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About Hand of Evil

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March 18, 1960 (59)
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The Most Popular D&D Character Name Is "Bob" Thursday, 16th May, 2019 04:35 PM

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Friday, 18th January, 2002
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Saturday, 25th August, 2018

  • 03:01 AM - Chad Hooper mentioned Hand of Evil in post Help with Random Events in City
    @Hand of Evil: I think I read about that headline inspiration trick back in a '90s issue of Dragon. It inspired at least one story arc based on a stolen prototype for a new mundane military weapon, and may have inspired the creation of my News & Events Table that I've been using since about '97-98 whenever PCs enter a new area or town.

Friday, 8th December, 2017


Wednesday, 16th September, 2015


Saturday, 2nd May, 2015


Tuesday, 6th January, 2015


Friday, 19th December, 2014

  • 11:26 PM - I'm A Banana mentioned Hand of Evil in post Good Smoke Rules?
    Exhaustion is probably the greatest, and I like Hand of Evil's idea for using the Poisoned condition. You might make a new version of the suffocation rules -- something along the lines of "Every round you are holding your breath and engaged in strenuous activity, make a DC 10 Con save. Failure means you are forced to take a breath and suffer the effects of whatever you breathe in." And the smoke, when breathed in, causes whatever effects you like -- Exahsution, poison, some level of stunning/nauseation/slow, whaver feels right to you.

Friday, 5th December, 2014

  • 05:31 AM - Thunderfoot mentioned Hand of Evil in post Removing alignments
    This is a great example of the opinion I don't understand. Why is Chaotic Neutral the one alignment that is exempt from holding true views? I acknowledge that this is personal perspective, but if I were playing a devoted Chaotic Neutral character I would leave all four churches intact and work to increase the discontent the imbalance must cause. Now, if any of them were /lawful/ churches, /those/ would get the torch -- the same way a devoted Lawful Neutral character would do everything in his power within the law to get a chaotic church closed, its members arrested, and the religion banned from the city. Of course that is also a completely legitimate option :) Hand of Evil - That is an excellent point of view and a great example of guideline versus hard and fast. <Obi-Wan> You will find that a lot of what we hold true is based on our point of view </Obi-Wan>

Friday, 8th August, 2014

  • 03:04 AM - 13garth13 mentioned Hand of Evil in post Any authors you think should be in Appendix E but are not?
    Richard K. Morgan's "The Steel Remains", and the sequel "The Cold Commands" (haven't read the third one yet; not even sure if it is out)....a little too in-your-face with some of the more....uh......alternative approaches to sex and violence :p, but delightfully twisted and full of anti-heroes and grimness/nastiness aplenty for those who don't like their fantasy too terribly sanitized (like I said, he does try too hard sometimes to be "grim-dark", but damn it all if I don't like it a bunch). And a big hearty "hear, hear!!" for Hand of Evil for mentioning Karl E. Wagner's "Kane"; some truly fine dark fantasy/sword-and-sorcery with a wonderfully amoral/downright evil protagonist. The good doctor Wagner is much missed (his horror fiction is also exquisite, but this is a fantasy list....). Cheers, Colin

Monday, 14th July, 2014


Tuesday, 8th July, 2014

  • 06:38 PM - Knightfall mentioned Hand of Evil in post Campaign Guide: Crow God PbP Game!
    I tried to post the 'shout out' below on a Kulan campaign group recruitment post. Little did I know that mentions don't work in the campaign groups. Oh well, I'm posting it here, regardless. Shout out to World of Kulan campaign group membership, regarding the recruitment post linked above: A'koss, Arkhandus, Big Mac, Clay_More, CleverNickName, Evilusion, freyar, Hand of Evil, Hobo, jaerdaph, Jürgen Hubert, marketingman, Piratecat, Psion, Relique du Madde, Scott DeWar, steeldragons, the Jester.

Tuesday, 24th June, 2014

  • 01:51 PM - Ruin Explorer mentioned Hand of Evil in post Be honest, how long would it really take you to notice all of this stuff...?
    ...velop some degree of ability to analyze rules, to think of the consequences of rules, and to look at the maths behind the game. That would include most TT wargames, but not really stuff like chess, where the actual rules are relatively simple. I think with RPGs, another factor is how much you've been exposed to the consequences of badly-made rules - particularly where those consequences aren't just a "common sense" issue, but are a math issue, or something that is so fantastical that "common sense" approaches don't easily apply. If you've never had a game get messed up because a designer clearly didn't understand the consequences of a rules-design he made, you're much less likely to be keen on analyzing them. Personally I'm pretty good at picking up "Potential Offenders", but I'll always have some "false positives" and miss some offenders too. As Mistwell has noted in other threads, a lot of stuff simply won't show up as fine or broken until the game is actually played. Hand of Evil - That's the problem we're discussing, you seem not to understand that. First off, is it the DM's job to think about balance when determining what PCs can pick race/class-wise? Not everyone would agree - some would suggest that if it's in, say "The Basic Set" or "The Official Book", it should already be balanced, and the DM shouldn't have to take precautions. This was discussed at some length earlier in 5E's history, when some people felt that potentially-dangerous classes and races should be clearly labelled as such. But that leads to another problem - many RPG authors are terrible at balance and do not know it. So they add something to a game, and don't understand how broken it is. If these professionals can't do it, why would we expect normal DMs to? Some of us can, of course, but a lot of DMs just don't recognise balance problems, and few RPGs, certainly not earlier editions of D&D, train you to recognise them, because they usually operate on the basis that the RAW are pre...

Friday, 14th February, 2014

  • 06:26 PM - Knightfall mentioned Hand of Evil in post Kulan World Journal
    Calling in these members of the Social Group for their thoughts... A'koss, Blackrat, Dog Moon, freyar, Hand of Evil, Piratecat, Psion, Scott DeWar, steeldragons, and the Jester.

Monday, 7th October, 2013

  • 12:29 AM - Challenger RPG mentioned Hand of Evil in post How to Design a Village in 5 Easy Steps
    @Johnny3D3D : Ha ha, looks great! I know adventure ideas can be a bit tricky to come up with, especially when writing up villages. I think a few vague ideas is just what you're looking for. @delericho : I think that's a fine idea. I guess, dealing with fantasy, I tend to come up with names first and purpose afterwards, but that's not really how it is in the real world. I guess it's just a liberty I take 'because I can'. I'm sure your way would make more sense. @Hand of Evil : Excellent idea. I think it would be a good idea for anyone to add this step when designing a village. It would definitely add a ton of realism to what you're creating and give you even more ideas to go with. I'd also point out that this could be something really crazy or imaginative from fantasy like: "Because all single women over 22 were cursed to live here in the 12th age" etc. Thanks for the link, too. @Morrus : Yes, thanks. I really enjoy creating name generators myself (for various things) but I guess I was always too greedy/lazy to share them. I still have a dozen or so sitting around my hard drives and papers somewhere. Thanks for sharing! @Jhaelen : Yes. What can I say, when I'm wrong, I'm wrong. :) @Dwimmerlied : Thanks. You're most welcome. @haakon1 : Very cool. Thanks. Kind of makes me wish I lived in England. @Derren : Yep. :) *** Regrettably, this will be my last column here on En World. I would like to thank Mr. Morrus for giving me the opportunity ...

Thursday, 26th September, 2013

  • 10:54 AM - Herobizkit mentioned Hand of Evil in post Looking to brainstorm "better" plots
    Funny you should mention that, Hand of Evil... I had originally planned to DM a pair of players who wanted to play a couple of toughs... a gunslinging crowman and a beefy minotaur solider. I had a basic area set up and had planned to start their careers as security until they 'made' detective. It was accidentally dubbed "Tengu & Cash". ... that was back in January. I never did start it up. Might be time to dust off the concept and give it a dry run.

Tuesday, 11th June, 2013


Monday, 11th February, 2013

  • 05:59 AM - Challenger RPG mentioned Hand of Evil in post 6 Ways to Force Stuff on your Players
    @Bagpuss : I'm sorry you didn't enjoy the article. The idea was from a friend and I don't think I fully did it justice. Because I didn't fully understand it, I ended up making jokes and probably not being very helpful. Your suggestions are excellent. I particularly like the geography idea for its simplicity and effectiveness. @jasper : Ha ha, I've done that a few times myself. I sit down and tell the players, "Here's what we're doing tonight, take it or leave it." Everyone always seems to be cool with that. They seem to object more to getting forced into things without any input from the GM whatsoever. @Hand of Evil : I really like these methods and systems. Particularly Action/Reaction which I've been using in my games for a long time. I really like the define good and evil suggestion. That's something I've never done before, but it seems like a given in retrospect. It's hard to expect people to follow rules when you don't even tell them what those rules are. Thanks for the cool ideas!

Wednesday, 2nd January, 2013


Thursday, 20th December, 2012


Tuesday, 11th December, 2012

  • 04:47 PM - Meatboy mentioned Hand of Evil in post What if other adaptations got the "hobbit" treatment?
    Oh I am kidding, mostly. This is supposed to be tongue and cheek. ;) Man in the Funny Hat I realize that books require adaptation, as do plays, I was mostly irked how the dwarves were suddenly turned from a group of what are just tradesmen/artists and how they are now shown as capable, well armed soldier types. At least as far as the trailers and promos are concerned. The book goes into great detail about the colours of their attire and the craftsmenship of their musical instruments and on more than one occasion points out that they are pretty much weaponless. Hand of Evil True there were plenty of encounters but up until the end running away or getting deus ex machina(ed) by Gandalf were how those went down. To everyone else sorry about getting The Bard involved. I was trying to contrast the reimagining of Rosenstern and Gildencrantz as more important characters than they actually were. I threw in all the rest because that probably would make a pretty cool movie.

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Friday, 17th May, 2019


Thursday, 16th May, 2019

  • 10:05 PM - Blue quoted Hand of Evil in post The Most Popular D&D Character Name Is "Bob"
    Always used BOB and RICK as generic, Ranger Bob, Cleric Bob, Magic Bob, Rogue Bob, Bob the bartender, Bob the sneak, so on and so on. From back in college we had STAN. Short for "Standard NPC #3" which was how a DM introduced someone inconsequential when I asked their name.

Thursday, 21st March, 2019


Thursday, 27th September, 2018

  • 05:21 PM - BookBarbarian quoted Hand of Evil in post Welcome to The Witcher RPG
    If you want background and information on the world you may be better served buying The World of the Witcher: Video Game Compendium. More information and value. Information probably, but value I'm not so sure. I want to lay my eyes on the Lifepath system and see if that can be extracted to another system. I want to take a look at the various non combat specialized classes and see what goodies they have that I can strip away too. Alchemy and Herb gathering systems to and all sorts of these they have thought about to give myself a head start. i think it would be a lot less work to adapt those things to use a d20 than to define them myself purely from setting information. Edit: I should probably get both.

Friday, 24th August, 2018

  • 08:35 AM - ChaosGenerators quoted Hand of Evil in post Help with Random Events in City
    Oh, IF YOU CAN FIND IT, AEG Toolbox is a great resource, it is a book of tables, just tables for just about everything. Also, you may want to see if there are any O.G.R.E. Generators (see http://www.enworld.org/forum/dnd_portal.php) The Ultimate Toolbox from AEG is one of my favourite sources for creating random generators!

Saturday, 14th July, 2018

  • 03:16 PM - Scott Christian quoted Hand of Evil in post The Witcher RPG to Debut At Gen Con!
    From what was said at last years Gen Con seminar, NO. Take this with a grain of salt as it is a year old and things may have changed in that time. The game is about playing in the world of the Witcher and facing the day-to-day struggles. From what was said and I gathered, it did not come across as a adventure game but as political game and a game about your characters life path. Nothing was said about the Witcher schools and for the most part, Witchers have a CHR of 5 or less, just are not liked (that is why in the CRPG everyone is spitting at you). As said, I am picking it up but not sure how I am going to like it. Not everyone likes a witcher, true. But, the books make it clear that they travel alone, throughout the realms. From memory, Geralt is in danger from the soldiers than anyone else. But, that is true for all the people of the realm. The soldiers are nasty bullies, at war (or on the brink) and try to use their status to get what they want. The townsfolk on the other ...

Monday, 4th June, 2018

  • 12:51 PM - Umbran quoted Hand of Evil in post Solo: Star Wars A Flop?
    and my spelling is horrible...swashbuckling... I figured. Because a movie about putting on trendy Swiss watches just doesn't sound all that interesting...
  • 09:07 AM - Jhaelen quoted Hand of Evil in post Solo: Star Wars A Flop?
    It should have been done like a swatch bucking movieWhat the heck is a swatch bucking movie? (English isn't my first language, so my apologies if it should be obvious...)

Thursday, 31st May, 2018

  • 08:50 PM - Umbran quoted Hand of Evil in post Solo: A Star Wars Story (seen it!) (spoilers)
    How old is freaking Han Solo? I mean, Maul, we know when he dies and about how old Anakin Skywalker is...Han should be about Obi Wan's age in a New Hope! Gee.. Somehow, Darth Maul survived being cut in half. He's a notable player on the animated shows for a bit, until he eventually hunts down Obi-Wan on Tatooine... Spoilers: https://youtu.be/0scImICHU14
  • 08:38 PM - Morrus quoted Hand of Evil in post Solo: A Star Wars Story (seen it!) (spoilers)
    How old is freaking Han Solo? I mean, Maul, we know when he dies and about how old Anakin Skywalker is...Han should be about Obi Wan's age in a New Hope! Gee.. He didn’t die. He has robotic legs now.

Thursday, 5th April, 2018


Saturday, 9th December, 2017

  • 03:44 PM - Quintos_Dorn quoted Hand of Evil in post Two Days Left To Vote For Most Anticipated RPG of 2018!
    All the Warhammer games and Witcher John Carter :) I gave up on The Witcher after Gen Con and going to the seminars, did not like what I heard. I agree, I wasn't at the GenCon but for what I read, and coming from the company making the game. It's probably going to be some crappy game using their old crappy system only with a different setting. Disappointing... but well... I hope for the best.

Tuesday, 21st November, 2017


Monday, 20th November, 2017


Tuesday, 3rd October, 2017

  • 12:59 AM - Ryujin quoted Hand of Evil in post Discovery Trailer
    Because that is what they do these days in Star Trek. :) The difference here is that they didn't blow up the ship that they were on.

Monday, 2nd October, 2017

  • 02:56 AM - Water Bob quoted Hand of Evil in post Discovery Trailer
    Rotten Tomatoes Scoring vs The Orville Call me a critic, then, because I loved the first episode of Discovery. And, I couldn't take more than 15 minutes of Orville.
  • 01:30 AM - Morrus quoted Hand of Evil in post The Orville - Season 1
    How Rotten Tomatoes has it - also Star Trek Most of the Trek raters are rating the US network's broadcast strategy, not the show. It's actually really frustrating trying to have a conversation about it if you're not American.

Wednesday, 27th September, 2017

  • 02:01 PM - Jester David quoted Hand of Evil in post Discovery Trailer
    THinking about it, it also shows a very different side of the Vulcans. The whole "logic" thing leads them to automatically destroy every single Klingon ship they meet until the Klingons decide that it's just not worth fighting the Vulcans. One has to wonder though, if the Vulcans were THAT much more powerful than the Klingons, why aren't they running the galaxy? It looks like Federation and Klingon ships are roughly on par, pound for pound. Sure, the Federation gets beaten in the fight, but, they give a pretty darn good showing for themselves, managing to seriously damage or destroy several Klingon ships. It makes you wonder what the Vulcan ships are like. It mentions the Vulcans fire first, not that they destroy every Klingon ship. It's implying that taking a swing right away is like punching the biggest guy in prison: it earns you respect. IF the ratings were good and then they see a drop on Access, they may move it back to the network, possibly during the off-season and on one of t...

Sunday, 24th September, 2017

  • 11:47 PM - Dannyalcatraz quoted Hand of Evil in post The Orville - Season 1
    I was going to say Married With Children. :) The 3rd episode was very TNG in content. That was my first thought, too, what with the humor's stylistic parallels. But Married... almost never dealt with anything serious. My second was All in the Family, but they never went as over the top- or as lowbrow- for laughs. But Rosanne? That was juuuuust right!

Monday, 18th September, 2017

  • 09:40 AM - Ryujin quoted Hand of Evil in post The Orville - Season 1
    Yea, thought that was a bad sign too and of all nights, Thursday! I can understand the move from Sunday, it is Football season. Which is why I didn't understand putting it in the Sunday slot to begin with; it was almost certain to be delayed at some point and it was, last night.


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