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  • iserith's Avatar
    Today, 12:39 AM
    As a DM, I'd expect them to make an action declaration that minimizes the amount of assumptions the DM has to make to adjudicate to a result. I don't have a particular solution in mind or magic words the player has to say in my notes. But I'm going to need more than "I look at them closely..." All that suggests to me as DM is that it's probably a Wisdom check, assuming there's a check at all,...
    16 replies | 321 view(s)
    1 XP
  • Bawylie's Avatar
    Today, 12:33 AM
    Or see “Percussive Questioning” in the Player’s Fistbook.
    16 replies | 321 view(s)
    0 XP
  • mach1.9pants's Avatar
    Yesterday, 11:17 PM
    Yeah we just accepted that was the physics of the game world. Especially wierd when multi class clerics can use edged weapons! Nowadays I would change things up, in that these are religious restrictions that would curtail powers. And wouldn't bother with the burning oil monk restriction.
    5 replies | 104 view(s)
    0 XP
  • Bawylie's Avatar
    Yesterday, 10:36 PM
    While I agree that “examination” is a sufficient approach, I’ve never yet had a player try to beat the ground with a club to force a confession out of it. I’m trying to write a joke response about Internet forums and beating dead horses, but you can all just presume it’s funny. —————- But in response to the OP - I would not ask for a check if the character had training in Nature. Some...
    16 replies | 321 view(s)
    2 XP
  • iserith's Avatar
    Yesterday, 10:32 PM
    While it's commonly put forward as a "major problem with the 'goal and approach' way," precise knowledge of how to perform the task isn't and has never been required of players to state an approach to the goal, at least at my table. I definitely need something more than what's been offered in this example to even determine if a check is needed, leave alone what ability score and skill proficiency...
    16 replies | 321 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 09:37 PM
    What I see here are goals (what the PC hopes to achieve) but not approaches (how the PC tries to achieve the goal). The approaches will determine the uncertainty as to the outcome, whether there's a meaningful consequence for failure and, if both of those elements are present, what ability check and skill proficiency is called for and the DC for the roll. So my vote is "DM needs more...
    16 replies | 321 view(s)
    4 XP
  • iserith's Avatar
    Yesterday, 08:22 PM
    Unless it was a mapped out tactical challenge with grid and minis including elevation, I wouldn't go this complicated with it.
    17 replies | 321 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 06:22 PM
    "Parkour" could be imagined as an overarching challenge that is divided into specific obstacles, the declared tasks for which may or may not call for ability checks as per the normal rules for adjudicating actions. Strength (Athletics) checks covers "difficult situations you encounter while climbing, jumping..." (Basic Rules, p. 62). Dexterity (Acrobatics) covers attempts to "stay on your feet in...
    17 replies | 321 view(s)
    2 XP
  • mach1.9pants's Avatar
    Yesterday, 04:28 AM
    Looks cool, I'll probably get it cos I'm a sucker for box sets and intro adventures are always useful
    7 replies | 400 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 12:28 AM
    Give Perception to Intelligence. Perceptive people are intelligent. Perceptiveness explains the Initiative bonus − the person perceives and assesses the threat that is approaching. Give Perception and Initiative to Intelligence.
    45 replies | 976 view(s)
    0 XP
  • jayoungr's Avatar
    Sunday, 23rd June, 2019, 03:21 PM
    I'm behind in writing up my thoughts on modules I've run, but I just wanted to post a quick update about how I decided to handle some of my problems with the second half of the campaign. I'm creating a blend of DDAL04-07 ("The Innocent") and DDAL04-11 ("The Donjon"), similar to the way I remixed DDAL04-01 ("Suits of the Mists") and DDAL04-06 ("The Ghost") earlier in the run. I'm completely...
    30 replies | 2048 view(s)
    0 XP
  • jayoungr's Avatar
    Sunday, 23rd June, 2019, 03:10 PM
    To specifically address the last part of the OP, about losing out on a fun pursuit scene: in my experience, players won't find the pursuit fun if they feel like they've been forced into it. Better just to save it for a potential future use, like maybe sometime when a bad guy gets away unexpectedly and you need follow-up on short notice.
    47 replies | 1275 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 23rd June, 2019, 03:27 AM
    ‘Perception’ = Intelligence ‘Soul’ = Charisma
    45 replies | 976 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 23rd June, 2019, 02:23 AM
    People have been trying to balance the six abilities for roughly 50 years. The six are just bad design.
    45 replies | 976 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 23rd June, 2019, 02:07 AM
    Deleting Constitution and Wisdom from existence fixes everything!
    45 replies | 976 view(s)
    0 XP
  • iserith's Avatar
    Friday, 21st June, 2019, 06:33 PM
    I agree. That is just bad adventure design and you'd think professional adventure writers would realize that by now. Sometimes things that happen in the movies just can't easily be replicated at the table. Be happy when it does, but plan that it won't.
    47 replies | 1275 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 21st June, 2019, 04:02 PM
    I need the skill math to cohere with the combat math. Combat math is tried and true, adapting and evolving since the origins of D&D. Combat math is robust and fair. 5e design innovates bounded accuracy. This sobriety to minimize bonuses to a d20 roll has many benefits. But it is a fragile ecology. Designers must persist in the effort to avoid adding new bonuses. The combat math works. There is...
    73 replies | 2212 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 21st June, 2019, 03:44 PM
    For some reason, the link in the OP tries to take you to a D&D Beyond forum discussion. If you type in the exact address instead of clicking the link, it should go to the right place. Or, for convenience, just click this: https://dndadventuresforkids.com/ The site looks great, by the way!
    5 replies | 225 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 21st June, 2019, 03:43 PM
    It depends in part on the setting. If it's Ravenloft, for example, weird things can happen because it's that kind of place. But for most settings, yeah, the villain just dies, and you have to figure out what happens next!
    47 replies | 1275 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 11:56 PM
    Foursome Human Ability prerequisite: none Exceptional array: +3, +2, +1, +0 Human features Skill proficiency: any Tool proficiency: any Expertise: you gain expertise in a skill or tool that you have proficiency with but not yet expertise
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 11:47 PM
    Mostly, the adoption of four was a nod to make it easy to use 4e material. For example, one can literally take a black marker and blot out Constitution and Wisdom, and the monster stat block still works fine without these. Heh, the four abilities seemed to annoy some people, but the eight abilities seemed to make them angry. It is my intention to use *skills* to further bifurcate...
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 11:41 PM
    So far, the Advancement table feels solid. Hopefully it can balance with 5e math. So Foursome characters can play alongside 5e characters. The Foursome Advancement chassis alternates class features with feat, race, and skill features. Create a Foursome Race A typical Foursome race design is equal to two feats. This is slightly less powerful than the 5e Half Elf and 5e Wood Elf. The...
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 10:02 PM
    I find myself referring to this 4e-clone→5e→update by the name ‘Foursome’. Of course, the name Foursome refers to 4e. Also, it connotes how the system relies on 4 abilities. (For those using 6 abilities, I hope it is easy enough to get Constitution by splitting Strength, and to get Wisdom from Intelligence-Perception and from Charisma-Will.) Foursome also refers to the design effort for a...
    73 replies | 2212 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 20th June, 2019, 06:51 PM
    pukunui has been running season 1 of the AL adventures as a campaign; maybe he'll weigh in on how that's going. He started a thread about it a while ago, which also has some feedback from board members on suggested seasons to run: http://www.enworld.org/forum/showthread.php?657854-Running-a-DDAL-season-as-a-home-campaign
    7 replies | 300 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 20th June, 2019, 02:15 PM
    I'd love a Planescape/Sigil book, but (as with CoS/Innistrad), I feel like that niche was filled by the Ravnica book, at least for now. So that leaves Dark Sun. Another point in DS's favor is that they've already floated some test versions of psionics.
    25 replies | 848 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 04:11 AM
    I want to point out, Gygax himself caused this confusion about what ‘hit points’ are. Gygax had a double standard. When it came to PLAYER CHARACTERS the damage was mainly non-physical (except the Constitution hit bonus were physical). But when it came to MONSTERS, Gygax recommended making the hit points as gory and graphic − and physical − as possible for the sake of a vivid narrative. ...
    37 replies | 849 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 03:59 AM
    I am in the D&D camp that views hit points as both physical and nonphysical (stamina, alertness, skill, luck, etcetera). So, for me, ALL DAMAGE IS SUBDUAL DAMAGE until the magical number of ‘zero’. Zero is when the serious contact happens. Zero is when a lethal blow actually lands. Anything else is just fencing. So, instead of a blade thru the heart − at zero − the attacker can...
    37 replies | 849 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 19th June, 2019, 08:06 PM
    I kind of feel like the time for that has come and gone. We have Ravenloft, and we have the Plane Shift conversion for Innistrad; between them, I think D&D has the gothic horror niche covered in terms of official material, at least to a great enough degree that other setting needs become more pressing.
    25 replies | 848 view(s)
    3 XP
  • Yaarel's Avatar
    Wednesday, 19th June, 2019, 03:40 AM
    Consider the all-important character Advancement table. Here are four tiers: Novice, Hero, Master, and Immortal. In medieval contexts, these are apprentice/page, journeyer/squire, master/knight, plus legendary. In Basic D&D, these tiers might loosely associate with Basic, Expert, Master, and Immortal. 4e lacks Novice for a player character, and the tiers begins at Heroic, Paragon, and...
    73 replies | 2212 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 19th June, 2019, 01:07 AM
    I still enjoy rereading the Chronicles trilogy every so often. I have found, though, that the prose can be very clunky and is not conducive to reading out loud the way, say, Pratchett’s Discworld novels are.
    39 replies | 1382 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 19th June, 2019, 12:52 AM
    The Knights Templar are an imperial religious order − and very much about certain ruling families. These aristocratic families were also bankers. There are commoners who have access to the aristocrats: servants, entertainers, and merchants. But the aristocrats are highly conscious of their ‘low birth’ and ‘low status’. They try to prevent the boundaries from getting blurry. Sometimes, a...
    37 replies | 849 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 11:32 PM
    I create the following. There are four ‘styles’: divine, void, arcane, and worldly. These styles are methods or modes or ways. They correspond roughly to the 4e sources: divine, shadow, arcane, and martial. Each style can engage four ‘realms’:
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 07:48 PM
    For my urban campaign, nonlethal combat is key. Defeating opponents without murder, reduces a serious crime to misdemeanor, or even simply a nuisance that the guards dont want to bother themselves with. For this reason, the ‘bloodied’ condition becomes highly useful. It is the moment when an altercation becomes a fight. Someone is going to have a black eye. I reserve all the ‘unfair’...
    37 replies | 849 view(s)
    2 XP
  • jayoungr's Avatar
    Tuesday, 18th June, 2019, 05:30 PM
    This one is effectively done with the trip attack: if it is successful, the target falls prone and must spend half its movement on standing up again.
    76 replies | 2448 view(s)
    0 XP
  • mach1.9pants's Avatar
    Tuesday, 18th June, 2019, 06:42 AM
    Whereas an 11th level Wizard against those guys, if he win initiative and/or has a bit of distance to them...
    76 replies | 3167 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 18th June, 2019, 05:52 AM
    TarionzCousin: I would not have guessed that many! But then I stopped reading D&D novels sometime in the late 90s, I think. I've read most, if not all, of the older Dragonlance novels but none of the newer ones. PabloM: Interesting perspective. I have long held the opposite belief: that Krynn is a great world for novels but not that great to play in (partly because it feels too small).
    39 replies | 1382 view(s)
    1 XP
  • jayoungr's Avatar
    Tuesday, 18th June, 2019, 04:56 AM
    If you happen to own Hoard of the Dragon Queen, you can lift the caravan guards and/or teamsters from chapter 4 (see pages 32-33).
    14 replies | 463 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 03:48 AM
    Status because of wealth, celebrity, and power ... is modern. In premodern cultures, it is more important to be *related* to a noble and have a title, than to actually have money. Money has value − specifically to pay for armies to conquer and steal wealth from other communities. These ‘spoils of war’ were often spent lavishly to emphasize the victory. The next generation of these...
    37 replies | 849 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 01:40 AM
    Social Stratification ≈ Background ≈ Status/Clique Social Competitiveness ≈ Persuasion/Intimidation Family and Clan are ultra important Power in the sense of class level and wealth are actually less important than we moderns might expect. Level and treasure probably counts for personal reputation, but not really for social ‘access’.
    37 replies | 849 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 01:03 AM
    Power Grid − Styles: Divine, Void, Arcane, Worldly − Realms: Matter, Life, Mind, Force MATTER (elemental) LIFE
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 12:57 AM
    Alright. So a nonmagic at-will is called a ‘maneuver’. A magic at-will is called a ‘cantrip’. So, in the power format, ‘frequency type’ includes Rest, Long Rest, Reaction, ... and Cantrip/Maneuver (= at-will).
    73 replies | 2212 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 17th June, 2019, 09:23 PM
    It still sounds like basically just Dungeon World, to me. "Moves" to describe your character's schtick? Check. Roll against a target number? Check. Margin of success or failure determining results? Check. What's different, apart from the fact that you're rolling a D20 instead of 2d6?
    57 replies | 1674 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 17th June, 2019, 07:21 PM
    Power Source Grid Here is the 4e Power Source Grid as a table, to make it easier to tweak if necessary. When it seems stable enough to handle most of the corner cases, we can move it into the Original Post. Power Sources
    73 replies | 2212 view(s)
    0 XP
  • mach1.9pants's Avatar
    Monday, 17th June, 2019, 11:14 AM
    Haha that you've never even seen! That's a bit presumptuous and hyperbolic, don't you think? Personally having now looked at AI it's really not my bag, and maybe the worst FR product for me, but judging it sight unseen I won't. And there had been some really, really bad novels in FR....
    19 replies | 993 view(s)
    2 XP
  • jayoungr's Avatar
    Monday, 17th June, 2019, 04:54 AM
    Thinking about it, I kind of think what you're looking for might be something like Dungeon World? You have archetypes with distinctive fighting styles and "moves" they can make to use them, which fits what you're saying about a baked array of narrative descriptions.
    57 replies | 1674 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 17th June, 2019, 02:45 AM
    If you think 5th edition combats are "slow slugfests," then I have two reactions: 1. Have you ever played any other editions of D&D? 2. Are you sure you don't just want an indie game? (Nothing wrong if the answer is "I do want an indie game.")
    57 replies | 1674 view(s)
    0 XP
  • jayoungr's Avatar
    Sunday, 16th June, 2019, 09:42 PM
    Oh, for another Egyptian-themed adventure, there's always "The Ruins of Andril" from Dragon #81. It won a module design contest back in the day.
    23 replies | 829 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 16th June, 2019, 04:18 AM
    Low light is a pain in the neck to keep track of. Even when I remember there is low light, I just handwaive it. Any amount of bright light is bright within close range, and dim for a virtually unlimited distance beyond the bright light. Maybe low light vision is useful for scanning a distance. But really I dont care. I am glad the only two meaningful options are either darkvision or a...
    205 replies | 7779 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 16th June, 2019, 03:29 AM
    Here is my first pass at Warlord powers. They are intended to balance with 5e, so compare these powers to 5e spells. When a class gives the player the choice of a power, the player can choose any power, whether it is at-will, per rest (short or long), or per long rest. (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) In 5e, several classes can share the same powers (including...
    73 replies | 2212 view(s)
    0 XP
  • mach1.9pants's Avatar
    Sunday, 16th June, 2019, 02:27 AM
    mach1.9pants replied to PF2 PDFs?
    Look at this product page, for example https://paizo.com/products/btq01y0o?Pathfinder-Lost-Omens-World-Guide
    2 replies | 297 view(s)
    1 XP
  • mach1.9pants's Avatar
    Sunday, 16th June, 2019, 02:25 AM
    mach1.9pants replied to PF2 PDFs?
    No the will be PDFs, but they are not mentioned individually. The first wave will be available on 1st August
    2 replies | 297 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 16th June, 2019, 02:22 AM
    Power Format Power Name // Purpose Level Sources, Trope // Action Type • Frequency
    73 replies | 2212 view(s)
    0 XP
  • mach1.9pants's Avatar
    Sunday, 16th June, 2019, 02:13 AM
    Thanks for that quick looksee, confirmed this is not my sort of thing, knowing nothing about AInc. Hopefully it really works for those that want Office politics with goblins!
    19 replies | 993 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 06:24 PM
    The clay golem derives from the Bible, where the first human (whose name is ‘Human’, Adam) is shaped out of wet clay − namely a ‘lump’ of ‘dirt’ made moist by a ‘mist’ from the ground. God brought this reddish clay statue to life, by breathing Divine breath into it. This is understood as the ‘dirt’ of physical molecules being mysteriously entangled with consciousness. There is a tradition that...
    20 replies | 892 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 04:04 PM
    I tweaked the power sources grid. Note, ‘Morale’ with ‘Second Wind’, thus by extension Warlord hit-point restoration in the sense of rallying morale. Morale organizes as nonmagical ‘Martial’ and mental ‘Psionic’. Now that I know how to make a table, I am doing the 4e Power Sources Grid as one to make it easier to tweak. See below.
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 05:07 AM
    Seriously, in my eyes, the whole point of a ‘boxed set’ is the MAP. And an adventure or arc of adventures relating to the MAP. For what its worth, I prefer regional settings (that plug-and-play into any world). So a regional map, rather than a world map. For me, a world map is an online offering for those who want it. Compare, Salt Marsh is about right for me, in terms of a specific...
    90 replies | 3599 view(s)
    5 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 04:46 AM
    The Power Sources table above lists ‘healing’ as Primal and Divine. However, this refers to actual spontaneous healing following a catastrophic injury when reach zero hit points. Warlord healing is more like ‘morale’ (Martial Psionic), inspiring others to press on, despite being battered an bruised. For my tastes, the Warlord is an effective healer − unless the ally reaches zero hit...
    73 replies | 2212 view(s)
    0 XP
  • mach1.9pants's Avatar
    Saturday, 15th June, 2019, 04:12 AM
    Yeah, sadly
    90 replies | 3599 view(s)
    0 XP
  • jayoungr's Avatar
    Saturday, 15th June, 2019, 04:09 AM
    I think you're misremembering. The adventure starts with the cult raiding and looting (not invading and conquering) a small hamlet called Greenest. The town of Phlan doesn't appear in Tyranny of Dragons at all.
    22 replies | 794 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 03:39 AM
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful.
    19 replies | 2620 view(s)
    2 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 03:25 AM
    Wood Elf, and maybe High Elf, deserve Darkvision, carrying a nocturnal vibe. However, Eladrin ‘Sun Elf’ must not have Darkvision, having an aura of light, or a light cantrip, instead. Eladrin ‘Moon Elf’ probably needs Darkvision with a nocturnal vibe. In sum.
    205 replies | 7779 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 14th June, 2019, 11:24 PM
    My ideal power format looks something like this. The title line has the power name (in this case the Fireball spell), the purpose, and the character level. Next line, sources.
    73 replies | 2212 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 14th June, 2019, 11:04 PM
    I second this recommendation. Here's the link: https://www.adventurelookup.com/adventures/ Also: I really like Tyranny of Dragons and don't think it deserves the bad rep it has on this site. BUT, I also don't think it fits what you're looking for in this case, since the "urban" parts are mostly council meetings and the actual adventuring parts tend to be out in more remote locations.
    22 replies | 794 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 14th June, 2019, 10:58 PM
    Forgive me if I'm being thick, but what system are you using? Also, what level are you looking for?
    23 replies | 829 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 14th June, 2019, 08:53 PM
    I like this much better!
    73 replies | 2212 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:51 PM
    4e Power Sources How do you guys feel about the 4e Power Sources table below? The table develops from discussions that Wrecan and I had years ago. Essentially, the sources are rows and columns that intersect each other. For example, ‘healing’ spells are both Divine and Primal, locating at the intersection of the two. The columns describe the THEME of the spell: Elemental (Matter),...
    73 replies | 2212 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:20 PM
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing.
    73 replies | 2212 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 14th June, 2019, 05:48 PM
    Yeah, I guess. Maybe for the sake of simplicity, ANY grappling maneuver can attack or defend via whichever is higher, Dexterity or Strength. So, Dexterity can ‘Push’ by means of a judo flip or so on, and ‘hold’ by grabbing a sensitive place like a finger. I have in mind that there are only four abilities (or at least only four ‘active’ abilities). So, attack uses Strength or...
    73 replies | 2212 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 14th June, 2019, 04:53 PM
    I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple.
    73 replies | 2212 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 14th June, 2019, 04:36 PM
    Kobold Press has an excellent series of adventures in their Southlands setting, particularly those taking place in "Per-Bastet, the Eternal City of the Cat." It's very Egyptian in flavor (which means their take on undead is rather different from most settings), with a dash of Arabian Nights. Most of these are available for both 5E and Pathfinder. ...
    23 replies | 829 view(s)
    2 XP
  • Yaarel's Avatar
    Friday, 14th June, 2019, 03:49 PM
    I am a big fan of swaps. They are awesome for customization and balance. If everything is formatted as powers, then it is so easy swap one power for an other. If you look at the ‘Advancement’ table. The way the leveling sequence works out has levels 20 to 24 for Epic tier. This includes two ‘Epic’ feats at levels 20 and 24. It also includes an Epic race feature − great for concepts...
    73 replies | 2212 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 13th June, 2019, 10:35 PM
    I feel sort of bad for voting for 5E, but I can't help it. Something about the way it's drawn in motion, trotting forward, looking like an actual beast, really grabs me--and the slight iridescence to the wing membrane just clinches it. Second choice is 1/2E. I love how it looms over the ship.
    41 replies | 1240 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 13th June, 2019, 05:43 PM
    I want ultra simple grappling. Is the following feasible enough? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. Always use Dexterity to make a grappling attack but always use Strength to keep hold.
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 13th June, 2019, 04:02 PM
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates...
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 13th June, 2019, 03:30 PM
    Ability Bonuses Your ability bonuses define the things that you tend to be good at. Your aptitudes. For example, a high Strength bonus makes you inherently good at various challenges that need you to be physically strong. Physical Ability Bonuses • Strength represents your brute strength, toughness, and size. • Dexterity represents your precise motion, skillful athleticism, and...
    73 replies | 2212 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 13th June, 2019, 01:05 AM
    The 4e source is so flavorful. It is one of my favorite aspects of 4e. Identifying a class with a certain source works well. On the other hand, identifying a class with a role never worked well. The class felt too rigid and inflexible against personalization. Towards the end, 4e abandoned roles by having archetypes with different roles. I feel it is very useful to use ‘roles’ as...
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:03 PM
    I overhauled the Ability Bonuses section. This post archives the earlier content, before the update. Your abilities define the things that you tend to be good at. Your aptitudes. For example, a high Strength makes you inherently good at various skills and efforts that need you to be physically strong. The attacker always rolls a d20. This attack roll adds a relevant ability bonus...
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:02 PM
    It is possible that 4e grognards outnumber 4e fixers. This is ironic regarding the history of 4e. Heh, and the rationale is identical: ‘I own too much stuff, and therefore refuse to change in any way at all.’ The bottom line is, this thread belongs to the community. I personally need a system that uses salient and balanced abilities. But this thread isnt just for me.
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:44 PM
    The abilities of the 3e gaming system were more systematic and more balanced than the 1e gaming system. I am unfamiliar with 1e clones. But my impression is, these embrace the 3e improvement of the abilities, abandon the 1e stats, and still call the 1e clone a ‘clone’.
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:22 PM
    Zardnaar The 4e defaults to ‘attacker always rolls’. Yet it included variant possibilities. For example, ‘players always roll’. In other words, when players attack, they roll against a defense. But when monsters attack, the attack is a fixed number and the players make saves against it. So, it is easy to just leave ‘attack’ and ‘defense’ as raw bonus numbers. If rolling, add d20. But if...
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    To reduce to three abilities, would mean using Dexterity checks for library research, or alternatively using Intelligence for jumping and grappling. Besides, the 4e stat ‘Passive Perception’ is defacto a routine defense. 4e really has four defenses. The consolidation of abilities down to four is fully compatible with existing 4e material.
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 01:53 PM
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:10 AM
    Initiative probably belongs to ‘Sense’, whether Sense is part of Wisdom, part of Intelligence, or its own stand-alone ability. In any case, Sense is the ability to notice something coming, whence the ability to respond early for initiative.
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 06:06 AM
    I am ok with removing damage from finesse weapons. Note, in the eight ability setup: Strength − melee attack bonus, melee damage bonus Athletics − finesse attack bonus, grappling, Monk flurry attack Dexterity − missile attack bonus, Rogue sneak attack All three have different kinds of combat options. None are must-have.
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 05:42 AM
    Abilities should be useful regardless of class. Lore skills and languages are less satisfactory to make Intelligence worthwhile. Intelligence must include something frequently useful in combat. 4e made a good start at making Intelligence a more meaningful investment. It combines Intelligence with Dexterity for Reflex. But this combination still feels awkward. Intelligence still feels less...
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 05:08 AM
    We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Personally, in the traditional six, I find the fact that Dexterity is a super-stat while Intelligence is a dump-stat, to be frustrating. This fundamental imbalance wont...
    73 replies | 2212 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:34 AM
    The only difference between a ‘defense’ and a ‘save’ is a d20 versus a base 10. You can literally call it a ‘Will save’ and then define ‘Will save’ as ‘10 + your Wisdom or Charisma bonus’.
    320 replies | 11662 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 04:10 AM
    Zardnaar I started a new thread as a ‘wiki thread’ that anybody can edit. This allows multiple people to contribute to the clone, so not all of the burden is on one person. Have a look at the thread and add and change it freely. enworld.org/forum/showthread.php?659990-Open-4e-Style&p=7619019#post7619019
    320 replies | 11662 view(s)
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  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:54 AM
    Math cannot be copyrighted. If you like defenses better, then there is no problem using them. The terms ‘Fortitude’, ‘Reflex’, ‘Will’, and ‘Perception’ are all legally available, regardless of how we define these terms. Cool about Star Wars. If going with defenses, then it is worth combining Ref and AC as a single defense.
    320 replies | 11662 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 12th June, 2019, 03:01 AM
    The ability bonuses consolidated to four: Strength and Dexterity, Intelligence and Charisma. Abilities and defenses are probably the most important mechanics in the entire game. They need to work extremely well. Unfortunately, they are the most familiar mechanics, thus the most difficult to improve. In the first post, in ‘Ability Bonuses’, I have added two more ability scores....
    73 replies | 2212 view(s)
    0 XP
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Thursday, 20th June, 2019

  • 06:51 PM - jayoungr mentioned pukunui in post best DDAL storylines for a home mini-campaign?
    pukunui has been running season 1 of the AL adventures as a campaign; maybe he'll weigh in on how that's going. He started a thread about it a while ago, which also has some feedback from board members on suggested seasons to run: http://www.enworld.org/forum/showthread.php?657854-Running-a-DDAL-season-as-a-home-campaign

Tuesday, 27th November, 2018

  • 10:08 AM - Sadras mentioned pukunui in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    ...yone else noticed an apparent lack of interest in discussing the content in the latest pair of adventures? In my memory the latest adventures get a flurry of threads and posts as people read through and find things to talk about, especially when it comes to running the adventure. Dragon Heist had some of that but it tapered off quickly, but Mad Mage has very little. (Perhaps I’m jumping the gun with this observation? :) ) My pet theory is that we’re all quite busy running any one of the other published adventures (or home brew) so there’s little attention remaining for these. But a close runner up is that a bunch of people are just not excited by them. What do you think? I think you're definitely jumping the gun. I'm playing a massive campaign which includes a mashup of MiBG (Done), LofCS (1 session left), SKT (Chapter 3) with the backdrop of ToD (currently RoT) - so I'm years behind. :.-( I still intend to run CoS, ToA, Dragon Heist and Mad Mage someday. I'm always scouring pukunui's enhancing threads years later. ;)

Monday, 29th October, 2018

  • 02:44 PM - robus mentioned pukunui in post 5E's "Missed Opportunities?"
    In my opinion the biggest missed opportunity is the presentation of published adventures. Echoing CapnZapp's thoughts above, almost every one is oriented toward some cataclysmic event which forces the adventure on a treadmill until the threat is ended. That combined with really quite sloppy implementations (I've been suffering through the "hot mess", as pukunui calls it, of Dragon Heist) means that almost every time it's a disappointment of missed opportunities (I still hold out hope for Curse of Strahd, if/when I run it :) ) Instead I wish that they would change their approach to adventure structure and break them into discrete parts for each heroic tier. (SKT sort of did this but the epic threat loomed throughout.) This would allow for some downtime between adventures and provide more tier appropriate challenges. As far as the mechanics are concerned - those are running quite fine for me. The players are still having fun (even at level 17), now that I'm adjusting the encounters to their style (and bringing in reinforcements if they cake walk something I thought would be tougher :) )

Friday, 21st September, 2018

  • 05:00 PM - robus mentioned pukunui in post Out of the Abyss - Second Half
    pukunui: In my high level reboot I kicked it off with the quest from the Dwarven King (name escapes me at the mo :) ). I didn't bother cluttering the party up with an army (and they were 15th level when we started). The quest is - clean out the Underdark of Demon Lords before they find a way through to the surface. My rough outline is: Head to Gravenhollow to gain more intelligence on the threat (a guide leads the way). There they meet a drow wizard (Vizeran) who tells them of a amulet locked in the maze engine that will guide them to the Demon Lords (kind of like a compass). They then head off to the Labyrinth, stumble upon Yeenoghu by chance (deal with him and his gnoll hoard - a fun encounter it turned out with an epic finale conjured by one of the players!), then find the Maze Engine and recover the amulet. That gets them to Level 16 The amulet has lead them to Neverlight Grove where they've stopped the Fetid Wedding and banished Zuggtmoy back to the Abyss. They're currently dealing wi...

Saturday, 15th September, 2018

  • 12:50 PM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    pukunui Sounds like you ran him pretty true to form. I’ve read a few other reports describe him as a challenge but not living up to the hype. Also from the DM’s perspective. I’m pretty sure he can cast animate dead as a Legendary Action (an exception circumventing usual 1 minute casting). And I believe a spellcaster can upcast a spell they know “at-will” by expending the appropriate slot. And the tomb is described as being a sort of ossuary with skeletons in the walls (concept art confirms that). So...you see what I’m thinking...Acererak could upcast Animate Dead as a Legendary Action, giving the party a few skeletons to get through before being able to engage Acererak in melee...or skeletons popping out of walls to grapple PCs or to attack concentrating spellcasters... I also think that he might actually be able to use arcane lock or some other “non-combat” spells during combat, but I’ll need to study the map and descriptions more closely. My sense is Acererak is meant to use nonlinear ...

Monday, 4th June, 2018

  • 01:01 AM - Yaarel mentioned pukunui in post ‘Advanced’ Dungeons & Dragons
    ...zation options. So, some players are less happy with the status quo. The proposal in this thread, allows WotC to keep ‘D&D’ as a ‘Setting’ for brand recognition. At the same time, ‘AD&D’ strives to meet the needs of other players. @flametitan. Regarding 2e, I never used a 2e official setting. Players who are more familiar will need to add their insights here. My impression is. 2e has ‘Setting D&D’ with a choice of independent settings. But then 2e lacks ‘Advanced D&D’ in the sense of a systematized unifying rule set. The early editions of D&D were an ad-hoc patchwork of conflictive rules. Each setting had its own workable rule set, and evolved to the point of becoming less *mechanically* compatible with rules of other settings. For 5e, ‘AD&D’ would be a unifying rule set that would include and systematize all mechanical options from all official settings. So it is easier to import a mechanical feature from one setting into an other setting, by consulting the AD&D core rules. @pukunui. As an aside. I see AIME as an ideal for what ‘Setting D&D’ can look like. (Adventures in Middle Earth, for 5e, by Cubical 7.) AIME repurposes the 5e mechanics to craft a specific setting for a specific playstyle. It has its own cosmology, unrelated to Forgotten Realms/Planescape. It has its own limited assemblage of races (cultures), classes, backgrounds, and feats (cultural virtues), that are crafted for the flavor of the AIME setting. It continues to add accessory books that carefully expand the AIME setting. It adds some new options, but only if working well for the setting, and the new books never cancel out previous options. If AIME was a WotC setting product, then the AD&D core rules would update with any new *mechanical* options that an AIME book made available, but without its setting flavor. So options in one setting become doable for an other setting.

Saturday, 31st March, 2018

  • 07:10 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    Great play report pukunui! My dilemma after one session is the PCs took Captain Laskilar captive (after routing a pirate attack on the ship they traveled aboard) and presented him to Wakanga O'tamu as a "gift." We left the session with PCs spending night as Wakanga's guests, while Wakanga has a private conversation with his captive/guest Captain Laskilar. What is the result of that meeting? ToA loosely gives Wakanga motives (working with the Harpers, and...not much else) & mentions that Captain Laskilar is in contact with wealthy patrons in Port Nyanzaru. And that's about it. To be fair, I knew from the outset that ToA paints with some pretty broad strokes anything that's not associated with a dungeon...so I knew that I'd have to generate lots of details... I ended up doing a complete write-up for Wakanga O'tamu (and I'm working on similar write-ups for other merchant princes) using ToA, my own ideas mixed with AD&D Jungles of Chult & other books, Twenty Sides to Every Story blog & The Many and Fabulou...
  • 12:48 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    ... facing relatively low-level adventurers. This isn't the high level thread, but a simpler and much more straight-forward approach is to... ignore the restrictions. Like any Lich, its biggest weakness is its lack of actions. Even though Acecerak has twice the hp of a regular Lich, that's still very little for a CR 20+ creature supposed to go up solo against the party. (My adventurers are only level 9, but they're already capable of 60+ damage nova bursts each) What does Acecerak do against a quick dispel magic (to remove any enchantments on his body) and then getting wailed upon by the melee bruisers. I think the easiest solution is to keep him as-is, but instead dial down (or outright remove) all the buffs the module is giving the heroes. As for my other suggestions, I'll take them in the high level thread. Yeah, sounds like for your party of combat machines altering Acererak's spell list & generally souping up the final showdown is the way to go. I think it was pukunui who caught a few errors in Acererak's stat block too... Paralyzing Touch should be +15 to hit... and Disrupt Life legendary action shouldn't affect all "creatures", it should only affect "living creatures" (as per MM lich)... which reinforces my thinking that Acererak is meant to be constantly conjuring skeletons from the ossuary-type walls. In your case, you could certainly upgrade these skeletons to minotaur skeletons or something homebrew/3rd party, and have them use dirty tactics like Helping one another's Grapple attempts against key PCs. :devil: Omu is turning out to be especially deadly for my group. No PCs died while exploring Chult but since arriving in the lost city, the death toll now stands at five! The King of Feathers got two (it ate one and then its wasp swarm stung another to death). The giant crocodile mama at Papazotl’s shrine ate another. Two more died in Shagambi’s gladiator pit. (One of them had only been an active PC for 90 minutes.) I would just like ...

Wednesday, 29th November, 2017

  • 05:58 PM - MoonSong mentioned pukunui in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 15 College of Swords 11 Don't see how this is different from Battle College of Glamour 15 College of Whispers 22 Forge Domain 22 Grave Domain 23 Circle of Shepherds 21 Cavalier 20 Samurai 21 Kensei 19 Drunken Master 13 Sun Soul 8 (downvoted) Oath of Conquest 5 Gloom Stalker 20 Horizon Walker 22 Monster Slayer 21 Scout 23 Inquisitive 15 Swashbuckler 22 Mastermind 18 Divine Soul 24 ( pukunui made a mistake when bumping this, he wanted to vote but shifted it from 24 to 21, it should have been 25, then downvoted to 22 and with two more votes form @gyor and I back to 24) Shadow Magic 22 Storm Sorcerer 20 Hexblade 15 Celestial 24 War Magic 14

Tuesday, 28th November, 2017

  • 07:52 PM - cooperjer mentioned pukunui in post Monk Jump Distance
    I'm not sure I would allow the strength 6 and super fast character to increase their jump distance in my game. In this particular case the monk has several features that increase their mobility and thus several features available to address terrain challenges. I would put it back to the monk player to find a creative way to cross a 15-ft or 20-ft pit. As pukunui already mentioned a strength (athletics) check can be used to increase the base jump distance. Maybe the monk has a decanter of endless water to fill the pit up and then runs across it. Maybe there is a way to put a beam across the pit. Maybe there is a way to secure a rope to the ceiling near the center of the pit. Maybe the monk can run along the wall next to the pit. Maybe the strong character readies an action to launch the strength 6 Tabaxi and give them advantage on the strength (athletics) jump roll.

Friday, 3rd November, 2017

  • 12:39 AM - robus mentioned pukunui in post Running NPC allies
    pukunui - at least they’re not combat allies. I think most of the ones you describe easily could become “helpers” or hiders (or just nonentities) during combat and not cause too much headache then at least.

Thursday, 26th October, 2017

  • 12:23 AM - Saeviomagy mentioned pukunui in post Xanathar's Guide to Everything: Gloom Stalker Subclass
    pukunui The vibe I've always gotten from the ranger is that of Longstrider... some group based stuff, some general utility, some self and group-sufficiency. And the mechanics kind of support that, but they're just really poorly done. The terrain and favoured foe requirements for class features are pretty odious, and the class features themselves tend to take the form of "here's some things a ranger would be good at... so now you can ignore them completely". Rangers don't get spotlight time for doing ranger things, so the class ends up feeling pointless. They don't actually have any mechanics that support the 'loner' archetype with the sole exception of their 'fast stealthy overland travel' perk. But a whole subclass that only works in the dark? Yay. Sounds like a ton of fun for the rest of the group.

Saturday, 21st October, 2017

  • 09:52 AM - Staffan mentioned pukunui in post Dungeon Tiles Reincarnated
    I have a bunch of the 4e tiles (not that they're system-specific or anything) as well as some Paizo map tiles, and I really haven't used them much. As pukunui said, you really have to tailor the encounter to the tiles - it's usually not very easy to use the tiles to match dungeon maps from published adventures. For one thing, they're usually too small for most areas, and they're hard to do irregular shapes with. I was trying to figure out which ones to use for the Scarlet Stone Monastery in Princes of the Apocalypse, and after a while I just gave up. I wouldn't even consider using them for the actual elemental temples. I have gotten some use out of the decorations and "effects" that came with some of the tile packages, so the investment wasn't all wasted though.

Tuesday, 17th October, 2017

  • 07:41 PM - Dax Doomslayer mentioned pukunui in post TftYP - Forge of Fury Debrief
    pukunui - Thanks so much for the recount! It's appreciated. So they didn't fight the orcs by going through the front door or the dragon - darn it! I was curious to see how those two parts played especially from 3E to 5E. The orcs were a pushover is good information (provided the group avoids the mountain door anyway). It was wise of them to go to the smoke and go in through that entrance. I'll have to check out the recaps. I really liked this adventure on my read through it . I thought it was the best of the bunch (though the Giant series will always have a special place in my heart)

Monday, 9th October, 2017

  • 03:01 AM - Satyrn mentioned pukunui in post Telegraph This
    I gotta say, guys, posting in @pukunui's threads is a great way to grind XP! :lol:

Tuesday, 12th September, 2017

  • 02:45 AM - Blue mentioned pukunui in post UA: New Race Options, Eladrin and Gith
    It feels to me that the Eladrin were meant to have subraces (perhaps aligned with the seasons) that would have an ability score modifier, like the Gith and most of the PHB races. A total +1 is light, even with a useful feature like a static 2nd level spells once per rest. I have a quibble with the Githzerai, but it's not a flaw in the race exactly. They are the only +2 Wisdom race. With Wisdom as your primary ability score for any clerics, I expect I'll see a large upswing in Githzerai clerics at my local gaming store where UA is accepted simply because they are the only race that highly synergizes with it. (Well, variant humans could if you took a half-feat that boosted Wis, but usually variant humans aren't going to half-feats that I see.) EDIT: pukunui corrected me that Firbolg also have +2 WIS.

Sunday, 25th June, 2017


Sunday, 11th June, 2017

  • 05:28 AM - SkidAce mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui how would you handle a chase with something perhaps faster or slower than your goat example? Raise or lower the str DC to emulate how hard it would be to catch said creature? I.e. DC 15, supreme effort needed to catch creature before "its outta here"?

Saturday, 10th June, 2017

  • 11:55 PM - robus mentioned pukunui in post New DM Hoard of the Dragon Queen
    Hello all! Been doing RPG for a few months now and have decided to try my hand at being a DM, starting with the Hoard of the Dragon Queen for 5th Edition. Aside from general tips for DMing, can anyone give any advice on running this adventure specifically? (I also plan to do a test run with fellow DM's so they can give me advice on the way I run.) I agree with pukunui, though less so on how much help LMoP gives a DM :) Also check out the "best threads" thread as it has links to many useful things.
  • 11:53 PM - JeffB mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui Sure, if it's no trouble. Whenever you get time! Thanks :) I was thinking of adapting some sort of range band thing (abstract, ala 13A/FFG SW) but then remembered the 5e DMG had its own version in the back


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Friday, 24th May, 2019


Thursday, 23rd May, 2019

  • 04:37 PM - Sadras quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    I think Grey Worm had enough sense to realise that murdering Jon would’ve had much more dire consequences than murdering some defenseless Lannister soldiers. And yet his men drew their weapons on Davos and Snow when he tried to stop Grey Worm murdering the Lannister PoW's. The character Grey Worm was a useless tool in the last episode and made no sense whatsoever.

Monday, 20th May, 2019


Saturday, 18th May, 2019

  • 11:53 AM - Paul Farquhar quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    For us, maybe, but it's probably cheaper for them to do it that way than release a whole lot of smaller, individual products. I would rather have more books like TftYP, with a random selection of adventures and no connecting plot.
  • 08:22 AM - Demetrios1453 quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This. You can pretty much cut and paste any bit from any of the 5e campaigns. Need a giant lair? Grab one from SKT. Need a castle in a swamp? Use Castle Naerytar from HotDQ. Need a wizard's tower in a city? Use Kolat Towers from W:DH. And so on. I was about to mention SKT myself, but I'll put in a nod to Dungeon of the Mad Mage instead - virtually every level could easily be removed individually and used as a stand-alone adventure. Druid grove? Dwarven ruin? Evil Hogwarts? Githyanki base? Cursed mansion? All those and more are available!
  • 02:29 AM - Parmandur quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I wonder if there will be any tie-in with Murder in Baldur's Gate at all. I also wonder if the reference to Fort Morninglord's fiery destruction, as mentioned in the Sword Coast Adventurer's Guide, was foreshadowing for this plotline. Yeah, but their first platinum edition was just for Dragon Heist, wasn't it? I didn't think it also included material from DotMM. It does seem they've been thinking about this plotline since Out of the Abyss, at least, which was written alongside the SCAG.
  • 01:34 AM - Whizbang Dustyboots quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This all sounds pretty cool, but it's going to be coming out at the same time as Odyssey of the Dragonlords, which I have kickstarted, so I think it will have to wait ... Yeah, as genuinely cool as this sounds, it's likely a skip for me. Now, if they announce some sort of Planescape player-friendly book on Sunday, which seems likely, I'd be in for that.

Monday, 13th May, 2019

  • 12:04 AM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra’s pretty darn important too! Every time she gets murdered, it sets off a Realms-shattering event! True. My Realms knowledge isn't as good as my Greyhawk knowledge---I ran and/or played in Greyhawk for many years through both 1E and 2E, but only a bit in the Realms. Also, Ao is extremely distant - so distant that he doesn’t even have any clerics. Boccob is kind of halfway between then, because at least in the early days of Greyhawk he didn't have a clergy, has almost no worshippers, and is extremely distant. He's not the "god of gods" though.

Sunday, 12th May, 2019

  • 11:57 PM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra is FR’s god of magic. Ao is the overgod. I seem to recall Boccob is more important and definitely more distant than Mystra, which is why I thought of Ao, but you're right.
  • 01:36 AM - Demetrios1453 quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    I think you mean Myrkul. He's FR's god of death. Malar is the evil god of hunting and vicious beasts and the like.No, I mean Malar. Both are gods of violence and slaughter. The Greyhawk equivalent of Myrkul as god of death would be Nerull, or possibly Wee Jas, although the latter has a very weird and eclectic group of godly domains (and her lawful alignment makes her closer to Kelemvor in some ways).

Saturday, 11th May, 2019


Thursday, 9th May, 2019

  • 02:32 PM - Istbor quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. She'd just witnessed Rhaegal die. I don't think she'd have been in the right frame of mind to think that tactically. That is an age old trope is all. Hero or villain too emotional to think clearly. That's not necessarily how humans work. Your body pumping you full of chemicals in a fight or flight situation doesn't make you an idiot.
  • 01:37 PM - Maxperson quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. Yep. I feel like after the exchange between Tyrion and Varys, that Tyrion may be the one to kill Varys. Varys will likely try to kill Daenerys and Tyrion definitely wants to keep her alive.

Tuesday, 7th May, 2019


Monday, 6th May, 2019


Wednesday, 1st May, 2019


Tuesday, 30th April, 2019

  • 11:25 AM - Morrus quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    What color eyes does Cersei have? I hope that Arya is the one to kill her and that she gets to use her Faceless powers to do it, like she did with Walder Frey. (Surely that bit of revenge was not the whole pay-off for her side quest to gain that ability.) Also, who thinks Bronn will actually try to kill Jaime and/or Tyrion? I know he’s a mercenary but he’s seems to genuinely like both of them. Will he go through with it, or will he side with them against Cersei? I kind of feel like Jaime, Tyrion, and Cersei need their own showdown. That family dynamic needs a payoff. Heh. Maybe Arya will change her face, come Cersei, and rule Westeros!

Saturday, 27th April, 2019

  • 07:27 AM - Enevhar Aldarion quoted pukunui in post New WotC Game Studio Headed By Bioware's James Ohlen
    As an aside, WotC has announced a new mobile game: Warriors of Waterdeep. Um.... http://www.enworld.org/forum/showthread.php?616784-Coming-Soon-Warriors-of-Waterdeep-a-new-Free-to-Play-D-amp-D-mobile-game&highlight=warriors+waterdeep They are way behind on getting this out.


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