View Profile: Jester David - Morrus' Unofficial Tabletop RPG News
  • MoonSong's Avatar
    Yesterday, 01:09 AM
    In other circumstances I would have pre-ordered already. I kind of need an alternative where character building is less cumbersome and fiddly than PF, but I want a little more that what 5e gives. I want to like PF2, but I need to see the finalized rules before committing to it.
    18 replies | 919 view(s)
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  • qstor's Avatar
    Monday, 15th July, 2019, 04:04 PM
    As a GM I pretty much stick with the RAW. As a player and GM I prefer 3.5/PF 1 so I'm used to the AOOs from both those games. But I can see from a design point of view of getting rid of the number of AOOs in 3.5e/PF1 to make the game simpler like moving towards 5E's approach.
    117 replies | 6602 view(s)
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  • qstor's Avatar
    Monday, 15th July, 2019, 04:00 PM
    The fighter to my knowledge (and select monsters) are the only ones that get attacks of opportunity as a "feature/ability"
    117 replies | 6602 view(s)
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  • MoonSong's Avatar
    Sunday, 14th July, 2019, 04:45 AM
    RPGs live and die by their setting. Only D&D can afford to go "setting agnostic" (and that is barely) by virtue of its size and prominence. Without a strong setting a random RPG is but a set of bland mechanics, and if it's fantasy themed, it is just a heartbreaker. For identity purposes World of Darkness is Storyteller, Freedom City is M&M, and Golarion is Pathfinder. Yes, other settings can work...
    117 replies | 6602 view(s)
    1 XP
  • MoonSong's Avatar
    Saturday, 13th July, 2019, 02:50 AM
    Ideally I would have ability modifiers not affecting skill bonus by themselves, I would rather high ability bonuses helped you have higher proficiency levels faster. Edit: An on topic, this isn't necessarily a judgment of value, what I got from the playtest was that PF2 somehow managed to have the bad parts of 4e without the good stuff. I'm still on the fence on whether to give it some of my...
    157 replies | 10909 view(s)
    1 XP
  • MoonSong's Avatar
    Friday, 12th July, 2019, 11:25 PM
    I never said I wanted the Alchemist gone. All I said was leaving Witches out of core was a bad decision. I only speak for myself in this. The choice to make bards occult made what it means to be occult confusing -seriously, it is a conversation in the Paizo forums-
    117 replies | 6602 view(s)
    1 XP
  • MoonSong's Avatar
    Friday, 12th July, 2019, 05:15 PM
    I think it is a glaring omission because: a) The witch is important in Golarion (the most common non-divine caster) and b) the witch is an obvious primary occult caster, by not having it the bard was square pegged into the tradition and as a primary caster at the expense of other stuff. (IMO primal or arcane fitted better for the bard)
    117 replies | 6602 view(s)
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  • qstor's Avatar
    Thursday, 11th July, 2019, 06:38 PM
    qstor replied to OSR Gripes
    The fun for me is playing a "stripped" down PC without all the bells and whistles of 5e/PF/d20. I started with 1e so I'm actually more partial to OSRIC than LL and S&W but I'm been playing DCC with a friend of mine lately and that's fun too.
    231 replies | 7836 view(s)
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  • qstor's Avatar
    Thursday, 11th July, 2019, 06:36 PM
    I've played it twice. It plays simpler than PF1. Attacks of opportunity are pretty much gone. I made one PC and I didn't care for the PC creation process. The "class" feat choices seemed similar to 4e powers to me. I'd prefer the PF1 approach of feats which ALL PCs can chose from. Resonance is going away which most of my friends are happy about.
    117 replies | 6602 view(s)
    1 XP
  • MoonSong's Avatar
    Thursday, 11th July, 2019, 05:29 PM
    That ship has long sailed, and sank. Nobody survived, and there's nothing left of the shipwreck...
    117 replies | 6602 view(s)
    0 XP
  • MoonSong's Avatar
    Thursday, 11th July, 2019, 05:20 PM
    It all depends on context, it isn't a clear cut black and white issue. In this particular context doesn't matter that badly. But for example, in 5e what's core and what isn't does matter. I still can't have an aasimar divine soul in AL for example, because neither is core! Core matters, some DMs play with core-only. Some groups demand core-only. Core classes/races receive more attention from...
    117 replies | 6602 view(s)
    2 XP
  • Jester David's Avatar
    Wednesday, 3rd July, 2019, 06:09 PM
    This is an exceeding tricky book to evaluate. The audience for this book is the narrow group that plays D&D but also enjoys the Penny Arcade live games. I’m uncertain how it will be received by D&D fans who aren’t Acquisitions Incorporated fans: even as someone who has watched the live games but not the C-Team games there was a lot of references I didn’t get. Like the new race. And because...
    2 replies | 475 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 3rd July, 2019, 06:01 PM
    Product information... View for more details
    2 replies | 475 view(s)
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  • MoonSong's Avatar
    Tuesday, 2nd July, 2019, 01:10 AM
    If you need to cheat, it means you have a paper-thin case. Which means you aren't very good at finding loopholes. I stand my ground cheating= munchkin and not a rules lawyer. That's why you go for the most ironclad case you can build. In fact, many times these interpretations end up being validated one way or another. And if the DM is convinced am I really imposing my own interpretation? How...
    95 replies | 3840 view(s)
    1 XP
  • MoonSong's Avatar
    Sunday, 30th June, 2019, 12:57 AM
    I'm a self-professed Rules Lawyer. It's there - ok used to be - in my signature. I'm a rules lawyering drama queen... I don't consider being a Rules Lawyer something negative, just one way to play. What many posters here have an actual problem is not with rules lawyerism is with munchkinism. A rules lawyer finds loopholes and exploits, however annoying that might be. What a rules lawyer...
    95 replies | 3840 view(s)
    1 XP
  • MoonSong's Avatar
    Wednesday, 19th June, 2019, 09:01 PM
    I've lost count of how many bots it has attracted. I've reported quite a few, I bet Umbran dreams me.
    40 replies | 3994 view(s)
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About Jester David

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About Jester David
I've been gaming for over half my life, since junior high.
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Long-time gamer and geek, been around since the start of 2e.

I'm known A "Jester David" over bits of the internet, and run a D&D blog and webcomic called 5 Minute Workday.
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Friday, 12th July, 2019

Thursday, 27th June, 2019

Thursday, 20th June, 2019

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Tuesday, 12th August, 2014

  • 12:42 AM - Dungeoneer mentioned Jester David in post Does it seem like Nerath was dropped like a bad habit?
    1) I agree with Jester Canuck that Nerath/Nentir Vale/Points of Light had a branding problem. In my game group we refer to it as Nentir Vale or PoL. I feel like PoL is probably as close to an official name as it has. 2) Unlike most settings, which are grand, sweeping things, the Nentir Vale was designed to be local local local. I was always under the impression that the idea was that you could drop it into just about any established setting with very few changes (aside from the World Axis cosmology, which is not really necessary to make things work). I would argue that by the end of 4e it wasn't, strictly speaking, a tabula rasa. The parts of it that were detailed were quite detailed and extremely flavorful. It's just that it didn't go out of its way to define every ancient religion, every god in its pantheon or seventeen millennia of history and backstory the way other settings do. 3) Although NV never got its Gazetteer, it did get the Monster Vault: Threats to Nentir Vale, which actually winds...

Friday, 25th April, 2014

  • 11:50 PM - Cybit mentioned Jester David in post Live Q&A with D&D R&D
    FWIW; I'm almost certain they do not need 3 - 4 months lead time. (Based on...things I can't exactly talk about). That said, I would be surprised if they make GenCon 2014. I think they are taking the Blizzard approach of "it's done when it is done". As for @Jester Canuck - I know we've gone back and forth our share on these boards, and I have had a blast with NEXT so far. But I do think your previous experiences have colored your future expectations & interpretations of WotC's actions and statements. While 4E most certainly earned much of its' scorn and issues; do remember that this is the same company that also put out 3E/3.5E (and by extension, did most of the work for Pathfinder). A single data point is not a trend, nor is it any basis for causation. Mind you, as someone who had to DM constantly, I'm a much bigger fan of 4E over 3E, but I love how Pathfinder has done organized play, and their other products have made me a large fan of Paizo and PF. Both games are good games, and appea...

Saturday, 19th April, 2014

  • 01:16 AM - Derren mentioned Jester David in post Short Rest Poll
    From the listed durations 1 hour. Everything else is too short to have an actual effect. Like Jester Canuck said, resting should not be automatic after every fight. But even longer periods are thinkable, depending on what the rest exactly does refresh. Personal preference: D&D plays too fast anyway, with PCs being able to go from 1 to 20 within months and spend adventuring 24/7 because of the very short rest durations and fast regeneration (magical and natural) the PCs have. So I am not opposed to have a short rest taking a day and the PCs having to recover for a month or longer after an adventure. I prefer 1 hour, but I'm happy that this is a trivial dial, for those who want to increase/decrease the pace. This is hardly a trivial dial. While DMs can easily change the resting time for their tables, published adventures depend on knowing how long the rest is, as they have to be designed totally different when the PCs can rest between battles for 5 minutes and get their power back or not.

Monday, 10th March, 2014

  • 08:47 AM - pemerton mentioned Jester David in post how many 5e supporters are upset about the possible $50 price tag
    So the list of people who say they were going to buy but now have doubt because of the price include, in my opinion, a lot of people who made it clear they were unsure about the game before the price issue existed. I think all of Ashkelon, Dausuul, ForeverSlayer, GMforPowergamers, Jester Canuck, and mhensley had all expressed, to one degree or another, doubt and a level of unsureness before the price issue existed.Obviously posters can speak for themselves, but as someone who reads a lot of D&Dnext and other threads I would regard both Dausuul and GMforPowergamers as strong supporters, and probably also Jester Canuck - Dausuul in particular made it clear a year or more ago that he(?) wanted a game closer to B/X than 4e, though learning some lessons about tightness of design/structure from 4e. D&Dnext looks like a candidate to be that game.

Friday, 7th March, 2014

  • 11:43 PM - Quickleaf mentioned Jester David in post A New Way to HP
    Ashkelon I agree with Jester Canuck that there is the kernel of a good idea here. You and others have identified the two main drawbacks, and I don't know if there's a way around them: 1. Multiple attack vectors are more dangerous than single attack vectors. 10 goblins might actually be more dangerous to an individual PC than a dragon. There is fiction-rules dissonance there, unless there are further rules to limit this, or dragons are designed as multi-attack whirlwinds. 2. There is disincentive for tougher characters to spend HP defending against weak attacks. There is an element of strategic play involved, but the thinking it produces in the player is a bit...alien...or at least very gamey. "I won't defend against goblins now, so that I can defend against the deathknight later."

Tuesday, 4th March, 2014

  • 05:16 PM - Mistwell mentioned Jester David in post Initial D&D Next Releases Showing Up on Barnes & Noble Website
    Because if Wizards had made the announcement, perhaps some of the vagueness and gaps in info would have been filled, like questions answered by the breadth and depth of their announcement, which were not gleaned via B&N? JMO. You know I have been thinking about what Jester Canuck said, and trying to see that perspective. And since you see that point as well, I guess that means I am missing something. So, here's my attempt to play devil's advocate, and try better to appreciate that this was more important than my instinct tell me it is. So here is hypothetically what WOTC could have said, had they announced it: We're please to make several announcements today concerning the upcoming release of the next edition of D&D. First, we're releasing the player's book to coincide with GenCon, in August of 2014. Our support for GenCon is well known, and we wanted people to be able to pick up the books there, start playing them and talking about the game at the world's greatest role playing g...

Tuesday, 4th February, 2014

  • 07:08 AM - Quickleaf mentioned Jester David in post What can Next do to pull in 4e campaigns?
    Jester Canuck I really appreciate the thoughtfulness of your post :) I enjoy DMing 4e most, but I have noticed the same thing about monsters being divorced from noncombat abilities. At least compared to 2e which, albeit individual monsters were hit or miss, I feel had much greater lore. The ultimate question for me is: How usable is this? I don't mean for my campaign. I mean, how readily usable is this information? How readily does it leap of the page and say "here is how you can use me in with your players now"? How much time do I need to spend in prep in order to just use it? How much time do I have to spend comprehending a power or looking up a spell or tracking an effect? For example, while monster prose can be evocative and help to activate the imagination in a unique way, a time-harried DM who flips open the Monster Manual would be better served by a bulletpoint format of ways to use the monster in an encounter. Another example, including monster material components I the monster's des...

Thursday, 23rd January, 2014

  • 09:19 AM - pemerton mentioned Jester David in post Wandering "Monsters": Magic Items
    Magic items should be a bonus, not a necessity.Well, this goes back to the conversation I'm having with Jester Canuck. If the GM doesn't adjust difficulties on his/her side of things, then having a +1 weapon or armour just makes encounters easier, which (typically) makes them less interesting, which isn't really a bonus. And if the GM does adjust difficulties (via upping the budget for encounters and/or adventures) then the magic item isn't really a bonus anymore (except in story terms), as the GM-side maths has been adjusted to accommodate it.

Friday, 22nd November, 2013

  • 04:58 AM - Cadence mentioned Jester David in post Advanced Class Guide Playtest Rules
    Out of curiosity, what do you dislike about the alchemist? I agree that the HULK-smash builds can be a little abusive. I personally like the techno-vibe, and for some reason the investigator seems to drift that into a steampunk feel, which I appreciate. It feels like the first class I would see in Victorian England. My problem might be the name and how it leads me to think of the classic D&D alchemist -- having the potions only work for oneself seems more like a balance needed game mechanic than something that makes sense in terms of the game world itself. I can't conjure up a good image to fit the bombs either in my brains default D&D setting. I hadn't thought of pushing it into techno or steampunk like you suggest for the investigator (which should have been obvious from the Jekyll and Hyde analogy)... thinking of it for a totally different setting might help a lot. Is there a better name that might help me than alchemist? Glancing through the PDF and focused more on the Shaman (as that seem...
  • 03:25 AM - Mercurius mentioned Jester David in post What's Next for D&D's Campaign Settings? (And an idea/suggestion for WotC!)
    Jester Canuck, your posts gave me another idea - how about having a "setting of the month" in Dragon, with a brief overview of a world. Then, after six months or so, readers vote for which setting they'd like to see developed. Or something like that.

Thursday, 21st November, 2013

  • 02:26 AM - Mercurius mentioned Jester David in post A lesson I hope WotC learns from Paizo (with regards to 5E)
    I definitely understand this sentiment, but I'm really of two minds about it. If they are going to release fewer sourcebooks, the quality control definitely needs to be very high. With a frequent release schedule, if a title does not appeal enough it is a lot easier for me to skip that book and not feel too bad about it. On the other hand, if it going to be the only book of that type for a couple of months, that would far more disappointing for me. It's a hard call. Just to clarify, in the OP I wasn't suggesting reducing the number of books published, but reducing the number of hardcovers to maybe one per season. As Jester Canuck implied, greater pleasure comes from delayed gratification. One really high quality 320-page book every three months is far more desirable than three mediocre 160-page books in that same span, that end up having about the same word-count. Now maybe WotC has felt, in the past at least, that its better to sell say, 3 million $30 books than 1 million $40 books, but in actu...

Friday, 15th November, 2013

Wednesday, 6th November, 2013

  • 02:41 PM - Mercurius mentioned Jester David in post Signs & Portents (that we can read into) about the ETA of 5E
    Good point, Jester Canuck - I've had the same thought and, to some extent, am an example of what you're talking about. My group dwindled away early in 2013 and I'm hoping to get it started again in January of 2014, but am unsure what system to use. I've decided on the playtest rules with the hope that, sometime in 2014, we'll get the official rules to update to. Anyhow, 5E was announced almost two years ago - in January of 2012. So it will be at least two years, probably two and a half or more, between announcement and publication. That is unprecedented in D&D's publication history. So it is important for us to remember that the designers at WotC have had at least two years of internal work; realistically, though, they've been working on 5E for much longer. I remember someone saying that they begin work on the new edition immediately after the current one is first published. But in terms of formal work, I'm guessing they started formal discussions around the time Essentials came out (2010), and ...

Sunday, 1st September, 2013

  • 03:37 AM - Ahnehnois mentioned Jester David in post Director Courtney Solomon Talks 'Dungeons & Dragons' Movie
    The average salary for producers involved with motion pictures and video was $108,580 as of 2009. How much the movie costs is, of course, not the same as how much the producer makes. So for the sake of clarity, he doesn't make millions. He makes a pretty normal salary for Los Angeles...for producing bad movies that make a decent profit for the investors in those movies.I know he's not particularly rich. But as Jester Canuck correctly concluded, my point was that millions of dollars are being devoted to projects that he produces, projects which suck. Meanwhile, tons of talented people are waiting tables in LA waiting for their shot. They're making a lot less than he is, and they'll be lucky if they get to work on even one movie. Is this guy a bad guy for taking the money and making his movies? No. But studios should be smart enough to invest better. The injustice is particularly striking given that we're talking about D&D, a hobby for creative people. There are a lot of us that would probab...

Friday, 2nd August, 2013

  • 03:12 PM - darjr mentioned Jester David in post Playtest Fatigue?
    Jester Canuck; I think this is a huge issue for me. Interactivity of the playtest is lacking. I understand that the full document is behind the bleeding edge testing. But I think they can fix some of that by giving us stuff that they know isn't 'release' ready but they want us to try out. Get on the forums and blogs and g+ and others and discuss things with us. Give us ideas of what to test. I think this would go a LONG way to get and keep the excitement and participation up. I know they are busy but this is so critical to them it should be the 1st priority.

Wednesday, 12th June, 2013

  • 02:05 PM - Neonchameleon mentioned Jester David in post [Warlords] Should D&D be tied to D&D Worlds?
    I'm a fan of multiple mechanical models for most things. Except apparently when the Warlord class is one of the options. I'm guessing by "panic button" you mean specifically a big spike recharge of HP? Yup. You could have each character carry their own panic button (fate points, second wind). So now we have non-magical healing. Also this fails because it can not be used on someone who is down. (At least without changing the fundamental nature of being down). You could have an environmental/circumstantial panic button (kill the orc, get HP back). You need the panic button for when things are going pear shaped. "I'm panicking ... because I've just killed an orc". Nope. You could have a panic button based on time (everyone gets a big HP burst after 4 rounds!), Cue @mearls making jokes about hands spontaneously regenerating. or a panic button that triggers with a given event (an ally drops below 1/2 hp). There's infinite ways to hit that button. I doubt it's infinite. But there are...

Tuesday, 2nd April, 2013

  • 04:53 PM - El Mahdi mentioned Jester David in post D&DN going down the wrong path for everyone.
    Nope! So feel free to dismiss it. However, you will note that I wasn't stating it as some kind of fact; I merely presented it as a possibility. Which it is (a possibility). It carries every bit as much weight as the speculation that the pro-4e naysayers make up less than 10% of the feedback respondents, and every bit as much weight as pretend math. No you did not "merely present it as a possibility." You presented it as somthing you "...think [is] more than a little possible..." In other words, not merely a possiblity, but something you believe based on no evidence whatsoever and felt was important to share. Please save the disengenuity and downplaying. You said it; you own it. Saying such negative and spurious things as what you said about the polling data, is no different (whether intentional or not) than those who hated and attempted to sabotage 4E. Simply put; an illogical assumption at best, certainly counter-productive, and wholly falacious. All of us have the opportunity to show ho...

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Thursday, 28th February, 2019

  • 02:08 AM - Parmandur quoted Jester David in post Artificer UA to be released in February
    Yeah. Which still means it’s a year from being in a book (likely the PoD version of Wayfarer’s Guide). It’s still a play test. Within a year: they have been kicking the can for half a year already. I'd expect to see the product this year...if the playtest is a success. If not, they might be forced back to the drawing board.
  • 01:16 AM - MGibster quoted Jester David in post For the good of video games, Anthem needs to fail hard
    And how would you have improved it? I'd probably work on some endings that didn't ignore all that the player had accomplished in the first three games. Player options were to destroy all synthetic life, merge synthetic & organic life, or upload their personality into a Reaper and take control. I don't know about everyone's play through of the games but none of these were tenable choices for me. I worked very hard to make peace between the Geth and the Quarians. There's no reason to destroy all synthetic life. I respected the various species and it wasn't my place to force them to merge as if I was some sort of dictator. Upload my personality to a Reaper? When it's been established that they're a corrupting influence on everything they touch? That sounds like a horrible idea. That's a hard no. ME3 remains the only one in the series I haven't replayed. The ending left such a bad taste in my mouth that I abandoned the franchise and knew I wasn't interested in ME: Andromed...
  • 01:13 AM - Parmandur quoted Jester David in post Artificer UA to be released in February
    It's still going to be a UA. It maybe be close to it's final form, but I don't recall seeing anything that implied this will be the final draft and that there won't be any subsequent revisions. (If you have, please feel free to link them.) Pretty simple conclusion: they've stated that what they put into UA is intended to be published within a year ideally, and they have spent months refining and playtesting the Artificer internally before soliciting feedback. They want to put it in a book, bit they want to know people want it in a book.

Wednesday, 27th February, 2019

  • 11:08 PM - Zardnaar quoted Jester David in post For the good of video games, Anthem needs to fail hard
    Which is a pretty big oversimplification. After all, what pisses off the fanbase? Well, women and minorities seems to piss off a pretty vocal group. But excluding women and PoC hasn't exactly made gaming a great place. Meanwhile, just producing fan-service and the same games again and again will piss off the fans who will quickly complaint that they already bought that game. However, making very different games will also piss off the fanbase, who will complain that they're not getting games like ones they already bought. In general, gamers want games that are new but not too new, familiar and yet try new things, that look beautiful but don't require them buying new computer hardware, that are large and worth the cost of a new game but not so long that they can't quickly finish it and move onto their next game, and that polished and free of bugs but that don't require updates or patches. Really, video game fans (like comic and RPG fans) tend to be a bunch of entitled whiners who complain every ...
  • 09:49 PM - vecna00 quoted Jester David in post Artificer UA to be released in February
    It's still going to be a UA. It maybe be close to it's final form, but I don't recall seeing anything that implied this will be the final draft and that there won't be any subsequent revisions. (If you have, please feel free to link them.) It's mostly just speculation, I like to think of it as more "educated speculation" mostly because I want to see this in its final iteration. My bias is clearly showing there!
  • 08:55 PM - Parmandur quoted Jester David in post Artificer UA to be released in February
    Except this won’t be the first new class. We’ve seen another earlier artificer and the mystic already. Nothing has been published in a final form: the delays here are related to them wanting to present something to get a thumbs u por down for final publication.
  • 07:15 PM - Zardnaar quoted Jester David in post For the good of video games, Anthem needs to fail hard
    It's selling worse than Andromeda... in the UK and only counting physical copies. And, again, this is an example of a self fulfilling prophecy: people were complaining about how terrible Anthem would be from the first trailer (see this thread as an example) and them, surprise surprise, the game came out to poor reviews and low sales. I doubt any game could have combated the negative buzz and desire to see it fail as Anthem received. These companies have to stop pissing off the fanbases its that simple. Wonder if Episode IX can be tanked. The companies involved won't change until they start losing money and/or making good product. There was a time (2002-2010) where Bioware basically did not make a bad game and they can't do that now. Same thing with 4E they made something fans didn't want. Do you gamble your core fans for new ones? Might work but what happens if you lose the and fail to get new ones? I only give EA around $24 a year via EA access on the Xboxone. That basically gives you delaye...
  • 06:49 PM - TwoSix quoted Jester David in post Do you want Greyhawk updated to 5e?
    I don't think I like the idea that every setting needs to advance their timeline between 119 and 133 years, reflecting the passage of time between the 3e & 2e Forgotten Realms (when the other campaign settings would have last been published) and the current FR date. It's just easier to assume time passes differently in the different lands. If you even want to set a campaign in the "present". To that point, I don't think there's anything in 5e published material that points to the idea of the "D&D Multiverse" as being a cohesive setting with direct linkages; the designers seem to view the setting design as more of an anthology or a shared universe.
  • 03:50 PM - Paul Farquhar quoted Jester David in post Do you want Greyhawk updated to 5e?
    No. They just need to release the ‘83 World of Greyhawk book as Print on Demand. That’s alll you need. There is literally nothing in that which needs to be mechanically updated to be usable. Completely agree. Indeed I wonder why they haven't done so already. Do they not fully own the copywrite? Or do they want to repurpose Greyhawk for something else? D&D Grimdark perhaps?
  • 02:54 AM - Whizbang Dustyboots quoted Jester David in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    IF they’re updated you mean. If Frog God Games or Green Ronin were going to, they already would have. And updating from Pathfinder is more for experienced DMs. Regardless... an official D&D product likely sells an order of magnitude more copies as those books, reaching ten times as many gamers. Razor Coast's situation is pretty complicated, I suspect, between its path to publication and the sheer bulk of it. But with Pathfinder going through a tricky moment, it wouldn't be a huge shock to see Frog God to shift that way. Green Ronin is trying to make a go of it with AGE, so may not be interested at all. I was disappointed they dropped the systemless version of Freeport in favor of updating the timeline with a Pathfinder core book (and held onto my systemless core book for that reason). If they decide they need an infusion of cash, though, I think 5E Freeport is likely something they have in their back pocket, if they need it. I mean, they came out with Book of the Righteous 5E, of all things,...

Tuesday, 26th February, 2019

  • 10:31 PM - Parmandur quoted Jester David in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Having been reading Twitter, I've discovered a pretty big problem with this book: the absence of pirates. People want pirates. When this was announced I saw a number of people excited by the idea of a sailing campaign and possible piratical PCs. But this isn't that. The first three sessions underwater adjacent or inland. Others take place in and around islands. There may only be a couple encounters that take place on a ship.I expect a lot of new players will be really disappointed by this adventurer, going into it thinking one thing and then discovering it's something else entirely... That's probably what WotC folks meant about the early speculation being off-target. However, Welch has said there will be about a dozen deck plans, and robust random tables: pirated being part of that seems likely. And a Seord Coast high seas AP might be around the corner, which would be primarily piracy oriented on all likelihood, so we'll see where this goes.
  • 10:15 PM - Jer quoted Jester David in post Pathfinder 2E or Pathfinder 1E?
    I continue to be stunned that they haven’t done conversions to 5e. That should be a simple thing, as the writing is done and the art is paid for, you just need to pay for the conversion and re-layout making it a fraction of the original cost while also potentially appealing to an audience many times larger than the original printing... I'm not so surprised. The question that they have in front of them right now is "where is the value for the Pathfinder brand?" If the Pathfinder brand is mainly a tabletop RPG brand, then it would make sense to latch onto D&D and put out 5e supplements of their Adventure Paths and supplemental books to extend the 5e engine into areas that Wizards isn't interested in taking it. But if the Pathfinder brand is a whole product line brand, then giving up their own game engine becomes problematic. How does that tie into other tabletop gaming (like card games and the like)? How does it tie into other media, like video games? How does it impact the rest of their...
  • 08:36 PM - Whizbang Dustyboots quoted Jester David in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Having been reading Twitter, I've discovered a pretty big problem with this book: the absence of pirates. People want pirates. When this was announced I saw a number of people excited by the idea of a sailing campaign and possible piratical PCs. But this isn't that. The first three sessions underwater adjacent or inland. Others take place in and around islands. There may only be a couple encounters that take place on a ship.I expect a lot of new players will be really disappointed by this adventurer, going into it thinking one thing and then discovering it's something else entirely... There's already a lot of pirate-oriented content out there and if Freeport or Razor Coast ever get ported to 5E, there will be even more of it. That said, this seems like a no-brainer for the DMs Guild: Pirate content for Ghosts of Saltmarsh, including a Random Pirate table to roll on.
  • 08:30 PM - R_J_K75 quoted Jester David in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Having been reading Twitter, I've discovered a pretty big problem with this book: the absence of pirates. People want pirates. When this was announced I saw a number of people excited by the idea of a sailing campaign and possible piratical PCs. But this isn't that. The first three sessions underwater adjacent or inland. Others take place in and around islands. There may only be a couple encounters that take place on a ship.I expect a lot of new players will be really disappointed by this adventurer, going into it thinking one thing and then discovering it's something else entirely... Gotta be honest Im not to excited for this. Rehashing old adventures/ideas just with new mechanics just seems uninspired. Its seems besides the three core 5E books everything else has been a rehash to some extent.

Monday, 25th February, 2019

  • 10:54 PM - Parmandur quoted Jester David in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Looks like this book has an alternate cover. The first adventure with one rather than just sourcebooks. The alternate covers have long since ceased to be interesting, and now feel like a grab to get people to buy a second “non collector’s” version. It looks cool but I’ll probably pass on the fancy version. I've never gone for the alternate covers at all, bit I think the idea is less "get people to buy twice" and more "get people to buy local rather than on Amazon." Makes sense to me as a small retailer friendly move on WotC part.
  • 01:29 PM - trappedslider quoted Jester David in post For the good of video games, Anthem needs to fail hard
    I want Anthem to be good, as I wish all games are. But I don't want to wait several years of patches for it. It is either a good game right out of the box, or I don't buy it (I'm looking at you Fall Out 76). What was the last game you bought that didn't require polishing? I picked up FO76 pre ordered and despite it's starting issues, it's gotten loads better and the road map for the year ahead looks awesome EDIT: Hell, FO4 still HAS problems that haven't and more than likely won't be fixed EDIT II: Command & Conquer is in a sad little place. There isn't really a studio that makes those games anymore, so EA is foisting it on untested small studios they're setting up or buying. Having them start with a small mobile game makes sense: quickly money while cutting the development team's teeth and getting everyone settled in. And you end up with a bunch of art assets and a base game to start building ...
  • 02:28 AM - Parmandur quoted Jester David in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Sounds cool but not very surprising. The team was pretty busy in the fall, so I expected another compilation of some kind. (Which is also why it's not coming out until late May rather than early April like other Spring releases.) I like the idea of a more thematically connected version of Tales From the Yawning Portal. I do hope they do more than the casual editing pass TFtYP received, and actually give the adventures a tweak and modern update: it takes zero effort to update old 1e adventures to 5e and conversion guides aren't hard to find. It'd also be nice if they added a small section that gives you advice on how to go from one adventure to the next, some connective tissue making this a full storyline. I'm not in a position to judge, but others who have the original modules said that the pages previewed so far have some significant changes from the original. Creating an actual framing device (unlike whatever was going on with the Yawning Portal) through setting up a sandbox in the Saltmarsh ...

Sunday, 24th February, 2019

  • 07:29 AM - Zardnaar quoted Jester David in post For the good of video games, Anthem needs to fail hard
    The OP's attitude is a bit of a trigger for me... In part because it's so spectacularly unoriginal. The hate for Anthem is an amazing example of the Internet Hivemind. Groupthink intersecting with a self-fulfilling prophecy. Everyone was hating on Anthem from the announcement trailer. And in the weeks before the open demo/ public beta stress test. And, unsurprisingly, during the stress test. And now, shocker of shockers, at release. It was "cool" to hate Anthem because it was "cool" to hate EA and to want to see BioWare fail. Why? Several reasons. First is the elephant in the room. The small overly vocal minority that didn't like the ending of Mass Effect 3. Despite only 42% of players actually having finished the game. 58% of gamers never saw that ending except in YouTube videos. Even if three-quarters of the people who beat the game hated the ending (and it was probably less than that), that's still only 30% of the people who bought the game. But it was probably far less. Vocal ...
  • 02:36 AM - Gladius Legis quoted Jester David in post For the good of video games, Anthem needs to fail hard
    Seriously. There are over 200 reviews of 2 or lower, and all posted in LESS than 48-hours of release. Yeah... they didn't actually play the game. They're not actually reviewing the game, they're reviewing the idea of the game. a) The game had early access. So many of those gamers already played the game well before the "official" release date. b) Funny how in your rant you never mentioned ONCE the professional critics who are also dealing Anthem bad or mixed reviews. Or the scores of leading YouTube reviewers giving Anthem bad reviews. You're clearly coming into this with some bias to ignore those. So, realistically, how is Anthem doing? Well, it's #14 and #16 in Amazon's XBox chart and #4 and #14 on the PS4 chart (with #1 in both not being a real game), and the #1 on the PC game chart. Meanwhile, on Twitch, 22k viewers are watching people Stream the game, making it currently the #16 game. Anthem is doing fine. It's doing very, very well. So, the mid-teens on a new AAA release = "doing very...

Saturday, 23rd February, 2019

  • 02:53 PM - gyor quoted Jester David in post Pages From The Upcoming Nautical D&D Book!
    SCAG is fine. It was a decent player’s guide to the Realms with a smattering of new content and introduction to the gods. It did exactly what you expected based on the name and did it well. My comments now mirror my comments when I first reviewed the book: It’s only “flaw” just that it wasn’t the “giant book of unnecessary amounts of splat” people expected after 3e and 4e player centric books. The problem wasn’t SCAG, but the expectations of the fans. Honestly, I think SCAG is a better and more solid product than XGtE and its endless pages of random names and magic item tables that should have been PDFs. And it’s certainly better than MToF, which was an unfocused mess. The giant splatbooks of options didn’t help 3e last a long time or make the game more fun at the table. Or 3.5e. Or 4e. Or Pathfinder. They don’t make the game easier for new players. I don’t see doing ...

Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
29524 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

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