View Profile: Fanaelialae - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Yesterday, 07:24 PM
    Questions Determining ability score? 1. How do you determine ability score to use? Like can weapon wielders pick either STR or DEX? Or does an archer fighter need STR? How about unusual builds, like a DEX based barbarian? Could a paladin choose CHR or STR or is it set to one? Spellcasting 2. Is each spell slot a separate roll, or is "spellcasting" a single check? Features with uses...
    32 replies | 897 view(s)
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  • Fanaelialae's Avatar
    Yesterday, 01:08 PM
    You can have multiple fighting styles as long as you don't take the same one more than once. It's potent, but you need to consider the opportunity cost of multi classing in order to do so. You're delaying access to high level abilities (such as Extra Attack) or potentially cutting off access entirely. Additionally, fighting styles aren't complimentary. You can't benefit from Archery and...
    14 replies | 408 view(s)
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  • Blue's Avatar
    Yesterday, 12:36 AM
    Isn't this a bit backward? The player tells the DM what the character is doing, and then the DM determine the roll. We had a steep incline of rubble in one dungeon. One player described carefully climbing down while another did a tumble/parkour down. The DM from there determines the ability check (and DC, and anything else) based on the approach the player was taking. (If I recall from...
    5 replies | 216 view(s)
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  • Blue's Avatar
    Monday, 24th June, 2019, 02:49 PM
    The most common issue I hear about extra bodies on the field, like summons or pet classes, is that that player's actions during an encounter take up more time. With this I see two cases: 1. Some players have sidekicks and others don't , leading to those players taking more time and slowing down play for everyone else. 2. Everyone has a sidekick. Meaning all actions take longer and there's...
    30 replies | 907 view(s)
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  • Fanaelialae's Avatar
    Monday, 24th June, 2019, 11:33 AM
    I've said as much myself about the RAW multiple times in this thread. That said, it doesn't really matter if a belief system has holes in it so long as people believe in it. Sure, the PC can be the blasphemer who believes the taboo is pointless. Odds are, he's going to get a lot of push back from the world around him because it doesn't really matter if he's right or not. At least not to those...
    444 replies | 9182 view(s)
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  • Fanaelialae's Avatar
    Sunday, 23rd June, 2019, 11:28 PM
    I agree insofar as it shouldn't simply be impossible for a druid to strap on a metal shield without some kind of in game justification. However, belief systems are based in belief, and not necessarily logic. At the end of the day, people believe their belief systems, often in spite of a lack of proof. Belief systems can be self contradictory, and people will still believe in them. Just because...
    444 replies | 9182 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 08:31 PM
    13th Age, a d20 game similar to 5e, makes the changing automatic. They have at-will, per encounter (instead of per short rest), and per full-heal-up (like long rest). But a full-heal-up comes every four encounters. Could be on the same day or spread across several weeks. Players can take one earlier, but it costs a campaign loss.
    32 replies | 897 view(s)
    3 XP
  • Fanaelialae's Avatar
    Sunday, 23rd June, 2019, 08:02 PM
    The dryad wouldn't know just by walking into the bar, but she would sense the druid's connection to the primal if they interacted. She wouldn't consider him trustworthy because it would be like seeing a priest wearing the vestments of a good deity, but wearing the holy symbol of Asmodeus around his neck. It screams something isn't right. If the druid knew in advance of his interaction he could...
    444 replies | 9182 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 07:59 PM
    I completely disagree that changing the length of rests will screw over some classes. Nothing but changing the frequency of encounters between rests. And that's entirely up to the DM. Let's try this. Group A averages two encounters, a short rest, two encounters, a short rest, and two encounters and then a long rest. Group B has the exact same frequency. No disadvantage on either, correct?...
    32 replies | 897 view(s)
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  • Fanaelialae's Avatar
    Sunday, 23rd June, 2019, 07:20 PM
    You'll want consider what to do with abilities that grant proficiency to saving throws, such as the Monk's Diamond Soul feature, the Rogue's Slippery Mind feature, and the Resilient feat. It's simple enough to just ban the feat, but the classes with features that grant proficiency should arguably be compensated in some way.
    15 replies | 447 view(s)
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  • Fanaelialae's Avatar
    Sunday, 23rd June, 2019, 05:57 PM
    Wanting to play a Space Marine in a standard D&D setting is not equivalent to a Druid wanting to don a breastplate for a disguise, and neither is equivalent to the players of a half orc and an elf wanting their characters to get along. If something doesn't exist in a setting, then it doesn't exist. It's a restriction of the meta. A DM can make allowances for a player (okay, you can be the only...
    444 replies | 9182 view(s)
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  • Fanaelialae's Avatar
    Sunday, 23rd June, 2019, 04:45 PM
    I've always wanted to run a modern day game where the PCs are ordinary people by day, but enter a Dreamland by night where they are D&Desque characters. At first it would seem that these two aspects are distinct, but it would become apparent that these two worlds are connected in some fashion. At night they would be Big Damn Heroes, but by day they would need to manage the risks they take (as...
    372 replies | 9791 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 03:37 PM
    Go for it. Changing how long a rest takes are even some of the official variants in the DMG. The 5e Adventures in Middle Earth basically has that you never get rested enough on a journey for a long rest unless you stop at a sanctuary like Elrond's Last Homely House or something. I'm working on a campaign idea right now that has a lot of travel and exploration and I want to be able to work...
    32 replies | 897 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:28 PM
    Tell your dentist you need the normal cleanings covered by insurance, that it's a hardship. See if you get at least 2 of the 4 covered, and the others cheaper.
    35 replies | 729 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:26 PM
    This sounds like criminal charges and a lawsuit. Too bad it's likely far past the point you could do that. While this is very believable from 20 years ago when it happened to you, luckily I have a hard time picturing this happening in the US now. Malpractice insurance is hideously expensive compared to other countries and no medical professional I know would dare risk something like this...
    35 replies | 729 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:20 PM
    Once I feel asleep with my head under my pillow and I awoke with no teeth and a mouth full of quarters. (Monty Python voice: "I got better.")
    35 replies | 729 view(s)
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  • Fanaelialae's Avatar
    Sunday, 23rd June, 2019, 02:08 PM
    To me it's the fact that extracting and refining significant enough quantities of metal to fashion armor isn't easy. It reeks of civilization. Leather, by comparison, is fairly easy to fashion. While I'm not a hunter myself, I have it on good authority from a friend of mine who is that basically all you need to tan a deer hide is the deer's brain. (But please keep in mind that there can be...
    444 replies | 9182 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:01 PM
    When the topic is "without a healer", you keep using "with a healer" as part of your arguments. We've gone back and forth a few times, I don't think it's worth it to continue. But you do have a good point - you're not looking for a way to simplify the game, you're looking for a way to simplify play for a table. At that point you can always customize for that table. Heck, you could simplify...
    20 replies | 749 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:29 AM
    I happen to be prepping a new campaign right now, though the order was slightly different because it's family that I'm teaching the game to. They all came up with character ideas first, and from that I have a bunch of ideas of what they are looking for that I need to weave together. Anyway, my campaign notes doc has the following headings: Player Interests (broken down by each player, and...
    39 replies | 1070 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:15 AM
    I'd make sure that every ability score has uses in every pillar of play. Some of the pillars may be dominated by skill use so that's effectively already covered, but others not as much. And combat is a pillar of play, so I'd like INT, WIS and CHR to have some effect on combat even for non-casters. For example, if INT also covers speed of thought and wits, make it determine Initiative. This...
    61 replies | 1466 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:09 AM
    A lot of people seem to be answering "how long to get a session ready", so I'll answer that as well. To get a homebrew campaign ready to hold a session 0 with the players is probably 8 hours over multiple weeks. I come up with some interesting stories that we could explore, put together the rough idea of a setting that specifically supports that*, flesh out broad-strokes-only some of the...
    39 replies | 1070 view(s)
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  • Fanaelialae's Avatar
    Sunday, 23rd June, 2019, 12:45 AM
    IMC, druids worship the primal forces. A nature God is a humanized embodiment of one or more of those forces. It's an important distinction. For starters, if I have a druid player I tend to throw in other druids and the like for them to interact with (and get a chance to utilize the druidic language). In addition, much like celestials may be favorably inclined towards a cleric or paladin of...
    444 replies | 9182 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 12:34 AM
    I played AD&D 2nd without a healer - and it drastically changed game play. We would be holed up in caves for weeks trying to recover from a single encounter. 5e lets us play the same style of game regardless if we have a lot of healing or not. Since the point I was making is being able to play without a healer, then yes, that's the time it's most noticeable. Let's assume that among the...
    20 replies | 749 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:29 PM
    With you on both with a small change. I used average damage for monsters while letting players roll. Players like to roll, and get little enough time on their turn as it is (as a fraction of combat). If I can speed up all of the foes that's already a big win.
    20 replies | 749 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:19 PM
    The near-healerless party I ran for absolutely disagrees. Healing surges enable additional play styles and unlocks forcing a player into a healing role if no one wants to play one. I can see your point in a traditional party mix, but it has a very big effect in allowing players to play what they want - especially new players who don't have a "someone plays a healer" tradition.
    20 replies | 749 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:11 PM
    Blue replied to Flurry of Blows
    The "Immediately" does not refer to when you must spend the Bonus Action, it refers to when you must spend the Ki point. So you take an Attack action, must spend a Ki point immediately, can move, can spend a Bonus Action to get two attacks. On the other hand, you can break up you move before and after your action, and if you take an action that has multiple attacks you can move between. ...
    16 replies | 541 view(s)
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  • Fanaelialae's Avatar
    Saturday, 22nd June, 2019, 11:55 AM
    Keep in mind that while I am debating for druids being able to wear metal armor, that is purely based on my reading of the rules. It isn't something that I or any of my players have ever done, nor do I foresee happening. It's simply an option that is there. Such a druid would be a heretic, and I suspect that any player who did so in my game just for a few points extra AC would have a powerful...
    444 replies | 9182 view(s)
    5 XP
  • Blue's Avatar
    Friday, 21st June, 2019, 11:24 PM
    Once you ave gum disease, you are at a high risk of it returning. Gum disease is linked to heart attack and such. Insurance companies only want to pay two cleanings a year (or one cleaning every six months, which works out to be the same but you can't schedule the second too close or they deny it). Dentists want to permanently move you to every three months because of chance of recurrence....
    35 replies | 729 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 11:14 PM
    I remember a while ago that someone showed the math that reducing the penalty meant it was an appropriate thing to use more often, and the feat ended up contributing more total damage. This was with the 1:2 ratio of damage. But I'd be concerned about reducing the penalty - that actually made it stronger. It was several years ago so I can't vouch for the math, but if correct than the effects...
    49 replies | 1102 view(s)
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  • Fanaelialae's Avatar
    Friday, 21st June, 2019, 06:11 PM
    Actually, I was referring to the druid armor section in the PHB where it says "won't". Crawford's clarification simply makes it clear that there is no RAW mechanical consequence for doing so unless the DM rules otherwise, and that it isn't even unbalanced to allow it. As I've said more than once in this thread, the DM is free to rule as they please for their own game. I was simply pointing...
    444 replies | 9182 view(s)
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  • Fanaelialae's Avatar
    Friday, 21st June, 2019, 05:40 PM
    Obviously, do what you want for your game, but this seems like a strange way to read it. It seems that you (as well as others in this thread) are reading it to be prescriptive. However, by my reading as well as Crawford's clarification in Safe Advice, it is descriptive. Per RAW, you don't cease to be a druid just because you put on metal armor. It's simply that the average druid considers it...
    444 replies | 9182 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 05:38 PM
    My apologies. I did write it a bit snarky and you did nothing to deserve that. I was in the wrong.
    106 replies | 3840 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 04:11 PM
    All is good, you're very respectful in our discussion. Okay, let's try it like this. Death is just another condition, curable during or after combat once a party can cast Revivify. Just like a Dispel Magic (another 3rd level spell) might end some other condition. It's best to avoid, but doesn't need to be focused around unless the costly material components are a problem. As it is, it...
    60 replies | 1993 view(s)
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  • Fanaelialae's Avatar
    Friday, 21st June, 2019, 03:02 PM
    Fair enough. For me, minions are less about level treadmill and more about that the idea that monster stats are fluid and abstract. The ogre vs low level party is a significant threat to them on his own. The ogre minion is the same creature, but now he's up against a high level party. He needs to go all out on offense in order to have even a snowball's chance against them, hence his offense goes...
    51 replies | 2072 view(s)
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  • Fanaelialae's Avatar
    Friday, 21st June, 2019, 01:57 PM
    I liked the ideas in Bo9S. I think I played both a Crusader and a Swordsage and had fun with them back in the day. I wouldn't mind them making a reappearance in some form as long as it's done well, but I doubt it's a significant priority for WotC right now. Maybe if they fall under the OGL, someone could make a version for DM's Guild.
    26 replies | 1071 view(s)
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  • Fanaelialae's Avatar
    Friday, 21st June, 2019, 11:38 AM
    The other big difference is that minions dealt enough damage and have sufficient attack bonus to make them scary. Albeit, Bounded Accuracy more or less handles the attack bonus part. Sure, you could use a kobold as a 5e "minion" against a high level party, but the damage from that kobold will be piddly at best. Even in vast numbers, they won't have the threat that comes from a proper 4e style...
    51 replies | 2072 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 04:02 AM
    Charger feat requires using Dash as your action, then gives a bonus action attack for +5. So it gets no benefit for Extra Attack. Actually, it doesn't even use the Attack action to qualify for this thread, sorry.
    10 replies | 419 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:54 AM
    5e is designed around each and every other person in an encounter having exactly one action between your actions. (With some epic creatures that are supposed to act as multiple creatures breaking that). When both PCs and foes have abilities and spells that last until the start of your turn and could have no affect not because you did anything wrong, but because you rolled better on...
    60 replies | 1993 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:39 AM
    I was talking about how I rate success. As you said, that's the important part to determine to you are meeting your goal. This is a place where having a different goal leads to different tactics. With most of the DMs I've played with, it is quite hard for a character to be killed in one round. Between mostly only hit with area of effect, with others havign abilities to heal as well, and...
    60 replies | 1993 view(s)
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  • Fanaelialae's Avatar
    Friday, 21st June, 2019, 03:26 AM
    I realize that not everyone will agree with this, but as far as I'm concerned the text is quite clear. The Sage Advice clarifies any ambiguity that might exist. It says that druids WON'T wear metal armor, as opposed to saying CAN'T. Hence, it's a taboo. There are no mechanical repurcussions for a druid wearing metal armor (though the DM is of course always free to rule otherwise for their own...
    444 replies | 9182 view(s)
    3 XP
  • Blue's Avatar
    Friday, 21st June, 2019, 03:19 AM
    And they should realize that you can't make a full mage without making it a bit overpowered. And they should realize you can't make a holy knight without making it overpowered. And they ... Oh wait, if all of the classes are overpowered, then they ae all balanced against each other. So declare every other class overpowered and then create a beastmaster of equal power.
    106 replies | 3840 view(s)
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  • Blue's Avatar
    Thursday, 20th June, 2019, 03:36 PM
    As you say, in-combat healing has a very different goal than out-of-comabt healing, which is usually "to heal sufficiently with the most efficient use of resources". However, when it comes to in-combat healing, I have a different measure of success than what you propose, which by nature encompasses it* but also asks more. (* Except at Tier 1, where insta-death is more likely.) "Minimize...
    60 replies | 1993 view(s)
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  • Blue's Avatar
    Wednesday, 19th June, 2019, 08:33 PM
    Find out if they want the animal companion to be the primary focus or an add on. If primary, I'd go with the UA Ranger Beastmaster but give Druid spells. It's not a simple wildshape replacement,since wildshape is just a different way fo using the druid's actions. A beast companion that can attack on it's own actions is something way different - something that when combines with a full...
    16 replies | 510 view(s)
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  • Fanaelialae's Avatar
    Wednesday, 19th June, 2019, 12:14 PM
    Just thought of another thing: the D&D Black Box starter set. It's where I got my start and IMO, I have never seen a starter set it's equal. The most distinguishing aspect of it was that there were these "cards" inside the DM's screen. Part of the card was a choose your own style adventure wherein you created a character and learned the rules as you played through the solo adventure. There...
    68 replies | 2221 view(s)
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  • Fanaelialae's Avatar
    Wednesday, 19th June, 2019, 11:45 AM
    BECMI / Rules Cyclopedia Weapon Specialization: each weapon had its own progression that was appropriately themed to that weapon 4e Defenders: while you could do the job in earlier editions, 4e gave you the tools to make it fun and engaging Monster Design and other DMing "quality of life" improvements 5e Bounded Accuracy Advantage/Disadvantage
    51 replies | 2072 view(s)
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  • Blue's Avatar
    Wednesday, 19th June, 2019, 05:22 AM
    Adding eight CR 1/4 beasts woulds change the CR of the encounter like you say. Having a spell which costs an action to use, precludes use of any other Concentration spell by the caster, and all of the creatures can be lost with a single missed Concentration check - and will be lost with inflicting the "dead" condition on the caster - is not quite as strong. Also remember that the neutral DM...
    9 replies | 309 view(s)
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  • Blue's Avatar
    Wednesday, 19th June, 2019, 03:26 AM
    The difference between theory and practice is that, in theory there's no difference... In other words, you can arrange elements that come in to a particular CR, but in play it it can be a lot stronger or weaker. Especially depending on the synergies with it's abilities, with it's allies and depending on the PCs that fight it. Heck, a melee heavy party can find a bunch of foes with a climb...
    9 replies | 309 view(s)
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  • Blue's Avatar
    Tuesday, 18th June, 2019, 10:40 PM
    Thanks Sacrosanct. While I don't agree with 100% of them a lot of the effects give a good feel. Quite useful, I'm running a two player sea/undersea campaign with a Triton paladin and a sea-shanty human bard. And their pet axolotl named Kracken.
    32 replies | 1008 view(s)
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  • Blue's Avatar
    Tuesday, 18th June, 2019, 03:22 AM
    After finishing "The Labyrinth Index", I moved on to the third Dagmar Shaw book by Walter Jon Williams, "The Fourth Wall". I liked the first Dagmar Shaw book a good deal but did not love it, and the second book wasn't up to the first in my opinion. If it wasn't WJW I probably would have stopped there. This third book, told from a new character's point of view who is not an intimate colleague...
    10 replies | 482 view(s)
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  • Blue's Avatar
    Monday, 17th June, 2019, 10:00 PM
    Defending the church and the faith can literally go any of those ways. The only way to fail is to try to go all of those ways. Instead pick one and support it hard. There are plenty of games that have combat as a core for overcoming obstacles, so I'd go for something different. If it comes to direct combat with the supernatural, the paladins are toast. Sort of Call of Cthuhlu-esqe. That...
    22 replies | 670 view(s)
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  • Fanaelialae's Avatar
    Monday, 17th June, 2019, 08:26 PM
    Actually, while 5e chose not to carry it over from 4e, D&D can do this. Just implement the concept of minions and you're good to go.
    372 replies | 9791 view(s)
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  • Blue's Avatar
    Monday, 17th June, 2019, 02:06 PM
    To my mind, the difference between the two is that you can draw arrows directly from a Quiver of Ehlonna, while a Bag of Holding you'd need to take out a quiver and prep it. It takes an action to pull something out of the bag of holding as per the DMG. Historically, this would put the Quiver between a Bag of Holding and Heward's Handy Haversack, which is rare. (However the Haversack's...
    11 replies | 420 view(s)
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  • Fanaelialae's Avatar
    Monday, 17th June, 2019, 01:15 PM
    I think you're conflating gritty with Western. Yes, many Westerns are gritty, but you can have all varieties of Western. Blazing Saddles is a comedic Western, for example. Admittedly, I can't really point out a good example of a heroic Western, as I haven't watched a great many Westerns. Trigun could arguably suffice. It's been a long time since I watched it, but maybe Maverick? While 5e can...
    372 replies | 9791 view(s)
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  • Blue's Avatar
    Monday, 17th June, 2019, 01:51 AM
    However, the obvious is a trap that will lead you astray. We're not optimizing for number of times it comes into play. We're optimizing for the change it makes. The amout the boolean succeed/fail changes. For example, if we hit on a 2+, our chance to miss diminishes twentyfold with lucky, since we go from 1/20 chance (a 1) to a 1/400 chance (a 1 then a 1). Getting four attacks instead of...
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  • Blue's Avatar
    Sunday, 16th June, 2019, 09:27 PM
    Hey, you know those books that are perfectly adapted into movies. nothing changed, everything included, even the most exacting of fans satisfied. Neither do I. And both of them are a narrative experience, just with different media. Trying to fit an edited book to a gaming group improv-ing their characters where everyone wants to have their mark - it's not the same experience and attempts...
    57 replies | 1748 view(s)
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  • Blue's Avatar
    Sunday, 16th June, 2019, 12:04 AM
    Size though kills this. With their small size any weapon with Heavy is at Disadvantage, which would cancel out the Advantage of Reckless. GWM requires Heavy. Any medium race could get the same (neither advantage or disadvantage) without the penalty from Reckless, or could get advantage with the penalty for Reckless. So an apple-to-apples of a +STR medium sized race vs. Halfling, both with...
    19 replies | 900 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 11:56 PM
    This made me wonder which was the more recent. I looked it up in the PHB Errata document (which is fixed in later printings) and it says: So yes, just unseen, no need for hidden.
    5 replies | 420 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:52 PM
    As appropriate for the situation? If I'm giving a recap of last session, or describing a grand new vista in front of the characters, I'll be as eloquent and evocative as I can be. If it's an established scene where the characters are interacting, as DM I will also be interacting with the player and getting them information in a streamlined manner.
    172 replies | 3639 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:27 PM
    Yeah, I originally thought it was about the concept of buying a Box Set and it gave me a bunch of questions. When I realized that they had particular meaning to box set that didn't match the varied history of boxed sets I changed my answer to "not likely" and it wiped all the questions it had previously asked. Get lost indeed.
    90 replies | 3729 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:02 PM
    Every person responding is going to the same place, showing that if you give it thought the meaning is clear. The number of routes of reasoning - all ending up at the same place - show how consistent that it's only bard level.
    8 replies | 434 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 09:59 PM
    What type of product are they asking about? I've bought a number of boxed sets, especially back in the AD&D & 2ed days when TSR made a good number of them. It's a wide category. This didn't seem to be able to make up it's mind if it's asking questions about a campaign setting or about an intro to D&D set. And really, I wouldn't buy them if combined together. As a side note, if you...
    90 replies | 3729 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 09:50 PM
    Thank you taking my intuitive take on it and showing the mathematics behind. Some people get caught on the "more rolls = more Lucky", but the real test of Halfling's Lucky isn't if it triggers, but how much more often the roll succeeds due to that trigger. People thinking only of the first part prioritize Advantage.
    19 replies | 900 view(s)
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  • Fanaelialae's Avatar
    Saturday, 15th June, 2019, 06:03 PM
    I can see what he's saying, as it was one of the factors that ultimately turned me off of 3e, despite that I loved it initially, and still respect the design contributions it made to the game. It was not all that uncommon in 3e for life or death to be determined by who won initiative. Hence why the combat could be described as 'rocket tag'. There would typically also be one or more attack rolls...
    245 replies | 10841 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 01:50 PM
    In general there's a vibe that casters are already more powerful than at-will characters. Do you find that this exasperates the issue? Either through direct observation or though player choosing more casters then they would in a normal party distribution?
    19 replies | 650 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 01:41 PM
    With traditional casting you need to find the correct level and increment a count. With SP you need to lookup a number (cost for that level spell) and then do subtraction. Both cases a lookup, but subtraction is slightly more involved then putting a hash mark or checking a box. *shrug* I'd put them close enough to the same myself.
    19 replies | 650 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 15th June, 2019, 01:35 PM
    We playtested Spell Points at several different levels, and the problem spells were you high level or two. Basically, casters would using their biggest spells all the time - most return for the action spent, nova to reduce the enemy actions (often by inflicting the dead condition) as quick as possible. This lead to short adventuring days. Or at least the casters pushing hard for them. So...
    19 replies | 650 view(s)
    1 XP
  • Blue's Avatar
    Friday, 14th June, 2019, 02:34 PM
    I can't get the article external to BBG to open up, my guess is it's a joke. Branding is the strongest thing going for D&D, they wouldn't change it.
    8 replies | 677 view(s)
    1 XP
  • Fanaelialae's Avatar
    Friday, 14th June, 2019, 01:39 PM
    It's been some time since I last looked at that adventure, but IIRC the Naga is the Reptile "God".
    22 replies | 836 view(s)
    0 XP
  • Fanaelialae's Avatar
    Friday, 14th June, 2019, 11:41 AM
    The first thing that came to mind is Against the Cult of the Reptile God, in large part due to the name. The town it is set in isn't anywhere near a big city like Neverwinter though. However, it does have a cult, centered around a Naga, that is brainwashing townsfolk. With some tweaking, set in a smaller district of one of the cities, it might suit your purposes.
    22 replies | 836 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 05:39 PM
    AD&D 2nd. Because it was a good enough system for a great DM to run ridiculous amounts of interwoven games with multiple campaigns in the same world while I had plenty of time to play (HS & college). In other words, my best memories of playing D&D came from AD&D 2nd. Nothing really about the system or lore - though there was a good enough of FR lore back then. Even 5e, which is my...
    68 replies | 2221 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 01:13 PM
    Oh geeze, I had blocked out the Palladium games. I had a bunch of them, from Robotech to TMNT as well as more traditional settings. The settings were interesting, but the percentile mechanics just did not look playable. The burnt remains of a cover, destroyed after the IP license was lost, is what inspired the Diana Jones Award IIRC. I want to say I played this and it was decent,...
    94 replies | 4722 view(s)
    0 XP
  • Fanaelialae's Avatar
    Thursday, 13th June, 2019, 12:46 PM
    While I realize that this was unpopular with many folks, I really loved that 4e was willing to slaughter sacred cows in order to push the lore in new and interesting directions.
    68 replies | 2221 view(s)
    8 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 02:42 AM
    What ways do we have for weapon wielders to regularly add damage to weapon attacks made with an Attack action. By regularly I mean enabled the majority of the time in a several-encounter day, but does not have to be every single attack. For instance both Rage (limited uses per day) and Hunter's Mage (low level slot needed) would count. Paladin Divine Smite would not because it uses so many...
    10 replies | 419 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 12:24 AM
    I've never read 7th Sea but I see others gushing about it, enough that it's on my list of "want to try" games. I'll take this as a warning though. Any specifics you can share about why it didn't work?
    94 replies | 4722 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 12:22 AM
    I'm with both you and Celebrim on MechWarrior. Unfortunately it was nt just on read, but after we started the campaign. It turns out two of the players (myself and one other) made well rounded characters that would have interesting things to do in or out of a mech, and because of the priority system were decent mech pilots in starter mechs. And the other three players built characters to be...
    94 replies | 4722 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 12:17 AM
    Absolutely. Though with how wonderfully "wide" the responses were here, in some of the more crowded design spaces it might be better to break out of specific classes for a more general "If there was a "Arcane Caster" base class, what would it be if CON was it's secondary ability score. How does that differ if it's WIS, or DEX, or ...
    34 replies | 1313 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 12th June, 2019, 10:18 PM
    I'm in the mood to roleplay a martial halfling. I was looking at Lucky and thinking about how I can make the most use of it. More as a fun exercise for what I could do with the character, not because I expect to come up with a DPR-king or anything like that. Lucky doesn't move the needle enough to optimize around it - unless you're doing it for the joy of playing around. Which I am. For my...
    19 replies | 900 view(s)
    0 XP
  • Fanaelialae's Avatar
    Tuesday, 11th June, 2019, 05:33 PM
    That's a perfectly valid way of looking at it. IMO, a game didn't have to be Monty Haul to be Supers. I forget which edition it was. OD&D? 1e? 1e + Unearthed Arcana, maybe? In any case, IIRC fighters (typically the least "super" of the classes) in that edition could kill their level in creatures with less than one HD in addition to their normal attacks every round. Now, granted, a round of...
    245 replies | 10841 view(s)
    0 XP
  • Fanaelialae's Avatar
    Tuesday, 11th June, 2019, 02:34 PM
    I think I see what you're saying. I would agree that 4e is far more suited to something like Temple of Doom than Tomb of Horrors.
    245 replies | 10841 view(s)
    0 XP
  • Fanaelialae's Avatar
    Tuesday, 11th June, 2019, 01:30 PM
    If that was your experience, I'm not contesting it, but it doesn't really match mine. 4e did do save-the-world style play very well. In my opinion, the biggest difference was that it excised the "grim-and-gritty" low-level gameplay of earlier editions, where 1st level characters had a significant chance to die. Arguably, there was less motivation to adventure for loot, since more of your...
    245 replies | 10841 view(s)
    0 XP
  • Fanaelialae's Avatar
    Tuesday, 11th June, 2019, 11:41 AM
    While I understand what you're saying, and don't disagree that 4e had a different tone than prior editions (at least at low levels), I think what you're saying basically applies to D&D as a whole. It is and always has been in large part a superhero game reskinned as LotR., IMO. Particularly past the first few low levels. Again, IMO, one of the big distinctions of 4e was that it did away with...
    245 replies | 10841 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 11th June, 2019, 01:03 AM
    I think there's a different set of requirements for a GM for a convention / one-shot vs. a GM for a campaign. For a convention/one-shot: Bring everything vividly and concisely to life. Make each of the few scenes you have either memorable or quick. Voice acted NPC, narrow escapes, acts of daring, everything meaningful. Have great pacing. Important to control tension for the climax at...
    18 replies | 765 view(s)
    2 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 03:43 PM
    I've found that some groups handle this in-character,a dn some groups handle in player-side. With very different results. In one game I play it is: We divvy up when we have a chance to convert gems and art and such to coin. Magic items go to whomever it will make the best improvement / needs it the most, with the caveat that the best for party might be a cascade - giving the bets melee...
    14 replies | 503 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 03:15 PM
    Hey, one thing the Fighter is definitely missing is non-combat and ribbon options. What do we give the various subclasses to round them out?
    34 replies | 1313 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 02:41 PM
    I'm a little wary of "don't do anything now to do something later". Probing with your attack to get information = good. Giving up the damage you'd do = not so much. Especially as most 5e combats aren't that long that most of the time it's better just to try to inflict "condition: Dead" on the opponent. The "no damage now for double later" is "you'll have two attacks worth of damage total. ...
    34 replies | 1313 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 02:04 PM
    I like your thematics. Can you suggest some CHR-focused mechanics that would support it? I struggled with a strong concept for WIS. Are these so close that maybe it should be a single subclass that can trigger of INT or WIS for it's features?
    34 replies | 1313 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 01:36 PM
    This is interesting - using attacks as a resource because the Fighter excels at that. I have some worry about when tey just have Extra Attack that if they regularly sacrifice they will be doing less, well, "fighter things" then other classes. So need to make sure that what they get feels like something meaningful. For instance, instead of a 1:1 trading attacks for reaction that allows...
    34 replies | 1313 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 01:25 AM
    You know, with STR and DEX being big for any weapon wielder, maybe they shouldn't be archetypes. Maybe there should be a bunch of core fighter features that support "strong and heavy armor" and "dex and light armor" and you can play either way successfully with any of the archetypes that focus on the other ability scores. Agreed. Just like the integrated multiclassing of Eldritch Knight...
    34 replies | 1313 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 9th June, 2019, 02:29 PM
    By definition you aren't measuring how overkill slows down your kill rate if you only have a single opponent. Because it ignore that with the two attacks if the first one kills the opponent, the second one can start on the next opponent which leads to quicker killing, while the wasted damage from a single large attack can't. If you want to look at overkill, you need to go to 3+ opponents so you...
    135 replies | 4317 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 9th June, 2019, 02:18 PM
    No, as stated before, it won't. I think you are making the mistake on not look at what you are giving up to get a feat. The opportunity cost of taking it. Again, looking at Tier 1 & 2, (levels 1-10), taking this feat will give you less of a DPR increase than a simple +2 DEX. Mathematically it does not compete. It's not a help, it's a trap.
    36 replies | 1357 view(s)
    0 XP
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Tuesday, 13th February, 2018

  • 11:59 PM - Hawk Diesel mentioned Fanaelialae in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by Fanaelialae. I also like the idea proposed by mellored in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. As for Warmaster Horus I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm ...

Sunday, 4th February, 2018

  • 04:31 PM - 77IM mentioned Fanaelialae in post Mirror of life trappi-EXPLOSION!
    ... tune to what I was trying to ask in that last paragraph, would a bag of holding explode the second it entered a demiplane or other forms of extradimensions? It seems like the usefulness of the bag plummets into liability-ness if it would (at least at higher levels). Well, that's a really good point. My only qualm is that now I don't quite see the distinction between all the extradimensional spaces. It would seem at first glance that the main difference is that portable hole and bag of holding are contiguous with the material plane -- that is, you can enter the extradimensional space without traversing a "portal" or just teleporting in. Mordenkainen's magnificent mantion specifically mentions a portal, but demiplane talks about a "shadowy door" and rope trick talks about an "invisible entrance." Those are a bit more iffy; I think it's somewhat reasonable to rule that the bag of holding explodes when it enters a rope trick, which is a somewhat similar pocket of space. I think Fanaelialae had the best answer in his first post -- if the DM can work out the interactions, then the PCs should be able to figure it out pretty easily, too. If the bag of holding is going to become a walking deathtrap, there could even be tactile feedback when you try to put it into a dangerous extradimensional space -- like a slight repulsion, and you have to force it in.

Friday, 26th January, 2018

  • 06:18 AM - Elfcrusher mentioned Fanaelialae in post No Magic Shops!
    Oh sure. I just meant that there isn't official support for it. Fans had to invent a price list to support the magic shop style of play. Back in development, one of the big selling points of 5e was that it would be extremely modular, with optional subsystems (like feats) to increase or decrease complexity. My argument is that, by not including a price list, the "magic shop module" becomes a lot harder to implement. That seems at odds with the design philosophy. I don't think I agree (which is a nice way of saying I really don't agree at all) that not including a 'module' for every idea that has fans contradicts the philosophy, or that it says WotC thinks those ideas are bad ones. I agree more with @Fanaelialae (despite the difficulty of typing that). WotC is leaving this to DMs to implement however they see fit. It's empowering.

Thursday, 9th November, 2017

  • 02:06 PM - Coroc mentioned Fanaelialae in post Xanathar's and Counterspell
    Fanaelialae dispel Magic was the way to do counterspell in 2e on your reply to my post: You asume that a fizzling of the own spell indicates the Opponent has used counterspell, but that is not fair game, otherwise you should also be able to asume the nature / Level of other spells by the casters arm movement or whatever. I wanted say if you apply the (imho stupid) rule "either Counterspell or Arcana check but not both as a reaction " then a counterspell can NOT be identified for free. There is now exception in this RAW variant mentioning counterspell being idd for free.

Thursday, 20th April, 2017

  • 08:12 PM - Bacon Bits mentioned Fanaelialae in post Nerfing Great Weapon Master
    I've never seen a 50% miss calculated this way. If there's a 50% miss, I just roll a separate miss check. Back in the AD&D days it would have been d%, but nowadays I'd just grab a die and do even/odd on a separate die. In other words, a 50% miss chance. You responded to the wrong person. Fanaelialae wanted to suggest an alternative to rolling a separate die, which I mentioned was a drawback to using a miss chance. I was pointing out that using the attack roll die doesn't actually give you a 50% miss chance in about half of the cases. Per the forum rules, I responded to both you and Fanaelialae in a single post.

Sunday, 16th April, 2017


Saturday, 1st April, 2017

  • 06:21 PM - hawkeyefan mentioned Fanaelialae in post AngryGM: Tweaking the core of D&D 5e
    ...and then the passive score determines what tier the character knows. For example, the character sees the holy symbol of some other deity, and the DM can set up knowledge tiers along the lines of: DC 10- this is the symbol of Bane, god of tyranny; DC 15- Bane is the patron of the Black Network; DC 17- this particular symbol is actually a specialized version indicating a high ranking member of the church of Bane. I hope I've explained it clearly. I quite like the idea. I just am not sure that it makes things any easier. But, I'm a big proponent of DM judgment...which I think can essentially accomplish everything he's trying for here. But for those who prefer things to be more codified...or for those DMs who maybe don't quite trust their judgment yet...I really like this. He then goes on about Reactions (not in the type of action that we know, but more in the Saving Throw variety) and I kind of like how things are described here, but I don't know if I agree with how he handles it. As Fanaelialae mentions above, not allowing a saving throw for Bob because he didn't take a reaction that moves him out of harm's way seems odd. Saving throws are a bit weird in that they work backwards, but I don't really have a huge problem with that given the reasons for that (of which Angry seems to be aware). So I think all in all he's tinkering with the core bits of the game in a way that was very much intended. Or at least expected. I like some of his ideas, even if I may never use them at my table because I don't feel the need to be so codified. I like running the game loose and abdicating on the fly. His methods would require a significant amount of additional effort, and I don't know if the payoff is quite enough to justify that. But, this seems to be something that e is going to continue to work on, so perhaps with more time and work, these ideas may become more worthwhile for me.
  • 05:56 PM - robus mentioned Fanaelialae in post AngryGM: Tweaking the core of D&D 5e
    Fanaelialae, I certainly look to Angry for deeper understanding of the rules and intentions behind that game that are given cursory attention in both the PHB and DMG, both seemingly written assuming the reader already knows how the game works and they just need to know the new rules. So many things that might seem obvious are only so once experience has allowed a player or DM to begin to relax into the game, and stop worrying that they're forgetting things. Appreciate your thoughts! :)

Sunday, 26th March, 2017

  • 07:21 PM - ThePolarBear mentioned Fanaelialae in post Mystic, Psionic Mastery, and 11th level and up
    ...ave a point limit and therefore you can dump however many points you can generate in one go into those powers? There's no text in Psionic Mastery that allows you to ignore the Psi Limit. Or, for the matter, that allows you to go over the maximum amount of Psi Points allowed at a certain level. Or no clear indication if the "special psi point" can *not stack with themselves. It is possible that these issues have been addressed in a tweet (not really parsing twitter all day) but the only "special" thing about these points, as written, is the ability to use them to stack concentration effects. Everything else is something that is in a grey "is not stated as not such" area that, following the rules of "specific versus general" should not be taken for granted. Another edit: Around a thousands post appeared after i posted and i have no idea why those weren't there when i first read the thread. Gonna look at those posts and eventually edit up this /delete it if no longer useful. Edit 3: Fanaelialae When you activate a discipline you activate the collection of powers - discipllines are actually mental trainings. In the description of what disciplines are disciplines are described as trainings, and in "Using a discipline" you can find that the Discipline can be activated for a various effects. The Discipline is always the collection of effects, and activating a discipline allows you to choose an option. You do not activate "Bestial Claws", you activate "Bestial Form" to obtain the effect of "Bestial Claws".

Sunday, 26th February, 2017

  • 09:15 PM - QuietBrowser mentioned Fanaelialae in post Updating Improved Familiar to 5e?
    ... Secondly... let's be honest amongst ourselves: IS there anything we can actually do to make a Pact of the Chain Warlock still be relevant with this feat? More to the point, is it even important that we do so? Let's face it, the Warlock's level 3 Pact feature isn't a huge game-related matter. They get either an improved familiar to what wizards can have, a pseudo-spellbook with 3 non-Warlock cantrips, or a free magic. Flavorful, yeah, but hardly character defining. Maybe, just maybe, we should worry about making Improved Familiar work in general first, and then worry about making the Warlock get some extra goodies about it afterwards? Because I agree that a Warlock should receive more benefits from Improved Familiar than a Wizard, but if you put a wizard with the feat next to a PoC warlock who lacks it, then it's okay for the wizard to be beefier, because they've spent a rare feat slot for it and the warlock's just relying on a low level, but similar, class feature. I do agree with Fanaelialae's observation that my first draft of the feat was too open to abuse, and that such a interpretation of the feat should define the available familiars more clearly than that. Still, what I want out of Improved Familiar is the ability to take more exotic creatures as familiars. This is the feat I want to be able to use to give my Undying Warlock a Crawling Claw or an Undead Bat familiar, the feat that will give my Wizard an Al'miraj, Pooka or Cranium Rat that is willing to fight by their side. In 3.5, an Improved Familiar's strength varied depending on the wizard's level. At 7th level, they averaged Challenge Rating 2, and there's at least one Challenge 3 Improved Familiar (the Hellfire Ignis) that I can think of. So, that's something we should consider for the feat; I personally think it makes a lot of sense that some feats might give bonuses as you level up, because they're broader in nature than others.
  • 05:46 AM - Blue mentioned Fanaelialae in post Updating Improved Familiar to 5e?
    I'm on board with the other posters about a feat being a good vehicle for this. With the PoC warlock the designers have shown that there should be a permanent opportunity cost for an improved familiar. I like Fanaelialae's feat in that it plays well with those that have the spell and PoC warlocks with an improved familiar as a class feature. I wonder if it gives enough compared to other feats though. Perhaps granting abilities outside what the PoC warlock gets so that it applies either way - say a passive ability when it's physically touching you or something.

Saturday, 25th February, 2017

  • 07:40 PM - QuietBrowser mentioned Fanaelialae in post Updating Improved Familiar to 5e?
    My only issue with that, Fanaelialae, is that one can legitimately argue that Find Familiar can already be used to take Any Tiny Monster as a familiar, with DM permission. That means, RAW, if your DM allows it, any wizard can already claim one of the following creatures as a familiar: Crawling Claw Quasit Imp Faerie Dragon Flameskull Homunculus Pixie Pseudodragon Sprite Stirge Will-o'-Wisp Gazer Cranium Rat Velociraptot Neogi Hatchling Quickling Vargouille And that's leaving out the Demilich and Intellect Devourer, for obvious reasons. So, yeah, simply making it a feat to duplicate the Pact of the Chain isn't really a worthy use of Improved Familiar in 5e, because honestly, it seems more like the Warlock is just getting a much weaker variant of Find Familiar as an innate ability so it doesn't have to waste its limited array of spells known on Find Familiar. Instead, I think we need to look back on what Improved Familiar actually gave you in 3.5. This amounted to a more powerful magical creature to serv...

Wednesday, 25th January, 2017

  • 09:35 AM - Lanefan mentioned Fanaelialae in post Need fun cursed sword ideas!
    Riffing off Fanaelialae above, the sword was made for a heroic last stand, right? A heroic last stand by a single hero, while his/her allies fled for safety? Right, then: The Hero Stands Alone +1 to hit and damage. Whenever this sword deals damage (option: on any to-hit roll that hits by 5 or more?), all allies within line of sight (or whatever the term is that ignores darkness, fog etc.) must save. Each ally that fails to save must withdraw from combat and retreat and is at disadvantage (or worse?) to any and all attack rolls until this is done. Each time an ally thus affected withdraws or retreats far enough to be out of the wielder's line of sight the wielder gains 5 temporary h.p., cumulative. Allies that save must save again each time this sword deals damage. Allies who leave line of sight and then return - even just to peek from behind cover - must save again at disadvantage or immediately retreat; but the hit point gain only applies once per ally per combat. So, the curse is that you'll almost ...

Saturday, 7th January, 2017

  • 05:06 PM - koga305 mentioned Fanaelialae in post Flying, Teleportation, Unwilling Mounts, and Falling - how would you rule?
    Thanks for responding, Fanaelialae! In general your answers all make sense and are well considered. I didn't have the Climb Onto A Bigger Creature rules in mind when I was running things in game but they seem to be a good fit here. 1) Up to the DM of course, but if your want something official you could use the Climb Onto A Bigger Creature rules on DMG 271. Since teleportation takes care of the "jumping on the creature" part, I'd just ask for a Athletics/Acrobatics check contested by the dragon's Acrobatics to hang on to the dragon. Since casting dimension door requires an action, as does climbing onto a larger creature, would you allow those two to be combined in the same turn? 3) Assuming that Vel hasn't hit the ground by the time Ghravos goes (it takes about 5 seconds to fall 400 feet), I see no reason why not. The updraft option of the spell seems designed for this sort of situation. Keep in mind, however, that Vel will still take half damage from the fall (1/2 of 20d6). I agree that Control Winds is a good spel...

Friday, 1st April, 2016

  • 08:04 AM - Libramarian mentioned Fanaelialae in post Death, dying and class balance
    ...ike to attack downed PCs, it feels antagonistic. I only do it if it really makes sense for the monster. PCs might never feel like they're in risk of dying in any of these 'battles', but they can feel challenged. I think that is what you really want. I know what I want, thanks! I'm very concerned with fairness and conflicts of interest while DMing. I'm confident in my ability to run a high risk, high reward game where PCs die without the players thinking that I had an inappropriate influence on the outcome. I appreciate the effort you put into your post but I didn't like your scenario very much. It seems with every step you assumed success in the previous step, which means either the challenge is illusionary, or you're willing to scrap the entire scenario if the players fail somewhere along the line. I'm familiar with that style of play from running Call of Cthulhu. That can be fun for sure, but I think that works best with a good AP and an "invisible" system like BRP. Fanaelialae Thanks for your perspective.

Saturday, 23rd January, 2016

  • 09:19 PM - pming mentioned Fanaelialae in post What 5e got wrong
    Hiya! Just to add my 2Ę to what @Fanaelialae said... In 1e AD&D, yeah, what he said...however I would also like to add in that the DM was free to give different XP awards to the PC's classes; so he could say "Add 650 to Fighter, and 220 to Cleric"...but most of the time it was a lump sum, even split. Also, in 1e the "balance" of the system was taken as a "campaign-level balance"; characters were expected to be played for multiple months if not years in the camapaign. This is where Level Limits come in. A lot of folk poo-poo level limits (I personally like them...but did have some house rules...as all 1e DM's do). Anyway, yeah, a level 5 Fighter vs a 5/4 Fighter/Magic-User (each with 22,000xp) may seem 'unbalanced'...as the second PC has 4 "free' levels in MU. But, with PHB level caps, that Elven F/MU would hit his Level 7 Fighter max soon. Then he's gaining only half-xp, effectively, to add to his MU...up to level 11, when he's capped. The human fighter, however, is still going strong, gaining 'full' xp, going to 12, 13, 14, et...

Sunday, 19th April, 2015

  • 03:48 PM - I'm A Banana mentioned Fanaelialae in post Monsters as characters?
    ...ith. Basically, a single level of wizard isn't necessarily a waste for a 19th level fighter, even if it doesn't escalate their attacks at all. Also, I don't know what Master Artificer is. That said, unless the granted magic item cannot be lost, stolen, consumed, or destroyed, I definitely don't consider it equivalent to a class level. It's from the Eberron Unearthed Arcana, which you can find on the WoTC site. In short, the artificer gets the ability to create magic items by sacrificing spell slots. These spells slots aren't regained until after the item is consumed or loses its enchantment (the enchantments fade on their own after a time). It offers the wizard added utility because, for example, he can sacrifice a level 1 spell slot to create a potion of healing that anyone can then drink. Even though the items can technically be consumed or lost, they really can't be since the artificer can just use another spell slot to make more. That's actually not quite it, Fanaelialae - infusing potions, scrolls, and weapons/armor work like that, but Master Artificer is this: You can create a single item chosen from Magic Item Tables A and B in chapter 7 of the Dungeon Masterís Guide. It takes you 1 week to produce such an item, and you must rest for 1 month before using this ability to craft another item. ....so it just straight up gives you magic items. And while the item can be broken or stolen, you can just make another one. The design intent is clearly for you to have a magic item (or a few) around pretty much at all times as a piece of your equipment not unlike your weapon or your armor. Again, the point being, there is no one absolute measurement of the value of a level. Levels are incomparables, their subjective value depends on many things, and saying that taking a level of X is basically always a less effective choice isn't really true - it's only less effective under certain specific criteria that may or may not be in play when the player ...

Saturday, 21st February, 2015


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Monday, 24th June, 2019

  • 12:41 AM - Ohmyn quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    I agree insofar as it shouldn't simply be impossible for a druid to strap on a metal shield without some kind of in game justification. However, belief systems are based in belief, and not necessarily logic. At the end of the day, people believe their belief systems, often in spite of a lack of proof. Belief systems can be self contradictory, and people will still believe in them. Just because we can poke holes in an in game belief system from outside the game, doesn't mean that the NPCs in game don't believe it with all their hearts. It doesn't mean that they wouldn't die for their beliefs. Possibly even kill for them. So you can have a belief system that says metal armor and shields are taboo, but swords are fine, and it's okay. It's a belief system. As long as the people believe it, it isn't necessary for it to make logical sense. That's not it's purpose. The point I was making is that the PHB specifies that belief and worship vary between the Druids, so Druids are inherently already not al...
  • 12:32 AM - Maxperson quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    I agree insofar as it shouldn't simply be impossible for a druid to strap on a metal shield without some kind of in game justification. However, belief systems are based in belief, and not necessarily logic. At the end of the day, people believe their belief systems, often in spite of a lack of proof. Belief systems can be self contradictory, and people will still believe in them. Just because we can poke holes in an in game belief system from outside the game, doesn't mean that the NPCs in game don't believe it with all their hearts. It doesn't mean that they wouldn't die for their beliefs. Possibly even kill for them. So you can have a belief system that says metal armor and shields are taboo, but swords are fine, and it's okay. It's a belief system. As long as the people believe it, it isn't necessary for it to make logical sense. That's not it's purpose. It's not even that belief system that I'm bothered by. It's that some people here think it's literally as impossible for a druid to wear...

Sunday, 23rd June, 2019

  • 10:01 PM - Ohmyn quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    The dryad wouldn't know just by walking into the bar, but she would sense the druid's connection to the primal if they interacted. She wouldn't consider him trustworthy because it would be like seeing a priest wearing the vestments of a good deity, but wearing the holy symbol of Asmodeus around his neck. It screams something isn't right. I'd still argue the possibility that the dryad thinks the Druid is possibly doing something right, as opposed to something wrong. Something like "These people all claim to be defenders of nature, but I sense a strong proclivity in this one." If the Druid does not present himself as a Druid, and merely makes claim of being a member of his Fey Knight crew, they'd maybe be suspicious, but the only thing they have to go off of is a strong connection to the primal forces. If he's truly a worshiper of the natural deities, it could appear as if he somehow has more of the deity's favor versus what they would sense from the Nature Cleric and the Oath of the Ancients Palad...
  • 07:45 PM - Pauln6 quoted Fanaelialae in post House Rule: Proficiency in all saves
    You'll want consider what to do with abilities that grant proficiency to saving throws, such as the Monk's Diamond Soul feature, the Rogue's Slippery Mind feature, and the Resilient feat. It's simple enough to just ban the feat, but the classes with features that grant proficiency should arguably be compensated in some way. You could grant +2 to the ability score for resilient after all, characters can only take it once per save, and most would want to pump up ability scores relevant to their class, which is likely already proficient in that save. In my view that works better if you use the house rule to spread saves more evenly.
  • 07:33 PM - Ohmyn quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    To me it's the fact that extracting and refining significant enough quantities of metal to fashion armor isn't easy. It reeks of civilization. I'm totally fine with someone having that interpretation, but I'm sort of just pointing at the fact that each Druid is an individual, so it would be silly for "no metal" to be a universal concept in a world where it has no penalties. "No metal" means no gold or silver armor, even though you can literally grab it right from nature. Considering the fact that it can even be shaped with magic, and Druids literally have spells like "Heat Metal", I don't see why metal armor made from magical means using natural materials would really be any more a symbol of "civilization" than a Druid using Shillelagh on a stick. In my eyes, it would be totally understandable for a Druid in a grove to have a taboo against wearing metal, because they've been taught that all their life, but then as they travel the world, learn how metal is crafted and used, and consider that it's ...
  • 01:41 AM - Ohmyn quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    IMC, druids worship the primal forces. A nature God is a humanized embodiment of one or more of those forces. It's an important distinction. For starters, if I have a druid player I tend to throw in other druids and the like for them to interact with (and get a chance to utilize the druidic language). In addition, much like celestials may be favorably inclined towards a cleric or paladin of similar ethos, fey and other sylvan creatures will be favorably inclined towards a druid by default. However, a druid who wears metal armor won't benefit from that favor. In fact, such people and creatures will be distrustful of a heretical druid by default. Sure, it won't impact a druid in the same arena as a cleric. It will impact a druid where they would normally shine brightest. The wild and untamed areas of the world. That's fair. I never assume campaign conditions, and in general discussion only go based on what the rules say as written unless given further context. On that note, I go by the options l...

Saturday, 22nd June, 2019

  • 10:46 PM - Ohmyn quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    It's simply an option that is there. Such a druid would be a heretic, and I suspect that any player who did so in my game just for a few points extra AC would have a powerful regret sooner than not. Especially since I don't make it back breakingly difficult to obtain armor made from non-traditional materials (like bulette half plate). IMC, if you want to be a metal armor wearing druid I'll allow it, but if your goal wasn't to have an extra large helping of hardship to role play against, you made the wrong choice, and I would make that clear to any player who proposed such a character to me. However, if the player wants to be a druidic heretic and lean into all the troubles that will come of it, that sounds like it could be a potentially interesting concept so I'm not going to shut it down. The issue I have here is what exactly could be the possible role play ramifications of that outside of pissing off other Druids? It's pretty darn rare that I see a campaign where players encounter other Druid...

Friday, 21st June, 2019

  • 07:11 PM - lowkey13 quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    Obviously, do what you want for your game, but this seems like a strange way to read it. It seems that you (as well as others in this thread) are reading it to be prescriptive. However, by my reading as well as Crawford's clarification in Safe Advice, it is descriptive. Let's see- Druid:Class Features:Proficiencies: "Armor: Light armor, medium armor, shields (druids willnot wear armor or use shields made of metal)" P. 65, PHB Seem like a not rule to me! Wait, let's look at the MULTICLASSING PROFICIENCIES GAINED! Druid: "Light armor, medium armor, shields (druidswill not wear armor or use shields made ofmetal)" p. 164, PHB Seems like a not rule to me! I mean ... a muticlassing not rule. In fact, this "not rule" is also in the SRD. You know- the standard reference document for, um, not rules! Wait, let's keep going because this is ... fun? So, your best argument for the non-enforcement of the, um "not-rule" is Sage Advice. Now, first off, Sage Advice is not official rules, it is off...
  • 05:53 PM - Oofta quoted Fanaelialae in post Why the Druid Metal Restriction is Poorly Implemented
    Obviously, do what you want for your game, but this seems like a strange way to read it. It seems that you (as well as others in this thread) are reading it to be prescriptive. However, by my reading as well as Crawford's clarification in Safe Advice, it is descriptive. Per RAW, you don't cease to be a druid just because you put on metal armor. It's simply that the average druid considers it to be taboo. PCs, being exceptional individuals, might not although there should arguably be in world consequences for breaking the taboo. Similarly, the Knight's retainer won't typically go into a dungeon. However, if the Tarrasque ambushes the party at the dungeon entrance and chases them inside, it's up to the DM what happens. Maybe he's so paralyzed by fear and indecision that he dies trying to decide what to do. Maybe he high tails it into the dungeon. It's descriptive, and therefore is simply there to inform the DM of how this NPC is typically intended to be run. That's my read on it anyway. You mean...
  • 03:15 PM - Oofta quoted Fanaelialae in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    Fair enough. For me, minions are less about level treadmill and more about that the idea that monster stats are fluid and abstract. The ogre vs low level party is a significant threat to them on his own. The ogre minion is the same creature, but now he's up against a high level party. He needs to go all out on offense in order to have even a snowball's chance against them, hence his offense goes up but his defense goes way down. The creature hasn't changed, only the way its stats are expressed. I don't want to derail this too much because I think this can be/should be it's own thread, but I do occasionally do have templates that I slap on low level monsters. It varies by campaign, but for example that ogre may be a berserker ogre has "frenzy" which grants them advantage on all attacks, double the number of normal attacks while granting advantage to attacks made against them. I may add other damage such as some type of energy damage, the ogre explodes when they die, etc. I basically take the ...
  • 02:38 PM - Oofta quoted Fanaelialae in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    The other big difference is that minions dealt enough damage and have sufficient attack bonus to make them scary. Albeit, Bounded Accuracy more or less handles the attack bonus part. Sure, you could use a kobold as a 5e "minion" against a high level party, but the damage from that kobold will be piddly at best. Even in vast numbers, they won't have the threat that comes from a proper 4e style minion. IMO, to properly implement the concept of a minion, you give them 1 HP. Up their damage (and possibly attack bonus) to the point where they are threatening. Additionally, they negate any damage taken after making a successful save. Veering into house rules for a moment, I've been toying with the idea of having minions who avoid damage by making a successful save fall prone. This helps to avoid the odd Rambo minion who just keeps making saves and refuses to die. (The idea is that they can't use their damage negation when already prone.) Personally I always thought high level minions were a bit odd,...

Monday, 17th June, 2019

  • 10:08 PM - Leatherhead quoted Fanaelialae in post If you could put D&D into any other non middle ages genre, what would it be?
    Perhaps gritty is the default assumed tone for a Western. Spaghetti Western, sure. Classical Western, not so much. They are too "Black and White" (in regards to morality, not a technicolor joke) and try to stay away from, or pretty up, the ugly bits of the Old West.
  • 05:13 PM - CapnZapp quoted Fanaelialae in post If you could put D&D into any other non middle ages genre, what would it be?
    I think you're conflating gritty with Western. Not really, since... Perhaps gritty is the default assumed tone for a Western Nailed it in one! [emoji846] my point is that as long as one establishes that that's not the intended tone of the campaign, there's no issue. Yes. This discussion, though, started when someone yelled "mockery". My entire point is that unless you do *something*, whether to change the damage model (ie not use D&D) or the expectations, that's pretty much what you're gonna hear...

Saturday, 15th June, 2019

  • 07:20 PM - Tony Vargas quoted Fanaelialae in post Should I play 4e?
    You could literally die before getting a turn to act, and it wasn't that uncommon. It might be exciting for a one-shot, but by the time you're rolling up your twelve character in the same number of sessions, it got very old very fast (IME). You could also watch the encounter end without getting to act - not just combat encounters, either, many other challenges would also likely be resolved by a single PC, as well. The issue wasn't so much fast v slow or boring v exciting, but spectator v participant. IME, 4e did a good job of making PCs robust enough that they'd pretty much never get one shot without being able to act.. 5e, by comparison, seems to deliver a compromise of the two. I've seen characters get one shot without being able to act, but it's rare Nod, 5e is that kind of deadly only at the lowest levels, but it establishes, especially in the eyes of a new player "this game is deadly," while those contrasting it to other eds may see it as "too easy."

Friday, 14th June, 2019

  • 01:33 PM - Matrix Sorcica quoted Fanaelialae in post Looking for good "against the cult" adventures - preferably urban
    Both the Tyranny of Dragons and the Elemental Evil seasons on D&D Adventure League feature actions against against cults ( dragon and elemental respectively ) in an urban setting ( Phlan, Mulmaster ) Not sure how "culty" the dragon adventures are ( I don't have them but they provide a background to the Elemental Evil ones ) but I'm starting to run some of the Elemental Evil ones, and I'm opening with "The Yellow Breath" which is textbook cult. I plan on following it up with "Cloaks and Shadows", which again features a cult in the city. They're quite low level mind you ( 3ish 4ish ) and fairly short ( can be done in one good session with a focused group... tho my group are not focused, and our roll20 sessions are fairly short, so I expect more like three sessions per adventure ) Thanks' I'll check them out! The first thing that came to mind is Against the Cult of the Reptile God, in large part due to the name. The town it is set in isn't anywhere near a big city like Neverwinter though. Howev...
  • 07:45 AM - ccs quoted Fanaelialae in post What do you love about your favorite edition that ISNíT rules related?
    While I realize that this was unpopular with many folks, I really loved that 4e was willing to slaughter sacred cows in order to push the lore in new and interesting directions. Oh I never had a problem with its lore. Not even its FR lore. Lord knows, I've mangled/discarded/reinvented plenty of lore & cannon for settings myself..... So I'm not going to worry when WoTC does it.

Thursday, 13th June, 2019


Tuesday, 11th June, 2019

  • 05:55 PM - lowkey13 quoted Fanaelialae in post Should I play 4e?
    That's a perfectly valid way of looking at it. IMO, a game didn't have to be Monty Haul to be Supers. I forget which edition it was. OD&D? 1e? 1e + Unearthed Arcana, maybe? In any case, IIRC fighters (typically the least "super" of the classes) in that edition could kill their level in creatures with less than one HD in addition to their normal attacks every round. Now, granted, a round of combat back then was a minute of time, but a 12th level fighter taking out a dozen or more armed foes a minute is beyond the scope of fantasy (or at least my definition thereof). Now certainly, many campaigns didn't get that high in level back then. However, I'm fairly certain that Gygax had players with characters of that level, and he was fairly vocal about being against the Monty Haul style of play. You didn't even have to be that high level. I had a fair number of characters hit name level in 2e and they were quite superhuman long before that point IMO. So, yes, this was a rule. It wasn't in addition to ...
  • 03:38 PM - lowkey13 quoted Fanaelialae in post Should I play 4e?
    While I understand what you're saying, and don't disagree that 4e had a different tone than prior editions (at least at low levels), I think what you're saying basically applies to D&D as a whole. It is and always has been in large part a superhero game reskinned as LotR., IMO. Particularly past the first few low levels. Again, IMO, one of the big distinctions of 4e was that it did away with the grim and gritty street level heroes feel of level 1 (where in many editions you weren't all that likely to survive without a lot of luck or serious caution) and instead set level 1 at a power level where characters would feel like heroes from the start. Now that was some people's cup of tea, while for others it wasn't. But in my opinion a 20th level character blinged out in all sorts of magical gear is essentially a superhero, regardless of edition. They are able to accomplish feats that are well beyond the ken of mere mortals. And well beyond most fantasy novels that I've ever read. Hence, as I said, in...
  • 02:00 PM - S'mon quoted Fanaelialae in post Should I play 4e?
    If that was your experience, I'm not contesting it, but it doesn't really match mine. 4e did do save-the-world style play very well. In my opinion, the biggest difference was that it excised the "grim-and-gritty" low-level gameplay of earlier editions, where 1st level characters had a significant chance to die. Arguably, there was less motivation to adventure for loot, since more of your character's power was baked into its class, but IME the motivation to adventure for XP was unchanged (and in some cases improved, since thanks to Epic Destinies even a fairly mundane fighter could look forward to some pretty amazing abilities at high levels). I don't really see it as not doing dungeon crawling well. I recall some fun crawls back when I played. The tactical nature of the combat basically made a dungeon a series of varied puzzles to solve, at a reductive level, which I enjoyed. Heck, they even put out a book of short dungeon crawls, Dungeon Delve, and as I recall it was well received. Per...


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