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  • thanson02's Avatar
    Today, 01:57 AM
    Well.......... 1: There are a ton of people who have no issue role playing in 4E, so yeah......... 2: If you are looking at the rules as a form of physics, then it makes sense that there was confusion, since 4E saw the rules a medium to express plot points in a story. That is like expecting your English class to teach you Science. You might get some science in your English course, but not...
    252 replies | 22755 view(s)
    0 XP
  • Myrhdraak's Avatar
    Yesterday, 06:31 PM
    Planescape box please!!!
    31 replies | 912 view(s)
    0 XP
  • Myrhdraak's Avatar
    Yesterday, 06:24 PM
    Back in 1st and 2nd Edition level progress could be quite slow, at least if you did not follow the 1 GP = 1 XP rules, and only rewarded xp for monsters. I think we spent years just to get to level 5. In 4th edition and later editions, the level progress got very much faster. When we started back in the 80ties the game was much more focused on exploration, travel, discover the world, etc. Combat...
    14 replies | 794 view(s)
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  • thanson02's Avatar
    Yesterday, 12:53 PM
    My favorite is 4E What I loved is that it felt like it put narrative first (killing sacred cows and such) and I LOVE the cosmology! There was so much missed potential for campaign settings in the Astral Sea and the Elemental Chaos. The lore itself could have kept the game going for another 10 years.
    47 replies | 1204 view(s)
    2 XP
  • Myrhdraak's Avatar
    Yesterday, 12:28 PM
    Well, we started back in 1985 and have been running the same campaign since then. However, we took a break during 2008-2015. When 4th edition came out I realized I could not really recreate the same characters that we had had in the old game. There was also a need to do something new that felt different and fresh. So we started running the Keep of the Shadowfell and the Thunderspire labyrinth...
    14 replies | 794 view(s)
    1 XP
  • Manbearcat's Avatar
    Friday, 14th June, 2019, 02:07 PM
    Ok, so I understand your position. So I guess I just have a few questions/thoughts: 1) Why can’t Aptitude Bias run the other direction (as so many do); overestimating the importance of a honed Skill-set or natural affinity? 2) In the last several years on these boards, we’ve seen a LOT of instances of people who are articulate, well-read, tenured GMs struggle significantly in one or both...
    1462 replies | 37645 view(s)
    3 XP
  • Manbearcat's Avatar
    Thursday, 13th June, 2019, 10:26 PM
    Citing the above, I want to make sure I've captured your position before I attempt to move the conversation forward. To do so, I'm going to also cite the below from me: Is your position that I (and others) have a blind spot for the gravity of the amplification effect I cite above (or further still, that it is indeed a causal effect) because of natural ability/decades of honing the crafts...
    1462 replies | 37645 view(s)
    1 XP
  • Manbearcat's Avatar
    Thursday, 13th June, 2019, 07:28 PM
    The former. my color scheme is default text on black background of that helps (I’m computer incompetent so that is the best I got).
    24 replies | 326 view(s)
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  • Manbearcat's Avatar
    Thursday, 13th June, 2019, 07:21 PM
    YOU ARE CORRECT SIR Invisible text in other thread and linked thread.
    24 replies | 326 view(s)
    1 XP
  • Manbearcat's Avatar
    Thursday, 13th June, 2019, 07:09 PM
    The text in the bottom quote is visible to me.
    24 replies | 326 view(s)
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  • Manbearcat's Avatar
    Wednesday, 12th June, 2019, 04:36 PM
    I think the fault line here is going to be if you answer “yes” to the below two questions, and pretty much all iterations possible of good/bad/mediocre on either side of the balance. I would have to answer “yes” to all of them because I neither conceive nor have I experienced anything approximating a tight (or even shabby) coupling between the two. I’m like most people; good at some...
    1462 replies | 37645 view(s)
    1 XP
  • Manbearcat's Avatar
    Tuesday, 11th June, 2019, 08:41 PM
    I feel like there is a teeny tiny excluded middle between MAXIMUM TERSENESS (SUNDAY SUNDAY SUNDAY) and exposition economy (while still managing the key components of dramatic device) :)
    1462 replies | 37645 view(s)
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  • Manbearcat's Avatar
    Tuesday, 11th June, 2019, 08:31 PM
    This is so much more entangled than I ontrmdrf. EDIT - (Lol how about INTENDED. My phone autocorrected to ontrmdrf. Makes sense). Ok, let me pose a simple question. Is it possible to be very good at conflict framing (a) and resolution (b) yet be mediocre in words usage on the journey from a to b? Is the inverse possible (poor at framing and resolution but beautiful prose/oratory)?
    1462 replies | 37645 view(s)
    1 XP
  • Manbearcat's Avatar
    Tuesday, 11th June, 2019, 08:07 PM
    lowkey13 I think you’re more or less saying what I said in my initial post in this thread: Framing and understanding of dramatic device (arc composition and pacing, tropes) are fundamentally tethered. Insofar as they are (and they are), if one wants to fold “understanding and deftness in deployment of dramatic device” into “literary”, then we’re going to have a (self-imposed imo)...
    1462 replies | 37645 view(s)
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  • Manbearcat's Avatar
    Tuesday, 11th June, 2019, 06:53 PM
    Couple things: 1) In the spirit of this thread, I was trying to demonstrate that the framing of the creature is hierarchically more important than the words used to depict it (though again, they matter...they’re just lower in the hierarchy). 2) If you aren’t thematically framing a “bogeyman” as a bogeyman, then it seems pretty apt to point out that the situation the PCs are confronted with...
    1462 replies | 37645 view(s)
    2 XP
  • Manbearcat's Avatar
    Tuesday, 11th June, 2019, 04:20 AM
    Your threads suck! And you're terrible! And we hate you! More stuff!
    1462 replies | 37645 view(s)
    1 XP
  • Manbearcat's Avatar
    Monday, 10th June, 2019, 07:16 PM
    No worries. If your saying that conversation with some pals while you're at dinner is different than TTRPG conversation, then sure. TTRPG conversation is structured such that it produces an evolving gamestate and the participant experience that goes with that. The former does have structure, but its more etiquette and cue-driven (so different in some ways, similar in others) and its purpose...
    1462 replies | 37645 view(s)
    3 XP
  • Manbearcat's Avatar
    Monday, 10th June, 2019, 03:55 PM
    I haven't been following this thread. I'm assuming the above contrast or dichotomy you're trying to draw is something essential to this thread? But if you're looking for an answer (insofar as I'm even remotely capable of inferring what you're looking for from this scant bit)...how about... Probably both? It seems to me that if a bogeyman creature of folklore with specific thematic...
    1462 replies | 37645 view(s)
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  • Manbearcat's Avatar
    Monday, 10th June, 2019, 03:22 PM
    So the Qallupilluit is quintessential bogeyman mythology. For bogeyman mythology to be thematically potent, it has to have some way to hook into the PC's childhood or folklore, otherwise, its just another creepy monster. So this is actually the perfect example where a GM's deftness of framing is hierarchically the apex currency in the purchase of a great gaming moment. "Your little...
    1462 replies | 37645 view(s)
    1 XP
  • thanson02's Avatar
    Monday, 10th June, 2019, 09:22 AM
    Okay............ I will re-write it when I can.
    6 replies | 340 view(s)
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  • thanson02's Avatar
    Monday, 10th June, 2019, 06:34 AM
    Fair enough. It has been a while since I have played either 2nd or 3rd edition. The two are probably blending together at this point. :p
    252 replies | 22755 view(s)
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  • thanson02's Avatar
    Sunday, 9th June, 2019, 08:05 AM
    6 replies | 340 view(s)
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  • thanson02's Avatar
    Thursday, 6th June, 2019, 11:35 AM
    That is a good start list
    29 replies | 1109 view(s)
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  • thanson02's Avatar
    Thursday, 6th June, 2019, 09:45 AM
    And that is a fair criticism given the situation, and given the desire to stick with the older model that makes sense. For me, the re-skinning and the expansion of diversity with monsters (I think there are over 5,000 in 4E) made the monsters seem more real and less gamey. If you have a bunch of goblins for example, you are going to have one as the leader (even if he is just the one that is...
    252 replies | 22755 view(s)
    1 XP
  • thanson02's Avatar
    Thursday, 6th June, 2019, 09:18 AM
    What a shame. ;) Not that it mattered. I am still seeing his messages, so apparently it only blocks his ability to see my post? Oh, well......... :p
    252 replies | 22755 view(s)
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  • thanson02's Avatar
    Wednesday, 5th June, 2019, 06:47 AM
    And thus the beauty of a modular gaming system.
    252 replies | 22755 view(s)
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  • thanson02's Avatar
    Wednesday, 5th June, 2019, 04:16 AM
    100% agree. I use the term "cinimatic" to discribe what you said, but we are on the same page. Btw, awesome senareo! That sounds like it was a ton of fun. :D
    252 replies | 22755 view(s)
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  • thanson02's Avatar
    Wednesday, 5th June, 2019, 02:26 AM
    Well I'm glad you were having fun with that. I've gotten to the point where I just don't have any tolerance or patience for people who keep talking themselves and circles and don't add anything of value to the conversation just so they can reinforce their own ideas. Despite the troll, so far this has been a good conversation.
    252 replies | 22755 view(s)
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  • thanson02's Avatar
    Wednesday, 5th June, 2019, 02:23 AM
    No skin off my nose. Farvel......
    252 replies | 22755 view(s)
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  • thanson02's Avatar
    Tuesday, 4th June, 2019, 08:44 PM
    Everything in this response tells me you haven't even bothered open up the book and look and see what the rules actually say. Everything you just said contradicted everything in the core books. You do realize that the rest of us aren't slow morons, correct? You do realize we are able to comprehend the words that we read and understand how they used in gameplay right? You're conflating your...
    252 replies | 22755 view(s)
    1 XP
  • thanson02's Avatar
    Tuesday, 4th June, 2019, 08:37 PM
    Something to think about too is looking at minions from a different angle. I found after a while that one way to run groups and minions was instead of having a bunch of individual monsters with one hit point, you actually had a standard swarm creature of the level that you want for the minions to be. This works really great if you had those horde of zombie scenarios or swarms of goblins. It...
    252 replies | 22755 view(s)
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  • Manbearcat's Avatar
    Tuesday, 4th June, 2019, 07:39 PM
    If you're looking for a scene-based, action adventure game with fantastic thematic richness/genre coherency and a Magic the Gathering sort of tactical depth...D&D 4e is quite literally the_best_game in the TTRPG market for that experience. Strike(!), Mouse Guard, Cortex+ are all fantastic scene-based, action-adventure games, but they don't offer the overall tactical depth that 4e has (though...
    201 replies | 7803 view(s)
    2 XP
  • thanson02's Avatar
    Tuesday, 4th June, 2019, 11:40 AM
    And since I am now certainly in this conversation, might as well add my part to the mix: We agree on this one. If you play combat through like a monster mash, then yes, it can take a while. If you mix it up with narrative though, you can diversify what is going on and even though it might take a while, it won't seem like your constantly fighting. There were a few things I did to help...
    252 replies | 22755 view(s)
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  • thanson02's Avatar
    Tuesday, 4th June, 2019, 07:11 AM
    I decided to go through the old Player Handbooks for 2nd Edition and 3rd Edition because I wanted to make sure I responded appropriately to what you're presenting here. After looking at how Hit Points were dealt with in 2nd Edition, 3rd Edition, 4th Edition, and 5th Edition, what I'm seeing is an evolution of concept design, not a deviation. I understand that you have your way of playing your...
    252 replies | 22755 view(s)
    2 XP
  • Manbearcat's Avatar
    Monday, 3rd June, 2019, 05:40 PM
    I'll always know the rules in the games I run. I'll always know what the rules are attempting to accomplish. And, for the last many years, I'll only be running systems that are holistically designed where all rules are integrated with each other and together integrated with the game's ethos/premise. And I'll only be running games for people who are similarly inclined. We can play boardgames...
    50 replies | 1554 view(s)
    1 XP
  • thanson02's Avatar
    Monday, 3rd June, 2019, 11:13 AM
    That is the thing though, damage comes from a variety of sources and can cause a variety of damage types. Some of them are physical, but others are psychic/mental. HP is a weird mechanic that people keep trying to quantify. I have been gaming since 2nd Ed. and no lie, it is better then THACO, but ultimately it is a measure of how long you can stay in a fight before you are out. In some...
    252 replies | 22755 view(s)
    2 XP
  • thanson02's Avatar
    Monday, 3rd June, 2019, 10:21 AM
    This is one thing that I noticed from my disagreements with folks who hate 4E (also, this has become a long thread, so if someone else brought this up and I missed it, cool :cool: ) is the narrative focus of 4E. It is very cinematic in style. The flavor text of the exploits and spells clearly states how these things look when they are done and it, at least for me, allowed me to really explain...
    252 replies | 22755 view(s)
    3 XP
  • thanson02's Avatar
    Sunday, 2nd June, 2019, 09:23 AM
    IMO, yes and no. We basically got two approaches to skill challenges from the publications. The first one was a list of skills and then correlating actions based on those skills, which you see in DMG1 and DMG2. Then later (example of this is in the Cairn of the Winter King adventure in the Essentials Monster Vault) you get a second style of skill challenge where they had a series of possible...
    320 replies | 10624 view(s)
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  • Manbearcat's Avatar
    Thursday, 30th May, 2019, 01:17 AM
    I think there is an interesting conversation to be had here. What if you append the rider "because the GM's decision-making on content introduction has rendered this excerpt of play obtuse or outright opaque" to "If the players don't know about the ship"? Personally, I think moments of GM Force can be more than just willful subordination of the action resolution mechanics or player...
    68 replies | 3302 view(s)
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  • Manbearcat's Avatar
    Wednesday, 29th May, 2019, 07:42 PM
    4th edition, by a wide margin; a truly brilliant game that manages to mash together the scene-based resolution of Fate and Cortex+ with the engineering, tech, and themes of MtG under the setting premises of a mash-up of classic Greek and Norse mythology and Diablo. Then Moldvay Basic.
    288 replies | 9919 view(s)
    2 XP
  • Manbearcat's Avatar
    Wednesday, 29th May, 2019, 03:22 AM
    While I heavily lean toward pithy, provocative framing, the number chosen in the post was arbitrary.
    1462 replies | 37645 view(s)
    1 XP
  • Manbearcat's Avatar
    Wednesday, 29th May, 2019, 03:19 AM
    Couple thoughts. One related to the above, a third unrelated to the above. 1) I agree with both "there is no optimum" and "crossing the bar to satisfactory is generally straightforward enough that its not a significant challenge of composition." The only daylight remaining is "assuming satisfactory word choice deployed to coherently (with respect to theme, mechanics, pacing) frame...
    1462 replies | 37645 view(s)
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  • Manbearcat's Avatar
    Monday, 27th May, 2019, 08:32 PM
    One last post. We're all familiar with the axiom: "Its not what you say, its how you say it." We are social animals. We are evolved to respond to inflection, tone, countenance. But I don't agree with the first part in the slightest, in any arena, but especially in the conversation of TTRPGs.
    1462 replies | 37645 view(s)
    3 XP
  • Manbearcat's Avatar
    Monday, 27th May, 2019, 07:45 PM
    I want to do a quick example of the above: You're in a Level +3 Complexity 3 Skill Challenge at mid Paragon Tier. Let us say the following is true about the gamestate: 1) Both Advantages and all 3 Secondary Skills have been used (to buff actions/wipe out failures etc). 2) We're at 7 Successes and 2 Failures.
    1462 replies | 37645 view(s)
    2 XP
  • Manbearcat's Avatar
    Monday, 27th May, 2019, 06:24 PM
    Alright, so about 5 weeks late to the party with this response, but that is the kind of ENWorld timescale I work off of these days! When reading this my brain goes to the following question: In scene resolution mechanics (say, 4e Skill Challenges), or in conflict resolution mechanics within a scene (say, Clocks in Apocalypse World or Blades in the Dark), how does the GM's management of the...
    1462 replies | 37645 view(s)
    1 XP
  • Mark CMG's Avatar
    Sunday, 26th May, 2019, 05:07 PM
    Wisconsin lost a legend today . . . https://www.packers.com/news/packers-legend-bart-starr-dies-at-85
    164 replies | 10139 view(s)
    0 XP
  • thanson02's Avatar
    Sunday, 26th May, 2019, 05:41 AM
    Side note, in our home games we've got to the point where we call Skill Powers, Expertise. Seem fitting given the skill focus.
    320 replies | 10624 view(s)
    1 XP
  • thanson02's Avatar
    Saturday, 25th May, 2019, 08:57 PM
    Not necessarily. The point would be to take what 4E has and keep the good stuff and streamline the clunky parts. If someone was able to come out with a 4.5, a couple things I would like to see is: Updated Skill Challenge rules: These are basically situational trackers for the DM and needed more play-testing. The fan base I feel has done a good job with that from what I've seen online. So...
    320 replies | 10624 view(s)
    2 XP
  • Myrhdraak's Avatar
    Wednesday, 22nd May, 2019, 03:34 PM
    Still waiting to have all my 4th edititon threads moved to the new structure, as they are now hidden under Pathfinder. I have not seen a single thread being moved into the new structure. If the ambition level at least was to move one a day, or better 100 per week, it would at least indicate some ambition level
    83 replies | 3874 view(s)
    0 XP
  • Mark CMG's Avatar
    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed. https://www.hshfuneralhome.com/notices/Steven-Creech https://www.indiegogo.com/projects/help-steve-creech-author-and-game-designer#/
    164 replies | 10139 view(s)
    0 XP
  • Myrhdraak's Avatar
    Tuesday, 21st May, 2019, 04:07 PM
    I love 4e.
    288 replies | 9919 view(s)
    2 XP
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Wednesday, 12th June, 2019

  • 05:08 AM - AbdulAlhazred mentioned D'karr in post Streamlined 4e combat
    Hi D'karr, I read your post and am very interested in seeing these house rules of yours. In fact, I subscribed to the forum for this purpose. Unfortunately, the fact I only subscribed now also means I can't send you a PM because I didn't write the minimum required amount of posts yet. So I'm trying to reach you like this and would very much appreciate your response :-) You can create a 'mention', like D'karr which most users will get a notice about. ;)

Tuesday, 21st November, 2017

  • 07:03 AM - AbdulAlhazred mentioned D'karr in post Keywords vs Damage Types
    ... statement that says that keywords 'follow' damage types. THAT BEING SAID, pemerton has certainly brought up the most obvious related issue, and there are plenty of other quirks. My recollection is that the actual phraseology of the statement was itself also not entirely clear about all cases. If memory serves it particularly mentioned the Flametongue (which has a power that can add fire damage to attacks) and its doppleganger, the very popular Frostbrand (cheeze on a stick so to speak). I believe the verbiage is something about an attack having 'all the keywords' of the damage types it inflicts. I think this also didn't address what happens when a damage type is REMOVED, though certainly we can speculate (and again pemerton does so). Still, this is all old memories. I don't tend to bother to consult 4e books much anymore when I run things. 'rules questions' being answered as it pleases us (and I really don't play with people who aren't cool with that in my old age). I think D'karr has it about right. Just go with whatever is cool and not absurd and seems to put the fiction and the rules on the same track. Gygax was, off course, totally correct, the rules are only there to make it more fun, its an RPG, not a board game.

Tuesday, 19th January, 2016

  • 01:26 PM - EzekielRaiden mentioned D'karr in post SRD5 Yet another chance to clone 4e?
    ... DDI sub): Check out the 4e class guides, now transferred from the WotC forums to ENworld. They're harder to use, now that they've undergone a double format shift (first the total trashing of WotC's old format stuff, and then dropping the forums entirely), but TBH they're even faster than using the digital tools was. Second: Yes, god yes, please give me classes with more levers and switches that aren't spellcasting. Third: The appearance of several previously-copyright-locked terms in the SRD is certainly useful for anyone pursuing a clone. I agree that it's still about the same task it was before, this has just done away with an inconvenience that would have affected both the writer (coming up with, and consistently using, "copyright-safe" terms) and the reader (making sure to dislodge those connections held in the head). Most people who have enough interest to clone 4e are also aware of its flaws, and thus interested in tinkering with it anyway. (See the previous reply :P) Also, D'karr: The name of a mechanic may actually be copyrightable. It's a bit of a legal grey area, as I understand it (standard disclaimer, IANAL, etc.) Words like "card" and "dice," which refer to implements, cannot be copyrighted. And certain terms that have been in use by too many other companies (like "HP," "experience," "level," etc.) can't either. But something pretty specific, e.g. "Healing Surge," may be copyrightable...and given the toeing-the-legal-limits nature of most "cloning" projects, it's usually considered unwise to do anything that even might be a problem. I mean, remember that the color and shape of the Tetris blocks--which, incidentally, are merely the mathematical set of "one-sided" tetrominoes, that is, ones that can be rotated but not reflected, plus particular associated colors--is considered something that can be protected by copyright, at least in conjunction with enough other similarities (the precedent set by the Xio/Tetris case is...a bit fraught, I'm afraid). Now, t...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned D'karr in post Warlord Name Poll
    ...tiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @K...

Tuesday, 20th October, 2015

  • 08:47 PM - Zak S mentioned D'karr in post Improvisation vs "code-breaking" in D&D
    FTFY. You're completely wrong again: Someone directly questioned whether Ron ever claimed no 2 creative agendas could be fulfilled at once... 71271 ...the screenshot features him saying exactly that thing.... 71272 So, Chaochou, you should apologize to everyone reading for your terrible mistake. And D'karr should apologize for supporting it.

Thursday, 2nd July, 2015

  • 01:41 PM - tyrlaan mentioned D'karr in post So what's exactly wrong with the fighter?
    ...ere an active participant. So I'm really not sure why you need this new thread. Or, perhaps you have started this thread for a different purpose? And I notice you haven't really addressed this. Is it fair to assume the point of this thread is that you wanted to pick a fight? Please inform me if I'm mistaken. People need to understand The 4e Warlord just isn't going to happen in 5e. And that is because the Warlord would twist the action economy and bounded accuracy of 5e around it's pinky finger and break the entire system worse than wishing for more wishes can. I don't really know why you are so convinced. Really I see three possibilities: WotC puts one out and action economy suffers as you predict it would WotC puts one out but re-imagines the class to support the constraints and tenets of 5e. In other words, a warlord can still be a warlord without being an exact replica of it's 4e incarnation. The OGL finally happens (heh) and someone else puts out a warlord D'karr, this may come as a shock to you, but your sig is awesome.

Wednesday, 24th June, 2015


Sunday, 26th April, 2015

  • 12:44 PM - pemerton mentioned D'karr in post Did Tolkien create the D&D Ranger?
    EzekielRaiden, I can't speak to what might have happened at Gygax's table (or Arneson's), but D'karr and Scrivener of Doom have posted examples of the sort of thing I had in mind.

Thursday, 26th March, 2015

  • 11:21 PM - pemerton mentioned D'karr in post The Best Thing from 4E
    ...omething like a really long monster stat block? OK.I'm not sure what you think I'm saying that you disagree with. I am distinguishing build rules from stat block. PCs in 4e have very different build rules from monsters and NPCs; but the stat blocks are the same (except high level PCs have many more powers; 1st level ones don't, though). This is a clear difference from AD&D or B/X, where - even ignoring the ecology stuff you mention like % in lair and number appearing - monsters don't have the same stats as PCs (no STR, CON, DEX, WIS or CHA; INT as a range rather than a number; or in B/X no ability scores at all, and a morale stat). The fact that PCs and NPCs have the same stats doesn't tell us much about dramatic agenda, though. In 4e the stats are the same but PCs are protagonists - roughly speaking, they get more stuff on their power lists, and more healing surges. Put crudely, their numbers are systematically bigger. This isn't generally true in RQ. Relating that to D'karr's point about Shadowrun, from the fact that PCs and NPCs record equipment or cyber enhancements in the same way, it doesn't follow that there's no protagonistic difference - maybe the game gives PCs systematically longer and better equipment lists, just like 4e gives PCs longer and better power lists, and Marvel Heroic RP gives PCs better numbers in their dice pools. Conversely, even though in B/X monsters and PCs are statted differently (and NPC stats straddle both approaches without a great deal of clarity), I'm not sure this tells us much about the game's agenda with respect to drama. Overall, I think the "same stat template" thing is mostly (maybe not completely) orthogonal to questions about PC protagonism, which depends more on the build rules and the resolution rules than the way in which the inputs to resolution are organised and labelled.
  • 10:01 PM - pemerton mentioned D'karr in post The Best Thing from 4E
    ...C, those same abilities are activated by removing dice from the Doom Pool, which is the GM's resource bank. If the Black Widow wants to acquire cool guns or tech, a check is required that involves building and resolving these dice pools, potentially spending these resources, etc. The overall mechanics of the game are set up so that as thse checks are made there is an ebb-and-flow between player plot points and GM's doom pool, but the economy slightly flavours the players (and hence the PCs). There is no in-fiction difference between the Black Widow as a PC or an NPC - she could change statuses in the course of a scenario, for instance - but the game still has a strong agenda of PCs-as-protagonists. Black Widow with a cool gun as a PC is, in the fiction, no different from Black Widow with a cool gun as an NPC. But the mechanics for acquiring that gun, and of what she might do with that gun, favour PC protagonism. As I said, I'm not familiar with Shadowrun's system, but I took D'karr's point to be that the PC build rules that the players are using, compared to the NPC build rules and scenario design rules that the GM is using, produce an outcome that supports (fairy strongly) the protagonist status of the PCs.

Friday, 20th March, 2015

  • 12:19 AM - Balesir mentioned D'karr in post The Best Thing from 4E
    ... more space) can work tolerably well. I have also been experimenting with "swarms" or mobs of lower level creatures at higher levels. I even think that reasonable battle scenarios should be possible with units of troops having damaging auras and Area and Close Burst attacks with their weapons; character "leaders" could even "ride" these swarms using the rules for Mounts with the odd tweak. On the 'stunts' being "player empowering", I have three thoughts: a) The way 4E works is revolutionary in D&D terms, but in the context of the myriad other systems "out there" I can see space for JamesonCourage's scepticism b) I think the Powers system actually plays a big part in adding to the player-utility of stunts, simply because if using the stunt system is appreciably worse than just using powers, players will use powers c) The inclusion of "Page 42" in the DMG (rather than the PHB) was arguably unfortunate and was possibly a knee-jerk from previous editions. Various ideas (like D'karr's "stunt cards") to make the system more visible to players can help, and it's quite possible to run the system in a player-controlled way, to some degree. Each level is associated not only with DCs but also with damage (or, more loosely interpreted, "effectiveness"); allowing players to pick a level of stunt to attempt (with increasing DC giving increasing damage) would be quite straightforward. With regard to skill challenges and this latter, I think the concept of an "XP economy" is worth exploring and contemplating. Any sort of challenge to the characters in 4E has a value measured in XP - be it combat, skill rolls or whatever. Exploring ways to exchange and parlay one form of XP gain against another I find a fascinating way to think of scenarios and challenges. Skill challenges to minionise foes, gain (or prevent) surprise and choose starting positions has proven a good way, IME, to develop challenges where the characters can earn their XP in a variety of different ways (and at...

Saturday, 31st January, 2015

  • 08:40 AM - JamesonCourage mentioned D'karr in post JamesonCourage's First 4e Session
    Sorry, been away all day. Been a busy one. Anyway, D'karr, that's a really meaty post, so thank you for it. I'll mull some stuff over and see if I want to break a little from 4e's expectations. I've been trying to stick really close to RAW (or some version of it, as it seems the rules differ in different places... see Rules Compendium skill challenges as an example), but if it's going to make me not want to run the game, I'll break that decision in a heartbeat. Overall, a big problem is that I'm not much of a prep GM in any other game, or any other system. I didn't prep anything for 3.5 when I ran that for years. I don't prep for my other game I'm currently running (which is my own RPG). So even though 4e is supposedly good for GMs in prep time, it's already eating way more time than I'm used to. Luckily, I find the monsters pretty fun to make (since I basically make them all up or tweak them, save for a stint around levels 5-7, I think?), so that part isn't too bad. Anyway, thanks for the suggestions. Like I said, I'll think it over an...

Sunday, 7th December, 2014

  • 02:12 AM - Trit One-Ear mentioned D'karr in post Purposefully Overpowered Encounter - Umber Hulk
    I like the way you think, D'karr. That being said, I'm probably going to leave the defenses where they are, and start it bloodied. The issue with combat dragging on, imo, is the high hp value. By starting the Gorgon bloodied, it'll mean the players know that when they hit it, it's making a difference. When they miss (which will be a decent amount of time) my hope is they start to feel the pressure and fear. Ultimately, if they win, as JamesonCourage says they might (and in 4E I've learned to never underestimate the players), more power to them. If I'm about to manage a TPK, the hunting party can swoop in for a timely dramatic rescue. But, as D'karr suggests, I may fudge the numbers on the fly. Maybe reduce defenses by 2 and just keep him alive till I feel the players have sweat enough. Trit

Friday, 5th December, 2014

  • 10:44 PM - JamesonCourage mentioned D'karr in post JamesonCourage's First 4e Session
    Good stuff. I love seeing this thread being kept alive! :) Thanks! I'm glad people are still reading it. The thread has over 20,000 views, so hopefully people like the play reports and find some of the discussion useful. On that note, I'm going to be transitioning my players into Paragon Tier over the next couple of sessions. Anyone have any suggestions or comments on the feel of the game? I was thinking I might use swarms of people now as representatives of groups of people they're fighting all at once, to demonstrate the difference in power. But anything else? I've had one Paragon-level enemy already confront them and things worked differently for him (Votan the death knight, who captured the gnome Monk all those levels ago; when someone attacked him, the weapon just stopped mid-air and fell to the ground when it didn't hit AC). Anyway, anyone have anything for feel or theme? Scrivener of Doom, @MoutonRustique, @Manbearcat, @AbdulAlhazred, @Campbell, @D'karr?

Wednesday, 3rd December, 2014

  • 11:20 PM - pemerton mentioned D'karr in post On the healing options in the 5e DMG
    And here, I was convinced that clerics had heavy armor because they were supposed to get in there and heal, where all healing spells were limited to touch range.I can only report how, in my experience, the B/X cleric and (traditional) AD&D cleric played. In combat healing was not the norm, because there was generally no need for it. Combat did not routinely reduce hit points to life-threatening levels, and the hit point pool was more of a "per day" resource than a "per encounter" resource. That's not to say that hit point reocvery wasn't useful, but it was generally underaken between combats, to top up the pool for the next combat, rather than during combat to stop someone dying. pacifist clericFrom what I've gathered, that was something which came rather late to the editionAs D'karr has pointed out, Divine Power dates from July 2009. I think that's fairly early in the edition. it's pretty much a given that both sides will be using the same healing rules, so any change to those rules would affect both sides evenly.I'm not entirely sure what you mean by this, but NPCs and monsters in 4e largely do not heal in any mechanical fashion, and hence as a general rule don't use the same healing rules. Rather, they have bigger pools of hit points. This feeds into the next point: it's weird that 4E would keep the in-combat healing and remove the action component, when doing so would make combats drag on so much longer. It seems like they could have solved a lot of problems by just re-branding all heal spells as out-of-combat rituals.I don't fully follow this, but to the extent that I do it seems to get 4e more-or-less backwards. There is relatively little out-of-combat healing magic in 4e. Out-of-combat healing is a matter of spending healing surges. There are e...
  • 10:38 AM - pemerton mentioned D'karr in post Damage on a Miss: Because otherwise Armour Class makes no sense
    ... To Hit and the creature still takes damage it is not poisoned. -But I can still cause the creature to be dead so I must have hit it, so why isn't it poisoned?As Balesir indicated, perhaps you clocked it on the skull with your pommel. Furthermore, I put this in the same category as "What happens if I roll my d6 and it lands perfectly balanced on its corner?" The outcome you describe is unlikely ever to come up in play, certainly not on a regular basis, and so can be narrated as seems appropriate at the time. Will he accept that the words "Hit" and "Miss" have no meaning and no correlation to what they've described for him since toddlerhood? For me a game is fun when rules are intuitive and simple to understand. When a hit isn't a hit and a miss isn't a miss something has seriously went wrong with the game design. <snip> I just don't understand why a game would even want to redefine basic terms from the English language like "Hit" and 'Miss".This was answered by D'karr, and also by Iosue in this thread's first go around: the words "hit" and "miss" refer to hitting or missing a target number. They describe the events of gameplay, not the events in the fictional gameworld. Balesir has also explained the sensible reason for this - in a fight between skilled combatants, they do not literally miss. Rather, they block, parry, deflect etc. If the goal was to empower DM's to narrate combat any way they liked then the "To Hit" role would be renamed to the "Attack" roll, HP's would be remained "Stamina", and "Damage" would become "Fatigue".The "to hit" roll has been renamed the "attack roll" for at least two editions (4e and 5e). I don't know what 3E called it. Damage is an odd one. In the real world, speaking ordinary image, living organisms don't suffer damage. They suffer wounds and injuries. Inanimate objects suffer damage. So the use of damage to describe harm inflicted to living things is already slightly unusual. (And has obvious wargame ro...

Monday, 24th November, 2014

  • 06:42 AM - Manbearcat mentioned D'karr in post Character play vs Player play
    I haven't seen the video, and neither you nor @D'karr is encouraging me to change this state of affairs! What happened? FIrst, so everyone is assured to be on the same page (which I believe is already the case, but let us just cross our t's and dot our lowercase j's), the definition: "Plot Dump": Expository dialogue (or monologue) which occurs when background information is either (a) intentionally not interwoven within the narrative or (b) the narrative is so clumsily rendered so as to leave the participants bewildered regarding the dramatic arc. (a) above would apply to what @D'karr is referring to. The player buy-in for conventions or tournament games is already demonstrated simply by "showing up". Due to time constraints (and other), its (presumably - I've never been involved, but it seems intuitive) understood that some manner of information or outright plot dump is going to take place. Relevant NPC001 gives quest via exposition of relevant plot/conflict elements. In the following hour, the players fetch/kill/rescue etc by ...
  • 02:34 AM - pemerton mentioned D'karr in post Character play vs Player play
    What is interesting with this would be to find out what cross-section of GMs that hold these ideas also promote the "access the plot dump" (see Mearls GMing in one of the introductory videos to a live session of 5e) illusory mechanical resolution technique. Its a totally dysfunctional play procedure in every way possible...but the GM is in control so is that enough to warrant a pass on the technique? I mean, I saw nary a batting of an eyelash by supporters over it when that video was trotted out. However, it felt like I was hit by a cattle prod when I bore witness to it...you could probably hear my "OH GOD NO" groan in Australia when I saw that bit.I haven't seen the video, and neither you nor D'karr is encouraging me to change this state of affairs! What happened?

Saturday, 4th October, 2014

  • 08:59 AM - pemerton mentioned D'karr in post skill challenges?
    ...to use that could help instruct DMs on when and how to call for checks, what checks to ask for, and to create results of successful or failed checks prior to having to invent them on the moment. IMO, the skill challenge mechanic serves one purpose, and one purpose only. To provide a way to give consistent adhoc XP for things that are not necessarily related to combat.I don't see skill challenges as trainer wheels, nor primarily as an XP delivery device. (In my experience, at least in 4e, you could replace the official XP rules with "gain one monster's worth of XP for every 15 or so minutes of play" and have basically the default rate of progression.) I think skill challenges are mostly an encounter-framing and resolution device, along the lines of indie-style extended contests. It imposes a discipline on the GM to keep the scene alive unti the mechanical conditions for resolution are satisfied, which means that additional content is generated which otherwise might not be (as per D'karr's comments upthread about framing and declaring skill checks and then narrating the outcomes as input into the next framing). The reasons for doing this are much the same as for resoving combat via extended rolls (hit point depletion) rather than a single set of opposed rolls: ie sometimes it is more fun, when roleplaying, to linger over a scene and explore some of the details.

Wednesday, 7th May, 2014

  • 11:08 AM - pemerton mentioned D'karr in post Mounts & Movement
    ...led, pushed or slid, the rider moves with it. If the rider is pulled, pushed or slid and the mount isn't, the rider can have the two of them move together. To me, this all seems to be predicated on the assumption that the rider is taking advantage of the mount's movement. Nothing there suggests that the mount can take advantage of the rider's movement, with the exception of the forced movement caveat (to make it a bit harder to dismount a rider than it otherwise would be). One consequence of this is that rogues and monks may not work that well on mounts. I don't know that I want to say that that's deliberate, but it has a certain thematic sense to it. Conversely, warlords would seem to work very well both on and with mounts, and that likewise makes plenty of sense. I think a feat for (say) a ranger or a barbarian that let it confer its movement to its mount - or even letting Mounted Combat do this - would make sense. Less so for rogues and monks, for the sorts of reasons that D'karr mentioned. On the equipment/level issues, Adventurer's Vault comes close to treating mounts as equipment, but doesn't quite make it all the way. As well as the companion character option, there are also the hireling options in Mordenkainen's Magnificane Emporium that you might want to look at.


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Tuesday, 11th June, 2019

  • 05:45 PM - LordSchnulzBulz quoted D'karr in post Streamlined 4e combat
    The combat fiddliness area is where I have done the most house ruling tweaks, which I'm not putting here because of length. Hi D'karr, I read your post and am very interested in seeing these house rules of yours. In fact, I subscribed to the forum for this purpose. Unfortunately, the fact I only subscribed now also means I can't send you a PM because I didn't write the minimum required amount of posts yet. So I'm trying to reach you like this and would very much appreciate your response :-)

Friday, 5th January, 2018

  • 12:45 PM - Myrhdraak quoted D'karr in post How to transfer D&D 4e Adeventure Tool to a new PC?
    Sorry for coming late to this. I believe the adventure tools modified database is kept in the folder [drive]:\Users\[username]\AppData\Roaming\AdventureTools\Data. Replace [drive] with whatever your System Drive (OS) is and replace [username] with whatever account name is used. You should see several files in there (.data and .package). Copy them over to the same location on your new machine after installing and running adventure tools. Let me know if this fixes your issue. That folder is actually empty on my computer. I think it is used for monsters you have created yourself and stored. I have some data in the Local folder rather than the Roaming folder, but having compare those files it seems to be related to screen resolution (at least my guess). Otherwise I have exactly the same folder structure and naming on both the computers so I do not think it is related to folder naming, but for some reason it does not load the monster data. The monster list is just empty in the too...

Thursday, 7th December, 2017


Wednesday, 22nd November, 2017

  • 03:28 PM - Garthanos quoted D'karr in post Tweaks to make the game work better with fewer players
    I guess this is a case of "different strokes for different folks", but I couldn't disagree more. The base assumption in 4e is 4 PCs. Everything in the game is geared to support and interact within this assumption. When you have less PCs the party is gimped. If you have 2 PCs, as an example, they have half of the assumed actions in a round - be they attacks, moves or recovery. Missing on attacks becomes even more mathematically significant with less players. I'll use levels 1-3, IMO the most vulnerable levels, to illustrate. One of my motivations for making "controllerish" multi-target (minion clearing) like monkish flurries (and maybe barbarian cleavings) more common is because of that, the other is I just like the tropes and find it impressive when the martial type does an awesome. Heck its not always damage A rogue who can do a controller move like a multi-hamstring on the run. You are right in assuming it would take away the specialness of dwarves. You can simply make...
  • 05:20 AM - Garthanos quoted D'karr in post Tweaks to make the game work better with fewer players
    You could make all skills class skills and let the players select what they have training on. Then give them each 2 or 3 skill focus feats for free. If they ever take a feat that gives them training in one of the skills they focused on they can reassign the skill focus to something else. As far as encounters go I would stick with encounters of LEVEL-1 (at most) until they are more survivable, then you can take it to LEVEL. Never have encounters with more than 4 creatures. Change Second Wind to be a minor or move action rather than Standard if they do not have leaders with them. After every 2 milestones they may recover 1-2 healing surges on a roll of 5+ on a D6 (5=1HS, 6=2HS), they can exchange 2 healing surges gained this way for recovery of one Daily. I like some of those ideas and making Second Wind a better tool for recovery seems intriguing. I like minion clearing on occasion and also have some fleeing adversaries cutting down on the challenge (my players aren't the hunt...
  • 03:49 AM - Mandrakon quoted D'karr in post Tweaks to make the game work better with fewer players
    As far as encounters go I would stick with encounters of LEVEL-1 (at most) until they are more survivable, then you can take it to LEVEL. Never have encounters with more than 4 creatures. Change Second Wind to be a minor or move action rather than Standard if they do not have leaders with them. After every 2 milestones they may recover 1-2 healing surges on a roll of 5+ on a D6 (5=1HS, 6=2HS), they can exchange 2 healing surges gained this way for recovery of one Daily. I agree with you in terms of houseruling training skills, but that is as far as it goes for that - I feel like encounter levels should be kept vanilla - the same level for easy ones, 2-3 lvls higher for tougher ones. Especially at early levels, I found that same-level encounters don't even necessary need for healers to burn their encounter heals. If that is not the case - just do what I do for levels 1-5 encounters - damage calculation from Monster Manual 1 and (based on MM1 math) creature's HP gets lowered by 4 HP x ...

Monday, 20th November, 2017

  • 01:01 PM - Garthanos quoted D'karr in post Streamlined 4e combat
    I would disagree that tactical combat was the best element of 4e or that its fiddliness added to the appeal. Arguably the best element of 4e was that it delivered a game where the characters were actually the main protagonists and they were capable adventurers from the get-go rather than bench warm up chumps, IMO. Class parity across all classes, and the fact that classes from the original Player's Handbook stayed competitive even against the last books on the game line, added to this delivery. No longer was there entire classes that became obsolete as other classes gained levels. In addition, everyone had something interesting to offer during most aspects of the game. A conscious attempt was made to make "equal time on screen" for each class into something important, and the time between your turns was still engaging because your class might have ways to be effective even during that phase. Some of the perceived fiddliness is an attempt to keep players engaged even when it is not the...

Friday, 10th February, 2017

  • 04:23 AM - Scrivener of Doom quoted D'karr in post Ranger tips? 4E PHB only
    The character builder allows you to remove all unused sources using the Campaign Settings Tab. You can then save that as a campaign setting default and load it as necessary. I use that with my players to filter out a lot of cruft from the system. Oh yeah, I had forgotten about that. I stand corrected.

Sunday, 22nd January, 2017

  • 12:43 PM - Scrivener of Doom quoted D'karr in post Who's still playing 4E
    (snip) Rigorous Mechanical Design with heavy playtesting is definitely not going to happen for the foreseeable future. It requires a lot of effort that has not proven to be that valuable in the market. I think this is the reason why we haven't really seen a spiritual successor to 4e appear on the market. Tabletop RPGs don't justify the sort of economic resources required to build a game with that level of rigor. (snip) Wow. That's a good insight. And it's sad. (snip) You're right: That is both insightful and sad. I think it's fair to conclude that the D&D fan base is dominated by nostalgia both when it comes to rules and to adventures. No wonder 5E seems to be succeeding! I'm currently playing 4e in a converted Kingmaker (Pathfinder) Adventure path. We are having a blast. Interestingly enough I was recently invited to join in a Pathfinder game and declined because my experiences playing and running 3.x and Pathfinder, after playing 4e, have been extremely disappointing. (s...

Saturday, 21st January, 2017

  • 10:00 PM - Nemesis Destiny quoted D'karr in post Who's still playing 4E
    After we started playing 4e we still had a significant portion of the 3.x adventure path Savage Tide to play. We muddled through a large portion and eventually dropped playing because the game play was simply unsatisfying. Savage Tide was the last thing I did in 3.x - I was playing in it on a PbP that turned into an in-person game, which we converted to 4e. The DM lost interest after a while, but it seemed fun while it lasted. My character was enjoyable to roleplay under both systems, but much more satisfying under 4e, echoing your experiences. That said, it was not easy to make an analogue across editions, and the character class was a houseruled version of a later 3.5 splat class in the first place, so there were some issues converting, but once I got over the difference, it was fine.
  • 05:00 PM - doctorbadwolf quoted D'karr in post Who's still playing 4E
    Eventually after examining our disappointment, we agreed that standard action healing in 3.x was one of the major culprits in ruining the experience for us. It ended up being mostly the action economy in 3.x that hampered our enjoyment of the game. Same. IMO 4e has the best action economy of any d20 game. Well, Star Wars Saga actually takes that for me.

Saturday, 24th September, 2016

  • 01:45 PM - Scrivener of Doom quoted D'karr in post Session report - the Mausoleum of the Raven Queen
    Wow, what a time warp! I guess I get to say AGAIN how much I enjoy reading these campaign gameplay reports. I recently went back and saved them all because I was thinking that ENWorld seems to sh*t itself every year or two. It seems I was right.... ;) And they really do make great reading.

Tuesday, 5th April, 2016

  • 07:16 PM - Myrhdraak quoted D'karr in post Who's still playing 4E
    That is a beautiful map did you do that entirely or take an existing map and modified it. Because if you made the map, kudos! The snow is actually a mountain range in northern Sweden captures in Google Earth, then I photoshop the trees and stuff from MapTools image library. /Myrhdraak
  • 11:53 AM - pemerton quoted D'karr in post Rare item selection for Avenger (Censure of Unity)
    Some of the "errata" for the game was necessary. This one, like so many others, looks like a solution looking for a problem.I think the player with this item in my game plays it in accordance with the errata about substitution (namely, choose before rolling). But I'm not 100% sure. Personally I haven't found it to be a problem item, but (i) we use daily item limits, and (ii) the PCs have about one extended rest per level, so the players aren't able to spam daily items. If every encounter happened after an extended rest it might be different (although I think that sort of situation could cause enough headaches that the Dice of Auspicious Fortune wouldn't be the worst offenders).

Friday, 25th March, 2016

  • 07:15 PM - vtphoenix quoted D'karr in post Revenant Assassin / Warlock Build and League of Whispers vs. Ninja Comparison
    That was very informative. Thanks for taking the time to describe the process. No problem! I enjoy math and besides, having my methods out there gives others a chance to add anything I may have forgotten (like, for example, the crit damage I forgot to calculate).
  • 06:59 PM - vtphoenix quoted D'karr in post Revenant Assassin / Warlock Build and League of Whispers vs. Ninja Comparison
    I've never been much into the calculating to see if the build is good, so that part I usually skip over. However, I've always been interested in how people arrive at the calculations. Care to describe how you came up with the numbers? Hi, thanks for replying. I'll try to explain the best I can. For To-Hit I used 10+level+6 for AC and 10+level+4 for non-AC defenses. So for Precision Dart, I figure I'd hit 65% of the time (on an 8 or better). Then I multiplied .65 times the average damage per die. For any die, it's the maximum plus the minimum divided by 2 (e.g. 2.5 on 1d4, 4.5 on 1d8, etc.). For Poisonous Shuriken, it was a lot more complex, because you have to calculate the odds and average damage of more event combinations. In other words, the odds off hitting 0 enemies is .45 x .45 x .45 or about .09. But there are 3 different combinations that result in hitting 2 enemies: hit - hit - miss hit - miss - hit miss - hit - hit So you have to figure out the odds of 1 combo (.55 x .55 x .4...

Friday, 5th February, 2016

  • 07:03 PM - hugodlr quoted D'karr in post Who's still playing 4E
    Yes, there are options besides the online tools. I moved completely to offline because the online tools are not as flexible. Even with some of the bugs these work fine. I've heard of both - tried once . . . about a year ago I think? to download them and work with them, but ministry & work take up a big chunk of my time. Maybe I'll try again over Spring Break - my group still does 4E and I run two 4E games @ my school, so if it does get taken down having a backup would be nice. Thanks!

Wednesday, 20th January, 2016

  • 04:20 AM - MoonSong quoted D'karr in post SRD5 Yet another chance to clone 4e?
    I'm not sure there is anything to be amazed about. RPGs have an incredibly broad base, D&D in particular broader than most. IP lawyers play games too. I don't know, but for me D&D is more magical each day.
  • 01:52 AM - MoonSong quoted D'karr in post SRD5 Yet another chance to clone 4e?
    The amount of books is not really the issue. After all, the 3.x SRD was core only. And as for the IP lawyer, yes we do. You do? (I'm amazed!)
  • 01:44 AM - MoonSong quoted D'karr in post SRD5 Yet another chance to clone 4e?
    Sure that would be a way to go. Then again another way to go is to know what you can do when you start and stay within those boundaries. RPG's are not some sort of super secret special type of copyrighted material different from anything else. But you can do as you say, nobody is stopping you from doing that. No lawyer can tell you that with an RPG. Or if they could, it would be thousands of rules long. They can at best tell you if something you have written is infringing. And they will need to comb every single 4e book to help with it.


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