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  • Retreater's Avatar
    Saturday, 8th June, 2019, 11:09 PM
    I've had some pretty dreadful PFS and AL experiences at conventions. Mostly these were based on the players who show up - rules crunching, min/maxing jerks with binders of characters they are trying to level to MAXIMUM POWER!!! Or they're playing a one-shot and don't care how ridiculous their actions are, because there are no consequences. I hated running and coordinating PFS. So many...
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  • Retreater's Avatar
    Saturday, 8th June, 2019, 05:19 PM
    In the day we called it "THACK - oh" though I've now started pronouncing it "THAY-koh." And even though I was with AD&D 2nd edition since about the start of that edition, the concept of THAC0 was a major stumbling block and not intuitive. I'm glad it's gone, and if I were to run 2e again, I would convert to modern ascending AC and attack bonuses.
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  • Retreater's Avatar
    Wednesday, 5th June, 2019, 01:25 AM
    I've played all editions since AD&D 2nd edition, and numerous systems that aren't D&D. I've recently switched a couple campaigns I run to 4E. It's mechanically balanced, tactically robust, and provides one of the best combat resolution systems of any game I've played. If you are aware of its limitations, you can really curate a great gaming experience. Combats take a long time. So if you're...
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  • Retreater's Avatar
    Wednesday, 29th May, 2019, 10:46 PM
    I ran a one-shot of 2nd edition for my fiancee, whose experience has been mostly limited to 5e (and dipping back into 4e - which she loves). It was also my formative edition of D&D. I hate to say it, it just didn't play as well as I remembered. While I'm not the biggest fan of 5e, I have to admit that 5e does everything 1e and 2e did, only better, IMO. (I do not think the same of 3.x and 4e,...
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  • Retreater's Avatar
    Saturday, 25th May, 2019, 05:51 PM
    It's likely going to be forgotten in any case. You might as well do what you love.
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  • Retreater's Avatar
    Saturday, 25th May, 2019, 05:00 AM
    From my game design perspective (which, granted, may not be as strong as others in this thread), I would want to have more than just combat. Maybe include a exploration/trap/skill challenge phase before the combat designed to give the party an edge in the following encounter (or hindrance if it's failed). Then some mechanic would need to be created for daily powers (as resource management is a...
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  • Retreater's Avatar
    Saturday, 25th May, 2019, 01:46 AM
    But with the ability for interconnected, longer campaigns. Along the lines of Frostgrave?
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  • Retreater's Avatar
    Saturday, 25th May, 2019, 01:27 AM
    How I'd sell someone on a 4e-inspired system: "Command the battlefield with beguiling illusions. Sharpen your rapier for a precision strike. Become a hero of legend in cooperative quests that will challenge you to think tactically against powerful foes. Go forth ... to adventure! "Streamlined, intuitive rules guide parties of adventurers through robust tactical challenges, while providing...
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  • Retreater's Avatar
    Saturday, 25th May, 2019, 12:27 AM
    I'm a fellow 4e apologist here. In fact, I've been running two 4e campaigns recently and modding my creature design in another 5e game to reflect 4e paradigms - I think to good success. I've tried 13th Age, and it also didn't hit that sweet spot of 4e play. Particularly, the Icon dice and inflating damage dice didn't fit my game style. I think that the way to do it is to identify those...
    320 replies | 10705 view(s)
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  • Retreater's Avatar
    Friday, 24th May, 2019, 09:59 PM
    All of this is true. I would have liked it to have worked out for the group, but they refused to play it again since the first mission in the book was one that basically set up 4 players to fail against 1 other player, creating the expectation of impossible odds for the duration of the game experience. At least I can hope that another gaming group bought my used copy and got to enjoy their...
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  • Retreater's Avatar
    Thursday, 23rd May, 2019, 10:56 PM
    I can understand that. But the disciplines are nowhere as good as 1st level wizard spells.
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  • Retreater's Avatar
    Thursday, 23rd May, 2019, 10:17 PM
    In an interesting turn of events, I'm going to be playing in a one-shot Dark Sun game. The DM is opening up the Mystic class. So this is the first time I've honestly looked at it. Wow. Upon a first look, it's garbage. The Disciplines are very underwhelming. Psi Points should recover after a short rest like Ki points for a monk. There's a talent (which is the only at-will ability you get) that...
    92 replies | 3531 view(s)
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  • Retreater's Avatar
    Thursday, 23rd May, 2019, 09:07 PM
    I wonder if I'm unique in that I don't stick with games that don't work. I suppose this is because I have many other games to try. I thought it would be fun to compare and contrast different game systems we've tried and left. It could be something you played once and decided it wasn't right for you. Or maybe you played a few games and one really bad experience made you put up the books for...
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  • Retreater's Avatar
    Thursday, 23rd May, 2019, 03:23 PM
    The ability to overcharge and go completely nova in a handful of encounters allowed my psion to really dominate. Of course that may have been the DM's fault for not having a standard number of encounters per day.
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  • Retreater's Avatar
    Thursday, 23rd May, 2019, 02:46 PM
    Psionics have been able to address many roles in the party since at least 2nd edition AD&D. It was overpowered then, overpowered in 3.x, but pretty balanced in 4e (like all the other classes). I don't mind an overpowered (OPTIONAL) psionic system.
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  • Retreater's Avatar
    Wednesday, 22nd May, 2019, 10:38 PM
    I know I'm only one guy, but I'm one guy who plays in five groups. None of my groups have ever heard of this ... show? (Some of them watch Critical Role, if it's like that.)
    24 replies | 1088 view(s)
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About Retreater

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July 12, 1978 (40)
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Looking for players to join Pathfinder Society or Living Forgotten Realms in the Western KY area.
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Saturday, 15th June, 2019


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Friday, 31st May, 2019


Thursday, 30th May, 2019


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Thursday, 23rd May, 2019



Page 1 of 2 12 LastLast

Friday, 15th March, 2019

  • 09:54 AM - pemerton mentioned Retreater in post I keep bottle-necking the heroes (advice)
    Retreater - the DMG2 has a good discussion of "circular paths". I've sblocked a post of mine from 2010 where I described some changes I made to H2 maps to increase their circularity: For the Chamber of Eyes I did two things. First, I joined the introductory encounter (with the hobgoblins torturing the prisoner) onto the Chamber of Eyes: (i) run the corridor in the introductory encounter onto the entryway into the foyer of the Chamber of Eyes; (ii) add a secret passage exiting the NE corner of the hobgoblin chamber via a secret door and running diagonally, with staircases, up to the balcony in the Chamber of Eyes foyer; (iii) add a spyhole/arrowslit on the E wall of the hobgoblin chamber (near the barrels) looking onto the Chamber of Eyes foyer; (iv) add a portcullis that the hobgoblins can drop in the entryway to their chamber, making the secret passage the only easy path between their chamber and the Chamber of Eyes. Second, I was prepared to run the introductory encounter, C1, C2 and C4...

Sunday, 17th February, 2019

  • 01:39 AM - AbdulAlhazred mentioned Retreater in post How Did I Become a Grognard?
    I also still have my basic D&D dice from the early 80's, the ones you had to 'colour in' with a white crayon, used them in a game on Saturday in fact! Heck, I still have my Holmes Basic 'wax dice' that came with the very very first boxed set back in 1976. Nobody will let me roll them anymore, they're completely worn out. lol. (the d6 can roll for 30 seconds easily and the most common result is 'DM decides if it is a 4 or a 6') Retreater I don't think you're a grognard man. You have fairly enlightened attitudes towards play from what I've read ;) I'd call someone a 'grognard' who steadfastly sticks to some very early modes of play and denigrates anything not crafted by the hand of Gary Gygax or at least hailing from the mid 70's when he was last a creative force in RPGs. No doubt that also dates me, lol.

Wednesday, 6th February, 2019

  • 09:57 PM - dave2008 mentioned Retreater in post 5e - Just Missing the Mark
    @Retreater Just wanted to let you know there is a conversion of 500 4e martial exploits to 5e on the DMsGuild that you might be interested in - and it is free! https://www.dmsguild.com/product_info.php?products_id=265088&it=1&SRC=Newsletter_FPW_text
  • 04:09 AM - AbdulAlhazred mentioned Retreater in post Skill Challenges in Essentials
    I'm not one of those who holds with Retreater's despair over SCs. They work WELL, and between the DMG, DMG2, and RC the sum total of the updated advice is not bad. Basically you have, as of RC, your success threshold, which skills are considered primary, and then how many free advantages and how many difficult checks the DM is allowed to require, plus the list of secondary skills. It is up to the DM and the players to work these things into the narrative. You need a dynamic narrative, with genuine conflict which engages with the PCs goals and plans. That can be fairly simple and basic for a Complexity 1 SC, but generally it will mean some real plot engagement for most SCs. Frankly I would take the idea that you are authoring the SC in detail up front with a grain of salt. I would prefer to think in terms of Story Now style 'scene framing' type play, where the players choose the general direction and approach, and the GM brings the conflict into a scene somehow, which in this case results in an SC. TBH I don't have a radi...

Tuesday, 5th February, 2019

  • 02:47 PM - Hussar mentioned Retreater in post 5e - Just Missing the Mark
    1 .Did you buy your book? If yes write in. 2. Are you going to become so world famous that people will bid $$$$$ for a post-it of your shopping list? WRITE IN YOUR BOOKS! 3. Do think writing in your books will kill the resell value? Unless you are 2, there are too many copies out in the world so, WRITE IN YOUR BOOKS! 4. Do need the notes in one place? WRITE IN YOUR BOOKS! Homework WRITE IN YOUR BOOKS! 100 times before Friday. NOOOOO!!! Don't go to the dark side. Books should remain as pristine as possible throughout the time you use them. :D Ok, my mom was a librarian. The notion of writing in books was beaten out of me at a young age. :p Out of the criticisms by Retreater, the one I will NEVER understand is the complaint about official adventures. This is 2019. We've had 3pp adventures in the game for twenty years now. Why in the name of little fishes do you need "official" adventures. DM's Guild lists almost 3 THOUSAND 5e adventures. What more do you need?

Sunday, 27th January, 2019

  • 04:02 PM - Jacob Lewis mentioned Retreater in post In Defense of 4E - a New Campaign Perspective
    Anyway! Getting back to the original point of this thread, I wanted to share my personal experiences for @Retreater since we seem to share similar (but unique) paths. My DM origins began further back with the Basic (Red) and Expert (Blue) sets, and then progressing through AD&D (1st/2nd) until it became D&D again (3rd/4th) and ended abruptly with the NEXT (5th) re-iteration. Finding a consistent gaming group was never easy for me until 4th edition came around, but I wasn't an immediate fan when it came out. To me, the game felt incomplete as it lacked many of the traditional player classes and races. But once the PHB2 came out, I took a more serious look. That's more like it! 4e wasn't without its flaws and shortcomings, but what edition of D&D isn't? But what I saw that really shined outweighed all of it. Classes designed to be equally balanced and useful no matter what you played. Cooperative play and design became more important (i.e. players were more often building characters as a group rather than a single entity hoping for a group to support whatever they wanted to do). Encounters were easie...

Tuesday, 22nd January, 2019

  • 08:49 PM - dragoner mentioned Retreater in post Would you invite this player?
    ...t better because some DM took a chance on us and we learned from the experience. Since there is some flexibility with the group size due to absences, he's a generally known quantity, and he's enthusiastic - I'd recommend taking him on but laying down some ground rules about your group's style (particularly on the teamwork/stealing from the party thing). Sooner or later he's going to have to learn that his own personal style preference will have to be compromised with the style preferences of other people at the table, and an experienced DM coming from a generally friendly direction can help with that. Yes, I stunk as a player and GM, still do, and I have been doing it since '79. I'm always keeping an eye towards being better at both. Though with this being the seventh player, I'd be leery of adding someone that could take up over their one seventh of allotted table space. It is a hard call, and you are totally right in that we all had to start somewhere, and the final arbitrator is Retreater and if they think the cost-benefit analysis means that taking them on is a positive thing. I also agree that setting forth the parameters of the game beforehand is really crucial.

Monday, 26th November, 2018

  • 06:06 PM - hawkeyefan mentioned Retreater in post Underpowered Group Found BBEG
    Even after the dragon....however thatís handled....ifthe PCs defeat it or of they run from it, wonít the rest of the dungeon likely be aware? Based on te more recent comments by Retreater, it seems like itís more a flaw in how the dungeonís presented. I think that based on that, itís a bad idea to punish the PCs for poor design. Have a group of villains come along and the PCs can get dragged into combat which then alerts the rest of the denizens. Or have them hide and overhear about the magic gear that was taken from the last group of adventurers that came through. There are several ways you can take things. Iím not familiar enough with Forge of Fury to know the whole scenario, but there are plenty of general solutions.
  • 12:57 AM - hawkeyefan mentioned Retreater in post Underpowered Group Found BBEG
    Retreater I think that if you allow a total party kill or similarly harsh outcome, what youíre essentially doing is punishing them for being efficient. Only in a game would it be ďsmarterĒ to fight every opponent in a dungeon rather than sneak past most of them and then face only the boss. Probably not a great message to send to them, especially if theyíve already expressed frustration with character death. I think you have a few options. First would be to let them face the dragon, and see what happens. You can have the dragon be overconfident and have this show by playing him in a tactically careless manner. Maybe that will help swing things in the partyís favor. You can also have the dragon be surprised that the mere humanoids were able to hurt it, and have him flee to fight another day. No dragon wants to die, and a recurring foe is a great thing to have in a D&D game. If things go the dragonís way, you can again have him be overconfident and not finish the party off. Have him let t...

Saturday, 20th October, 2018

  • 09:52 PM - Ovinomancer mentioned Retreater in post 5E's "Missed Opportunities?"
    ...ightly less than a +1. If you need a 2 you have a 95% to succeed normally, and 95% + 5% * 95% = 99.75%, agains slightly less than +1. This is the minimum. If you need an 11, you have a 50% normally, and a 50% + 50% * 50% = 75% with advantage. That's the equivalent of +5. This is the maximum. Your +/-6 to +/-7 is outside the range of what is possible. That mean it is likely not the average. You may want to double check you math. One common mistake I've seen is working out to roll 2d20 and subtract the higher fromt he lower. That's really comparing advantage (best for 2d20) with disadvantage (worst of 2d20). It's clear if you work it out as percentages what it can be for every target. Man, these arguments hurt me because there's this weird thing where everyone tries to map a normal distribution onto a flat distribution via +/-. It's wrong in a technical way. But, I'm an engineer, so that's probably just my bag. That said, the above is the right wrong way to do it Retreater, billd91. The "bonus" that advantage applies differs depending on what the target number on the d20 is for success. It's greatest in the middle, where it increases the chance of success by 25%, and weaker on the ends where it's bit less than a 5% bump. If you need to roll a 20, advantage helps by almost doubling your chances from 1/20 to 19/400, but if you need an 11, advantage increases your chances from 10/20 to 15/20. If you need a 2, advantage bumps you from a 19/20 to 399/400.

Friday, 12th October, 2018

  • 09:52 PM - TallIan mentioned Retreater in post Doh! Killed my party with a skill challenge
    So...just something to keep in mind: At level 6, the max skill bonus a non-rogue or bard will likely have is +7. If the DC is consistently 15, then the chance of failing is 35%. Which means that MORE THAN HALF THE TIME, with maximum skills, your party will get the 3 fails before they succeed 10 times. In practice, several PCs are likely to make attempts even WITHOUT optimal skills...meaning that the chance of success falls even more. If the price of failure is TPK, I might suggest you improve the odds a bit in the PCs' favor...or provide them with options (e.g. aiding each other for advantage or something) for improving their luck. Pretty much this. I've watched many of Matt Colleville's videos and I did like the skill challenge one. Retreater has essentially set the party up for failure here and since failure was a TPK that's pretty harsh. I don't say this to be a dick, but you need to consider the chance of success and allow for other options. Did they HAVE to go that way though the dungeon? If they had another option was it clear that there was another option and that one choice was deadly (and maybe quicker) and the other choice was safer (but maybe slower). As long as the player have a choice that has good odds of success all is fine, when they have no choice but to gamble on good dice rolls you're not creating a good playing environment. If you are using a skill challenge, it's more important that it seems exciting because of how you describe the action, rather than the players feeling stressed because of mounting failed rolls. You can also pressure the players by demanding quick responses, and keep the narrative going from your end if they dither, or forcing checks that they might not like because they too...

Tuesday, 21st August, 2018

  • 12:23 AM - Chaosmancer mentioned Retreater in post Revised Ranger update
    I am curious why you think it's haughty? I can't speak for Retreater , but for me there were a few lines in his tweet that jumped out to me. "There is one ranger: the one in the Player's Handbook" "Frankly, the revised ranger helped feed an internet-fueled view of the class... I wasn't sorry to end it." Both of those... the tone I picture them said in is almost derogatory. And, while I missed whatever it was he said in 2017 about never doing an alternative class, as someone posted earlier in this thread, two years ago near the end of 2016 (09/12/2016) they were saying very different things about the state of the Ranger. Just in the first paragraph of that PDF we have "the classís high levels of player dissatisfaction and its ranking as D&Dís weakest class by a significant margin" quoted as the reason for the revisions. And they talk about doing research and finding the class lacking back then, it's abilities rated as some of the worst in the game and people generally being unhappy with it. And you know... that is weird to me. I ge...

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Saturday, 15th June, 2019

  • 04:08 PM - Bobble quoted Retreater in post In Defense of 4E - a New Campaign Perspective
    But is there anything in the mechanics that prevents roleplaying? Yes, the internal world logic is broken badly. See minions, powers, getting them back, et al. In a video game that doesn't matter because you are NOT RPing but you are straight jacketed into something limited by the S/W. One cannot RP while playing Gauntlet 4E was an attempt to make a P&P version of Gauntlet, as told to me by one of the 4E after release.

Wednesday, 12th June, 2019

  • 02:20 PM - Bagpuss quoted Retreater in post Systems You Left after One Bad Experience
    Star Wars: Imperial Assault We were excited to play the "new Descent" with Star Wars flavor. I bought the expensive starter set, learned the rules, and called up my group to play. We started the first mission, which was a slaughter in the favor of the Imperial player. The group, realizing how poorly designed the opening mission was refused to play the game again. I reboxed it while it was still fresh, and luckily got a good price at resale for it. It really depends on when you open that door. Make sure it is the first player action of the round and that mission is suddenly a lot easier, but yeah it is designed so the imperial player can win occasionally. We played it right through and found it really tended to favour the rebels (IMHO) but it was close and the Imperials would win on occasions.

Tuesday, 11th June, 2019

  • 10:36 AM - Aldarc quoted Retreater in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    I get that. But here are my thoughts. 1) These problem points should have been worked out before the beta. 2) Heavy-stress tests should have been done in-house, instead of an early access version that will be your fans' first exposure to your game. 3) The turnaround from the completion of the playtest to the final layout and print seemed too quick to make significant changes to the game. 4) If nothing else, feedback from the first major playtest should have been re-tested in a second playtest. (I guess I'm suggesting Alpha and Beta playtests like Pathfinder 1 had.)Sure, and it definitely sounds like they could have handled things differently or with greater transparency. From what I gather from various statements, their thinking was that it's easier to stress-test with thousands of players rather than in-house and that it provided out-of-house feedback on some of these things. I really hope they abandon the presentation where each class just little more than a soup of feats. You c...

Monday, 10th June, 2019

  • 12:15 AM - Aldarc quoted Retreater in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    I will need to see more before I pay for it again. I'm talking like getting a free PDF of Quick Start Rules and a sample adventure to try. Our group was not impressed with the Beta, and a lot would have to change before we would invest in the system.The beta was a heavy-stress test. On a YoutTube video about the playtest from PaizoCon, they kinda outlined that the playtest was partially meant to show the potential problem points in the game.

Sunday, 9th June, 2019


Saturday, 8th June, 2019

  • 11:45 PM - Green Onceler quoted Retreater in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    I can appreciate that, though I would love a streamlined and easy-to-access starting point for new players and GMs. I seem to recall, on one of the Paizocon streams, a developer mentioning that the ruleset had been designed specifically with a beginner's box release in mind.
  • 08:35 PM - Mercador quoted Retreater in post Baldur's Gate III Announced; Powered by D&D 5E
    I come from a background of almost exclusively console RPGs - Final Fantasy, Dragon Quest, Phantasy Star, etc. As a kid, I didn't have access to a PC powerful enough to run a game like Baldur's Gate.So I downloaded Divinity: Original Sin after reading glowing reviews. I literally could not find my way out of the first town. Everywhere I turned was a dead end, and I needed to find online walkthroughs to lead me through the confusing steps (that I would've never guessed on my own). [To be fair, I had similar issues with Torment: Tides of Numenera and Pillars of Eternity. Though I did okay with Shadowrun.]I guess I'm just not good at reading the minds of game programmers who can't be as flexible as real life Dungeon Masters. I really wish I could get into these games, though. CRPG are more difficult than a JRPG (generally). I had some difficulties with the difficult start of D:OS1 myself (I was trying to min/maxing too much) but the second is way better start if you want to try it. Also, maybe tho...
  • 08:08 PM - Lanefan quoted Retreater in post GMing At A Convention
    I had one bad experience with Generic Tickets (not being able to find anything to do with them the first year I bought them), that I just never considered buying them again. Maybe it's worth looking into?If Sunday afternoon rolls around and you've still got some generics you can refund them at Will-Call for system credit (or at least you could the last time I was there) which works kind of like a down payment on next year's badge. :)
  • 08:01 PM - Lanefan quoted Retreater in post GMing At A Convention
    I'm contemplating running at next year's GenCon just so I know I can get into an event, unless I'm finally willing to say goodbye to GenCon. (Every one of the events we wanted to play sold out in literal seconds, and we had to sign up for events we had no interest in just to find something/anything to do.)Yeah, I long ago learned that having a mittful of generic tickets and flying standby can be the answer there, as so many people snap up event tickets during registration and then no-show on the day.
  • 04:44 PM - Kurviak quoted Retreater in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    I will need to see more before I pay for it again. I'm talking like getting a free PDF of Quick Start Rules and a sample adventure to try. Our group was not impressed with the Beta, and a lot would have to change before we would invest in the system. The new rules pdf will be around $9, thatís less than a lunch, and ouíll also have all the rules published for free online in the pdr websites,but they donít have anything like a start rules free pdf.

Wednesday, 5th June, 2019

  • 01:39 AM - Tony Vargas quoted Retreater in post Should I play 4e?
    skill challenge rules. If you're curious what I do, let me know and I'll post 'em.] I'm curious. I've seen a lot of additions to and alterations of SCs with varying degrees of success.

Tuesday, 4th June, 2019

  • 11:40 AM - thanson02 quoted Retreater in post In Defense of 4E - a New Campaign Perspective
    And since I am now certainly in this conversation, might as well add my part to the mix: Complaints about 4E Combats Take Forever This is a hard point to argue. For example, I was recently re-running "Keep on the Shadowfell" with a group to test the waters. A simple combat with goblins took our low level group over an hour to play. We had cards printed out from Character Builder, relatively straight forward characters, and were more or less focused on the game. It could've been the options in combat. It could've been inflated hit points. It could've been triggered reactions. It could have been a variety of issues, but I think I've found a solution. In the later days of D&D Encounters, we tried changing the math of the game: decreasing the HP of monsters and increasing the damage. This lead to some overly deadly fights, and while it succeeded in making them shorter, it didn't keep the spirit of the game's design intact. It should be noted that no officially published adventure I've yet see...

Friday, 31st May, 2019


Thursday, 30th May, 2019

  • 09:03 PM - Sir Brennen quoted Retreater in post RPG Crowdfunding News: Good Society, Four Perilous Journeys, ORPHEUS, UltraModern5, and more
    Am I wrong for not getting "The Fantasy Trip?" I purchased the big boxed set, and I've had it for over a month. The rules are confusing, scattered across multiple small books. That box was indeed very big with alot of stuff, and I'd imagine overwhelming if you didn't have any idea of how all the TFT parts work. Hopefully this will help clarify: It's not that the rules are scattered across the books - it's that the books are separate games that build on one another, but can be played independently. I'd recommend checking out the approach outlined in the "read me's". Start with Melee as a game unto itself (which it is) to understand combat. By itself, it's more like a complex board game or simple war game than an RPG. Then play Wizard to add magic to combat. The Wizard rule book also includes all the necessary combat rules, so you don't need to reference the Melee book. (Optional) Combine Melee and Wizard for some fun gladiator vs. spell caster arena duels. The larger In the Labyr...
  • 03:55 PM - pogre quoted Retreater in post RPG Crowdfunding News: Good Society, Four Perilous Journeys, ORPHEUS, UltraModern5, and more
    Am I wrong for not getting "The Fantasy Trip?" I purchased the big boxed set, and I've had it for over a month. The rules are confusing, scattered across multiple small books. Not at all. Good news is it should resell for nearly what you paid for it - if you go that route.
  • 12:35 AM - Saelorn quoted Retreater in post Returning to 2nd Edition
    I ran a one-shot of 2nd edition for my fiancee, whose experience has been mostly limited to 5e (and dipping back into 4e - which she loves). It was also my formative edition of D&D. I hate to say it, it just didn't play as well as I remembered. While I'm not the biggest fan of 5e, I have to admit that 5e does everything 1e and 2e did, only better, IMO. (I do not think the same of 3.x and 4e, however.)The one aspect of 2E which 5E just can't seem to capture is the way in which getting hit could ruin your whole week. Back when you only healed 1 or 2hp per day, and the cleric might have a couple of d8 to share with the party, the name of the game was avoiding damage if at all possible. You had to be careful, because taking unnecessary damage vastly increased your chance of succumbing in combat later on. With 5E, damage is almost an afterthought, as anything short of death can be recovered with a short rest. Even if you use all of the levers available, reduce the free healing and adjust the rest ...

Wednesday, 29th May, 2019

  • 11:21 PM - Reynard quoted Retreater in post Returning to 2nd Edition
    While I'm not the biggest fan of 5e, I have to admit that 5e does everything 1e and 2e did, only better, IMO. (I do not think the same of 3.x and 4e, however.) Making 5e feel like 2e seems like a lot of work: adding back in race class restrictions, eliminating a number of races and classes, limiting wizards resources, re-asserting the medieval fantasy aesthetic, etc... Certainly easier than doing those things in 3.x/PF, but is it worth the effort relative just playing 2E?

Tuesday, 28th May, 2019

  • 11:31 AM - Aldarc quoted Retreater in post Systems You Left after One Bad Experience
    Numenera A nano with literally one usable power and one skill? Damage mechanics that unfairly punish other classes? No wonder this lasted one session.You build your character. If that's what the player chose, then that's what they get. Numenera 2 does expand things a bit. But skills aren't as important for Numenera IME. FATE Accelerated. Ran as a one-shot at work; thought the system would be open and fun, ended up with players trying to come up with increasingly ludicrous reasons to apply their favored approach, an ultimately annoying metagame that the rules seemed to encourage. I might still try FATE itself at some point, but I'm a hard pass on FAE.Have your players describe what they are doing, and then say, "It sounds like you are trying X approach." Or even raise the difficulty if they are trying to use certain approaches for a task. End conclusion: 4E is ultimately broken in that you need to make combats easy enough to be short enough, but that makes the activity pointless.That...

Saturday, 25th May, 2019

  • 04:40 PM - Tony Vargas quoted Retreater in post How To Clone 4E Using 5E Rules
    I wouldn't expect you would need WotC's blessing to release your own originally designed system. You don't, but, unless your opus is the best RPG designed to date at the moment it's released, it will vanish into a void of abject indifference, along with all the money you invested in self-publishing it. ( If it actually is the best RPG designed to date at the moment it's released, it will win some obscure awards for "best new game of the year" before being forgotten.)
  • 01:49 AM - Morrus quoted Retreater in post How To Clone 4E Using 5E Rules
    But with the ability for interconnected, longer campaigns. Along the lines of Frostgrave? You could choose your own publishing strategy, of course. If it were me, Iíd be more focused and specific. Iíd go single one-shot skirmish encounters with a range of parameters. Iíd look at some of FFGs Star Wars skirmish stuff.


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