View Profile: DrunkonDuty - Morrus' Unofficial Tabletop RPG News
  • DrunkonDuty's Avatar
    Friday, 12th July, 2019, 01:12 AM
    I play other games for the system. Yeah, sure you can play any game with any system. BUT it's more fun to play a game with a system that supports the style of the game being run. A game like Ars Magica can't easily be done in any DnD system. You would have to house rule the system so much it would bare no resemblance to DnD. You could build an Ars Magica look alike with GURPS or HERO. But...
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
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  • DrunkonDuty's Avatar
    Tuesday, 25th June, 2019, 02:52 AM
    Wow. That's a lot of changes. I think I'll stick with 3rd ed. If that ever comes up as a thing. Which it probably won't.
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About DrunkonDuty

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Date of Birth
January 11, 1970 (49)
About DrunkonDuty
Introduction:
Curently playing with a group in Sydney's Inner West. Playing DnD and HERO.
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Wherever I lay my hat, that's my home.
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

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Sydney
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NSW
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Australia
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Our group isn't currently looking for new players. But these things can change.

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Why do you play games other than D&D? Friday, 12th July, 2019 01:12 AM

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My Game Details
Town:
Sydney
State:
NSW
Country:
Australia
Game Details:
Our group isn't currently looking for new players. But these things can change.

Sunday, 21st July, 2019


Sunday, 14th July, 2019


Friday, 12th July, 2019


Thursday, 11th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019


Tuesday, 2nd July, 2019


Friday, 28th June, 2019


Sunday, 6th April, 2014

  • 07:03 AM - gamerprinter mentioned DrunkonDuty in post What's a good fantasy mapping program?
    DrunkonDuty - I hope you like it. Check out the basics tutorial videos posted on the Xara site, check out the rough draft tutorials on my G+ community, ask any questions there if you have them. If you want to use some cool free photo-realistic textures, get a free account to download 15 MB of image files every week at Cgtextures.com I may have missed it, but which of the mentioned programs is good t mapping a city? I'd like to finally make a map of crystalshore. My only issue is the program needs to be free due to my non existent budget. While I don't use this to create my city maps, per se, I do use it to get ideas on street plan layouts. Here is a freeware application called the Roleplaying Game City Map Generator. It has setups for African village, viking village, old west town, European style city, US style city, thorpe to city. You can define parameters for city walls, wall thickness, towers, gates, number of bulidings (population size), building size variance, distance from streets, in...

Thursday, 27th March, 2014

  • 06:04 AM - Stormonu mentioned DrunkonDuty in post Give a shout out to Legend of the 5 Rings.
    DrunkonDuty is dead on about both the good and the bad of L5R. The rulebook layout is worse than Palladium, but the atmosphere of the game more than makes up for it once you get rolling. If D&D is all you have played, it takes a bit of getting used to the deadlier combat. I've always told my play group in L5R "If you have to draw your katana, you've failed." Those who solve problems with weapons in this game tend to have short lives. You can certainly make a character who can kick butt with weapons, but you'll survive a lot longer if your first response isn't to whack a problem with your katana. ...And then, there is Rokugan magic. That's different enough from D&D magic to fill an entire thread.

Monday, 9th September, 2013

  • 02:33 AM - Challenger RPG mentioned DrunkonDuty in post 11 Campaign Settings
    @TerraDave : Great suggestion! I hope you don't mind that I stole your idea (if you do, I'll remove it). It's a sweet campaign suggestion. I can't say I ever started a planar campaign at first level, but many of my existing campaigns morphed into planar games over the years. It's a unique challenge to tackle the broad scope of such settings. I've always found that combining 'the basics' with such worlds works well. A dungeon can still be a dungeon even if it's on Mecanus. @DrunkonDuty : Thanks. It's never too late to throw a new campaign at your players. ;) Sometimes I'll even just run a 'one-shot' to see if I like something enough to make it into a campaign. @DancingSatyr : Well said. One quote which sticks out in my memory is, "Cliches are cliches because they were once so popular that everyone used them." I listed the village and the dungeon first for a reason. Tried, tested, and true. No matter how many games I run, I always eventually get a hankering to play a 'classic' style game. I hope I didn't come across as saying that dungeons and villages are no good. I do tend to make fun of anything I can get my hands on, but that's usually because I really enjoy the thing. @LWDLiz : Thank you! It's good to know that I'm not the only one that started out using #1 :) @doghead : Sounds pretty darn cool. I'm sure your players love having such a rich world to adventure in. I think some of the most enjoyable campaigns are those where the players feel their charact...

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Friday, 12th July, 2019

  • 07:33 AM - Tony Vargas quoted DrunkonDuty in post Why do you play games other than D&D?
    A game like Ars Magica can't easily be done in any DnD system. You would have to house rule the system so much it would bare no resemblance to DnD. What I recall of Ars Magica is a medieval world ruled by mages, opposed by a divine dominion? You were expected to play a mage, but could play a custos, a powerless bodyguard of a mage, if you really wanted to. Apart from the inherent honesty of the presentation, and the details of the magic system, sounds right up D&D's alley.

Saturday, 22nd June, 2019

  • 01:31 AM - aramis erak quoted DrunkonDuty in post 3 Favorite Things About Your Favorite System
    I like L5R. I really do. I love the way the rules support the style of the game. BUT I have the 3rd edition rules. They are not coherent. That is they are poorly laid out in the book and the rules themselves have many bugs/holes/inconsistencies. I had to do a lot of sifting and re-writing of rules to make the game actually playable. Has 5th edition fixed this and made it more playable as written? Depends whom you ask... one (insert multiple derrogations) claims it's all broken in almost every thread on FFG's forums.... but then, in several, he's basically admitted he never gave it a shot, and has never tried it unmodified. The system is, IMO, more coherent than 3rd. The core mechanic is used more consistently, and is slightly different... custom dice (two kinds - black d6's and white d12's); white have slightly better odds, and less stress. Roll ring Black +Skill White +unskilled helpers black + skilled helpers white, keep ring + helpers. No more attributes; just the rings. Unified...

Sunday, 16th June, 2019

  • 07:51 PM - DMMike quoted DrunkonDuty in post 3 Favorite Things About Your Favorite System
    1) Very flat power curve. There are no levels, but veteran characters aren’t significantly (by RPG standards) more powerful than newly created characters. And yet there are lots of incremental rewards along the way. 2. Consistency of Rules. Once you know the rules there's very little need to open the rule book. This makes play a lot faster. 3) Ease of Homebrew.If you want to add new classes/races/monsters/whatever, there are guidelines to keep it balanced. There's an index full of generic monster stats, listed by role and level I'll take any and all games conforming to these ideas. And for good measure, from Modos RPG: 4. Goals and Flaws. A character concept/background contains at least one goal and flaw of the character. The goal helps to motivate the PC when things get murky, and the flaw is a reminder that a PC isn't just a bag of bonuses. Players aren't required to act on their goals and flaws, but can earn story and/or rules benefits for doing so.

Tuesday, 15th September, 2015

  • 08:14 AM - delericho quoted DrunkonDuty in post max dex bonus
    And Masterwork. Masterwork Mithral combines pretty well. Masterwork doesn't increase the Max Dex Bonus - it reduces the Armour Check Penalty by one. Also, it doesn't stack with mithral - mithral armour is already considered masterwork by virtue of its construction.

Sunday, 19th April, 2015


Saturday, 29th November, 2014

  • 04:19 PM - DMMike quoted DrunkonDuty in post Playing alone in my first game
    For the rest of it: ask your girlfriend what sort of game she wants to play. Give her options - combat, exploration, meeting NPCs, mystery, etc. The listen to what she says and give it to her.* And trust me, this works. At the start I had to wheedle my girlfriend into even trying "Dungeons and Dragons." She is now addicted to Pathfinder. +1. Ask, and ye shall receive. And props to you, DoD, for turning one to our side. :devil: Ezeke, I'll recommend 1st level, though. It keeps the character sheet simpler. And definitely throw in an allied NPC - that way you can give advice in-game instead of out-of-game, making the experience more immersive. And it provides a bodyguard.

Monday, 21st July, 2014

  • 07:55 AM - billd91 quoted DrunkonDuty in post I Am Puzzled
    My girlfriend is fairly new to RPGs. She likes HERO but she prefers Pathfinder. I think there's several reasons for this but one I've noticed is the clear, well defined class progression available in DnD. What she likes about Pathfinder is the laundry list of powers that one gets as one goes up levels. As she is relatively new to RPGs she gets great benefit from having a list of stuff from which to pick as the characters level. Lists/modularity are/is easier than "dream something up" that HERO and GURPS give you. There is also the cool factor - you see some cool power et.al. higher up the list. You aim for it, you work toward it, you get it! That's a very satisfying aspect of playing games. I can easily see that. Having experience with both Hero and many editions of D&D, I have more of a feeling of real progress in D&D games as I level up. Unless I'm using a power framework like a multipower, adding a significant power in Hero can take quite a while as I save points from session to sessi...

Monday, 7th July, 2014

  • 03:36 AM - Johnny3D3D quoted DrunkonDuty in post So You're Just Not "Feeling It" for 5e - What ARE you excited about?
    Yeah that pretty much sums it up for me too. reason for edit: missed the quote I was referring to. I had the opposite experience. I remember sitting at the local game store and trying to decide if I wanted to buy Hero (unsure what the edition was) or GURPS 4th Edition. I was looking for a non-d20 game to try. For whatever reason, GURPS made more sense to me on a brief flip through the books. I also liked that GURPS started with a more plausible base that I could add wahoo things to later rather than (what appears to be) the Hero approach of starting with a more wahoo base which the user can dial back for more grit. Both are good games, but, of the two, I prefer GURPS. In either case, both allow me to do a lot of things that I had trouble doing with D&D. In particular; when it comes to GURPS, I liked that wounds and being hurt meant something more tangible than what D&D HP represent. In spite of the game having more details in the rules, I found that they worked in a more intuitive wa...

Friday, 20th June, 2014

  • 02:13 AM - Umbran quoted DrunkonDuty in post Dwarven kingdoms
    It is something of a trope isn't it. Well, thank Tolkien for that. I have an image in my head from a novel that had a thriving dwarven kingdom under the mountains. I just can't remember what it was in. I'll look through my library...

Tuesday, 17th June, 2014

  • 05:30 AM - DMMike quoted DrunkonDuty in post So You're Just Not "Feeling It" for 5e - What ARE you excited about?
    I'm looking forward to the HERO System's Fantasy Hero Complete. There's also been a nice looking spell companion come out. From the quick glance I've had it look's to have been done much more descriptive fluff text with the crunch taking a back seat, making it more appealing for me. I'm interested. What's this HERO thing all about? Is it Dungeon World? Because I played that for the first time at Origins and I was pretty impressed! Erm, no. This system is more traditional. I tried reading into DW, and couldn't even grasp it since they kept treating the word "fiction" as though it meant "story" or "narrative."

Monday, 16th June, 2014

  • 06:43 AM - pogre quoted DrunkonDuty in post Super Heroes Game for Younger Players
    You're obviously at least somewhat old-school, so TSR's old Marvel Super Heroes game from the 80s sounds like the way to go. The rules are more or less complete in 16 pages, everything else is implementation details, and it's all based on one very visually appealing chart. (I say this as a DC fan who personally prefers the DC Heroes game of about the same age, and that's pretty good too, but for your target audience MSP is likely to be even better.) Another shout out for FASERIP Marvel. Simple, fun, fast. PS238 would be good but I'd say a bit too complicated for 10 & 8 year olds. But if they're not intimidated by complicated then go for it. +1 for TSR's Marvel Super Heroes - I've played that with my kids a bunch of times. All the materials are available free online at classicmarvelforever .com (legit, not a pirate site). My kids and I played FASERIP Marvel all afternoon and had a blast. We're in the middle of one of the modules and they were begging to keep playing, but I had to...

Friday, 2nd May, 2014

  • 08:29 AM - Dannyalcatraz quoted DrunkonDuty in post Can you convert 3.5 DnD Characters to hero system Characters
    Yeah that's what the rules say. Personally it makes sense to me to allow penalty skill levels to be bought in the power in order to offset environmental factors. It's just a more elegant solution. It's the name "Change Environment." Lighting conditions, bright or dark, are part of the environment. Yes, except, again as explicitly stated in the power, CE cannot give a bonus to someone. So if a character is in a dark area and experiencing penalties to Per rolls because of it, a CE-based "light" power would not alleviate the penalty. I'm not saying you couldn't do it that way in your own game, but RAW, it simply doesn't work. And Elf Witch isn't the GM, so can't houserule it. Besides, if you want to talk elegance, Darkness shouldn't even be a power, just another form of CE. Oh, just for the record, the Darkness Power isn't offset by any sort of Light creation powers. You would have to use Dispel, Suppress, etc. Which is why the rules say: POWERS: If Darkness and Images (to crea...

Wednesday, 30th April, 2014

  • 07:46 PM - Razjah quoted DrunkonDuty in post Do you always need to save the world
    I don't like save the world games. There's just too many of them for starters. Then there's the inevitable detachment from the internal logic of the game when you start asking questions like "How come all this falls on me and my guys?" and "Why aren't we getting more help here?" And lastly because, as was said up thread, they're just too impersonal. This is one of my biggest issues with saving the world. Where is the help? At least LotR gave a reason why there wasn't an army of dwarves, elves, and men taking the right back to the mountain. But most games it doesn't make any sense. "You are the troubleshooters." is not a good enough validation. The fate of the whole world lies in the hands of a few people and no one gives them more support? In a war campaign, if the PCs are going to destroy the enemy super weapon they should have ground support, diversion(s), air support, armor forces, overwatch, and transport/evac. Not given some more ammo and slightly bigger guns. Am I the only one who fin...
  • 07:43 PM - Sword of Spirit quoted DrunkonDuty in post When to allow players to change out characters
    If yes you might want to suggest some compromise like play it until the plot has evolved enough for your character to no longer be essential. Maybe even have your character die at some suitably dramatic moment thereby spurring on the survivors in a quest for revenge. Interesting character death (pre-approved by the player) is a great way to take them out of a campaign. As to the OP, it sounds a bit weird to me also. I mean, as a DM I tend to stand firm on allowed character concepts. What I'm doing now is writing up a description of what the campaign is about, what is on the table and off the table, and then when players sign on they know what they are getting into. That's of course harder to do when gaming with an existing group where some of them may be on board with it and some of them won't. I can't really see myself disallowing a player to choose a new character. If they switched characters frequently, I'd schedule some time to talk and figure out what they are really looking for in a chara...

Tuesday, 29th April, 2014

  • 12:12 AM - Ahnehnois quoted DrunkonDuty in post GAME OF THRONES #3: Breaker of Chains ACT 42 Chapter 4-2014
    Clearly you were using the clinical/medical sense.Yes. Perhaps I was unclear because of that. My professional background is a mix of medicine and psychology, and there may be some unintentional overlap between these posts and discussions in an online bioethics course I'm also frequently posting in. Basically I think we're in agreement on the whole thing except whether or not Jaime can be redeemed. What can I say, I'd like to see him climb out of the stinking morass that is the Lannisters.I'm rooting for Tyrion, personally. Surely they won't both make it to the end...

Monday, 28th April, 2014

  • 11:59 PM - Elf Witch quoted DrunkonDuty in post When to allow players to change out characters
    Not you. I was talking in general how things work in my gaming circles. The wizard example came from another, if I recall, another board in which someone said they will swap out characters for a wizard after a specific level is reached. In your case, the DM switched systems midway. If I was your DM, I would talk to you about playing the character and what changes we might be able to work out to better catch the feel of the character or, at the least, would you be willing to play the character for a few more sessions to tie up some loose ends (if necessary). Since the Dm change systems mid stream. Everyone can have new characters. I allow it between sessions. But if you do this often enough, if I have plot line for the adventure, your pc will not have any major thing to do with it. Well I can't see any reason why he needs your old character to stay then. I suspect he's doing what I some times do and that is getting obsessed with minutiae. Point out to him that you're not enjoying the...
  • 08:06 PM - Elf Witch quoted DrunkonDuty in post When to allow players to change out characters
    As a GM I can get bit annoyed by players changing their characters mid - game. Ya see, I write adventures to suit characters. So when a player drops their character for some reason it may mean I've wasted a lot of work. And it does sound like your GM has prepared an adventure with your character in the middle of it. In all honesty in your GM's shoes I'd want you to keep on with the same character, at least for the duration of this plot line. Of course in your case the GM has changed game system mid-game. With all the concomitant problems that brings with it; to whit your character not coming in the way you'd like it to. This is pretty big. Here's what I'd do. Ask your GM if the plot hinges on your current character. If no, then there's no reason for you to have to keep it. If yes you might want to suggest some compromise like play it until the plot has evolved enough for your character to no longer be essential. Maybe even have your character die at some suitably dramatic moment thereby spur...

Sunday, 27th April, 2014

  • 05:17 AM - Elf Witch quoted DrunkonDuty in post Can you convert 3.5 DnD Characters to hero system Characters
    Hey Elfwitch. Did that HERO game get up and running? After a delay we converted our characters tonight. The fighter was very happy he ended up with a much stronger character. The druid was okay she lost a few things but is okay with what she got. My character the wizard/dread necromancer got gutted. I lost my familiar, I lost the ability to scribe scrolls, make alchemist items. And create any magical item creation. I lost most of my skills. I used to be the knowledge person now I have three knowledge skills magic, the fey plane and the ether plane. I lost my competency with a bow. And I lost the versatility of being a wizard to become what is essentially a warlock. Sure I can cast all day long but only a few spells I have four and one is a very limited telekinesis to mimic mage hand. Dread Necromancers have the ability to every round cast charnel touch a touch attack for 1D6 of damage and it goes up slowly as you level. I hate my character and plan to suicide as soon as possible. I am now a ...

Wednesday, 23rd April, 2014

  • 02:35 PM - Ahnehnois quoted DrunkonDuty in post GAME OF THRONES #3: Breaker of Chains ACT 42 Chapter 4-2014
    Well the books make it clear that Jaime truly loves his sister. I think there's hints of that in the show, but maybe not enough for someone who hasn't read the books to pick up on them. (I have no idea if you've read them or not, it's merely a general statement.)That may be true from the books; there are always changes in adaptations and it seems like this is an area where they may have subtly shifted things. I agree that Jaime is pretty far gone as a human being. But this isn't to say he's beyond redemption. It just means he has a long way to go. A hell of a long way. Brienne might get him there.I did get the sense that Brienne was supposed to be sort of his way out. But he didn't want it. He stuck with his sister, who besides being his sister is a horrible person. He still wants to be accepted by his father too. Those inextricable relationships seem like they'll be the end of him, as both of those people are using him to serve their own ends. I admit I hadn't thought about the connection...
  • 06:33 AM - Homicidal_Squirrel quoted DrunkonDuty in post GAME OF THRONES #3: Breaker of Chains ACT 42 Chapter 4-2014
    @ Ahnehnois Well the books make it clear that Jaime truly loves his sister. I think there's hints of that in the show, but maybe not enough for someone who hasn't read the books to pick up on them. (I have no idea if you've read them or not, it's merely a general statement.) I agree that Jaime is pretty far gone as a human being. But this isn't to say he's beyond redemption. It just means he has a long way to go. A hell of a long way. Brienne might get him there. I admit I hadn't thought about the connections between PTSD and rape. But I do see your point. And therefore I can see a case being made for Jamie's actions being right. (In terms of being true to his character development ONLY. Obviously not the moral implications which are horrible.) I remain to be convinced of this as yet; I shall have to wait until the drama plays itself out. To be honest I don't think of any of the Lannisters as psychopaths. Bad people. Very, very bad people. But in all their cases there's some redeeming features ...


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