View Profile: Giltonio_Santos - Morrus' Unofficial Tabletop RPG News
  • Giltonio_Santos's Avatar
    Sunday, 23rd June, 2019, 03:14 PM
    RAW + sage clarification makes it the best implementation I could want. It's there for theme, not balance, meaning I can ditch it whenever I want, if it doesn't fit my homebrew game, and I can also put dragonscale mail or other similar loot in my adventures without being afraid of messing the intended power level of the druid in our party. I understand that this could be an issue for people...
    443 replies | 9145 view(s)
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  • Giltonio_Santos's Avatar
    Monday, 17th June, 2019, 09:14 PM
    The advanced systems for weapon and non-weapon proficiency in 2e is probably what I still miss from it. Even if the actual execution could be better, I like the fact that, when compared to 3e, your proficiency slots are not diluted into dozens of skill ranks, while at the same time not falling into the 5e situation where almost no progress happens (and Intelligence is mainly a dump stat). Once...
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  • Giltonio_Santos's Avatar
    Sunday, 16th June, 2019, 04:31 PM
    I think you're probably right, but I wouldn't be too worried about emulating SR gameplay, I just want 5e rules for orcs and shamans in cyberpunk Earth. :)
    371 replies | 9754 view(s)
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  • Giltonio_Santos's Avatar
    Friday, 14th June, 2019, 12:49 AM
    I'd love to see Shadowrun with the D&D 5e rules. It would be an instant buy for me.
    371 replies | 9754 view(s)
    3 XP
  • Giltonio_Santos's Avatar
    Thursday, 13th June, 2019, 10:50 PM
    As a fan of 2e, I could just say "campaign settings" (and I believe most 2e fans would agree), but I'll go for something more specific: the Ravenloft modules. They're not all real gems, but I love most of those that I've played/run.
    68 replies | 2221 view(s)
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  • Giltonio_Santos's Avatar
    Tuesday, 4th June, 2019, 12:40 AM
    I agree with you that, in the context of a given group, the RAW have no more authority than any house rule they choose to apply to their games. Saying that all rules are house rules, though, is the strangest relativization of the concept of house rule that I've ever seen. One rule is written in the manual for general use, other is adopted by a specific group, in a specific situation, to suit...
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  • Giltonio_Santos's Avatar
    Sunday, 2nd June, 2019, 07:27 PM
    I have to disagree. As presented in the core books, the rules for XP and advancement have the same authority as the rules that prescribe the damage of an attack with a long sword or the range of a fireball spell. DMs who choose to adapt the pace of leveling to the specific needs of their groups, in this sense, are using a house rule. For example, when I sit to play AD&D 2e, I expect to gain XP...
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  • Giltonio_Santos's Avatar
    Friday, 31st May, 2019, 03:43 PM
    I run it without "hovering at death's door" and without critical hits, which were also optional. Later, I started to believe that dies immediately at 0 was too brutal for our tastes, so I introduced a house rule that allowed your allies to save you if they somehow managed to heal you above 0 before the end of the next round.
    178 replies | 8531 view(s)
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  • Giltonio_Santos's Avatar
    Friday, 31st May, 2019, 04:02 AM
    A book on psionics. I don't know if I have any other "I want it now".
    71 replies | 3160 view(s)
    1 XP
  • Giltonio_Santos's Avatar
    Friday, 31st May, 2019, 02:36 AM
    This is very common, but from the point of view of 2e fans, makes no sense at all. Truth is that not a lot of people used to learn D&D by reading the core books. I don't know if this has really changed, but it appears that between 1980 and 2000, many people were playing a mashup of D&D editions passed on through an oral tradition that was sometimes close to what the core books said but would also...
    178 replies | 8531 view(s)
    1 XP
  • Giltonio_Santos's Avatar
    Thursday, 30th May, 2019, 03:13 PM
    I wish I was still running 2e, but my group wants to play a modern game with official support. It was easier to challenge that when the available options were Pathfinder and 4e, two games that play nothing like AD&D. I wish 5e was more like AD&D, but it's close enough to create a fair compromise between what I want to run and that desire for official support and modern sensibilities.
    178 replies | 8531 view(s)
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  • Giltonio_Santos's Avatar
    Monday, 27th May, 2019, 03:20 AM
    If we consider that bail bondsman is a similar real-life occupation, Google tells us that there are about 15,500 of them in the US, for a population of less than 330 million. That would mean not a lot of adventurers running around, which is fine for my own standards.
    94 replies | 4791 view(s)
    2 XP
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About Giltonio_Santos

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Monday, 15th May, 2017

  • 03:14 PM - Redthistle mentioned Giltonio_Santos in post Druid subclass: Circle of the Warden
    ...hought of adding a condition requiring them to moving a certain distance before using the attack action but I'm not sure. Still working on the primal form feature, I've eliminated the Max. CR and Example columns from the Primal Forms table, keeping the Limitations, and added your idea for the Ocean's Rage and Storm Raven primal forms at levels 4 and 8 (respectively). Per your concern about the extra attack action in Form of the Sirocco possibly being over-powered, by making it an improvement at 14th level it fits the spirit of the form without treading too heavily on the fighter's class feature. The Circles of the Land subclass grants added spell options to those builds. I borrowed that idea for Form of the Ocean's Rage, granting the form one spell at 6th level and another one at 10th level. Form of the Storm Raven is modeled after your Form of Storm's Thunder. Both of the new forms were adapted from 4e Daily Evocations (Form of the Hunting Shark and Form of the Storm Eagle). @Giltonio_Santos suggested finding a way to build more of the Defender role flavor into this subclass. I like that idea; perhaps it could be used in applying other level-improvements to the forms? Primal Form At 2nd level you do not gain Wild Shape. In place of Wild Shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. You can use this feature twice at 2nd level. The number of times increases as you go up in druid class levels to three times when you reach 6th level, four times at 10th level, and five times at 14th level. You regain expended uses when you finish a short or long rest. Your druid level determines the primal forms you can transform into, as shown in the Primal Forms table. At 2nd level, for example, you can transform into any one of the listed forms that does not allow you to gain the power of flight or to increase your swimming speed. Primal Forms Level Limitations 2nd No fly or swim ...

Saturday, 12th December, 2015


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Giltonio_Santos in post Warlord Name Poll
    ...urewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspal...

Thursday, 11th December, 2014

  • 02:48 PM - Mullerov mentioned Giltonio_Santos in post Using 'Versatile' bonus 1 handed
    ExploderWizard ok that would render my interpretation void unless I would have 2 shields but then that's bordering on cheating. Fair enough Ravenheart87 no need for trolling cheers ;-) Giltonio_Santos i'm not sure how it would be interfering with my action. Thinking realistically if I was running toward an enemy and slung my shield over my shoulder (i would imagine since I did this on a regular that I would have some sort of strap attached to it for easy slinging), grasped my hammer with both hands to smash my opponent in the face followed by me slinging my shield back around to ready myself for a counterstrike. That this wouldn't be some sort of unnatural movement. I'm guessing you mean that the 'combine' part means that it would happen simultaneously in which it would indeed be impossible but like you said everyone has their own interpretation. pming this is the exact reason I wanted to ask people their opinions on this. But I guess you're right that if something seems too good to be true then the general rule is that it is! But with me being new to D&D i figured i'd go ahead and ask anyway :-) Thanks for the replies anyway! With a 4/4 in favour of no, I guess I'll have to g...

Sunday, 6th July, 2014


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Monday, 17th June, 2019

  • 09:58 PM - Parmandur quoted Giltonio_Santos in post Acquisitions, Inc.: First Impressions
    Aurora's Whole Realms Catalogue was already making the Realms look silly like three editions ago. There's nothing easier to ignore than setting stuff that doesn't fit your taste... Chris Perkins on Dragon Talk recently called out Aurora's While Realm Catalogue as one of the best and most perennial D&D products in his opinion, particularly given that it is edition proof. And he is the guy in charge of what makes things canonical in the Forgotten Realms, and directly responsible for Acquisitions Inc.'s tone.

Sunday, 16th June, 2019


Saturday, 15th June, 2019


Thursday, 6th June, 2019

  • 09:39 AM - Staffan quoted Giltonio_Santos in post Jonathan Tweet: Prologue to Third Edition
    There you had a game company that was: overproducing collectible dice that nobody asked for, insisting with a bad TCG, publishing five different flavors of Tolkienesque fantasy (FR, DL, GH, Mystara, and Birthright), ordering new print runs of products that were still widely available on the shelves, and spending a lot of money on bad litigation. Those are just from the top of my mind. Somehow, in the middle of all of that, people still appear sure that having a planar setting, a gothic horror setting, an apocalyptic setting, and eventually publishing offbeat experiments like Council of Wyrms or Jakandor, was the reason why TSR failed. I've never seen anyone say that White Wolf failed because they created their own competition by also publishing Werewolf: the Apocalypse, Mage: the Ascension or Dark Ages versions of their popular lines. In my opinion, 2e made D&D greater than it ever was by adding a depth that didn't exist before and will probably never exist again, because we can look at post-WotC D&...
  • 08:09 AM - seankreynolds quoted Giltonio_Santos in post Jonathan Tweet: Prologue to Third Edition
    There you had a game company that was: overproducing collectible dice that nobody asked for, For the record, Dragon Dice was a very successful game. It sold 500,000 units, which is what the sales team anticipated. Unfortunately, the top level of the company insisted on making 1,000,000 units because they'd get a price break from the manufacturer if they made that many units. So half the print run was DOA, and the cost of that unsold product hurt the game line and the company. insisting with a bad TCG, I assume you're talking about SPELLFIRE, which also was a successful game. Not as successful as M:tG, of course, but successful enough that at one point Wizards actually planned on rereleasing it (although they never did).

Monday, 3rd June, 2019

  • 01:26 AM - Man in the Funny Hat quoted Giltonio_Santos in post Returning to 2nd Edition
    As presented in the core books, the rules for XP and advancement have the same authority as the rules that prescribe the damage of an attack with a long sword or the range of a fireball spell. DMs who choose to adapt the pace of leveling to the specific needs of their groups, in this sense, are using a house rule.ALL rules are house rules. The ones that are printed in books are just the ones that everybody starts with and have no greater "authority" than what the DM and players agree to give them. Whether a particular edition has ever said it in so many words or not, the printed rules are subject to change, sometimes even at the mere whim of the DM. However, just because you can doesn't mean you should, and if the players and DM disagree strongly enough on the changes a compromise needs to be found, but that still doesn't mean the printed rules have the final authority.

Friday, 31st May, 2019

  • 04:59 AM - Zardnaar quoted Giltonio_Santos in post Returning to 2nd Edition
    This is very common, but from the point of view of 2e fans, makes no sense at all. Truth is that not a lot of people used to learn D&D by reading the core books. I don't know if this has really changed, but it appears that between 1980 and 2000, many people were playing a mashup of D&D editions passed on through an oral tradition that was sometimes close to what the core books said but would also sometimes travel far away from them. Just as a very common example: I keep reading from people here (based on what they know about 1e) that 2e thieves were incompetent with their thieving skills, but a half-elf with a Dexterity of 17, no armor and the cutpurse kit could start at 1st level with a 75% chance of successfully pick-pocketing if pick-pocketing was his/her thing. That same half-elf could then raise that chance to 90% upon reaching 2nd level, and to 95% (the maximum allowed) at 3rd. I think that's a good example because I really don't know by now how many times I've read from people here that b...

Monday, 27th May, 2019

  • 05:45 AM - Parmandur quoted Giltonio_Santos in post What proportion of the population are adventurers?
    If we consider that bail bondsman is a similar real-life occupation, Google tells us that there are about 15,500 of them in the US, for a population of less than 330 million. That would mean not a lot of adventurers running around, which is fine for my own standards. Sounds like a good rule of thumb, so about 1 in 20,000. That would give a huge city like Waterdeep with 2 million people about 100 adventurers total. With the major factions headquartered there, like the Harper's and Force Grey, that sounds about right for traditional D&D Sword & Sorcery shenanigans.

Sunday, 26th May, 2019

  • 10:52 AM - Samloyal23 quoted Giltonio_Santos in post State of the mystic
    I wish I could award you more XP for this post. A psionics system built with the rules for using the Force as presented in Star Wars Saga Edition would be great. It is not that different from the 2E D&D rules. You change the disciplines and add psionic combat. I really enjoyed the psionic combat rules from The Will & The Way, they created a strategic game within the game.
  • 02:27 AM - Tony Vargas quoted Giltonio_Santos in post How To Clone 4E Using 5E Rules
    My point is that battle masters can effectively do it at will. From my experience, most 5e fights will last 2-3 rounds, and characters will take a short rest after fighting 2-3 combats. If granting an additional sneak attack to a rogue every round was game-breaking, it would be breaking games by now. I don't think that's the case. Traditional D&D design principles put at least some value on the 14,400 uses of an at-will action you could hypothetically squeeze into a really busy 24hr day. 5e, I think, is closer to your understanding of the value of an at will than that - or cantrip designs would be different - but Zard and quite a few others are skeptical of at will cantrips as presented, and leary of any other at-will additions. Add the 4e poster boy status of the Warlord and it's an extra-tough sell.
  • 01:29 AM - Zardnaar quoted Giltonio_Santos in post How To Clone 4E Using 5E Rules
    My point is that battle masters can effectively do it at will. From my experience, most 5e fights will last 2-3 rounds, and characters will take a short rest after fighting 2-3 combats. If granting an additional sneak attack to a rogue every round was game-breaking, it would be breaking games by now. I don't think that's the case. It's not at will though. A fighter giving up an attack is a lot different than a support class. You also need the Battlemaster Fighter plus Rogue plus the right maneoveur chosen to enable it. Say you had a cleric with at will attack granting. Yes I know a warlord isn't a cleric but I would assume it would have some nice abilities instead of spells. When I made a warlord concept for 5E I used the BM dice as a reference as I have seen it in action with rogues. My warlord could do it more than the BM fighter. It was a first level spell in 3E, at will in 4E but 4E basic attacks were weaker along with 4E attacks in general. Until they made the splat support fo...
  • 01:25 AM - cbwjm quoted Giltonio_Santos in post State of the mystic
    I wish I could award you more XP for this post. A psionics system built with the rules for using the Force as presented in Star Wars Saga Edition would be great.I thought they were talking about the earlier d20 star wars system where by you make a skill check, spend some hit points, and use the power.

Saturday, 25th May, 2019

  • 06:32 PM - Tony Vargas quoted Giltonio_Santos in post How To Clone 4E Using 5E Rules
    Why do you think so? With 4-6 superiority dice renewable with a short rest, Battle Masters can effectively grant attacks to their allies at will, while still getting to attack, if they're 5th level or higher. Looking at the 4e version of Commander's Strike, I can't see what's in it that would make a direct translation more complicated.The issue with the 4e version was the wording, which was eventually cleaned up. A 5e translation (at will, give up /action/ to grant /attack/) struggles to be worthwhile, in the hands of the Tanky fighter, because it's virtually always better to just attack, himself.
  • 05:20 AM - Zardnaar quoted Giltonio_Santos in post How To Clone 4E Using 5E Rules
    Why do you think so? With 4-6 superiority dice renewable with a short rest, Battle Masters can effectively grant attacks to their allies at will, while still getting to attack, if they're 5th level or higher. Looking at the 4e version of Commander's Strike, I can't see what's in it that would make a direct translation more complicated. It's because of the Rogue class and some if the other heavy hitters. 4E rogue sneak attack doesn't scale like 3E and 5E. At will attack granting wouldn't be as bad in OSR games but slightly OP. In 5E attack granting is a short rest ability, in 3E it was a level 1 or 2 spell.

Friday, 24th May, 2019

  • 12:29 AM - Yaarel quoted Giltonio_Santos in post State of the mystic
    Now I'm curious. If you want the psionic class to work mechanically like the other casters, what do you want to be different about it? Only the flavor? Arcane casters and Divine casters can feel different because flavor. Likewise Psionic casters. Note, Arcane casters can vary somewhat mechanically with regard to how they access spells. Compare Wizard, Warlock, and Sorcerer. But all of them are using standard spells, and none of them are reinventing the wheel. Likewise Psionic casters.

Thursday, 23rd May, 2019

  • 10:57 PM - Mercule quoted Giltonio_Santos in post State of the mystic
    I expect a psion with spell slots to appease players who are waiting for psionic rules in the same way the beastmaster ranger appeases players who want a warrior pet... :p Yup. I finally asked the psionics fan in my group why he likes them, a couple years back (we've gamed together for 25+ years, so it's a bit delayed question). His answer: change up from the slots of wizards.
  • 08:10 PM - Yaarel quoted Giltonio_Santos in post State of the mystic
    You already have what you want, it's called reskin. Your psion is a reskinned sorcerer and your psychic warrior is a reskinned paladin. Now, let somebody else have the toys they want to play with, that will not invalidate the things you like in any way. :) I want official support for normal (non-broken non-sucky) psionics. ;) If WotC made psionic archetypes for regular classes, that most players can use conveniently, that would probably satisfy my needs from the game. If in addition to the normal class mechanics, WotC *also* made a special psionic class with cumbersome mechanics that few D&D players want, I could ignore that.

Tuesday, 21st May, 2019

  • 02:55 AM - Yaarel quoted Giltonio_Santos in post State of the mystic
    An "everything uses a spell slot model" does not differ that much from the "everything is a power" model from 4e. I don't like it. I believe the system is solid enough to sustain different approaches to resource management, the evolution of power and how to access it. One of the great things about 3.X D&D is that they were willing to try different things within that framework. If WotC's choice is to leave that potential at the table for someone else to use, fine. Maybe we'll get 5e psionics from Kobold, Dreamscarred, or even MCG. My problem with the Mystic is, it is a halfcaster who fails to access high level spells. Actually, slightly worse than a halfcaster, since its highest level spells are roughly slot level 4. I need options for full-psionics. For example, the Wish spell can exemplify the power of mind over matter − the psychic wills desire into reality − suitable for any high level full-psionic.

Monday, 20th May, 2019

  • 06:38 PM - Parmandur quoted Giltonio_Santos in post State of the mystic
    I expect a psion with spell slots to appease players who are waiting for psionic rules in the same way the beastmaster ranger appeases players who want a warrior pet... :p Yeah, in addition to trashing the test Mystic and starting from scratch, they made it pretty clear that sticking to spell slots was one of the big takeaways from that playtest. Who knows where they will go with a Class in particular, but it will a spell slot user.
  • 01:29 PM - Psyzhran2357 quoted Giltonio_Santos in post State of the mystic
    I expect a psion with spell slots to appease players who are waiting for psionic rules in the same way the beastmaster ranger appeases players who want a warrior pet... :p They can go die in a hole; if the Psion and the psionics subsystem comes out as bloated as the Mystic was, that thing is getting slam-dunked into the trash can. Gith PCs and psionic monsters have been using componentless spells for the past 5 years and those work fine.


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