View Profile: MichaelSomething - Morrus' Unofficial Tabletop RPG News
  • MichaelSomething's Avatar
    Tuesday, 11th June, 2019, 09:42 PM
    A great intro adventure would be, "Ninjas have kidnapped the President. Are you a bad enough dude to resue the President?"
    19 replies | 582 view(s)
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  • DMZ2112's Avatar
    Friday, 7th June, 2019, 05:32 PM
    My sister the linguistics doctoral candidate pointed out to me today that this article headlined this morning's Dictionary.com newsletter e-mail. The article itself is hit and miss, but hey, visibility. I've seen worse clickbait.https://www.dictionary.com/e/s/dd-terminology/#1
    6 replies | 288 view(s)
    1 XP
  • MichaelSomething's Avatar
    Friday, 7th June, 2019, 07:12 AM
    Is there an awesome GURPS stream you can show them? Streams are what all the cool players do :P
    54 replies | 1914 view(s)
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  • MichaelSomething's Avatar
    Wednesday, 5th June, 2019, 07:52 AM
    This is an example of another feature of 4E; Marking! Marking is an action "Defender" classes (or in this case mods) can do to discourage monsters (or in this case edition warring posters) from attacking the rest of your party (or in this case the rest of the posters in this thread/any edition of D&D). Note that Marking does not stop you from taking an action; it punishes you for it. Like...
    201 replies | 8105 view(s)
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  • Mark CMG's Avatar
    Sunday, 26th May, 2019, 05:07 PM
    Wisconsin lost a legend today . . . https://www.packers.com/news/packers-legend-bart-starr-dies-at-85
    165 replies | 10270 view(s)
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  • Mark CMG's Avatar
    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed. https://www.hshfuneralhome.com/notices/Steven-Creech https://www.indiegogo.com/projects/help-steve-creech-author-and-game-designer#/
    165 replies | 10270 view(s)
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  • DMZ2112's Avatar
    Saturday, 18th May, 2019, 09:43 PM
    Thanks for bringing me up to speed. I'll, uh, just be over here in the corner crying quiet tears of joy.
    53 replies | 3984 view(s)
    2 XP
  • DMZ2112's Avatar
    Saturday, 18th May, 2019, 05:24 PM
    I want nothing more than to just shut up and applaud. It is nice to see this sidebar any time it turns up. It is nice to see Greyhawk as the "default" rather than one of the "options." But my question is this: what does the rest of the book say on the topic? Does it actually matter? Does the lore of the sourcebook reflect this choice, or is it all just sandpapered down to generic fantasy?...
    53 replies | 3984 view(s)
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  • DMZ2112's Avatar
    Saturday, 18th May, 2019, 04:05 PM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 12 Clyde Caldwell -- 19 David Trampier -- 20 "NO MORE CHOCOLATE OR NO MORE HUGS?" "What? I don't know, I--"
    253 replies | 7993 view(s)
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  • DMZ2112's Avatar
    Saturday, 18th May, 2019, 03:51 PM
    The thing I find most compelling about D&D5 is the fact that anytime I sit down with the books to do campaign planning, I am reminded in a flood of all the things it does not do that D&D4 did, or that D&D3 did, or that Pathfinder does, or that AD&D2 did... ...but when I sit down at the table with my players and the session begins, none of that matters. What I miss the most is...
    71 replies | 3911 view(s)
    3 XP
  • DMZ2112's Avatar
    Saturday, 18th May, 2019, 03:22 PM
    Gyor necro'd this thread after four years, so I feel justified in re-necroing it after only six months. :) It is apparently still serving its purpose. I feel like, by Planescape's own rules, if the Greek gods did this and were successful, Carceri and Gehenna would flip, or at least Carceri would move to the opposite side of the Grey Wastes. We see this phenomenon initated by mortals --...
    19 replies | 2688 view(s)
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About MichaelSomething

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Date of Birth
August 31, 1983 (35)
About MichaelSomething
Introduction:
"That's very creative; NEVER DO IT AGAIN!" A DM's opinion on my roleplaying.
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Chester County, Pennsylvania
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Age Group:
25-30
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Thursday, 13th June, 2019


Monday, 10th June, 2019


Wednesday, 5th June, 2019


Tuesday, 16th April, 2019


Wednesday, 27th March, 2019


Tuesday, 5th March, 2019

  • 11:43 PM - CleverNickName mentioned MichaelSomething in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...leverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Thursday, 7th June, 2018

  • 02:59 AM - AbdulAlhazred mentioned MichaelSomething in post Towards a Story Now 4e
    MichaelSomething Yeah, I have looked at what LostSoul did. We have slightly different approaches, but I guess a similar agenda. I have gone a lot further in terms of 'hacking'. There is also a '4e Clone' that is brewing in the D20 forums of rpg.net. I think it is virtually finished now. Its a bit different in concept (full numerical compatibility with 4e but just providing a sort of 'core platform' which you could use to build fully realized games on). HoML is a game, draws a lot of inspiration from 4e, and is close enough rules-wise to be considered a 'd20 variant' (I would publish it using the OGL for instance as most of the terminology and such is drawn from D&D canon). Anyway: Some additional text. Let me know if these chunks are too big or too small, I can go either way with it. Legendary Heroes: Rules for Character Generation and Advancement Introduction Legendary Heroes provides the core rules used by players in HoML to create player characters and the definitions of their powe...

Sunday, 18th March, 2018

  • 09:47 AM - Shasarak mentioned MichaelSomething in post Pathfinder 2E's New Death & Dying Rules; More on Resonance
    ... you; training rules were in the DMG, but mostly ignored. In AD&D, multi-classing was something you did before the campaign started, and dual-classing was something that humans could do between adventures. Going from fighter to wizard required you to have Intelligence 17, again because you need extraordinary mental aptitude in order to learn a new class so quickly. (You also needed Strength 15, in order to maintain your fighter level while you worked on your wizardry.) The idea that you could just pick up a level of wizard, and it was no big deal, was something born out of laziness in third edition, by players who didn't actually care about how the world was supposed to work. Fourth edition made it worse, with its easy retraining rules, but fourth edition never even pretended to care about how the world worked. In Pathfinder you go up a level as soon as you have enough XP to do so. Actually since 2e really unless you were using the optional training rules. It sounds like MichaelSomething really gets it.

Tuesday, 11th July, 2017

  • 08:52 AM - shoak1 mentioned MichaelSomething in post Resting and the frikkin' Elephant in the Room
    ... than doing it beforehand. . . . [T]he player is a passive receptor, with little control over what happens. . . Gary Gygax has made it clear that D&D is a wargame, though the majority of players do not use it as such. . . The referee [in a skill campaign] must think of himself as a friendly computer with discretion. Referee interference in the game must be reduced as much as possible . . . Effectively, this means that the referee should not make up anything important after an adventure has begun. He should only operate monsters encountered according to logic and, where necessary, dice rolls. . . . Occasionally an adventure will be dull, because players take the wrong turns or check the wrong rooms, while others may be 'milk runs' because the players are lucky. Referees must resist the temptation to manipulate the players by changing the situation. Every time the referee manipulates the game on the basis of his omniscience, he reduces the element of skill. . . lol love that quote @MichaelSomething. It really articulates the difference between myself and so many of the DMs in these forums. While I don't view D and D as a wargame, I do see it as a tactical game - and can remember (fondly :) a time when the escapist roleplayers weren't so dominant as they are now (and so quick to jump all over anyone with a differing view of what D and D is).

Thursday, 8th June, 2017

  • 04:20 PM - LordEntrails mentioned MichaelSomething in post The Comprehensive Game Convention List
    Are these dates for 2018? I didn't put those in, I'm guessing @MichaelSomething or danir did. I was trying to put the weekend (first, third, etc) type in rather than numerics since they change from year to year. I was also planning on putting a link to other lists of Cons at the bottom. At least such would be welcome. For instance, wikipedia has a list of cons, but it appears to have last been updated in 2013...

Wednesday, 10th May, 2017


Wednesday, 15th February, 2017

  • 03:01 AM - Chris633 mentioned MichaelSomething in post Help me build Urban Fantasy NYC
    ...be the predominant were-beasts in NYC. They'll also be the gate keepers for creatures of the night using the underground to travel the city during the day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned MichaelSomething in post Warlord Name Poll
    ...ekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ...

Friday, 19th December, 2014

  • 07:31 PM - pukunui mentioned MichaelSomething in post Help! I Have An Indecisive Player!
    I'm not suggesting you make her do anything, only give her some obvious options as a template to how to move forward when she gets indecisive.I was responding to MichaelSomething. Fascinating discussion. Glad to hear things are moving forward. Someone else mentioned anxiety, and I agree: your player has anxiety issues. I think your instinct to avoid an overt timer is correct. It's humiliating to have someone loudly count down from 10 to 1, and only exacerbates the problem. Spellcasters are hard. Casting a spell means you're not able to use that slot later. An anxiety-prone person could be overwhelmed by that decision. I'd encourage her to go with a rogue, fighter, or ranger (with Invocations instead of spells).She seems to like spellcasters, though. That being said, it looks like she's going to be making her new PC a rogue.

Monday, 3rd February, 2014

  • 07:07 AM - pemerton mentioned MichaelSomething in post Should game designers remain neutral when designing D&D?
    So it is just a permission thing, then.I don't think that's what was said. As I understood MichaelSomething, the point was that the designers know that some rules are tightly integrated with other parts of the game, and that others are not. And that it is helpful when they share this knowledge with their player base. My view is that WotC are very poor at doing this (and TSR also before them). I would contrast (say) 13th Age, where the book is full of commentary about why certain rules are how they are, and what the logic of those rules is. An example from 4e can illustrate the contrast between rules that are optional and rules that are not, for one tenable meaning of "optional": * If you eliminate from 4e its distinctive rest cycles - short rests and extended rests - you have a significant impact on the way the game's mechanics work, because you elide the distinction between encounter abilities and daily abilities that is built into the player-side resources. That impact may be good, bad or indifferent, but the impact is real. * If you change the time requirements for 4e's rest ...

Sunday, 28th July, 2013


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Tuesday, 14th May, 2019

  • 08:49 PM - Fenris-77 quoted MichaelSomething in post Making a combat on the docks "interesting"?
    An impromptu musical number? Something from the Pirates of Penzance perhaps... a little light opera never hurt anyone. Seriously though, there's lots of stuff you could do. Even something as simple as adding large stacks of cargo could be cool (think the shipping container fight scenes from Daredevil or Dark Knight). You could have several ships moored together as an alternate way of getting from pier to pier. You could certainly add treacherous terrain, and you could also find ways to encourage shoves and whatnot to make good use of it. I also like the idea of things like cargo cranes to add both height and movement. Anything that makes the battlefield more 3D and interactive for the players will be a good thing.

Saturday, 23rd March, 2019

  • 04:09 AM - pemerton quoted MichaelSomething in post Why the hate for complexity?
    And complexity over roles already rears its ugly head!Nothing wrong with being a cricket hater! But out of curiosity, are you from a cricket-playing culture, or looking at it as a horrified outsider? (And apologies if that dichotomy is too simplistic.)

Friday, 22nd March, 2019

  • 10:06 AM - pemerton quoted MichaelSomething in post Why the hate for complexity?
    What's more complex, inventing a new sportsball game on the spot or refereeing a game of Cricket?Cricket is umpired, not refereed, at least in the usage I'm familiar with. (I don't think you've got the match referee in mind.)

Monday, 11th March, 2019

  • 12:08 PM - robus quoted MichaelSomething in post WotC Considering NPC Stat Format Change
    https://www.amazon.com/Monster-Cards-Bundle-Including-Challenge/dp/B07KJFS9VM/ref=pd_lpo_sbs_14_t_1?_encoding=UTF8&psc=1&refRID=7E3Q0YJHNCBR1BR6K7BP https://www.drivethrurpg.com/product/205572/DD-5th-Edition-Monster-Cards Is this what you're looking for??? I’d forgotten about the monster cards! Thanks for the reminder! :)

Tuesday, 5th March, 2019


Sunday, 17th February, 2019

  • 11:59 AM - Aldarc quoted MichaelSomething in post Rules Light Games: Examples and Definitions
    Dungeons and Dragons can be a rules light game! All you have to do is ignore all the rules you don't want to deal with and make rulings whenever something comes up. People have been playing it that way for years!Using such lenient criteria what game isn't a rules light game?

Tuesday, 27th November, 2018


Thursday, 22nd November, 2018

  • 12:56 AM - pemerton quoted MichaelSomething in post Do You Think Encounters Should be Difficult?
    Does the monster think it is a fight to the death? If so, then it sounds to me like a fight to the death. In order to defeat this monster, you must.... TALK ABOUT YOUR FEELINGS!!!!!!!!!!!Even against monsters, fights can end with surrender, or parley. And fights needn't be against monsters (in the strict sense). They can be against other people, for honour or truth or other values. The AD&D Unearthed Arcana and Oriental Adventures had generally applicable rules for duels of honour (subdual, vanquishing). So even D&D hasn't always regarded the stakes of combat as death. The meat and potatoes of the adventure however will always be--at least when I am DM--a creature or character that can certainly kill everyone and only smart playing and strategy will lead to victory. Otherwise I don't know what would be the accomplishment of winning or why anyone would warrant even a single XP from winning a fight they had no chance of losing.I'd reiterate - why do the stakes have to be death? There's ...

Friday, 19th October, 2018

  • 12:11 AM - 5ekyu quoted MichaelSomething in post My (Personal) Early Evaluation of the D&D 5thEd System – Wall of Text
    Good use of a chokepoint can nullify a numbers advantage. CR doesn't account for terrain or good tactical ability.Actually this is a key point - terrain is called out in the cr section as favorable circumstances. But a choke point against weaker forces works well.. However, what also works well... Tandem grapples. Intelligent foes like wights with numbers at a choke point against a hig AC target should help-grapple to get one advantaged grapple off and if successful drag the pally inside. It's not an attack roll sp PvE does not help. A key to "tactics" in this game (and other areas) is not powering thru the enemy strong suit but slipping around it. But from a planning perspective, hordes of one thing (or two) are never gonna be as good as a mixed bag. Consider what a grease spell or any small area AoE eould fo yo that choke point pally? Consider how Fog Cloud plus AoE spells would perhaps drive the pcs to step inside.

Tuesday, 16th October, 2018

  • 09:04 PM - Satyrn quoted MichaelSomething in post Mearls On D&D's Design Premises/Goals
    Recursion ahoy! The next person I see that says natural language is better then jargon is gonna get pointed to this thread. Natural language is definitely better than jargon.
  • 12:33 PM - ad_hoc quoted MichaelSomething in post Mearls On D&D's Design Premises/Goals
    The next person I see that says natural language is better then jargon is gonna get pointed to this thread. A few people arguing on the internet doesn't mean it isn't better. They would still be arguing about something. The vast majority of groups are going to prefer the natural language so they don't need to learn a new language just to play a game.

Thursday, 11th October, 2018

  • 02:03 AM - Jay Verkuilen quoted MichaelSomething in post Mearls On D&D's Design Premises/Goals
    I thought people wanted the classes to be different from each other? Giving them unique rest requirements would certainly go a long way in that regard. It does, but IME it tends to make for pointless inter-party friction due to the fact that some classes really benefit from short rests (e.g., Warlocks, Fighters, Monks) and others don't all that much (e.g.,. Sorcerers, Paladins, Clerics), so while that's differentiation it's not differentiation I feel is particularly useful. I guess it's fine if you want to coordinate so that rest needs synergize. Obviously your mileage may vary.

Sunday, 23rd September, 2018


Friday, 7th September, 2018

  • 10:09 AM - cbwjm quoted MichaelSomething in post Ravnica Novels discussion (to familiarize ourselves with the Setting).
    Very good idea! This inspired/reminded me of the articles Mark Rosewater wrote describing the philosophy of the Ravnica guilds. I think they would be a great read if you want to know how they work. Let me post some links to them. https://magic.wizards.com/en/articles/archive/making-magic/group-think-2005-10-03-0 https://magic.wizards.com/en/articles/archive/making-magic/life-and-death-2005-10-24-0 https://magic.wizards.com/en/articles/archive/making-magic/disorderly-conduct-2005-12-05-0 https://magic.wizards.com/en/articles/archive/making-magic/creative-differences-2006-02-27-0 (this has links to a bunch of other guild articles)Oh my god, 2005. I had no idea Ravnica was so old which makes me feel old. Great articles though, I'd have missed them if you hadn't brought them up.

Saturday, 18th August, 2018


Saturday, 4th August, 2018

  • 08:27 PM - Satyrn quoted MichaelSomething in post Recommend A Book (or 5) To Buy
    Well at least some of the EnWorld stuff IS in a physical book format. Just so you know, Zard's reviewed some of the stuff from En5ider before. He's already got the stuff you sorta snarkily suggested he get. Anyway, Zard: This DMsGuild pdf is my favourite class . . . though you sorta have to like mixing Pro Wrestling into your D&D (There's a luchador subclass! )


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