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May 25, 1980 (39)

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Gamer Stats From White Dwarf in the 80s Monday, 8th July, 2019 11:47 AM

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Monday, 17th June, 2019


Sunday, 16th June, 2019


Wednesday, 2nd September, 2015

  • 03:47 PM - Celebrim mentioned jedijon in post Grimm - Fantasy Flight - predestination?
    jedijon: Just based on my experiences with RPing with very young children, what you want in a system is: 1) Success happens most of the time: Little kids have a very hard time handling failure in a game. In particular, there needs really to be no way to lose. 2) Still, failure can almost always happen: Little kids are used to life having lots of bumps and bruises and used to their feelings being bigger than they are. They are used to failing and for every task to be challenging. It won't strike them as odd that there is a chance of spilling the milk when pouring a glass. You want failure described in a way that they can relate to, act on, and which is non-threatening to them. Even then, you'll probably have to coach them on handling failures. 3) The focus should be on problem solving, not conflict: I don't know how universal this is, but my kids found conflict to be completely threatening and generally responded to it by very logically evading it. They tended to respond to conf...
  • 03:28 PM - Celebrim mentioned jedijon in post Grimm - Fantasy Flight - predestination?
    jedijon: I was initially very interested in the Grimm game, as I am a great fan of faerie tales - both old folk lore and new literary stories written in the mode of a fairy tale ('The White Cat', 'The Light Princess', 'The Selfish Giant', 'Through the Fire', 'The Hobbit', 'Star Wars', etc.). Unfortunately, the game itself didn't live up to my expectations. I was unhappy with the move from the D20 mechanic to the flat d6 mechanic. There is hardly a point in having a fortune mechanic with no fortune in it. Yes, there are times when if what you are going for is realism that you want only minimal variation in the fortune - how much you can lift, how far you can jump, how fast you can run, etc. But the vast majority of contests aren't like that and are decidedly boring if you know basically how they will come out. And yes you are right, more so that most systems, Grimm would lend itself to conscious or unconscious railroading. And yes, more so than most systems, Grimm would encourage ...

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Monday, 8th July, 2019

  • 01:51 PM - Lylandra quoted jedijon in post Gamer Stats From White Dwarf in the 80s
    How can we get more cool and normal people in this hobby—of any gender? I’ll play with dudes or chicks, but not self-absorbed jerks or obsessive wackos. Even the grinding axes in here, don’t know that we’d like being at each others houses. Hunh. And we think we’re all here for the same thing?? nope, we're definitely not. And some dudes are pretty defensive (to the point of being verbally aggressive) when you dare suggest to play their favorite system a bit differently. I was literally being told in another thread that I played D&D wrong and should be looking for another system when I said that having only 1-2 combat encounters (or sometimes none) per ingame day was normal for my group so that maybe trying to reach 4-5 enc/day wasn't the holy grail everyone should aim for. So yeah...
  • 12:13 PM - Zardnaar quoted jedijon in post Gamer Stats From White Dwarf in the 80s
    How can we get more cool and normal people in this hobby—of any gender? I’ll play with dudes or chicks, but not self-absorbed jerks or obsessive wackos. Even the grinding axes in here, don’t know that we’d like being at each others houses. Hunh. And we think we’re all here for the same thing?? You can't it's always gonna skew heavily towards males no matter what they do. D&D would need to go mainstream, it's still a niche hobby. Wargamings not such a thing but games like magic, grand strategy, chess are still around and D&D appeals to them a bit and it's heavily male. We don't really have a PlayStation moment which took games out of the bedroom into the living room. Maybe 6E or more likely 7E. It's also heavily based on European mythology and history. It's never going to be popular in Asia, Africa. You can change the presentation of course, 5E had already done that. A break out game or movie could help but modern D&D doesn't lend itself well to game adaptions AD&D w...

Wednesday, 26th June, 2019

  • 03:16 PM - Koren n'Rhys quoted jedijon in post D&D Essentials Kit Offers a New Place to Start
    Every one of these you buy (at least in these first few weeks) is one some 10yr old likely won’t—and our titular enworld member buying scalped eBay editions probably belongs back in that alignment thread from last week... Buying these up right away does empty the shelf, yes, but also shows Target there is interest and they need to restock ASAP.

Saturday, 15th June, 2019

  • 06:48 AM - coolAlias quoted jedijon in post Chaotic Good Is The Most Popular Alignment!
    But CG—can be anything from low conviction mercenary to low conviction loner in a world of zealots they roll their eyes at to high conviction ‘my tribe lives for freedom and you should too’, to ‘I just don’t align with power structures and organizations bigger than me and maybe my buddies I can gather in a tavern common room’ and still have a useful way to describe their character—in a way likely to convey meaning—that doesn’t feel prescriptive. This is *exactly* what I was trying to express - thank you for doing so in a much better way!

Friday, 8th February, 2019

  • 01:42 PM - AndrĂ© Soares quoted jedijon in post Strongholds & Followers: A Review
    Real quick - Beth, you weren’t digging the dragons because they’re organic instead of crystalline beings? The word you used was “normal”, and for me a normal red colored dragon has big jaws, frills, and two horns—likely of contrasting color. Heck, Pathfinder trying to find a look for their Red that’s distinct from the enFranchised look of D&Ds...is amusing! This one shown above? The outgrowths are tasteful and appear biologically feasible. The wings are small, with creepy narrow joints appearing possibly flightless—like they may just GRAB you with them instead! And the huge underbite with tiny moist dog nose and sorrowful eyes? I figured there was a reason this is essentially the only artwork shown in their monstrously huge campaign—-because it’s AMAZING! It’s cool like the Kingdom Death dragon is cool. And the parallels continue as it even is available as an extremely expensive figurine... They can fly, but they use psionics for it not wings, that's why the wings are vestigial ...

Saturday, 5th January, 2019

  • 12:45 AM - Eis quoted jedijon in post Use This Flowchart To Choose Your D&D Class
    The idea is cool - tries too hard? Shrug. it goes over the top....then circles around to go over the top again to make sure the reader hasn't missed it.....which brings it back around to awesome....in my opinion

Thursday, 8th November, 2018


Tuesday, 9th October, 2018

  • 01:19 PM - lewpuls quoted jedijon in post Worlds of Design: Tabletop RPGs Are the Most Naturally Co-operative Games
    As your DM - I’m here to inform you writer that you’re also an evil character. Charming someone to put them in harm’s way? LE for you. Please write your current alignment on your character sheet. We can talk before the next session about realignment. Nonsense. It's OK to slaughter who-knows-how-many creatures, but you become evil if you charm one and use it for advancing your side's purposes? How stupid is that? This is war, not sport.

Tuesday, 16th January, 2018

  • 02:57 PM - Sadras quoted jedijon in post The Best Movie About RPGs in 2018 (So Far)
    Stranger Things is completely low key. The more it grows, the weirder it gets, the less intimate and special it feels. D&D will not want to reimagine itself as a movie about a being coming through a dimensional portal--and the normals that oppose it. They'll totes want to save the world. And fight a dragon. You misunderstood - I'm not talking about emulating the story in Stranger Things (that would be silly), I was agreeing with previous posters that the D&D movie would perhaps have to reflect on the player-character dynamic.

Wednesday, 6th December, 2017

  • 04:01 PM - Kobold Boots quoted jedijon in post Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
    Tell me more about this "good player knowledge" vs bad - and how that's more prevalent in this edition? I'm used to the idea of metagaming. I'm unfamiliar with, having never played, this edition. I'm interested in what you mean, and can't yet picture how a player's knowledge of monster names, habits, or even statistics could vary through different systems of rules. ? Now, if you told me [for example] that one game has a monster manual (mindflayer, ac 21, likes to dominate other creatures), and another game featured procedurally generated threats on demand...well you could tell me anything and I'd believe you. Except for cyborg gamers and an AI DM. Because everyone KNOWS they don't have pencils in the future. Although I hear they're better than pens in space... Speaking only on my own experiences Player knowledge of monsters is a big deal when: 1. One bad encounter can kill a party (same in all editions) 2. Hit points are very low and character abilities are very basic ( more like...

Tuesday, 12th September, 2017

  • 02:23 PM - kenmarable quoted jedijon in post UA: New Race Options, Eladrin and Gith
    I've never seen a more captive audience for a game of ping-pong - so while I've got no horse in that race (or any other sports metaphor) - can I ask why folks want a planar sourcebook? Given that previous editions had them it seems like a hole. Right? But the materials are there to tell cool adventures with or no? So, the planes. Every time this comes up in my campaigns I cringe. Why are we leaving everything behind to go to a monochromatic place modeled on Christian heaven or hell? Okay - so everything's burning. Right? And we don't know anybody here. That seems pretty goofy. I guess I've never wanted to stem the tide of invaders at the source. I've never wanted to go to a place I can't exist which wished I was gone already. So--the planes? You can have em! As others have said, the D&D outer planes are FAR much more than a Christian Heaven and Hell. It sounds like you might have had some bad experiences with planar gaming and only experienced a slight fraction of it. It's l...
  • 02:16 PM - Imaro quoted jedijon in post UA: New Race Options, Eladrin and Gith
    I've never seen a more captive audience for a game of ping-pong - so while I've got no horse in that race (or any other sports metaphor) - can I ask why folks want a planar sourcebook? Because...Planescape Given that previous editions had them it seems like a hole. Right? Well there's a nice primer in the DMG so no, not exactly a hole... But the materials are there to tell cool adventures with or no? So, the planes. Every time this comes up in my campaigns I cringe. Not sure why it makes you cringe but again... yes they are there to help have cool adventures... so again... because Planescape Why are we leaving everything behind to go to a monochromatic place modeled on Christian heaven or hell? Okay - so everything's burning. Right? And we don't know anybody here. Wait... that's not Planescape... That seems pretty goofy. I guess I've never wanted to stem the tide of invaders at the source. I've never wanted to go to a place I can't exist which wished I was gone ...
  • 01:05 PM - Alexemplar quoted jedijon in post UA: New Race Options, Eladrin and Gith
    I've never seen a more captive audience for a game of ping-pong - so while I've got no horse in that race (or any other sports metaphor) - can I ask why folks want a planar sourcebook? Given that previous editions had them it seems like a hole. Right? But the materials are there to tell cool adventures with or no? So, the planes. Every time this comes up in my campaigns I cringe. Why are we leaving everything behind to go to a monochromatic place modeled on Christian heaven or hell? Okay - so everything's burning. Right? And we don't know anybody here. That seems pretty goofy. I guess I've never wanted to stem the tide of invaders at the source. I've never wanted to go to a place I can't exist which wished I was gone already. So--the planes? You can have em! I don't care much for the usual D&D cosmology, but I do use some of the planar locations, effects, player options, items, and monsters for my own campaigns where the cosmology is much smaller in scope and places like Genies and...
  • 12:05 PM - Delazar78 quoted jedijon in post UA: New Race Options, Eladrin and Gith
    I've never seen a more captive audience for a game of ping-pong - so while I've got no horse in that race (or any other sports metaphor) - can I ask why folks want a planar sourcebook? Given that previous editions had them it seems like a hole. Right? But the materials are there to tell cool adventures with or no? So, the planes. Every time this comes up in my campaigns I cringe. Why are we leaving everything behind to go to a monochromatic place modeled on Christian heaven or hell? Okay - so everything's burning. Right? And we don't know anybody here. That seems pretty goofy. I guess I've never wanted to stem the tide of invaders at the source. I've never wanted to go to a place I can't exist which wished I was gone already. So--the planes? You can have em! Do you even Ysgard, bro!? :)
  • 11:42 AM - gyor quoted jedijon in post UA: New Race Options, Eladrin and Gith
    I've never seen a more captive audience for a game of ping-pong - so while I've got no horse in that race (or any other sports metaphor) - can I ask why folks want a planar sourcebook? Given that previous editions had them it seems like a hole. Right? But the materials are there to tell cool adventures with or no? So, the planes. Every time this comes up in my campaigns I cringe. Why are we leaving everything behind to go to a monochromatic place modeled on Christian heaven or hell? Okay - so everything's burning. Right? And we don't know anybody here. That seems pretty goofy. I guess I've never wanted to stem the tide of invaders at the source. I've never wanted to go to a place I can't exist which wished I was gone already. So--the planes? You can have em! That is a poor understanding of the planes if you think they are a monochromatic place modelled on Christian After lives. Christianity has some influence, but so do far more sources. Angels are based on Spiri...
  • 10:28 AM - Morrus quoted jedijon in post New Releases In Stores This Week : 11th September 2017
    Oddly enough, the 's' in Strategos avoided any 'Stratego' board game connotations till you mentioned it--still I'm getting more of a whiff of the ever present Romanism of the fantasy-sci-for blends. Say the Red Rising novels. Anyhoo...six to ten adventurers!! Whoah! That's a lot of old school nerds in one place. :( Yeah, the game is called Stratego. Strategos is Greek for “general”.

Saturday, 9th September, 2017

  • 01:27 AM - Wrathamon quoted jedijon in post WotC's Chris Perkins Describes Tomb of Annihilation
    So how about this. Just flip it. You don't have raise dead in your world/wheelhouse/ethos NOW...well, here comes 'Ayh-sur-rak'! 💥 he's avaricious. And in LOVE with death!!! This is good also!! Why is he raising the dead? what power is that giving him? love this concept to ... you cant have that power? It will destroy everything if the rich/powerful can just keep coming back! He must be stopped\ Not sure how much it would change the actual adventure

Monday, 28th August, 2017

  • 10:01 PM - Remathilis quoted jedijon in post Talking With Starfinder Creative Director At Gen Con
    Grr, can't edit. I mean - it's like the definition of deus ex machina. Don't we frown on that sort of storytelling device in this hobby?I dunno, D&D is full of them; the cause of the Day of Mourning in Eberron, the nature of the Dark Powers of Ravenloft, the origin of the Lady of Pain in Planescape, etc. I see the Gap as the same kind of mystery that looms in the metaplot but never will be cannonically answered.

Sunday, 21st May, 2017

  • 01:14 PM - thzero quoted jedijon in post Wil Wheaton, Felicia Day, John Rogers, and Ryan Macklin Play FATE CORE!
    Simplifying rules is better surely-because neither 2, 3, or 4 edition of D&D is an interesting boardgame so just mechanics doesn't justify the time spent. Huh? Btw, 1st and 2nd were interchangable. But much of the "you take 7 damage" and the "you have big character sheet" book-keeping is gone. Yeah? Oh no, can't have a tad bit of work associated with your 'game'. Updating a character sheet is so tedious, it might get in the way of someone watching a video with some buffons playing a roleplaying game. ::aghast::

Friday, 28th April, 2017

  • 10:48 AM - jonesy quoted jedijon in post The Other Red Box - Early Alternative Art For D&D
    What is the dragon looking at? That is so creepy that he's just glazed over while the fighter takes a swing. Maybe it's casting a spell? Something not targeted at the party? Trying to buff itself? Or it just realized it left the oven on.


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