View Profile: Fanaelialae - Morrus' Unofficial Tabletop RPG News
  • Fanaelialae's Avatar
    Today, 11:37 AM
    While I don't think it isn't exactly what you're looking for, Spiral Isles is a very interesting point crawl adventure. It's set in the afterlife, with players as shades of their former characters (presumably) seeking to return to the world of the living. The rules support both Swords & Wizardry, as well as 5e. However, since they are merely shades of their living selves, they don't have access...
    2 replies | 80 view(s)
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  • Blue's Avatar
    Today, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
    22 replies | 391 view(s)
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  • Blue's Avatar
    Today, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
    22 replies | 391 view(s)
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  • Fanaelialae's Avatar
    Today, 02:51 AM
    I've definitely had game sessions where, between RP and debating plans, there really wasn't time for more than one encounter. It would be nice if there was a resource to estimate encounter difficulty for a 1-2 encounter day, in addition to the 6-8 model. It wouldn't be as balanced between the short and long rest classes, but it would be nice to have for those days.
    17 replies | 420 view(s)
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  • Blue's Avatar
    Yesterday, 10:05 PM
    Every "replace attack stat" has limitations. Finesse is only on a subset of weapons, none heavy/two-handed. Shillelagh only works on clubs and quarterstaves. Warlock Hexblade only works on non-two handed weapons that you can touch at the end of a long rest which excludes all spell-created blades like Shadow Blade. This applies to all weapons, melee and ranged. It works with all spell...
    22 replies | 391 view(s)
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  • Blue's Avatar
    Yesterday, 07:42 PM
    Blue replied to Is This Odd?
    Well put. Thanks for taking the time to answer. If I may summarize to make sure I understand: access to information isn't a problem; spoiling of fun at the table is a problem (be it by that information or otherwise). Okay, I can get behind what you are saying.
    34 replies | 809 view(s)
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  • Blue's Avatar
    Yesterday, 05:07 PM
    Blue replied to Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Without changing it - the question here is about player knowledge. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his...
    34 replies | 809 view(s)
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  • Blue's Avatar
    Yesterday, 04:25 PM
    I created a setting and one of the defining points was that it's planar boundaries were thin and various deities had used this land over the age to deliver their faithful from other material planes where they were going to be wiped out. Both PC races but also intelligent monster ones. And there were things like two different, geographically separated orcs who had completely different traditions...
    107 replies | 3861 view(s)
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  • Blue's Avatar
    Yesterday, 03:40 PM
    I'm very much with both parts of what Iserith says. First is that they aren't epic, but they are a resource drain and D&D is balanced around those. But more importantly, they aren't just bags of HPs to defeat. They have a reason they are there and doing things. Maybe they see the PCs and run away to get more goblins and now it's a running chase where keeping them quiet and killing them...
    28 replies | 557 view(s)
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  • Blue's Avatar
    Yesterday, 03:29 PM
    Blue replied to Is This Odd?
    I'm going to work this from both sides. Should a player have access at the table to the PHB for information about their character? I think we can all say this is yes. Should a player have access at the table to the adventure the DM is running? I think that we'll also get the consensus the answer is no. So we have valid cases on both sides, and a lot of gray in the middle about player...
    34 replies | 809 view(s)
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  • Blue's Avatar
    Yesterday, 02:57 PM
    Blue replied to Double Dash
    Alternate view: Rogues are designed and positioned as skirmishers* with additional movement possibilities over fighters, so should have more mobility over short periods *Citation: Class description fluff, Cunning action's disengage and dash as bonus actions, Scout's Skirmisher, Swashbuckler's Fancy Footwork, other class features in vein. When you take that, the issue isn't Rogue's being...
    113 replies | 2848 view(s)
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  • Fanaelialae's Avatar
    Thursday, 18th July, 2019, 11:24 PM
    Tony addressed most of what my reply would have been, so I won't bother reiterating. However, there are factors that you are not considering. For starters, 2e had a morale system (2e DMG pg 71 - the DMG with the Jeff Easley cover, not the later printing). You didn't have to kill every monster. A group might route from losing as little as 25% of their group. Offering them a chance to surrender...
    108 replies | 2560 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:20 PM
    People assign genders to all sorts of objects based on perceived qualities. I think that with a human-like robot people would do that even more-so. That human-looking androids will be culturally assigned genders by how it interacts with us (both content and how it does so - tone, body language, forcefulness, etc.) Not that the idea is bad, just probably easier to do in soemthing that looks...
    18 replies | 702 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:04 PM
    Overpowering at what level range? What racial features make players excited at Tier 2 and Tier 3 of play?
    24 replies | 579 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:44 PM
    Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You...
    41 replies | 1401 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:04 PM
    Can I suggest that whatever single feature you give, it's a powerful one. As in more powerful then the existing. If all you get is one thing it should be something exciting and fun to use so that the the race has attraction. And not something that barely flavors play like a once per long rest ability. The other side of it is my pet peeve that the designers didn't leave themselves enough...
    24 replies | 579 view(s)
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  • Fanaelialae's Avatar
    Thursday, 18th July, 2019, 11:36 AM
    You could build some fairly insane characters in 2e as well, depending on the material you were including. (AFAIK, most of the uber builds in 3.x weren't straight from the PHB, and if you're going to include official supplements from one edition, you ought to include the them for the other.) Just off the top of my head, 2e had: -Kits (many of which had huge benefits for negligible drawbacks)...
    108 replies | 2560 view(s)
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  • Fanaelialae's Avatar
    Thursday, 18th July, 2019, 03:42 AM
    At low levels, I'm inclined to agree with the OP. However, in the case of high level play, I'd consider 3.x the deadliest edition by a wide margin. In 1e/2e/BECMI your saving throws genuinely got better as you leveled up. In 3e, saving throws typically kept pace with DCs or fell behind. Also, monster damage rose considerably, while the maximum negative hp remained at -9. Admittedly, raising...
    108 replies | 2560 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 02:14 AM
    I could have written that clearer. What I meant was that getting reduced by a vampire bite to 0 max HPs kills you. But having 0 max HPs from a vampire bite at a later point does not. There is no auto-kill at the later point just because you are at 0 max HPs, even if it had at a previous point been killed by a vampire. The "kill when reducing to 0 max HPs" from a vampire's bite is an effect...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 12:37 AM
    Sorry, I'm not familiar with those two. Can you expand a bit? Thanks.
    41 replies | 1401 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:58 PM
    Darkvision treats darkness as dim light and shades of grey. If the contrast was such that a human could read it in dim light, then yes. Assuming it's not some weird color choices that make the shades of grey into one of those eye-doctor colorblind tests. So it comes down to the definition of dim light. The SRD (which matches the PHB) has this to say: So if it's small cramped...
    9 replies | 273 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:38 PM
    Oh I hear you. 80% of the weapons table never gets regularly because there are better options. Personally I'm a fan of resolving this by assigning weapon damage by class and size like 13th Age and just skin it as anything that fits your concept, but younger me would be down with the people who want to have more differentiation and a crunchy system to work out weapon damage and perks fairly. ...
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:44 PM
    Blue replied to Double Dash
    I'm a fan of D&D, double Ds, DDD, but not getting a D. :D
    113 replies | 2848 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:41 PM
    No, your summary is off the mark. What I had said was that the PHB points out what you need to do and not do, but that even if you do those ("finish it") you still won't get any benefit from it under certain circumstances such as doing more than one in a 24 hour period or starting it without at least 1 HP. This is a new and interesting route to explore. I am unaware of specific rules on...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 07:48 PM
    Blue replied to Double Dash
    Pic isn't me, but I'm up for some D&D&D&D&D!
    113 replies | 2848 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    113 replies | 2848 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    113 replies | 2848 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 657 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    39 replies | 1312 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    39 replies | 1312 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    18 replies | 702 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    39 replies | 1312 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 662 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    158 replies | 3738 view(s)
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  • Fanaelialae's Avatar
    Tuesday, 16th July, 2019, 05:57 PM
    We always used, DM rolls against you for HP and you take the higher number.
    10 replies | 410 view(s)
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  • Fanaelialae's Avatar
    Tuesday, 16th July, 2019, 01:35 PM
    I played a monk with the Hermit background who had an 8 Int. Despite my low intelligence, I focused heavily on knowledge based skills, even taking two feats that granted extra skills. He was a former street tough who had angered the wrong people and gone on the run. By pure chance, he stumbled across a lost elven library and it's caretaker, and spent over a decade studying under the...
    65 replies | 1891 view(s)
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  • Fanaelialae's Avatar
    Tuesday, 16th July, 2019, 12:18 PM
    Rangers get 3 skills from class. 2 from background. Race grants 0 to 2 additional skills. Along with my additions to the "required" list, we're at 6 skills total. Which is one more than the ranger normally gets, including background, unless they are one of the three races that grant extra skills. Even then, only the half elf actually gets to pick a skill of their own choosing. I'll say it...
    65 replies | 1891 view(s)
    2 XP
  • Fanaelialae's Avatar
    Tuesday, 16th July, 2019, 11:46 AM
    What about Athletics? Hard to imagine a ranger who can't climb a tree or swim across a river. What about Animal Handling? Calming a spooked horse seems like it should in their wheelhouse. Include these skills on the "required" list and the ranger player doesn't get to make any choices regarding skills whatsoever. That makes each ranger a cookie-cutter character wrt skills. Which is rather...
    65 replies | 1891 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    87 replies | 2802 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    153 replies | 5977 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    47 replies | 2023 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    47 replies | 2023 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    158 replies | 3738 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    158 replies | 3738 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    25 replies | 842 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1891 view(s)
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  • Fanaelialae's Avatar
    Monday, 15th July, 2019, 11:35 AM
    Arcana =/= spellcasting. Otherwise I could pick up Arcana for my fighter and cast wizard spells. It's the difference between theoretical knowledge and practical understanding. In RW terms, the difference between understanding a concept in physics and performing a rote experiment that demonstrates that concept of. There are far fewer of the former than the latter. Many wizards will be...
    65 replies | 1891 view(s)
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  • Fanaelialae's Avatar
    Monday, 15th July, 2019, 11:00 AM
    I could see granting the skill as part of the feature that builds off it. I don't see any reason to grant it a level 1 though.
    65 replies | 1891 view(s)
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  • Fanaelialae's Avatar
    Monday, 15th July, 2019, 03:10 AM
    If that's how you feel you can swap Arcana for a different background skill. If I disagree I can not swap. Win win.
    65 replies | 1891 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    25 replies | 842 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    158 replies | 3738 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1416460 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 576 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1891 view(s)
    0 XP
  • Fanaelialae's Avatar
    Sunday, 14th July, 2019, 11:45 AM
    I strongly disagree. Dictating character identity can be okay, if that's the kind of game you're going for. For example, in Silent Titans, you roll on a chart to find out which pre-gen you'll be playing. No player choices necessary. However, 5e isn't that type of game and it offers a flexibility that games with simpler character creation/selection may lack. Who's to say that my wizard...
    65 replies | 1891 view(s)
    1 XP
  • Fanaelialae's Avatar
    Sunday, 14th July, 2019, 03:06 AM
    I think it's fine. IME, a wizard without Arcana or a ranger/rogue without Stealth is a rarity. In these cases, simply ask the player why their character never learned this core skill. It's likely that their response will be something you can incorporate into the game down the line. As for rangers and rogues having features that interact with skills they might not have, I think that's fine...
    65 replies | 1891 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1891 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1891 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1891 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1891 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1891 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 931 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    42 replies | 1540 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 931 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 295 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 692 view(s)
    0 XP
  • Fanaelialae's Avatar
    Friday, 12th July, 2019, 01:32 PM
    What level is your wizard? I'd agree that a 16 is fine in tier 1 and maybe even tier 2. Not so much at 20th level though. And that's the thing. If you start with a half orc wizard, you put some ASIs into Int and you can make it to 20. You sacrifice feats, so it's not a zero sum, but it's functional. With a cap, that's not possible.
    51 replies | 1258 view(s)
    0 XP
  • Fanaelialae's Avatar
    Friday, 12th July, 2019, 01:27 PM
    Keep in mind that it would also make opportunity attacks more potent. That's both a pro and a con, but it needs to be taken into account. In the existing game, an opportunity attack is one extra attack. In this case, it's essentially a full turn worth of damage. (Unless you have opportunity attacks scale differently from regular attacks.) This would also apply to other granted attacks, such as...
    48 replies | 1756 view(s)
    0 XP
  • Fanaelialae's Avatar
    Friday, 12th July, 2019, 12:54 PM
    This heavily pigeon holes character creation by race, even more so than 5e already does. Under your proposed system, almost every Wizard is going to be a gnome, because that's the only way to get a 20 Intelligence. You'll never see a half orc Wizard (admittedly already a rarity in 5e) since they'd be capped at a 16. It's very unlikely, IME, for a player to hobble themselves in that way. I...
    51 replies | 1258 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    42 replies | 1540 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    42 replies | 1540 view(s)
    2 XP
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Tuesday, 13th February, 2018

  • 11:59 PM - Hawk Diesel mentioned Fanaelialae in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by Fanaelialae. I also like the idea proposed by mellored in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. As for Warmaster Horus I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm ...

Sunday, 4th February, 2018

  • 04:31 PM - 77IM mentioned Fanaelialae in post Mirror of life trappi-EXPLOSION!
    ... tune to what I was trying to ask in that last paragraph, would a bag of holding explode the second it entered a demiplane or other forms of extradimensions? It seems like the usefulness of the bag plummets into liability-ness if it would (at least at higher levels). Well, that's a really good point. My only qualm is that now I don't quite see the distinction between all the extradimensional spaces. It would seem at first glance that the main difference is that portable hole and bag of holding are contiguous with the material plane -- that is, you can enter the extradimensional space without traversing a "portal" or just teleporting in. Mordenkainen's magnificent mantion specifically mentions a portal, but demiplane talks about a "shadowy door" and rope trick talks about an "invisible entrance." Those are a bit more iffy; I think it's somewhat reasonable to rule that the bag of holding explodes when it enters a rope trick, which is a somewhat similar pocket of space. I think Fanaelialae had the best answer in his first post -- if the DM can work out the interactions, then the PCs should be able to figure it out pretty easily, too. If the bag of holding is going to become a walking deathtrap, there could even be tactile feedback when you try to put it into a dangerous extradimensional space -- like a slight repulsion, and you have to force it in.

Friday, 26th January, 2018

  • 06:18 AM - Elfcrusher mentioned Fanaelialae in post No Magic Shops!
    Oh sure. I just meant that there isn't official support for it. Fans had to invent a price list to support the magic shop style of play. Back in development, one of the big selling points of 5e was that it would be extremely modular, with optional subsystems (like feats) to increase or decrease complexity. My argument is that, by not including a price list, the "magic shop module" becomes a lot harder to implement. That seems at odds with the design philosophy. I don't think I agree (which is a nice way of saying I really don't agree at all) that not including a 'module' for every idea that has fans contradicts the philosophy, or that it says WotC thinks those ideas are bad ones. I agree more with @Fanaelialae (despite the difficulty of typing that). WotC is leaving this to DMs to implement however they see fit. It's empowering.

Thursday, 9th November, 2017

  • 02:06 PM - Coroc mentioned Fanaelialae in post Xanathar's and Counterspell
    Fanaelialae dispel Magic was the way to do counterspell in 2e on your reply to my post: You asume that a fizzling of the own spell indicates the Opponent has used counterspell, but that is not fair game, otherwise you should also be able to asume the nature / Level of other spells by the casters arm movement or whatever. I wanted say if you apply the (imho stupid) rule "either Counterspell or Arcana check but not both as a reaction " then a counterspell can NOT be identified for free. There is now exception in this RAW variant mentioning counterspell being idd for free.

Thursday, 20th April, 2017

  • 08:12 PM - Bacon Bits mentioned Fanaelialae in post Nerfing Great Weapon Master
    I've never seen a 50% miss calculated this way. If there's a 50% miss, I just roll a separate miss check. Back in the AD&D days it would have been d%, but nowadays I'd just grab a die and do even/odd on a separate die. In other words, a 50% miss chance. You responded to the wrong person. Fanaelialae wanted to suggest an alternative to rolling a separate die, which I mentioned was a drawback to using a miss chance. I was pointing out that using the attack roll die doesn't actually give you a 50% miss chance in about half of the cases. Per the forum rules, I responded to both you and Fanaelialae in a single post.

Sunday, 16th April, 2017


Saturday, 1st April, 2017

  • 06:21 PM - hawkeyefan mentioned Fanaelialae in post AngryGM: Tweaking the core of D&D 5e
    ...and then the passive score determines what tier the character knows. For example, the character sees the holy symbol of some other deity, and the DM can set up knowledge tiers along the lines of: DC 10- this is the symbol of Bane, god of tyranny; DC 15- Bane is the patron of the Black Network; DC 17- this particular symbol is actually a specialized version indicating a high ranking member of the church of Bane. I hope I've explained it clearly. I quite like the idea. I just am not sure that it makes things any easier. But, I'm a big proponent of DM judgment...which I think can essentially accomplish everything he's trying for here. But for those who prefer things to be more codified...or for those DMs who maybe don't quite trust their judgment yet...I really like this. He then goes on about Reactions (not in the type of action that we know, but more in the Saving Throw variety) and I kind of like how things are described here, but I don't know if I agree with how he handles it. As Fanaelialae mentions above, not allowing a saving throw for Bob because he didn't take a reaction that moves him out of harm's way seems odd. Saving throws are a bit weird in that they work backwards, but I don't really have a huge problem with that given the reasons for that (of which Angry seems to be aware). So I think all in all he's tinkering with the core bits of the game in a way that was very much intended. Or at least expected. I like some of his ideas, even if I may never use them at my table because I don't feel the need to be so codified. I like running the game loose and abdicating on the fly. His methods would require a significant amount of additional effort, and I don't know if the payoff is quite enough to justify that. But, this seems to be something that e is going to continue to work on, so perhaps with more time and work, these ideas may become more worthwhile for me.
  • 05:56 PM - robus mentioned Fanaelialae in post AngryGM: Tweaking the core of D&D 5e
    Fanaelialae, I certainly look to Angry for deeper understanding of the rules and intentions behind that game that are given cursory attention in both the PHB and DMG, both seemingly written assuming the reader already knows how the game works and they just need to know the new rules. So many things that might seem obvious are only so once experience has allowed a player or DM to begin to relax into the game, and stop worrying that they're forgetting things. Appreciate your thoughts! :)

Sunday, 26th March, 2017

  • 07:21 PM - ThePolarBear mentioned Fanaelialae in post Mystic, Psionic Mastery, and 11th level and up
    ...ave a point limit and therefore you can dump however many points you can generate in one go into those powers? There's no text in Psionic Mastery that allows you to ignore the Psi Limit. Or, for the matter, that allows you to go over the maximum amount of Psi Points allowed at a certain level. Or no clear indication if the "special psi point" can *not stack with themselves. It is possible that these issues have been addressed in a tweet (not really parsing twitter all day) but the only "special" thing about these points, as written, is the ability to use them to stack concentration effects. Everything else is something that is in a grey "is not stated as not such" area that, following the rules of "specific versus general" should not be taken for granted. Another edit: Around a thousands post appeared after i posted and i have no idea why those weren't there when i first read the thread. Gonna look at those posts and eventually edit up this /delete it if no longer useful. Edit 3: Fanaelialae When you activate a discipline you activate the collection of powers - discipllines are actually mental trainings. In the description of what disciplines are disciplines are described as trainings, and in "Using a discipline" you can find that the Discipline can be activated for a various effects. The Discipline is always the collection of effects, and activating a discipline allows you to choose an option. You do not activate "Bestial Claws", you activate "Bestial Form" to obtain the effect of "Bestial Claws".

Sunday, 26th February, 2017

  • 09:15 PM - QuietBrowser mentioned Fanaelialae in post Updating Improved Familiar to 5e?
    ... Secondly... let's be honest amongst ourselves: IS there anything we can actually do to make a Pact of the Chain Warlock still be relevant with this feat? More to the point, is it even important that we do so? Let's face it, the Warlock's level 3 Pact feature isn't a huge game-related matter. They get either an improved familiar to what wizards can have, a pseudo-spellbook with 3 non-Warlock cantrips, or a free magic. Flavorful, yeah, but hardly character defining. Maybe, just maybe, we should worry about making Improved Familiar work in general first, and then worry about making the Warlock get some extra goodies about it afterwards? Because I agree that a Warlock should receive more benefits from Improved Familiar than a Wizard, but if you put a wizard with the feat next to a PoC warlock who lacks it, then it's okay for the wizard to be beefier, because they've spent a rare feat slot for it and the warlock's just relying on a low level, but similar, class feature. I do agree with Fanaelialae's observation that my first draft of the feat was too open to abuse, and that such a interpretation of the feat should define the available familiars more clearly than that. Still, what I want out of Improved Familiar is the ability to take more exotic creatures as familiars. This is the feat I want to be able to use to give my Undying Warlock a Crawling Claw or an Undead Bat familiar, the feat that will give my Wizard an Al'miraj, Pooka or Cranium Rat that is willing to fight by their side. In 3.5, an Improved Familiar's strength varied depending on the wizard's level. At 7th level, they averaged Challenge Rating 2, and there's at least one Challenge 3 Improved Familiar (the Hellfire Ignis) that I can think of. So, that's something we should consider for the feat; I personally think it makes a lot of sense that some feats might give bonuses as you level up, because they're broader in nature than others.
  • 05:46 AM - Blue mentioned Fanaelialae in post Updating Improved Familiar to 5e?
    I'm on board with the other posters about a feat being a good vehicle for this. With the PoC warlock the designers have shown that there should be a permanent opportunity cost for an improved familiar. I like Fanaelialae's feat in that it plays well with those that have the spell and PoC warlocks with an improved familiar as a class feature. I wonder if it gives enough compared to other feats though. Perhaps granting abilities outside what the PoC warlock gets so that it applies either way - say a passive ability when it's physically touching you or something.

Saturday, 25th February, 2017

  • 07:40 PM - QuietBrowser mentioned Fanaelialae in post Updating Improved Familiar to 5e?
    My only issue with that, Fanaelialae, is that one can legitimately argue that Find Familiar can already be used to take Any Tiny Monster as a familiar, with DM permission. That means, RAW, if your DM allows it, any wizard can already claim one of the following creatures as a familiar: Crawling Claw Quasit Imp Faerie Dragon Flameskull Homunculus Pixie Pseudodragon Sprite Stirge Will-o'-Wisp Gazer Cranium Rat Velociraptot Neogi Hatchling Quickling Vargouille And that's leaving out the Demilich and Intellect Devourer, for obvious reasons. So, yeah, simply making it a feat to duplicate the Pact of the Chain isn't really a worthy use of Improved Familiar in 5e, because honestly, it seems more like the Warlock is just getting a much weaker variant of Find Familiar as an innate ability so it doesn't have to waste its limited array of spells known on Find Familiar. Instead, I think we need to look back on what Improved Familiar actually gave you in 3.5. This amounted to a more powerful magical creature to serv...

Wednesday, 25th January, 2017

  • 09:35 AM - Lanefan mentioned Fanaelialae in post Need fun cursed sword ideas!
    Riffing off Fanaelialae above, the sword was made for a heroic last stand, right? A heroic last stand by a single hero, while his/her allies fled for safety? Right, then: The Hero Stands Alone +1 to hit and damage. Whenever this sword deals damage (option: on any to-hit roll that hits by 5 or more?), all allies within line of sight (or whatever the term is that ignores darkness, fog etc.) must save. Each ally that fails to save must withdraw from combat and retreat and is at disadvantage (or worse?) to any and all attack rolls until this is done. Each time an ally thus affected withdraws or retreats far enough to be out of the wielder's line of sight the wielder gains 5 temporary h.p., cumulative. Allies that save must save again each time this sword deals damage. Allies who leave line of sight and then return - even just to peek from behind cover - must save again at disadvantage or immediately retreat; but the hit point gain only applies once per ally per combat. So, the curse is that you'll almost ...

Saturday, 7th January, 2017

  • 05:06 PM - koga305 mentioned Fanaelialae in post Flying, Teleportation, Unwilling Mounts, and Falling - how would you rule?
    Thanks for responding, Fanaelialae! In general your answers all make sense and are well considered. I didn't have the Climb Onto A Bigger Creature rules in mind when I was running things in game but they seem to be a good fit here. 1) Up to the DM of course, but if your want something official you could use the Climb Onto A Bigger Creature rules on DMG 271. Since teleportation takes care of the "jumping on the creature" part, I'd just ask for a Athletics/Acrobatics check contested by the dragon's Acrobatics to hang on to the dragon. Since casting dimension door requires an action, as does climbing onto a larger creature, would you allow those two to be combined in the same turn? 3) Assuming that Vel hasn't hit the ground by the time Ghravos goes (it takes about 5 seconds to fall 400 feet), I see no reason why not. The updraft option of the spell seems designed for this sort of situation. Keep in mind, however, that Vel will still take half damage from the fall (1/2 of 20d6). I agree that Control Winds is a good spel...

Friday, 1st April, 2016

  • 08:04 AM - Libramarian mentioned Fanaelialae in post Death, dying and class balance
    ...ike to attack downed PCs, it feels antagonistic. I only do it if it really makes sense for the monster. PCs might never feel like they're in risk of dying in any of these 'battles', but they can feel challenged. I think that is what you really want. I know what I want, thanks! I'm very concerned with fairness and conflicts of interest while DMing. I'm confident in my ability to run a high risk, high reward game where PCs die without the players thinking that I had an inappropriate influence on the outcome. I appreciate the effort you put into your post but I didn't like your scenario very much. It seems with every step you assumed success in the previous step, which means either the challenge is illusionary, or you're willing to scrap the entire scenario if the players fail somewhere along the line. I'm familiar with that style of play from running Call of Cthulhu. That can be fun for sure, but I think that works best with a good AP and an "invisible" system like BRP. Fanaelialae Thanks for your perspective.

Saturday, 23rd January, 2016

  • 09:19 PM - pming mentioned Fanaelialae in post What 5e got wrong
    Hiya! Just to add my 2¢ to what @Fanaelialae said... In 1e AD&D, yeah, what he said...however I would also like to add in that the DM was free to give different XP awards to the PC's classes; so he could say "Add 650 to Fighter, and 220 to Cleric"...but most of the time it was a lump sum, even split. Also, in 1e the "balance" of the system was taken as a "campaign-level balance"; characters were expected to be played for multiple months if not years in the camapaign. This is where Level Limits come in. A lot of folk poo-poo level limits (I personally like them...but did have some house rules...as all 1e DM's do). Anyway, yeah, a level 5 Fighter vs a 5/4 Fighter/Magic-User (each with 22,000xp) may seem 'unbalanced'...as the second PC has 4 "free' levels in MU. But, with PHB level caps, that Elven F/MU would hit his Level 7 Fighter max soon. Then he's gaining only half-xp, effectively, to add to his MU...up to level 11, when he's capped. The human fighter, however, is still going strong, gaining 'full' xp, going to 12, 13, 14, et...

Sunday, 19th April, 2015

  • 03:48 PM - I'm A Banana mentioned Fanaelialae in post Monsters as characters?
    ...ith. Basically, a single level of wizard isn't necessarily a waste for a 19th level fighter, even if it doesn't escalate their attacks at all. Also, I don't know what Master Artificer is. That said, unless the granted magic item cannot be lost, stolen, consumed, or destroyed, I definitely don't consider it equivalent to a class level. It's from the Eberron Unearthed Arcana, which you can find on the WoTC site. In short, the artificer gets the ability to create magic items by sacrificing spell slots. These spells slots aren't regained until after the item is consumed or loses its enchantment (the enchantments fade on their own after a time). It offers the wizard added utility because, for example, he can sacrifice a level 1 spell slot to create a potion of healing that anyone can then drink. Even though the items can technically be consumed or lost, they really can't be since the artificer can just use another spell slot to make more. That's actually not quite it, Fanaelialae - infusing potions, scrolls, and weapons/armor work like that, but Master Artificer is this: You can create a single item chosen from Magic Item Tables A and B in chapter 7 of the Dungeon Master’s Guide. It takes you 1 week to produce such an item, and you must rest for 1 month before using this ability to craft another item. ....so it just straight up gives you magic items. And while the item can be broken or stolen, you can just make another one. The design intent is clearly for you to have a magic item (or a few) around pretty much at all times as a piece of your equipment not unlike your weapon or your armor. Again, the point being, there is no one absolute measurement of the value of a level. Levels are incomparables, their subjective value depends on many things, and saying that taking a level of X is basically always a less effective choice isn't really true - it's only less effective under certain specific criteria that may or may not be in play when the player ...

Saturday, 21st February, 2015


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Friday, 19th July, 2019

  • 12:35 AM - Sacrosanct quoted Fanaelialae in post 2e, the most lethal edition?
    Tony addressed most of what my reply would have been, so I won't bother reiterating. However, there are factors that you are not considering. For starters, 2e had a morale system (2e DMG pg 71 - the DMG with the Jeff Easley cover, not the later printing). You didn't have to kill every monster. A group might route from losing as little as 25% of their group. Offering them a chance to surrender would prompt a second check if they were successful on the first. Additionally, critical hits were optional (DMG 61). Since randomness tends to favor the monsters, this also worked in the players' favor, as anyone crit by a greataxe or scythe in 3e could attest. As one can see on DMG 73, most poisons had a lengthy delayed onset time and only dealt hit point damage, not instant death. The onset times also gave players time to treat or neutralize the poison. While death at zero was the default, on DMG 75 you'll see a sidebar labeled "Hovering on Death's Door" that allows PCs to survive until their h...

Thursday, 18th July, 2019

  • 04:59 AM - Sacrosanct quoted Fanaelialae in post 2e, the most lethal edition?
    At low levels, I'm inclined to agree with the OP. However, in the case of high level play, I'd consider 3.x the deadliest edition by a wide margin. In 1e/2e/BECMI your saving throws genuinely got better as you leveled up. In 3e, saving throws typically kept pace with DCs or fell behind. Also, monster damage rose considerably, while the maximum negative hp remained at -9. Admittedly, raising the dead was arguably a bit easier without system shock and the like, but I'm only considering frequency of death, not how often you might repeatedly die. I played a good amount of BECMI and 2e back in the day, and from what I recall death happened but was relatively infrequent. In 3e, there were campaigns where people were rolling up new characters almost every session. I remember one ill fated campaign that had two TPKs in the first game! The majority of these campaigns were with the same group, so it's not like I had a softie DM running 2e and a RBDM running 3e. This is admittedly anecdotal, but it's m...

Tuesday, 16th July, 2019

  • 04:52 PM - SkidAce quoted Fanaelialae in post Required Class Skills
    I'll say it again, I don't think that we (DMs) should be dictating skill choices to players. Just because you see the ranger one way, doesn't mean that the player's creative vision for THEIR character conforms to it. quoted for truth...
  • 01:50 PM - Horwath quoted Fanaelialae in post Required Class Skills
    I played a monk with the Hermit background who had an 8 Int. Despite my low intelligence, I focused heavily on knowledge based skills, even taking two feats that granted extra skills. He was a former street tough who had angered the wrong people and gone on the run. By pure chance, he stumbled across a lost elven library and it's caretaker, and spent over a decade studying under the librarian's tutelage. When the caretaker passed away, he returned to civilization (and joined the party). He was a fun character. I explained his low intelligence as the many blows to the head he'd suffered as a thug. He was a grumpy and terse old man who would occasionally start spouting lore to the astonishment of his younger companions. Sure, he was by no means an optimized character, but he was competent and more importantly FUN! It would have been a shame if the DM had denied my concept. We would have all missed out on experiencing a great character. He brought a lot to the table. haha, I played similar monk...
  • 01:05 PM - Horwath quoted Fanaelialae in post Required Class Skills
    Rangers get 3 skills from class. 2 from background. Race grants 0 to 2 additional skills. Along with my additions to the "required" list, we're at 6 skills total. Which is one more than the ranger normally gets, including background, unless they are one of the three races that grant extra skills. Even then, only the half elf actually gets to pick a skill of their own choosing. I'll say it again, I don't think that we (DMs) should be dictating skill choices to players. Just because you see the ranger one way, doesn't mean that the player's creative vision for THEIR character conforms to it. "Sorry Joe, but your meat-head fighter only has an intelligence of 11. I'm not allowing Sage as your background. Come up with a different background. Preferably one involving carrying heavy rocks and hitting things because that's all I see fighters doing." :/ I understand what you mean, That is why ranger should get 4 skills(same as rogue) but the price is that those 4 skills are fixed. Use background/rac...
  • 12:09 PM - 5ekyu quoted Fanaelialae in post Required Class Skills
    What about Athletics? Hard to imagine a ranger who can't climb a tree or swim across a river. What about Animal Handling? Calming a spooked horse seems like it should in their wheelhouse. Include these skills on the "required" list and the ranger player doesn't get to make any choices regarding skills whatsoever. That makes each ranger a cookie-cutter character wrt skills. Which is rather boring IMO. I think allowing players freedom of creativity is more important than making sure they are doing it "right". I realize that many DMs/designers have the impetus to say, "you're doing it wrong, give it here". However, the PC is the one piece of the game world the belongs to the player. As such, the player's vision regarding their character takes precedence over the DM's, IMO. Maybe the player wants to be less Aragorn and more a military scout. In that case, a different skill may take priority over Nature, and it's not our place as DMs to tell those players that they are doing it "wrong". Most of the...
  • 12:04 PM - Horwath quoted Fanaelialae in post Required Class Skills
    What about Athletics? Hard to imagine a ranger who can't climb a tree or swim across a river. What about Animal Handling? Calming a spooked horse seems like it should in their wheelhouse. Include these skills on the "required" list and the ranger player doesn't get to make any choices regarding skills whatsoever. That makes each ranger a cookie-cutter character wrt skills. Which is rather boring IMO. I think allowing players freedom of creativity is more important than making sure they are doing it "right". I realize that many DMs/designers have the impetus to say, "you're doing it wrong, give it here". However, the PC is the one piece of the game world the belongs to the player. As such, the player's vision regarding their character takes precedence over the DM's, IMO. Maybe the player wants to be less Aragorn and more a military scout. In that case, a different skill may take priority over Nature, and it's not our place as DMs to tell those players that they are doing it "wrong". Most of the...

Monday, 15th July, 2019

  • 05:41 PM - Tony Vargas quoted Fanaelialae in post Required Class Skills
    Please, stop trying to pretend that there is only one type of wizard. There are a wide variety of concepts that can take the wizard class.While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the innate-magic Sorcerer and the pact-fueled Warlock (and, without the spellbook - ie oral tradition, I guess, to the Bard). D&D has gone from one Magic-User class, to 4 fully-supported full classes - plus two new sub-classes in two formerly all-martial-all-the-time classes. They were bound to get a little narrow. I could see granting the skill as part of the feature that builds off it. As long as there's language that gives you back the choice if you /did/ already take...

Sunday, 14th July, 2019

  • 05:39 PM - bedir than quoted Fanaelialae in post Required Class Skills
    I strongly disagree. Dictating character identity can be okay, if that's the kind of game you're going for. For example, in Silent Titans, you roll on a chart to find out which pre-gen you'll be playing. No player choices necessary. However, 5e isn't that type of game and it offers a flexibility that games with simpler character creation/selection may lack. Who's to say that my wizard *must* be a sage? Maybe he couldn't get a traditional apprenticeship, so he joined the military to study under a war mage. He's a soldier. Maybe he was a brilliant kid who lived on the streets. One day he "acquired" a spell book and after years of painstaking study managed to piece enough together to cast spells, albeit without fully grasping the theoretical underpinnings behind what he's doing (bards have been doing this since 2e). He's an urchin. Or he was a farmer. One day, he began seeing images in his head. He felt compelled to draw them out, and thus created his first spell book. Believing himself haunted...

Friday, 12th July, 2019

  • 02:28 PM - Xeviat quoted Fanaelialae in post Doing away with Extra Attack
    Keep in mind that it would also make opportunity attacks more potent. That's both a pro and a con, but it needs to be taken into account. In the existing game, an opportunity attack is one extra attack. In this case, it's essentially a full turn worth of damage. (Unless you have opportunity attacks scale differently from regular attacks.) This would also apply to other granted attacks, such as Polearm Master and the Battlemaster maneuver that grants an extra attack. Of course, the upside is that a high level fighter can ready an attack without losing most of their DPR. The biggest difference is in the ability to attack multiple opponents, which is occasionally useful. Granted, if your maneuver system effectively adds that back in, then no loss. Considering the Rogue, and to a much lesser extent, the Paladin, already has their full damage on opportunity attacks, I'm not too concerned about buffing them. The fact that they become less and less scary is one of the reasons I want to do this...
  • 01:29 PM - 5ekyu quoted Fanaelialae in post Doing away with Extra Attack
    Keep in mind that it would also make opportunity attacks more potent. That's both a pro and a con, but it needs to be taken into account. In the existing game, an opportunity attack is one extra attack. In this case, it's essentially a full turn worth of damage. (Unless you have opportunity attacks scale differently from regular attacks.) This would also apply to other granted attacks, such as Polearm Master and the Battlemaster maneuver that grants an extra attack. Of course, the upside is that a high level fighter can ready an attack without losing most of their DPR. The biggest difference is in the ability to attack multiple opponents, which is occasionally useful. Granted, if your maneuver system effectively adds that back in, then no loss.This could be handled by the wording. If the extra new gimmicks to be named all had "on your turn" they would be much the same for AO as extra attack is now.
  • 01:15 PM - dnd4vr quoted Fanaelialae in post Variable stat caps. Anyone ever used?
    This heavily pigeon holes character creation by race, even more so than 5e already does. Under your proposed system, almost every Wizard is going to be a gnome, because that's the only way to get a 20 Intelligence. You'll never see a half orc Wizard (admittedly already a rarity in 5e) since they'd be capped at a 16. It's very unlikely, IME, for a player to hobble themselves in that way. I like to encourage interesting and unusual PC concepts at my table, so it's not my cup of tea. If your goal is to tie class closely to race then I imagine it would be effective. Though if I wanted to go that route I'd probably just implement the B/X race-as-class approach, or just explicitly ban half orcs from being wizards. Not every wizard needs a INT 20, though. I hardly consider an INT 16 hobbling the character since that is what my current wizard character has and I am very happy with it. I can really see using my ASIs to boost it much more as I would rather have the feats. As a 16 is a good, some would ev...

Monday, 8th July, 2019

  • 05:49 PM - Tony Vargas quoted Fanaelialae in post Doing away with INT/WIS/CHA
    Sorry I didn't get to these earlier: Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better able to recognize someone else doing it. Add the Stealth skill proficiency to detect someone who is hiding. If one has proficiency with Alchemist tools, then one is more likely to recognize a particular chemical by its smell.Part of the idea, here, is to remove the disconnect between 'player knowledge' and 'character knowledge,' so, all the Knowledge-oriented skills go with INT: away. Proficiency in Alchemists tools might be rolled, probably with DEX, to perform a delicate preparation without dropping something at the wrong moment and blowing it all up. Proficiency with stealth would be rolled to move very quietly (presumably with DEX), or hold very still while hiding (possible CON would make the most sense, there). Finding a place to hide, avoiding rustly leaves or squeaky floors, would be up to the player. That's certainly a viable option. How...

Thursday, 4th July, 2019

  • 02:00 PM - Esker quoted Fanaelialae in post Things your table should do, but doesn't do- The Fun v. Efficiency Thread
    I don't have my books at the moment, but if I recall correctly that's not how that combination works, per RAW. Sentinel stops movement when you make an opportunity attack. The extra attack that Polearm Master grants when a creature moves into range is not an opportunity attack (it's just an extra attack that you get as a reaction). It is an opportunity attack, according to the text of PAM, so you can do this sort of thing. But all it takes to keep this from trivializing the encounter is for the BBEG to have a ranged option, or to have reach themselves, or minions to try to use up your reaction, etc. I believe the BBEG could also disengage to approach, since the Sentinel feature that lets you make an AoO even if someone disengages only applies when they try to leave your reach.
  • 01:49 PM - Oofta quoted Fanaelialae in post Things your table should do, but doesn't do- The Fun v. Efficiency Thread
    I don't have my books at the moment, but if I recall correctly that's not how that combination works, per RAW. Sentinel stops movement when you make an opportunity attack. The extra attack that Polearm Master grants when a creature moves into range is not an opportunity attack (it's just an extra attack that you get as a reaction). Hence, the polearm fighter can get a good whack in on the boss as he moves to engage, but the boss can engage (assuming he has sufficient movement). The real beauty of Sentinel is that once the boss is engaged with the fighter, he's staying there until the fighter goes down. If he tries charging the wizard, more likely than not he'll be locked down and cut down by the fighter (speaking from experience). In my games, we don't tend to track encumbrance (players are asked to keep it to a reasonable amount based on their strength score, but it's an honor system). I don't enforce tracking trivial items such as non-magical ammo. We also use square AoEs. Nope. Polearm Mas...
  • 04:19 AM - Tony Vargas quoted Fanaelialae in post Doing away with INT/WIS/CHA
    I before skill systems made their way into the game, the "roll d20 (or 3d6, depending who you were playing with) and roll under your stat" was a way to resolve such stuff. Sure, or just talking through it, or whatever th DM came up with or ad libbed, because, like I said, the game didn't cover it for quite a while. Do they? Yeah, upon reflection, they do. I encountered those sorts of complaints in a few threads in a row and realized "Yeah, that is not an unfamiliar sort if grousing..." I just hadnt ever thought to bundle them all up like this, and offer one, simple, cut-the-baby-in-half solution. It's an interesting idea, but I see some issues with it. How do you resolve finding a trap without Investigation/Perception? The player describes how the character looks for the trap, the precautions he takes, etc. The DM describes what he finds. If the player thinks a crack or wire or something is a trap, he describes how he disarms or bypasses it. At that point the DM might call ...
  • 03:37 AM - Yaarel quoted Fanaelialae in post Doing away with INT/WIS/CHA
    That's certainly a viable option. However, it turns Stealth into a godly skill. The ability to both hide and spot ambushes is incredibly potent. Additionally, since (if I understand correctly) Stealth still adds both Dexterity modifier, but counter-Stealth only adds proficiency, it is a big buff to stealth overall. On the other hand, adding Dexterity to counter-Stealth would be rather nonsensical. Stealth should probably be treated as a kind of combat, rather than a kind of skill. Similarly, grappling (wrestling, grabbing, pulling, pushing, lifting, punching, kicking, etcetera) should be natural weapons treated as weapon combat, not as skill.
  • 03:21 AM - Yaarel quoted Fanaelialae in post Doing away with INT/WIS/CHA
    How do you resolve finding a trap without Investigation/Perception? At the tool proficiency to the d20 check. If one knows how to make a trap, then one knows how to recognize a trap that someone else made. The kind of trap depends on the kind of tools that one has proficiency with to make traps (snares, pits, stonework installation, magical trap, etc). Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better able to recognize someone else doing it. Add the Stealth skill proficiency to detect someone who is hiding. If one has proficiency with Alchemist tools, then one is more likely to recognize a particular chemical by its smell. And so on.

Wednesday, 3rd July, 2019

  • 04:45 PM - Esker quoted Fanaelialae in post 5e recommended 2.5 sessions/level rate
    Both approaches have pros and cons. The existing system rewards the same XP regardless of approach. Let's say you spot a group of a dozen goblins. If you can lure away half the group and kill them 6 at a time, the encounter will be much easier because the players approached it with a smart plan as opposed to brute force. Additionally, for "living worlds", the DM can have a patrol break off from the main group at given times, without having to recalculate their XP value. Challenge based rewards discourage that style of play, while encouraging a kick-in-the-door approach. If you're dealing with players who really want to maximize their XP, they may even try to provoke multiple encounters simultaneously. Either way is fine, provided it works for your group. Yeah, I was just thinking about that issue. I think maybe the ideal approach (assuming you're committed to using XP, that is) would be for the DM to set the XP value ahead of time based on a "default" party that just lumbers along, neither d...

Monday, 1st July, 2019

  • 04:40 PM - lowkey13 quoted Fanaelialae in post Why Rules Lawyering Is a Negative Term
    As to rules lawyering not saving you from bad DMing, based on my experience I'm forced to disagree. There were multiple occasions where the DM did change his ruling based on my pushback. Certainly not always. But at least some of the time a call that would have ruined my and/or another player's night was reversed and we all got to enjoy that night. That is not nothing. Respectfully, I think that you're incorrect. A bad DM doesn't care what players, including but not limited to, a RL, says. A RL doesn't save a session, s/he just makes it worse. If the DM is, in fact, a bad DM, then everyone will recognize it and pretty soon leave. OTOH, if the problem is the RL, then they are ruining it for everyone else. However, a decent DM will listen to a player who briefly states that a ruling was incorrect. As I pointed out earlier, at my table it's pretty simple- 1. Ruling. 2. Brief objection (if any) is made. 3. Play moves on. If necessary, further comments after game. See, the difference between...


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