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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away.
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  • Mallus's Avatar
    Wednesday, 26th June, 2019, 04:33 PM
    RahXephon, aka Happier Evangelion, was 2002. Maybe that?
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  • Mallus's Avatar
    Wednesday, 26th June, 2019, 04:30 PM
    Glad I edited my original post. TNT is far too stable. And whatever happened to the strikethrough tag??
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  • Mallus's Avatar
    Wednesday, 26th June, 2019, 04:20 PM
    It's like you're juggling brightly-colored balls filled with nitroglycerin, lowkey13.
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  • Mallus's Avatar
    Tuesday, 25th June, 2019, 07:42 PM
    I celebrated Netflix's acquisition of Evangelion by re-watching End of Eva... which I almost immediately regretted. Should have paced the sad better. But yeah, if you have the slightest interest in giant robots, BS science, BS mysticism, or clinical depression this is a the show for you. Or even if you don't, give it a shot. It's one of the 20th century's greatest works of...
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About Mallus

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About Mallus
it's homage, satire and Grand Guignol!
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Wednesday, 26th June, 2019

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Wednesday, 24th April, 2019

Wednesday, 20th June, 2018

  • 01:15 PM - Manbearcat mentioned Mallus in post Tips for Running Powered by the Apocalypse Games/Spirit of 77
    Mallus If you’d like, give me some playbook info for one of your PCs and xp triggers for the character/game and I’ll give you an example of the kind of scene I’d frame them into (and how the resolution mechanics would support the scene snowballing). If the game has unique mechanics beyond 2d6+ and 6-, 7-9, 10+ results, it would be nice to know that as well. Also, if the game is broken down into phases; eg something like Carouse > Action > Chill/Party.

Thursday, 25th January, 2018

Thursday, 5th October, 2017

  • 05:34 PM - Greg K mentioned Mallus in post Xanathar's Warlock Celestial
    I believe Mallus posted in another thread how Jacob wrestling an angel and being blessed was served as the basis for a Celestial warlock pact in his game.

Wednesday, 11th January, 2017

  • 05:24 AM - Dannyalcatraz mentioned Mallus in post Give me your craziest, most GONZO PC concepts!
    Mallus You need to somehow solve a campaign issue by summoning the spirit of the Nile to flood the LA storm drainage system, just so you can look at the effects and say in amazement, "Ay, Hapi, I did not know you could do it like THAT!"

Sunday, 8th January, 2017

Wednesday, 6th April, 2016

  • 10:04 PM - Satyrn mentioned Mallus in post Player knowledge and Character knowledge
    And here is where you demonstrate that you have not thought this through. You admit yourself that reading the current module is in fact "cheating". But how and why should that be considered cheating if, indeed, as you stated-- you think your character should be built and contain all knowledge and experience you have acquired a gamer. For my part (and I'm answering this question because I hold the same view as Mallus on this topic , and I figure my perspective could help you understand) I would consider reading the module to be cheating because the player is doing so in order to cheat. He did not spend those years of playing other campaigns, gaining knowledge and experience, in order to cheat, so that is not cheating to me. I just don't have a problem with players bringing all their experience to my table. Again, if he read the module to cheat, then he cheated. It's that simple to me. (also, yes I know that means that if he read the module for some other reason, it's not cheating.)

Thursday, 17th March, 2016

  • 12:50 AM - pemerton mentioned Mallus in post So 5 Intelligence Huh
    ...for accounts of aesthetic value that deny radical subjectivity. One reason for this is that it makes sense to try and cultivate one's taste - that is, to come to appreciate something in respect of which one, previously, couldn't see the value. And it is hard (not impossible, but at least tricky and perhaps a bit counterintuitive) to explain this purely by reference to the preferences of the self-cultivator. But my way in would tend to be to query the use of "good" and "bad". Notions like "sophisticated", "subtle", "evocative", "inspiring", "emotionally demanding", etc seem to me to be more useful evaluative labels when trying to think about RPGing. There is something a bit crude about classic "pawn" play, for instance, where there is no attempt to shape a character with goals beyond beating the dungeon and thereby earning XP so as to get more powerful so as to beat the even tougher dungeon. I wouldn't say it's bad, per se, but one might wonder what it needs an INT stat for (maybe, as Mallus suggested, a Magic stat would be better). But there are ways of playing less crudely than that other than the 2nd ed style.

Thursday, 10th March, 2016

  • 08:16 AM - pemerton mentioned Mallus in post So 5 Intelligence Huh
    ...n which it was well-known that allof the action happened in the city, you wouldn't expect people to build as many rangers and druids as thieves and bards, would you? Players often determine if they like the DM's playstyle or storytelling ability and decide if they are a good fit for the group. Why cannot the same be done for a player's roleplaying ability?Presumably it can be done, and is done. But that doesn't tell us what counts as good RPing. In my current 4e game, two PCs started with 8 INT (the fighter/cleric and the cleric/ranger). Two started with a 10 INT (the paladin and the sorcerer). And one started with an 18 INT (the wizard, now and invoker/wizard). In the game it is crystal-clear who is the learned one in the party: the invoker/wizard casts all the rituals; by 30th level has bonuses to knowledge skills in the neighbourhood of +40 (whereas the other PCs tend to max out around +20 at best); whenever any bit of lore needs to be known (in the sort of way that Mallus talks about not too far upthread) it is this PC who knows it; etc. Furthermore, the other PCs, having other domains of expertise, tend to excel in non-intellectual ways: the fighter is strong and tough; the sorcerer and ranger are quick and acrobatic and a little bit flamboyant; the sorcerer is also a joker and a liar; the paladin is steadfast and unrelenting in argument. The difference in ability scores, including INT, manifests itself in all these ways. My players are not bad roleplayers because, in addition, the players of the 8 INT characters don't take a back seat when (say) it comes to trying to work out whether Vecna or the Raven Queen is the party's true enemy; or on those odd occasions (two that I can think of) when I throw a riddle the party's way. EDIT: Here we have a poster saying that a PC with 5 INT can't make choices (and pointing to Winnie the Pooh's making of choices as a reason to judge his INT as greater than 5). He also doesn't have a 5. An 8-9 at the ...

Friday, 8th January, 2016

  • 06:19 PM - Ryujin mentioned Mallus in post What book/book series would you like to see made into a TV show?
    OOooh! Yes, please! I totally forgot about Michael Moorcock's Eternal Hero stories. Personally, my favorite would be Corum, especially the last three books. However, I've always thought that Hawkmoon had the best storyline. I tossed Corum into the mix, after Mallus mentioned Elric, because while I thoroughly enjoyed the Elric series, I think that the world may have had more than enough emo goth heroes for now. Corum carries the same sort of stories and emotional weight, without that excess baggage that I think would be far too played-up. Hell, they might even make Elric sparkle, and that I just could not abide. Corum's god eye and six fingered hand could be done in a subtle manner. In a video presentation his later mechanical replacements could be portrayed in a steampunk style, without going over the top.

Friday, 27th February, 2015

  • 04:17 PM - steeldragons mentioned Mallus in post Low magic player characters in D&D 5e
    I have to agree with Mallus and The Mirrorball Man. 5e seems a very strange, anti-intuitive, place to try to do "low magic campaigns." They simply gave spellcasting to EVERYone! To make it work, and obviously this is subject to how I am interpreting your idea of the flavor, I would take the following steps (well presented/laid out for the Players prior to character creation): 1. Fighters, Thieves and Barbarians all have "magical" sub-classes. Take them off the table. No Eldritch Knights. No Arcane Tricksters. No Totem Warrior Barbarians. 1a) For a bit more old school feel: Take them almost off the table: Allow Eldritch Knights for High Elves only. Allow Arcane Tricksters for Gnomes (or just Forest Gnomes) only. 2. Rangers, spellcasting, right out. If you can fluff a spell to be some "trick or mundane skill" then leave it. But this requires a spell-by-spell assessment and clear "spell" list provided for Ranger PCs. 3. Cantrips...f--in' at-will cantrips. Level + Caster Ability mod. times per day. Done....

Tuesday, 24th February, 2015

Saturday, 31st January, 2015

  • 12:07 AM - pemerton mentioned Mallus in post Can a PC perform a miracle with a stat/skill check?
    ... you describe - they treat them as they would "free descriptors" in a system like FATE, Marvel Heroic RP or HeroWars/Quest. Because 5e doesn't even have skills in the 4e sense, but pushes more in the direction of 13th Age towards explicity free descriptors, it seems to me that it lends itself even more to that sort of approach if the table wants to play it that way. There is certainly no reason why the question of what can be accomplished with a skill or a stat check can't be answered, in part, by reference to the same things you mention for the cleric - honour, renown, prowess etc. I think this is the default 4e approach - and if not the default, it's certainly how I and some (perhaps many) others run it. IMXP, that's just inviting some D&D-style pixel-bitching. "Why not now? What's different? What's changed? Isn't this really the same? You let me do it last time." I don't want convos like that to bog down my game.My experience is different from yours (and perhaps closer to Mallus's). If the players know the sort of systems they're playing, and how the GM is approaching adjudication, they will recognise that not every moment is one in which every option is feasible. As far as the fiction is concerned, it's as easy as saying "The gods ignore your pleas. You'll have to find another way." In 4e terms, this is the GM enforcing, in an informal way, 1x/enc and 1x/day limitations. Or "no more than once per challenge" limitations on skill use in a skill challenge. 5e has similar, if not identical, notions of rationing ability use across sequences of play.

Wednesday, 28th January, 2015

  • 03:14 PM - Imaro mentioned Mallus in post Can a PC perform a miracle with a stat/skill check?
    I find myself in agreement with Mallus... context is really key. In certain campaign settings, or in certain situations I could see this... or at least see the character believing his use of the medicine skill is a miracle (Perhaps mechanically he has the skill but background wise has never actually been trained in it)... I mean how would he know one way or the other whether it was a miracle, luck or his own knowledge that healed the person?

Thursday, 20th November, 2014

  • 08:33 PM - Cairnstorm mentioned Mallus in post Need advice - Xperia Z2 Tablet or iPad Air 2 64GB?
    Mallus cheers for your input. "Of course, if you're looking to save money, there are some great inexpensive Android tablets available." there are however i have learned painfully in the past that i get what i pay for. However that belief is difficult to accept when i saw that in the apple store a protective case for the ipad air 2 was £60.00 and a cover was £30.00. good grief! I know i need one though as the ipad from using the display model looks like it could get scratched to hell and back very easily. thanks for your help

Thursday, 6th November, 2014

  • 07:51 PM - Manbearcat mentioned Mallus in post DMs: How Do You Handle Metagaming?
    I'm pretty much in lockstep with your initial post and this follow-up response to Iosue Mallus. My guess would be that our tables probably look and feel pretty similar. As GM, I'm primarily interested in (a) pushing every moment of every session toward conflicts that my players (through their characters) care about, (b) playing worthy/fun opposition/adversarial elements to the hilt, and (c) sustaining an intensive, dramatic pace throughout. My players are primarily interested in playing the heroic archetype they've chosen by being put in thematic spots (conflicts) that * test their mettle (both the player's from an action declaration perspective and the character's from a "post-conflict fallout" perspective) and which force them to address the dramatic premise(s) that they've embedded into the core of their characters (or how it synthesizes with setting). Through that process, we flesh out the characters/places/history of our game-world, find out who wins/loses/suffers/changes, and derive our fun. Metagame transparency and overt leveraging of that transparent metagame...

Thursday, 25th September, 2014

  • 02:06 PM - pemerton mentioned Mallus in post The Multiverse is back....'s songsheet. If the former, then new lore, old lore, lore that emphasises contintuity of theme over continuity of detail, is all just grist to the mill. Only if the latter is the case does it matter if what the designers say now about the natural or mythical history of some creature is different from what they said ten years ago. If people are making up their own stories, but prefer what was said ten years ago, then they can just keep on using those old props. Like when I recently ran a (Burning Wheel) game set in Greyhawk I pulled out my original folio maps rather than my From the Ashes or LG maps. That additional context may or may not be welcome or interesting, but at least it honors the experiences of those who really loved some little detail about the salamander as it was used in the past.My response to this is the same as in my earlier post: I think that my experiences of loving the meaning of some story element is better honoured by making it the best it can be. Mallus once described a lot of D&D commentary as "literary criticism by and for engineers". That's what I feel I'm seeing here: an insistence that "really loving some little detail about the salamander as it was used in the past" is more important, and more worthy of honour, than "really loving some thematic feature of the salamander as it was presented in the past". I don't accept that valuation. And I think attempting to capture and better present theme, even if it means sacrificing detail, is not disrespectful. It's just valuing theme over detail. That is a completely reasonable artistic judgement. See, "the best" is a judgement call, a bit of subjectivity that reasonable people can disagree with. And it's inherently judgmental and more than a little egotistical to MAKE that judgement call <snip> That might just be because you agree with the designers when they chose thematic elements to make central.Two things. First, I can differ from judgements the designers make yet not ju...

Friday, 11th April, 2014

  • 04:19 AM - Imaro mentioned Mallus in post Do alignments improve the gaming experience?
    Actually Imaro it's been said numerous times in this thread that mechanical alignment is needed because players will choose expedience over stayin in character As have numerous other reasons... and that isn't what @Mallus actually said... he made a sweeping generalization about all players and their choices which no one, as far as I know made... but again if you have a quote I'd be more than happy to see it. And you realize you added that bit about conscience into chaotic don't you? That what you said isn't actually in the books. Wow, really... No I didn't, it's a cut and paste from the 3.5 SRD... It's on pg. 104 of the 3.5 PHB... and I know for a fact it's in the 3.0 PHB as well... EDIT: In fact the part about their consciences is in the post you quoted...

Tuesday, 17th December, 2013

  • 06:47 AM - pemerton mentioned Mallus in post Beyond Old and New School - "The Secret That Was Lost"
    How many D&D games have a DM who is the final arbiter of all matters within the game? All of them.Except mine. And I don't think my game is radically divergent, either within the sphere of 4e play or the sphere of D&D play more generally. (And certainly not divergent within the sphere of RPG play.) Not a judgment, just curiosity if there's a mapping between preferred style of play and other aesthetic preferences. I have a pet theory that simulationists also tend to be less forgiving of movie and TV plot holes, for example. Mallus once referred to "literary criticism written by (and for) engineers". I think this is a distinctive approach to fantasy fiction, which is big enough to create its own genre, where world creation and world consistency figures very highly. My feeling is that those who take this approach to fiction probably prefer simulationinst play; I don't think I have the same intuition that the reverse is true, however.

Tuesday, 29th October, 2013

  • 11:38 PM - Mercurius mentioned Mallus in post Gaming Dedication Likert Scale - How do you characterize yourself?
    @NotZenon , you can "unvote" and then re-vote, I think. Sounds like you are Serious in your heart, which is really what I was going after. Frequency of play is secondary to how much you'd like to play if you could. So for me, for instance, I would love to have a weekly game, but haven't played in about a year and when we start up again in January, it will be twice-monthly at most. But my heart wants 1/week. @Mallus , it definitely sounds like you're in the Very Serious category - similar to me, actually, although I evidently have a lot more books, probably due to my nasty materialist/collector gene ;). @Dannyalcatraz , I'm not buying the Very Serious ;-). You definitely seem in the diehard range, at least based upon that very good room and little hints dropped here and there (not to mention your 28,000 posts!). As I said in the OP, a diehard gamer might have other serious hobbies, but none surpass gaming - meaning, its up there with anything else. A Very Serious gamer loves gaming, but might have some hobby or art form they love even more, and their life might take them away from even thinking much about gaming for longish periods of time. Even the fact that you admit to "surviving" just a month away from gaming is telling (in a good way!) Of course you have the very right to characterize yourself - you just sound more Diehard than Very Serious to me.

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Wednesday, 26th June, 2019

  • 04:23 PM - lowkey13 quoted Mallus in post Is Pathfinder 2 Paizo's 4E?
    It's like you're juggling brightly-colored balls filled with TNT, @lowkey13. Is Pathfinder 2 the 2016 Ghostbusters Reboot, or is the original Pathfinder more of a colonialist narrative, like the original Star Wars trilogy? Discuss!

Wednesday, 29th May, 2019

  • 01:27 AM - Dannyalcatraz quoted Mallus in post Worlds of Design: Citing Your Sources
    It would be an honor to play in one of your campaigns, sir. Full disclosure: that was my pinnacle as a GM. I have only reached comparable heights a couple of times, and that was the best ever. And I owe a great deal of that to player buy in. I had the core ideas, but the players were so enthusiastic they kept feeding me good ideas via PC backgrounds and verbal or written speculation that I could incorporate. The initial anime influence came almost entirely from one player during his character generation. The stuff that inspired his design dovetailed perfectly with some of the sub/side plots I had in mind. OTOH, nobody caught the Bond, Moorcock or Gibson references. :D

Tuesday, 28th May, 2019

Friday, 24th May, 2019

  • 02:42 PM - Sadras quoted Mallus in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    Jon had value as a hostage. The random Lannister soldiers didn’t. What value did Jon have as a hostage for Grey Worm? Nothing was discussed when the major houses met. There was absolutely no bargaining whatsoever except for his punishment. So no, value was not the consideration. And they certainly were not afraid of the Northern/Vale forces. I mean I could do the writers' job by fanwanking and say it was to build more ships so the mushrooming Essos armies could sail back to where they came from but yeah, other than that weak justification...

Monday, 20th May, 2019

  • 03:36 PM - lowkey13 quoted Mallus in post Broadcast TV- Renewals, Cancellations
    The work, which becomes a new genre itself, will be called Sense8. (At least I hope it does, because I liked Sense8 and it's kinda-semi-sorta-spiritual prequel, Cloud Altas) I can understand that there are people that didn't love it; however, I cannot understand how people didn't love it. It was a feast of the senses (HA! but seriously- it was gorgeous) that combines some great action with a positive, "Everyone needs to love each other" message that we don't get enough in media, unfortunately. :) (If only all problems could be solved with a better attitude and some dancing to EDM.....)

Friday, 17th May, 2019

  • 06:45 PM - Umbran quoted Mallus in post Broadcast TV- Renewals, Cancellations
    With a little help from the Star Trek rights-holders not suing them! If you didn't see lawsuits flying about DS9 vs B5, you wouldn't see them here. The shared ideas are very general, and copyright only applies to specific expressions. Everyone can see the homage, but not so much any direct copying. Also, given the involvement of Brannon Braga, I am pretty sure The Orville folks know exactly where the line is.

Thursday, 16th May, 2019

  • 09:40 PM - Ryujin quoted Mallus in post Star Trek Discovery not getting any better I fear.
    The only thing really worth watching in TNG season 1 is the opener, "Encounter at Farpoint". No, make that 'required viewing' for the way it bookends the series finale "All Good Things", which is one of TNG's best episodes. Here's the thing about Voyager: it has some excellent episodes, but also some of the worst in the franchise. If I were starting cold with VOY, I'd watch the first few eipsodes to get a handle on the characters and premise, then read a few 'top 10/best of' lists and run through those. I'd say that's good advice. That way you'll likely avoid the episodes in which virtually the entire crew should have been spaced for mutiny.
  • 04:00 PM - lowkey13 quoted Mallus in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Your Euron dis posts are on fire! Am I praising him, or insulting him? I don't even know any more!!!!!! What I do know about Euron "Night at the Roxbury" Greyjoy is that I still remember his shining moment- Well, it sure was nice to meet you... Jamie. You've got a little crush on your sister, don't you Jamie? Well, that's gonna make this hard to hear. See, later I'm gonna take little Cersei back to my ship. Show her the bridge, Rhaegal's skull, maybe even the Scorpion. You think Cersei likes me now? I'm going to give your sister the night of her life, just because you want her. And I get what you want. You see, Queen Cersei is giving it up, she's giving it up hard. 'Cause she's with Captain Euron "Dragon Killer" Scorpion. And this sword that's about to kill you, Jamie? That's not the scorpion. The scorpion is my peni......

Wednesday, 15th May, 2019

  • 09:10 AM - Sadras quoted Mallus in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    The Night King isn’t really a character, tho. Why expect additional development or point-of-view from him at this late stage? The Night King is a supernatural foil for the human evil in the series. edit: he’s also anthropomorphized climate change! That is on me, I should have maybe included an emoji in my tongue-and-cheek post.

Monday, 13th May, 2019

  • 09:26 PM - jonesy quoted Mallus in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Ugh. On the one hand, why would he make that up? On the other, who told him that? We've been burned far too many times by GRRM himself regarding book releases. I'm wary of believing anything about asoiaf until it happens. :hmm: I was surprised at how much I enjoyed CleganeBowl. I wasn't really invested in it. But the way they shot it, placing the emotional core of the fight prior to it happening -- ie Sandor convincing Arya to 'choose life' -- and then the combat itself as heroically beautiful futility was pretty bold and interesting. That was surprisingly good. Even after all the seasons, all the actor swaps for Gregor, and all the hype placed upon it.

Monday, 15th April, 2019

  • 07:45 PM - doctorbadwolf quoted Mallus in post Star Wars VIII: The Last Jedi argument
    This ended up being a thread about how Zaardnar hates The Last Jedi, so I've edited the title and started a new one. I was going to argue wiht this decision, but then I read the thread again. I find that most of the same sorts of issues are found in the original trilogy. Very early on, for example, the guy is criticising the film for lack of world building, for not really laying out what the Republic and First Order were. Not that the original films layed out what the Empire was, but hey, we'll hold this against one movie, but not the other. Sure! This is a thing about Space Opera - it doesn't hold up under real deep logical scrutiny. Because Space Opera isn't about realism and relentless logic. It is a genre of melodrama - appealing more to the emotions than to the intellect. And criticism along these lines generally amounts to arguing that the movie is flawed because it wasn't a thing it never claimed to be, largely missing the point of the piece. The world building critique always...
  • 06:06 PM - Imaculata quoted Mallus in post Star Wars VIII: The Last Jedi argument
    I have mixed feeling about this. On the one hard, it looks to be a stunning adventure, one I'm confident J.J. has filled with charm. On the other hand, I got the sinking feeling J.J. went ahead and undid most of the smart & interesting choices Rian made in TLJ, and thus will end the new trilogy not only with a weaker film than the middle one, but a film that retroactively weakens/cheapens its predecessor. Of course, ending a trilogy with a weaker film hearkens back to the original 3, so you could say it's tradition, I guess. I will admit Rey leaping over Kylo's speeding TIE fighter was wicked cool... Personally I liked TFA a lot more than TLJ, and I am by no means a JJ Abrams fan. Undoing some of the mistakes that were made in TLJ (and I know this is a point of disagreement) could do a lot to make me like the last Star Wars film of this trilogy. I'm cautiously optimistic that JJ Abrams will at least close the trilogy with a some what coherent story that feels like Star Wars, and will not...

Tuesday, 2nd April, 2019

  • 01:00 AM - MarkB quoted Mallus in post What are you Reading? Magnanimous March 2019 edition
    I'm halfway through Tiamat's Wrath, book 8 of The Expanse by James S. A. Corey. Came out yesterday :). I've just finished that one on Audible. It feels very removed from the events of the TV series by this point, to the extent that I wonder if they'll ever catch up, but was still a very captivating story.

Saturday, 23rd March, 2019

  • 12:17 AM - Aeson quoted Mallus in post Star Trek Discovery not getting any better I fear.
    I admit Tilly's dialogue may be an acquired taste, but the Stamets & Culber stuff is great. Especially the "Why are you so angry? That's a really good question, Paul" exchange a few episodes back. I really liked that exchange. Stamits seemed to have true pain when he asked the question. I wanted to say I felt this has been one of the better portrayals of a gay couple I've seen, but I think it's one of the better portrayals of a couple I've seen. Normally it's not my kind of thing, but I'm actually hoping to see them get back together. As for Tilly, I love her. Her geeky awkwardness speaks to me. I stammer and ramble when I'm nervous. Talking to superiors tends to make me nervous. I get it. I think she needs to out grow it for her character to grow as she moves up in rank. She may find herself a Lt. Barclay type if she's not careful.
  • 12:15 AM - MarkB quoted Mallus in post Star Trek Discovery not getting any better I fear.
    The trap is a paradox. As long as Burnham is willing to die, then it works. Willingness to commit suicide, ie the Reverse Grandfather Paradox Gambit is a pretty foolproof way of defeating your future self. But she and Spock only came up with that late in the episode. Meanwhile everyone was perfectly happy to let Burnham know exactly how they were going to capture her in the future.

Friday, 22nd March, 2019

  • 10:30 PM - Derren quoted Mallus in post Star Trek Discovery not getting any better I fear.
    Like what? I thought it hung together fairly well for a plot involving catching a time traveler using a Reverse Grandfather Paradox Gambit. The identity of Burnham as Red Angel was confirmed again and again with all tests they had. And yet in the end it turned out to be someone else. So if the biosignature matches, Burnham must be her own mother. Or a clone. Not to mention why everyone is discussing the plan for capturing Burnham in front of her. Because that will totally work It was in the scene where Spock comforts Burnham. And it wasn't when Tully again bumbles into a meeting or when the whole "I don't love you anymore" plotline was on.

Thursday, 21st March, 2019

  • 04:40 AM - pogre quoted Mallus in post What are you currently playing?
    SuperTrain is the one with the nuclear-powered train, right? But not Pryor and Wilder and "That's right, we bad, we bad"? Of course there's no reason I can't put Pryor and Wilder *on* an atomic-powered train... be a shame if I didn't actually. I definitely need more detectives & cops. Namely versions of Ponch and Jon, Jim Rockford, and the paramedics from Emergency - damn I need to write up that whole hospital. It's been good so far. Even the part where the players trashed most of the next arc *before* the start of last session! Might be a record... ... probably not, come to think. You need a sidequest to Chicago to meet the sage Bob Newhart. The magic words of course would be "Hi Bob!" I truly have campaign envy...

Thursday, 14th March, 2019

  • 10:27 PM - S'mon quoted Mallus in post Salior Variant: Bad Reputation
    Because the first thing average citizens do when encountering famous criminals with fearsome reputations is form up into mobs and attack them! Kinda depends if you're in New Jersey or Tennessee...
  • 03:06 PM - pogre quoted Mallus in post What are you currently playing?
    I started running "season 2" of our Spirit of 77 campaign last Friday evening. So77 is the Powered by the Apocalypse game based on basically all 1970s media, everything from Shaft to The Dukes of Hazard to The Warriors and more. See, the thing is I was 8 in 1977. So the campaign became based on all the bad TV I watched in the 1970s and 1980s with whatever other references I threw in on a whim. The final 'episode' of season 1 ended with the good ole' boy truck driver driving the Love Boat -- which was actually a front for the Justified and Ancient Underwater Kingdom of Mu and powered by a giant crystal -- into the pink submarine a group of would-be hijackers -- from F.A.R.C.E -- were using as a base. The previous session had an Evel Knieval-style motorcycle jump across the pool onto the Lido deck as part of liberating the ship. So it ended on a high note. Problem is, everyone ended up wanting to create new characters. So "Laser Truck Force" was cancelled and a bunch of new shows wil...

Monday, 11th March, 2019

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