View Profile: Vigilance - Morrus' Unofficial Tabletop RPG News
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October 2, 1968 (50)
About Vigilance
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Marketing at Mayfair Games, old-school gamer, apocalypse enthusiast.
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Over 40
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The Play's The Thing: The Importance Of Playtesting Games Wednesday, 6th April, 2016 03:56 PM

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Wednesday, 17th April, 2002
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Friday, 15th January, 2016

  • 12:43 AM - MechaPilot quoted Vigilance in post Cheering on sales figures
    Star Wars is a far superior film than Avatar imo. That doesn't matter. Being a "better" film is meaningless when it comes to revenues. If quality was relevant then the Transformers franchise wouldn't be earning so much.

Thursday, 14th January, 2016

  • 03:49 PM - Bedrockgames quoted Vigilance in post Cheering on sales figures
    Star Wars is a far superior film than Avatar imo. It also is a bit head scratching that a film as poorly written as Avatar was EVER the number one film, especially for 7 years. So I'd like to see ANYTHING top it, and Star Wars has a chance, so I cheer that on. Not because I care how much money JJ Abrams has. I don't think there is much of an Avatar tribe out there. It is a whole different thing from star wars. It was a huge phenomena when it came out. We were all excited to see it. But it never left a lasting effect like Star Wars (at least none that I've been able to discern). It is almost like we just forgot about it.
  • 09:33 AM - Jhaelen quoted Vigilance in post Cheering on sales figures
    It also is a bit head scratching that a film as poorly written as Avatar was EVER the number one film, especially for 7 years.I think it's obvious: it offered non-stop action with absolutely stunning 3D visuals.

Tuesday, 5th January, 2016

  • 05:21 PM - Cody C. Lewis quoted Vigilance in post Fight Club d20
    Giving laxatives to every horse before the Kentucky Derby. This is probably the most dangerous idea in the history of man. Fort Knox could be penetrated easier and with much less grave consequences if caught. I like it.

Monday, 10th November, 2014

  • 06:36 PM - gamerprinter quoted Vigilance in post GMing for Only 1 Player [+Tips?]
    In my experience, start the player in a better position than you normally would. Ask the player what they want for their PC at the start of the game, If they plan to fight a lot, or if they plan t skulk around, their starting equipment should be different. I agree, I should have included that too. In a solo game the solo PC needs to be optimized and generally more powerful than a standard PC. Interestingly, for those that don't like overly-optimized PCs in a game like D&D or PF, especially in a group of mixed optimized PCs. In a solo game, an overly optimized PC is almost necessary, just to survive alone. Add to that, in a game like D&D/PF, giving at least the first level PC max hit points, and extra bonuses to attributes (perhaps an extra +2 stat bonus than what is normally provided in a base character), as well as extra skill points per level are all a part of allowing more powerful PC build are good tips towards that goal for a solo game.

Saturday, 2nd November, 2013

  • 06:46 PM - Greg K quoted Vigilance in post Does anybody still play d20 Modern/Future/Past/Apocalypse
    I ran it for many years, and wrote many of those 3rd party support supplements. It's a great system. I actually miss it, but currently have two other campaigns and not enough time for THOSE. Charles, you wrote many of the best d20M supplements and put WOTC's to shame! Are you still designing products for any games?

Friday, 30th August, 2013

  • 12:01 PM - Crothian quoted Vigilance in post Star Wars: Age of Rebellion Preview and Review
    But anyone can take Soldier specializations. The difference between it being there, and a Leia-like PC taking a combat specialization from another career, is 10 XP. Not a big deal. Without seeing the Talent tree it is impossible to say.
  • 11:02 AM - Donovan Morningfire quoted Vigilance in post Star Wars: Age of Rebellion Preview and Review
    But anyone can take Soldier specializations. The difference between it being there, and a Leia-like PC taking a combat specialization from another career, is 10 XP. Not a big deal. Which could be a contributing factor as to why it was removed from the Beta. There's also the Bounty Hunter and Hired Gun specs from EotE for additional combat options as well.

Monday, 12th August, 2013

  • 05:57 PM - Ralts Bloodthorne quoted Vigilance in post Rebuilding d20 Modern for YotZ: Reloaded
    I humbly suggest you mine Modern20- I might have done some of the work for you. http://www.rpgnow.com/product/50695/Modern20?manufacturers_id=33 I'll definitely have to check. I hate reinventing the wheel. :) I'll probably have to check out some of the stuff you did for Blood & Guts 2.0 too. Lord yes, APs were so amazingly useful in a ton of ways I think Ralts was making up on the spot in the old playtests. Every time I read any AP rules afterward I was constantly wondering where the Useful version we had used was. Yeah. I kind of houseruled a LOT of stuff to make them more useful. As they stood they were easily forgettable and didn't really add that much to the campaign. I liked the idea of being able to use them to make sure you hit, that you hit the zombie in the face, avoided the bite, managed to dodge most of the debris when the vehicle exploded.

Thursday, 25th July, 2013

  • 07:55 PM - Crothian quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    And a lot of those crazy things PCs want to do are not covered in ANY RPG. So complaining about this one seems a bit odd to me. If my Forgotten Realms PCs wanted to do something they saw in Neverwinter Nights, it probably won't be covered in the rules. It's why GMing is an art. The PCs get attacked like the beginning of A New Hope and it's crazy to think they might want to fight back? The odds might be against them but I'm pretty sure if I told them they'd say "Never tell me the odds" because doing "crazy things" is part of the Star Wars movies. Sadly, the more I read the game the more it does seem all we need to do is give a few stats to creatures and be done. There really is not a lot of mechanical differences between he species.
  • 07:43 PM - Crothian quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    You did not read it closely then. It specifically says it takes place after Star Wars, but right after. It's almost a 500 page book, it's easy to miss things in there. Where does it say that? Running "A New Hope" does NOT MEAN full combat stats for the Death Star, or playable stats for every race glimpsed in the background of the movie. It does because I have to be ready to handle what the players want to do. If they want to gamble, I need gambling rules. If they want to go and sell out Luke Skywalker to the Imperials then I have to be ready and have the rules to do that. If I place a bunch of weird aliens in a tough bar that fights tend to happen in then I need to be prepared for a combat there. If I have a Star Destroyer in the sky then I have to be prepared for the Ace Y-Wing pilot to take it on because he was able to destroy one in the X-Wing video game in the early 90's. Players are unpredictable and it is no fun to tell the players "sorry, you can't do that because the game does...
  • 07:33 PM - Remus Lupin quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    Getting everything for D&D 3e would indeed cost quite a bit more. If you are dedicated to get everything, RPGs are always expensive. When I look at the price, if I buy all three books, that means I am still running the game 3 years from now. That's $5 a month. Where else could I get this much entertainment for that price? Well, I'm trying to compare Star Wars systems to one another as apples to apples, but your point still stands. Though again, my problem isn't with the price per se, its with the difference in price between what I view as being a sort of "core" general toolbox and interesting but not necessary supplements. If it was $30 for the WotC Saga core book, then everything else beyond that was gravy, though granted it was gravy that I lapped up with great eagerness.
  • 07:20 PM - Crothian quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    All the characters in Star Wars are human, except for the Wookie and the Droids. We must be are using two different definitions of character. I think you don't mean character, you mean main character. I'm using character to mean any character on screen from the Sandpeople, to jawas, to things in the bar, including all the stormtroopers, and rebels, and Luke and Han. I'm not wanting everything in one book. People have put forth the idea that this game allows one to do A New Hope which it most certainly does not. Reading the book the game wants to take place before New Hope. It wants to do stories out of The Han Solo Adventures (good book to base things on). In doing so I think they made some mistakes in their choices and how they are doing things.
  • 06:19 PM - Neonchameleon quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    Everything he ACTUALLY DOES in the movie Star Wars is covered in these rules. And this, to me, is the important thing. Again- I would argue Obi-Wan is as much a PC as Darth Vader myself. As far as I know only Darths and Droids made Vader a PC. (Well, the Smallville RPG would as well). There are more then seven characters in A New Hope. In fact those seven are the ones I care about least because those are someone else's creation. You mean that all the characters with more than two lines are someone else's creation and so should be ignored? I can't make sandpeople. I can't make jawa. I can't make most of the alien characters in Mos Eisley. Which races are there there? There are is no Star Destroyer so can't do the opening scene. This is untrue. The whole point of the Star Destroyer in the opening scene was that it was an armoured plot device that didn't need stats. It was simply overwhelmingly more powerful than anything the PCs would have had access to. We have no information o...
  • 06:08 PM - Crothian quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    You can make every character in Star Wars using these rules. There are more then seven characters in A New Hope. In fact those seven are the ones I care about least because those are someone else's creation. I can't make sandpeople. I can't make jawa. I can't make most of the alien characters in Mos Eisley. There are is no Star Destroyer so can't do the opening scene. We have no information on the Death Star so we can't do those scenes. We don't have X-Wings or a Tie Advanced to do those scenes.
  • 05:39 PM - billd91 quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    Again- I would argue Obi-Wan is as much a PC as Darth Vader myself. He keeps the story moving, provides exposition, then goes off on a side mission while the last remaining member of the party is introduced (Leia) and then, his function in the adventure over, he conveniently dies. Meh. From the point of view of the original trilogy, i would never consider Vader to be a PC.
  • 05:11 PM - Remus Lupin quoted Vigilance in post An Open Letter to Fantasy Flight and Cubicle 7 -- Cut the "Foreplay" and Give Us the Good Stuff
    You can make every character in the movie Star Wars with this game. That seems pretty star wars-y to me. You can make Obi-Wan? Because without a full fledged set of rules for handling Jedi, I don't see how you can make a good representation of him? Same with Vader and Palpitine.

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