View Profile: daddystabz - Morrus' Unofficial Tabletop RPG News
  • daddystabz's Avatar
    Yesterday, 03:39 PM
    I figured that it would be mostly with different characters but some of the elf characters might be able to realistically get through them all.
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  • daddystabz's Avatar
    Yesterday, 03:01 PM
    With all the official adventures put forth for the game up to this point if you wished to play through all the published adventures currently available with your campaign group what suggested order would you do so, please? Additionally, are there any fanmade adventures out there I can purchase or download?
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About daddystabz

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June 2, 1974 (45)
About daddystabz
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I am an avid gamer and love multiple genres.
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[Adventures in Middle Earth] adventure order? Yesterday 03:39 PM

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Friday, 4th January, 2019

  • 06:43 PM - Staffan quoted daddystabz in post Should I pick up Starfinder if I hate Pathfinder
    How does Coriolos compare to Starfinder? Which is crunchier? Which has the cooler setting? Would you choose something like Frontierspace by DWD Studios instead? Coriolis is much lighter than Starfinder. The system is a variant of the one in Mutant Year Zero: roll a bunch of d6es equal to your stat + skill (both max at 5) + gear (usually max 3), and count sixes. One is usually enough to succeed, but more of them can sometimes be useful. If you're not happy with your roll, you can reroll non-sixes for a cost (in Coriolis, the cost is that the GM gets a Darkness point which they can then use to screw with you). The setting is sort of like Firefly, but with Middle-Eastern influences instead of Chinese. There's a lot of old-but-working tech, conflicts between haves and have-nots, independent folks just trying to get by, and so on. There are no playable alien species. One thing that is different from Firefly is the big role religion has - pretty much everyone worships a pantheon consisting of nin...

Thursday, 3rd January, 2019

  • 12:47 PM - Imaculata quoted daddystabz in post Should I pick up Starfinder if I hate Pathfinder
    I have heard multiple people state that it is not fair to call it Pathfinder in space. But that's basically what it is. It is the standard Pathfinder rule set, but set in a Guardians of the Galaxy-esque fantasy/scifi setting. The only real difference seems to be the rules for spaceships, which are okay-ish. But it is mostly the exact same complexity of rules. Would you say it is crunchier than D&D 5e? D&D 5e is fine for me in terms of crunch. Way crunchier. It is basically D&D 3rd edition (or more accurately, 3.5, for people who care to make that distinction). So if you dislike 3rd edition, that is what this is. It's 3rd edition wearing a fake mustach and a spacesuit.

Saturday, 29th December, 2018

  • 01:02 AM - 76512390ag12 quoted daddystabz in post Should I pick up Starfinder if I hate Pathfinder
    I am very familiar with Savage Worlds. The big issue with doing something like that is I need a pre-made sci-fantasy or sci-fi setting to jump into with aliens, tech, etc. already built. I do not have the time to create it all.I hear you. Then Savage, SF Companion, and one of the Last Parsec setting books: I recommend Leviathan or Eris Beta V I'd get the Last Parsec primer. That could keep you going for a full year of gaming.

Friday, 28th December, 2018

  • 10:47 PM - 76512390ag12 quoted daddystabz in post Should I pick up Starfinder if I hate Pathfinder
    I hate Pathfinder. I am not a fan of 3.5 at all. Starfinder looks intriguing to me though. I like the idea of fantasy races and aliens, etc. in a sci-fantasy setting. However, I HATE how bogged down in rules minutia Pathfinder is. I read once that Starfinder is a bit more rules-lite than Pathfinder. Is this true? Should I give it a try if I hate Pathfinder and want a lighter game than Pathfinder?Don't get it. Have you played Savage Worlds? Get that and the SF Companion instead That's half as complex as PF but with lots of aliens and sci-opera
  • 09:34 PM - Shasarak quoted daddystabz in post Should I pick up Starfinder if I hate Pathfinder
    I hate Pathfinder. I am not a fan of 3.5 at all. Starfinder looks intriguing to me though. I like the idea of fantasy races and aliens, etc. in a sci-fantasy setting. However, I HATE how bogged down in rules minutia Pathfinder is. I read once that Starfinder is a bit more rules-lite than Pathfinder. Is this true? Should I give it a try if I hate Pathfinder and want a lighter game than Pathfinder? Stafinder is more rules light then Pathfinder but it is not rules light. ;) I like it because it is very similar to d20 rules, its got a good bit of crunch and on the other hand they have done their best to make sure everything is pretty balanced against each other.

Thursday, 30th November, 2017


Sunday, 29th November, 2015

  • 11:32 AM - TrippyHippy quoted daddystabz in post RUNEQUEST: Classic Game Is Being Revived On Kickstarter
    For someone like me who already owns BRP, Magic World, Mongoos RuneQuest, Legend, OpenQuest 1e & 2e, RuneQuest 6 what would RQ2 have to offer me besides the collector factor? Does anyone find it superior mechanically to any of the versions I've listed that I already own? I never got to read or play RQ2. If you already own all those, why wouldn't you want to complete your collection with what started it all? In terms of actual game play the eye opener lies in how concise the rules and setting are in their presentation. It's a factor in modern RPGs that we have become inured to massively fat rulebooks.
  • 03:51 AM - trystero quoted daddystabz in post RUNEQUEST: Classic Game Is Being Revived On Kickstarter
    For someone like me who already owns BRP, Magic World, Mongoos RuneQuest, Legend, OpenQuest 1e & 2e, RuneQuest 6 what would RQ2 have to offer me besides the collector factor? Does anyone find it superior mechanically to any of the versions I've listed that I already own? I never got to read or play RQ2. I prefer RQ3 or RQ6, but the first and second edition rules (almost identical, I believe) are the ones used in the original great swath of Glorantha publications; as such, RQ2 is my key for translating elements of those publications into other versions. There's also the historical factor; RQ 1 and 2 are the progenitor of Basic Roleplaying in all its variety, and as a player of RQ3 and Call of Cthulhu and Pendragon I'm interested to see where the whole thing came from. (Which might nudge me into upping my pledge to get the playtest version of the book.)

Friday, 23rd October, 2015

  • 08:06 PM - Orlax quoted daddystabz in post Now You Can Play With Vin Diesel's WITCH HUNTER Class!
    What weapon to compliment the crossbow? Maybe a Falcion or Rapier? Which type of crossbow is recommended? Hand crossbow and a rapier for when you must melee. Though the beauty of crossbow expert is that you will never really need to hit up a melee weapon because the hand crossbow will work in melee
  • 05:47 PM - Orlax quoted daddystabz in post Now You Can Play With Vin Diesel's WITCH HUNTER Class!
    Which order do you think looks best? I was originally leaning toward Mutant but open to the others too. The mutagen is fun looking, but some of the negatives are pretty rough, and the best combo there doesn't present itself until 10th (mix up precision and reconstruction and have both running at the same time). I actually say the ghost slayer is excellent, especially for ravenloft where ability and hit point drain are rampant. You'll take half the drain and as a bonus you add your wisdom mod in radiant damage to all of those attacks you are making with the hand crossbow. You are a bit MAD with the dex wis con spread, but you are a human, and since you are going with only one weapon to hit with blood rite and are working mostly from range you can afford a 14 con.
  • 05:30 PM - Orlax quoted daddystabz in post Now You Can Play With Vin Diesel's WITCH HUNTER Class!
    I want to quickly roll one of these for my Ravenloft game I play in tonight. Probably a human. What feat(s) do you all recommend and if I go primarily with a DEX build what weapons do you all recommend. He would be starting a 8th. lvl because that is currently what the other characters are in the game. Crossbow expert, sharpshooter, use a single hand crossbow and use your bonus action for the hand crossbow attack. Since you have a free hand, and ignore the loading property (thanks to crossbow expert), and since the hand crossbow counts as a one handed weapon you can get three attacks per round which will net you 3d6 extra damage from blood rite. Which order you going with?

Thursday, 22nd October, 2015

  • 09:33 PM - Orlax quoted daddystabz in post Now You Can Play With Vin Diesel's WITCH HUNTER Class!
    What mutagens do you all think are the most essential/best? I think precision is a top contender, add reconstruction next to it and the downside of precision is way less terrible. Cruelty is awesome because the witch hunter is trying to push number of attacks to get more damage (blood rite damage goes on every hit not just once a round), but it's downside is pretty rough. Celerity is pretty awesome on the lead up to level 7 (seriously crossbow expert and hand crossbow, because potency drops your dex and that's real bad). Outside of those it is fairly situational and really just what makes sense for your campaign and character.
  • 03:18 PM - Orlax quoted daddystabz in post Now You Can Play With Vin Diesel's WITCH HUNTER Class!
    My lvl 8 Barbarian is a Berserker, not Bear Totem currently. Any other multiclass cool synergies with other classes and Witch Hunter? The issue is that really the only class that would stack awesomely with witch hunter is fighter because you can push number of attacks. Seriously number of attacks is the witch hunter's best friend it's either great weapon and polearm master or crossbow expert and sharpshooter for this guy, possibly dual wielding but that really makes you a glass cannon and unless you are going with precision mutagen the other two will net you more damage. However that means you are mainly fighter with like three levels of witch hunter thrown in to get the extra d4 of damage on all of your attacks. Like three levels of witch hunter headed into the ghost hunter order (to get your wisdom to damage because hey more damage) then all into fighter for sheer number of attacks. Throw battle master on there (or heck even champion since you're rolling so much damage on a hit). Even...
  • 04:03 AM - Merchant of Shadows quoted daddystabz in post Now You Can Play With Vin Diesel's WITCH HUNTER Class!
    Also, I currently have a 8th. level Barbarian. Do you think it would be more beneficial if I'm looking to be a badass melee combatant to stay pure Barbarian or maybe dip into Witch Hunter a tad? If so, how would you do the multiclass to accomplish this? Provided that you have picked bear totem at lvl 3... get 8 levels into the Mutant Order and run Potency and Precision mutagens, grab the Great Weapon Master feat and increase your Str and Con (20 Str and 18 Con will be perfect) as much as you can. If you start running out of hit dice - swap Precision for Reconstruction. Top if off with 4 levels of Battle Master Fighter. Grats, you win DnD.

Wednesday, 21st October, 2015


Tuesday, 6th October, 2015

  • 11:16 PM - Nylanfs quoted daddystabz in post Primeval Thule for D&D 5e is out in PDF!
    This has already become one of my fave all-time D&D settings, being the huge Robert E. Howard fan that I am. I wish I could find a DM willing to run an online game (not pbp) over Roll20 or even better, Fantasy Grounds. Somebody did run a Thule game at the last FG con I wonder if somebody is running it next weekend?

Saturday, 23rd May, 2015

  • 07:36 PM - FormerlyHemlock quoted daddystabz in post DM purposely gimping my Warlock
    Edit: whoops, had no idea this thread was so old/long! Feel free to ignore the below. I play a 1st. lvl Human Warlock. I have 1 total lvl 1 spell slot. Until lvl 11 I will only have 2 spell slots total. The DM informed me last night that he has a couple of special house rules about resting. First off, you can only take 2 short rests per day and they have to be at least 8 hrs apart from each other. I was pretty upset considering short rests are the way Warlocks get their spell slots back. I only have 1 spell slot right now anyhow and will only have 2 through lvl 11 so basically this gimps me into being a 1 trick pony, completely reliant on my cantrips. Every time it is my turn I will only ever be able to cast Eldritch Blast repeatedly, boringly. My other cantrip is Blade Ward. When I tried to protest this to him he basically told me that I better re-roll into a different class then because this is how his game is going to be run. In addition, after a long rest he only allows you to reg...

Tuesday, 28th April, 2015

  • 06:34 PM - Dausuul quoted daddystabz in post Ultimate Barbarian....should I multiclass?
    Our local D&D 5e group just leveled up to lvl 5 last night and I play a Human Barbarian in that game. To build the ultimate melee beast do you think I should stay Barbarian all the way or do you think it would be advantageous at some point to multiclass? If so, when should I and what should I multiclass into? First thing: Be realistic about how long the campaign will run. Some groups do campaigns that go on for years and years, but that's extremely rare. In 27 years of gaming, I have never once seen a campaign go all the way; a campaign that lasted 10 levels was impressive, let alone 20. The only games that even got close to 20 were those that started in the upper teens. Second thing: Even if you do honestly believe the campaign will last to 20, don't base your build on being awesome at level 20. Limping through 95% of the game in order to rock the last 5% is silly. I'd recommend against any build that requires more than 1-2 levels of "suckage" before the payoff. It's simply too high a price ...

Friday, 17th April, 2015

  • 08:30 AM - Cyan Wisp quoted daddystabz in post 5e lvl 5 Wizard...what spells do you suggest?
    What happens to cantrips at lvl 5? I seem to have forgotten and cannot seem to locate it in the PHB. It's under each cantrip entry in the spell descriptions. 5th level boosts damaging cantrips by another die, e.g. ray of frost is now 2d8 instead of 1d8. 11th and 17th are the other boosts. No need for PHB: use the Basic Rules

Wednesday, 15th April, 2015

  • 11:59 PM - Rygar quoted daddystabz in post WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
    That's a bizarre interview. Fargo reached out to them for the rights to make Planescape Torment 2, a virtually guaranteed blockbuster title and they passed. How can they want great CRPG's when they refused to license it? I'd also argue they're in trouble. They refused InXile, Obsidian is aligned with Pathfinder, they're out of quality RPG studios. All they have left is EA and Bethesda. EA makes console games, Baldur's Gate 3 isn't their "Style" (And they've been...upsetting...customers for years now) and Bethesda doesn't make games with story, doesn't make games that aren't Player Skill dependent, and doesn't make anything that isn't the Elder Scrolls formula they've been using over and over for 15 years or so. Where are they going to get a AAA CRPG from? I am not terribly happy overall with all this. The main issue I have is settings. I want other settings besides freaking Forgotten Realms!!! I want out of the Realms. I want to play in Ravenloft, Dark Sun, Birthright, Greyhaw...


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