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  • iserith's Avatar
    Today, 05:32 PM
    iserith replied to Is This Odd?
    Yes. Players frequently replay my one-shots with full knowledge of what to expect, sometimes many times over. This just isn't a problem in my experience. That said, there is no module I have ever run as-is because they are in my opinion frequently terrible. Especially the plot-based ones. My question is less about what people's particular opinions are on this (which are varied and...
    21 replies | 254 view(s)
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  • iserith's Avatar
    Today, 04:56 PM
    iserith replied to Is This Odd?
    I personally would not say that.
    21 replies | 254 view(s)
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  • iserith's Avatar
    Today, 04:39 PM
    iserith replied to Is This Odd?
    It's not clear to me where the presupposition that players shouldn't be drawing on hard-won information even comes from. It seems to me to be as old as the hills but I don't really recall any rules books saying we should be doing this. And it certainly doesn't say that in the D&D 5e books. "Metagame thinking" is solely a risk to the player in that he or she might be basing character actions on...
    21 replies | 254 view(s)
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  • iserith's Avatar
    Today, 03:29 PM
    iserith replied to Double Dash
    You have to flip this around and make the fighter the quarry for this to work most of the time. Quarry gets a chance to hide at the end of every round as long as there is something to hide behind. Rogues are typically not too shabby at hiding which means the rogue will generally get away. This has to be taken into account in my view if an argument is to be based on the DMG chase rules. (There...
    95 replies | 2339 view(s)
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  • iserith's Avatar
    Today, 02:34 PM
    You could just have the NPCs or monsters do something other than mindlessly attack the PCs until slain. Perhaps they rush the PCs, try to steal something valuable, then run away. Maybe they trail the PCs at a safe distance, not making their intent known, and then when the PCs encounter something tougher, they jump into the fight to try to take out a single PC. You could also have it be a social...
    23 replies | 291 view(s)
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  • iserith's Avatar
    Today, 02:22 PM
    iserith replied to Is This Odd?
    I don't care if someone reads the Monster Manual during play. If the difficulty of my challenge is hugely affected by players knowing something about the monsters, then I've designed a poor challenge. I don't expect veteran players to pretend like they don't know something about a monster they've been fighting for years and years. Basically the same thing in my view. If I want the difficulty of...
    21 replies | 254 view(s)
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  • jayoungr's Avatar
    Today, 04:57 AM
    Welcome to the board! Have some XP. :)
    329 replies | 204658 view(s)
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  • jayoungr's Avatar
    Today, 04:34 AM
    I knew there was another upcoming product that I was forgetting! Thanks--I've nabbed this.
    5 replies | 306 view(s)
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  • iserith's Avatar
    Yesterday, 07:49 PM
    iserith replied to Double Dash
    I use the Chase Rules a fair amount and I also see nothing against the rules about bonus action Dash under that system. The limiting factor for the rogue is Constitution here and burning out twice as fast. This is really only a problem though if the rogue is the pursuer rather than the quarry since, unless there is no chance of hiding, the rogue has often successfully escaped at the end of the...
    95 replies | 2339 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:00 PM
    iserith replied to Double Dash
    For what it's worth, the rules also specifically call out a character's or monster's speed as being "short bursts of energetic movement in the midst of a life-threatening situation."
    95 replies | 2339 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 03:14 PM
    You're right and it drives me crazy when I turn up in a game where a DM rolls individual initiative for monsters. Though it's still the same amount of actions to resolve, it really does slow things down because the initiative rolling takes longer and then, if those monsters are interspersed with PCs or other monsters, there's a "gear-changing" that eats up additional time. It really adds up!
    13 replies | 455 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:53 PM
    The RAW is that like creatures share initiative anyway. It's still 10 creatures on one initiative count, but it's not like you're rolling 10 different initiatives for them, if that's a concern. As for your swarm, it seems a sound idea, but someone better at math than me will have to say if it has parity with the spell as written. But anyway, players have an obligation to pursue the goals of...
    13 replies | 455 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:36 PM
    What Hriston said - most monsters' stuff is just junk. There are some exceptions that I will make an effort to describe, such as a hobgoblin in plate armor or the like. Sometimes I'll describe something resplendent a monster wears that would be damaged in combat and made less valuable in order to set up a challenge for the players to take out the monster without damaging their loot. It makes them...
    20 replies | 650 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:27 AM
    That's basically what my players do. They police themselves for speed and that includes just keeping them on a single target. It's not really about banning the spell BlivetWidget. It's just players realizing that it can slow down play and taking reasonable steps to mitigate that.
    13 replies | 455 view(s)
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  • Cyber-Dave's Avatar
    Wednesday, 17th July, 2019, 01:59 AM
    I finally got a chance to start a Curse of Strahd campaign. I thought I would share my campaign blog.
    0 replies | 148 view(s)
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  • iserith's Avatar
    Tuesday, 16th July, 2019, 11:13 PM
    The mob rules worked fine, but also working in my favor is that the table rule is that if you're the sort of player who can't manage this sort of spell without bogging down the turn, you simply don't cast it. The player has a responsibility here in my view. (Same for summons, pets, etc.)
    13 replies | 455 view(s)
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  • iserith's Avatar
    Tuesday, 16th July, 2019, 09:20 PM
    iserith replied to Double Dash
    Yes on the double-dash. There tends to be a LOT of movement in my games due to terrain, so it comes up quite a bit.
    95 replies | 2339 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 07:41 PM
    You can resolve by applying the mob rules in the DMG (pg. 250) which foregoes any attack rolls, saving time. Then use average damage.
    13 replies | 455 view(s)
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  • iserith's Avatar
    Tuesday, 16th July, 2019, 03:15 PM
    It doesn't matter if you keep track, really. The PCs should be counterspelling everything anyway.
    21 replies | 747 view(s)
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  • Yaarel's Avatar
    Sunday, 14th July, 2019, 06:22 AM
    I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. My approach is to make any of these scores viable depending on build: Intelligence, Charisma,...
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Friday, 12th July, 2019, 08:12 PM
    It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @Zardnaar, @Garthanos, I found it easy to translate Come and Get It, into a 5e format and...
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Thursday, 11th July, 2019, 09:44 PM
    In 4e, most of the Dailies for Warlord are simply the mechanism for dealing more multiples of weapon damage. In other words, low-level Dailies are moreorless indistinguishable from high-level Encounters. When translating into 5e, both Dailies and Encounters go into the same pool. The damage is handled separately because in 5e the damage scales automatically by means of Extra Attacks. Really,...
    164 replies | 5576 view(s)
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  • iserith's Avatar
    Thursday, 11th July, 2019, 06:23 PM
    iserith replied to Languages
    The DMG also has a section on languages in the campaign world planning section that basically tells the DM to figure this out on his or her own according to the kind of setting he or she wants to present.
    9 replies | 371 view(s)
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  • iserith's Avatar
    Wednesday, 10th July, 2019, 05:40 PM
    It seems to me all that really matters is whether the player thinks it's fun. If he or she does, carry on, I say. If not, then you can either jointly tinker with the rules to make it less certain, create conditions in the game that accomplish the same effect without tinkering with the rules, or the player can just choose not to have the character hide all the time.
    104 replies | 2896 view(s)
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  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 08:17 AM
    TELEKINESIS Character Level (Spell Slot Level): Size (approximate maximum weight) 0 (cantrip): Tiny (upto 10 lb) 0 (0 ritual?): Small (upto 30 lb) 1 (1): Small (upto 100 lb) 3 (2): Medium (upto 300 lb) 5 (3): Medium (upto 1000 lb) 7 (4): Large (upto 3000 lb)
    2 replies | 154 view(s)
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  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 07:54 AM
    (recalculating)
    2 replies | 154 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 09:25 PM
    iserith replied to OSR Gripes
    I played Lamentations of the Flame Princess which is one of these old school D&D-esque games. I lost 5 characters in one session. No exaggeration. That's just how it goes.
    231 replies | 8083 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 08:55 PM
    No insult is intended. Certain of your specific objections seem rooted in issues of spotlight management and other issues that are not the fault of the game. I make no judgment as to what you should or shouldn't do in your own game, only that some of your objections are easily solved without modifying the rules.
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:54 PM
    Like I said, house rules are fine. Personally, I don't actually care how the player makes the decision in the face of the NPC's attempt to persuade (to continue with that example), but I'm not calling for a roll here as DM. That breaks the rule of players determining what their characters do. The player is free to roll a die to figure out what the character does if he or she wants. Or flip a...
    104 replies | 2896 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th July, 2019, 07:43 PM
    Yaarel replied to Science in D&D
    1. Dragons are essentially a genetic blend of snake and lion − often recombined with eagle and goat − designed to prey on human instinctive phobias − sometimes the snake-lion can blend other animals (eel, angler, gazelle, deer, wolf, bat, etcetera). The ‘firebreathing’ is either projectile snake venom, actually fiery methane, or electrical field. 2. Mysticism is to modern science, as folk...
    69 replies | 2223 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:27 PM
    Magic is the difference. House rules are fine, but the issue in this situation for me is that the players always determine how their characters think and what they do and say. That means there is never uncertainty as to the outcome of the NPC's attempt to persuade and thus no ability check. The outcome is whatever the player says it is. I might, in some circumstances.
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:12 PM
    iserith replied to Languages
    There is no call-out in the rules for dialects other than Primordial. So as far as I am concerned, PCs that speak Common can't speak Undercommon, nor can creatures that speak Undercommon speak Common. Personally, I prefer it that way as it gives choice of language relevance and sets the PCs up for needing resources such as spells or NPCs to assist with communication. It's another problem for the...
    9 replies | 371 view(s)
    4 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:58 PM
    I use it and it works well enough. For those unfamiliar with it, it basically splits the challenge into what I call "The 'Tude," "The Chat," and "The Ask." In "The 'Tude," the DM frames the NPC's disposition toward the PCs and establishes the context of the challenge (what's at stake). This is also when players might try to have their characters recall lore about the NPC to garner useful...
    104 replies | 2896 view(s)
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  • jayoungr's Avatar
    Tuesday, 9th July, 2019, 02:49 PM
    Alternatively, it might be Star Wars Saga Edition. Which I'm also gearing up to run soon. (I'm really sad that WotC let the Star Wars license go. A new edition based on a 5E chassis would probably be more to my taste than the FFG version.)
    39 replies | 1523 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 02:04 PM
    I think they're okay for D&D standards. But almost nobody uses them in my experience because I don't think many DMs actually read the DMG. The rogue isn't being skipped and it isn't really planned though - at least no more than combat where everyone gets a turn. If that doesn't bother you (does it?), why should what amounts to taking turns in a social interaction challenge be bothersome?...
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:46 AM
    It just sounds to me like the argument is not so much "Expertise is problematic..." but "Expertise is problematic when I chop away two of the three pillars underpinning the game and things get wobbly." Which doesn't so much sound like a problem with Expertise per se, but the choices the DM has made. I think we agree here? Also there does seem to be an underlying assumption in your post that...
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:19 AM
    Really that just argues for the DM to balance the pillars of the game as much as he or she can in my view and to incentivize play to that end via XP and treasure. If the DM is leaning too heavily on any one pillar or incentivizing particular play to the exclusion of others, it's reasonable behavior for players to create and advance characters with particular skill proficiencies and other features...
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:09 AM
    "Party balance" in what sense? Why is it bad that this character can do a thing well and others can't? Wouldn't it be the case that this expert won't be able to do other things as well in this or the other two pillars? Also, how is "deception in the hands of a creative player" troublesome? Setting aside that the DM decides whether there is a roll or not in the first place, what's the actual...
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:05 AM
    I'm not really "going" anywhere, only checking to see if there's a rough correlation between people who have some kind of issue with the ability check system and playing the game in the very common way I described upthread wherein the players ask to make or declare they are making ability checks. Without taking anything away from your perception of the problem you outline above, could you...
    43 replies | 1367 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:53 AM
    Why do you think that is a problem?
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:48 AM
    As opposed to the DM deciding whether there is a roll at all, then what ability check to make and any skill proficiency that applies (per the rules). And in this case I'm not referring to a paradigm where the DM can decide a player-proposed roll is not necessary (e.g. Player: "Can I make an Investigation check to..." DM: "Nah, you just figure it out...").
    43 replies | 1367 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:42 AM
    Out of curiosity, if you have a problem with expertise, do you also play the game such that players ask to make or declare they are making ability checks?
    43 replies | 1367 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 11:24 PM
    In a practical sense, this means that the rogue will almost always surprise monsters (unless he's traveling with other, less stealthy people) and will almost always have advantage on the attack roll if there's a place to hide in combat. If the rogue is on his or her own, it will also mean that scouting around without being detected will almost always succeed. Personally, if a rogue tries to...
    104 replies | 2896 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 08:52 PM
    It works. My entire game is run like that, almost as a one-on-one between myself and one other player (when they're not talking among themselves) for a minute before switching to someone else. If a combat ends without finishing the round, I'll mentally stick to initiative order and call on the people who haven't gone that round to kick off whatever activity is next so that they aren't shorted on...
    31 replies | 1331 view(s)
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  • jayoungr's Avatar
    Monday, 8th July, 2019, 08:33 PM
    I've been playing 5E, but I have a 3.5E game coming up when I finish this game.
    39 replies | 1523 view(s)
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  • jayoungr's Avatar
    Monday, 8th July, 2019, 04:34 PM
    Bump. Five hours to go!
    6 replies | 485 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 04:32 PM
    How long are people taking on their turns? One thing I've noticed at other tables is that players are planning what to do on their turn instead of acting, which is a huge no-no at my table. Your turn is for acting, not for planning or stalling by asking 20 Questions (another common player tactic when they haven't planned off-turn). I think a turn is 30 seconds or less, ideally, which means your...
    31 replies | 1331 view(s)
    2 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 03:20 PM
    First, ask for them to pay attention, then ask them what about the game isn't holding their attention. From your own observation, what parts of the game are they tuning out on? What can you do to minimize those parts of the game or make them more interesting?
    31 replies | 1331 view(s)
    6 XP
  • jayoungr's Avatar
    Sunday, 7th July, 2019, 06:00 AM
    It has 40 hours to go!
    6 replies | 485 view(s)
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  • jayoungr's Avatar
    Thursday, 4th July, 2019, 03:31 PM
    It's my impression that the people who hang out here and grouse on threads are usually DMs, not players.
    88 replies | 3485 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 06:09 AM
    Hmmm. Flavorwise. Knight/Warlord maneuvers might model spell slots best that refresh after each short rest. The idea is. Each ‘maneuver’ is a significant shift in the flow of battle. It is a perfect storm of group cohesion, discipline, and comradery, attentiveness, ongoing assessment of battlefield, strategic planning, realtime tactics, coordination, troubleshooting, clever ruses, and...
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:37 AM
    Stealth should probably be treated as a kind of combat, rather than a kind of skill. Similarly, grappling (wrestling, grabbing, pulling, pushing, lifting, punching, kicking, etcetera) should be natural weapons treated as weapon combat, not as skill.
    88 replies | 3485 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:21 AM
    At the tool proficiency to the d20 check. If one knows how to make a trap, then one knows how to recognize a trap that someone else made. The kind of trap depends on the kind of tools that one has proficiency with to make traps (snares, pits, stonework installation, magical trap, etc). Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better...
    88 replies | 3485 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:14 AM
    Worldly (Martial) Arcane Void (Shadow) Divine Matter (Elemental) Life (Primal) Mind (Psionic) Force (Universal)
    60 replies | 1947 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:57 AM
    The cantrip is probably understood as an action because ‘Cast A Spell’ (PH 192) is an action. However, arguably, the spell description itself is an example of ‘specific beats general’, so that this particular kind of spell is considered an ‘attack’.
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:45 AM
    Right, but is a spell description that says ‘make a spell attack’ considered an attack? Note that the description of Extra Attack never mentions the need to use a weapon, and includes other kinds of attack such as ‘brawling with fists’.
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:38 AM
    @doctorbadwolf Maybe Arcana skill casts ritual at DC 13 + *character level* of spell character level = (spell level x2) − 1
    108 replies | 3720 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:16 PM
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense...
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:00 PM
    So, you are saying that having proficiency with Light Armor is a baseline that every character has. Even the classes that have the ‘flaw’ of lacking it have something comparable in its place. In other words, proficiency with Light Armor = 0 points. It is free. It is already assumed into the math of the gaming system. I probably accept that argument. But all the more reason to make Mage...
    108 replies | 3720 view(s)
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  • jayoungr's Avatar
    Wednesday, 3rd July, 2019, 07:58 PM
    They're not out yet, but here are a couple of upcoming ones: Hellenistika from Handiwork Games (Ken Hite is writing or co-writing it, with art by Jon Hodgson) Odyssey of the Dragonlords from ex-Bioware designers Jesse Sky and James Ohlen, due out in September. The discussion thread is here, and the Kickstarter is here--they're accepting late pledges. It also has a free player's guide...
    5 replies | 306 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:35 PM
    (Ultimately, to protect Strength, merge it with Constitution − so Strength becomes the source for toughness. Also formally correlate Strength as a size prerequisite, so a Large creature must have at least 18 Strength. Then via Large size, a high Strength might gain reach. Compare monster stats. Strength is typically near identical with Constitution, and Large and Huge creatures are typically...
    108 replies | 3720 view(s)
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  • iserith's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Yes, that's technically a choice.
    50 replies | 1933 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Note, the feat with Mage Armor includes a +1 to an ability. (8) feat = (4) Mage Armor + (4) ability score improvement. Alternatively, a feat might give Mage Armor and two Wizard cantrips. Or Mage Armor plus proficiency with longsword and longbow.
    108 replies | 3720 view(s)
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  • iserith's Avatar
    Wednesday, 3rd July, 2019, 04:54 PM
    I think what gets left off in the last few assertions that are floating about is that, in a game where the DM isn't concerned with any particular conclusion so long as it's fun, exciting, and memorable (even if it's bad for the characters), then said DM isn't also putting them into situations where they have no chance of success. In such games, the players choose to get themselves into those...
    50 replies | 1933 view(s)
    3 XP
  • jayoungr's Avatar
    Wednesday, 3rd July, 2019, 03:24 PM
    Five days left, and they just inched past $12,000 (of a $20,000 goal). Almost 500 backers.
    6 replies | 485 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:04 AM
    Warlock invocations might work as a model, in the sense of gaining 2 at level 1, while increasing to about 7 by immortal. Choose from a diverse assortment abilities (some always on, some at-will, some per combat encounter, etcetera). Higher levels make more powerful choices available, but many of the lower ones continue to scale well, so continue to be good choices at higher levels.
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 05:32 AM
    @doctorbadwolf To clarify regarding balance. I agree always-on Mage Armor is nonbroken. At the same time, Mage Armor is very powerful, ultimately as powerful as Plate Armor. Plate Armor too is nonbroken.
    108 replies | 3720 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 01:51 AM
    I guess you do misunderstand. You are saying: Mage Armor isnt always on, because whether or not you need to cast it once or twice in a day is unpredictable. I am saying: The unpredictability itself is negligible if it *SELDOM* happens. If on most days, one only needs to cast it once, then NORMALLY it is equivalent to always-on. Also, when you argue it is less than always on, you...
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:58 PM
    Ok. For now, I will focus on what capabilities become available at what level. Using spells as gauge. Later we can see if these happen to work well with Superiority or other mechanic.
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:35 PM
    I like Taunting Strike. What do you think about: Taunt Daunt ? At the moment, I see this capability as comparable to a slot-2 spell. If it increases in power while leveling, it would need to use a ‘higher level slot’ or similar mechanic. Should the Knight (aka Warlord) actually have capability slots, like the Eldritch Knight has spell slots?
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:10 PM
    Shiroiken mentioned Magnificent Mansion as a ritual. This spell is less useful for combat, but is awesome for social situations. This seems like a great example of a higher level spell that is suitable for a ritual.
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:06 PM
    Heh, perhaps this sentence describes oneself as well. Anyway, you come across as if there is a misunderstanding. As far as I can tell, there is none. You want Mage Armor to be a ritual − you argue that to make it always-on is nonbroken. I agree always-on Mage Armor is nonbroken. (I even feel a low-level Wizard needs such a boost.)
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 PM
    How many times do you cast it. ‘How many times’. This is what the word ‘frequency’ means.
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:37 PM
    The discussion is clear enough. Relating to how valuable Mage Armor is, is how frequently useful it is. This depends on the type of story. If someone is marching thru a city of the dead, there might be frequent combat. If someone is in an urban intrigue or on a ship, there might be infrequent combat. At low levels, it matters whether a Wizard needs to cast the spell once or twice per...
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:11 PM
    Until theres a consensus, I like the suggestion by @Saelorn to combine the dice of the two weapons as a single attack. A bonus action can split the attacks, so as to hit separate targets.
    232 replies | 9973 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 05:47 PM
    In 5e, the tiers are officially 1-4, 5-10, 11-16, 17-20. Level 5 is when the Wizard gets Fireball. Level 17 is when the Wizard gets Wish. But Level 11 is relatively uneventful. Slot 6 spells are less exciting. Level 11 feels arbitrary. More meaningful to me is the Proficiency bonus, where it quantifies real advancement in capability. So, the real tiers are 0-0, 1-4, 5-8, 9-12, 13-16, 17-20,...
    164 replies | 5576 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 05:01 PM
    Can they take short rests? If so, they should be able to do 6 to 8 medium or hard challenges with a couple of short rests. If the villain challenge is deadly, then reduce the number of preceding encounters accordingly, perhaps setting it to 4 to 6 medium or hard challenges followed by a deadly encounter. If the players are experienced, this seems doable.
    50 replies | 1933 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 04:24 PM
    Make clear the risks and trade-offs inherent in the challenge, then let the players make their own decisions. Err on the side of giving "too much" information rather than too little. Use whatever contrivances you can think of to impart that info in a way that makes sense in context. Perhaps a grizzled veteran adventurer faced such a challenge before and made the mistake of doing battle with the...
    50 replies | 1933 view(s)
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  • jayoungr's Avatar
    Tuesday, 2nd July, 2019, 03:03 PM
    Just be aware that not all players enjoy solving puzzles! But if your group does, then the channel I recommended has some great ones, of varying degrees of difficulty. I recommend watching the "How to Use Puzzles" video along with the ones detailing specific puzzles. It does a good job of laying out the reasons to use puzzles and things to consider when you put a puzzle into your game. ...
    8 replies | 327 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 02:52 PM
    Time is an important resource in my adventures. It's yours to waste, but much like wasting hit points or spells, there may be consequences. In many cases, the longer you give the villain to prepare or complete his or her goals, the harder things get. To some extent, that may be desirable from the player's perspective as it potentially means more XP, but that must be weighed against the likelihood...
    50 replies | 1933 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:16 AM
    5e rituals are noncombat. I am leaning toward allowing anyone to do these rituals using the Arcana skill. Difficulty depends on level, maybe something like 20 + spell level. Likewise, anyone could do a nonmagical ritual using Athletics.
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:59 AM
    Foes CAN seek you out to attack you. But it doesnt NORMALLY happen every day. Heh, never mind six different sets of enemies seeking you out − all on the same day! Every day! It is absurd.
    108 replies | 3720 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 AM
    These are moreorless nonmagical rituals. Some of them are Athletic skill stunts, requiring a 15-minute rest to perform. I would also include the Medicine skill to slow down ones own heartbeat as a stunt, for example.
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:42 AM
    I like the idea the Novice tier (levels 0 to 4) being youth and normal people. Hero tier (5 to 12) being noticeably competent people. Master tier (13 to 20) the upper limits of human possibility. Immortal tier (21+) is effectively superhuman.
    164 replies | 5576 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:27 AM
    This capability compares to the 4e Come and Get It encounter power. Here level ‘3’ is roughly comparable to a slot-level 2 spell. A 5e Eldritch Knight would get this at level 7. It is the kind of capability that improves while leveling, because the weapon attack itself inherently improves while leveling. Eventually, my intention is to divide all spells by class level, so Fireball is a class...
    164 replies | 5576 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:54 AM
    Dannyalcatraz You really have a knack for these scientific names. They sound great.
    395 replies | 30958 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:43 AM
    All spells can be organized into domains. Then the Cleric (also Wizard) picks two domains, to build a thematic spellcaster concept. To pick a spell outside ones domains, can happen if it is one or two lower levels than the highest spell level.
    25 replies | 1096 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:29 AM
    Garthanos I am mulling three rest types. • sleep (8-hour long rest) • meal (1-hour short rest) • breather (15-minute brief rest) The breather matters because it is the standard unit of time to perform a magical ritual. (I like a 15-minute unit over 10, because there are about one hundred of them per day: 14 minutes and 24 seconds.) Also, 15-minute breather feels like a more useful time...
    164 replies | 5576 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:00 AM
    doctorbadwolf It is balanced for the Wizard to have Mage Armor always on. Casting and dispelling as an action at-will. As a class feature. Without spending slots on it. (As is, the Wizard class is underpowered at level 1, compared to Fighter and Cleric at level 1. The boost of Mage Armor can help fill this gap. It balances.) If other classes want to multiclass to dip into the Wizard to...
    108 replies | 3720 view(s)
    0 XP
  • jayoungr's Avatar
    Tuesday, 2nd July, 2019, 03:18 AM
    jayoungr replied to Wax Lemon?
    Thank you! I had a feeling someone here would know it. That doesn't sound like your fault, just a mismatch between adventure and group.
    3 replies | 295 view(s)
    0 XP
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Thursday, 20th June, 2019


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Thursday, 20th June, 2019

  • 06:51 PM - jayoungr mentioned pukunui in post best DDAL storylines for a home mini-campaign?
    pukunui has been running season 1 of the AL adventures as a campaign; maybe he'll weigh in on how that's going. He started a thread about it a while ago, which also has some feedback from board members on suggested seasons to run: http://www.enworld.org/forum/showthread.php?657854-Running-a-DDAL-season-as-a-home-campaign

Tuesday, 27th November, 2018

  • 10:08 AM - Sadras mentioned pukunui in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    ...yone else noticed an apparent lack of interest in discussing the content in the latest pair of adventures? In my memory the latest adventures get a flurry of threads and posts as people read through and find things to talk about, especially when it comes to running the adventure. Dragon Heist had some of that but it tapered off quickly, but Mad Mage has very little. (Perhaps I’m jumping the gun with this observation? :) ) My pet theory is that we’re all quite busy running any one of the other published adventures (or home brew) so there’s little attention remaining for these. But a close runner up is that a bunch of people are just not excited by them. What do you think? I think you're definitely jumping the gun. I'm playing a massive campaign which includes a mashup of MiBG (Done), LofCS (1 session left), SKT (Chapter 3) with the backdrop of ToD (currently RoT) - so I'm years behind. :.-( I still intend to run CoS, ToA, Dragon Heist and Mad Mage someday. I'm always scouring pukunui's enhancing threads years later. ;)

Monday, 29th October, 2018

  • 02:44 PM - robus mentioned pukunui in post 5E's "Missed Opportunities?"
    In my opinion the biggest missed opportunity is the presentation of published adventures. Echoing CapnZapp's thoughts above, almost every one is oriented toward some cataclysmic event which forces the adventure on a treadmill until the threat is ended. That combined with really quite sloppy implementations (I've been suffering through the "hot mess", as pukunui calls it, of Dragon Heist) means that almost every time it's a disappointment of missed opportunities (I still hold out hope for Curse of Strahd, if/when I run it :) ) Instead I wish that they would change their approach to adventure structure and break them into discrete parts for each heroic tier. (SKT sort of did this but the epic threat loomed throughout.) This would allow for some downtime between adventures and provide more tier appropriate challenges. As far as the mechanics are concerned - those are running quite fine for me. The players are still having fun (even at level 17), now that I'm adjusting the encounters to their style (and bringing in reinforcements if they cake walk something I thought would be tougher :) )

Friday, 21st September, 2018

  • 05:00 PM - robus mentioned pukunui in post Out of the Abyss - Second Half
    pukunui: In my high level reboot I kicked it off with the quest from the Dwarven King (name escapes me at the mo :) ). I didn't bother cluttering the party up with an army (and they were 15th level when we started). The quest is - clean out the Underdark of Demon Lords before they find a way through to the surface. My rough outline is: Head to Gravenhollow to gain more intelligence on the threat (a guide leads the way). There they meet a drow wizard (Vizeran) who tells them of a amulet locked in the maze engine that will guide them to the Demon Lords (kind of like a compass). They then head off to the Labyrinth, stumble upon Yeenoghu by chance (deal with him and his gnoll hoard - a fun encounter it turned out with an epic finale conjured by one of the players!), then find the Maze Engine and recover the amulet. That gets them to Level 16 The amulet has lead them to Neverlight Grove where they've stopped the Fetid Wedding and banished Zuggtmoy back to the Abyss. They're currently dealing wi...

Saturday, 15th September, 2018

  • 12:50 PM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    pukunui Sounds like you ran him pretty true to form. I’ve read a few other reports describe him as a challenge but not living up to the hype. Also from the DM’s perspective. I’m pretty sure he can cast animate dead as a Legendary Action (an exception circumventing usual 1 minute casting). And I believe a spellcaster can upcast a spell they know “at-will” by expending the appropriate slot. And the tomb is described as being a sort of ossuary with skeletons in the walls (concept art confirms that). So...you see what I’m thinking...Acererak could upcast Animate Dead as a Legendary Action, giving the party a few skeletons to get through before being able to engage Acererak in melee...or skeletons popping out of walls to grapple PCs or to attack concentrating spellcasters... I also think that he might actually be able to use arcane lock or some other “non-combat” spells during combat, but I’ll need to study the map and descriptions more closely. My sense is Acererak is meant to use nonlinear ...

Monday, 4th June, 2018

  • 01:01 AM - Yaarel mentioned pukunui in post ‘Advanced’ Dungeons & Dragons
    ...zation options. So, some players are less happy with the status quo. The proposal in this thread, allows WotC to keep ‘D&D’ as a ‘Setting’ for brand recognition. At the same time, ‘AD&D’ strives to meet the needs of other players. @flametitan. Regarding 2e, I never used a 2e official setting. Players who are more familiar will need to add their insights here. My impression is. 2e has ‘Setting D&D’ with a choice of independent settings. But then 2e lacks ‘Advanced D&D’ in the sense of a systematized unifying rule set. The early editions of D&D were an ad-hoc patchwork of conflictive rules. Each setting had its own workable rule set, and evolved to the point of becoming less *mechanically* compatible with rules of other settings. For 5e, ‘AD&D’ would be a unifying rule set that would include and systematize all mechanical options from all official settings. So it is easier to import a mechanical feature from one setting into an other setting, by consulting the AD&D core rules. @pukunui. As an aside. I see AIME as an ideal for what ‘Setting D&D’ can look like. (Adventures in Middle Earth, for 5e, by Cubical 7.) AIME repurposes the 5e mechanics to craft a specific setting for a specific playstyle. It has its own cosmology, unrelated to Forgotten Realms/Planescape. It has its own limited assemblage of races (cultures), classes, backgrounds, and feats (cultural virtues), that are crafted for the flavor of the AIME setting. It continues to add accessory books that carefully expand the AIME setting. It adds some new options, but only if working well for the setting, and the new books never cancel out previous options. If AIME was a WotC setting product, then the AD&D core rules would update with any new *mechanical* options that an AIME book made available, but without its setting flavor. So options in one setting become doable for an other setting.

Saturday, 31st March, 2018

  • 07:10 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    Great play report pukunui! My dilemma after one session is the PCs took Captain Laskilar captive (after routing a pirate attack on the ship they traveled aboard) and presented him to Wakanga O'tamu as a "gift." We left the session with PCs spending night as Wakanga's guests, while Wakanga has a private conversation with his captive/guest Captain Laskilar. What is the result of that meeting? ToA loosely gives Wakanga motives (working with the Harpers, and...not much else) & mentions that Captain Laskilar is in contact with wealthy patrons in Port Nyanzaru. And that's about it. To be fair, I knew from the outset that ToA paints with some pretty broad strokes anything that's not associated with a dungeon...so I knew that I'd have to generate lots of details... I ended up doing a complete write-up for Wakanga O'tamu (and I'm working on similar write-ups for other merchant princes) using ToA, my own ideas mixed with AD&D Jungles of Chult & other books, Twenty Sides to Every Story blog & The Many and Fabulou...
  • 12:48 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    ... facing relatively low-level adventurers. This isn't the high level thread, but a simpler and much more straight-forward approach is to... ignore the restrictions. Like any Lich, its biggest weakness is its lack of actions. Even though Acecerak has twice the hp of a regular Lich, that's still very little for a CR 20+ creature supposed to go up solo against the party. (My adventurers are only level 9, but they're already capable of 60+ damage nova bursts each) What does Acecerak do against a quick dispel magic (to remove any enchantments on his body) and then getting wailed upon by the melee bruisers. I think the easiest solution is to keep him as-is, but instead dial down (or outright remove) all the buffs the module is giving the heroes. As for my other suggestions, I'll take them in the high level thread. Yeah, sounds like for your party of combat machines altering Acererak's spell list & generally souping up the final showdown is the way to go. I think it was pukunui who caught a few errors in Acererak's stat block too... Paralyzing Touch should be +15 to hit... and Disrupt Life legendary action shouldn't affect all "creatures", it should only affect "living creatures" (as per MM lich)... which reinforces my thinking that Acererak is meant to be constantly conjuring skeletons from the ossuary-type walls. In your case, you could certainly upgrade these skeletons to minotaur skeletons or something homebrew/3rd party, and have them use dirty tactics like Helping one another's Grapple attempts against key PCs. :devil: Omu is turning out to be especially deadly for my group. No PCs died while exploring Chult but since arriving in the lost city, the death toll now stands at five! The King of Feathers got two (it ate one and then its wasp swarm stung another to death). The giant crocodile mama at Papazotl’s shrine ate another. Two more died in Shagambi’s gladiator pit. (One of them had only been an active PC for 90 minutes.) I would just like ...

Wednesday, 29th November, 2017

  • 05:58 PM - MoonSong mentioned pukunui in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 15 College of Swords 11 Don't see how this is different from Battle College of Glamour 15 College of Whispers 22 Forge Domain 22 Grave Domain 23 Circle of Shepherds 21 Cavalier 20 Samurai 21 Kensei 19 Drunken Master 13 Sun Soul 8 (downvoted) Oath of Conquest 5 Gloom Stalker 20 Horizon Walker 22 Monster Slayer 21 Scout 23 Inquisitive 15 Swashbuckler 22 Mastermind 18 Divine Soul 24 ( pukunui made a mistake when bumping this, he wanted to vote but shifted it from 24 to 21, it should have been 25, then downvoted to 22 and with two more votes form @gyor and I back to 24) Shadow Magic 22 Storm Sorcerer 20 Hexblade 15 Celestial 24 War Magic 14

Tuesday, 28th November, 2017

  • 07:52 PM - cooperjer mentioned pukunui in post Monk Jump Distance
    I'm not sure I would allow the strength 6 and super fast character to increase their jump distance in my game. In this particular case the monk has several features that increase their mobility and thus several features available to address terrain challenges. I would put it back to the monk player to find a creative way to cross a 15-ft or 20-ft pit. As pukunui already mentioned a strength (athletics) check can be used to increase the base jump distance. Maybe the monk has a decanter of endless water to fill the pit up and then runs across it. Maybe there is a way to put a beam across the pit. Maybe there is a way to secure a rope to the ceiling near the center of the pit. Maybe the monk can run along the wall next to the pit. Maybe the strong character readies an action to launch the strength 6 Tabaxi and give them advantage on the strength (athletics) jump roll.

Friday, 3rd November, 2017

  • 12:39 AM - robus mentioned pukunui in post Running NPC allies
    pukunui - at least they’re not combat allies. I think most of the ones you describe easily could become “helpers” or hiders (or just nonentities) during combat and not cause too much headache then at least.

Thursday, 26th October, 2017

  • 12:23 AM - Saeviomagy mentioned pukunui in post Xanathar's Guide to Everything: Gloom Stalker Subclass
    pukunui The vibe I've always gotten from the ranger is that of Longstrider... some group based stuff, some general utility, some self and group-sufficiency. And the mechanics kind of support that, but they're just really poorly done. The terrain and favoured foe requirements for class features are pretty odious, and the class features themselves tend to take the form of "here's some things a ranger would be good at... so now you can ignore them completely". Rangers don't get spotlight time for doing ranger things, so the class ends up feeling pointless. They don't actually have any mechanics that support the 'loner' archetype with the sole exception of their 'fast stealthy overland travel' perk. But a whole subclass that only works in the dark? Yay. Sounds like a ton of fun for the rest of the group.

Saturday, 21st October, 2017

  • 09:52 AM - Staffan mentioned pukunui in post Dungeon Tiles Reincarnated
    I have a bunch of the 4e tiles (not that they're system-specific or anything) as well as some Paizo map tiles, and I really haven't used them much. As pukunui said, you really have to tailor the encounter to the tiles - it's usually not very easy to use the tiles to match dungeon maps from published adventures. For one thing, they're usually too small for most areas, and they're hard to do irregular shapes with. I was trying to figure out which ones to use for the Scarlet Stone Monastery in Princes of the Apocalypse, and after a while I just gave up. I wouldn't even consider using them for the actual elemental temples. I have gotten some use out of the decorations and "effects" that came with some of the tile packages, so the investment wasn't all wasted though.

Tuesday, 17th October, 2017

  • 07:41 PM - Dax Doomslayer mentioned pukunui in post TftYP - Forge of Fury Debrief
    pukunui - Thanks so much for the recount! It's appreciated. So they didn't fight the orcs by going through the front door or the dragon - darn it! I was curious to see how those two parts played especially from 3E to 5E. The orcs were a pushover is good information (provided the group avoids the mountain door anyway). It was wise of them to go to the smoke and go in through that entrance. I'll have to check out the recaps. I really liked this adventure on my read through it . I thought it was the best of the bunch (though the Giant series will always have a special place in my heart)

Monday, 9th October, 2017

  • 03:01 AM - Satyrn mentioned pukunui in post Telegraph This
    I gotta say, guys, posting in @pukunui's threads is a great way to grind XP! :lol:

Tuesday, 12th September, 2017

  • 02:45 AM - Blue mentioned pukunui in post UA: New Race Options, Eladrin and Gith
    It feels to me that the Eladrin were meant to have subraces (perhaps aligned with the seasons) that would have an ability score modifier, like the Gith and most of the PHB races. A total +1 is light, even with a useful feature like a static 2nd level spells once per rest. I have a quibble with the Githzerai, but it's not a flaw in the race exactly. They are the only +2 Wisdom race. With Wisdom as your primary ability score for any clerics, I expect I'll see a large upswing in Githzerai clerics at my local gaming store where UA is accepted simply because they are the only race that highly synergizes with it. (Well, variant humans could if you took a half-feat that boosted Wis, but usually variant humans aren't going to half-feats that I see.) EDIT: pukunui corrected me that Firbolg also have +2 WIS.

Sunday, 25th June, 2017


Sunday, 11th June, 2017

  • 05:28 AM - SkidAce mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui how would you handle a chase with something perhaps faster or slower than your goat example? Raise or lower the str DC to emulate how hard it would be to catch said creature? I.e. DC 15, supreme effort needed to catch creature before "its outta here"?

Saturday, 10th June, 2017

  • 11:55 PM - robus mentioned pukunui in post New DM Hoard of the Dragon Queen
    Hello all! Been doing RPG for a few months now and have decided to try my hand at being a DM, starting with the Hoard of the Dragon Queen for 5th Edition. Aside from general tips for DMing, can anyone give any advice on running this adventure specifically? (I also plan to do a test run with fellow DM's so they can give me advice on the way I run.) I agree with pukunui, though less so on how much help LMoP gives a DM :) Also check out the "best threads" thread as it has links to many useful things.
  • 11:53 PM - JeffB mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui Sure, if it's no trouble. Whenever you get time! Thanks :) I was thinking of adapting some sort of range band thing (abstract, ala 13A/FFG SW) but then remembered the 5e DMG had its own version in the back


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Friday, 24th May, 2019


Thursday, 23rd May, 2019

  • 04:37 PM - Sadras quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    I think Grey Worm had enough sense to realise that murdering Jon would’ve had much more dire consequences than murdering some defenseless Lannister soldiers. And yet his men drew their weapons on Davos and Snow when he tried to stop Grey Worm murdering the Lannister PoW's. The character Grey Worm was a useless tool in the last episode and made no sense whatsoever.

Monday, 20th May, 2019


Saturday, 18th May, 2019

  • 11:53 AM - Paul Farquhar quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    For us, maybe, but it's probably cheaper for them to do it that way than release a whole lot of smaller, individual products. I would rather have more books like TftYP, with a random selection of adventures and no connecting plot.
  • 08:22 AM - Demetrios1453 quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This. You can pretty much cut and paste any bit from any of the 5e campaigns. Need a giant lair? Grab one from SKT. Need a castle in a swamp? Use Castle Naerytar from HotDQ. Need a wizard's tower in a city? Use Kolat Towers from W:DH. And so on. I was about to mention SKT myself, but I'll put in a nod to Dungeon of the Mad Mage instead - virtually every level could easily be removed individually and used as a stand-alone adventure. Druid grove? Dwarven ruin? Evil Hogwarts? Githyanki base? Cursed mansion? All those and more are available!
  • 02:29 AM - Parmandur quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I wonder if there will be any tie-in with Murder in Baldur's Gate at all. I also wonder if the reference to Fort Morninglord's fiery destruction, as mentioned in the Sword Coast Adventurer's Guide, was foreshadowing for this plotline. Yeah, but their first platinum edition was just for Dragon Heist, wasn't it? I didn't think it also included material from DotMM. It does seem they've been thinking about this plotline since Out of the Abyss, at least, which was written alongside the SCAG.
  • 01:34 AM - Whizbang Dustyboots quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This all sounds pretty cool, but it's going to be coming out at the same time as Odyssey of the Dragonlords, which I have kickstarted, so I think it will have to wait ... Yeah, as genuinely cool as this sounds, it's likely a skip for me. Now, if they announce some sort of Planescape player-friendly book on Sunday, which seems likely, I'd be in for that.

Monday, 13th May, 2019

  • 12:04 AM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra’s pretty darn important too! Every time she gets murdered, it sets off a Realms-shattering event! True. My Realms knowledge isn't as good as my Greyhawk knowledge---I ran and/or played in Greyhawk for many years through both 1E and 2E, but only a bit in the Realms. Also, Ao is extremely distant - so distant that he doesn’t even have any clerics. Boccob is kind of halfway between then, because at least in the early days of Greyhawk he didn't have a clergy, has almost no worshippers, and is extremely distant. He's not the "god of gods" though.

Sunday, 12th May, 2019

  • 11:57 PM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra is FR’s god of magic. Ao is the overgod. I seem to recall Boccob is more important and definitely more distant than Mystra, which is why I thought of Ao, but you're right.
  • 01:36 AM - Demetrios1453 quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    I think you mean Myrkul. He's FR's god of death. Malar is the evil god of hunting and vicious beasts and the like.No, I mean Malar. Both are gods of violence and slaughter. The Greyhawk equivalent of Myrkul as god of death would be Nerull, or possibly Wee Jas, although the latter has a very weird and eclectic group of godly domains (and her lawful alignment makes her closer to Kelemvor in some ways).

Saturday, 11th May, 2019


Thursday, 9th May, 2019

  • 02:32 PM - Istbor quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. She'd just witnessed Rhaegal die. I don't think she'd have been in the right frame of mind to think that tactically. That is an age old trope is all. Hero or villain too emotional to think clearly. That's not necessarily how humans work. Your body pumping you full of chemicals in a fight or flight situation doesn't make you an idiot.
  • 01:37 PM - Maxperson quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. Yep. I feel like after the exchange between Tyrion and Varys, that Tyrion may be the one to kill Varys. Varys will likely try to kill Daenerys and Tyrion definitely wants to keep her alive.

Tuesday, 7th May, 2019


Monday, 6th May, 2019


Wednesday, 1st May, 2019


Tuesday, 30th April, 2019

  • 11:25 AM - Morrus quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    What color eyes does Cersei have? I hope that Arya is the one to kill her and that she gets to use her Faceless powers to do it, like she did with Walder Frey. (Surely that bit of revenge was not the whole pay-off for her side quest to gain that ability.) Also, who thinks Bronn will actually try to kill Jaime and/or Tyrion? I know he’s a mercenary but he’s seems to genuinely like both of them. Will he go through with it, or will he side with them against Cersei? I kind of feel like Jaime, Tyrion, and Cersei need their own showdown. That family dynamic needs a payoff. Heh. Maybe Arya will change her face, come Cersei, and rule Westeros!

Saturday, 27th April, 2019

  • 07:27 AM - Enevhar Aldarion quoted pukunui in post New WotC Game Studio Headed By Bioware's James Ohlen
    As an aside, WotC has announced a new mobile game: Warriors of Waterdeep. Um.... http://www.enworld.org/forum/showthread.php?616784-Coming-Soon-Warriors-of-Waterdeep-a-new-Free-to-Play-D-amp-D-mobile-game&highlight=warriors+waterdeep They are way behind on getting this out.


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