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  • Yaarel's Avatar
    Today, 04:18 AM
    Low light is a pain in the neck to keep track of. Even when I remember there is low light, I just handwaive it. Any amount of bright light is bright within close range, and dim for a virtually unlimited distance beyond the bright light. Maybe low light vision is useful for scanning a distance. But really I dont care. I am glad the only two meaningful options are either darkvision or a...
    189 replies | 6595 view(s)
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  • Yaarel's Avatar
    Today, 03:29 AM
    Here is my first pass at Warlord powers. They are intended to balance with 5e, so compare these powers to 5e spells. When a class gives the player the choice of a power, the player can choose any power, whether it is at-will, per rest (short or long), or per long rest. (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) In 5e, several classes can share the same powers (including...
    56 replies | 1219 view(s)
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  • mach1.9pants's Avatar
    Today, 02:27 AM
    mach1.9pants replied to PF2 PDFs?
    Look at this product page, for example https://paizo.com/products/btq01y0o?Pathfinder-Lost-Omens-World-Guide
    2 replies | 121 view(s)
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  • mach1.9pants's Avatar
    Today, 02:25 AM
    mach1.9pants replied to PF2 PDFs?
    No the will be PDFs, but they are not mentioned individually. The first wave will be available on 1st August
    2 replies | 121 view(s)
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  • Yaarel's Avatar
    Today, 02:22 AM
    Power Format Power Name // Purpose Level Sources, Trope // Action Type • Frequency
    56 replies | 1219 view(s)
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  • mach1.9pants's Avatar
    Today, 02:13 AM
    Thanks for that quick looksee, confirmed this is not my sort of thing, knowing nothing about AInc. Hopefully it really works for those that want Office politics with goblins!
    4 replies | 220 view(s)
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  • Yaarel's Avatar
    Yesterday, 06:24 PM
    The clay golem derives from the Bible, where the first human (whose name is ‘Human’, Adam) is shaped out of wet clay − namely a ‘lump’ of ‘dirt’ made moist by a ‘mist’ from the ground. God brought this reddish clay statue to life, by breathing Divine breath into it. This is understood as the ‘dirt’ of physical molecules being mysteriously entangled with consciousness. There is a tradition that...
    20 replies | 771 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:04 PM
    I tweaked the power sources grid. Note, ‘Morale’ with ‘Second Wind’, thus by extension Warlord hit-point restoration in the sense of rallying morale. Morale organizes as nonmagical ‘Martial’ and mental ‘Psionic’.
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Yesterday, 05:07 AM
    Seriously, in my eyes, the whole point of a ‘boxed set’ is the MAP. And an adventure or arc of adventures relating to the MAP. For what its worth, I prefer regional settings (that plug-and-play into any world). So a regional map, rather than a world map. For me, a world map is an online offering for those who want it. Compare, Salt Marsh is about right for me, in terms of a specific...
    36 replies | 1122 view(s)
    4 XP
  • Yaarel's Avatar
    Yesterday, 04:46 AM
    The Power Sources table above lists ‘healing’ as Primal and Divine. However, this refers to actual spontaneous healing following a catastrophic injury when reach zero hit points. Warlord healing is more like ‘morale’ (Martial Psionic), inspiring others to press on, despite being battered an bruised. For my tastes, the Warlord is an effective healer − unless the ally reaches zero hit...
    56 replies | 1219 view(s)
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  • mach1.9pants's Avatar
    Yesterday, 04:12 AM
    Yeah, sadly
    36 replies | 1122 view(s)
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  • jayoungr's Avatar
    Yesterday, 04:09 AM
    I think you're misremembering. The adventure starts with the cult raiding and looting (not invading and conquering) a small hamlet called Greenest. The town of Phlan doesn't appear in Tyranny of Dragons at all.
    20 replies | 551 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:39 AM
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful.
    18 replies | 2455 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 03:25 AM
    Wood Elf, and maybe High Elf, deserve Darkvision, carrying a nocturnal vibe. However, Eladrin ‘Sun Elf’ must not have Darkvision, having an aura of light, or a light cantrip, instead. Eladrin ‘Moon Elf’ probably needs Darkvision with a nocturnal vibe. In sum.
    189 replies | 6595 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 11:24 PM
    My ideal power format looks something like this. The title line has the power name (in this case the Fireball spell), the purpose, and the character level. Next line, sources.
    56 replies | 1219 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 11:04 PM
    I second this recommendation. Here's the link: https://www.adventurelookup.com/adventures/ Also: I really like Tyranny of Dragons and don't think it deserves the bad rep it has on this site. BUT, I also don't think it fits what you're looking for in this case, since the "urban" parts are mostly council meetings and the actual adventuring parts tend to be out in more remote locations.
    20 replies | 551 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 10:58 PM
    Forgive me if I'm being thick, but what system are you using? Also, what level are you looking for?
    18 replies | 463 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 08:53 PM
    I like this much better!
    56 replies | 1219 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:51 PM
    4e Power Sources How do you guys feel about the 4e Power Sources table below? The table develops from discussions that Wrecan and I had years ago. Essentially, the sources are rows and columns that intersect each other. For example, ‘healing’ spells are both Divine and Primal, locating at the intersection of the two. The columns describe the THEME of the spell: Elemental (Matter),...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:20 PM
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing.
    56 replies | 1219 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 14th June, 2019, 05:48 PM
    Yeah, I guess. Maybe for the sake of simplicity, ANY grappling maneuver can attack or defend via whichever is higher, Dexterity or Strength. So, Dexterity can ‘Push’ by means of a judo flip or so on, and ‘hold’ by grabbing a sensitive place like a finger. I have in mind that there are only four abilities (or at least only four ‘active’ abilities). So, attack uses Strength or...
    56 replies | 1219 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 04:53 PM
    I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple.
    56 replies | 1219 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 04:36 PM
    Kobold Press has an excellent series of adventures in their Southlands setting, particularly those taking place in "Per-Bastet, the Eternal City of the Cat." It's very Egyptian in flavor (which means their take on undead is rather different from most settings), with a dash of Arabian Nights. Most of these are available for both 5E and Pathfinder. ...
    18 replies | 463 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 03:49 PM
    I am a big fan of swaps. They are awesome for customization and balance. If everything is formatted as powers, then it is so easy swap one power for an other. If you look at the ‘Advancement’ table. The way the leveling sequence works out has levels 20 to 24 for Epic tier. This includes two ‘Epic’ feats at levels 20 and 24. It also includes an Epic race feature − great for concepts...
    56 replies | 1219 view(s)
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  • jayoungr's Avatar
    Thursday, 13th June, 2019, 10:35 PM
    I feel sort of bad for voting for 5E, but I can't help it. Something about the way it's drawn in motion, trotting forward, looking like an actual beast, really grabs me--and the slight iridescence to the wing membrane just clinches it. Second choice is 1/2E. I love how it looms over the ship.
    41 replies | 1071 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 05:43 PM
    I want ultra simple grappling. Is the following feasible enough? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. Always use Dexterity to make a grappling attack but always use Strength to keep hold.
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 04:02 PM
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 03:30 PM
    Ability Bonuses Your ability bonuses define the things that you tend to be good at. Your aptitudes. For example, a high Strength bonus makes you inherently good at various challenges that need you to be physically strong. Physical Ability Bonuses • Strength represents your brute strength, toughness, and size. • Dexterity represents your precise motion, skillful athleticism, and...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Thursday, 13th June, 2019, 01:05 AM
    The 4e source is so flavorful. It is one of my favorite aspects of 4e. Identifying a class with a certain source works well. On the other hand, identifying a class with a role never worked well. The class felt too rigid and inflexible against personalization. Towards the end, 4e abandoned roles by having archetypes with different roles. I feel it is very useful to use ‘roles’ as...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:03 PM
    I overhauled the Ability Bonuses section. This post archives the earlier content, before the update. Your abilities define the things that you tend to be good at. Your aptitudes. For example, a high Strength makes you inherently good at various skills and efforts that need you to be physically strong. The attacker always rolls a d20. This attack roll adds a relevant ability bonus...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:02 PM
    It is possible that 4e grognards outnumber 4e fixers. This is ironic regarding the history of 4e. Heh, and the rationale is identical: ‘I own too much stuff, and therefore refuse to change in any way at all.’ The bottom line is, this thread belongs to the community. I personally need a system that uses salient and balanced abilities. But this thread isnt just for me.
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:44 PM
    The abilities of the 3e gaming system were more systematic and more balanced than the 1e gaming system. I am unfamiliar with 1e clones. But my impression is, these embrace the 3e improvement of the abilities, abandon the 1e stats, and still call the 1e clone a ‘clone’.
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:22 PM
    Zardnaar The 4e defaults to ‘attacker always rolls’. Yet it included variant possibilities. For example, ‘players always roll’. In other words, when players attack, they roll against a defense. But when monsters attack, the attack is a fixed number and the players make saves against it. So, it is easy to just leave ‘attack’ and ‘defense’ as raw bonus numbers. If rolling, add d20. But if...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    To reduce to three abilities, would mean using Dexterity checks for library research, or alternatively using Intelligence for jumping and grappling. Besides, the 4e stat ‘Passive Perception’ is defacto a routine defense. 4e really has four defenses. The consolidation of abilities down to four is fully compatible with existing 4e material.
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 01:53 PM
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:10 AM
    Initiative probably belongs to ‘Sense’, whether Sense is part of Wisdom, part of Intelligence, or its own stand-alone ability. In any case, Sense is the ability to notice something coming, whence the ability to respond early for initiative.
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:06 AM
    I am ok with removing damage from finesse weapons. Note, in the eight ability setup: Strength − melee attack bonus, melee damage bonus Athletics − finesse attack bonus, grappling, Monk flurry attack Dexterity − missile attack bonus, Rogue sneak attack All three have different kinds of combat options. None are must-have.
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 05:42 AM
    Abilities should be useful regardless of class. Lore skills and languages are less satisfactory to make Intelligence worthwhile. Intelligence must include something frequently useful in combat. 4e made a good start at making Intelligence a more meaningful investment. It combines Intelligence with Dexterity for Reflex. But this combination still feels awkward. Intelligence still feels less...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 05:08 AM
    We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Personally, in the traditional six, I find the fact that Dexterity is a super-stat while Intelligence is a dump-stat, to be frustrating. This fundamental imbalance wont...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:34 AM
    The only difference between a ‘defense’ and a ‘save’ is a d20 versus a base 10. You can literally call it a ‘Will save’ and then define ‘Will save’ as ‘10 + your Wisdom or Charisma bonus’.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:10 AM
    Zardnaar I started a new thread as a ‘wiki thread’ that anybody can edit. This allows multiple people to contribute to the clone, so not all of the burden is on one person. Have a look at the thread and add and change it freely. enworld.org/forum/showthread.php?659990-Open-4e-Style&p=7619019#post7619019
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:54 AM
    Math cannot be copyrighted. If you like defenses better, then there is no problem using them. The terms ‘Fortitude’, ‘Reflex’, ‘Will’, and ‘Perception’ are all legally available, regardless of how we define these terms. Cool about Star Wars. If going with defenses, then it is worth combining Ref and AC as a single defense.
    320 replies | 10647 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:01 AM
    Abilities and defenses are probably the most important mechanics in the entire game. They need to work extremely well. Unfortunately, they are the most familiar mechanics, thus the most difficult to improve. In the first post, in ‘Ability Bonuses’, I have added two more ability scores. So there is a total of eight ability scores. These are, physically and mentally: • Strength,...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 02:49 AM
    Reserved
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 02:46 AM
    This is an open wiki thread. You can edit this post. Contribute to reengineer a ‘4e-style’ gaming system. Use available nomenclature from 5e and 3e, or invent a new nomenclature. Avoid unlicensed 4e terms. Include any notes for fellow game designers in double brackets ]. For example, the term ‘profession’ is noted to be equivalent to the 4e term ] and the 5e term ]. A final product...
    56 replies | 1219 view(s)
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  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 05:23 PM
    In 1e, every DM was expected to create their own setting with its own flavor. I wish that stayed.
    77 replies | 2672 view(s)
    7 XP
  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 04:53 PM
    @Zardnaar, I basically like these half-feats. The main issues are: Flavor-neutral mechanics Avoid baking setting flavor into the mechanics. Rely more on ‘flavor text boxes’ for flavor. Especially avoid terms like ‘gods’ within the actual mechanics themselves. Defenses In 4e, there are no such things as ‘saves’. Instead, the attacker always rolls. The defender has ‘defenses’....
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 02:10 PM
    Actually, doing them in chunks of 5, eventually covers all of them. For 4esque, Warlord seems ‘core’. And there are 5 sources: Psionic, Arcane, Divine, Primal, and Martial. Maybe treat Bard as mind-affecting Psionic.
    29 replies | 1112 view(s)
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  • Bawylie's Avatar
    Tuesday, 11th June, 2019, 07:07 AM
    Get the core 4 right first. Then move into 4 other classes by power source. Divine, Arcane, Martial, Primal, Psionic.
    29 replies | 1112 view(s)
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  • Yaarel's Avatar
    Tuesday, 11th June, 2019, 04:22 AM
    So far. Warlord Fighter Wizard Rogue, Cleric Druid, Warlock
    29 replies | 1112 view(s)
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  • jayoungr's Avatar
    Monday, 10th June, 2019, 09:26 PM
    Proficiency with Thieves' Tools seems like a must, since it involves breaking into things.
    13 replies | 378 view(s)
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  • jayoungr's Avatar
    Sunday, 9th June, 2019, 04:32 PM
    This book sounds fascinating. I can't see any way it would be a loss for WotC, and it could be a big win, either in PR and fan goodwill or even financially if they choose to offer it for sale. I support this idea.
    36 replies | 2392 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 8th June, 2019, 01:26 AM
    Isn't it also a case of them reusing the original artwork from Dungeon for the Styes?
    17 replies | 866 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 11:35 PM
    I would go with Rabbi as a background. Rabbis can be very different from each other. Some Rabbis are scientists (Wizard), some are soldiers (Fighter), some are artists (Bard), some are healers (Cleric). The mystics in particular seem a case that is simultaneously Divine and Psionic. The endeavor is to ‘unite’ and ‘adhere’ the mind of a human with the mind of Divinity. Jewish mysticism is...
    20 replies | 771 view(s)
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  • Bawylie's Avatar
    Friday, 7th June, 2019, 11:05 PM
    Elfquest. Let’s see that done the way it was meant to be done.
    20 replies | 628 view(s)
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  • jayoungr's Avatar
    Friday, 7th June, 2019, 10:19 PM
    In addition to those already mentioned, have you considered Princes of the Apocalypse? From what I understand, it's fairly sandboxy, as published adventures go.
    10 replies | 420 view(s)
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  • jayoungr's Avatar
    Friday, 7th June, 2019, 08:37 PM
    How long a campaign do you want? Running to level 5? Level 10? Higher?
    10 replies | 420 view(s)
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  • jayoungr's Avatar
    Friday, 7th June, 2019, 03:05 PM
    I am also having the paragraph break problem.
    76 replies | 3264 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 7th June, 2019, 02:45 PM
    Opening Scene for "The Seer" (DDAL04-05) A couple of days later, you're having breakfast in the Seven Tables again. The weather has warmed up somewhat; the snow, while not gone, is thinning a bit. You've gotten to know some of the regulars here. Luca has come in every day for lunch since Scartia first brought him. Benedek, the woodworker, comes in often to talk to Sari. Benedek's older...
    29 replies | 1941 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 02:36 PM

    20 replies | 771 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 01:28 PM
    Ars Magica has a book, Kabbalah: Mythic Judaism. It seems a decent presentation.
    20 replies | 771 view(s)
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  • Yaarel's Avatar
    Friday, 7th June, 2019, 01:12 AM
    Pretty much any clergy is more like a background, being a skill set. Knowledge skills (history, religion, arcana as mysticism), social skills (empathy, persuasion, intimidation), magical talents (bless, augury, healing, guidance) Peoples most commonly expressed needs are: belonging, relationship, family wellbeing, finances, physical health, spiritual seeking, meaning, ethical advice,...
    20 replies | 771 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 6th June, 2019, 06:51 PM
    No reason you can't create this campaign, rather than waiting for WotC to create it for you...
    31 replies | 1144 view(s)
    3 XP
  • iserith's Avatar
    Thursday, 6th June, 2019, 05:57 PM
    Right. It works if the DM says it works. Full stop. Arguments from reality are perhaps the weakest arguments one can make about a fantasy world controlled by someone who gets to say how things operate. The more productive way to examine this situation in my view is: Why is this happening and what can I do as DM to take away the impetus to do it? Because it's almost certainly the DM's fault due...
    68 replies | 2415 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 05:22 PM
    I love 4e. It is my favorite edition of D&D. ‘Errata’ that I would like to improve include. • Make the abilities (Dexterity, Intelligence, etcetera) more salient and more equal in power. • Consolidate AC and Reflex into a single defense. Make Perception a formal defense. • Make power choice fluid. Where 4e had specific usage types (at-will, encounter, daily) at specific levels, it became...
    320 replies | 10647 view(s)
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  • jayoungr's Avatar
    Thursday, 6th June, 2019, 04:54 PM
    The corollary to that is "Just because it happens at your table, that doesn't mean it's a widespread problem." And I still don't know where the OP gets the idea that it's actually encouraged by the rules of 5E.
    68 replies | 2415 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 6th June, 2019, 02:44 PM
    Before this thread gets contentious and gets closed, can I (a humble board member, not a moderator) put in a request that we NOT debate whether torture works in real life, and confine ourselves to talking about in-game situations?
    68 replies | 2415 view(s)
    6 XP
  • iserith's Avatar
    Thursday, 6th June, 2019, 02:39 PM
    While I agree that torture is far too common in many games, I don't agree with your reasoning on the mechanics encouraging it or your solutions for curtailing it. Your position on the mechanics seems to be one in which the players are asking for or declaring that they are making ability checks, which the rules do not allow. The DM is always the one who asks for ability checks, when the outcome...
    68 replies | 2415 view(s)
    5 XP
  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:41 PM

    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:28 PM
    For 4e, it helps to think in blocks of four levels. • level 1: class archetype specialization power (at-will, short rest, long-rest) • level 2: utility (defend, move, detect), skill (background), cultural power (race, region) • level 3: class power (at-will, short-rest, long-rest, sometimes extra-attack) • level 4: feat/ability-score customization This block repeats for levels 5 to 8,...
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 12:40 PM
    For theater of the mind, it helps to ballpark all distances for weapons and spells as: ‘melee’ (within 3 feet) ‘reach’ (within 10 feet) ‘close’ (within 30 feet) ‘far’ (beyond 30 feet) ‘same plane of existence’ Far ranges that sometimes happen beyond a combat encounter:
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 11:51 AM
    It is necessary to plan ahead carefully. Because mechanics depend on other mechanics, once we build it, it becomes painful or impossible to personalize. If we want ability scores to be equally balanced with each other, then we must build the system that way from the bottom up. If we want characters that are easy to customize, then we must build the system that way from the bottom up. ...
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:09 AM
    Maybe the magic bonus and the tier bonus are the same thing? If using magic bonuses, then treadmill the tier bonus. If without magic bonuses just add the tier bonus directly? Novice: +0 magic or tier Hero: +1 magic or tier Paragon: +2 magic or tier Epic: +3 magic or tier
    320 replies | 10647 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 6th June, 2019, 01:00 AM
    Lets think carefully about bounded accuracy. At level 1, it is possible to have a total of +0 (average score, nonproficient) or worse. At level 1, the highest bonus is +7 (+5 score, +2 proficiency). Im less fond of the Expertise ‘doubling’ proficiency, because I like bounded accuracy for skills too, and I like to use skills in combat, so like combat and skills to have the same math.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 08:09 PM
    In total there are two physical defenses (Fortitude and Reflex), and two mental defenses (Perception and Will).
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:55 PM
    I think it is fine to ignore Epic tier for now. Even ignore Paragon. Just work on Novice (1-4) and Heroic (5-12). Plenty to do. We can add more later once the foundation seems robust. I hope to use 5e mechanics as-is, as much as possible. Only in a situation where a 4e-ism improves 5e, would I want to alter 5e. I would just stick with the 5e weapon attack system, its math works fine.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:43 PM
    Tony Vargas Maybe Sneak Attack against an unaware target, targets the Perception defense thus bypasses the Reflex-Armor defense.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:39 PM
    Tony Vargas Heh, if anything, the lasso targets the Perception defense! Not the Reflex defense. Anyone paying attention can easily render a lasso useless.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:34 PM
    Lassos might have a ‘special’ attack. − But a shield would help prevent a lasso. The rest might be better to handwaive. But, burning oil is effectively negated by armor. Likewise shield and armor effectively deter dragon breath and so on. How many times have I seen a picture of a knight with shield deflecting dragon fire!
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:29 PM
    5e hates to attack attended objects − but rationally, the magic ray damages the shield or the plate armor, not the person. Or the shield or armor actually reflects or deflects while being only cosmetically damaged. Armor, including a shield and a heavy cloth armor (gambeson) definitely help escape burns from burning oil.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:27 PM
    Regarding hit points. Suppose each race has base hit points. (Tiny) 4 hit points (Small) 6 hit points (Medium) 8 hit points (Powerful Build) 10 hit points (Large) 12 hit points
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:12 PM
    Legal reasons, it is impossible to copyright a calculation. There is no problem using the Constitution score rather than the accumulating bonuses. The word ‘Constitution’ and ‘score’ are legally available too because of the 5e agreement. The 4e-ism of using the score is ok. The only difficulty I foresee is, if using standard 5e monsters, they will have inflated hit points relative to...
    320 replies | 10647 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:10 PM
    Reflex plus AC is such a redundancy. Moreover I see no need for a ‘touch’ attack, it is simply Reflex. For example, shield really does help Reflex in the sense of deflecting an attack and getting out of its way. A shield helps against a magical ray. If someone wants to call it the ‘Reflex defense’ or the ‘Armor defense’, I am happy either way, as long as they are the same thing.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 07:02 PM
    Garthanos and Tony Vargas I really want to consolidate AC and Reflex. So, a sword attacks the Reflex defense. A ray attacks the Reflex defense. An armor improves the Reflex defense, if the Strength/Constitution prerequisite is met.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:56 PM
    I understand what you are saying, but then adding a tier bonus plus a proficiency bonus strains the already strained bounded accuracy of 5e.
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:41 PM
    Well, 5e is already ‘weird’. 5e tiers break at levels 1, 5, 10, and 17. In other words 4/6/6/4. The first tier in a 5e→4e system with levels 1 to 4 is natural, because these levels in 5e are simply too weak and too incompetent to represent a 4e ‘Heroic’ tier. Level 13 seems appropriate for a ‘Path’. It could be 4, Heroic 8, Paragon 8, and Epic 8. But Epic is still a formative design...
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:34 PM
    I think everybody here agrees that 4e-style Constitution is superior? So, add the SCORE at level 1, and never additional BONUS hit points. This removes low level fragility, and avoids high level hitpoint inflation. (Optional Variant, if players like fragile low levels: add the bonus once at each tier, at levels 1, 5, 13, 21?)
    320 replies | 10647 view(s)
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  • Yaarel's Avatar
    Wednesday, 5th June, 2019, 06:28 PM
    Personally, I like the ‘just explicitly’ part. But, I also like how 5e gives the FULL proficiency, to anything one later becomes proficient in. For example, if one is level 13 and gains proficiency in Stealth, the proficiency is +4. One doesnt start at the beginning with +2.
    320 replies | 10647 view(s)
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Tuesday, 27th November, 2018

  • 10:08 AM - Sadras mentioned pukunui in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    ...yone else noticed an apparent lack of interest in discussing the content in the latest pair of adventures? In my memory the latest adventures get a flurry of threads and posts as people read through and find things to talk about, especially when it comes to running the adventure. Dragon Heist had some of that but it tapered off quickly, but Mad Mage has very little. (Perhaps I’m jumping the gun with this observation? :) ) My pet theory is that we’re all quite busy running any one of the other published adventures (or home brew) so there’s little attention remaining for these. But a close runner up is that a bunch of people are just not excited by them. What do you think? I think you're definitely jumping the gun. I'm playing a massive campaign which includes a mashup of MiBG (Done), LofCS (1 session left), SKT (Chapter 3) with the backdrop of ToD (currently RoT) - so I'm years behind. :.-( I still intend to run CoS, ToA, Dragon Heist and Mad Mage someday. I'm always scouring pukunui's enhancing threads years later. ;)

Monday, 29th October, 2018

  • 02:44 PM - robus mentioned pukunui in post 5E's "Missed Opportunities?"
    In my opinion the biggest missed opportunity is the presentation of published adventures. Echoing CapnZapp's thoughts above, almost every one is oriented toward some cataclysmic event which forces the adventure on a treadmill until the threat is ended. That combined with really quite sloppy implementations (I've been suffering through the "hot mess", as pukunui calls it, of Dragon Heist) means that almost every time it's a disappointment of missed opportunities (I still hold out hope for Curse of Strahd, if/when I run it :) ) Instead I wish that they would change their approach to adventure structure and break them into discrete parts for each heroic tier. (SKT sort of did this but the epic threat loomed throughout.) This would allow for some downtime between adventures and provide more tier appropriate challenges. As far as the mechanics are concerned - those are running quite fine for me. The players are still having fun (even at level 17), now that I'm adjusting the encounters to their style (and bringing in reinforcements if they cake walk something I thought would be tougher :) )

Friday, 21st September, 2018

  • 05:00 PM - robus mentioned pukunui in post Out of the Abyss - Second Half
    pukunui: In my high level reboot I kicked it off with the quest from the Dwarven King (name escapes me at the mo :) ). I didn't bother cluttering the party up with an army (and they were 15th level when we started). The quest is - clean out the Underdark of Demon Lords before they find a way through to the surface. My rough outline is: Head to Gravenhollow to gain more intelligence on the threat (a guide leads the way). There they meet a drow wizard (Vizeran) who tells them of a amulet locked in the maze engine that will guide them to the Demon Lords (kind of like a compass). They then head off to the Labyrinth, stumble upon Yeenoghu by chance (deal with him and his gnoll hoard - a fun encounter it turned out with an epic finale conjured by one of the players!), then find the Maze Engine and recover the amulet. That gets them to Level 16 The amulet has lead them to Neverlight Grove where they've stopped the Fetid Wedding and banished Zuggtmoy back to the Abyss. They're currently dealing wi...

Saturday, 15th September, 2018

  • 12:50 PM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    pukunui Sounds like you ran him pretty true to form. I’ve read a few other reports describe him as a challenge but not living up to the hype. Also from the DM’s perspective. I’m pretty sure he can cast animate dead as a Legendary Action (an exception circumventing usual 1 minute casting). And I believe a spellcaster can upcast a spell they know “at-will” by expending the appropriate slot. And the tomb is described as being a sort of ossuary with skeletons in the walls (concept art confirms that). So...you see what I’m thinking...Acererak could upcast Animate Dead as a Legendary Action, giving the party a few skeletons to get through before being able to engage Acererak in melee...or skeletons popping out of walls to grapple PCs or to attack concentrating spellcasters... I also think that he might actually be able to use arcane lock or some other “non-combat” spells during combat, but I’ll need to study the map and descriptions more closely. My sense is Acererak is meant to use nonlinear ...

Monday, 4th June, 2018

  • 01:01 AM - Yaarel mentioned pukunui in post ‘Advanced’ Dungeons & Dragons
    ...zation options. So, some players are less happy with the status quo. The proposal in this thread, allows WotC to keep ‘D&D’ as a ‘Setting’ for brand recognition. At the same time, ‘AD&D’ strives to meet the needs of other players. @flametitan. Regarding 2e, I never used a 2e official setting. Players who are more familiar will need to add their insights here. My impression is. 2e has ‘Setting D&D’ with a choice of independent settings. But then 2e lacks ‘Advanced D&D’ in the sense of a systematized unifying rule set. The early editions of D&D were an ad-hoc patchwork of conflictive rules. Each setting had its own workable rule set, and evolved to the point of becoming less *mechanically* compatible with rules of other settings. For 5e, ‘AD&D’ would be a unifying rule set that would include and systematize all mechanical options from all official settings. So it is easier to import a mechanical feature from one setting into an other setting, by consulting the AD&D core rules. @pukunui. As an aside. I see AIME as an ideal for what ‘Setting D&D’ can look like. (Adventures in Middle Earth, for 5e, by Cubical 7.) AIME repurposes the 5e mechanics to craft a specific setting for a specific playstyle. It has its own cosmology, unrelated to Forgotten Realms/Planescape. It has its own limited assemblage of races (cultures), classes, backgrounds, and feats (cultural virtues), that are crafted for the flavor of the AIME setting. It continues to add accessory books that carefully expand the AIME setting. It adds some new options, but only if working well for the setting, and the new books never cancel out previous options. If AIME was a WotC setting product, then the AD&D core rules would update with any new *mechanical* options that an AIME book made available, but without its setting flavor. So options in one setting become doable for an other setting.

Saturday, 31st March, 2018

  • 07:10 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    Great play report pukunui! My dilemma after one session is the PCs took Captain Laskilar captive (after routing a pirate attack on the ship they traveled aboard) and presented him to Wakanga O'tamu as a "gift." We left the session with PCs spending night as Wakanga's guests, while Wakanga has a private conversation with his captive/guest Captain Laskilar. What is the result of that meeting? ToA loosely gives Wakanga motives (working with the Harpers, and...not much else) & mentions that Captain Laskilar is in contact with wealthy patrons in Port Nyanzaru. And that's about it. To be fair, I knew from the outset that ToA paints with some pretty broad strokes anything that's not associated with a dungeon...so I knew that I'd have to generate lots of details... I ended up doing a complete write-up for Wakanga O'tamu (and I'm working on similar write-ups for other merchant princes) using ToA, my own ideas mixed with AD&D Jungles of Chult & other books, Twenty Sides to Every Story blog & The Many and Fabulou...
  • 12:48 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    ... facing relatively low-level adventurers. This isn't the high level thread, but a simpler and much more straight-forward approach is to... ignore the restrictions. Like any Lich, its biggest weakness is its lack of actions. Even though Acecerak has twice the hp of a regular Lich, that's still very little for a CR 20+ creature supposed to go up solo against the party. (My adventurers are only level 9, but they're already capable of 60+ damage nova bursts each) What does Acecerak do against a quick dispel magic (to remove any enchantments on his body) and then getting wailed upon by the melee bruisers. I think the easiest solution is to keep him as-is, but instead dial down (or outright remove) all the buffs the module is giving the heroes. As for my other suggestions, I'll take them in the high level thread. Yeah, sounds like for your party of combat machines altering Acererak's spell list & generally souping up the final showdown is the way to go. I think it was pukunui who caught a few errors in Acererak's stat block too... Paralyzing Touch should be +15 to hit... and Disrupt Life legendary action shouldn't affect all "creatures", it should only affect "living creatures" (as per MM lich)... which reinforces my thinking that Acererak is meant to be constantly conjuring skeletons from the ossuary-type walls. In your case, you could certainly upgrade these skeletons to minotaur skeletons or something homebrew/3rd party, and have them use dirty tactics like Helping one another's Grapple attempts against key PCs. :devil: Omu is turning out to be especially deadly for my group. No PCs died while exploring Chult but since arriving in the lost city, the death toll now stands at five! The King of Feathers got two (it ate one and then its wasp swarm stung another to death). The giant crocodile mama at Papazotl’s shrine ate another. Two more died in Shagambi’s gladiator pit. (One of them had only been an active PC for 90 minutes.) I would just like ...

Wednesday, 29th November, 2017

  • 05:58 PM - MoonSong mentioned pukunui in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 15 College of Swords 11 Don't see how this is different from Battle College of Glamour 15 College of Whispers 22 Forge Domain 22 Grave Domain 23 Circle of Shepherds 21 Cavalier 20 Samurai 21 Kensei 19 Drunken Master 13 Sun Soul 8 (downvoted) Oath of Conquest 5 Gloom Stalker 20 Horizon Walker 22 Monster Slayer 21 Scout 23 Inquisitive 15 Swashbuckler 22 Mastermind 18 Divine Soul 24 ( pukunui made a mistake when bumping this, he wanted to vote but shifted it from 24 to 21, it should have been 25, then downvoted to 22 and with two more votes form @gyor and I back to 24) Shadow Magic 22 Storm Sorcerer 20 Hexblade 15 Celestial 24 War Magic 14

Tuesday, 28th November, 2017

  • 07:52 PM - cooperjer mentioned pukunui in post Monk Jump Distance
    I'm not sure I would allow the strength 6 and super fast character to increase their jump distance in my game. In this particular case the monk has several features that increase their mobility and thus several features available to address terrain challenges. I would put it back to the monk player to find a creative way to cross a 15-ft or 20-ft pit. As pukunui already mentioned a strength (athletics) check can be used to increase the base jump distance. Maybe the monk has a decanter of endless water to fill the pit up and then runs across it. Maybe there is a way to put a beam across the pit. Maybe there is a way to secure a rope to the ceiling near the center of the pit. Maybe the monk can run along the wall next to the pit. Maybe the strong character readies an action to launch the strength 6 Tabaxi and give them advantage on the strength (athletics) jump roll.

Friday, 3rd November, 2017

  • 12:39 AM - robus mentioned pukunui in post Running NPC allies
    pukunui - at least they’re not combat allies. I think most of the ones you describe easily could become “helpers” or hiders (or just nonentities) during combat and not cause too much headache then at least.

Thursday, 26th October, 2017

  • 12:23 AM - Saeviomagy mentioned pukunui in post Xanathar's Guide to Everything: Gloom Stalker Subclass
    pukunui The vibe I've always gotten from the ranger is that of Longstrider... some group based stuff, some general utility, some self and group-sufficiency. And the mechanics kind of support that, but they're just really poorly done. The terrain and favoured foe requirements for class features are pretty odious, and the class features themselves tend to take the form of "here's some things a ranger would be good at... so now you can ignore them completely". Rangers don't get spotlight time for doing ranger things, so the class ends up feeling pointless. They don't actually have any mechanics that support the 'loner' archetype with the sole exception of their 'fast stealthy overland travel' perk. But a whole subclass that only works in the dark? Yay. Sounds like a ton of fun for the rest of the group.

Saturday, 21st October, 2017

  • 09:52 AM - Staffan mentioned pukunui in post Dungeon Tiles Reincarnated
    I have a bunch of the 4e tiles (not that they're system-specific or anything) as well as some Paizo map tiles, and I really haven't used them much. As pukunui said, you really have to tailor the encounter to the tiles - it's usually not very easy to use the tiles to match dungeon maps from published adventures. For one thing, they're usually too small for most areas, and they're hard to do irregular shapes with. I was trying to figure out which ones to use for the Scarlet Stone Monastery in Princes of the Apocalypse, and after a while I just gave up. I wouldn't even consider using them for the actual elemental temples. I have gotten some use out of the decorations and "effects" that came with some of the tile packages, so the investment wasn't all wasted though.

Tuesday, 17th October, 2017

  • 07:41 PM - Dax Doomslayer mentioned pukunui in post TftYP - Forge of Fury Debrief
    pukunui - Thanks so much for the recount! It's appreciated. So they didn't fight the orcs by going through the front door or the dragon - darn it! I was curious to see how those two parts played especially from 3E to 5E. The orcs were a pushover is good information (provided the group avoids the mountain door anyway). It was wise of them to go to the smoke and go in through that entrance. I'll have to check out the recaps. I really liked this adventure on my read through it . I thought it was the best of the bunch (though the Giant series will always have a special place in my heart)

Monday, 9th October, 2017

  • 03:01 AM - Satyrn mentioned pukunui in post Telegraph This
    I gotta say, guys, posting in @pukunui's threads is a great way to grind XP! :lol:

Tuesday, 12th September, 2017

  • 02:45 AM - Blue mentioned pukunui in post UA: New Race Options, Eladrin and Gith
    It feels to me that the Eladrin were meant to have subraces (perhaps aligned with the seasons) that would have an ability score modifier, like the Gith and most of the PHB races. A total +1 is light, even with a useful feature like a static 2nd level spells once per rest. I have a quibble with the Githzerai, but it's not a flaw in the race exactly. They are the only +2 Wisdom race. With Wisdom as your primary ability score for any clerics, I expect I'll see a large upswing in Githzerai clerics at my local gaming store where UA is accepted simply because they are the only race that highly synergizes with it. (Well, variant humans could if you took a half-feat that boosted Wis, but usually variant humans aren't going to half-feats that I see.) EDIT: pukunui corrected me that Firbolg also have +2 WIS.

Sunday, 25th June, 2017


Sunday, 11th June, 2017

  • 05:28 AM - SkidAce mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui how would you handle a chase with something perhaps faster or slower than your goat example? Raise or lower the str DC to emulate how hard it would be to catch said creature? I.e. DC 15, supreme effort needed to catch creature before "its outta here"?

Saturday, 10th June, 2017

  • 11:55 PM - robus mentioned pukunui in post New DM Hoard of the Dragon Queen
    Hello all! Been doing RPG for a few months now and have decided to try my hand at being a DM, starting with the Hoard of the Dragon Queen for 5th Edition. Aside from general tips for DMing, can anyone give any advice on running this adventure specifically? (I also plan to do a test run with fellow DM's so they can give me advice on the way I run.) I agree with pukunui, though less so on how much help LMoP gives a DM :) Also check out the "best threads" thread as it has links to many useful things.
  • 11:53 PM - JeffB mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui Sure, if it's no trouble. Whenever you get time! Thanks :) I was thinking of adapting some sort of range band thing (abstract, ala 13A/FFG SW) but then remembered the 5e DMG had its own version in the back

Friday, 9th June, 2017



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Friday, 24th May, 2019


Thursday, 23rd May, 2019

  • 04:37 PM - Sadras quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    I think Grey Worm had enough sense to realise that murdering Jon would’ve had much more dire consequences than murdering some defenseless Lannister soldiers. And yet his men drew their weapons on Davos and Snow when he tried to stop Grey Worm murdering the Lannister PoW's. The character Grey Worm was a useless tool in the last episode and made no sense whatsoever.

Monday, 20th May, 2019


Saturday, 18th May, 2019

  • 11:53 AM - Paul Farquhar quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    For us, maybe, but it's probably cheaper for them to do it that way than release a whole lot of smaller, individual products. I would rather have more books like TftYP, with a random selection of adventures and no connecting plot.
  • 08:22 AM - Demetrios1453 quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This. You can pretty much cut and paste any bit from any of the 5e campaigns. Need a giant lair? Grab one from SKT. Need a castle in a swamp? Use Castle Naerytar from HotDQ. Need a wizard's tower in a city? Use Kolat Towers from W:DH. And so on. I was about to mention SKT myself, but I'll put in a nod to Dungeon of the Mad Mage instead - virtually every level could easily be removed individually and used as a stand-alone adventure. Druid grove? Dwarven ruin? Evil Hogwarts? Githyanki base? Cursed mansion? All those and more are available!
  • 02:29 AM - Parmandur quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I wonder if there will be any tie-in with Murder in Baldur's Gate at all. I also wonder if the reference to Fort Morninglord's fiery destruction, as mentioned in the Sword Coast Adventurer's Guide, was foreshadowing for this plotline. Yeah, but their first platinum edition was just for Dragon Heist, wasn't it? I didn't think it also included material from DotMM. It does seem they've been thinking about this plotline since Out of the Abyss, at least, which was written alongside the SCAG.
  • 01:34 AM - Whizbang Dustyboots quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This all sounds pretty cool, but it's going to be coming out at the same time as Odyssey of the Dragonlords, which I have kickstarted, so I think it will have to wait ... Yeah, as genuinely cool as this sounds, it's likely a skip for me. Now, if they announce some sort of Planescape player-friendly book on Sunday, which seems likely, I'd be in for that.

Monday, 13th May, 2019

  • 12:04 AM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra’s pretty darn important too! Every time she gets murdered, it sets off a Realms-shattering event! True. My Realms knowledge isn't as good as my Greyhawk knowledge---I ran and/or played in Greyhawk for many years through both 1E and 2E, but only a bit in the Realms. Also, Ao is extremely distant - so distant that he doesn’t even have any clerics. Boccob is kind of halfway between then, because at least in the early days of Greyhawk he didn't have a clergy, has almost no worshippers, and is extremely distant. He's not the "god of gods" though.

Sunday, 12th May, 2019

  • 11:57 PM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra is FR’s god of magic. Ao is the overgod. I seem to recall Boccob is more important and definitely more distant than Mystra, which is why I thought of Ao, but you're right.
  • 01:36 AM - Demetrios1453 quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    I think you mean Myrkul. He's FR's god of death. Malar is the evil god of hunting and vicious beasts and the like.No, I mean Malar. Both are gods of violence and slaughter. The Greyhawk equivalent of Myrkul as god of death would be Nerull, or possibly Wee Jas, although the latter has a very weird and eclectic group of godly domains (and her lawful alignment makes her closer to Kelemvor in some ways).

Saturday, 11th May, 2019


Thursday, 9th May, 2019

  • 02:32 PM - Istbor quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. She'd just witnessed Rhaegal die. I don't think she'd have been in the right frame of mind to think that tactically. That is an age old trope is all. Hero or villain too emotional to think clearly. That's not necessarily how humans work. Your body pumping you full of chemicals in a fight or flight situation doesn't make you an idiot.
  • 01:37 PM - Maxperson quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. Yep. I feel like after the exchange between Tyrion and Varys, that Tyrion may be the one to kill Varys. Varys will likely try to kill Daenerys and Tyrion definitely wants to keep her alive.

Tuesday, 7th May, 2019


Monday, 6th May, 2019


Wednesday, 1st May, 2019


Tuesday, 30th April, 2019

  • 11:25 AM - Morrus quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    What color eyes does Cersei have? I hope that Arya is the one to kill her and that she gets to use her Faceless powers to do it, like she did with Walder Frey. (Surely that bit of revenge was not the whole pay-off for her side quest to gain that ability.) Also, who thinks Bronn will actually try to kill Jaime and/or Tyrion? I know he’s a mercenary but he’s seems to genuinely like both of them. Will he go through with it, or will he side with them against Cersei? I kind of feel like Jaime, Tyrion, and Cersei need their own showdown. That family dynamic needs a payoff. Heh. Maybe Arya will change her face, come Cersei, and rule Westeros!

Saturday, 27th April, 2019

  • 07:27 AM - Enevhar Aldarion quoted pukunui in post New WotC Game Studio Headed By Bioware's James Ohlen
    As an aside, WotC has announced a new mobile game: Warriors of Waterdeep. Um.... http://www.enworld.org/forum/showthread.php?616784-Coming-Soon-Warriors-of-Waterdeep-a-new-Free-to-Play-D-amp-D-mobile-game&highlight=warriors+waterdeep They are way behind on getting this out.


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