View Profile: The Fighter-Cricket - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 05:21 AM
    It was already mentioned something other than boring bags of hit points monsters consider that your starting point ... then one needs abilities which interact with those on the player side and that depends on what abilities you give those monsters doesn't it devil is in the details and one thing you provide cascades into other things remember how I mentioned "what good is an ability that allows...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Today, 04:43 AM
    I prefer a foundation and some assumptions in the foundation make changing it pretty difficult. For instance 4e assumed heros at high level were most likely approaching something akin to demigod status able to perform stunts which parallel works of magic through skill alone now if you wanted to pretend to being just a farm boy who could accidentally kill beasts the size of buildings through brute...
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  • Garthanos's Avatar
    Today, 04:11 AM
    you could definitely get a goal through the hoops right into left field over that issue...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Today, 03:54 AM
    Here is a lesson in playing a defender if you are too hard to hit and ultimate on saving throws ie defenses it is a very good way NOT to be an effective defender in 4e because the DM will have next to no reason for monsters to attack you because the DM is almost always the difference between you being attacked and not. Although occasionally a defender will have a nice trick that suckers the...
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  • Garthanos's Avatar
    Today, 03:28 AM
    Because swordmages are so intrinsically superior, snicker They simply must be built as level 17
    36 replies | 687 view(s)
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  • Garthanos's Avatar
    Today, 03:23 AM
    I did make a more controllerish lightning bolt up thread
    27 replies | 864 view(s)
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  • Garthanos's Avatar
    Today, 03:09 AM
    Not what I was saying I was saying so there is that. You wanted to know why I thought it would be difficult and that was an element I would like to see but also an example of how such an element could touch on wide varieties of other design elements and that is a reason tactical elements tend to not be easy squeezy lemon peasy
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Today, 02:33 AM
    Did that way back in 1e days but I am lazier now... reflavor seemed sufficient
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Today, 12:52 AM
    LOL you took facing more literally than I meant it... but I suppose I could have said impacting its utterly appropriate for monsters to have one set of rules and the monsters another. your hyperbole about how having zero to -3 be unconscious with the rest dying is still hyperbolic and misplaced unless you think you are playing 3e where they lock step npcs and pcs like the game was RuneQuest 3...
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Today, 12:37 AM
    Looks for place in the books saying monster and player facing rules are identical... then turns to 3rd edition ahah.
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Today, 12:34 AM
    honestly I only remember their premise ... they may have grabbed random encounter difficulties for all I know so a few bad rolls in a row on the dms side and your group is eaten by a series of nasties which if you planned would be really nasty. Though i think a chase scene with lower difficultes ie a skill challenge would be how the second level + 4 would go down if they survived the first is...
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Today, 12:11 AM
    Bloodied is a pacing mechanism which changes and swaps out tactical choices. (Does that make bloodied tactical even though it itself isn't usually a choice I think so - see below for ways it becomes a choice too) On the monster side of the screen monsters get powers that renew on bloodied conditions for instance it changes there choices I have player characters with powers and even skill...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 11:44 PM
    One can use all the option rich elements not to optimize for potency or balance but for flavor which is why I liked even Hybrids in 4e. 5e multi-classing doesn't live up to my expectations for enabling broad richness, it appears to make somethings prohibitively costly for little reason and other things trivially easy because of coincidence or something. Like having to go 17 levels before I...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 11:06 PM
    There was a player designed expansion for 4e I think it was designed to show how the rules were flexible enough that without change you can make 4e as deadly as you wanted I think it was called 4th core?
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  • Garthanos's Avatar
    Yesterday, 11:00 PM
    That is how we interpreted it. From zero to optionally negative 3 nobody had to worry about you if you managed to drop negative farther than that it was a dying process although easily stopped. We still died horribad easy but that rule did make it less absolute than what I saw in the old Blue Book D&D
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:57 PM
    Yes 3 to 5 is reasonable... though I have known many editions where the designers thought X was the target and players did 1 significant battle with only a few scrapes otherwise besides that so I it may just be people being people. Sure that is the other end of the improvement how much tougher do you make it when you have X likely fights in a given span. 5e did seems to learn some from...
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  • Garthanos's Avatar
    Yesterday, 10:22 PM
    I would express it as there was less random fluctuation and you are more aware of how how a given challenge will resolve... its not "trying hard" its predictably hard... less oops more planned on the verge of tpk because i designed the encounter that way. DM choices ARE decisive and blaming the dice less a thing. There were ways of Jinxing the EL guidelines even in 4e so its not completely...
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  • Garthanos's Avatar
    Yesterday, 10:03 PM
    Flamestrike Noting you like Crown Paladin ;)
    25 replies | 436 view(s)
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  • Garthanos's Avatar
    Yesterday, 09:55 PM
    The one for range and the other for adjacent OK seeing how that works The use of ones reaction on opportunity attacks is less the Warlords schtick than the fighters so its less of a problem for them that Protection fighting style uses it.
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  • Garthanos's Avatar
    Yesterday, 09:44 PM
    Maybe, but I do think there are advantages to some of the 3e nods in 5e which indicate actual sympathy for positive elements in that earlier system.
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 09:27 PM
    Is that a good use of reaction ... if it had range that would feel more Warlord like actually Mearles has mentioned himself we need a Warlordy Fighting Style though he didnt give an example. I saw someone go nuts with it. Inspiring Warlord Once per turn, when you hit a creature with a weapon attack,you can choose one creature other than yourself that can see or hear you. That creature has...
    25 replies | 436 view(s)
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  • Garthanos's Avatar
    Yesterday, 09:13 PM
    Question is does the design team actually understand the material well enough to change it or evoke what was liked about the earlier edition and currently we keep getting all the signs of no not really *you dont make offerings of things that were barely background and just complained about by others if you are really after the previous edition audience you claim to be designing this module X for....
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:41 PM
    Don't think your snark gets unappreciated...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:12 PM
    I think well done homebrew is on the table
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  • Garthanos's Avatar
    Yesterday, 08:01 PM
    Could you elaborate a Halfling who just wants to keep his friends safe sounds familiar
    25 replies | 436 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:00 PM
    The battlemaster had potentially but only gives an innadequate not quite. Mearles half done idea could actually have the seeds for a functional tactical warlord.
    25 replies | 436 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:51 PM
    Cavalier is evidently one of the things I have been overlooking... protection style is one of those sounds nice but eats too much by taking your reaction against an attack that you do not even know is going to hit? And once you start fighting enemies with multiple attacks, your Reaction from the style only works on the first attack. In 4e you could mark multiple opponents from level one...
    25 replies | 436 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:40 PM
    I flagged 5e for a reason and No a D&D character ;) I would like them to be able to protect progressively better No particular race but I like humans generally and martial classes.... though my Aegis Swordmage doesnt look like its going to happen
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  • Garthanos's Avatar
    Yesterday, 07:32 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant? Thought i would double down on why the variant they presented isn't really even the interesting parts of Healin Surges Healing Surges in 4e A limit to healing albeit high limit to "commonly available" healing (no...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:28 PM
    That right there feels altogether too true though at the same time I wonder how that could happen
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:35 PM
    I think people do not always get how over all structure contributes It kind of relates to 5e designers take on healing surges mentioned earlier.
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:27 PM
    I am currently not happy with the options I have found so far. I might be missing something
    25 replies | 436 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:55 PM
    Insert DM in the equation who doesn't have that 4e as a resource and you have a need for the obvious part of a tactical module. The thing is character abilities need to interact interestingly with monster abilities the ability to easily stand up from being prone is meaningless if nothing prones you. I do not see this stuff as operating in isolation.
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:38 PM
    I find the accusation that people want it to be exactly the same is ummm insert something not nice. I mean really why not actually try to be better? 4e had some experiments later in the edition where a class could shift battlefield roles for instance swapping out your general fighting specialization dynamically. Not that they were totally locked down any way but explicit fluidity is good too.
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:27 PM
    That was a 192 page book... sounds pretty extensive.
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:24 PM
    One of the appeals of the previous edition was it was very easy to DM...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:22 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant?
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:17 PM
    You named one right there dude... do you really think you can go and change virtually every monster an easy fix to the game?
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:15 PM
    Because increasing the tactical element of play interleaves with every class used and any combat spell and every monster in use. How many bits and pieces do you have to interact with just for one element is what makes it difficult? I already mentioned the bloodied condition I will point out more broadly why that example works. It can give us monsters who have tactically interactive abilities...
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:48 AM
    Quite honestly it seems like it would be prohibitively difficult to add on like a patch in the first place so I wasn't really expecting to see it. Just adding in the bloodied condition for its fantasy fighting pacing fun might be extensive let alone a broad tactical boost. 5e design paradigm seems to make it an extensive rewrite not a add on.
    62 replies | 1181 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:40 AM
    Except they needed doorways and extra rows of pikeman to do anything at all apparently AD&D was my first experience and I didnt see in home games or conventions much different sizes of party than I have seen in 3e and in 4e or 5e.
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:31 AM
    Row of pikeman... LOL you must have been gaming with entirely different people than me.. never saw once in my gaming career a row of pikeman in the party that sounds so heroic like the fighters are incompetent buffoons oh yeah they were. The infamous doorway let's play bugs bunny and pop one out so we always have one not everyone was only doing tunnel fighting nor thought it really needed to...
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:06 AM
    Not from the DM himself which is what we were discussing... a DM finding themselves now able to cut loose instead of faking it. This meant many 4e DMs were reporting more player kills than they ever had with any edition previously Yeh in a world of D&D caliber magic that isnt the guy standing in front its often the one with the pointy hat
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:59 AM
    Too expensive IMHO actually and Fighters have another resource there attacks... spend one of your attacks scanning your enemies for an opening you may use Int/Cha or Wisdom (or appropriate skill such as investigation, insight, deception) and your next attack vs that enemy can be as though you had a superiority die additionally add int/wiz/charisma.
    36 replies | 687 view(s)
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 10:18 PM
    I added something to the fighter in both 4e and 5e that allows any mental attribute to be used as your initiative stat (call it battle ready). I would like tactical maneuvers for the Battlemaster as the next step similar to how the Battlemaster has Charisma mods
    36 replies | 687 view(s)
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 08:08 PM
    You mean the bonus if they are attacking the same monster as you?
    27 replies | 1102 view(s)
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 08:03 PM
    Nods there is definitely that... but there is also how tactical you are willing to play the adversaries pulling your punches by having enemies play more than a bit dumb was pretty common back in the day 4e felt fair if that makes any sense.
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 07:03 PM
    Level appropriate is a bad word LOL
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 04:11 PM
    I suppose in 5e style false opening and taunt should be distinct one based on str/dex and the other based on cha
    164 replies | 5750 view(s)
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 02:21 AM
    Always remember never bother saving the bar maid just the princess because greed is good
    84 replies | 5337 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
    132 replies | 3025 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    27 replies | 1102 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 262 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    20 replies | 453 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 262 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 262 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    27 replies | 1102 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1911 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    156 replies | 6397 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 4012 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 747 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2391 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2163 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    164 replies | 5750 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    75 replies | 2893 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    164 replies | 5750 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12564 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12564 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12564 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12564 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    231 replies | 8199 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    88 replies | 3525 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    88 replies | 3525 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    231 replies | 8199 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    75 replies | 2893 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    88 replies | 3525 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    75 replies | 2893 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    75 replies | 2893 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    88 replies | 3525 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    30 replies | 1483 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    224 replies | 5900 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2391 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 2067 view(s)
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About The Fighter-Cricket

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December 4, 1986 (32)
About The Fighter-Cricket
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D&D 4E in the Nentir Vale
Star Wars Edge of the Empire

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  1. Garthanos Garthanos is online now

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D&D 4E in the Nentir Vale
Star Wars Edge of the Empire

Sunday, 30th June, 2019


Friday, 17th March, 2017

  • 09:01 AM - pemerton mentioned The Fighter-Cricket in post Combats and Ressources (again...) - How to condense Adventures
    The Fighter-Cricket I've only skimread some of the longer posts, so apologies if I'm duplicating: but in your 2-3 enc, rest, 2-3 enc scheme the easiest thing to do would be for the players to get no mechanical benefit for the overnight rest. You could do this by sheer fiat, like 13th Age does; or you could add in some element (inclement weather, say), that prevents the PCs resting. Or you could adopt the fairly common idea that an extend rest only works at a Rivendell-like haven, and not when you're camping out. EDIT: And now I've seen that I am doubling up, with Rolenet post 13.

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Wednesday, 5th June, 2019

  • 08:44 PM - MrDM69 quoted The Fighter-Cricket in post Should I play 4e?
    This thread here in contrast is one of the most civilised and nice exchanges about 4e I've seen. :) I'm both happy that this isn't a real edition war, and frightened by the realization that edition wars could be much worse than this. :(:(:(

Friday, 1st February, 2019


Wednesday, 2nd January, 2019

  • 04:58 AM - Blue quoted The Fighter-Cricket in post "How do I beat the Matt Mercer effect?"
    I'm glad I don't play with anybody who's too invested in Mercer and his gang. But I can imagine a lot of (young?) folks who get into the hobby via RPG shows could be more susceptible to believe every round of D&D should be like this. Mercer should put this message as a disclaimer before every video. :) I'm more worried, I'm about to start DMing for my kids and niece&nephew, but some of them watch rather silly D&D youtube channels and that's not my style.

Sunday, 30th December, 2018

  • 06:19 PM - Charlaquin quoted The Fighter-Cricket in post "How do I beat the Matt Mercer effect?"
    But I can imagine a lot of (young?) folks who get into the hobby via RPG shows I know plenty of grown-ass adults who got into the hobby through Critical Role, The Adventure Zone, Dice Camera Action, and similar shows. could be more susceptible to believe every round of D&D should be like this. Mercer should put this message as a disclaimer before every video. :) Now that, I strongly agree with. I’ve seen a lot of choices that the Critical Role folks make, that work fine for them, but that I really wish Matt would just take a moment to look at the camera and say, “for folks watching, this is how we handle situations like this, but we’ve been gaming together for a long time, and had plenty of opportunity to find what works for us as a group. In your own games, it’s important to talk about these things with your DM and fellow players so you can find what works for your own group.” im thinking, for example, about the way they describe their use of material and somatic components when casting spells. An awe...

Sunday, 9th September, 2018

  • 08:52 PM - Zeromaru X quoted The Fighter-Cricket in post Keep on the Shadowfell vs Reavers of Harkenwold
    Then you did it instinctively the right way! Your approach can be translated to many other 4e adventures: Just leave the interesting encounters. Cannot say it was instinctively. I was pretty inexperienced in 4e at the time, so I just simplified stuff to make my life easy. I just simplified in the sake of laziness. The problems with it can probably be traced to it being the first published adventure for 4e, so it was new territory for both designers (who wouldn't know how to best use 4e's features) and DMs (who would go "New game, let's see how the intro adventure works out." and run it pretty much as written). Hmm. Now I kind of want to see how Keep on the Shadowfell would work if translated to 13th Age. Yeah, that was the problem with 4e adventures. I thank my laziness back them, because it encouraged me to look for ways to play these adventures in a less complex way.
  • 03:00 PM - pemerton quoted The Fighter-Cricket in post Keep on the Shadowfell vs Reavers of Harkenwold
    Yes, what I really like about many (not all of course) of those adventures is the fantastic locations they are in and the basic premise. I can't really put my finger on it, but somehow I thought that the designers at least got the grandeur or at least the fanstastic nature of the adventures right. There are a lot of elements you can extract from these adventures, but usually there's a certain degree of reformulation that is required if you want to create something that is really high quality.I ran a couple of "dungeon crawls" in Heroic Tier 4e - not of the KotS variety, but scenarios where the action took place underground and the PCs move from room to room having stuff happen. Some of the ideas for those rooms came from Dungeon and other published modules, but it was a case of take an idea, cull the crud, and get rid of the filler. Of the Scale of War modules, the only one I remember using was one which had a scene with big underground staircases. I used that map for a Paragon Tier encounter with n...
  • 02:10 PM - pemerton quoted The Fighter-Cricket in post D&D = American + European Fantasy
    You are right, that we in our world never had any "real" evil beings that lurked on humanities frontiers, like orcs or armies of hobgoblins. JRRT's orcs are fairly clearly modelled on "eastern hordes" - with their "bandy legs" and their scimitars. (He also has Easterlings and Wain-riders for good measure.) I imagine that for people living on the west coast of Africa c 16th through 19th centuries, there was some sense of "real" evil beings that lurked on their (seaward) frontier. Likewise for those who were displaced in processes of settler colonisation. In this sort of respect, I think D&D's perspective is relatively indifferent between American and western European.

Saturday, 8th September, 2018

  • 07:03 PM - MoutonRustique quoted The Fighter-Cricket in post Keep on the Shadowfell vs Reavers of Harkenwold
    [...] I'm beginning to think, that all the adventures that were designed with sandbox elements were the best ones in 4e: for example Gardmore Abbey or Slaying Stone. Also, I always wanted to take a second look at the Scales of War Adventure Path from Dungeon Magazine and see if those adventures had interesting ideas. (At least there was one where you had to convince kingdoms to unite against a threat from outside with a very big skill challenge, as far as I recall.) That's a very good rule of thumb. Never really clicked on that before. As to the 4e modules (from Dungeon), most that I've read and use can be made into really good adventures, but you kind of have to throw a good deal from each out completely. As many have stated time and again (and again!), 4e really shines when everything is part of the story, when you're moving at the "speed of plot". A big part of that is to make it so that encounters are never just combat encounters. Since, in most adventures I've read, the large amount of comb...
  • 12:23 AM - Shasarak quoted The Fighter-Cricket in post D&D = American + European Fantasy
    You are right, that we in our world never had any "real" evil beings that lurked on humanities frontiers, like orcs or armies of hobgoblins. Historically there have always been "real" evil beings lurking on humanities frontiers we even remember the famous ones like the Huns and the Vandals who are exactly like a rampaging army of Orcs that essentially can appear from nowhere.

Thursday, 6th September, 2018

  • 12:20 PM - Starfox quoted The Fighter-Cricket in post D&D = American + European Fantasy
    Even 150 years ago, when snow did fall and closed the mountain passes, you wouldn't be going anywhere for at least 4 months, if not longer. Its amazing to me that skis were not used in the Alp region until it was introduced by Scandinavians in the 19C. And skis are still mostly used for going downhill there. Then again, Scandinavians learned skiing from Finns and Sami, it was known among other groups but slow to break trough. A fun fact about medieval nobles in Sweden - a large number of them died by drowning. How did this happen? The season to travel by land in Scandinavia has always been winter - snow turns lakes and streams into highways for sleighs. But such waterways are treacherous. Nobles were the people doing most of the traveling. The rest follows naturally. This travel was done by horse sleigh, not skis. Ok, this was a tangent - and a way for me to relax form the more depressing thing I posed above.

Monday, 27th August, 2018

  • 09:39 AM - ccs quoted The Fighter-Cricket in post Best and Worst Module Adventures
    Unfortunately, I never had the chance to play any of those old A(D&D) modules but only heard about them. Got started in the late phase of 2nd Edition and so my experience comes from this. My most favourite D20 adventure to this day is Privateer Press' "The longest night" from the Witchfire Trilogy. It had everything: Investigation, a dark and vibrant city, a bit wilderness adventure, dungeon crawling, and very memorable NPCs! Would dm it anytime. Top official D&D module(s): I liked "The Forge of Fury" as a very good dungeon crawler and 4E's "Tomb of Horrors" as an imaginative new take on an old and unfair classic. So if you've never played or DM'd the real Tomb of Horrors, how are you qualified to judge it "unfair"?
  • 08:58 AM - Jhaelen quoted The Fighter-Cricket in post Best and Worst Module Adventures
    Worst module: "Whispers of the Vampire Blade". It got action, colorful settings, and one of the worst shoehorned plots I can remember. The adventurers were constantly chasing the bad guy who escapes them three times. The module insisted on dangling him in front of the PCs' nose and they never could do anything about it until the end, where he just stopped and waited for them. 'Grasp of the Emerald Claw', it's follow-up, wasn't much better. I once tried to adapt it for play in our Earthdawn group and found that after trimming it down by cutting filler encounters and removing Eberron-specific fluff, there was nothing left except 'Get the McGuffin before your adversaries do!'. I can write better modules in my sleep.

Sunday, 26th August, 2018

  • 09:30 AM - Starfox quoted The Fighter-Cricket in post D&D = American + European Fantasy
    Warhammer's Old World has been designed by some clever British dudes. ... Oh, and let me tell you something about Oktoberfest (the original one in Munich) 1.) Usually it begins in mid September and ends in the first days of October. Therefore it is hardly an october-fest. Two world wars just called to remind us that British and German culture are not identical. So if you are strict on cultural appropriation (which I am absolutely not), WHFRP is cultural appropriation, and worse it makes fun of the other culture. :o The Oktoberfest might have its name from the Julian calendar, which by the time of the gregorian reform was severely off. https://en.wikipedia.org/wiki/Julian_calendar#From_Julian_to_Gregorian

Saturday, 25th August, 2018

  • 09:02 PM - Lanefan quoted The Fighter-Cricket in post Best and Worst Module Adventures
    Unfortunately, I never had the chance to play any of those old A(D&D) modules but only heard about them. Got started in the late phase of 2nd Edition and so my experience comes from this. Many of them can be found for reasonably cheap, and if you're DMing they're not that hard to convert to 3e or 5e or PF. Converting to 4e might take a bit more work. Top official D&D module(s): I liked "The Forge of Fury" as a very good dungeon crawler For post-1e modules FoF is among the best, I agree. Worst module: "Whispers of the Vampire Blade". It got action, colorful settings, and one of the worst shoehorned plots I can remember. The adventurers were constantly chasing the bad guy who escapes them three times. The module insisted on dangling him in front of the PCs' nose and they never could do anything about it until the end, where he just stopped and waited for them.I've never seen/played this one. The one campaign I know of that did play it collapsed halfway through, maybe the choice of module contribu...
  • 02:58 PM - Derren quoted The Fighter-Cricket in post D&D = American + European Fantasy
    Ah, first, I didn't know that stating the fact of "The greatest amount of wealth on our planet is accumulated in the what we call "western countries" whereas many former colonized countries have disproportionally lower living standards" is politicizing. I didn't want to proselytize or annoy. I just wanted to contribute to the discussion about cultural appropriation. And without talking about the basis of the whole problem of what you called "power", it will be quite hard to discuss this thing. You didnt annoy me, but talking about politics is forbidden on this board so any discussion of that need to happen through PMs. I'm just thinking that based on your post you are oversimplyfing the era of colonialization and its effects. But again, any detailed discussion needs to happen elsewhere. Warhammer's Old World has been designed by some clever British dudes. It's meant as a satire of the European late Middle Ages and early Renaissance mixed with Dwarves, Orcs, and Chaos Gods. From a more radical...
  • 08:23 AM - Starfox quoted The Fighter-Cricket in post D&D = American + European Fantasy
    I hope I am wrong but in today's publishing environment in the US, using material from other then European or recent American history is pretty much a no-no... the term Cultural Appropriation came up and was discussed as an evil don't do. Hopefully European publishers have a bit more freedom. This is so sad. As far as I know, the critique of cultural appropriation is part of a broader discussion about how to respectfully live with each other in a multicultural society.... Storytelling often requires villains. But the sign of the times do not allow villains that are not westerners. RPGs actually have a solution to this. If you want to realistically portray a people, you make them demihuman (in the 1E terminology) - elves, dwarfs, humans, halflings. See Paizo's adventure River into Darkness for a blatant example of this. If you want to use the angry outsider model, you make them humanoids (again 1E style) - orcs, goblins gnolls. And you don't say "this is an arab-style gnoll tribe...
  • 03:04 AM - Shasarak quoted The Fighter-Cricket in post D&D = American + European Fantasy
    Today there still is no balance. Western states hold most of the riches in the world, while other countries struggle due to quite complex economic and political situations they are in. And people who live in the west but are from non-western descent also struggle to catch up to make a living in their western (home) countries. So are we classifying China and Japan as Western states now?

Friday, 24th August, 2018

  • 10:59 PM - Derren quoted The Fighter-Cricket in post D&D = American + European Fantasy
    You are right. What I tried to call a discussion about respect is (when we go deeper into the rabbit hole) a discussion about who holds power over whom in history and in recent times. Colonized people were exactly that: European states decided to exploit more far away places and make lives very hard for those who lived there. The Europeans had extreme power over them. Today there still is no balance. Western states hold most of the riches in the world, while other countries struggle due to quite complex economic and political situations they are in. And people who live in the west but are from non-western descent also struggle to catch up to make a living in their western (home) countries. So yes, ultimately it is about who has more power (in a global political sense of the word). At best this is a half truth, but it veers dangerously close into politics anyway. If you want to discuss this do it over PM. Well, I'm not sure what people you have in mind who might disrespect European history....
  • 07:23 PM - Derren quoted The Fighter-Cricket in post D&D = American + European Fantasy
    Okay, now we are left with the question, can I use things from another culture, like literature? One answer would be: no. Another would be: yes, but be respectful about that culture and its people, know what you do, engage openly and respecfully with the context and history of that what you use, come in contact with people whose daily lives are built on what you want to use. Its not about respect, its about power. European history gets disrespected all the time and no one sees a problem with it. But in the current society the victim has automatically a much higher moral standing, thus people pull the victim card whenever they can.

Thursday, 24th May, 2018

  • 04:54 PM - Abstruse quoted The Fighter-Cricket in post News Digest: Warhammer Adventures, Evil Hat Staff Changes, New GURPS Releases, and more
    I remember reading somewhere that 40k at first was intended as a satire of 1980s Thatcherism in Great Britain. But good to know that it also is a parody of other earlier "edgy" things in popular culture. Everything remotely cool in the 80s from the UK was satire of Thatcher... Even Red Dwarf got a couple of jokes in here and there, and that show took place a couple hundred or three million years in the future (depending on your perspective).


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