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Temple of Elemental Evil, revised and expanded Sunday, 14th April, 2019 06:48 PM


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Thursday, 26th March, 2015

  • 09:44 PM - mrm1138 mentioned God in post Gen Con Takes Stand For Inclusiveness
    Thanks, though I would put @Dannyalcatraz on that list before me. I've gotten a little heated at times. He's the one with the legal expertise. :D Thanks for helping me with the oversight! I'd also like to give a shout-out to God. Despite the fact that his comments were a little less than civil, he made one of my favorite statements when he said, "Social justice is not a pejorative..." Also, I've always thought "Social Justice Warrior" sounds bad@$$. That said, I think I'd rather be a different class, like Social Justice Rogue. ;)

Wednesday, 25th February, 2015

  • 06:41 AM - MessiahMushroom mentioned God in post 5E Podcasts?
    GodsfallDC, I love your dramatic flair and (seemingly) fluid integration of skill checks when walking Dorro through the intro scene. The website is killer and I can tell you've put a lot of time into world building. Looking forward to the beginning of the campaign and wishing I still lived near DC!

Thursday, 5th June, 2014

  • 01:31 AM - Hussar mentioned God in post L&L for 6/2
    Then you are mistaking me for someone else. I certainly have no idea who you are. Whoops. My complete bad. Sorry about that. Had a player in an online game for years on another forum that went by the same nick. I knew he lurked here, but as GodReturns, as it turns out. Got you mixed up. Sorry for that. And nice product list as well. :D

Wednesday, 4th June, 2014

  • 07:19 AM - Hussar mentioned God in post L&L for 6/2
    God - since when did you start caring about OGL. In all the years I knew you, you never once talked about using an OGL product and, if memory serves, refused to use anything that didn't have the wotc seal of approval.

Wednesday, 18th December, 2013

  • 06:59 PM - steeldragons mentioned God in post Wandering Monsters: Worlds of D&D
    This makes me happy: "All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming villains. Some races have unusual traits in different worlds ... Some worlds feature races unknown in other worlds ... Your DM might set the campaign on one of these worlds or one that he or she created. Because there is so much diversity among the worlds of D&D, you should always check with your DM about any variant, additional, or prohibited classes, races, and other character options, or any house rules that will affect your play of the game. Ultimately, the Dungeon Master is the authority on the campaign and its setting, even if the setting is a published world." Red emphasis mine.] And me as well. This makes me VERY happy. Whether I have any interest in incorporating or using any sort of multiverse or planes-traveling in my adventures...THIS has been a statement waited and looke...

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Thursday, 30th August, 2018

  • 07:05 PM - Abstruse quoted God in post News Digest: Pathfinder/Starfinder Adventure Paths Announced, New D&D Classic Module Conversion, Judge Dredd & The Worlds of 2000AD News, Cyberpunk's Anniversary, and more!
    Is it still okay to talk about how much Ayn Rand sucks?B-) Naw, I only got away with it because I quoted a game designer (who is also a successful television executive) who referenced a classic fantasy novel. I'd rather talk about Judge Dredd & The Worlds of 2000AD now that I'm no longer privy to any secret knowledge I couldn't talk about. And I just spent 14 hours over three days editing a podcast about it. But I mean, what possible politics could be involved in an anthology comic series whose major selling point was it was a dark, deconstructive satire of socio-political philosophies like fascism, authoritarianism, police states, hyper-capitalism, consumer culture, the punk movement, hippies, institutionalized racism, and the military-industrial complex with several direct parodies of dozens of politicians over its 40 year history?

Monday, 23rd July, 2018

  • 10:49 PM - ad_hoc quoted God in post Eberron It Is? [UPDATED & CONFIRMED!]
    The Eberron decision is a little more puzzling, but I assume they have some demographic data suggesting late 3.5-era players who cut their teeth on Eberron are a prime market. Players who started playing as teens in the early-2000s would be in their early 30s now? Prime time for nostalgia + disposable income. Maybe there are more Eberron 3.5 holdouts, since it was never converted to 4E and doesn't naturally dovetail with 5E like the earlier campaign settings do? Yeah, it is puzzling. I don't think 3e or 4e players make up that much of the 5e player base anymore. It's a chunk for sure, but enough to release a setting just for them? Maybe they think Eberron will be a better fit for the new non-hobby players than something like Planescape or Dark Sun.
  • 10:47 PM - Ath-kethin quoted God in post Eberron It Is? [UPDATED & CONFIRMED!]
    It's "telling," I suppose, because I absolutely am of the opinion that Eberron is not a subjectively good, or interesting setting, and considerably inferior to those that came before. Hence not being bothered to follow its support in 4E (which I also didn't bother with because I didn't like it.) Sure. Not everybody likes the same thing, and that's fine. I remember people freaking out about Dark Sun back in the day because it was so different and how it "didn't feel like D&D." Different strokes and all that.
  • 09:24 PM - dave2008 quoted God in post Eberron It Is? [UPDATED & CONFIRMED!] update of a really good setting, like Planescape, Greyhawk or Dark Sun. ? What, in your opinion, makes those "really good" settings.
  • 08:27 PM - pukunui quoted God in post Eberron It Is? [UPDATED & CONFIRMED!]
    Maybe there are more Eberron 3.5 holdouts, since it was never converted to 4E ...You might want to double-check that ...
  • 08:25 PM - abetterway quoted God in post Eberron It Is? [UPDATED & CONFIRMED!]
    Maybe there are more Eberron 3.5 holdouts, since it was never converted to 4E ... Eberon was slightly supported in 4E: Eberron Player's Guide: A 4th Edition D&D Supplement
  • 08:24 PM - Ath-kethin quoted God in post Eberron It Is? [UPDATED & CONFIRMED!]
    It's a bean-counting move (at least the Magic: The Gathering part, and probably Eberron, too). Say they instead released an update of a really good setting, like Planescape, Greyhawk or Dark Sun. Many fans of those settings, if still active in D&D, would already be adopters of 5E due to its 1E/2E callbacks -- 5E is already much closer to the original than anything for the past 20 years. So by putting out a new <insert awesome 1E/2E campaign setting> sourcebook, they're basically getting some percentage of existing customers to buy one book. With the Ravnica book, they don't really care at all about D&D fans, although some will gobble it up just because it's a new book with a little crunch. The target market is Magic players who can be lured into D&D -- each of whom represents 2+ books sold, as they'll need a PHB + Ravnica. And given the stereotypical mindset of CCG players, WotC's probably betting that most will pick up all the books, to get access to all the toys/crunch/exploits. So th...
  • 05:54 PM - nicolas.carrillos quoted God in post Eberron It Is? [UPDATED & CONFIRMED!]
    And he is displeased. With so many superior options, you put out two campaign settings in a year and you pick Magic: The Gathering and Eberron? After four years of nothing but Forgotten Realms (and one Ravenloft adventure)? Somebody at WotC is itching to get smote. Sorry, but Eberron IS the best/superior option to me 😊 That being said, I understand not everyone likes it, and it is a subjective consideration. In fact, my second favorite setting (Eberron rules) is Birthright, unlikely to get any support

Wednesday, 27th December, 2017

  • 09:41 AM - aramis erak quoted God in post View From The Rifts: Looking At Palladium's Rifts Role-Playing Game
    Yeah, the original books are great for setting information but, by all that’s holy, don’t inflict the Palladium rules on yourself. Savage Rifts all the way. Palladium's rules aren't really all that bad... ... they're just "not great"... For the era when the system was developed (per Mechanoids,1979-1981), it was a logical extrapolation from D&D+Sup I. It's applying the concept of thief skills to all skills. The combat is likewise a streamlining - but with a reasonable switch to ascending AC. Not unlike so many new retroclones. The class approach is often stifling, and characters are pretty much almost identical by class & level. Not unusual for the early 80's. The lack of social skills is to some a bug, to others a feature. Damages are calibrated in reference to HP and no personal SDC, but most classes now have at least some pSDC. the original AR system was pretty good... a roll of 5-AR hits the SDC of the armor, and >AR hits the hit points. A nat 1 always misses. The dodge/...

Tuesday, 26th December, 2017

  • 01:18 PM - Derren quoted God in post View From The Rifts: Looking At Palladium's Rifts Role-Playing Game
    Yeah, the original books are great for setting information but, by all that’s holy, don’t inflict the Palladium rules on yourself. Savage Rifts all the way. Sadly Savage World has quite a different tone than the Palladium version. Creadible threats in Palladium become just another mook in in SW. It is also not able to support some of the concepts like psionics different from magic or some of the more crazy stuff like teleportation. While many critizise Palladium Rifts as unbalanced, which it certainly is, I think Savage World has overdone it with the balancing which destroys some of the flair. Also, I think the claims of unbalance are exaggerated as many GMs expect that everything is balanced with everything like (supposedly) in D&D while Rifts assumes that the GM allows and disallows classes based on the type of campaign he wants to run. The handling of Megadamage I find better in SW though so that it is possible to play a game with mainly normal damage encounters and a foe that r...

Thursday, 26th October, 2017

Monday, 1st May, 2017

  • 05:02 PM - Lord_Blacksteel quoted God in post Here's the cover of INCIDENT AT ABSALOM STATION, the first adventure in Starfinder's DEAD SUNS AP!
    Ask TSR how over-production worked for them. TSR's problem with gaming material was that they were producing gaming material, like boxed sets, and selling it below cost. That's a problem in any business. With the book lines they were overproducing and having to eat the returns because that's how the novel business works - also not good. The fatal error seems to be that no one was keeping track of this. Paizo has people at the top who were working for and with TSR at this stage. They seem well-aware of the mistakes and determined not to repeat them. Data is easier to track these days and the subscription model gives them a direct insight into what people are and are not interested in purchasing. Sci-fi games have never sold as well as fantasy in tabletop RPGs. I think a more cautious release plan for a new sci-fi game is prudent. On top of that 5E's slower release schedule doesn't seem to be hurting it - why not try a similar approach? It's much more palatable to say "hey, demand is s...

Sunday, 30th April, 2017

  • 03:40 AM - ArchfiendBobbie quoted God in post Here's the cover of INCIDENT AT ABSALOM STATION, the first adventure in Starfinder's DEAD SUNS AP!
    So much for smartphone-induced brevity :/ I made no claim they're over-producing for their audience (though they were certainly over-producing for my taste, but different strokes,etc.). I have no doubt they have great data -- far better than TSR. But just like TSR, they won't know they've exceeded demand until they do it. Question is, will they actually dial back or will they, like TSR, try to juice flagging demand with more product? They may have been doing that already -- is Starfinder an attempt to diversify and keep their current staff busy and employed in the face of the market share decline (or at least stall) since 5E debuted? Without access to their sales, I don't claim to know. But I certainly don't think they're infallible, or incapable of falling into the same bloat-trap that felled TSR. Brevity is often mistaken for failed wit. That is because the phrase "brevity is the soul of wit" is a fallacy, but one that pervades societal subconscious. Thus, it causes miscommunications. ...

Saturday, 29th April, 2017

  • 01:40 AM - Morrus quoted God in post Here's the cover of INCIDENT AT ABSALOM STATION, the first adventure in Starfinder's DEAD SUNS AP!
    Ask TSR how over-production worked for them. The snide comment is delightfully charming, charismatic, and dismissive, which is utterly lovely of you, but "over-production" (if it *has* a definition) means "producing more than demand" which is completely not what's happening here. Paizo is producing to demand, partly by virtue of a useful subscription model. Claiming (by inference) that you know Paizo is currently "over-producing" is an extraordinary claim, and it requires some pretty solid evidence. "I personally don't want the latest Pathfinder adventure path" isn't evidence. There will come a point where people cancel their subscription to the APs and stuff, sure. And I'm sure Paizo will adjust accordingly. They're not looking at message boards to see if armchair generals recommend they produce less stuff while people buy the stuff. Though I'm sure they're giggling at us internet idiots throwing our expert advice into the ether and pretending we know better than them what their spread...

Friday, 7th April, 2017

  • 08:54 PM - Mercurius quoted God in post Joe Manganelio is Writing the D&D Movie? And Is it DRAGONLANCE?
    The problem with going for the Guardians of the Galaxy feel is that if you fail, you fail hard. I don't mind campy and light, but it needs to be balanced with depth and an interesting plot. I think the best example of this is Raiders of the Lost Ark, which balanced campy/fun with serious/dramatic. What the holy what?!?: Teh Twitters TLDR: It's an adaptation of Dragons of Autumn Twilight. This would be very good news. I have long believed that, despite its flaws, the original two Dragonlance trilogies are the best stories to translate to film, especially if done with a big budget.

Tuesday, 25th October, 2016

  • 10:39 AM - knasser quoted God in post Jack Chick Passes Away
    A dead jerk is still a jerk, he's just run out of chances to stop being a jerk. Put very well by Chaser's War on Terror (warning, mild vulgar language for those that dislike such): EDIT: I should clarify, because the above seems a little petty if you think I'm angry because he criticised D&D, that Jack Chick was a long-time bigot against jews, homosexuals, socialists and others. I'm not actually angry and I wish the best to those who survive him. I even respect those posters above who call to 'rise above it and be better than him' as a laudable sentiment and attitude. But the link did seem apposite.

Thursday, 11th February, 2016

  • 05:02 PM - Morrus quoted God in post Horror & Intrigue: PATHFINDER Releases Of 2016
    Parklands Revisited sounds cool, but I don't understand the focus on what's under the park. The landscaping is much better on the surface. I am getting so tired of MacOS's autocorrect. It insists on referring to the WotC employee as "Chris Perkin's", it changed a note to an artist so that instead of telling him the work he'd finished was "awesome", it told him it was "awful", and now it changes Darklands to Parklands. I haven't written a single paragraph since I got this Mac which actually says the thing I intended.

Saturday, 16th January, 2016

  • 06:15 AM - Savage Wombat quoted God in post New Gothic D&D Storyline To Be Announced On Monday
    The Escapist describes the top image as a picture from a Tarokka card. It's Ravenloft. Nah, I have the Tarokka deck - used it 'bout a year ago in fact - and that's not the same art style. But still pretty Mists-like. /crosses fingers /to repel Strahd

Thursday, 10th September, 2015

  • 05:41 AM - Mistwell quoted God in post [UPDATED] Out of the Abyss Reviews Have Started Rolling In
    That's not an excuse, it's a reason Exactly. They have a reason, and it's not an excuse but an actual reason. and not a very good one. What evidence is there that brick and mortar retail stores are a *significant* source of 5E's success? ICv2 data for one. For another, I never said they were a source of the success, I said because of Magic and WOTCs ties to their retail stores it's a good reason from their perspective. and while those store owners might argue that sales in an electronic format will hurt them, I've yet to see really compelling evidence that is true, or would meaningfully affect overall sales. Doesn't matter. The retailers THINK it's true and that's what matters to WOTC - keeping their retailers happy. Reasonably priced ebooks are not a preference, but a standard offering in modern publishing, gaming or otherwise. WOTC is the industry leader, and they're not doing it, so obviously not the industry standard if the industry leader isn't doing it :)...
  • 03:30 AM - Hussar quoted God in post [UPDATED] Out of the Abyss Reviews Have Started Rolling In
    More faulty logic. Some success without PDFs doesn't mean there wouldn't be more success with PDFs. And just because it is personally inconvenient to me doesn't mean it's not also a bad business decision. And in a market where damn near every new release hardcover on the New York Times bestseller list is available in an ebook format, it's not my opinion that it is an antiquated business model, it's a fact. Read more: Some success? Umm, if they're single handedly growing the market by 67% (who else is responsible for the growth?), I think it's fair to characterize that as more than "some" success. And, to be fair, ebooks of novels are a different animal than pdf's. It's extremely hard to read a pdf on anything other than a computer screen or a full blown tablet because pdf's are almost universally two column with lots of art. Trying to read pdf's on an ere...

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