA what NOT to do!) Little rules ...
  • 04:02 PM - robus mentioned Charles Rampant in post Recommend a 5e AP
    @Charles Rampant - what an excellent series of summaries! Edit: Can I steal them for the Best of thread summary post?

Monday, 10th July, 2017

  • 03:38 AM - Quickleaf mentioned Charles Rampant in post What do you want in a published adventure? / Adventure design best practices?
    The more examples folks can include the better! Whether that's a specific adventure mode, a picture or a scan, or something you compose to illustrate a point. Lanefan Charles Rampant Interesting. I see a lot of value in isometric maps to communicate things to me as the DM. Do you guys have examples of maps communicating verticality that you feel are successful / usable for your games?

Monday, 3rd July, 2017


Sunday, 2nd July, 2017

  • 08:39 PM - Quickleaf mentioned Charles Rampant in post What do you want in a published adventure? / Adventure design best practices?
    Charles Rampant Thanks for the example, that really helps me better understand how the boxed text is useful to the DM. I never read Hoard of the Dragon Queen, so didn't realize it was so egregious in its muddled/hidden descriptions. Here's an example of how I personally have tried to combine boxed text with dynamic elements, in this case a multi-tiered well with a different description depending on which dungeon level the PCs approach it... Well An open arch is inscribed with Ignan runes: Death begins in water and ends in fire. It leads to a cool quiet semicircular chamber 15’ (4.5 m) in diameter. At the center is an 8’ (2.5 m) diameter circular well accessed via four pointed arches arranged in the cardinal directions. A winch-operated chain hangs down the middle, connected to a bucket. A narrow 6” (15 cm) brick ledge spirals along the inside of the well. On the upper level… The well is 60’ (18 m) deep before reaching water, with four pointed archways at about midway and four more archways a...

Sunday, 25th June, 2017

  • 07:43 PM - Blue mentioned Charles Rampant in post Is it fair to cast save-or-suck spells on the players?
    Charles Rampant, reading the other thread, I think that part of the issue is that your party has left itself a big glaring weakness in terms of spells in that they have no counterspell nor many of the common escapes (short range teleport vs. forcecage, etc.) So this comes across a bit more like "we only made ranged characters, melee attackers are unfair". This really should be standard fair for them once they've hit 19th. Now, if up to this time you've only been throwing opponents at them that do HP damage, which the seem to accept having to mitigate, it could be that they didn't feel like that was part of the "environment". But if that's been happening I don't get where it's coming from. The fact that they were traveling to another plane made some of the spells rougher in ways that normally only apply to foes, and it's not considered a design failure when you get to banish a foe. The fact that at 19th level they had no way to rejoin the party is a bit surprising, either to pull the banished cha...

Saturday, 24th June, 2017

  • 03:29 PM - Quickleaf mentioned Charles Rampant in post Is it fair to cast save-or-suck spells on the players?
    Sometimes circumstances dictate that it is indeed game suspended (or over) for a particular character. When this is the case the DM should provide the PLAYER with options that allow continued participation. Running an NPC, or even playing some of the monsters that the rest of the party fights, keeps the player involved in the game even if the character isn't. Totally. One of the fun things about Charles Rampant's example running a converted "Lich-Queen's Beloved" is that there are SO many creative opportunities to allow the players of banished / mazed /stun-locked PCs to continue participating. Not just the tried-and-true "take over a NPC/monster." I don't know the extent to which Charles was incorporating these techniques in his session, but since they're taking a break in the midst of combat, I'd make some recommendations for next session. This is what I'd do (if you haven't done already): Foreshadow reinforcements/mooks. Start with a strongly framed scene, maybe narrating some changes to the battlefield as a result of fighting/spellcasting, as well as mooks (maybe lots of CR 3 githyanki warriors) coming to the support of their queen. Unless the PCs have been uber-sneaky reaching her throne room. This does a couple things: Connects to what's happening for the banished fighter PC (see below), provides an opportunity for enemies to charm or possess (see "if a PC dies" below), showcases...

Friday, 23rd June, 2017

  • 10:39 PM - Satyrn mentioned Charles Rampant in post Is it fair to cast save-or-suck spells on the players?
    Yes it's fair. And it should be expected. Me? I'd finish wiping the floor with the active PCs, coup-de-grace anyone still twitching, & send a hit squad to eliminate that banished fighter. HE can't return to the Astral plane. But he could rally help. And it'll keep him active in the game a few minutes more. Besides, bad guys that powerful aren't known for being nice/playing fair. Oh, hey. Charles Rampant, since the fight is carrying over to your next session, ccs has just given you some awesome advice for how to continue. Have one of the wizards dimension hop - along with a decent bodyguard - to wherever that banished fighter is. Not right into combat range, but in sight of and visible to the PC at whatever appropriate distance that lets the player choose to engage, flee or otherwise deal with the new development. This brings the player back into the game, and lessens the load the main party has to face. That should help. And if you make it the wizard's staff that lets him dimension hop - and make it clear to the banished fighter that it was the staff's doing - you open up a way for him to regroup with the party, perhaps by defeating the wizard or at least by grabbing the staff.
  • 05:51 PM - Quickleaf mentioned Charles Rampant in post Is it fair to cast save-or-suck spells on the players?
    Amen ExploderWizard! Charles Rampant Way to run the session! Thanks for sharing your example of high-level play and the strategies of your players and the lich-queen. Interesting stuff. :) I hope you'll share with us how your subsequent session turns out.
  • 12:02 PM - Sadras mentioned Charles Rampant in post Is it fair to cast save-or-suck spells on the players?
    Thank you Charles Rampant for the update. Well done on playing the bad guys true and well done to your players. ;)

Friday, 27th January, 2017

  • 10:47 PM - dave2008 mentioned Charles Rampant in post 5e EPIC MONSTER UPDATES
    I have added the colossal frost giant Lakkar to the Primordials section (post #6). I inspired by the comments of Leatherhead about the Neverwinter MMO in Charles Rampant 's thread "Let's Read: Volo's Monsters" - http://www.enworld.org/forum/showthread.php?506715-Let-s-Read-Volo-s-Monsters/page34 I took the approach that by absorbing the power of the Winterforge, with its connection to the elemental chaos, Lakkar was transformed into a primordial. Anyway, this gave me a chance to tweak my primordial rules a bit. Let me know what you think.

Friday, 20th January, 2017

  • 11:17 PM - OB1 mentioned Charles Rampant in post Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes
    Charles Rampant - Don't have my books in front of me so this will have to wait for tonight, and you may be right, but if so my central conclusion remains the same. Since the rules for Guardian don't state that the PCs weapon does extra damage in Guardian form, it doesn't. There is no rules weirdness here. The argument from earlier was about how Guardians would be dragging around swords meant for large creatures to do extra damage when they transform. My point was that even if such a weapon existed, the character wouldn't be proficient in it and thus wouldn't get proficiency bonus to attack and thus suffer a meaningful disadvantage if they attempt to use this tactic. If those weapons simply don't exist (if there is no sword that inherently does 3d8 or 4d6 damage) then the problem is moot. Whether Ranger Groot uses his regular long sword or a giant's long sword, he does 1d8 damage. Please note, I do think there is a reasonable argument that Ranger Groot should get to add a 1d4 to damage in the s...
  • 07:33 PM - OB1 mentioned Charles Rampant in post Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes
    Charles Rampant I agree that a creature who has been enlarged has the weapons it is carrying enlarged and that those do and extra 1d4 damage. But what if the enlarged creature picks up or carries around a weapon one size to large for it to use when enlarged as is being discussed for the Guardian? If on their person when the spell is cast, the 4d6 Large Greatsword would become a 4d6 + 1d4 Huge Greatsword, and still wouldn't be usable by the PC. If they throw it on the ground during the transformation, they could pick it up as a Large Greatsword at 4d6 but I would rule that they don't get to use their proficiency bonus on attacks, since they are not proficient with Large Greatswords. This is the exact same ruling I would make with a Guardian if they tried the same trick. The only difference is that when the Guardian grows, her equipment doesn't grow with her and thus doesn't get the 1d4 bonus damage like the spell does. That makes sense to me both in crunch and fluff, and so I don't think it requi...

Tuesday, 17th January, 2017

  • 01:22 AM - LordEntrails mentioned Charles Rampant in post New Digital Games Studio announced by the president of Wizards of the Coast
    I said it before, I have meant no hostility, in what I have posted before and what I'm posting now. @Morrus, I also have no problems with books, I thought my exchange with @darjr around post #98 of this thread made that clear. @Staffan, I see no point in discussing theft as a legitimate business option. A consideration, yes, an option, no. @Charles Rampant, I'm not bent out of shape. I'm amused. As Myrddin points out, most of what you ask for is already available. As I pointed out earlier, I find it amusing that people continually make the same complaints yet refuse to acknowledge that options other than what they have envisioned are available. Or maybe I'm wrong. Maybe your ideas of a companion app are something new and revolutionary, but what has been described in this thread fails to describe something new and revolutionary in my understanding. I find discussions on ENWorld interesting. One aspect of that is that people seem to assume hostility here rather than interest or critical consideration.

Thursday, 15th December, 2016

  • 12:07 AM - Chaosmancer mentioned Charles Rampant in post Let's Read: Volo's Monsters
    I love that artwork Charles Rampant And another really amazing idea Leatherhead. It is interesting (still haven't gotten around to the Hag entry) to get a small look into Fey society from this. "Dark Crow" the actual fey who betrayed the Summer Queen was a member of a "House" and all Darklings are members of that house who have been cursed. This either means clan, massive family, or servants included. But, I think this is meant in a "Clan" context, so there would logically be other Houses in service to the Queen and others. What I really think we need is the actual nobility of the Faerie, the people who command all these lesser fey, and we can make an assumption of what they would look like by reading the Darkling Elder description, since that seems to be closer to their original form.


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Friday, 1st March, 2019

  • 06:52 PM - AriochQ quoted Charles Rampant in post B&G's Sinister Silver Edition of Ghosts of Saltmarsh
    Prepainted minis are probably the most expensive option of any mini option, so I'm not surprised. $12 for a box of 4 from WizKids. Lets say they include 48 of them, that is $144 retail. Throw in some maps and little tchotchkes and charge $300-$350. I would be all-in at that price. Granted, they would have to coordinate to get specific minis, but that is why I am paying a premium.

Wednesday, 27th February, 2019

  • 06:17 AM - Jester David quoted Charles Rampant in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Interesting, rather different than what most of us imagined. By that, I think it is safe to say the general assumption was a 'nautical stuff' book with mainly monsters, campaign ideas, and ship rules; this appears more like an adventure compendium with probably 20-40 pages of ship stuff appended to it, which is also very useful but certainly different. All I can assume is that, despite my own lukewarm feelings on it, Tales from the Yawning Portal sold really well (and/or was sufficiently cheap to make) that they identified that format as revisiting. I'd think it was lazy to re-use old adventures, but you might argue this way they have the benefit of being able to pick the most beloved ones, rather than gambling on a new one being as beloved. As per their usual wide net strategy, they've added just enough crunchy bits on top to attract DMs who might not be able to justify a pure adventure compendium. That and it’s easy. They did four books last year, with three being in the fall. They did a boo...
  • 03:46 AM - doctorhook quoted Charles Rampant in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    All I can assume is that, despite my own lukewarm feelings on it, Tales from the Yawning Portal sold really well (and/or was sufficiently cheap to make) that they identified that format as revisiting. I'd think it was lazy to re-use old adventures, but you might argue this way they have the benefit of being able to pick the most beloved ones, rather than gambling on a new one being as beloved. As per their usual wide net strategy, they've added just enough crunchy bits on top to attract DMs who might not be able to justify a pure adventure compendium. Say what ya will about this “updated compilation” format, but I kinda like it! It lets me get copies of old stories I don’t have, but redesigned for modern rules. I think it’s a nice change of pace from the mega adventures (which are often a bit daunting). I really like the shorter adventures—good for mining ideas or plunking into casual games.

Wednesday, 13th February, 2019

  • 02:31 AM - Leatherhead quoted Charles Rampant in post Artificer UA to be released in February
    That's a really interesting point. It touches on (my view of) the essential problem with the Warlord class as well - that it was built to fulfil a rules niche, not a story niche, meaning that it is not simply a case of finding the best way to do its story in the new rules set. You could say that Rangers and Sorcerers have the same problem but to a much lesser extent. I know it's a month out, and this thread has technically risen from it's grave, However... Both the Cleric(Priest) and the Rogue(Thief) out of the "Core Four" were primarily made to fulfill a rules niche. The Cleric was created explicitly to counter undead characters from ruining everything, with the added bonus of speeding up recovery time. And Rogues were created to have a gimmicky non-combat character who countered the traps that were everywhere. Nowadays, we realize the problems with fixing such problems by introducing a new class. Rogues no longer have the monopoly on dealing with traps, locks, and skills in general. And...

Tuesday, 15th January, 2019

  • 05:27 PM - TwoSix quoted Charles Rampant in post Artificer UA to be released in February
    Either way, I've no particular horses in the Artificer race, not being that fussed by it either way, but I'm really hoping it is nothing like that homebrew one that people linked, which is twenty eight pages long. D&D 5e material needs to be sleek. Just to address the complexity issue, which the creator mentions in the Reddit post: "The most common criticism I get is that the class is too complicated. I think this is probably true, but I don't think it is worth simplifying - and let me explain what I mean by that. The people that are going out to go find an Homebrew Artificer are looking for a class that has actual depth, so it is better served in having depth than being as 5e compliant as possible in terms of streamlining. If I was writing the new WotC version, I'd make cuts I wouldn't make to my Homebrew version... but probably not as many as I expect WotC to make." That being said, a lot of us like our crunch to be actually crunchy. Fitting 3 or 4 subclasses across 2 pages is too sleek for ...

Monday, 12th November, 2018


Sunday, 11th November, 2018

  • 11:45 AM - Olaf the Stout quoted Charles Rampant in post First Impressions – Waterdeep: Dungeon of the Mad Mage
    Has anyone picked up the map pack? I'm very curious about it. From what I understand, the maps in the book are 10 foot squares; is the map pack in 5 foot, for table use? I'd be entirely ready to pay money for an entire dungeon's worth of pre-made battlemaps, but I'm not interested if it's just a bunch of maps that can't be used at the table. Thanks for any insight people can offer :) As to the book itself, I'm not normally one for big dungeons. I tend to get restless and bored after a few weeks. However I am wondering if this one would avoid the issue. It sounds like it has enough variety between levels and enough rival groups with opportunity for conversation and politics to avoid just an endless grind of door kicking and orc killing. Those who have picked it up, would you agree with that? Yep, I too am very keen to know whether the map packs are worth it, or if I'm just paying for a loose-leaf reprint of the maps in the book.

Monday, 20th August, 2018

  • 09:25 AM - Jhaelen quoted Charles Rampant in post Plight of the New RPG: Shattered Dawn - Part 2
    His comments here about Warhammer especially bear little resemblance to my own experience of over a decade playing it.They match my experience quite well, though. Three players in our regular board game group are (Ex)Warhammer 40k players. Two of them still buy the Codices but stopped buying minis. Only one of them is interested in actual war games. All of them also play CCGs, though. Myself I've never been interested in war games and regarding miniature games I only played D&D Minis for a while. However, I had bought the minis mainly for my RPGs. So I just played D&D Minis because I could - without any extra investment. Anyway, Shattered Dawn sounds interesting. Alas, I'm not playing a lot of RPGs any more.

Tuesday, 17th July, 2018

  • 06:53 PM - BookBarbarian quoted Charles Rampant in post Core Rules Alternative Cover Gift Set
    They redid the DM screen half a year ago. You'll find it now as the DM Screen Reincarnated, has new tables on the back. Oh really? if found the original screen lacking in what I really wanted to be able to lookup offhand. I found a player made version I like better. I'll have to check out the update and see if it is more my speed.

Monday, 16th July, 2018

  • 03:38 PM - robus quoted Charles Rampant in post Playing D&D much faster
    I've found the opposite. The grid can let players instantly know where they are in relation to the bad guys. Some players, in TotM, will ask at the start of every one of their turns for a precise tabulation of where the bad guys are, how many feet apart the two bad guys are from each other, etc. So I found that often the grid is actually faster. The Roshambo combat approach is helpful for that. Players just need to know what category of distance they’re in to make decisions: far, near, engaged. It’s a great system IMHO
  • 03:36 PM - Mistwell quoted Charles Rampant in post Playing D&D much faster
    I've found the opposite. The grid can let players instantly know where they are in relation to the bad guys. Some players, in TotM, will ask at the start of every one of their turns for a precise tabulation of where the bad guys are, how many feet apart the two bad guys are from each other, etc. So I found that often the grid is actually faster. In my experience when people are feeling like the game is going very slow while playing with a grid, going theater of the mind speeds things up. Usually because they are considering too many tiny tactical issues of the grid which seem potentially useful in the moment but which ultimately added very little to their final decision for what to do with that turn. But if they're already fine with how things are going with a grid, then it's not an issue. Asking where they are isn't that big an issue for a group that is already taking way too long with a grid. The answer of "close enough to hit someone" is better than all possible considerations of a grid....
  • 02:27 PM - Ristamar quoted Charles Rampant in post Playing D&D much faster
    I've found the opposite. The grid can let players instantly know where they are in relation to the bad guys. Some players, in TotM, will ask at the start of every one of their turns for a precise tabulation of where the bad guys are, how many feet apart the two bad guys are from each other, etc. So I found that often the grid is actually faster. That may simply be a failure in focus and expectations somewhere within the group that needs to be remedied outside of the game. If one or two players are hyper-detail oriented in combat and trying to mentally create a grid while grinding the game to a halt, there needs to be a some discussion and collaboration regarding how they can change their approach to fit the style of play. Of course, if the majority of the group is constantly asking about feet, distances, and other precision measurements, the GM should consider dropping TotM.

Friday, 13th July, 2018

  • 04:02 PM - Jer quoted Charles Rampant in post Baldur's Gate Designer Leaves Bioware To Form D&D Publishing Company
    It reads a bit like he just wants to relax and enjoy some writing for a while, spend some time not dealing with corporate politics or the hellish work/life balance at a major games developer. Right - he's retiring after 22 years. This is a "I've made a lot of money and don't need to work as hard anymore - what are the things I've been putting off that I can enjoy now in my early retirement days" sort of job that you get from folks at successful tech companies. I'm always up for Ancient Greek theme, will have to try and keep an eye out for this. Me too. Even if I can't get my players to come along with me for the ride, I always enjoy the Greek myth theme.

Monday, 14th May, 2018

  • 06:24 AM - doctorbadwolf quoted Charles Rampant in post Preview of Halflings And Gnomes From Mordenkainen's Tome of Foes Surface Online
    Everyone talking about the Halfling picture, but no chat about the amazing Gnome picture! i like both gnome pictures, for sure. I also like the actual art style of the halfling image. If the art direction didn’t call for bobble head halflings, we’d all be talking about how good that image is. Grrrr. They kept with the hideous PHB Halfling art style. That is a major turn-off. hideous phb art direction. The art style is nice, the proportions of the characters is a result of art direction. This is how people wanted their Halflings according to the playtest and concept art. 97475 That examples isn’t as bad as most of the actual 5e halfling art. I mean, it still looks like a person who should have a Dex penalty, but it’s not a malformed monstrosity or chibi art/funco style, at least.
  • 01:27 AM - Dualazi quoted Charles Rampant in post Preview of Halflings And Gnomes From Mordenkainen's Tome of Foes Surface Online
    Wow, that halfling art is astoundingly bad. Feels like I'm going to get whiplash from going to halflings from the incredible abishai art. I'm actually fairly bothered by this, I wrote the halfling art off as a fluke in the PHB, but evidently someone at wizards actually considers this a good idea for art direction. What about those malformed little creatures is supposed to make me play one? Everyone talking about the Halfling picture, but no chat about the amazing Gnome picture! Because it's extremely predictable and boring. "Oh noes, another cuh-razy mishap of gnomish invention, that's an idea that's never been done before."

Sunday, 13th May, 2018


Friday, 2nd March, 2018


Thursday, 1st March, 2018

  • 02:05 AM - Quickleaf quoted Charles Rampant in post Black Panther and Tomb of Annihilation
    One thing that the film did is to crystallise a niggling concern about the adventure: that it presents this interesting and vibrant melange of African cultures in the Chultans, and then starts the story off in such a way as to prevent anyone from actually being a person from Chult! As written, the party starts in Baldur's Gate, speaks to Syndra, and then teleports into Port Nyanzaru. I think that, if my group decides to go for it (they might insist on Out of the Abyss instead), I'll change both that and the ticking clock. Instead, they will be a group formed in Port Nyanzaru to find out the location of the lost city of Omu, and then after they reach level 3 or 4 the Soulmonger will activate, divination magics will spit out 'Omu' as the location of it, and they'll be approached by Very Important People as the group best placed to find and stop it. That way I can promote some jungle exploration without the time rush and it is a lot easier to justify having Chultans and Albino Dwarves in the group. Th...
  • 12:31 AM - BookBarbarian quoted Charles Rampant in post Black Panther and Tomb of Annihilation
    Hey all, So I cannot have been the only person to view BP as highly inspirational for a ToA campaign. I'm pretty sure I have some old Heroclix that would make great minis this.

Tuesday, 27th February, 2018



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