View Profile: Reynard - Morrus' Unofficial Tabletop RPG News
Tab Content
  • LostSoul's Avatar
    Saturday, 6th July, 2019, 02:15 PM
    Weapon damage dice is outmoded; it works with 1-minute melee rounds, but not with 6-second ones. Let it be a judgement call.
    3 replies | 305 view(s)
    0 XP
  • LostSoul's Avatar
    Saturday, 6th July, 2019, 02:10 PM
    G = Try to win. S = Fit in with the game world. N = Show what you'd do in a moral dilemma.
    154 replies | 10575 view(s)
    5 XP
  • LostSoul's Avatar
    Saturday, 6th July, 2019, 01:55 PM
    1. The game must push the PCs so that players have to really wonder if now is the time to spend prowess points. 2. Thus recovery of PP should be a big deal. 3. How do the PCs change? (It should be tied into their decision making, so probably based on how they spend their PP.) You might want to incorporate "losing" oneself into the PP mechanics - when PCs spend PP they risk losing themselves...
    8 replies | 594 view(s)
    0 XP
  • Reynard's Avatar
    Sunday, 30th June, 2019, 01:38 PM
    Help and Guidance are not mutually exclusive, of course, so in come cases you can double up. There are also lots of situations in which help doesn't apply. You can't help someone pick a lock, for example. But I think you are right about the impact: guidance does not break anything -- especially since almost all DCs in 5E are arbitrarily assigned by the DM anyway.
    132 replies | 65277 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16012 view(s)
    0 XP
  • Reynard's Avatar
    Saturday, 29th June, 2019, 02:02 AM
    In the rulebook, verbal components must be "chanted" which implies, IMO, something that cannot be whispered. Somatic components must be either forceful or intricate, either of which obviates hiding under a blanket or whatever. Spells, even cantrips, are powerful and they should come with cost. The constant concerns about casters outshining martials is based on, IMO, the continuous reduction and...
    132 replies | 65277 view(s)
    0 XP
  • Reynard's Avatar
    Friday, 28th June, 2019, 01:21 AM
    Remember that spellcasting is obvious. It is loud. It can't be done stealthily or subtly (barring a particular feature). That means that in court or in a place of business, people are going to know you are "cheating" by way of the spell. In the dungeon, that means those goblins know you're there and when the rogue does unlock the door, she's going to get a nasty surprise. Finally, if you play in...
    132 replies | 65277 view(s)
    0 XP
  • Reynard's Avatar
    Thursday, 27th June, 2019, 03:00 PM
    It is difficult to argue with free beer, if not nigh impossible.
    11 replies | 462 view(s)
    0 XP
  • Reynard's Avatar
    Thursday, 27th June, 2019, 01:25 PM
    Lots of good advice about types of games to run, so I won't rehash that. But I have run a lot of public D&D, at cons and game stores and bars, and here are some things to remember: Use your stage voice. Convention halls and breweries are LOUD places and you will want to be heard without having the scream the whole time. Speak from your diaphragm. If you have never used stage or public speaking...
    11 replies | 462 view(s)
    1 XP
  • Reynard's Avatar
    Wednesday, 26th June, 2019, 08:38 PM
    I'm not sure this is true. 5E isn't a narrative game by any stretch of the imagination. it still relies on mechanical systems and random number generators to determine outcomes. The DM is free to railroad in 5E, sure, but she was free to do that in 2E as well. In some ways, 5E is "wackier" than AD&D and so may even be better for, "This one time, at bard camp" type stories. I don't think any...
    196 replies | 11478 view(s)
    1 XP
  • Reynard's Avatar
    Wednesday, 26th June, 2019, 03:31 PM
    Yes, but the story is the result of play. it's the tale of what happened. And sometimes, what happened is that Dorf stepped into a pit and ended up bleeding out on kobold punji sticks while his friends argued about who got his boots. Sometimes, what happened is the party saves the princess, kills the dragon and then blows the hoard at the alehouse.
    196 replies | 11478 view(s)
    3 XP
No More Results
About Reynard

Basic Information

About Reynard
Introduction:
Writer and gamer.
Location:
Southwestern Connecticut
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Twitter:
IanAsItWere
Facebook:
IanAsItWere

Statistics


Total Posts
Total Posts
4,329
Posts Per Day
0.68
Last Post
[Guidance] What, +1d4 to every check ever? Sunday, 30th June, 2019 01:38 PM

Currency

Gold Pieces
61
General Information
Last Activity
Saturday, 13th July, 2019 02:52 AM
Join Date
Friday, 18th January, 2002
Home Page
http://www.ianeller.com
Product Reviews & Ratings
Reviews Written
0

4 Friends

  1. LostSoul LostSoul is offline

    Member

    LostSoul
  2. Mark Mark is offline

    CreativeMountainGames.com

    Mark
  3. Mark CMG Mark CMG is offline

    Member

    Mark CMG
  4. The Shaman The Shaman is offline

    Member

    The Shaman
Showing Friends 1 to 4 of 4

Sunday, 30th June, 2019


Thursday, 27th June, 2019


Wednesday, 26th June, 2019


Monday, 24th June, 2019


Sunday, 23rd June, 2019


Friday, 21st June, 2019


Page 2 of 2 FirstFirst 12

Wednesday, 27th January, 2016


Tuesday, 26th January, 2016

  • 11:56 PM - Quickleaf mentioned Reynard in post What map of Faerun can I use for DM Guild?
    Reynard I totally agree with you in principle about going for quality. But financially I'm not sure if doing commissioned art/maps as a little guy makes sense. If you look at a lot of the products on DM's Guild they're "pay what you want" with an average paid price of roughly $1.50. A commissioned full page piece of color art or map could easily run you $100. And remember that DM's Guild (technically OneBookShelf & WotC) takes a 50% royalty on every sale. So to recoup the price of a $100 commission, under the "pay what you want" model (where you're averaging profits of $0.75 per sale), you'd need to bring in about 133 sales to break even. I'm just not sure what kind of volume DM's Guild sales numbers look like, but my hunch is that reaching 133 sales would be a significant milestone for a little guy. That explains why few of the products I've seen use original commissioned art, and instead favor no art, Public Domain art, stock art, etc. bristolscale7 While I do think that WotC will ...

Tuesday, 7th April, 2015

  • 09:34 PM - feldrol mentioned Reynard in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    Gecko85 : With one click you apply fog of war everywhere on the map. Then to remove it, you draw a rectangle or a freeform. Reynard : To see if this product is for you, sign on for an adventure at FGCon later this month. It is free and you will be able to play as a player. You will see how the programm runs for players.

Thursday, 12th March, 2015

  • 04:24 PM - Manchu mentioned Reynard in post So what exactly is Wizards working on?
    @Reynard Oh okay, sure I totally agree with that. I meant more that, GenCon was a wash in terms of 5E. The fun I had there was "edition neutral" which is counter-intuitive for an edition's launch event. DEFCON 1 I understand there are constraints on OP adventures that home play products can ignore but I don't think those constraints excuse bland writing. Maybe whoever wrote those adventures was trying to be "iconic"? I think anyone who has played D&D (even a D&D CRPG) would recognize those AL adventures as a pack of tropes.

Wednesday, 25th February, 2015

  • 05:41 PM - SkidAce mentioned Reynard in post so... any word on PDFs yet?
    Good discussion. Reynard, I didn't miss your point, I feel the loss of folks due to no PDF is likely offset by the recruiting that those who like the game are willing to do. We have taught three new people in the last four months. No PDF or OGL. Of course we have no way of knowing whether the impact you speak of (which seems valid) or my thoughts, are greater or lesser on the hobby as a whole. I personally feel the lack of PDFs/OGL has a smaller impact than the appeal of the game itself. YMMV (as evidenced above). Thanks for the thoughts! SkidAce

Wednesday, 13th August, 2014

  • 12:34 AM - Quickleaf mentioned Reynard in post PCs that are too big for their britches...do they live or die?
    Oryan77 Generally I always consider Reynard's advice of "talk to your players" the Rule Zero of DMing. You should always do it, even if it gets overlooked a lot or is hard with certain personalities. For me, it is a given that whenmy group composition changes as significantly as yours has (75% new players!) I am going to take at least 20 minutes at the start of a session to ask about their expectations and experience gaming. Sometimes talking with new players - particularly those new to the hobby - can leave confused looks about genre expectations, social contract, and all that jazz. Because they have nothing to base their opinion on. Generally, however, I think it's a good idea and you might be surprised by what you learn. For example, their behavior could be passive aggressive because they're used to NPCs being fodder or betraying them (due toyourDMing or a previous DM). Or they might have vastly differ genre expectations than PLANESCAPE and in the face of struggling to grasp it default toslapstick. Or maybe it's a ...


Page 2 of 2 FirstFirst 12
No results to display...

Monday, 28th January, 2019

  • 02:43 PM - Sadras quoted Reynard in post Chris Perkins teases map sketches
    Short? Pfft! I make my players pixlebitch for HOURS before I let them go home, dejected and feeling incompetent. Sounds like you're running the 50 Shades of D&D storyline.

Tuesday, 22nd January, 2019

  • 07:37 PM - evilbob quoted Reynard in post question to all: games for 8-10 players?
    Split into two, perfectly-sized groups of 4 or 5.Yeah, that's a good thought, and you're right that we have many good DMs at this point. I think we haven't because we enjoy the socialization part of gaming so much, and we'd hate to miss out on half the fun. But it's a good suggestion. And, for that, you might want to consider soemthign of the form of the West Marches Experiment - in which the groups can mix it up.... http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/Oh right I remember that old thread! Yeah that is a good idea for how to implement something like that! Thanks! Eldritch Horror will support up to 8 players. It is a Cthulu-themed co-op board game, a simpler version of the Arkham Horror game that came before it.Ah, thanks for that description - I had dismissed that game out of hand because we tried Arkham Horror years ago and I think I still have PTSD from the insane (cthulu-esque?) complexity and poor rules explanations from that game. Knowing i...
  • 11:08 AM - CapnZapp quoted Reynard in post The help action is not broken, but Working together is
    I don't normally worry too much about rules. If the game is fun I tend to accept it, warts included. But in my regular campaign a player has exposed something I did not see before: the help action seems really over powered. The character is a wizard with a familiar. The familiar basically uses the Help action all the time, granting the wizard Advantage on most actions. In combat, the familiar grants one of the main combatants Advantage. Help does not require a roll. There are no prerequisites for Helping on any given action. For the low low cost of a find familiar spell, the wizard is able to bypass the series of choices that make Advantage possible. Thoughts? Outside of combat, Working Together the Help action is definitely broken. It makes it trivial to gain advantage on most every action, whether social, exploratory or investigative. The cause here is that there's no cost. The helping character would otherwise have done nothing. Help outside of combat absolutely needs to be...

Monday, 21st January, 2019

  • 09:34 PM - Charlaquin quoted Reynard in post Is the Help action broken?
    As the OP that has long since resolved this issue in my game, I don't quite get the irritation people are displaying at this thread being Necro'd. Isn't it better that folks add to an already existing thread than create a new one on a subject that has been covered already? I mean, i don't care. I'm not a mod, not does one extra thread in my fee cause me distress. it just seems weird that people are mad. I don’t think anyone’s mad, I’m just trying to point out to the people popping in to answer your question that you have probably long since moved on. If they had their own questions or points of discussion on the subject of the help action, this seems like a great place to post them, that’s just not what I had been seeing.

Saturday, 19th January, 2019

  • 06:49 PM - Dausuul quoted Reynard in post Is the Help action broken?
    I don't normally worry too much about rules. If the game is fun I tend to accept it, warts included. But in my regular campaign a player has exposed something I did not see before: the help action seems really over powered. The character is a wizard with a familiar. The familiar basically uses the Help action all the time, granting the wizard Advantage on most actions. In combat, the familiar grants one of the main combatants Advantage. Help does not require a roll. There are no prerequisites for Helping on any given action. For the low low cost of a find familiar spell, the wizard is able to bypass the series of choices that make Advantage possible. Thoughts? While the Help action does not specifically say that the "Working Together" rules apply, I would rule that they do. You can only Help on a skill check if you yourself could perform the task, and if two people could reasonably cooperate. As for attack rolls, a familiar in combat tends to die very quickly. One stray arrow or AoE blast...

Thursday, 10th January, 2019


Wednesday, 9th January, 2019

  • 06:25 PM - lowkey13 quoted Reynard in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    Solo is a better movie than Rogue One. There are a lot of reasons, but the biggest one is that it is far more coherent. I love Rogue One but you can see the seams as they rebuilt the thing mid way through productions. Characters had unearned turns and the plot wibbles and wobbles. Solo did poorly largely because of its timing. Had they waited until the Holiday season or even the summer, it would have done much better. Plus, it finally let a film dig into a portion of the SW universe that has always been around and always been important but has been relegated primarily to EU support like comics and novels. I disagree. A lot of people like to take the contrary position because we know, post hoc, about the struggles in making Rogue One. But the seams are even worse in Solo- we just don't talk about it because no one care about that movie. They had to reshoot all of Michael K. Williamson's scenes, for crying out loud! Why do you think they have all of those miserable closeups throughout ...

Tuesday, 8th January, 2019

  • 04:16 PM - Charlaquin quoted Reynard in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    It's all relative, man. When you reach a certain age, 10 years was just, like, a minute ago. It’s rarely less than a tenth of someone’s lifespan. That’s a significant amount of time for anyone, even if it doesn’t feel like it to some.
  • 03:40 PM - Yunru quoted Reynard in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    People align themselves with uncharitable terminology all the time. Sometimes they do it to take that terminology back. Sometimes they do it to show they don't accept others' value judgements. Sometimes they do it just to be difficult. And sometimes they're just self-deprecating too.
  • 03:17 PM - robus quoted Reynard in post Give Me Your Dragon Heist Tips
    It didn't take. They didn't bite. Frustrating. I don't know if I over sold the security at the Memory Den or under sold the victim's importance. To clever for your own good eh? That's too bad. And also a classic outcome, players ignoring your juicy plothook and going another way entirely. :)
  • 07:08 AM - Prakriti quoted Reynard in post Give Me Your Dragon Heist Tips
    I very much doubt I came up with it on my own, but years of sci-fi, fantasy, movies, games and comic books have muddled the origin of all things I fear... It's pretty much identical to the plot of Dream Spheres by Elaine Cunningham, which also takes place in Waterdeep.
  • 01:23 AM - robus quoted Reynard in post Give Me Your Dragon Heist Tips
    I very much doubt I came up with it on my own, but years of sci-fi, fantasy, movies, games and comic books have muddled the origin of all things I fear... It made me think of Robert Silverberg’s Majipoor Chronicles where each story is playback of a memory. Quite inspired I must say (and, to be honest, I think the consulting WotC did on this adventure was quite pedestrian; there’s not much fantastical in it at all)

Monday, 7th January, 2019

  • 06:35 PM - Viking Bastard quoted Reynard in post Give Me Your Dragon Heist Tips
    Some more story changes I made: I decided I did not like the Aboleth thing for the stone of golorr, so what i decided was this: there is a mnemonomancer in Waterdeep named Mistress Faeralin who operates an upscale sort of VR/drug den. Wealthy patrons come in and experience memories from other people: from the dangerous (adventurers going into dungeons) to the idyllic (relaxed walks on the beach) to the scandalous (relations with famous heart throbs). It works like this: ... I really like this! Planescape had something like this via the Sensorites, a opium den of memories, or at least Torment did.

Wednesday, 2nd January, 2019

  • 04:22 AM - Blue quoted Reynard in post Give Me Your Dragon Heist Tips
    I was too quickly dismissive of this post earlier. Thanks for pointing it out. Someone re-evaluates their position on the internet, finds they are wrong, and corrects so others can take advantage of what they now see. That's worth XP. Sorry for the tangent, but you've just earned the achievement "Reasonable Person" in my book.

Monday, 19th November, 2018

  • 03:35 PM - CapnZapp quoted Reynard in post Official D&D Errata Updated (Nov 2018)
    Probably. i had a player who during a high level test played a sorcerer paladin multiclass that really took advantage of that combo. I don't think this errata changes one main reason to multiclass Warlock with other spellcasting classes - that you can recharge your slots on short rests and then use those slots for smiting (Paladin) or sorcery points (Sorcerer). I think this is only about shutting down the idea that you can multiclass Wizard 5 and Cleric 5 and still pick spells as either a Wizard 10 or a Cleric 10. You can't. You never could.

Friday, 19th October, 2018

  • 06:22 PM - Retreater quoted Reynard in post DnD Sports Changes Name To RPG Sports
    Well, to be fair, that was only the suggestion if the players couldn't manage to figure out the actual program. Also, players not being ready when their turns come up and/or not knowing what their spells and abilities do in the game has been a problem since forever. That's not the fault of technology, that's just the tendency for some people to be super lazy. I can agree with you there. I don't like lazy players. I guess the difference between is that I think (for the cost), D&D Beyond should work better than it does and have better features. It doesn't come close to doing what I would want it to do as a DM, and it costs about 3X what I would consider a good price.
  • 04:14 PM - Retreater quoted Reynard in post DnD Sports Changes Name To RPG Sports
    Why do you think tools that make it easier for people to play the game are the "worst directions of the hobby"? Just my opinions. I think D&D Beyond is an over-priced mess that slows down the game. I've never had a player use it at the table that didn't take 5 minutes to look up a spell. And Roll20 - just search YouTube for the recent controversy. Not getting into it on here, but I will never support a company with those business practices. In fact, it sort of makes this entire enterprise questionable, and I would prefer if WotC pulled their license.
  • 01:45 PM - pming quoted Reynard in post DnD Sports Changes Name To RPG Sports
    Hiya! I smell a feel good sports movie... Cotton: "Yes...no..I... I'm being told that the Tuckers Kobolds doesn't have anyone above 0 hit points and will be forfeiting the rest of match". Pepper: "It's a bold strategy Cotton, lets see if it pays of for 'em". ^_^ Paul L. Ming

Tuesday, 16th October, 2018

  • 11:02 PM - pemerton quoted Reynard in post "DnDSports": Competitive Play With Prizes
    While this is true enough as far as it goes, it says nothing about the nature of those stories or the characters in them. A role-playing game is no less a "storytelling game" because it focuses on stories of combat and competition.I'm not sure what point you're making that you think I missed. I am talking about the nature of the rules. 3e and 4e have a lot of rules, 5e is more (though not completely) about rulings. The emphasis has shifted from the rules to a story. I believe Mike even said as much recently in this thread about D&D design goals: http://www.enworld.org/forum/showthread.php?653636-Mearls-On-D-amp-D-s-Design-Premises-GoalsI play actual rules-light storytelling games (eg the last 5 sessions I've GMed have been Prince Valiant and Cthulhu Dark). 5e has about as many rules as 4e (it doesn't have a skill challenge mechanic, and it's martial combat mechanics are slimmer though it's magic mechanics are less slim). So I don't take Mearls seriously on this. Or, rather, I take him ...
  • 10:26 AM - Tun Kai Poh quoted Reynard in post "DnDSports": Competitive Play With Prizes
    Unless -- and oh my God I hope they are doing this -- it's more like the WWE. That'd be amazing. The One Shot Podcast network already does this, wrestling-style. It's called The Dungeon Dome. https://www.youtube.com/playlist?list=PL3-PonsBj4qNxSmRtZq0GHpfU7pZl30Mp


Reynard's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites