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  • Mark CMG's Avatar
    Sunday, 26th May, 2019, 05:07 PM
    Wisconsin lost a legend today . . . https://www.packers.com/news/packers-legend-bart-starr-dies-at-85
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  • Wiseblood's Avatar
    Thursday, 23rd May, 2019, 04:23 AM
    I voted 2e. It was a tough call between 2e and 3e. Mechanics wise they both have plusses and minuses. Lore for 2e is miles and miles ahead. Last but not least art direction. For me Elmore, Caldwell and Easley are tops. I have nothing nice to say about Wayne Reynolds style. 4e has become better in my mind because of 5e. I doubt that makes sense.
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  • Wiseblood's Avatar
    Thursday, 23rd May, 2019, 04:09 AM
    The poll outcome looks like I would imagine. I also think it is very close to truth. Look up hero in the dictionary and the paladinís picture is next to it. The bard is great but is closer to the scoundrel type imho.
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  • Mark CMG's Avatar
    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed. https://www.hshfuneralhome.com/notices/Steven-Creech https://www.indiegogo.com/projects/help-steve-creech-author-and-game-designer#/
    165 replies | 10339 view(s)
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About Wiseblood

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Date of Birth
September 16, 1977 (41)
About Wiseblood
Introduction:
Mywife and I are looking for a new group. Ours is moving out of state.
Location:
Grayson Valley area north of Birmingham
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Male
Age Group:
31-40
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Details of games currently playing and games being sought.

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USA
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Ezell Pike he's the boss.

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Favourite D&D edition thatís not 5E Thursday, 23rd May, 2019 04:23 AM

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Ezell Pike he's the boss.

Thursday, 23rd May, 2019


Monday, 9th April, 2018

  • 05:52 PM - Wulffolk mentioned Wiseblood in post I love D&D.....but.
    Wiseblood . . . You are not alone. This is a natural progression for many of us that love this hobby. I have cycled through this state of dissatisfaction with D&D multiple times throughout the the last few decades. I have tried numerous other systems, some of which have influenced my preferences in significant ways. Like many others, I too have dabbled in writing my own game system to match my vision of an ideal game. The primary obstacle to overcome in that quest is finding others willing to play your game over a published game. Most people want to own copies of the game they play. D&D is the most easily accessible game and has the greatest name recognition, and therefore is the easiest to find others to play with. And that is the point of the hobby, to find a group of good friends with whom you can have fun while engaged in a specific type of social activity structured around a game system. When you find those good people HANG ON TO THEM! In the long run it is that group of friends that ...

Wednesday, 15th November, 2017

  • 09:20 PM - Wulffolk mentioned Wiseblood in post I feel like there is a problem with ability score bonuses.
    Wiseblood I share your feelings about Abilities, and it also bothers me that so many character's end up looking exactly the same. I mentioned in an earlier post that I think this is the direct result of Bounded Accuracy, in which Proficiency Bonus and Level mean less than Ability scores for almost the entire career of most character's. I am just thinking aloud here, but maybe this would make a positive difference: Change the Ability Score Bonuses to half of what they currently are, rounded down. Change the Proficiency Bonus to be half of current level, rounded up. Change Skill checks to be rolling under the associated Ability Score, so even odd Ability scores matter. Ability Bonus would equal: 3 = -2 4-7 = -1 8-13 = +0 14-17 = +1 18-20 = +2 This broadens the range of "Average" similar to earlier editions of D&D. Currently the max bonus is +5 Ability +6 Profiency = +11 This option the max bonus is +2 Ability +10 Proficiency = +12

Friday, 29th September, 2017


Thursday, 6th July, 2017

  • 10:00 PM - Lanefan mentioned Wiseblood in post Is "perception" even a good concept?
    The early versions of the game were often needlessly complex, yeah. ;P And 1e surprise, IIRC, favored a couple of races and classes (and plenty of monsters). Skills cover a lot more, with a single mechanic, so less complication overall, and more customizeability, so you can be alert, even if you're not an elf or whatever. Wiseblood is right in one thing, though: unified mechanics are constraining, mostly because when the designers come up with a cool new mechanic their natural incliunation is to shoehorn as many things as possible into it whether it's a good fit or not (5e advantage, I'm looking at you). Personally, if there's a mechanic that does something better than the unified one then that's the mechanic I want. Clerics-vs.-undead is a good example: every edition has tried a different mechanic for this and the 1e table is still the best. 1e surprise favouring a couple of specific races and classes was a feature, not a bug, in that it allowed design space for more differentiation between said races/classes. Elves (who had significant level limits) and Rangers (not at all easy to roll into given the stat requirements) were hard to surprise. And giving monsters better chances to surprise PCs - hey, no problem there! :) Lanefan

Wednesday, 11th March, 2015

  • 04:28 PM - DMMike mentioned Wiseblood in post Einstein's Riddle for Fantasy Games
    XP for promoting puzzle use, Dragonsbane. I don't know about everyone else, but the games I see need to take a step or two away from combat-focus. Wiseblood, I'm really hoping our groups can solve them faster than we did! I'd like to remove the "no two people have the same features" requirement while streamlining the rest, but that might complicate things into the "hopeless" realm.

Thursday, 26th September, 2013

  • 03:38 AM - pemerton mentioned Wiseblood in post Fighters vs. Spellcasters (a case for fighters.)
    ... RPGing. "Fail forward" is pretty crucial to this playstyle, because it means that failure is a non-game-ending option. * What I would call "wargame" style - Cyclone_Joker seems to me to be a proponent of this style. The point of PC build is to give players resorces and capabilites whereby they can win the game by defeating challenges. Fail forward is not part of this style, and is in fact antithetical to it, because fail forward can make winners out of losers. I think this style suffers when adjudication requires open-ended judgements, because there is a very obvious conflict of interest between players (who are playing to win) and the GM (who is running the challenges in a more-or-less antagonistic fashion) - and unlike in the indie style there is no fail forward, or shared conceits about genre or about what would be a fun direction for the story to head off in, which help to cushion these conflicts of interest in the indie style. * What I would call "storyteller" style - MJS and Wiseblood in this thread (perhaps also Savage Wombat) seems to be a proponent of this style. In this style the numbers are of secondary importance - they tell us something about the PCs nature and place in the world (we can tell a fighter is tougher than a mage, for instance, because s/he has more hit points) - and thinking of PC build as the generation of metagame resources is probably anathema, or at least a munchkin tendency. The GM is expected to play a big role not just in framing challenges and controlling the fiction external to the PCs more generally, but negotiated understandings about where the fiction is heading - with the GM having the preeminent say, in the event of disagreement - is more important than action resolution via mechanical means ("roleplaying not rollplaying"). On this style, it is taken for granted that a spell like planar binding may require the GM to adjudicate it in play, and the player is expected to simply accept that adjudication and give voice to his/her PC's r...

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Saturday, 25th May, 2019

  • 04:02 PM - Bigsta quoted Wiseblood in post Favourite D&D edition thatís not 5E
    I voted 2e. It was a tough call between 2e and 3e. Mechanics wise they both have plusses and minuses. Lore for 2e is miles and miles ahead. Last but not least art direction. For me Elmore, Caldwell and Easley are tops. I have nothing nice to say about Wayne Reynolds style. 4e has become better in my mind because of 5e. I doubt that makes sense. It makes perfect sense to me. 4e was basically the unpopular overweight nerd who, upon learning he would be transferring schools, lost a bunch of weight, learned about popular trends, and bought a new stylish wardrobe, and gave himself the nickname 5e.

Thursday, 23rd May, 2019

  • 05:02 AM - Tony Vargas quoted Wiseblood in post Favourite D&D edition thatís not 5E
    4e has become better in my mind because of 5e. I doubt that makes sense. It resonates with me, a bit. I feel like I run better 4e games, after running 5e for a while. I've reconnected with DMing techniques I'd had less need for in 4e. I started with 3.5, and while I have fond memories of the system ... to me, it's very much a player's and theorycrafter's system. I like building and optimizing 20 level character builds. Picking the right prestige classes and so forth. Oh yeah, what I love about 3e. I'll still play 3.5 if I get a chance to finally trot out some build-to-concept I never got a chance to play. Last time it was the mad kobold sorcerer with "imaginary friends" - and spells, from Unseen Servant to the oddball Manyjaws, to make them less imaginary.

Friday, 8th February, 2019

  • 03:36 PM - Travis Henry quoted Wiseblood in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    If youíre all new to it donít beat yourself up. A few key points is all you need. You need hit points, Armor Class ( or target number) and dice to roll and a modifier if any. Thatís it. All the other rules are superfluous. Theyíre just there to create a more clear shared picture or experience. If everyone at the table can pretend, youíre on your way. If they canít, it still can work and frequently does. The rules are abundant and dense. Itís not everyoneís cup of tea. I even play with people that donít even like D&D. They just couldnít stay away from a table full of friends that were chatting and having a good time. Thanks Wiseblood. D&D with just 6 ability scores, hp, and AC...plus one power per level. That's what I'd like. I do aspire to perhaps build it into a social venue which "non-gamers" might warm to. We'll see. First I gotta figure out how to play! haha

Thursday, 7th February, 2019

  • 05:34 AM - robus quoted Wiseblood in post Wish me (epic) luck!
    Iím in about the same area. My players are 16th going on 17th the things they can do are insane. I donít think I will take them to epic but 20 sounds nice. Similar, 17th & 18th level for my group. If I were going to go beyond 20th level then I think I would go for a much more gonzo story involving time travel and planar hopping, something like a creature messing with the timeline and causing chaos in the universe and the PCs needing to figure out who it is and where in the timeline they need to intervene to put things to rights... with lots of crazy stuff in between. I think ridiculous variety would be the name of the game.

Tuesday, 5th February, 2019

  • 04:31 PM - lowkey13 quoted Wiseblood in post 5e - Just Missing the Mark
    Thatís how bad the index is. The books are clearly designed to be read once and memorized. Of course! I mean, if you can't immediately open the book to the right page to resolve any rule question, WHAT KIND OF D&D PLAYER ARE YOU, ANY WAY? That's, like, the second law of Gygax. Right after, "More tables."

Thursday, 17th January, 2019

  • 10:47 PM - Hawk Diesel quoted Wiseblood in post I want faster character creation. Also, Iím a monster.
    cons: -all that work for nothing -the dream that the character would do some cool stuff has been crushed. -here comes the new guy, how does he fit? How long till he gets here? How do we introduce him? -itís nice how you let my equipment continue to work for the party. -here comes another effort at making something special with the current paradigm on creation and how long that can take. pros: -something new to explore and that was all I could think of. It was all post hoc and probably just trash. Well, many people have already said a pro is making player choice and smart tactics matter, since character death is more likely. But there's one thing I think people are missing. Killing characters is FUN. Now, I'm not just saying that as a sadistic DM, but also as a masochistic player. The stories behind a character dying can be just as fun, if not more entertaining than character success. However, while old school D&D is like this, it has evolved to be more story driven. And si...
  • 10:13 PM - quoted Wiseblood in post I want faster character creation. Also, Iím a monster.
    I am almost always the DM. So character creation is kinda dull from my side. I love 5e but I am always restlessly seeking a better game. One that is bigger, faster and stronger. Sometimes itís just a matter of my perception and I can enlist the help of my fellow EnWorlders to show me what I might be missing. I can always send you the rules for "Kick, Kill, and Steal (or KKS)". It is a RPG me and a friend made up. Quick, easy to learn, fast characters, etc. with simple rules and combat systems. You only roll a d6 for anything you try and always fail on 1-3, succeed on 4-6. Let me know if you want it as we didn't copyright it or anything. ;)
  • 06:27 PM - lowkey13 quoted Wiseblood in post I want faster character creation. Also, Iím a monster.
    I have wanted faster character creation for years now. Iíve been trying to find the right words because, I figured out ďwhyĒ I want it. I want to kill characters. That was a metric for me growing up. Good characters survived bad characters died. Effective play was rewarded. Punishment was handed out for stupidity. When it occurred to me I wasnít surprised. It made sense. When I honestly evaluated my motivation it started to look wrong. And that sucks. See, you're approaching this all wrong. You've finally understood yourself. You enjoy killing off PCs. Now it's time for the next step- because the unexamined life is not worth living. If character creation was all fun and unicorns and rainbows, then where would the punishment and loss be? Hmm? Did you think about that? Where would be the player grief, and the DM satisfaction, in killing off those precious little characters that failed to check the chest for traps before opening it? Instead, it would just be, "Oh, too bad for Gro...
  • 03:55 PM - Elfcrusher quoted Wiseblood in post I want faster character creation. Also, Iím a monster.
    I have wanted faster character creation for years now. Iíve been trying to find the right words because, I figured out ďwhyĒ I want it. I want to kill characters. That was a metric for me growing up. Good characters survived bad characters died. Effective play was rewarded. Punishment was handed out for stupidity. When it occurred to me I wasnít surprised. It made sense. When I honestly evaluated my motivation it started to look wrong. And that sucks. Who wants their character to die? Killing a character should have some pros and cons right? So away I went. cons: -all that work for nothing -the dream that the character would do some cool stuff has been crushed. -here comes the new guy, how does he fit? How long till he gets here? How do we introduce him? -itís nice how you let my equipment continue to work for the party. -here comes another effort at making something special with the current paradigm on creation and how long that can take. pros: -something new to explore ...
  • 02:22 PM - Li Shenron quoted Wiseblood in post I want faster character creation. Also, Iím a monster.
    I still want faster character creation. I think 5e character creation can be fairly fast (at 1st level) if you use standard array and default equipment. Personally I believe that the most time consuming parts are (a) min-maxing ability scores and (b) carefully planning the known & prepared spells lists. However I believe that the importance of both is overrated. IMHO way too many players are concerned too much with their characters to be "effective" and fail to understand that playing NON-optimized characters i.e. less "effective" only leads to less predictable outcomes of the in-game challenges, which eventually means more "effective" in fun. And here I don't just mean "fun" in a dumb way as in "oh how fun it is to die", but in the fact that real, serious "fun" comes from dealing with unexpected challenges, and overcoming them. Other than using standard array and default equipment, unfortunately it's not that easy to make it faster... the choices themselves can be reduced to class...
  • 01:59 PM - FrogReaver quoted Wiseblood in post I want faster character creation. Also, Iím a monster.
    I have wanted faster character creation for years now. Iíve been trying to find the right words because, I figured out ďwhyĒ I want it. I want to kill characters. That was a metric for me growing up. Good characters survived bad characters died. Effective play was rewarded. Punishment was handed out for stupidity. When it occurred to me I wasnít surprised. It made sense. When I honestly evaluated my motivation it started to look wrong. And that sucks. Who wants their character to die? Killing a character should have some pros and cons right? So away I went. cons: -all that work for nothing -the dream that the character would do some cool stuff has been crushed. -here comes the new guy, how does he fit? How long till he gets here? How do we introduce him? -itís nice how you let my equipment continue to work for the party. -here comes another effort at making something special with the current paradigm on creation and how long that can take. pros: -something new to explore ...
  • 09:03 AM - Saelorn quoted Wiseblood in post I want faster character creation. Also, Iím a monster.
    Is this a sentiment that you share about creation?Yes. The game is what happens at the table, after everyone meets in the tavern. Character creation is a chore. The solution is to get rid of unnecessary decision points. All elves are high elves. All fighters are champions (or battle masters, whatever). No feats. No multi-classing. Standardized spell acquisition. You could probably work out some system for distributing ability scores that made sense.

Saturday, 12th January, 2019

  • 12:04 PM - TheCommanderSalty quoted Wiseblood in post zelandia - the homebrew setting based off New Zealand . Part 1
    Moko? Magic tattoos? I like this.... Im jotting down all these ideas and feedback so any is good!
  • 03:47 AM - GlassJaw quoted Wiseblood in post yes, this again: Fighters need more non-combat options
    Iím sorry I havenít been helpful. I will try to suspend my bias and help. I will try. Ok, something to boost fighters in the area of exploration and or social encounters. Group leader: add half proficiency bonus to an allyís roll on an action you have just attempted. E.g. you climb over a wall you can add half of your proficiency bonus to their roll. (You do not need to actually succeed nor do you need to be proficient in the skill) Teamwork: Use your reaction to allow an ally to retry a skill check or reroll a saving throw. You may use this ability once. it recharges when you take a short or long rest. W**l**d: for one hour make persuasion/intimidation checks with advantage after winning a fight. Expecting trouble: if any ally can act during a surprise you may also act even if you were surprised. Double time: you may double your overland movement for 8 hours without incurring exhaustion. This does not apply to tactical movement. Nerves of steel: you remain calm when threatened...

Wednesday, 9th January, 2019

  • 02:54 AM - Quickleaf quoted Wiseblood in post And the barbarian says RAAAAARRRHHH!
    Perhaps itís my skewed perception from the DM side of things but...the Barbarianís ability to rage feels off somehow. It works fine, I guess. I donít feel like itís too strong or too weak. It just feels kind of, I donít know.know, wrong. Uses per day and duration havenít come up yet. I like the idea of a barbarian as far as fanasy literature goes. Aside from an uncivilized warrior (RP wise) I havenít been able to commit to a ďBarbarianĒ class in any edition of D&D 5e being the version I currently use. I canít quite put my finger on what is causing this. Is there a question or cause that is obvious that I am missing? When I've seen a Barbarian's Rage role-played, it almost invariably is a response to something the player is portraying their PC being vehemently opposed to. You ambushed my friend?! You stole my horse?! You called me a coward?! Etc. At the table it plays as something which could very well get triggered outside of your turn Ė†in other words, like a Reaction (instead of a ...
  • 01:15 AM - lowkey13 quoted Wiseblood in post And the barbarian says RAAAAARRRHHH!
    Conan is my point of reference in all forms of media. Me too. But I'm not sure how a tall, gangly, redhead with no real weapon skills to speak of other than an acerbic and self-deprecating wit fits in with the barbarian mechanics.

Tuesday, 8th January, 2019

  • 11:12 PM - Parmandur quoted Wiseblood in post And the barbarian says RAAAAARRRHHH!
    Perhaps itís my skewed perception from the DM side of things but...the Barbarianís ability to rage feels off somehow. It works fine, I guess. I donít feel like itís too strong or too weak. It just feels kind of, I donít know.know, wrong. Uses per day and duration havenít come up yet. I like the idea of a barbarian as far as fanasy literature goes. Aside from an uncivilized warrior (RP wise) I havenít been able to commit to a ďBarbarianĒ class in any edition of D&D 5e being the version I currently use. I canít quite put my finger on what is causing this. Is there a question or cause that is obvious that I am missing? If uses per day and duration haven't been an issue, might be the encounter day is a bit anemic.
  • 10:24 PM - lowkey13 quoted Wiseblood in post And the barbarian says RAAAAARRRHHH!
    Perhaps itís my skewed perception from the DM side of things but...the Barbarianís ability to rage feels off somehow. It works fine, I guess. I donít feel like itís too strong or too weak. It just feels kind of, I donít know.know, wrong. Uses per day and duration havenít come up yet. I like the idea of a barbarian as far as fanasy literature goes. Aside from an uncivilized warrior (RP wise) I havenít been able to commit to a ďBarbarianĒ class in any edition of D&D 5e being the version I currently use. I canít quite put my finger on what is causing this. Is there a question or cause that is obvious that I am missing? So .... no? Can you identify anything about it that feels off? If it's not too weak or too strong, is it the flavor?

Friday, 4th January, 2019

  • 01:48 AM - Zardnaar quoted Wiseblood in post Is it just me or is the spell Rope Trick kind of absurd?
    It is absurd. Itís based on ďThe Indian Rope TrickĒ. Like many of the earliest D&D stuff it was just grabbed and put in like a madmanís stew. Hell the bible played an influence as well. Walk on water, create food and water, resurrection, sticks to snakes etc.

Wednesday, 2nd January, 2019

  • 08:08 PM - Mort quoted Wiseblood in post Is it just me or is the spell Rope Trick kind of absurd?
    It is absurd. Itís based on ďThe Indian Rope TrickĒ. Like many of the earliest D&D stuff it was just grabbed and put in like a madmanís stew. And because it's now been in every edition since (though I don't think it made it into 4th?) It's now achieved legacy status and here we are. Next time I actually get to play, I'm making a buff mage with athletics - just so when asked I can say "do you have any idea how much they made us practice for that stupid rope trick spell!" or maybe not.


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