View Profile: Reynard - Morrus' Unofficial Tabletop RPG News
Tab Content
  • LostSoul's Avatar
    Saturday, 6th July, 2019, 02:15 PM
    Weapon damage dice is outmoded; it works with 1-minute melee rounds, but not with 6-second ones. Let it be a judgement call.
    3 replies | 298 view(s)
    0 XP
  • LostSoul's Avatar
    Saturday, 6th July, 2019, 02:10 PM
    G = Try to win. S = Fit in with the game world. N = Show what you'd do in a moral dilemma.
    127 replies | 8909 view(s)
    5 XP
  • LostSoul's Avatar
    Saturday, 6th July, 2019, 01:55 PM
    1. The game must push the PCs so that players have to really wonder if now is the time to spend prowess points. 2. Thus recovery of PP should be a big deal. 3. How do the PCs change? (It should be tied into their decision making, so probably based on how they spend their PP.) You might want to incorporate "losing" oneself into the PP mechanics - when PCs spend PP they risk losing themselves...
    8 replies | 553 view(s)
    0 XP
  • Reynard's Avatar
    Sunday, 30th June, 2019, 01:38 PM
    Help and Guidance are not mutually exclusive, of course, so in come cases you can double up. There are also lots of situations in which help doesn't apply. You can't help someone pick a lock, for example. But I think you are right about the impact: guidance does not break anything -- especially since almost all DCs in 5E are arbitrarily assigned by the DM anyway.
    132 replies | 65157 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    202 replies | 15658 view(s)
    0 XP
  • Reynard's Avatar
    Saturday, 29th June, 2019, 02:02 AM
    In the rulebook, verbal components must be "chanted" which implies, IMO, something that cannot be whispered. Somatic components must be either forceful or intricate, either of which obviates hiding under a blanket or whatever. Spells, even cantrips, are powerful and they should come with cost. The constant concerns about casters outshining martials is based on, IMO, the continuous reduction and...
    132 replies | 65157 view(s)
    0 XP
  • Reynard's Avatar
    Friday, 28th June, 2019, 01:21 AM
    Remember that spellcasting is obvious. It is loud. It can't be done stealthily or subtly (barring a particular feature). That means that in court or in a place of business, people are going to know you are "cheating" by way of the spell. In the dungeon, that means those goblins know you're there and when the rogue does unlock the door, she's going to get a nasty surprise. Finally, if you play in...
    132 replies | 65157 view(s)
    0 XP
  • Reynard's Avatar
    Thursday, 27th June, 2019, 03:00 PM
    It is difficult to argue with free beer, if not nigh impossible.
    11 replies | 448 view(s)
    0 XP
  • Reynard's Avatar
    Thursday, 27th June, 2019, 01:25 PM
    Lots of good advice about types of games to run, so I won't rehash that. But I have run a lot of public D&D, at cons and game stores and bars, and here are some things to remember: Use your stage voice. Convention halls and breweries are LOUD places and you will want to be heard without having the scream the whole time. Speak from your diaphragm. If you have never used stage or public speaking...
    11 replies | 448 view(s)
    1 XP
  • Reynard's Avatar
    Wednesday, 26th June, 2019, 08:38 PM
    I'm not sure this is true. 5E isn't a narrative game by any stretch of the imagination. it still relies on mechanical systems and random number generators to determine outcomes. The DM is free to railroad in 5E, sure, but she was free to do that in 2E as well. In some ways, 5E is "wackier" than AD&D and so may even be better for, "This one time, at bard camp" type stories. I don't think any...
    196 replies | 11389 view(s)
    1 XP
  • Reynard's Avatar
    Wednesday, 26th June, 2019, 03:31 PM
    Yes, but the story is the result of play. it's the tale of what happened. And sometimes, what happened is that Dorf stepped into a pit and ended up bleeding out on kobold punji sticks while his friends argued about who got his boots. Sometimes, what happened is the party saves the princess, kills the dragon and then blows the hoard at the alehouse.
    196 replies | 11389 view(s)
    3 XP
No More Results
About Reynard

Basic Information

About Reynard
Introduction:
Writer and gamer.
Location:
Southwestern Connecticut
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Twitter:
IanAsItWere
Facebook:
IanAsItWere

Statistics


Total Posts
Total Posts
4,329
Posts Per Day
0.68
Last Post
[Guidance] What, +1d4 to every check ever? Sunday, 30th June, 2019 01:38 PM

Currency

Gold Pieces
61
General Information
Last Activity
Saturday, 13th July, 2019 02:52 AM
Join Date
Friday, 18th January, 2002
Home Page
http://www.ianeller.com
Product Reviews & Ratings
Reviews Written
0

4 Friends

  1. LostSoul LostSoul is offline

    Member

    LostSoul
  2. Mark Mark is offline

    CreativeMountainGames.com

    Mark
  3. Mark CMG Mark CMG is offline

    Member

    Mark CMG
  4. The Shaman The Shaman is offline

    Member

    The Shaman
Showing Friends 1 to 4 of 4

Sunday, 30th June, 2019


Thursday, 27th June, 2019


Wednesday, 26th June, 2019


Monday, 24th June, 2019


Sunday, 23rd June, 2019


Friday, 21st June, 2019


Page 2 of 2 FirstFirst 12

Wednesday, 27th January, 2016


Tuesday, 26th January, 2016

  • 11:56 PM - Quickleaf mentioned Reynard in post What map of Faerun can I use for DM Guild?
    Reynard I totally agree with you in principle about going for quality. But financially I'm not sure if doing commissioned art/maps as a little guy makes sense. If you look at a lot of the products on DM's Guild they're "pay what you want" with an average paid price of roughly $1.50. A commissioned full page piece of color art or map could easily run you $100. And remember that DM's Guild (technically OneBookShelf & WotC) takes a 50% royalty on every sale. So to recoup the price of a $100 commission, under the "pay what you want" model (where you're averaging profits of $0.75 per sale), you'd need to bring in about 133 sales to break even. I'm just not sure what kind of volume DM's Guild sales numbers look like, but my hunch is that reaching 133 sales would be a significant milestone for a little guy. That explains why few of the products I've seen use original commissioned art, and instead favor no art, Public Domain art, stock art, etc. bristolscale7 While I do think that WotC will ...

Tuesday, 7th April, 2015

  • 09:34 PM - feldrol mentioned Reynard in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    Gecko85 : With one click you apply fog of war everywhere on the map. Then to remove it, you draw a rectangle or a freeform. Reynard : To see if this product is for you, sign on for an adventure at FGCon later this month. It is free and you will be able to play as a player. You will see how the programm runs for players.

Thursday, 12th March, 2015

  • 04:24 PM - Manchu mentioned Reynard in post So what exactly is Wizards working on?
    @Reynard Oh okay, sure I totally agree with that. I meant more that, GenCon was a wash in terms of 5E. The fun I had there was "edition neutral" which is counter-intuitive for an edition's launch event. DEFCON 1 I understand there are constraints on OP adventures that home play products can ignore but I don't think those constraints excuse bland writing. Maybe whoever wrote those adventures was trying to be "iconic"? I think anyone who has played D&D (even a D&D CRPG) would recognize those AL adventures as a pack of tropes.

Wednesday, 25th February, 2015

  • 05:41 PM - SkidAce mentioned Reynard in post so... any word on PDFs yet?
    Good discussion. Reynard, I didn't miss your point, I feel the loss of folks due to no PDF is likely offset by the recruiting that those who like the game are willing to do. We have taught three new people in the last four months. No PDF or OGL. Of course we have no way of knowing whether the impact you speak of (which seems valid) or my thoughts, are greater or lesser on the hobby as a whole. I personally feel the lack of PDFs/OGL has a smaller impact than the appeal of the game itself. YMMV (as evidenced above). Thanks for the thoughts! SkidAce

Wednesday, 13th August, 2014

  • 12:34 AM - Quickleaf mentioned Reynard in post PCs that are too big for their britches...do they live or die?
    Oryan77 Generally I always consider Reynard's advice of "talk to your players" the Rule Zero of DMing. You should always do it, even if it gets overlooked a lot or is hard with certain personalities. For me, it is a given that whenmy group composition changes as significantly as yours has (75% new players!) I am going to take at least 20 minutes at the start of a session to ask about their expectations and experience gaming. Sometimes talking with new players - particularly those new to the hobby - can leave confused looks about genre expectations, social contract, and all that jazz. Because they have nothing to base their opinion on. Generally, however, I think it's a good idea and you might be surprised by what you learn. For example, their behavior could be passive aggressive because they're used to NPCs being fodder or betraying them (due toyourDMing or a previous DM). Or they might have vastly differ genre expectations than PLANESCAPE and in the face of struggling to grasp it default toslapstick. Or maybe it's a ...


Page 2 of 2 FirstFirst 12
No results to display...

Tuesday, 29th July, 2014

  • 01:50 AM - Ratskinner quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    I wasn't suggesting traditional RPGs inherently create that situation; I was only saying that I have seen it happen in lots of linear, uncreative con games. :confused: I was talking about "arguing about numbers". The traditional RPG design tends to push any discussion into the number realm because of the framework of the fiddly-bit design. If you pick up a traditional game and read a description of something (say a character class) and it tells you that this is all about doing X and being Y, and then whenever you try to do X or be Y you fail, that's usually because of all the fiddly bits associated with that class. That's why the numbers come into it, because those fiddly bits are usually math-y things. I have had some of the most complex and rewarding gaming of my life with 2nd Edition AD&D and some of the worst with narrative indie games. The quality of play is influenced far more by the people at the table than the system or even the adventure. Surely the people at the table are the...
  • 12:06 AM - Ratskinner quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    This definitely happens, but it has less to do with the game being played than the context, I think. Specifically, in very linear adventures, especially most organized play like scenarios, "what do you do now?" is almost irrelevant. There's only one thing to do; the question is moot. Therefore, "What's you modifier" is the only question that really matters. But, again, that can be true regardless if you are playing OD&D, 4E, Shadowrun or any other traditional RPG. :pWell there's your problem, traditional rpgs! The simple fact is that in trad rpgs, you have all these fiddly bits to influence the numbers...and everything about how the character plays comes down to the numbers. So writing "Fighter" on the paper doesn't mean as much as all the fiddly bits that go with that (both on the character sheet and in the rules algorithms themselves)...so the fiddly bits are what get argued about, because they matter. There are, however, many non-traditional rpgs that have rather more "freeform" descrip...

Monday, 28th July, 2014

  • 08:12 PM - Starfox quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    Specifically, in very linear adventures, especially most organized play like scenarios, "what do you do now?" is almost irrelevant. There's only one thing to do; the question is moot. Therefore, "What's you modifier" is the only question that really matters. But, again, that can be true regardless if you are playing OD&D, 4E, Shadowrun or any other traditional RPG. I have to disagree. Even in the most linear adventure, how you so somethig still matters a lot. Now matter how linear the plot, the situations that appearstill have to be overcome. GM: You come to a dead end. Player: 36! GM: What? Player: That's my Search roll GM: So you are searching? Where? Player: I just spend 10 minutes searching the entire area for secret doors. GM: Ok, NOW you can roll Search. (Secretly rolls a disbelief save against the illusory wall the character is now interacting with, disregarding the Search rolls completely) This is a very simple example, but numbers without context are pointless. Beca...
  • 07:41 PM - Tequila Sunrise quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    I want to address this here, just as an example, and perhaps something of an explanation for why I don't "care" about the numbers. The way I view the game and milieu, there is no requirement for "a" fighter to be the best at fighting. See, the definition of the fighter is not "the best at fighting" but rather "the guy who straps on steel to face down monsters and magic for fortune and glory." There is no requirement for him to be the best at fighting so long as he fulfills his descriptive or "fluff" role. more to the point, the player is choosing a fighter because he wants to be the guy that straps on steel to take on magic and monsters for fortune and glory. If the player wants to be the best at fighting, that player may well choose a fighter, but also might choose a barbarian or warlock or whatever else to get there. But even "best at fighting" -- again, IMO -- is a descriptive term for the character in the world, not the sheet on the table. The PC may well seek to be, or believe him/herself...
  • 07:05 PM - Snapdragyn quoted Reynard in post Legends and Lore July 28: Keeping it Classy
    I was thinking of this explanation: That said, the Mythos are notoriously inconsistent. Actually, it's entirely consistent within its own non-Euclidean framework.
  • 06:03 PM - DMZ2112 quoted Reynard in post Legends and Lore July 28: Keeping it Classy
    Point Of Order: Cthulhu is not a Great Old One, he is a merely a priest of said cosmic horrors. I don't doubt that you have a source better than Wikipedia for that statement but Wikipedia's own articles on Cthulhu himself and the "Cthulhu Mythos Deities" both disagree. The list you have linked appears to be explicitly a list of lesser Great Old Ones, not to be confused with the greater Less Old Ones of the Shadow Shadow Bo Badow.
  • 04:53 PM - Manbearcat quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    Often when I read discussions online about D&D -- whether it is stuff about the newly revealed tidbit for 5E, or about the Good Old Days of OD&D -- it seems to be dominated by issues of numbers. When folks discuss the relative value of playing a fighter versus a mage, or about monsters or spells, or even about trying to bribe a guard or seduce an NPC, the only thing that matters is what the numbers involved are.And i have to say, I just don't care. The thing of it is pretty simply distilled down to this. Interaction at a D&D table is pretty much going to be one of three things: 1) GM says yes to player proposal. 2) Player deploys fiat power (typically spellcasting in any edition besides 4th and now 5th with Backgrounds). 3) Task/Conflict resolution must be mediated via rolling the dice. That 3 there. That is where "the numbers matter." And they matter big time in a game like D&D where the stakes are often (but not always) "death to your dude and his/her pals" or "game over." Even w...
  • 04:53 PM - Starfox quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    I want to address this here, just as an example, and perhaps something of an explanation for why I don't "care" about the numbers... ...but only by pitting steel against all comers would the PC ever really prove to be The Best. Doesn't this mean you DO care about the numbers? After all, if the numbers (and hence game experience) tell the fighter he sucks, he could never achieve the role-playing goal.
  • 04:45 PM - Kiraya_TiDrekan quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    ...so might choose a barbarian or warlock or whatever else to get there. But even "best at fighting" -- again, IMO -- is a descriptive term for the character in the world, not the sheet on the table. The PC may well seek to be, or believe him/herself to be, the very best fighter of them all, but only by pitting steel against all comers would the PC ever really prove to be The Best. I am in agreement with this. Also, something else I much prefer to numbers discussions - anecdotes from the table. Funny stories about what happened on game night. Sharing the shared experienced. I like to hear people's stories about how they took on the Temple of Elemental Evil and barely made out alive. I also like to hear stories about how Bob mispronounced Blibdoolpoolp and everyone laughed so hard they cried. Edit: I should add that I don't object to numbers discussions at all. I have no issue with anyone focusing on what they like about the game. I just wish there were a few more folks in my and Reynard's general category.
  • 04:36 PM - Tequila Sunrise quoted Reynard in post Sometimes I feel like I'm the only one who doesn't care about numbers...
    I was expressing an opinion, of course, but to be a little more specific: I meant that, IMO, the spirit of RPG play is fundamentally different than that of board, card or many video games and that spirit is "perpendicular to" (i.e. not at cross purposes with, but not aligned with either) the kind of meta numbers analysis that pervades those other sorts of games. You are right that ttrpgs are in many ways fundamentally different from pure strategy games, and even digital rpgs. At the same time though, D&D isn't a freeform rpg or like the rule-less cowboys & indians games some of us played as kids. It has rules involving numbers, and they influence gameplay even when we're not thinking or talking about them. I personally like talking numbers on D&D forums so that I can focus on the story during game prep and game day. I like talking about setting and story on the forums in certain contexts; just about any Planescape thread will catch my interest, for example, and I have strong opinions on topic...

Sunday, 27th July, 2014

  • 08:19 AM - Jake Johnson quoted Reynard in post Speculating about the future of the D&D industry/community in a post-5E world
    I won't bother to speculate on how 5E affects the business end, since I would be guessing without a whole lot of information or expertise. As to the community, though, I will speculate that 5E may very well reinvigorate not just the gaming community, but the D&D community. A lot of us that "abandoned" D&D during 4E did really want to like and play the current edition of Dungeons and Dragons. Because our personal tastes or other preferences did not match up with 4E, though, we either went to pathfinder, joined the ranks of the OSR, found a variant, moved on to non-D&D related system, or quit gaming altogether. (I was one of the ones who preferred to go Old School but ended up sticking with Pathfinder due to the relative ease of finding players.) Some few of us even hung in there with 4E, even if we did not really like it -- I did so for about a year before finally throwing in the towel. But we wanted to like D&D -- not just the concept or the feel or even an old version of it, but the D&D that...

Friday, 25th July, 2014

  • 10:42 PM - Tony Vargas quoted Reynard in post Are GM creations "house rules"?
    First of all, DM judgement calls during play are not house rules. If you make a judgement call, and the players later rely on it, attempting similar actions in hopes of similar results, and you come through consistently, you've, at least, added to the rules. it is important, IMO, to understand how the system works before trying to "improve" it. It would be very difficult to fix the death and dying rules, for example, without seeing how they work in practice and interact with the larger rule set. In that, we'd be in agreement.

Thursday, 24th July, 2014

  • 11:38 PM - Tony Vargas quoted Reynard in post Are GM creations "house rules"?
    I have decided that in giving D&D 5E an honest go for a full year -- meaning, I will endeavor to run it consistently over the next year in an attempt to find out if it is The D&D For Me -- and one of the "rules" I made up for myself was that I would not house rule anything. You're already in trouble: the 'Rulings not Rules' philosophy assumes that you /will/ house-rule things whenever doing so would make the game better for you. So a RAW 5e game /will/ have house rules.
  • 02:10 PM - Celebrim quoted Reynard in post Are GM creations "house rules"?
    I have decided that in giving D&D 5E an honest go for a full year -- meaning, I will endeavor to run it consistently over the next year in an attempt to find out if it is The D&D For Me -- and one of the "rules" I made up for myself was that I would not house rule anything. I want to play that game as designed (not "as written" mind you; sometimes errata is a good thing) but then it occurred to me: it is impossible for me to run a game, especially D&D, without creating traps and monsters and items and spells and so on. So, are those kinds of GM creations "house rules" -- or, more to the point, do they serve the same purpose as house rules in that they eschew the published/designed for the GM's preference, therefore not really letting the GM and players engage the system as designed? There won't be a single opinion on this. I've met players that feel that adding, subtracting, or changing anything the published content constitutes a house rule. There was a 1e player I met that rebelled wh...

Saturday, 19th July, 2014

  • 05:54 AM - Hand of Evil quoted Reynard in post Where are all the 5th Edition Events?
    What I'm wondering is -- is there any reason I can't submit a couple 5E events? I mean, I have run plenty of con games and I have time to get some low level Basic adventures written and tested, but is it kosher to run an unsanctioned 5E event? no reason you can't, unless event submission is closed, I don't think it is, just may not make the book printing.

Thursday, 17th July, 2014

  • 06:07 AM - GX.Sigma quoted Reynard in post Third Party Support
    So, how much support from third party publishers will 5E get? As I understand it, at this point there is no OGL or license, but Kobold is producing their adventures and Necromancer has promised (via Kickstarter) unofficial support. Is that true? Is that it? Is there some sort of impending announcement regarding third party support, or has WotC made a definitive statement on the subject? Thanks. They're going to announce their plan "this fall," and "launch" it "early 2015." http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140529

Wednesday, 16th July, 2014

  • 11:28 PM - Nagol quoted Reynard in post Third Party Support
    So, how much support from third party publishers will 5E get? As I understand it, at this point there is no OGL or license, but Kobold is producing their adventures and Necromancer has promised (via Kickstarter) unofficial support. Is that true? Is that it? Is there some sort of impending announcement regarding third party support, or has WotC made a definitive statement on the subject? Thanks. My absolute bottom-pulling guess is the current planned support will work much the way some of Goodman Games' support for 4e or Judges' Guild for 1e was done. Not using a license, just keeping to legal uses. If an acceptable license pops up, I'm sure they won't be upset to use it instead.

Thursday, 14th March, 2013

  • 12:46 AM - Olgar Shiverstone quoted Reynard in post Let's Talk About Middle Earth Gaming
    I assume this is a fan creation? Yep. Was a page around here on EN World at one point; there are still a couple of threads. I picked up, but haven't yet used, The One Ring, but it looks effective and fun, especially for Hobbit-Style adventuring. It needs a few expansions or adventures, though.

Tuesday, 29th January, 2013

  • 05:46 AM - Samloyal23 quoted Reynard in post Out of Print License?
    WotC embracing all editions of the game could well lead to a D&D renaissance even greater than the one following 3E's publication, and put WotC back on top of the RPG publisher list. I don't see Yet Another Edition doing that. Exactamundo! They need to at least have some kind of regular feature in Dragon or on the WOTC website that supports past campaigns...


Reynard's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites