View Profile: Tyler Do'Urden - Morrus' Unofficial Tabletop RPG News
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About Tyler Do'Urden

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January 19, 1982 (37)
About Tyler Do'Urden
Paper Street, Menzoberranzan


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Survivor Magic Items (Misc. D-H)- THERE CAN BE ONLY ONE! Yesterday 03:48 PM


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Wednesday, 15th May, 2002
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Tuesday, 23rd July, 2019

Monday, 22nd July, 2019

Friday, 19th July, 2019

Thursday, 18th July, 2019

Wednesday, 17th July, 2019

Tuesday, 16th July, 2019

Monday, 15th July, 2019

Sunday, 14th July, 2019

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Friday, 19th July, 2019

  • 11:46 PM - JeffB quoted Tyler Do'Urden in post Check Out The One Ring 2E’s Cover Art!
    Gandalf was in Middle Earth for about 2,000 years... we can assume that he was part of a lot of different adventuring parties during that time. Yep. My thirst thought looking at the cover. I used him here and there in my old MERP games in the middle third age.

Thursday, 18th July, 2019

  • 06:52 AM - MNblockhead quoted Tyler Do'Urden in post When and why did you stop playing D&D and other TTRPGs?
    I find one shots extremely boring and have no interest in running them or playing them; I'd much rather play board games. Same with organized play; lacks what I'm looking for. Fair enough. I'm a fan of one-shots, but get it that character growth and getting to dive deep into storylines is the secret sauce for many and that such folks would find one-shots lacking.

Wednesday, 17th July, 2019

  • 06:10 PM - MNblockhead quoted Tyler Do'Urden in post When and why did you stop playing D&D and other TTRPGs?
    I haven't really played, except for two false starts at new campaigns (one of D&D 3e back in 2009, and one of the FFG Star Wars in 2013), since 2005. I still occasionally buy and frequently read RPG books and frequent sites, and I'm hoping to start a new campaign sometime soon. Mainly, it's just time. Getting people together on a consistent basis is difficult. I'd like to start a campaign with a large group of guys who can all make it semi-regularly - say, 8-10 players, game every two weeks, with the expectation that on average only 4-5 will show. But I haven't found quite enough guys to put this together yet. I've found that feeling you have to put together a campaign can be a block to enjoying the hobby. One shots are a great way to get people together without worrying about whether that same group will be available next week/month. Also, it makes it easier for players to say yes as they don't feel pressured into a long-term time commitment. Also, you can play more characters and try different le...

Monday, 8th July, 2019

Saturday, 6th July, 2019

  • 02:51 AM - MGibster quoted Tyler Do'Urden in post TSR's Amazing Accounting Department
    Speaking as a businessman (an MBA, no less!) living in 2019, looking back at business practices just a few decades ago... the idea that a company like TSR would be run by people who weren't enthusiastic about the product seems absurd. Today, upper managers are expected to be obsessive about everything their company does - it's product, it's history, the contours of the industry... the management-is-management model is dead. Most of the executive at my company spent decades in the industry before they ascended to their current positions. But back in the 1980s role playing games had not been around long enough for anyone to have spent decades getting to know the industry. But I think your point stands. Rumor is that Lorraine Williams, who controlled TSR after the Blume's and Gygax left, had disdain for both her customers and TSR's products. Even in the massive, dull megabank that I work for, we're expected to be "passionate team players", and while I'm a pretty deep cynic about my firm, I'm...

Wednesday, 26th June, 2019

Tuesday, 25th June, 2019

  • 07:19 PM - Dannyalcatraz quoted Tyler Do'Urden in post The urban fantasy market seems awfully stagnant
    But... what if I like sexy vampires in black leather? Vamps in black leather So tight it offends My holy water Almost reaching the end Charming I can’t resist With these eyes before Just what the truth is I can't say any more 'Cause they drain you Yes they drain you Oh how they drain you Grazing on people, some hand in hand Just what they’re going through I can't understand Some try to tell me, thoughts they cannot defend Just what you want to be, you will be in the end And they drain you Yes they drain you Oh how they drain you Oh how they drain you Vamps in black leather So tight it offends My holy water Almost...

Saturday, 22nd June, 2019

  • 04:46 AM - Demetrios1453 quoted Tyler Do'Urden in post Acquisitions Incorporated Takes Over D&D: A Review
    While the tone of AI isn't exactly what I'm looking for, it sounds like the roles could easily be "reskinned" to fit one of the central organizations of my campaign setting, so my interest is suddenly piqued... As I said in the AI First Impessions thread, a huge amount of the info in the book could be almost effortlessly re-skinned for a group belonging to a larger organization or one that has a wealthy (but not indulgent) benefactor.

Thursday, 6th June, 2019

  • 09:34 PM - jmucchiello quoted Tyler Do'Urden in post Jonathan Tweet: Prologue to Third Edition
    You can do so, just make sure you've added your local taco delivery service to your contacts list. You'll be needing it. Repeatedly. I was thinking you might need a catheter.
  • 08:51 PM - DEFCON 1 quoted Tyler Do'Urden in post Jonathan Tweet: Prologue to Third Edition
    You can do so, just make sure you've added your local taco delivery service to your contacts list. You'll be needing it. Repeatedly. Who the heck would want to eat tacos while reading a book of that size? You're just asking to stain the pages when all the tacos stuff falls out onto it while you're eating! ;)

Thursday, 23rd May, 2019

  • 10:26 PM - Skywalker quoted Tyler Do'Urden in post News Digest: Summary of the D&D Announcements of the Week, One Ring 2nd Edition Announced, New Elder Scrolls Game from Modiphius, and more!
    Any announcement on whether or not C7 will continue to support Adventures in Middle Earth and continue to make guides based off the books for the new edition? It sounds like they're moving into areas where they haven't been before - the Moria boxed set has been on their to-do list for five years now, and Gondor has yet to even be touched, so I'm excited to see this... though I really hope they offer these guides for AME as well, or at least conversion appendices! I am pretty sure AME will continue to follow TOR releases. That means Rohan and Erebor before Moria and Gondor.
  • 12:08 AM - Radaceus quoted Tyler Do'Urden in post What the Hell?
    Borrowed from C.S. Lewis 'A Bus Ride Through Hell' is an excellent story! I did a 7th grade book report on that one, teacher was nonplussed, what with all the other kids and their 'Boxcar Children', 'James and the Giant Peach', 'Nancy Drew'...etc

Saturday, 19th January, 2019

  • 06:30 AM - barasawa quoted Tyler Do'Urden in post Worlds of Design: How "Precise" Should RPG Rules Be?
    That's pretty precise! I wouldn't call it precise, we don't even know if that grog comes in drams, pints, quaffs, kegs, hogsheads, old whiskey barrels, etc. With out the unit measurements, it's kind of meaningless, unless you are just after a ratio with something else measured in the same units. (I so couldn't resist pointing that out, and no, I don't have a propeller beanie. :lol: )

Friday, 18th January, 2019

Saturday, 5th January, 2019

  • 04:18 PM - Jay Verkuilen quoted Tyler Do'Urden in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    I'd imagine a "very dangerous, high storytelling" game would be possible if the danger was mitigated by having more characters per player. I could imagine running a GoT-style game with a lot of death, cheap character life, and a lot of plot/storytelling... but I guess it wouldn't really be "dangerous" anymore if each player were running four or five characters they weren't particularly attached to, as it would be no different than having one character who was unlikely to die (from the player's perspective). I've played in games like that. Character death is certainly meaningful, or can be. You lose whatever time invested in them and their story, and the group chemistry is often strongly affected. In one game my PC was a young paladin (kinda sorta modeled after Jeanne d'Arc). In the very first encounter, my mentor (another PC, a wizard who'd been my teacher) was killed. That stung for the rest of the game, even though a new and memorable PC showed up in the next session. PCs were altered by their exp...

Wednesday, 5th September, 2018

  • 03:27 AM - StormbringerAUS quoted Tyler Do'Urden in post Survivor Appendix N Authors- LEIBER WINS!
    [QUOTE=Tyler Do'Urden;7489715]Bellairs, John 11 Burroughs, Edgar Rice 17 Carter, Lin 14 de Camp & Pratt 7 Dunsany, Lord 17 Fox, Gardner 11 Leiber, Fritz 19 - 2 = 17 Merritt, A. 16 Offutt, Andrew J. 14 Pratt, Fletcher 12 St. Clair, Margaret 14 Tolkien, J.R.R. 9 + 1 = 10 Wellman, Manley Wade 14 Williamson, Jack 18 Zelazny, Roger 17

Friday, 24th August, 2018

  • 05:42 PM - Jay Verkuilen quoted Tyler Do'Urden in post D&D = American + European Fantasy
    But the rules are there now... and really, the whole point of D&D is that you can modify it however you wish... True, though a lot of times that really depends on the group. I play with two groups, one mostly local and one remote. The local group is quite skeptical of substantial house rules. I understand why, even if I don't totally agree, but that's the group consensus. my question is, why haven't third-party supplements been more "adventurous" in expanding the scope of the game and the rules? It just seems like they produce more of the same. I recall d20 third-party supplements being a lot more daring... Not sure. Part of it might be the fact that they're not too sure what WotC is going to release.
  • 09:39 AM - delericho quoted Tyler Do'Urden in post D&D = American + European Fantasy
    Eh, I don't recall seeing a high level commoner ever statted-out in anything official. Such a creature could theoretically exist, but there were a lot of things in 3e that could theoretically exist that nobody ever bothered with. The settlement construction guidelines in the DMG suggested that most large settlements would have at least one Commoner leveled in the teens. In a metropolis, it wouldn't be terribly uncommon to have an epic-level Commoner present - even before epic levels were even a thing in 3e. Of course, I don't know how common it was to actually use those guidelines. :)

Wednesday, 22nd August, 2018

  • 11:29 PM - CapnZapp quoted Tyler Do'Urden in post D&D = American + European Fantasy
    Which is why there are rules for mundane crafting, magical crafting, and buying and selling magic items right there in Xanathar's guide, of course. Which did not exist for several years of the game's existence, of course. For several years there was heaps and heaps of gold, and next to nothing to spend it on. Not opinion. Fact. Anyway, the playing style where you go from one mission to the next with zero interest in guilds or castle-building is a playing style where the only things you want to buy are things that help you in the next dungeon. In other words, magic items. By the way, this is the playing style encouraged by most of the official hardbacks. When the clock is ticking you don't waste time on downtime.
  • 09:43 PM - Jay Verkuilen quoted Tyler Do'Urden in post D&D = American + European Fantasy
    Well, I'm brand new to 5e, having just picked up the books after a 12 year hiatus from D&D. I'm also constrasting this with 2nd edition, which had no rules at all that I can recall from any book for buying and selling magic, extremely vague crafting rules, and rules for creating items that were contradictory and nearly impossible... I think 5e found a suitable middle ground. From that perspective, yeah, 5E looks better. 1E and 2E's creation rules were pretty strongly on the "don't bother" line, definitely. 3E got out of hand and 4E managed to make magic items both utterly necessary and very boring.

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