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Monday, 12th June, 2017

  • 10:06 AM - wedgeski mentioned Dragonhelm in post [+] Why do you love Dragonlance?
    ...rest is history. On and off, we played that campaign and offshoots from it for more than twenty years. Much of the value it holds for me is therefore wrapped up in keeping the band together. We've joked about its flaws over the years, they as players and I as DM (many of the modules are a nightmare to run, let's be honest), but what that original campaign achieved, and the innovations it brought to the D&D landscape, are second-to-none. The DLCS hardback is a beautiful book; in no way is it enough to run a decent campaign, but it is beautiful, nonetheless. The myths and history of the setting are rich and easily brought to bear in any game. It has kender and tinker gnomes, two of the most insane races in D&D history, and yet responsible for the most memorable PC's I've ever DM'd. It took hundreds and hundreds of hours of my life to make it work, but our Dragonlance campaign still stands as the yardstick by which all others are measured. Later I had the privilege of working with Dragonhelm, Cam Banks and many others much more talented than myself on the 3rd Edition version of the game, and those books with my name in have a very special place on the shelf as well. These days, my local group is more FR than Krynn, but my old home group still gets together every month or two, and one of the games we play is a Dragonlance 5E home-brew. I'm pretty sure we'll be playing a version of that campaign world pretty as long as we have breath in our lungs. :) P.S. Love the idea of positive-only threads!

Wednesday, 8th July, 2015

  • 03:27 AM - Greg K mentioned Dragonhelm in post Is "Mystic" a bad class name?
    And Pathfinder already called dibs on the name "psychic". I don't think Pathfinder has dibs on anything. Green Ronin, it used it back in 3.0 before Pathfinder even existed. (edit: I see Dragonhelm beat me to it)

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Saturday, 1st December, 2018

  • 09:47 PM - Mike Myler quoted Dragonhelm in post Epic Monsters: Dracula (5E)
    Can I put in a request for stats for Blacula, Dracula' soul brother? :D You can (Blaxploitation is awesome and I've been a fan since my teens) but unfortunately Blacula is owned by American International Pictures (not in the public domain like Dracula here).

Friday, 9th November, 2018

  • 09:25 AM - Paul Farquhar quoted Dragonhelm in post Esper Genesis: Sci-Fantasy for 5E
    How does Esper Genesis compare with Starfinder? It's less absurdly complicated. I haven't played Esper Genesis (yet), but since Starfinder is slightly more complicated than real world quantum mechanics, I think this is a reasonable assumption.

Tuesday, 27th March, 2018

  • 02:51 PM - delericho quoted Dragonhelm in post Mythological Figures: Sir Lancelot (5E)
    Being the best swordsman out of 13 or so folks could very well just mean that he took a feat. Or it could just be that he's a higher level. Legends and Lore from 2nd edition has Lancelot's stats as such: Str 18/00, Dex 18, Con 18, Int 14, Wis 13, Cha 18 One of my biggest pet peeves is the extreme reverence that is given to 'named' NPCs in game products - because he's Lancelot he has to have four maxed stats and absolutely can't have any below average? The effect of this is to put those characters on to a plane where the PCs can never match them - no matter how long they adventure for, or what they achieve, they can never match up. Well, unless the player cheat when 'rolling' his stats, of course. I much prefer the stat array used in the OP - at least it allows for a PC to grow to that point. (My 'favourite' example of this is Luke Skywalker from the d20 Star Wars games. Luke, as we first see him in the first film, really should be a viable starting PC. But there's no way to ...

Monday, 26th March, 2018

  • 09:16 PM - dave2008 quoted Dragonhelm in post Mythological Figures: Sir Lancelot (5E)
    Legends and Lore from 2nd edition has Lancelot's stats as such: Fighter 18 Str 18/00 Dex 18 Con 18 Int 14 Wis 13 Cha 18 AC-3 MR 10% MV12 HP 159 AL LG THACO 0 #AT2 Dmg 1d8/1d8 (sword) +6 Don't know if that helps or not, but thought it worth mentioning. Interesting, that differs from is 1e Deities and Demigod stats: Paladin 20 Str 19 Dex 18 Con 18 Int 14 Wis 13 Cha 18 AC-3 MR standatd MV12 (6 in armor) HP 141 AL LG #AT 2 by weapon +3/+7

Tuesday, 13th June, 2017

  • 09:57 PM - Mercule quoted Dragonhelm in post Why Greyhawk is Loved
    Personally, I think Greyhawk needs a few things to make it successful: 1. A new starting point. That could be a slight timeline advance, or it could be a reset a la Dark Sun. Bad plan and one of the reasons I actually lean towards leaving Greyhawk alone. Greyhawk Wars and From the Ashes kind of split the fan base. Most of the grognards prefer the 1983 box, IME. Sure, some folks liked the changes and timeline advancement, but I felt like it actually somewhat corrupted the charm of the setting. 2. It needs to be modernized. I know many old school fans may disagree with me on this. However, to keep Greyhawk alive, you have to have it be enticing to all D&D fans, old school and new. You need those new races, like tieflings and dragonborn. You need the newer classes, like warlocks. I'm definitely on board with the new classes. Really, there's no excuse even needed. They exist, the end. I've never understood the FR need to explain mechanical changes at every edition. Why didn't we see Warlocks befor...

Wednesday, 19th April, 2017

  • 07:20 AM - Sword of Spirit quoted Dragonhelm in post Mike Mearls on Settings
    I also believe that Spelljammer should have its own setting rather than be a connection to various settings. I'd have Spelljammer be about spacefaring swashbuckling adventures. While I'm fine with focusing Spelljammer as it's own setting (the way Planescape is), I'd be disappointed if they eliminated the connection "hooks" to other settings. Spelljammer's ability to connect to other settings as little or as much as you'd like without actually changing those settings is one of its great points of flexibility. Playing a purely Spelljammer game? You aren't anywhere near Realmspace or Greyspace; everything you run into is focused on the Spelljammer vibe. Playing a Forgotten Realms game? Sure, space is up there. But if nothing from space ever interacts with your campaign, there is no Spelljammer in it. But if you want to, you can have spacefarers interact with established campaign worlds, and it all just works (ideally). That's how it should be done. Otherwise it's taking away an important part of ...
  • 04:15 AM - Shasarak quoted Dragonhelm in post Mike Mearls on Settings
    I think I misspoke. Back in 3rd edition, I wrote an article called Creating Spelljammer For 3rd Edition. I proposed the idea that Spelljammer should be its own setting, as well as be a connection to other settings. In the Shadows of the Spider Moon mini-game out in Dungeon #92/Polyhedron #151, written by Andy Collins, he took more of a swashbuckling approach. What I'm suggesting is keeping that approach as a main focus for Spelljammer. I do not mean that other settings can't have swashbuckling adventures. In fact, Mystara has elements that are ripe for swashbuckling adventures. My main problem with this approach is that it is intrinsically antithetical to the 5e focus on the history of DnD. Creating a new world would not have nearly the same attraction then Forgotten Realms or Ravenloft or heck even settings like Greyhawk. My suggestion would be instead of creating a new "Spelljamming only" sphere to just base an adventure around the Rock of Braal that could be placed in any sphere.
  • 03:09 AM - MackMcMacky quoted Dragonhelm in post Mike Mearls on Settings
    I think I misspoke. Back in 3rd edition, I wrote an article called Creating Spelljammer For 3rd Edition. I proposed the idea that Spelljammer should be its own setting, as well as be a connection to other settings. In the Shadows of the Spider Moon mini-game out in Dungeon #92/Polyhedron #151, written by Andy Collins, he took more of a swashbuckling approach. What I'm suggesting is keeping that approach as a main focus for Spelljammer. I do not mean that other settings can't have swashbuckling adventures. In fact, Mystara has elements that are ripe for swashbuckling adventures. I agree that SpellJammer needs its own "universe". I see it as a space fantasy/space opera setting without the science. It needs a world (worlds system) where it is the primary focus. It can only be window dressing to other settings.
  • 01:13 AM - Shasarak quoted Dragonhelm in post Mike Mearls on Settings
    I also believe that Spelljammer should have its own setting rather than be a connection to various settings. I'd have Spelljammer be about spacefaring swashbuckling adventures. Oh gawd no. That would be like having Pirate rules totally separate from every other setting- sure you could do it but what would be the point? And what would be next, Planescape without any connection to the Primes I suppose?

Tuesday, 18th April, 2017

  • 09:13 PM - Mercule quoted Dragonhelm in post Mike Mearls on Settings
    What if Greyhawk was a setting that enhanced the Realms rather than competed? For example, let's say that Oerth is a sister world to Toril. Or, maybe the Spellplague slapped the Flannaes on the other side of the world from Faerun. I'm 99% certain this wouldn't sit well, though. ;) I would say you probably shouldn't give your home address to any die hard Greyhawk fans.;) About the only way I can see Greyhawk enhancing the Realms would work would be if they anchored everything to Planescape. Then the Realms and Greyhawk are pretty much just two "continents" in a larger setting. Sent from my iPhone using EN World mobile app
  • 05:14 AM - Luz quoted Dragonhelm in post Which Greyhawk?
    Greyhawk, in my opinion, needs to have its own identity so that it can stand out as a distinctive world from the Forgotten Realms or Mystara. It used to be thought of as the world of classic dungeons, but with Tales of the Yawning Portal, those dungeons can appear in any world. My knowledge of Mystara is pretty limited, but it has always struck me as more monarchy/nobility focused than GH or the FR. I do think GH's identity, while somewhat muddled over the decades, still separates itself significantly from FR. While both include many of the same fantasy tropes (magic, elves, dwarves, gods, etc.), Greyhawk has a more bleak geographical and political landscape than FR. Good and evil have battered each other to a standstill, evil with the slight upper hand. So the world has a more dark, oppressive tone compared to FR's brighter, good-shall-prevail outlook. Of course, FR has its share of gloominess, just as GH has its beacons of hope and light, but the overall grim atmosphere of Greyhawk is what dis...

Monday, 17th April, 2017

  • 11:41 PM - Mercule quoted Dragonhelm in post Mike Mearls on Settings
    There are a number of folks who believe that the Forgotten Realms and Greyhawk are two similar, though die-hard fans of each setting may disagree. I think I would add in Mystara to that mix as well. What Mystara has going for it is the Hollow World and the Immortals. While there are skyships, they remind me a lot about Spelljammer. A large part of Mystara reminds me of Greyhawk and the Realms. Mystara, Greyhawk, Krynn, and the Realms (order of introduction to D&D) are all reasonably similar in that they're all pretty generic pseudo-medieval fantasy settings. A lot of the differences are hard to nail down, but there are definite differences in feel. It's a bit like when someone says that Sword of Shannara is a Lord of the Rings rip-off. There are a ton of arguments, either way. Someone who is able to present just one side can easily "prove" their point. Either way, there are a lot of thematic differences. There is also a difference in the way the two feel. Some of that is purely stylistic,...
  • 11:23 PM - Staffan quoted Dragonhelm in post Mike Mearls on Settings
    I also believe that Spelljammer should have its own setting rather than be a connection to various settings. I'd have Spelljammer be about spacefaring swashbuckling adventures. Complete agreement on this. Something like the Astromundi Cluster ought to have been the first thing produced for Spelljammer, rather than the last. The meta-setting aspect has its charm, but I would have put this in an appendix or additional sourcebook or something, rather than front-and-center the way it was originally.

Friday, 10th March, 2017

  • 11:17 PM - hejtmane quoted Dragonhelm in post The Sun Blade is a Lightsaber?
    In prior editions, the sun blade seemed like a regular sword that had the ability to light up. In 5e, it's very much a lightsaber. Nothing wrong with that, of course. :cool: However, I have to ask - was my original assumption that the sun blade was an actual sword correct, or has it been a lightsaber all along? I've looked back to the 2e and 3e descriptions, and I could see it going either way. Thoughts? It looks the same as the 1e days I have no clue about 3 or 4 editions Sent from my Pixel XL using Tapatalk

Tuesday, 20th December, 2016


Wednesday, 23rd March, 2016

  • 11:41 PM - AbdulAlhazred quoted Dragonhelm in post Dark Sun 4e element description?
    I am trying to find a description of the 4e elements, and I can't seem to find it. It may have been from a web article or from the Dark Sun Campaign Setting. It says something like "elements of sun, sand, fire, and wind" or some such. Basically, a way of describing the elements that was more flavorful than earth, air, fire, and water. Does anyone know what I'm talking about? 4e in general doesn't really have a 'canonical' list of elements. There are the classic 4, and sometimes other things seem to be classified as 'Elements' too, like Acid, Thunder, Lightning, etc. I suspect its like most of 4e, things are loosely defined. If you WANT you can use the classic D&D element system, but you don't have to. 4e also is pretty vague on things like 'positive and negative energy'. You could call them radiant and necrotic, but you could also not do that. 4e is designed cosmologically around story-telling, not canonical lists generated to manifest some sort of empty symmetry. In that spirit just define thi...

Tuesday, 17th November, 2015

  • 12:57 PM - CapnZapp quoted Dragonhelm in post Any Updates on Psionics and the Mystic?
    I thought I read somewhere that we would be seeing an update on the psionics article WotC posted back in July sometime in November. Anyone got any info on this? Don't think they ever said they would be back in November. Generally they're (rightly) cautious in promising specific time frames.

Friday, 23rd October, 2015

  • 06:28 PM - Remathilis quoted Dragonhelm in post New SCAG Info: Someone Got The Book
    Honestly, I would treat it as a feat. Genasi Heritage, or some such. That would allow any race to take on a trait or two from the Genasi (or whatever race you want). Except most races don't get a feat at first level, meaning they would be level 4± to "discover their heritage"

Thursday, 22nd October, 2015

  • 07:40 PM - ad_hoc quoted Dragonhelm in post New SCAG Info: Someone Got The Book
    Follow up: Anything in there about adapting Purple Dragon Knights to be Knights of Solamnia in the adaptation section? That is exactly what the blurb on fighters talks about. They recommend being a Knight of the Rose to represent Purple Dragon Knights.
  • 07:12 PM - ad_hoc quoted Dragonhelm in post New SCAG Info: Someone Got The Book
    What info on adapting materials to other settings, in particular Dragonlance? 3/4 page on suggestions for barbarians, clerics, fighters, monks, paladins, rogues, warlocks, and wizards.


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