View Profile: CleverNickName - Morrus' Unofficial Tabletop RPG News
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About CleverNickName

Basic Information

Age
46
About CleverNickName
Introduction:
Proudly playing 3.5E and BECMI.
About Me:
Just a geek.
Location:
Boulder, CO
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Boulder
State:
Colorado
Country:
USA
Game Details:
Generally speaking, our house rules are designed to restrict power, not increase it. We don't use psionics, and we frown on splatbooks.
We emphasize roleplay over mechanics whenever possible.

Game systems, in order of preference:
5th Edition
BECM
3.5 Edition
literally anything else in the whole world
4th Edition
Pathfinder
My Character:
Malachi, Warlock Hexblade

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Last Post
Survivor Magic Items (Misc. D-H)- THERE CAN BE ONLY ONE! Yesterday 05:52 PM

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General Information
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Yesterday 11:35 PM
Join Date
Saturday, 24th March, 2007
Product Reviews & Ratings
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0

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My Game Details
Town:
Boulder
State:
Colorado
Country:
USA
Game Details:
Generally speaking, our house rules are designed to restrict power, not increase it. We don't use psionics, and we frown on splatbooks.
We emphasize roleplay over mechanics whenever possible.

Game systems, in order of preference:
5th Edition
BECM
3.5 Edition
literally anything else in the whole world
4th Edition
Pathfinder
My Character:
Malachi, Warlock Hexblade
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Sunday, 21st July, 2019


Thursday, 18th July, 2019


Wednesday, 17th July, 2019


Tuesday, 16th July, 2019


Monday, 15th July, 2019



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Wednesday, 12th June, 2019

  • 07:20 PM - Harzel mentioned CleverNickName in post Survivor Magic Items (Misc. A-C)- BAG OF TRICKS WINS!
    Corrections for CleverNickName's skipped votes. Alchemy Jug 27 Bag of Beans 14 Bag of Holding 22 Bag of Tricks 25 Bowl of Commanding Water Elementals 14 Brazier of Commanding Fire Elementals 14 Broom of Flying 20 Candle of Invocation 3 Carpet of Flying 24 Censer of Controlling Air Elementals 16 Chime of Opening 14 Crystal Ball 18 Crystal Ball of Telepathy 20 Crystal Ball of True Seeing 10 Cube of Force 27 Cubic Gate 21

Thursday, 23rd May, 2019


Saturday, 18th May, 2019


Thursday, 25th April, 2019

  • 06:42 AM - Hussar mentioned CleverNickName in post What does it mean to "Challenge the Character"?
    CleverNickName and 5ekyu and Mort get it. As was said, meaning is rarely in a vacuum. Challenge the character is simply shorthand for setting a challenge in the game that is addressed to the fictional abilities of the character and not directly addressed to the player. Combat is a perfect example really. Very few of us know how to use a halberd. None of us can cast a fireball. But, our characters can. How they do it? Dunno. Don't particularly care either. But, I do know that they can. So, when combat ensues, I'm not expected to tell the group how I hold my halberd or how I wave my hands and make a fireball shoot out. Sure, the decision to use a halberd or a fireball is a player decision, but, the solution to the problem of the orc standing between you and the pie is found with the character, not within your ability to figure out how to stab that orc. Once upon a time, adventures were designed to be very, very player facing. Tome of Horrors is probably the best example of this, b...

Monday, 22nd April, 2019


Friday, 19th April, 2019


Thursday, 14th March, 2019


Tuesday, 12th March, 2019

  • 11:49 PM - Hussar mentioned CleverNickName in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    There's a lot to unpack in that article. Yes, "Critical Role’s massive crowdfunding success is kickstarting some interesting conversations." It's clearly kickstarting some rather boring ones too. *groan* Wow, it's almost like people deliberately cherry pick quotes and ignore context. The fact that the article spends about half the time fanbois gushing over Critical Role doesn't seem to matter. They said something bad about CR??!!?!?!? THEY MUST BE CRUSHED!!!!! Gimme a break. Here's the full quote that CleverNickName left out: According to industry publication ICV2, retail sales of TTRPGs accounted for only $55 million of the $1.5 billion hobby games category in 2017. If those estimates are true, then Critical Role has already earned more than 12 percent of the revenue of the entire TTRPG retail sector in just a few days. How much of that will Wizards of The Coast (WoTC), publisher of Dungeons & Dragons, receive? According to Critical Role’s Kickstarter page, nothing. Now, don’t get bent out of shape on WoTC’s behalf. It’s sitting on the most iconic franchise in TTRPG history, one that’s incidentally enjoying the biggest growth period in its history. The reason for that success? D&D’s designers tell me that it’s streamers like Critical Role. But when one group of streamers, all by themselves, start pulling down more than 12 percent of the revenue generated by the entire hobby, people start to get anxious. That’s why there’s been a lot of chatter on social media about this project. A...

Tuesday, 5th March, 2019

  • 10:58 PM - aco175 mentioned CleverNickName in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    CleverNickName are very awesome for doing this. I was trying to do big math and guessed that they would bring in half the previous day for a number of days before the people dried up and then half again for the rest of the days, but could not get that far. I was thinking around 12 million, but don't want to be cheap and jump on Morrus and bet $1 higher. I'm going to go big and say $23,500,000

Monday, 4th March, 2019

  • 08:02 PM - DM Dave1 mentioned CleverNickName in post In Defense of Milestone Leveling
    I would say it only meets the threshold of "DM fiat leveling" when the standards by which a player earns a level is not made clear in advance. To my mind, "get XP for killing monsters," "get XP for completing a quest," and "get XP for showing up to X number of sessions" are not examples of fiat in this context. They are specific metrics by which the player can make decisions, rather than the DM going "Eh, I feel like you should level up now." @robus, @iserith, @DM Dave1: Is "DM fiat leveling" even a bad thing? The DM controls how many battles occur and when, and determines how many monsters are in each...therefore, the DM fully controls XP already. Any control the player has over XP is purely an illusion. Milestone leveling might break the illusion, but it's not like the concept is new... In any case, I think any and all permutations of XP/leveling can work, as long as the DM makes it clear at Session 0. Yeah, it doesn't have to be a bad thing, CleverNickName and we may be painting with too broad a brush to call several styles "DM Fiat". I think iserith nailed it: Make it clear in advance by what metrics the PCs gain levels. Then the whole "DM fiat pejorative" goes away. Even if the DM says up front: "you gain levels when I say so" (perhaps the only true DM Fiat style). If all the players are on board with that loosey gooseyness, well that's fine for that table - even if that's a leveling style I'm definitely pretty sure most of us probably wouldn't go for. :)

Friday, 25th January, 2019

  • 06:49 PM - TaranTheWanderer mentioned CleverNickName in post Skill Checks (non time sensitive) homebrew fixes
    ... or the 20th. So it's the DC that's wrong, not that it's harder in later ones. ..... Maybe manacles need to have a DC so they can't be popped open by 10 STR people regardless if it's their first try. Doesn't the average person have -1 str? So, they shouldn't be able to get free even with a 20. But I don't think it's the DC that's wrong here....see below. Saelorn: I think 1 round (6 seconds)is too short a time span for most out of combat activities. I'd allow an attempt every 10 minutes or, maybe longer. It takes time to wriggle out of stuff. Doing a Strength check over and over will make noise. Given long enough increments, people come back and check on prisoners to make sure their bonds are secure. It shouldn't be that easy to get out of manacles. In short: Out of combat 'turns' are not 6 seconds. 'Turns' take as long as what's reasonable for the activity. I don't know what 5e rules say on this subject but I just go with whatever feels realistic. CleverNickName: Having the players give you a different way of tackling the problem is a great justification for another roll. I like that a lot. But some things just take time and patience. A puzzle, for example, just requires you to work at it until you figure it out.

Thursday, 24th January, 2019

  • 08:41 PM - DM Dave1 mentioned CleverNickName in post The help action is not broken, but Working together is
    also, as for “I’ll just blink and say, ok I take two hours, let me try again.” No. The answer will be no. The DM decides how a task is resolved. If the DM says that this task will be resolved with 1 check that represents your efforts to figure it out within the time available, that’s it. And if the DM says, “make a group check, and your results will determine whether you were, as a group, is able to do the thing, and how long it takes” then that’s it. There is no repeat attempt unless the DM says there is. When this happens, I remind my players that "Bob already did his very best, and failed. If you do the same thing he just did, in the same way, you will get the same result he just got." This pushes the ball back into the player's court--they must either think of a new approach to the problem, or move on. I really like how you handle that @CleverNickName - I'm going to use that in my sessions next time I am presented with the "can I try, too" dice dominoes... Players don’t declare checks. I want this printed on a t-shirt, so that I can wear it to my gaming sessions. Sign me up for one! LOL! :) I find that hilarious simply because I am probably one of the few DMs in 5E who does let them. I am not a big fan of the narrative style of play, personally, and if my player says "I want to make a Perception check to search for secret doors." I say, "Go for it." The closest I'll come to the narrative for such things is simply asking them where they want to search (e.g. the left wall, the book case, etc.) To me it is a waste of time to narrate most things, like my player saying "I'm going to lift all the books off of the bookcase hoping maybe one triggers a secret door." It is just as much as a waste of time to say "Rexor curls his fingers under his palm and then thrusts his hand forward, flinging a magical, crackling beam of force ener...

Wednesday, 16th January, 2019

  • 05:38 AM - Harzel mentioned CleverNickName in post Survivor Potions- POTION OF VITALITY WINS!
    Including correction for cross-post that overwrote CleverNickName's votes Oil of Etherealness 8 Oil Of Sharpness 14 Oil of Slipperiness 17 Potion of Clairvoyance 14 Potion of Climbing 16 Potion of Giant Strength 28 Potion of Diminution 12 Potion of Fire Breath 27 Potion of Gaseous Form 23 Potion of Growth 20 Potion of Healing 19 Potion of Heroism 23 Potion of Invisibility 24 Potion of Invulnerability 25 Potion of Resistance 22 Potion of Speed 20 Potion of Vitality 24

Tuesday, 1st January, 2019

  • 09:26 AM - Harzel mentioned CleverNickName in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ...from the first to the second. Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 Rod of Resurrection 11-2=9 Healing has always been more useful than resurrection in my experience Staff of Healing 14 Staff of Power 24+1=25 My favorite since high school Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 Nextly, a few posts later it looks like some very stale data got used. Rod of Resurrection 12 Rod of Rulership 5 Staff of Healing 20 Staff of Power 23 - 2 = 21 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Monday, 3rd December, 2018


Monday, 19th November, 2018


Saturday, 20th October, 2018

  • 01:10 AM - Gradine mentioned CleverNickName in post 2018 IRON DM Tournament
    I think it goes without saying that this was hardly my best work, both as a straight adventure and as an Iron DM entry. I'll admit to being as shocked as to the outcome as anyone, if not a little grateful. I've got a lot of a thoughts and things to say about this one, and specific responses to things, and not the time to do it now. It's hard for me to fully engage with this board on the weekend, but I'll try to compose them into something coherent and extensive soonish. I will say that I accept and am completely grateful for all of the feedback, even (especially) the constructive criticisms. I will say congrats to CleverNickName for putting up one hell of an entry. I look forward to competing against you again! In any case, all that's left now is a rematch against my first and at this point only un-avenged loss. I'll see you in the next round, MortalPlague!
  • 12:53 AM - Rune mentioned CleverNickName in post Judgement for Round 2, Match 2: Gradine vs. CleverNickName
    ...uld likely have been removed with one more editing/proofreading pass. These are things like consistently using “excoriated” instead of “exiled” or “excommunicated,” (which would make more sense in context) or labeling something a hippogriff and then describing the features of a griffon (we will definitely get back to that one). These errors exasperate the lack of focus that is the risk inherent in using a sand-boxy presentation of NPCs, motivations, locations, and associated dangers instead of a more explicitly presented adventure. The adventure elements are present, but get buried among what is otherwise indistinguishable from background information. And the names! I know this is the setting (a setting I like, by the way), but there are an awful lot of D-names and apostrophes, which, given the previously mentioned issues, just make reading the piece harder. Incorporating some bullet-points would probably have done wonders for the presentation of this adventure. Meanwhile, CleverNickName’s “The Cake of Kings” (“Cake”) is fun to read. The piece doesn’t take itself too seriously. Tonally, it reminded me very much of an episode of Adventure Time (at some points, a particularly dark episode, but still...). This might make insertion into an ongoing campaign a little difficult, since the silliness is baked into the very names, but ultimately seems easily adjustable without destroying the spirit or structure of the adventure. ...The structure of which is very tight, well-paced, and entertaining. What I’m not sure about is whether or not it is actually better than the adventure we get in “Twisted.” In “Cake,” what we have is a pretty noticeably linear structure that doesn’t care so much what methods the PCs use (this is especially evident in the very well-done “Resolution” section), but does care very much about where they go next. So much so that, at key points, NPCs show up to lead them there. I find it difficult to believe that most groups will fail to notice that. ...

Friday, 19th October, 2018



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Thursday, 18th July, 2019

  • 02:06 PM - Paul Farquhar quoted CleverNickName in post Consensus about two-weapon fighting?
    I guess my gaming group is in the minority also. None of us has complained about it being "broken" or needing adjustment, not even the TWF ranger or the Hexblade. Nothing to fix, as far as we are concerned. I suspect the "minority" is actually an overwhelming majority. As with most things on the internet, it's a small number of people making a lot of noise that create an illusion that a lot of people think the same way.

Tuesday, 16th July, 2019

  • 01:09 PM - jasper quoted CleverNickName in post What are your Pedantic Complaints about D&D?
    Far and above, my biggest problem that I have...and I say this as a cis-het American dude...is the breast fetish. Armor with breasts. Reptiles with breasts. Gargoyles with breasts. FRIGGIN WARFORGED WITH BREASTS?! Seriously, this needs to stop. Please. I'm begging you. Even worst a demon goddess of fungi with breastess.
  • 01:52 AM - Charlaquin quoted CleverNickName in post What are your Pedantic Complaints about D&D?
    Far and above, my biggest problem that I have...and I say this as a cis-het American dude...is the breast fetish. Armor with breasts. Reptiles with breasts. Gargoyles with breasts. FRIGGIN WARFORGED WITH BREASTS?! Seriously, this needs to stop. Please. I'm begging you. I agree with you about reptiles. But frankly, in a setting where women-at-arms are a common and open thing, armor with breasts makes as much sense as armor with dicks, which are a real historical thing. And gargoyles and warforged? I prefer the breastfeed variety of both, but they are both constructs presumably created by human men, so I wouldn’t put it past them.

Monday, 15th July, 2019

  • 11:16 PM - BookBarbarian quoted CleverNickName in post What are your Pedantic Complaints about D&D?
    1. Dragon alignment based on color. Almost the first fact we disregard anytime we play D&D. I find this s silly dislike because that's just the lore in the worlds D&D runs, and that's cool - we just never play in those worlds, and always make our own, so dragons are just dragons, and color is just a species, and morality and spirituality are all individual concepts. A while back I houseruled that all dragons are born brown, and it's their emerging personality that determines color and breath weapon. Far and above, my biggest problem that I have...and I say this as a cis-het American dude...is the breast fetish. Armor with breasts. Reptiles with breasts. Gargoyles with breasts. FRIGGIN WARFORGED WITH BREASTS?! Seriously, this needs to stop. Please. I'm begging you. Now I am imagining a warforged designed to provide sustenance for non-warforged soldiers. This is... not a thought I would have predicted I would have today.

Saturday, 13th July, 2019

  • 04:14 PM - DM Dave1 quoted CleverNickName in post Break this House Rule: Advantage(s) can stack
    This. The whole point to A/D was to avoid repeating the tedious bookkeeping of 3rd Edition, where it wasn't unusual to have a half-dozen different modifiers on nearly every single die roll. "Okay, I'm attacking. I have a +2 to Strength, another +1 for the Weapon Focus feat, +2 because I'm flanking, +1 from that bless spell, ...what do you mean I'm not flanking? Um, in that case I also take a five-foot step so I can be flanking again, so that's another +2...wait, did I already add that in? Let's start over. I have +2 to Strength..." If you don't mind doing this all over again with dice instead of integers, and haggling with your DM and other players about how many Advantage dice and Disadvantage dice you get to roll at any given moment, I say go for it. But it's definitely not my jam. This. Desimplifying A/D with more tracking/math for little tangible return leads to slower combat resolution. Longer turns lead to player attention waning. Hate leads to suffering. This is not something fo...

Tuesday, 2nd July, 2019


Sunday, 16th June, 2019

  • 09:42 AM - Tallifer quoted CleverNickName in post Survivor Magic Items (Misc. A-C)- BAG OF TRICKS WINS!
    Alchemy Jug 28 Bag of Holding 30 Bag of Tricks 28 Bowl of Commanding Water Elementals 6 Brazier of Commanding Fire Elementals 12 Broom of Flying 21 Carpet of Flying 26 Censer of Controlling Air Elementals 14 Crystal Ball 16 Crystal Ball of Telepathy 18 Crystal Ball of True Seeing -1 bye bye! Cube of Force 27 Cubic Gate 21 Sorry for the late vote, I was watching Good Omens. You should too. Just about to do that now! Getting lots of ideas for D&D. :)

Saturday, 15th June, 2019


Wednesday, 12th June, 2019

  • 03:47 AM - Bedrockgames quoted CleverNickName in post Players 'distressed' by gang-rape role-playing game
    Re: "attention seeking" survivors of violence The player interviewed who I was reacting to never mentioned being a survivor of sexual violence in the interview. It is possible this person is a sexual violence survivor. But I don't think we can leap to that conclusion (unless I missed something in the interview). I did see in the interview that the player was given a job with the con establishing safety guidelines in the wake of this. Again, to me some of these things just raise red flags.

Friday, 7th June, 2019

  • 01:57 AM - lowkey13 quoted CleverNickName in post Survivor Magic Items (Misc. A-C)- BAG OF TRICKS WINS!
    Exactly! Exactly. It is perfect as a construct, a monster, or even scenery. But as a magic item, it's as silly as a six-legged wine barrel. I would totally get a six-legged wine barrel. For wine that pairs well with ... lobster.
  • 12:18 AM - Mistwell quoted CleverNickName in post Survivor Magic Items (Misc. A-C)- BAG OF TRICKS WINS!
    Not really. Even if my handle was AwesomeNickName, the Apparatus of Kwalish would still be dumb. It makes for a cool mini! https://i.pinimg.com/originals/b0/12/40/b01240fe77ea95111edc4ebd60e05e6c.jpg https://2.bp.blogspot.com/-x4GSgdqLeYc/Wim1rsdC7LI/AAAAAAAAJaA/0dYAVozWHhE9NF_3scG8hZSaVFNlD345gCKgBGAs/s1600/IMG_20171207_213238.jpg

Thursday, 6th June, 2019


Sunday, 2nd June, 2019

  • 10:42 AM - Harzel quoted CleverNickName in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    Necklace of Adaptation 19+1=20 Necklace of Prayer Beads 13 Pearl of Power 16 Periapt of Health 3-2=1 Scarab of Protection 18 It's getting hard to choose what to downvote; these are all excellent. Considering the argument you made for Adaptation, it seems odd (to me) that you would downvote Health instead of, say, Power, which is pretty much just (# spell slots)++. (I, of course, am the Paragon of Principled Consistency and Reason; just don't ask me what the principles and reasons are...)

Friday, 31st May, 2019

  • 02:01 PM - DM Dave1 quoted CleverNickName in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    I won't speak for everyone, but for me? It doesn't just increase a number on my character sheet. It does something that is very hard to do otherwise. If you have one of these items, there is a very good reason--and probably a very good story--behind it. "Today, we descend into the heart of Burning Mountain to face the great dragon known as Moltenwing. These necklaces will allow us to breathe the suffocating, oxygen-less atmosphere within the lair of the beast!" *cheers* "Today, we descend into the heart of Burning Mountain to face the great dragon known as Moltenwing. This rock will increase our Proficiency bonus by one point." *sad trombone* I'm a fan of the Necklace of Adaptation as well. In one of our campaigns, there's a good amount of adventure to be had in ports, rivers, bays, and the sea. The NoA has allowed the half-orc paladin of the group to just jump in the water to fend off sharks, eelfolk, and even a sea dragon, among other aquatic baddies. Oh, and I hear there is a ...
  • 04:49 AM - Harzel quoted CleverNickName in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    The two examples you give are my favorite Ioun Stones. If we were voting for them individually, the Stone of Sustenance would be my hands-down favorite. ( @lowkey13 : That would be a pretty fun Survivor contest, now that I think about it: Survivor Specifics: Ioun Stones, Feather Tokens, and Figurines of Wondrous Power!) My beef with the Ioun Stones in this survey is that of the 13 Stones listed in the DMG, 10 of them are just statboosters. Since the bad considerably outnumber the good IMO, the category gets my downvote. Well, now, wait just a minute. I think it would be only fair that for every 10 times you downvote the stones, you upvote them 3 times, e.g., (down x 3, up, down x 3, up, down x 3, up, down)*. (For some definition of 'fair'. B-))

Thursday, 30th May, 2019

  • 11:17 PM - Mistwell quoted CleverNickName in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    The two examples you give are my favorite Ioun Stones. If we were voting for them individually, the Stone of Sustenance would be my hands-down favorite. ( lowkey13 : That would be a pretty fun Survivor contest, now that I think about it: Survivor Specifics: Ioun Stones, Feather Tokens, and Figurines of Wondrous Power!) My beef with the Ioun Stones in this survey is that of the 13 Stones listed in the DMG, 10 of them are just statboosters. Since the bad considerably outnumber the good IMO, the category gets my downvote. I appreciate that you thought this out. I find your view on this interesting, and persuasive. I mean, I still love Ioun Stones, but I can see why you appreciate the things you appreciate.
  • 09:29 PM - lowkey13 quoted CleverNickName in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    ( lowkey13 : That would be a pretty fun Survivor contest, now that I think about it: Survivor Specifics: Ioun Stones, Feather Tokens, and Figurines of Wondrous Power!) The individual ones would be good, but we haven't even finished the magic items yet. It was pretty smooth sailing until the miscellaneous ones. Did you know that there are a lot of those? It seemed like a great idea at the time ..... ;)
  • 09:15 PM - Mistwell quoted CleverNickName in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    I'm not really trying to sell anybody on it. You asked me why I like the Necklace of Adaptation so much, and that's why. I tend to prefer magic items that do more than just increase numbers (especially if these items increase numbers that also increase other numbers, or increase numbers past their cap.) But that's my personal hang-up, not a flaw in the system. There's nothing broken about a magic rock that orbits your head and makes you better at everything; it's just not my style. OK fair enough. So...why don't you like Ioun Stones then? Some give you powers like "You don't need to eat or drink while this clear spindle orbits your head." and "You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone."
  • 07:08 PM - Mistwell quoted CleverNickName in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    I won't speak for everyone, but for me? It doesn't just increase a number on my character sheet. It does something that is very hard to do otherwise. If you have one of these items, there is a very good reason--and probably a very good story--behind it. "Today, we descend into the heart of Burning Mountain to face the great dragon known as Moltenwing. These necklaces will allow us to breathe the suffocating, oxygen-less atmosphere within the lair of the beast!" *cheers* "Today, we descend into the heart of Burning Mountain to face the great dragon known as Moltenwing. This rock will increase our Proficiency bonus by one point." *sad trombone* I hear the "it doesn't just increase numbers" thing a lot, and I have a hard time buying it. Yes, it does. It's just granting a condition immunity essentially, which TONS of things in this game do, and which is about numbers. Water breathing, immunity to poison, etc. are all doing the same kinds of things. And it's INCREDIBLY circumstantial. ...

Thursday, 23rd May, 2019

  • 11:06 AM - Yaarel quoted CleverNickName in post Favourite D&D edition that’s not 5E
    Well I meant using the 3rd Edition SRD to write a 3E-compatible something-or-other. But now that you mention it...making 5E stuff from 3E options sounds like a much better idea. More challenging, anyway. I suspect using the 5e SRD will be useful to a wider audience as well. 3e and 4e have aspects that are truly excellent, and I want 5e to enjoy these too as much as possible.


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