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Jonathan Tweet: Prologue to Third Edition Tuesday, 11th June, 2019 10:12 PM

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Wednesday, 12th June, 2019


Tuesday, 11th June, 2019


Friday, 7th June, 2019


Thursday, 6th June, 2019


Monday, 8th April, 2019

  • 11:20 AM - CleverNickName mentioned kenmarable in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    They know what they are doing. If they say they don't have the time/resources/energy to do more, they know far better than we do.This. Matt, Travis, Sam, and others have said, repeatedly, that they won't add more stretch goals to the Kickstarter. They didn't say why, but I bet kenmarable hit the nail on the head. Instead, they said they will put any additional money pledged into improving the animation, adding more fight scenes, possibly adding digital effects in post-production. And that's the right call. They should be focusing on delivering the promised product--not making more promises.

Thursday, 21st September, 2017


Friday, 24th March, 2017

  • 06:27 PM - Farrem mentioned kenmarable in post Brazilian D&D Translators Fall Out Over Translation Rights
    @kenmarable, you got the general idea. @Morrus it's not a cancelation at will, in brazilian law you can cancel a contrat if one of the parts is misrepresenting themselves (an that is the case, all the plans and all the documents that Fire on Board presented to get the contract included assets from all the other companies). Seriously look at the medium article: More damning yet is an English-language document in which the four FMR members make a joint presentation of their credentials for the licence. “We present to Hasbro–Wizards of the Coast the Companies that will be involved in the licensing partnership,” it reads." (https://medium.com/@t.mcgrenery/why-brazilians-are-boycotting-dungeons-dragons-3fa37ce4d8a3#.6wi85o6fb) And right after this they just tell that the other companies withdrawn? The problem if WotC or GF9 do not intervene is that this is going to court, the judge will stop any publishing until the judgement (and that alone may take years, maybe 2 to 5 years). Not only this, ...

Thursday, 11th September, 2014

  • 11:24 PM - Quickleaf mentioned kenmarable in post Planescape: Fantasy Taken to the Edge (5e conversion)
    jabelincoln kenmarable I agree that the following rules should just be ignored outright: Priest spell level loss by how far they are from their deity's home plane. Weapon enchantment loss by how far from plane of construction. Also I would keep the unique effects of each plane as described in the original Planescape books. Very little tweaking is needed to make these work in 5e.  That leaves the more complex question of spells which required planar pathways in 2e. Traditionally, the Inner Planes are cut off from the Astral Plane (and thus the Outer Planes) while the Outer Planes are cut off from the Ethereal (and thus the Inner Planes). These spells generally came in four types: Spells requiring access to the Astral. Spells requiring access to the Ethereal. "Dual" Spells potentially requiring access to either/or the Astral and Ethereal. Spells creating extradimensional spaces (which don't work on the Astral). Here's a list of those spells. Spells with 5e versions/equivalents are in ...

Wednesday, 30th July, 2014

  • 02:36 PM - Quickleaf mentioned kenmarable in post Planescape: Fantasy Taken to the Edge (5e conversion)
    kenmarable Cool to hear from you! I remember when you used to manage Planewalker. Definitely check out Kamikaze Midget 's excellent faction conversion just down the house rules page, there's a link to his site. Really solid conversion of the spirit of each faction as backgrounds. My model was to have a group of faction backgrounds and a group of non-faction plant backgrounds (e.g. Chant-Broker, Blood War Mercenary, etc) for those players who just aren't joiners or don't grok the factions. And then each faction has one feat clustering abilities from Factols Manifesto & 3e for those who want greate attention on their faction beliefs / powers. The premise is that since belief is the main theme of Planescspe then factions should be woven into the heart of the game because they represent what character's believe. I agree that belief needs to be woven into the fabric of the rules for a Planescape game, and factions need to have some presence, but I'm not sure you need factions as background......

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Thursday, 13th June, 2019

  • 03:42 AM - R_Chance quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    Depends on what you mean. As a DM, I don't have much trouble balancing it for my particular group, either. However, as a game designer, that variable is far out of their control. them. *snip* He replied and it seems he was talking as a game designer and (commercial) adventure designer. I'm still not sure I agree on his points (I design and run my own adventures -- I don't use commercially produced ones). But you were right on what he was talking about. Thanks.

Wednesday, 12th June, 2019

  • 02:20 PM - Jonathan Tweet quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    Balancing as a DM and balancing as a game designer are entirely different things. I see you explained this for me before I did, so thanks.
  • 09:05 AM - R_Chance quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    Depends on what you mean. As a DM, I don't have much trouble balancing it for my particular group, either. However, as a game designer, that variable is far out of their control. So when deciding how powerful effects should be that recharge on short or long rests or whatever, there has to be a lot of assumptions made but also taking into account the fact that at any table (or even different times with a single table), those assumptions can be very, very wrong. Needing to balance all of that is extremely challenging. So I can certainly sympathize with the point that daily effects can be very difficult to balance well, and what works for one group or even one situation in a group might not work for others at all. Balancing as a DM and balancing as a game designer are entirely different things. Personally, my games tend to be run pretty fast and loose, and are pretty forgiving mechanically, so I haven't noticed it myself. But that doesn't mean I don't think it's a potentially big issue for others...

Tuesday, 11th June, 2019

  • 09:43 PM - Parmandur quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    Like most generalizations, it may fit my anecdotal evidence as well, but I'd be wary of making claims about standards and overwhelming majorities without actual data citations. ;) And if someone doesn't play that way, then why is it surprising that they might want it to work differently? I'm just confused by the basic exchange being: "Such and such doesn't really work for me, so in my system we do it differently." "But such and such works for me!" Seems to be missing the point. Or in other words: "Chocolate ice cream doesn't really work for me for these reasons. I prefer orange sherbet." "But I like chocolate ice cream." "The overwhelming majority of people like chocolate ice cream." Yes, and your point is....? :) Just going off of what WotC found in their studies of the playing population, and what is happening in the streaming game world. The rules are there, but rulings from a DM matter way more and no design can replace that, and can never be "balanced." Eliminating that fuzziness is ...
  • 09:02 PM - Parmandur quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    Depends on what you mean. As a DM, I don't have much trouble balancing it for my particular group, either. However, as a game designer, that variable is far out of their control. So when deciding how powerful effects should be that recharge on short or long rests or whatever, there has to be a lot of assumptions made but also taking into account the fact that at any table (or even different times with a single table), those assumptions can be very, very wrong. Needing to balance all of that is extremely challenging. So I can certainly sympathize with the point that daily effects can be very difficult to balance well, and what works for one group or even one situation in a group might not work for others at all. Balancing as a DM and balancing as a game designer are entirely different things. Personally, my games tend to be run pretty fast and loose, and are pretty forgiving mechanically, so I haven't noticed it myself. But that doesn't mean I don't think it's a potentially big issue for others...

Saturday, 8th June, 2019

  • 02:11 AM - Aaron L quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    Like, if they were these strange creatures, they wouldn't call themselves something as lame as "devils." :) Whereas I think that any Demon or Devil worth its salt would absolutely revel in the name, and all of the historical, cultural, and religious connotations that come with it. Some rando peasant isn't going to have the slightest idea what in the Hell a Baatezu is, but he will damn well know what a Devil is and know to absolutely not cross it on peril of his immortal soul. The trouble with the terms Tanar'ri and Baatezu is what is known as "Calling a Rabbit a Smeerp" on TVTropes. Your characters are going out to hunt small, furry creatures with long ears and cotton-puff tails that hop around. Are they hunting rabbits? Nope, they're hunting smeerps! It's an attempt to gain the benefits of all the pre-existing cultural connotations of a known creature or mythological entity except, instead of calling it what it is, calling it a weird, made up science fiction name in a lazy attempt at...

Thursday, 6th June, 2019

  • 10:33 PM - GreyLord quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    THAC0 on it's own wasn't so bad (other than from the start looking a lot like a sensible system that was flipped upside down for no reason*). Part of the problem that, I think 3e did an incredible job in solving in an obvious way, was that the AD&D math was all over the place. To hit you wanted to roll high on a d20, saving throws you wanted to roll low on a d20, skill checks (thieves only) were d100 and (I think) you wanted to roll low? But ability checks were back to d20s and rolling low, unless it was bend bars & lift gates, which was based on your strength but rolling d100 (and don't forget that if your strength - and only your strength - was 18, you also had a percentage with it)... A powerful character had high ability scores, low THAC0, high saving throws, negative AC, etc... Whenever we introduced a new player to AD&D, we literally had to draw up and down arrows next to everything to help them learn which you wanted to roll high and which you wanted to roll low. The simple, consiste...
  • 10:07 PM - Mistwell quoted kenmarable in post Jonathan Tweet: Prologue to Third Edition
    Who the heck would want to eat tacos while reading a book of that size? You're just asking to stain the pages when all the tacos stuff falls out onto it while you're eating! ;) Pretty clearly there are several of us. Just wanted to point out your post, Ken, came right after Defcons. So it looked to me like you're raising your hand saying, "Heck yes many of us want to eat tacos while reading the DMG!"

Monday, 20th May, 2019

  • 01:58 PM - DMZ2112 quoted kenmarable in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Um, what? Releasing a mini version of the setting last year that they even said was the precursor of a hardcover, having Adventure League games based in the setting, and in just the past few months multiple playtest versions of a class deeply tied to the setting isn’t really blatantly broadcasting their intentions? I’m not sure any way to be more obvious until they actually announced the product! And yet, until yesterday morning, it was going to be either Planescape or Greyhawk. I even heard some Spelljammer expectations, because of the "clear link" from Saltmarsh's nautical content. I guess I could have been clearer with my criticism, but I thought the tinfoil hat reference was plain enough. What I was trying to say is that despite what a large portion of the community seems to believe, WotC doesn't drop hints. They tell us what they are going to do, and then they do it, while certain employees muddy the water to keep the hype level high. Huh? Where do you get that WotC misleads f...
  • 04:42 AM - Parmandur quoted kenmarable in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Exactly what I was expecting, otherwise it would have been over 2 and a half year wait from Wayfinder’s to a full hardcover version. Seemed really unlikely they would do another classic setting first. Now, if they make it a regular cycle now and this summer have a Planescape PDF and open it up on DMsGuild, that would be wonderful! I wouldn't be surprised if they did a Dark Sun playtest with a Psion.

Saturday, 11th May, 2019

  • 09:32 AM - S'mon quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I don't recall specifics (and most of it, of course, wasn't real public), but the general impression seemed to be the "employee spoke up about harassment and workplace culture issues and gets fired" vs "employee is not a good fit and does not work with our customers well" sort of two sides that seems unfortunately common (especially it seems with women in male-dominated industries, but that's my editorializing). I think Lisa Stevens has always done her best to be fair to everyone at her company, and is not a whip-cracking instrument of Patriarchal Oppression.
  • 09:26 AM - S'mon quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Employees need to be friendly and nonconfrontational with customers. That was never exactly Price's strong suit... she had a really negative effect on the tone* of the Paizo forums when I was posting there, and it seems to have been what eventually got her fired (twice). OTOH I don't particularly doubt her inside-dirt take on Paizo's business, it certainly seems plausible, and not particularly out of line for small businesses struggling to get by. Of course she leaves out all the good things about Paizo, things which likely attracted her there in the first place. *When you register at Paizo forums you get a note "We want our forums to be a fun and happy place", asking posters to be polite and kind. The vast majority of posters take the message on board. Paizo's employee Jessica Price was a very notable exception!
  • 05:47 AM - billd91 quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Reading between the lines, as well as reading accounts of many other former employees, I 100% believe her version. More specifically, it seems to be a cultural view at Paizo that the customers are always right even when they are harassing and abusing the employees. It's telling that several former employees and formerly frequent freelancers won't even go to Paizo forums anymore because they claim that it is too toxic because Paizo is afraid that clamping down on that will drive customers away and hurt the business. Employees need to be friendly and nonconfrontational with customers. Now, of course, that's just one side, and I'm quite open about my opinion on it. But seeing the same story across many former employees/freelancers, and giving up on the Paizo forums myself a while ago, it does seem quite believable. As a long-time participant on the Paizo site, I don't think it's any more toxic than here - and also pretty strongly moderated. There are times I've considered it more tightly moder...

Friday, 10th May, 2019

  • 09:31 PM - Morrus quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Exactly. Plus it's important to note that Paizo is publishing a 5e book but it's being written by an outside company - Legendary Games. So they are still keeping their staff focused on PF. That’s exactly how WotC produced several hardcovers. Still counts!

Monday, 6th May, 2019

  • 04:52 PM - Jester David quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Well, obviously it's going to peak sometime, there's only so many human beings. ;) But "geek aligned" is now mainstream pop culture. A movie about freaking *Thanos and the Infinity Stones* of all things just made $2 billion in a couple weeks. Also, if we are discussing anecdotal evidence, the past 6 months I have seen more new players than in the 6 months before that which was more than the 6 months before that, and so on. I expect the next 6 months to have more new players than the past 6 months. Sure, there were a ridiculous number of new players in 2017 and 2018, but from what I have seen, new player acquisition is still accelerating, not peaking or slowing down at all. So there may very well be an even ridculouser number of new players in 2019, and possibly even 2020. So *my* gut feeling is that 5e has quite a ways to go before it peaks. :) But either way, it's just our gut feelings and anecdotal evidence pointing in opposite directions. Neither of which is any actual evidence of the...
  • 03:51 PM - Jester David quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Fair enough. My gut tells me all sorts of things. Stupid gut. :D Let's say you're right and 2019 is the plateau year, but, the decline is half the speed of the rise. Not terribly unreasonable I think, since there's been no sign whatsoever that sales of core books have slacked off at all. The core three are all still about the same place on the Amazon sales lists that they've been for a few years now. That means that we'd be hitting new edition territory ten years from now. That's a pretty healthy horse to hitch a wagon to in the gaming industry. And, if Paizo plays its cards right, it could hoover up those that don't want to switch to a new edition same as it did from 3e to 4e. That seems reasonable. But as the game starts its slow wind down, the first products to see the effects will be 3rd Party stuff, as people will still be more likely to buy official books. But, yeah, there's still money to be made and books to sell for many years. I'm not worried about a new editi...

Saturday, 4th May, 2019

  • 12:37 AM - turkeygiant quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I believe all along Paizo has tried to position themselves as the sort of Advanced D&D to D&D in terms of complexity (not quality or anything like that, it's not a jab at D&D). They know their RPG is more complex than 5e (and 4e before that) and lean into that as a selling feature for those who prefer a more complex RPG experience. With 5e massively growing the number of gamers, some of them will eventually want games that are more involved with far more knobs and buttons for tweaking, and Paizo is smart to position themselves as that alternative. Their biggest problem, however, has probably been that they haven't had a lot of connection to the 5e community. They mostly (in my opinion) have relied on the massive momentum of gamers who loved 3.x but hated 4e to keep themselves going. With the crossover book as well as the new streaming game with Oblivion Oath, they can hopefully make some connections to the newer 5e fans. I think the one place where Pathfinder 2.0 is going to fail as a crun...

Friday, 3rd May, 2019

  • 04:49 PM - Jer quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    That's not what Paizo is doing. They have always positioned themselves as an entire alternative RPG with multiple product lines that is more complex that D&D for those who want it. They have never been and are not interested in being "D&D plus some options." That response was specifically in response to robus saying: Agreed and that's kind of why I was surprised that PathFinder 2nd edition didn't pivot to be Advanced 5e. If they were going to do Advanced 5e and try to get that market, then it makes no sense to make a second edition of Pathfinder - just write some 5e books that will attract the 5e players looking for more crunchy stuff and new character classes. And while I agree that's not what Paizo is doing currently, this move to make a 5e compatible bestiary suggests very strongly that they are now willing to concede that Pathfinder as an RPG may not be the right approach for where the market is now and they need to start planning to be able to pivot to something else. That's ...
  • 03:02 PM - robus quoted kenmarable in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I believe all along Paizo has tried to position themselves as the sort of Advanced D&D to D&D in terms of complexity (not quality or anything like that, it's not a jab at D&D). They know their RPG is more complex than 5e (and 4e before that) and lean into that as a selling feature for those who prefer a more complex RPG experience. Agreed and that's kind of why I was surprised that PathFinder 2nd edition didn't pivot to be Advanced 5e. Lots of folks on here have decried the lack of chargen options and high level play support in 5e. Paizo could have gone after that market: Bored with the standard D&D 5e options and tired of the sloppy adventures WotC produces? Introducing Pathfinder 2.0! This rules expansion takes your game to the next level, bringing all the things you love in 5e but giving you more power, control, flexibility and adventures from the most experienced RPG development team in the business! Or something like that :)

Friday, 19th April, 2019



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