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Baldur's Gate III Announced; Powered by D&D 5E Friday, 7th June, 2019 06:42 AM

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Saturday, 18th March, 2017


Wednesday, 8th March, 2017

  • 02:25 AM - AaronOfBarbaria mentioned Valdier in post Feats, class balance and fun
    Absolutely.Thanks. First, your math is wrong:I laughed out loud when reading this, and said "Well... duh." even though no one was around to hear me. So thanks for that too. Don't forget your PEDMAS!My error actually ended up being trying too hard to remember; I was doing all the addition before the subtraction, because I remembered the acronym and what each letter stood for, but not how to actually act upon that information correctly. Thanks for breaking down the whole process, too. It's kind of cool to see all the steps, and to find out that the advice I'd been giving my players (which was "Probably not going to take your opponent down faster by taking the -5 to hit if you need a roll of 11+ on the die to hit without the -5") wasn't too far off from what math says. Edit to add: and thanks to you too, Valdier. Didn't notice you'd also helped me with my math before I originally posted this.

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Friday, 30th March, 2018

  • 03:50 PM - Giorgicus quoted Valdier in post Take Your First Look At The Upcoming ALTERNITY RPG!
    If you have a computer the printer is attached to, can't you read it on that? The vast majority of the day I am away from a computer monitor, thus the reason I end up doing most of my daily reading on a phone or tablet; neither of which are comfortable for reading a 300 page or so of a PDFs. Also, get it printed two sided in black and white if you need it printed. Looking for printing options is the whole purpose of my questions above. :)

Friday, 15th December, 2017

  • 04:12 PM - Blue quoted Valdier in post Fun & Engaging House Rules
    Rather than type them all out, I'm just linking to our house rules document :) We have modified little bits of a lot of things, including feats, classes, some healing spells, magic item creation, paladin alignments, etc. https://docs.google.com/presentation/d/1NqxLcG2JO4sWrprys94juvszGx_knALmyEzTJvpG_Lo/edit?usp=sharing Normally, I'm not a fan of large amounts of house rules unless it's to create a significantly different feel for a specific setting, but I am surprisingly happy with these. This is pretty good, and that's coming from being predisposed against it.

Wednesday, 13th December, 2017

  • 02:14 PM - Aldarc quoted Valdier in post Feedback wanted: Human Hex Blade - Polearm Master and Shield
    Admittedly, I'm definitely not looking for an OP build, just one that can focus on doing decent to good damage at a low resource cost, for exactly the reason you mention :) I would like to save abilities for when they are really needed or in the other pillars. In this case, it deals out reliable damage 2-3 times a round (won't ever take GWM), and gives me decent defense I think?Compared to other warlocks and pact boons, a hexbladelock requires a fairly steep level of longterm resource investment costs for its damage output, usually paid in invocations (e.g., ESmite, Lifedrinker, Thirsting Blade, etc.) and feats (PAM, GWM, etc.).

Friday, 8th December, 2017

  • 05:00 AM - strateg quoted Valdier in post Feedback wanted: Human Hex Blade - Polearm Master and Shield
    Anything else I should look out for, or consider as options? It depends on what type of game you are going to play. If it combat focused u should consider Improved Pact Weapon and Eldritch Smite invocations. Otherwise there is a lot of interesting options like Mask Of Many Faces or something like that.
  • 01:31 AM - ccs quoted Valdier in post Feedback wanted: Human Hex Blade - Polearm Master and Shield
    It doesn't seem as though Warlocks have a lot of variety in their builds, Invocation paths seem pretty "mandated" by level and pact stuff. Obviously life drinker and thirsting blade later, devil sight and darkness are almost warlock mandates. Anything else I should look out for, or consider as options? Yes. You should be wary of falling into the trap of thinking of things as being mandated by class/path. Instead make choices based upon the character you envision, not just stats/rules (combat) advantages. If you can do that you'll find that there's all kinds of variety in the 5e Warlock.
  • 12:16 AM - Darryl Wright quoted Valdier in post Feedback wanted: Human Hex Blade - Polearm Master and Shield
    Anything else I should look out for, or consider as options? A few thoughts / questions: The BA atk granted by PAM is d4 (presumably most polearms don't have iron-shod butts like a quarterstaff which uses d6) although your DM may let you house rule it if you're using a quarterstaff and both ends are the same anyway Given that you'll be using Cha for atks & dmg bonuses, is there a particular reason you went with Str 12 ? Is it just for escaping Grapples ? Because you could have 16 Con instead of 14 for an extra 1 hp per level and +1 on Concentration checks. Are you planning on picking up Warcaster at some point ? If not, what are your intentions with Booming Blade ? As an OA it's great, but your normal attacks will be better so I'm not sure you'll get much use out of it. Would you be better off with something else like Lightning Lure to pull things into range (or into chasms ...), or Mage Hand to open doors / chests at a distance ? Also without Warcaster you can't cast spells with ...

Friday, 23rd June, 2017


Wednesday, 14th June, 2017


Tuesday, 13th June, 2017

  • 08:21 AM - Jhaelen quoted Valdier in post Kazakhstan Has First Ever Tabletop RPG Convention
    Awesome! What I find great about it is... they already have a higher level of gender representation at their conventions than we seem to in the U.S. :)That was my first thought, as well ;) Sure, eight people isn't a lot, but you gotta start somewhere! Thanks to the media exposure it's likely they'll grow quickly.

Tuesday, 6th June, 2017

  • 04:06 AM - mellored quoted Valdier in post June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
    That Unicorn spirit begs for a multiclass with Life Cleric. Goodberries to heal 40 hit points, + everyone gains Druid level in hit points? Seems pretty strong to me :) Going super healing multi-class spam is strong also... Cleric 2 / Druid 2 / Bard X - for full party healing with a single spell slot Then your druid level is 2. That's not a lot of extra HP from unicorn. Pretty nice for getting allies off the gound tough.

Monday, 5th June, 2017

  • 08:53 PM - Sorcerers Apprentice quoted Valdier in post June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
    Maddening Hex could definitely do with a range and/or line-of-sight restriction. As written a sorlock with subtle spell would be a perfect undetectable and nigh unstoppable assasin. It doesn't specify, but I don't think that's the intention. The way I read it (and the way I'd play it if I allowed this in my game) is that you should also have access to the Fireball spell to benefit from this invocation; it doesn't give it to you for free. I know it doesn't say that in the prerequisites, but I think that's the actual intention. It uses exactly the same wording as other invocations that let warlocks cast spells that are not on the warlock spell list. I'm 99% sure that there is no implicit requirement for the warlock to already know the fireball spell to use this invocation either. That Unicorn spirit begs for a multiclass with Life Cleric. Goodberries to heal 40 hit points, + everyone gains Druid level in hit points? Seems pretty strong to me :) Going super healing multi-class spam is str...

Thursday, 25th May, 2017

  • 07:31 PM - Uller quoted Valdier in post Resting and the frikkin' Elephant in the Room
    Another option would be to have a conversation with the players and say "hey guys, I'm trying to offer you guys a reasonable challenge, but I feel the resting issue is getting in the way of that". One of the house rules in my home game is to allow the benefit of just two short rests a day. They get to pick when that benefit kicks in, and I don't really tell them they can't take one very often. After that, they are stuck with what they have left for the rest of the day of adventuring. Most times they tend to be pretty conservative about using them/taking them when in a setting that isn't a dungeon. In a 6-8 encounter (or more) situation, they tend to maximize the best uses of those rests and it works out pretty well. Not speaking for the OP here (and I agree with you...this approach would work for my game) but some people look at D&D as a strategy game (at least in part). The DM presents a challenge and adjudicates the rules and the players use everything available to their PCs to overcome ...

Sunday, 21st May, 2017

  • 02:59 PM - FrogReaver quoted Valdier in post Best designed classes in 5e
    It's subpar compared to the rest. Their armor being medium is non-functional without a feat tax. They don't get weapon proficiency to support better combativeness, which leaves them neither stealthy or terribly combat capable off the bat. You really have to go with a Dex build, but they get nothing but a dagger as a finesse weapon, and some crossbows. You almost have to start fighter or rogue to pick up the weapons and skills you need to make this build capable. (Or go monk and take 8 levels of trickery). If you want to be a Frankenstein cleric that does nothing terribly well... go straight Trickery domain, otherwise, pick something else. 1. Yes you have to go dex. God forbid a cleric go dex? 2. If you go dex medium armor is fine. 3. At range: Use a crossbow. It stays equal or above sacred flame. 4. In melee use sacred flame (a dagger functions about the same early as sacred flame). 5. No idea why you would think starting fighter or rogue mattered. Clerics get most of their damage...

Friday, 19th May, 2017

  • 01:50 AM - FrogReaver quoted Valdier in post Best designed classes in 5e
    Best Classes: Monk, Rogue, Paladin, Wizard, Cleric, Warlock Worst: Barbarian (Frenzy), Cleric (Thievery), Monk (Elemental), Ranger, Ranger, Ranger I'm assuming you mean trickery cleric? What is wrong with him?

Tuesday, 16th May, 2017

  • 07:40 AM - Mortilupo quoted Valdier in post What Rules do you see people mistake or misapply?
    Now you are just getting desperate to argue, having been shown you don't know the meaning of the word you challenged. The DM is defacto the ultimate authority in their game. Long rests happen when they say they do, not any other time. If they randomly roll it's because they CHOSE to determine randomly... In an arbitrary manner. In which case, it happens because of story and the DM's decision, not because they are an elf and have unbalanced magic powers. Unless you have something to add though, let's not derail this thread further. Long rests happen when the players decide to take them. Whether they ultimately get the benefits of it is up to the DM, big differance.

Friday, 12th May, 2017

  • 01:08 AM - yakuba quoted Valdier in post Blade Pact Warlocks and Conventional Wisdom
    True enough and I want to try to bring The Blade pact up to par with others, while not saying "replaced with the Hexblade", but maybe that is honestly the answer. I really think the pact of the blade is at par with the others. But, problematically (kinda like the battle master) it hints at a style of play that's not really on offer, i.e. the hexblade. People change the whole way they approach the class for for the pact of the blade, doing crazy stuff like going strength primary, or getting heavy armor or ignoring eldritch blast, and THAT is what is makes it seem weak. Having extra cantrips, or a cool scout doesn't change the whole way you play the class, but having a summonable magic weapon does. (Disclaimer: Sword Coast Guide does devalue the blade pact relative to the others, but PHB only I think it's fine, if you just accept that it's still a warlock, not a hexblade)

Tuesday, 9th May, 2017

  • 05:42 PM - ehren37 quoted Valdier in post What Rules do you see people mistake or misapply?
    So in fact and invisible stalker, standing perfectly still, DOES do things to give away its presence (it makes noise and likely stirs up dust/whatever). The invisible statue, could easily be doing the same. Of course you as the DM can easily say "DM Fiat, you guys suck, and you have no means of detecting this super trap that I have made!!! Bwahahaha!" So do creatures that take the hide action. Or does a rogue no longer have a scent, breathe, or make minor noises? It's the absurd levels of superhuman detection granted vs. invisible targets (ambient heat lol), which if applied to non-invisible hiding targets would make stealth IMPOSSIBLE that I take issue with. I have no problem with someone with a passive perception of 20-25+ knowing which square an invisible creature is in. It's automatically giving that info out I take issue with.

Monday, 8th May, 2017

  • 08:40 PM - Oofta quoted Valdier in post What Rules do you see people mistake or misapply?
    And as a DM you can *STILL* do so. You say, The invisible stalker / statue has a stealth check of XYZ. The PC's only get Passive perception, and if that number isn't high enough, they don't notice the invisibility (unless they are actively looking). With a +10 skill, and invisible, a passive perception of 25 could easily be the target number. Nothing I've seen says invisibility is 100% perfect in it's application. In fact the rules kinda support otherwise. Perhaps there is a shimmer in the air, a slight flicker, a refraction of the light... something. In fact *per* the monster manual: So in fact and invisible stalker, standing perfectly still, DOES do things to give away its presence (it makes noise and likely stirs up dust/whatever). The invisible statue, could easily be doing the same. Of course you as the DM can easily say "DM Fiat, you guys suck, and you have no means of detecting this super trap that I have made!!! Bwahahaha!" I'm still waiting for someone to show where it states yo...
  • 07:14 PM - Oofta quoted Valdier in post What Rules do you see people mistake or misapply?
    This is all exceptional theory crafting though, because the DM should just assume the Invisible Stalker took its time to stealth. There is really never an instance in which the Stalker will ever run into the extremes developed in this thread. It's responses like this that really stress my "do not post overly snarky responses" rule. You may rule that some one/thing has to take the hide action to avoid detection in your game. That's fine, it's your game. But the rules (and common sense) don't state that. In addition it was just contradicted by Jeremy Crawford. Here's the link again. The invisible statue I threw into my game a while back did not have to "take the hide action" to be undetectable. The PCs had no way of knowing it was there because it was not interacting with the environment in any way that could be detected.

Sunday, 7th May, 2017



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