View Profile: Wik - Morrus' Unofficial Tabletop RPG News
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August 20, 1983 (35)
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Twenty-something student and casual gamer. Prefer board games to RPGs, but have a bazillion RPGs...
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Grandmaster Flumph
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Victoria, British Columbia
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Friday, 1st March, 2019

  • 10:01 AM - Enevhar Aldarion mentioned Wik in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Nights Dark Terror is an often missed gem. Several years ago, I played through the last half of it with Lanefan DMing. Was a highlight of his campaign. If I could find a copy of the book for under a hundred bucks, I'd pick it up. WotC will never reprint the thing, though - it's not one of the "Classics". *** As for the book itself - I'm excited! I'm particularly interested in the idea that they're reprinting old Dungeon stuff. Makes me hopeful we'll see some sort of DM's guild dungeon magazine type thing, which would be awesome. Plus, Tammeraut's fate was a fun module - defend an island from aquatic zombies, and then a dark aquatic horror similar to "The Abyss"' final act. Wik you mean this one? https://www.drivethrurpg.com/product/17119/B10-Nights-Dark-Terror-Basic

Friday, 14th September, 2018

  • 03:16 AM - Rune mentioned Wik in post The EN World IRON DM 2018 Tournament Scheduling Thread
    Perhaps some former contestants, judges, and/or alternates from the last few tournaments might want to get in on the fun? Leopold LongGoneWrier LucasC Lwaxy MortalPlague PnPgamer Radiating Gnome Slit518 steeldragons UselessTriviaMan Waylander the Slayer Wicht Wik Yaztromo

Thursday, 7th December, 2017

  • 06:48 PM - Rune mentioned Wik in post Scheduling for the IRON DM 2017 Tournament
    Perhaps some former contestants, judges, and/or alternates from the last few tournaments might want to get in on the fun? GuardianLurker Imhotepthewise Iron Sky Leopold LongGoneWrier LucasC Lwaxy MortalPlague PnPgamer Radiating Gnome Slit518 steeldragons UselessTriviaMan Waylander the Slayer Wicht Wik

Friday, 6th October, 2017


Saturday, 18th February, 2017

  • 10:10 PM - Lanefan mentioned Wik in post Do you love Awesome Names?
    I made Sir Lionel of Richie in high school.Nice! And Sir Ritchie of Lionel has a decent ring to it, too. But I guess I'm forgiving. One of my players had a water genasi named D'Sanii. And I helped round out a 2 man party with a meek DM-run human urchin cleric named Kit.The name 'Kit' will now forever be associated in these parts with a brawny no-nonsense Fighter (now retired) from my current game; one of her hobbies (and occasional battle tactic) was breaking magic items to see if she could make them go 'boom!' in creative and useful ways... Wik did I about get that right? Lanefan

Thursday, 29th September, 2016

  • 01:06 PM - Wicht mentioned Wik in post IRON DM 2016! (Sign-up and Scheduling)
    A morning bump and some shout outs.... Last year's competitors that we haven't heard from: LucasC, Wik, MortalPlague, Nifft (who has been a judge) Some other former contestants we haven't heard from: Waylander the Slayer, Radiating Gnome (who has also been a judge), phoamslinger (who has also, also been a judge), UselessTriviaMan, EP, Mike Myler, Dragonwriter, Loonook, steeldragons, Lwaxy, Shoe, howandwhy99, ender_wiggin, FickleGM Again, with a plug, if you haven't done this before, we greatly encourage you to give it a go and throw your hat in the ring. You might be our 2016 Iron DM champion. But you won't know until you try.

Monday, 26th September, 2016

  • 01:06 PM - Wicht mentioned Wik in post Pumpkins, Apple Cider and IRON DM!
    So. Tomorrow is the date. I'm hoping to see a good selection of competitors. Last year our competitors were MortalPlague (IRON DM 2014) Myself (IRON DM 2013, IRON DM FALL 2002) Gradine Deuce Traveler (IRON DM 2012, 2015) Imhotepthewise Iron Sky (IRON DM 2009) LucasC Wik with PnPgamer and Leopold as alternates. But don't think it necessary to have participated before to give it a go. If you think you got what it takes as a DM/GM/Storyteller/Narrator to make your PCs sweat, your players cheer and your stories sparkle (but hopefully not your vampires), then get in the queue at 10 tomorrow (EST) and join in the fun. Again, its first come, first served as far as entries, with the exception of Deuce Traveler, who has a title to defend. Old deck hands don't get preferential treatment over ambitious up and comers.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Wik in post Warlord Name Poll
    Things have been a little tense throughout the Warlord threads, so maybe it’s time for a less contentious topic and one we can have a little fun with: the name of the Warlord class. This is a Warlord thread topic that hasn’t had its own treatment for a while, and there have been a lot of comments made about the name of the Warlord class throughout these threads. Since we’re making/proposing a new Warlord Class, seems that this is as good a time as any to give it a new name (or at least get ideas/data/opinions on the name). I’ve poured over the older threads about the class name, and scoured Wikipedia and thesaurus’s for name ideas. Here’s what I have (below), with my commentary on each.* I boiled these potential names down to the ones I thought most likely to be accepted or most appropriate. I tried to judge names on the following criteria: -Is not exclusively/predominantly Military, but does not exclude Military. -Is not exclusively/predominantly Civilian, but does not exclude Civilian. -Does not specificallydenote Authority, but does denote Leadership. -Does not carry anyother exclusive connotation. -Sounds like a class name, and could stand on its own next to other class names. However, I have included some results in the poll that don’t fulfill some of the above criteria because of tradition, or simply because of how they sound. *Editorial Caveat: All commentary is wholly my own opinion, and not a reflection of the Warlord staff. Warlord – has a connotation of despotic evilness and illegitimate authority, but it’s the current name so it’s in the poll. Warduke – s...

Monday, 12th October, 2015

  • 12:38 AM - Lanefan mentioned Wik in post 5e's new gender policy - is it attracting new players?
    I'm sorry, but that "Hey, they COULD be gay. Make 'em gay if you want. Or maybe they are, but the module doesn't mention it!" argument is kind of flawed. We've heard it a bunch in this thread before, and it doesn't fly. If something doesn't exist in the module's write-up, that means it's in the air. In other words, there is no fact in regards to it. So, if a module is vague about an NPC's gender, race, class, alignment, or whatever - the GM figures it out. That's cool.Come on, now, Wik - you're asking an awful lot here. I mean, I'm still waiting for most published modules to stop being vague about how many monsters are in the room, or which way is north, or how far one town is from another... Once they get those important details figured out (and as it's 40 years in and the same errors keep happening I'm not holding my breath on that) then they can start working on being less vague about other things. :) Lan-"complaining about module editing since 1984"-efan

Monday, 28th September, 2015


Thursday, 24th September, 2015

  • 04:11 PM - Rune mentioned Wik in post Scheduling for IRON DM 2015
    Gradine and Wik, ingredients for your match have been posted.
  • 03:50 PM - Rune mentioned Wik in post Round 1, Match 3: Gradine vs. Wik
    Gradine and Wik, you have 24 hours to post your entries to this thread. Please limit your entry to a title, a list of the ingredients used and 750 additional words. Be aware, also, that any description of those ingredients that you choose to include will count against your word total. Please include your list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Your ingredients are: Tear Underground Passage Hopeless Quest Grave News Traveling Entertainer Charming Devil

Wednesday, 23rd September, 2015

  • 04:27 AM - Rune mentioned Wik in post Scheduling for IRON DM 2015
    How early are you talking, Gradine? Would an 11:00 AM EST start on Thursday work for both you and Wik?
  • 03:28 AM - Rune mentioned Wik in post Scheduling for IRON DM 2015
    I think we'll wait until Thursday for match 3. LucasC, Wik, Deuce Traveler, and Gradine, if any of you want to go Thursday, please post your available schedules.

Tuesday, 22nd September, 2015

  • 08:12 AM - Rune mentioned Wik in post Scheduling for IRON DM 2015
    Let's try this: Imhotepthewise, Iron Sky, or Wik, we can begin a match in the morning, early afternoon, or later in the evening (after 10 or 10:30 probably) Tuesday (today). All based on the Eastern time zone. The first two of you to post compatable schedules within those ranges will play in the second match. Hopefully.

Monday, 21st September, 2015

  • 07:42 PM - Rune mentioned Wik in post Scheduling for IRON DM 2015
    Lets get started! MortalPlague Wicht Gradine Deuce Traveler Imhotepthewise Iron Sky LucasC Wik Please post your availability for the first round matches. Does anyone want to start today?

Monday, 31st August, 2015

  • 01:36 AM - hawkeyefan mentioned Wik in post Why is "whimisical and dark" humour needed to offset the dark and depressed theme of Out of the Abyss?
    Agreed, Wik. And good example with The Mist. I think pretty much every story has room for some funny moments or some quirky characters or absurd ideas or events. It all depends on how it all fits together. Hard to say since we haven't seen the actual book yet, but from the preview material, I have a strong feeling. I'm gonna dig this adventure. The whimsical aspects seem so easily changed that I just can't understand the criticism.

Monday, 10th August, 2015

  • 09:15 AM - Quickleaf mentioned Wik in post How to make an awesome Underdark encounter table in 5e?
    Great ideas, thanks Wik! Logistics-wise, what sort of program do you guys use to make big random encounter tables? I'm wondering whether a spreadsheet can connect a monster with various "tags" like rarity & terrain, so that when I move the monster entry the "tags" move with it, or so that I can order them by "tags"?

Wednesday, 5th August, 2015

  • 07:50 AM - Quickleaf mentioned Wik in post Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity
    Wik It's a question of depth. A lot of it comes down to what I am now dubbing the Cavalier Factor. For some players to feel satisfied they're playing a cavalier, they'd be happy with a horse, some heavy armor, a noble background, lawful good alignment, and maybe the Mounted Combat feat. Maybe less than that. For some player to feel satisfied they're playing a cavalier, they'd be happy with a horse with character traits, customizable heavy armor, a noble title and followers, a cavalier's code, and abilities letting them perform amazing feats of horsemanship. Maybe more than that. Neither approach is right or wrong. They're just different tastes. :) I believe D&D 5e should be able to handle both scenarios, and the place the system is best equipped to do that is in class and sub-class design. D&D 5e may not be as rules-intensive as a Pathfinder (and definitely not as heavy as Shadowrun!), but it's also not as rules-light as Savage Worlds or OD&D (and definitely not as light as...

Monday, 20th July, 2015

  • 08:05 PM - Quickleaf mentioned Wik in post Social/Combat/Exploration Ratio
    Wik You forgot #5: The players kibitz in-character, crack terrible jokes, play pranks on sleeping/unconscious/dead party members, antagonize every possible NPC, interrupt your attempts at introducing anything resembling story, and turn down fair deals on that one magic item they really want in favor of stealing it! What pillar is that called? ;)


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Monday, 4th March, 2019

  • 03:52 AM - Parmandur quoted Wik in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Nights Dark Terror is an often missed gem. Several years ago, I played through the last half of it with Lanefan DMing. Was a highlight of his campaign. If I could find a copy of the book for under a hundred bucks, I'd pick it up. WotC will never reprint the thing, though - it's not one of the "Classics". *** As for the book itself - I'm excited! I'm particularly interested in the idea that they're reprinting old Dungeon stuff. Makes me hopeful we'll see some sort of DM's guild dungeon magazine type thing, which would be awesome. Plus, Tammeraut's fate was a fun module - defend an island from aquatic zombies, and then a dark aquatic horror similar to "The Abyss"' final act. They've actually been publishing old Dungeon and Dragon articles in Dragon+.

Sunday, 3rd March, 2019

  • 06:50 AM - 5ekyu quoted Wik in post In Defense of Milestone Leveling
    So, in older editions of the game, XP made a lot of sense. But this was because of a few features of those games: 1. Classes needed different amounts of XP to progress to the next level. 2. Characters with high ability scores earned more XP than those with low scores. 3. Each class had a few optional bonus ways to earn XP. In addition, older games tended towards this idea that PCs didn't always adventure together - sometimes, three players would grab whatever PC they had on hand to go explore the DM's dungeon. It wasn't always the same five or six PCs adventuring together - the party composition was much more in flux. With that in mind, it was pretty much a given that every PC had different amounts of XP, and there was a wider spread of levels in the adventuring party. Compare that to modern D&D versions, and things are a bit different. Each class progresses at the same XP limits, there are no bonus methods to gain XP in the core game, no XP bonuses for ability scor...

Friday, 1st March, 2019

  • 10:01 AM - Enevhar Aldarion quoted Wik in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Nights Dark Terror is an often missed gem. Several years ago, I played through the last half of it with Lanefan DMing. Was a highlight of his campaign. If I could find a copy of the book for under a hundred bucks, I'd pick it up. WotC will never reprint the thing, though - it's not one of the "Classics". *** As for the book itself - I'm excited! I'm particularly interested in the idea that they're reprinting old Dungeon stuff. Makes me hopeful we'll see some sort of DM's guild dungeon magazine type thing, which would be awesome. Plus, Tammeraut's fate was a fun module - defend an island from aquatic zombies, and then a dark aquatic horror similar to "The Abyss"' final act. Wik you mean this one? https://www.drivethrurpg.com/product/17119/B10-Nights-Dark-Terror-Basic
  • 04:50 AM - Gothstaff quoted Wik in post B&G's Sinister Silver Edition of Ghosts of Saltmarsh
    I both like and hate the idea of the modules broken into their own individual components. ON the one side, this makes perfect sense, and it will probably make everything easier to run at the table. On the down side, it means I have one less hardcover to put on my shelf, and my 5e collection will seem somehow "incomplete". Honestly, this is a cool product, but probably one I'll pass on - two hundred bucks to spend on a luxury item like this is two hundred bucks that can be better spent on travel, ha. I couldn't agree more, as a D&D collector these sort of things disappoint me from WotC, first with the alternate covers, then with the licensed stuff from han cholo, wyrmwood, the $400+ dragon/mindflayer head trophies... the "premium" and regular D&D boardgames... for me B&G was the last straw. Now that I'm focusing on just the main books, my collection feels incomplete as you mention

Monday, 26th June, 2017

  • 07:37 PM - xBobble quoted Wik in post Best System for a West Marches Game?
    I guess what I'm getting at is the competitive angle of a WM game. If I can adventure for a dozen sessions (which may be up to half a year in real life) and some new guy can come in and play with me and I'm only kind of better, it sort of detracts my work (at least how I see it). Whereas, in 3.5, for example, by that time I'd be 3rd or 4th level - and everyone can see the difference between a 4th and a 1st level character. The more I think about it, though, the more I realize you're probably right... and that were one to use Savage Worlds, there'd need to be a cap on attributes and skills at game start (say, 1d8). Couple of Savage Worlds comments: Check out Zadmar's combat simulator. If you throw in a Novice versus a character with a couple more advances, you can see how much more effective the experienced character is. I don't think you'd have to restrict the initial characters as long as the encounters aren't all about challenging the character's sword-arm. None of...

Sunday, 26th February, 2017

  • 12:52 AM - quoted Wik in post land value
    Where are you buying houses at 50 grand? And can I move there? ;) Gang violence tends to run down property values pretty quick. I know a couple places around Chicago where you can get a 5 bedroom, 3 bath, 3000sqft home for 12k. The place is a dump, the neighborhood is violent, jobs are non-existent and crime is through the roof....but housing is cheap. As for prices in a campaign, forget the real world. And remember that land that is completely unclaimed is gonna be sold cheap - it's called "homesteading". Here in Canada, even in the present day, if people buy territory in Yukon, they actually get a homesteading tax break. The same is true in Alaska. There are places (not even far from civilization) that you can simply go out to an put a house on and after 5 years of homesteading it's yours. Anyway, Wik is generally on point here with psuedo-medieval land ownership. Land ownership was largely defined by "can you defend it", so a Lord who claimed a certain area as his own but couldn't control it or get people to live on it really owned nothing. Land was often "granted" by nobles who "owned" it to people they wanted to be their friends. So honestly I wouldn't "sell" adventurers land. I'd let them meet up with Noble McFancypants who is in need of "homesteaders" to basically kill all the dangerous stuff on his land so that he can secure it and call it his own. If the players fail, the Lord loses nothing. If they succeed, they now have earned themselves a rival/ally, depending on if the Lord is good natured and lets them "keep" the land so long as they secure it, or tries to take it back once they clean it up. I've sold land to players before though, but it's still generally a preface to some kind of plot hook. IE: they have to find Child McNobleson who was the last owners grea...

Saturday, 7th November, 2015

  • 09:31 AM - Lanefan quoted Wik in post Training and Downtime
    In my current 5e game, I rule that the winter months are just too harsh for travel. It's a coastal region, and the waves are too bad for travel. So, two seasons out of the year are just no good (half of fall, all of winter, and half of spring). So, PCs get around 180 days of downtime in one big stretch.This is an excellent way of organically generating downtime just through an aspect of the game world...until the party get access to teleport, planeshift, or anything else that lets them go where and-or when they want; after which downtime can become a lost concept unless something else generates it. Personally, I'm a fan of moving the campaign calendar forward. I require PCs to spend downtime between adventures... especially if they want to sell magic items and maybe buy a few (the magic item market is a black market dealio, and it only happens once a month, so if the PCs end an adventure early, they have to wait a few weeks for the auction to get rid of their ill-gotten gains).Also...

Thursday, 5th November, 2015

  • 03:41 PM - iserith quoted Wik in post The Ultimate Guide to Helping Your Players Role Play
    Since this is a 5e thread, roleplaying ties into one tier of play - the social tier. So, if you want to encourage roleplaying (for the express purpose of one or more players or GMs are not having as much fun because RP is absent), the best way to do it is to tie it into this tier of play. Roleplaying is part of every aspect of the game, since roleplaying is just determining how your character thinks acts, and what he or she says. It just comes to the fore in social interaction. I think the problem is that people often confuse the issue by thinking that roleplaying is about talking like your character or the like. That's not actually roleplaying, but a form of communicating the act of roleplaying. Deciding to swing your sword at an orc is roleplaying just like choosing to flirt with the princess is roleplaying. Characters only get side quests (which lead to more XP or treasure) by asking around - and you get to roleplay it out. Clues get dropped by asking NPCs for them. And yo...
  • 03:53 AM - TheCosmicKid quoted Wik in post 5e's new gender policy - is it attracting new players?
    Again... you're quoting the wrong person. I have no idea about giantish languages, and the post my quote links to have nothing to do with giant languages....?Sorry. Only explanation I can think of is that the quote tag for one of your posts somehow got stuck in my clipboard and so I was pasting that instead of the proper quote tag for Tia. I've made extra sure it won't happen this time! :) Yeah. Somehow your name ended up in a quote of my post. Which he also totally missed the point of.Nah, I got the point, I just wasn't as interested in it as I was in the implicit linguistic theory.
  • 02:38 AM - Tia Nadiezja quoted Wik in post 5e's new gender policy - is it attracting new players?
    Again... you're quoting the wrong person. I have no idea about giantish languages, and the post my quote links to have nothing to do with giant languages....? Yeah. Somehow your name ended up in a quote of my post. Which he also totally missed the point of.

Wednesday, 4th November, 2015

  • 04:37 PM - TheCosmicKid quoted Wik in post 5e's new gender policy - is it attracting new players?
    Aegis (the giantish language) has no gendered pronouns.I should note that there isn't actually any correlation between the presence or absence of grammatical gender in a language and its culture's attitudes towards biological sex and cultural gender. (Not even when grammatical gender ostensibly maps to "male"/"female", which it doesn't always -- "animate"/"inanimate" is also a common distinction, and there are many others.) Most languages do not have grammatical gender, but most cultures are pretty darn sexist. My elves, simply put, don't have gender roles. Men and women perform the same activities and wear the same clothes (appropriately tailored, of course). They don't pretend biological sex doesn't exist, but outside romance and reproduction they think it's as relevant as handedness or eye color. Their languages, however, still have a full-blown gender system with masculine and feminine names and pronouns. Admittedly, this is partially because I decided not to reinvent the whee...

Tuesday, 3rd November, 2015

  • 08:24 AM - TheCosmicKid quoted Wik in post 5e's new gender policy - is it attracting new players?
    If you select the most effective combatants from a population which at least allows women to be trained combatants, you might well find that the majority of the best are male... But it is not at all reasonable to assume that they will all be male.Well, it seems like there's a ready real-life test for your assertion: how many women play football in the men's leagues? (For whichever value of "football" you prefer.)
  • 08:17 AM - TheCosmicKid quoted Wik in post 5e's new gender policy - is it attracting new players?
    Never, ever, EVER, use "its" to describe a human being.I've run into somebody whose preferred pronoun was "it". Yes, usually it's very definitely not preferred, but maybe don't presume to speak in such absolutes on behalf of other people. Well, it does address the question of whether the gaming community continues to have people who are pretty openly hostile to the LGBT population, which makes it at least topical.Ignorance of etiquette != "openly hostile". There was far, far more hostility in Wik's post.
  • 07:59 AM - seebs quoted Wik in post 5e's new gender policy - is it attracting new players?
    Never, ever, EVER, use "its" to describe a human being. Have whatever opinions you want, because you have the right to do that. But calling another human being "it"? That says less about them and everything about you. Well, it does address the question of whether the gaming community continues to have people who are pretty openly hostile to the LGBT population, which makes it at least topical.
  • 05:25 AM - MoonSong quoted Wik in post Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
    And it's weak. It's Charisma is too low to get into offensive spells ever. 3e, ray spells use dex to hit... I'm still not getting this entire thread - first, the title makes no sense, but whatever. We'll let that pass........... How do you design a sorcerer that is similar to earlier verisons while still letting it have its own place... without mirroring a class already in play? I think the sorcerer in 5e is thematic, mechanically interesting, and fairly powerful. Personally, I'd prefer the wizard, but that's just me... I have a few players that are chomping at the bit to play a wild mage. [Rope Trick is a super versatile spell, not just for the obvious rest inside, it can help to hide, to climb down from high places, to spy... ] The sorcerer as it is looks too much like a wizard, but can't truly replace it. The original sorcerer could replace a wizard but looked less like it. And this is it, a good sorcerer can cover the same roles just in different ways, just not all at once...

Monday, 2nd November, 2015

  • 12:43 AM - Evandis quoted Wik in post 5e's new gender policy - is it attracting new players?
    Plenty of stat blocks have gender in them. It's on the character sheet, for starters. As for sexual orientation - it's implied in a lot of character descriptions. Do you really need page number quotations for this? Or are you one of those "I only read the statblocks" type players? All driver licenses have biological gender on them, regardless of your gender identity. Perhaps you need to go read what transgender means. And what about NPCs? What about every villain having only heterosexual relationships? Every rescue the damself being a heterosexual relationship? Every husband and wife innkeeper family? Why can we not mix that up a little? Who does it hurt? If every villain you have ever encountered was having only heterosexual relationships, then stop taking out your passive aggressive frustrations here and talk to your DMs. Same goes for the husband and wife innkeeper family. You have no valid argument here against WotC, take it out on the people running your games. R...

Sunday, 1st November, 2015

  • 11:28 PM - Evandis quoted Wik in post 5e's new gender policy - is it attracting new players?
    First, it's kind of the epitome of jerkdom to put in necrophilia in the same sentence as, well, a lot of what you're saying. I'm going to assume you didn't mean it that way, and just put it there by way of making a joke. Because while you can do whatever you want - and no one in this thread has been contesting that, at all - it pays to have an official supplier of the product actually endorse that lifestyle choice. Do you remember years ago, when the TV show Ellen had the main character "come out"? That was a big deal - even though it didn't change anyone's actual life. Why? Because it showed that the TV networks were willing to accept the existence of homosexuals as main characters... before that, they were just "confirmed bachelors" or something silly like that. Or think of the occasional gay character that shows up in Doctor Who (especially during Eccleston and Tenant's runs). It wasn't a big deal - just a line in passing. And in doing so, it showed that the series was reco...
  • 10:03 PM - FormerlyHemlock quoted Wik in post Why traps in D&D usually suck
    This is an "old school" approach, but it goes sort of like this: every time you roll a die, you risk death. So, don't roll dice if at all possible. In a trap, PCs find the trap and the vector of how it's going to kill them ("It's a poison needle that shoots out of the chest"). They could risk a roll, but it might make more sense to prop up a shield, have people clear the room, and then go about opening the silly thing. So much this. And it applies to combat, too. You're not supposed to face down a save-or-die monsters like a Banshee, secure in your +11 to Con saves--you're ideally supposed to kill the Banshee without ever making a Con save at all. The +11 is just your emergency backstop if all else fails.

Saturday, 31st October, 2015

  • 02:16 AM - TheCosmicKid quoted Wik in post 5e's new gender policy - is it attracting new players?
    Whole other can of worms. And really, I don't see too much of a problem, if that's the game you wanna run. But IF you said "Well, no, you can't be female". Or "nope, you can't be gay" then yes, I'd say you were wrong. ;)There's a huge difference between race/ethnicity and sex/orientation. The distribution of races and ethnicities varies from place to place so it's reasonable to say that certain people are rare or nonexistent in certain areas. But sex and orientation have the same distribution everywhere (assuming humanlike biology, of course -- with hard-SF aliens, anything goes).

Friday, 30th October, 2015

  • 06:52 AM - Lanefan quoted Wik in post 5e's new gender policy - is it attracting new players?
    If you're the type of person who can look someone in the eye and say "no, your gender choice, sexuality choice, or ethnicity do not fit in with my idea of what's fun at a table", well, you should rethink that.OK. Now, what about: "one or more of these choices does not fit in with the game world as envisioned and-or designed"? Example: if in my world the Gnomish culture as designed (and clearly stated upfront) says only female Gnomes go adventuring and an adventuring male Gnome is likely to be scorned (or worse) if it ever encounters any other Gnomes, do I allow male Gnome PCs or just ban them? And if I do allow them, and the scorn comes, is it then a "don't say I didn't warn you" moment? In other words, is it wrong to make some PCs culturally or racially harder to play? Some classes (Assassin being the most notable) are already similarly harder to play, by comparison. "Say yes whenever possible" is, in my experience, just a great way to live life. Sometimes it can be hard, but ...


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