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Date of Birth
October 13, 1979 (39)
About Sammael
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Started playing in 1998; I usually spend most of my time DMing, but I'm currently also playing in se
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Venal Fortress, Gray Waste of Hades
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Male
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31-40
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Belgrade
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Sunday, 26th March, 2017

  • 04:17 PM - jayoungr mentioned Sammael in post Enhancing "Curse of Strahd" (and DDAL adventures)
    ...It might be useful, I don't know. +1 Guide of Clarity Thoughts from @Rils: I'm also toying with the idea of the Fanes. There are three noted in the text - Yester Hill, Berez, and an un-named circle of menhirs at Old Bonegrinder. The quickest thing in my mind is to equate that last one to Lysaga Hill, tie in the hags, and voila. Specifically looking at the mention of the "leftovers" the hags leave in the circle, lots you can do there with connections to youth, vitality, longevity, etc. As for the other two, just run the areas as-is, but maybe include some sort of cleansing ritual as a special encounter. I'd personally probably have an NPC like VR or Ezmerelda or one of the village priests do the actual ritual, with the PCs either guarding or assisting during the 10-minute cast time. You don't want to lock out one player by making them the caster stuck doing nothing while waves of twig blights/zombies/etc or strange necrotic/elemental/primal phenomena are going on. And finally, @Sammael offered these updated stats for Rictavio: Playing with Rictavio's stats - he really shouldn't be a cleric (as per all prior edition lore). Here's what I have so far (a bit of assassin, a bit of inquisitive): "Rictavio" Medium humanoid (human), LG Armor Class 12 (leather armor) Hit Points 77 (14d8+14) Speed 30 ft. ---- STR 9 (-1) DEX 12 (+1) CON 13(+1) INT 16 (+3) WIS 18 (+4) CHA 16 (+3) ---- Skills Arcana +9, Insight +7, Medicine +7, Perception +7, Religion +6, Sleight of Hand +4 Ear for Deceit (cannot roll less than 15 for Insight), Infiltration Expertise (see rogue class) Senses passive Perception 17 Languages Abyssal, Common, Elvish, Infernal Challenge 5 (1800 XP) <- probably should be higher now ---- Special Equipment: sword cane, monster slayer’s kit, hat of disguise, ring of mind shielding, scroll of raise dead ---- Multiattack: Rictavio makes two sword cane attacks Sword cane: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning dama...

Tuesday, 13th December, 2016

  • 12:37 AM - Charles Rampant mentioned Sammael in post Let's Read: Volo's Monsters
    Yeah, there really isn't much interesting about these guys that I can see. Best I could think of is a colony that was a little closer to the surface, in a cave system. A low-level party thinking they are entering a spider's nest would be unpleasantly surprised by a Choldrith cleric and some Chitines. Having them ambush from above is a solid tactic, maybe if you wanted a more militaristic fight exchange their daggers for shortswords. There is certainly some uses for them, but they definitely are not likely to make my 'must use low level critters' list any time soon. You and @Sammael both make solid suggestions though. Looking back, since we've passed the Beholderkin, but didn't really talk about the prime Beholder, I want to address something. I really love the variant eye rays, especially new choices for their central eye.I've never enjoyed anti-magic and I seriously want to run a beholder with a persistent Mirage Arcane or that Stun effect. Those seem so much more dynamic than taking away any magic the party might be using. Definitely something I'm glad they added in. I didn't want to cover Chapter One, in large part because I had no idea how I'd structure such a thread! The beholder variant options are indeed really cool. I'm also a huge fan of the way that they suggest variant Hag Coven spells, to give different themes. Really nice way to change it up without making things really complex. There's a lot to like about the way that 5e is able to make small and easy changes that feel major in play. That reminds me: I said under Catoblepas that Hags have not...

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Monday, 23rd January, 2017

  • 08:46 AM - Rya.Reisender quoted Sammael in post Why a New D&D Video Game Should Be 16bit/2D
    ToEE was 100% accurate to 3.x rules. It sucked, because PnP rules do not translate well to computer games - instead of immersive gameplay experience, it ended up being boring as hell. What are you saying? ToEE is exactly how a game should be like. It only failed because it was buggy, but there's a fan patch that actually fixes it.

Saturday, 21st January, 2017

  • 10:10 PM - AaronOfBarbaria quoted Sammael in post Why a New D&D Video Game Should Be 16bit/2D
    ToEE was 100% accurate to 3.x rules. It sucked, because PnP rules do not translate well to computer games - instead of immersive gameplay experience, it ended up being boring as hell.I think the issue there was, for me at least, that the player side of the game stuck to the 3.x rules as close as it could, but the DM side of the game (how many monsters of what types you encountered at once) adhered to the actual module rather than adjusting for the 3.x assumptions for encounter design, resulting in a poor experience overall because the difficult of the game was pushed well above that which someone following the 3.x DMG's guidelines for encounter building would have. At least that's how I remember things, it's been a while since playing it, but I distinctly remember the game starting with too many giant frogs and then going immediately into being outnumbered by bandits.
  • 07:20 PM - Gardens & Goblins quoted Sammael in post Why a New D&D Video Game Should Be 16bit/2D
    ToEE was 100% accurate to 3.x rules. It sucked, because PnP rules do not translate well to computer games - instead of immersive gameplay experience, it ended up being boring as hell. That's kind of the crux - folks seem to believe that character sheets, dice, classes, hit points and all that jazz that are parts of pen and paper RPGs require representation within a digital format, otherwise they're not playing an RPG. Especially designers wishing to capture a demographic conveniently boxed and labelled 'D&D players'. Which is understandable. And we need to recognize that these are elements that are required to play a pen and paper rpg (usual exceptions for various systems apply). They are not, however, the game itself. We roll dice to randomly generate a value, which can be used to determine an outcome, be it a save, a hit point value, the chance of being hit by a meteor and so on. Likewise, a character sheet is a handy, low cost method of tracking and remembering various values which...

Thursday, 12th January, 2017

  • 11:03 PM - Celebrim quoted Sammael in post In fact, INSERT RULES HERE was a key part of the 3rd edition, and it means 5th edition is still missing full support for this previous edition.
    EDIT: Celebrim - do share, I'd like to see that monster of a House Rules doc (and use it to scare players). I'd have to think about the legality of sharing it. Plagiarism never was a concern in creating it, and although almost everything I borrowed has been transformed, there are going to be clear sources I'm working from in some cases. I'd hate to get a cease and desist on my own house rules. I've shared bits and pieces of it before on EnWorld, but only content that I was 100% sure I was sole author of. Also, I'm pretty sure I can't copy from or modify the SRD without following a bunch of OGL rules I've never paid attention. Also, I'd really not be pleased to find copies of my rules loose in the wild in the hands of strangers. While I'm thinking about this, I'd say the rules are 50% a blend of the 3.0 and 3.5 SRDs (which his how the project got started) tweaked based on my own playtesting, 25% purely original content to fill gaps in the rules, and 25% content adopted from a varie...
  • 10:26 PM - DaedalusX51 quoted Sammael in post In fact, INSERT RULES HERE was a key part of the 3rd edition, and it means 5th edition is still missing full support for this previous edition.
    A +5 bonus from a stat would be trumped only at 17th level (for non-Expertise skills), which means that the training is less important than natural ability for 85% of a character's adventuring career. Not to mention that the number of official adventures that support play at this level are currently zero, and the number of homebrew campaigns are likewise insignificant. IIRC, only Bards and Rogues get expertise, and only for a limited number of skills, which makes it too limited to consider in the grand scheme of things. I can see how that could feel like an issue as you play. I think in the long run it actually makes a bit of sense. I know people who are pretty good at drawing with no formal training (Ability with no skill training), I also know artists who went to art school that just don't have the ability (Skill training with a poor ability score), and I also know some amazing artists that also have formal training (Ability and skill training). It just seems that you do not like how...
  • 10:07 PM - DaedalusX51 quoted Sammael in post In fact, INSERT RULES HERE was a key part of the 3rd edition, and it means 5th edition is still missing full support for this previous edition.
    My pet peeve, as mentioned many times, are the skills. Skills are woefully underdeveloped in 5E and I was really disappointed with the "stats are king" approach (which, in my book, translates to "natural talent is much more important than learning and training" - something I find to be patently false). I will not use 5E for an extended homebrew campaign until an official skills module is made (my players share this sentiment, they feel too constrained by the current system). I'm just curious by what you mean with "stats are king" in regards to skills. Wouldn't a +5 bonus from you stat be trumped by your +6 or +12 bonus with expertise, which is what is representing your training in said skill? Maybe you're looking at this differently than I.
  • 02:02 AM - Henry quoted Sammael in post How much Forgotten Realms have you used in your games?
    For those who run games in FR, or play in FR games, how much Faerûn have you covered? Creating a poll would be difficult, but perhaps with enough data maybe we can extrapolate what the most popular regions are. I've been running a Dalelands campaign in the Daggerdale area for two years now - with jaunts to the dragonspine mountains, cormanthor/Myth Drannor (set in DR1372, so Myth Drannor is still an exotic hell-hole), and possibly Cormyr before they end it.

Monday, 9th January, 2017

  • 05:43 PM - Michael Silverbane quoted Sammael in post The characters are the players
    We actually voted on each others' stats, no one had anything above a 15 IIRC. The few times that we've done this, we still used the normal stat generation method for whatever game we were playing.

Sunday, 8th January, 2017

  • 11:48 PM - Parmandur quoted Sammael in post How much Forgotten Realms have you used in your games?
    Hm, judging from the responses so far, very few people actually play in FR. I hope WotC knows this :heh: Heh, what I see is that people are using 1E or 3E sources, primarily, to fuel their 5E games, or just going off of what's in the APs. Divided audience, suggests a 5E FRCG would be...problematic...if people using the books are scattered as to era in actual use. Hence the timeline agnostic releases for 5E.
  • 07:36 PM - Li Shenron quoted Sammael in post How much Forgotten Realms have you used in your games?
    For those who run games in FR, or play in FR games, how much Faerûn have you covered? Uhm... I don't strictly run games in FR, but I have used regions and cities (and monsters and deities and NPCs...) from the FR in various homebrew campaigns. At least on the top of my head I remember using the following (in some cases heavily modified): Amn Rashemen Thay Netheril Calimport Chessenta Anauroch Neverwinter Waterdeep Zhentil Keep Menzoberranzan

Friday, 6th January, 2017

  • 06:47 PM - MichaelArkAngel quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Well, as I said, it's my advanced age (37) ;) the very concept of twitch boggles my mind - why the blazes would I want to watch other people play games when I can play them myself? But I know I'm hopelessly out of date. Man if you consider that advanced age, what am I when I turn 48 next Wednesday? (insert your own old fart jokes here)
  • 03:34 PM - ccs quoted Sammael in post How much Forgotten Realms have you used in your games?
    Hm, judging from the responses so far, very few people actually play in FR. I hope WotC knows this :heh: It doesn't matter how many of us PLAY in the FR, just how many books sell. Base Rules book wise - phb/dmg/monster volumes - as long as its fairly generic I don't give a kobolds crap what flavor they use. For me not to buy a rule book it has to focus on something doesn't apply to my game. For ex: I'm sure someday they'll print a Psionics book. But I won't be buying it. Adventures? Pretty much the same opinion. 1st I'm looking for good/interesting adventures. A distant 2nd comes worrying about ease of plugging it into some other setting than what it was initially written for.
  • 03:24 PM - SkidAce quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Well, as I said, it's my advanced age (37) ;) the very concept of twitch boggles my mind - why the blazes would I want to watch other people play games when I can play them myself? But I know I'm hopelessly out of date. I'm 53. Listening to Critical Role while I run is fantastic. Great stories and plenty of ideas.
  • 11:18 AM - wedgeski quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Well, as I said, it's my advanced age (37) ;) the very concept of twitch boggles my mind - why the blazes would I want to watch other people play games when I can play them myself? But I know I'm hopelessly out of date. You're 37 but you're talking as if you're 77! :) I'm well into my 40's and I spend a large portion of my leisure time either watching these things or having them on in background (live D&D is particularly good for the latter). Starcraft, Heroes of the Storm, D&D, even X-Wing battle reports! Not to mention multiple board-game streams. A great way to unwind and chill out, too.
  • 10:58 AM - Delazar quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Well, as I said, it's my advanced age (37) ;) the very concept of twitch boggles my mind - why the blazes would I want to watch other people play games when I can play them myself? But I know I'm hopelessly out of date. Why do ppl watch football on TV instead of playing it themselves? I guess it's the same reason. I'm 38, and a follower of Critical Role. I watch (well, listen to) CR every week, not only because it's enjoyable, but I also learned A LOT about DMing by following Matt.
  • 10:40 AM - happyhermit quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Well, as I said, it's my advanced age (37) ;) the very concept of twitch boggles my mind - why the blazes would I want to watch other people play games when I can play them myself? But I know I'm hopelessly out of date. Is 37 really "advanced" age? What does that even mean, like Advanced D&D? :.-( Anyways, I am very out of date on very many things, but I like podcasts and recently some of these youtube videos (though ironically not Matt Mercer's Critical Role I mentioned), as I listen to them when doing other stuff, like driving.
  • 10:23 AM - happyhermit quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    I have no idea who these people are. In fact, I just googled them and I still have no idea who they are and what warrants their celebrity status. Damn my advanced age. What ever warrants "celebrity status"? Whenever someone mentions a "celebrity" someone says "Who is that?" :) note, I said "and popular figures". They are just people who a lot of other people watch. I could have mentioned many more widely known celebrities such as Vin Diesel (who played a session on camera with Mercer) or whatever, but that's hardly the point. When Matt Mercer sits down to run a D&D session on twitch something like 1 million people will watch, many live plays have several more millions of views on youtube later. The audience on those shows and mediums skews heavily towards under-30, to say the least.
  • 10:05 AM - corwyn77 quoted Sammael in post How much Forgotten Realms have you used in your games?
    Hm, judging from the responses so far, very few people actually play in FR. I hope WotC knows this :heh: I know you're being tongue in cheek, but forumites are a very poor indicator of their market as a whole.
  • 02:34 AM - Curmudjinn quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Interesting. I disagree, because The Wild Goose (AKA The World Serpent Inn) in Arabel is far more likely to serve as a nexus point for adventurers to visit other settings. The problem is that the World Serpent is more of a trap dimension than a useful adventure stop. Similar to the mists of Ravenloft. Once you enter, per the original concept of the inn, you have no idea where you are leaving to. Whereas, the Yawning Portal is a true rest stop before adventuring, being the last bed til Undermountain and Skullport. And you can choose to go anywhere from Skullport.
  • 01:51 AM - Olive quoted Sammael in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Book titles aren't trademarked, as far as I know. And honestly, "Tales from the World Serpent Inn" sounds a lot cooler than "Tales from the Yawning Portal." I think titles are copyright, not trademarked - just try self publishing a novel called A Game of Thrones... Edit: actually, I'm mistaken: http://www.writersdigest.com/online-editor/can-you-use-a-book-title-thats-been-used-before. But regardless, a more distinct title is stronger in terms of SEO and identity.


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