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  • R_Chance's Avatar
    Monday, 15th July, 2019, 07:30 AM
    In my setting the races matter very much. My races differ from the standard D&D races in the role they play in the setting and the relations between the different races (and nationalities for that matter). They have developed over the course of many editions of D&D with my own twists as well. My Gnomes are rustic relatives of Dwarfin kind. Originally Dwarves, they lost their fortress holding,...
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    Wednesday, 10th July, 2019, 10:58 PM
    None :) No. Lightning blood? All my little creatures (PCs included) are made of the five elements (Air, Earth, Fire, Water and Spirit). Energy is Positive or Negative. No cells, molecules, atoms etc. Nope. No science, no worries about a "logical" explanation for magic.
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    Monday, 8th July, 2019, 01:57 AM
    My game is a sandbox with adventures inseted into it. I've used the same setting since I started in 1974. It ends when the players change / move / etc. or decide to start new characters. The longest groups have lasted over 5 years (6 and 12 years for two I can think of). The shortest about a year, but that involved me moving. I have a couple of players who have played with me, on and off, for...
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    Monday, 8th July, 2019, 01:31 AM
    Not really. If they did, no magic for them. Mother nature did not approve :) Again, not really. Unless you wanted to go without magic. A bit dense for Clerics to offend their gods.
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    Thursday, 4th July, 2019, 03:48 AM
    In the dark ages (1974) it was roll 3D6 in order. When 1E dropped we went with 4D6 drop the lowest number, in order. Since 3.x it's been 4D6 drop the lowest and arrange to suit. Getting soft in my old age :)
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    Wednesday, 3rd July, 2019, 09:29 PM
    Looks interesting and the reviews are excellent (including several reviewers who I've read reviews for before and agreed with). I don't run a Forgotten realms game but I'm not against borrowing / using material :) I'm thinking the hardcover and PDF option. Thanks for the heads up.
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  • R_Chance's Avatar
    Wednesday, 3rd July, 2019, 08:10 AM
    Doesn't sound rude to me, it's a good question. I do like 5E. But, I've never seen a version of D&D I didn't find something to homebrew / change :) I think I will do it, over time. Not all at once. I'm not unemployed :D The first step will be spells and spheres. That will burn a lot of time. As to why, I'll enjoy it, and (eventually) get some use out of it (starting with the new / converted...
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    Wednesday, 3rd July, 2019, 02:37 AM
    Several of you have nibbled around a problem I found when I considered Spheres for 5E. When I did look at them, the major problem was a lack of spells for many spheres. The 5E spell list is a lot more limited than 2E (or 3E for that matter). The first thing I would have needed to do was add / rework a lot of missing spells. That really ramped up the amount of work needed and my time is, during...
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    Monday, 1st July, 2019, 06:55 AM
    I liked it. It helped define the deities and the interests of their priests. It also reigned in the power of Clerics vs. other classes in terms of spell access. The Complete Priests book adding various granted powers in the place of the generic turn undead ability gave more flavor. The priests access to weapons and armor varied with their magical prowess too. There was a version of it on the...
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
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About R_Chance

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Tuesday, 4th June, 2019

  • 02:54 PM - Celebrim mentioned R_Chance in post What proportion of the population are adventurers?
    R_Chance: OK, we seem to be on the same page then. We just differ in what we imagine to be low percentages. You give very few numbers, but you say things like, "As for mercenaries, the White Company (which operated in the High Middle Ages / early Renaissance, 1300s iirc) with about 2,000 men (Anglo Welch longbowmen) was one of the largest and most efficient." The thing is, in that period the entire population of Wales might not have been more than about 200,000 persons, so out of that population to export 2,000 men to a foreign destination is actually a pretty significant achievement. If they were all Welsh (not a fair assumption I admit) that would be like 1 in 50 men of Wales serving as mercenaries in just that company at any given time. While this would still give us low estimates on what percentage of Welsh men travelled far in their lives, it's not insignificant. In general, it's impossible to give definitive estimates on the percentage of people in the middle ages that trave...

Monday, 7th January, 2019


Tuesday, 28th August, 2018

  • 05:28 PM - Kobold Boots mentioned R_Chance in post Where Do They Get Their Money? Part Two
    On inflation - Inflation doesn't happen across an entire market unless a significantly high number of the population are suddenly more wealthy than they were and that population is distributed across a wide area. One group of characters with a lot of cash may directly impact their own prices if merchants got a whiff that they were new money and dumb about it; but for it to affect everyone in an area, they'd have to be really stupid, settle down in an area for a period of time and spend all of their money there. On currency manipulation - Before I comment on this I'd want to hear what R_Chance runs in to when he or she does that in his or her game. I know what it did to mine and what I needed to do to balance it. Not a fan, but that doesn't mean I did it well. KB

Sunday, 15th July, 2018

  • 04:36 AM - pemerton mentioned R_Chance in post An Army in the Dungeon
    ...up the rule Cyclopedia (which is my "bible" when it comes to old D&D... I just can't research/master all the old editions, so it will have to do!) "When the DM calculates experience points at the end of an adventure, the total amount of experience points earned by the group is divided among the number of characters. A retainer gets one share of experience just as any player character does." daaaaaaaamn So Job the halfwit in charge of holding the torch and carrying the spare shovel gets full XP?A retainer in B/X or RC = a henchman in AD&D. They get a share of XP (which is then halved when it is added to their total). But hirelings do not get a share of XP, as they are mostly zero-level, and even if not (sages (who generally won't come on adventures in any event), mercenary officers) are unable to gain levels. Having read your later post with the quote from RC, I can only say that it seems confused compared to the clearer distinctions in AD&D and B/X. And having read R_Chance's post, the only thing I think that is wrong there is that there is no half-level limit on henchman/retainers. Gygax's DMG has various rules about henchman level relative to circumstances of recruitment, but no level cap that I could find on a quick scan. The PHB says nothing about it. Basic (p B21) says that a retainer (henchman) can't be higher level than the PC leader. In practice, I think the half XP rule (which is clearly stated in both AD&D and B/X) is going to mean that levels of henchmen/retainers don't exceed those of the PCs who retain them.

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Sunday, 7th July, 2019

  • 10:36 PM - gyor quoted R_Chance in post Baldur's Gate III Announced; Powered by D&D 5E
    Just off hand that would be "first person perspective". Not isometric / look down, but seeing everything from your characters eyes / perspective. Unless they have something new in mind. Games are typically first person, third person (seeing your character from behind basically) or isometric (looking down on your character / party from above). I prefer first person myself, but the other perspectives have their fans. I'm going to read the article you linked and see if I find that bit. I midread it, it's First Party Technology.

Monday, 1st July, 2019

  • 05:37 AM - bedir than quoted R_Chance in post Gamer Stats From White Dwarf in the 80s
    Snail mail was pretty much it in 1987. WD was a print magazine. The only other possibility than the mail would be from conventions. No phone polls for this. So, self selection by mail in responses. *Edit* I remember reading this and similar polls in various magazines back in the day. I never participated. I would have been 28 / 29 at the time... my brother owned the local FLGS and I bought Dragon, WD and a few other magazines regularly. Never had a problem getting stuff special ordered either :) Which means the marginalized will be less likely to respond than their numbers should indicate

Thursday, 13th June, 2019

  • 08:46 PM - Ed Laprade quoted R_Chance in post Dragon Reflections #22
    In all probability the live action photo is the Society for Creative Anachronism. The SCA is about all things medieval (or pre gunpowder anyway) from crafts to combat. It was active then (and now). The combat system for Runequest drew directly on SCA experience by the writers. I guess you could call it a historical LARP as members take on a historical role. I would imagine that the photo related to the Little Wars side of this issue. *edit* Ahem, "photo" not "phot" :) Yep, that's a photo from an SCA event. This is one of the first issues I ever bought, and I recall that it was mentioned somewhere. (No doubt in the cover credits.)

Wednesday, 12th June, 2019

  • 02:19 PM - Jonathan Tweet quoted R_Chance in post Jonathan Tweet: Prologue to Third Edition
    I don't know, I always found it pretty easy to figure out when and where the PCs would, or would not have time or opportunity to rest and recover. Yes, I am not surprised that your experience would be different from mine. An individual DM can control and pace things in a way that a game designer or a scenario designer can't. If a party's power level over time correlates to the number of rests they take, a DM can balance things on the fly, but a scenario publisher can't rely on each DM getting it right.

Tuesday, 11th June, 2019

  • 09:00 PM - kenmarable quoted R_Chance in post Jonathan Tweet: Prologue to Third Edition
    I don't know, I always found it pretty easy to figure out when and where the PCs would, or would not have time or opportunity to rest and recover. Depends on what you mean. As a DM, I don't have much trouble balancing it for my particular group, either. However, as a game designer, that variable is far out of their control. So when deciding how powerful effects should be that recharge on short or long rests or whatever, there has to be a lot of assumptions made but also taking into account the fact that at any table (or even different times with a single table), those assumptions can be very, very wrong. Needing to balance all of that is extremely challenging. So I can certainly sympathize with the point that daily effects can be very difficult to balance well, and what works for one group or even one situation in a group might not work for others at all. Balancing as a DM and balancing as a game designer are entirely different things. Personally, my games tend to be run pretty fast...

Sunday, 9th June, 2019

  • 01:09 AM - Azzy quoted R_Chance in post Jonathan Tweet: Prologue to Third Edition
    Linguistic drift. In RPG spoken terminology :) It's funny, broadcast media struck a blow at it but the written word, be it book or internet, is still subject to it. Its the type of thing which given time / distance / separation created new dialects and, eventually, languages. It would be interesting to see if it was regional, how much of it was self originated pronunciation or pronunciation heard from others... My group, pronouncing it thack-o, self-originated our pronunciation as we didn't have any contact with those outside our group.

Friday, 7th June, 2019


Wednesday, 5th June, 2019

  • 08:45 PM - Mercador quoted R_Chance in post Cyberpunk Red Jumpstart Kit Announced from R. Talsorian Games
    OK I'm confused... Cyberpunk Red is a paper and pencil / tabletop RPG from R. Talsorian. Cyberpunk 2077 is a computer / console RPG from CD Project Red based on R. Talsorian's game. Cyberpunk 2077 is the only venture by CDPR into the Cyberpunk universe. Right? R. Talsorian did a paper and pencil / tabletop RPG for the Witcher. Right? Right and right. It's just that CD Project "RED" is doing Cyberpunk 2077 and R. Talsorian is doing Cyberpunk "RED" probably to fuse with the videogame at some point. Can't agree with this more. v3 was a disppointment in so many ways that I can't say that Fuzion was the worst part, but my players and I liked Interlock and thought in ran very, very well. Just so you know; if you want to say "Fleur de mal" with your nick, you have to switch two letters. I'm a French canadian.

Monday, 3rd June, 2019

  • 02:34 AM - Celebrim quoted R_Chance in post What proportion of the population are adventurers?
    Yes, I said education *and* training. You don't need to be highly "educated" (in degrees) to be skilled. You do have to be trained. You are. The worker in the middle ages would not have had the opportunity to travel, learn, and gain skills like you did. He would have been stuck in the same locale, doing largely the same job his father did. The possibility of running off to the city and learning something new being a fairly low order probability. That's my point. *edit* I was, in short, not claiming formal education, as the only route to skills. I have been trained in a number of areas not covered by my college education... the options for that training are largely a result of modern society. High mobility, technology, literacy, and the acceptance of "strangers" (i.e. somebody you did not grow up with), among other factors of modern life make training / skills much more available. I think you are vastly underestimating the cosmopolitan nature of the Middle Ages. First, in the Middle Age...

Thursday, 30th May, 2019

  • 12:23 PM - RTalsorianGames quoted R_Chance in post Cyberpunk Red Jumpstart Kit Announced from R. Talsorian Games
    What problems did you have with Mekton Zeta? Game system or the company? Curious, I rather liked Mekton Zeta and Mekton Zeta Plus myself, but my time with them was short. I liked Cyberpunk 2.0.2.0 as well which I spent more time with. Akodoken likely means the Mekton Zero Kickstarter we ran a few years back. Unfortunately, we went over the deadline and still haven't completed the project. There were problems with communicating as well, which we apologize for. Since then, we've done our best to issue refunds to backers (Kickstarter does not have a refund process so it wasn't a smooth task). Akodoken, if we haven't sent you a refund please email j.gray@rtalsoriangames.com and we'll make sure you get it. We are sorry we weren't able to fulfill the Kickstarter. Mekton Zero is still in our plans for the future.

Wednesday, 29th May, 2019

  • 07:33 AM - Radaceus quoted R_Chance in post What proportion of the population are adventurers?
    Education and training is more readily available today than in most fantasy settings. Job specialization is high in our society; not so much in a typical fantasy setting where most people are farmers. Even with farming techniques more efficient than the European Middle Ages (not a high bar...) where 90-95% of the population were farmers most people will be producing food so that a relatively few can specialize outside of food production. And few of those specialists will be "adventurers", most will fill needed slots like "smiths", "carpenters" and "priests". Adventurers... some soldiers / martial types, some rogues, a few non-sedentary priests and, imho, damn few magic wielders. All this would vary with the particulars of the setting, it's location, it's economy, tech level, magic availability, etc. In short, your guess is as good as mine :) In my case, I dropped out of highschool ( note, I did have high marks, it's a longer story..), did 8 years in the Bering Sea, got my GED in the mean tim...

Wednesday, 22nd May, 2019


Friday, 17th May, 2019

  • 03:55 PM - dragoner quoted R_Chance in post Traveller 5th Edition Reprint Is Kickstarting
    My problem is settling on an edition. There are things I like about each (well, except TNE). Classic Traveller is simpler and with the DGP task resolution system easy to use. I love the detail in MT, but don't have the time to mess around and "build" starships with that level of detail. It was a hobby :) T4 was fairly comprehensive even if it did suffer from some issues and was spread out in a pile of books. T5 is just... sprawling, in just one book or three :) I like the options in it. But yeah, time is limited and CT does do quite nicely... Choices. I was a vocal critic of the last book in the play test, I felt it should have been at least three 300 page books, and now ... here we are. C'est. :cool: CT is easy because one can grab the free rules, use a character generator online, along with the Travellermap, the wiki, and a free trader deck plan from an image search, and in less than an hour, one can be running a game. https://www.drivethrurpg.com/product/80190/CTSTStarter-Traveller ...
  • 03:58 AM - Sword of Spirit quoted R_Chance in post New Tariffs On RPGs Printed In China
    Whether it is printed in China or printed in the U.S. (where it will cost more than pre tariff China printing costs) it means higher costs for U.S. consumers. The only way out of that is to find another nation to print them in where costs are lower (and not subject to tariffs). If a third nation does the printing it harms the Chinese printers, and does nothing to boost the U.S. printing industry. So, bonus for a third country (and maybe U.S. consumers). The question is whether there exists sufficient capacity in a third country that has lower printing costs. I imagine the RPG industry will be exploring that possibility... Right. What I meant was that China isn't going to get any benefit out of this change (as far as it relates to RPGs), unless they are making their own to compete.

Thursday, 16th May, 2019

  • 10:16 PM - dragoner quoted R_Chance in post Traveller 5th Edition Reprint Is Kickstarting
    I'm not that excited by the concept in the Galaxiad, but my heavily modified Third Imperium (with no Rebellion) is still good and the various eras / setting available provide solid backdrops so it's all good :) I'd buy the Galaxiad to read it, Marc is full of good ideas. My current setting is Classic Traveller, as it's more adaptable to hard sf: fusion rockets and realistic star maps, etc.. I ran a T5 adventure back in 2012, and ran a mongoose game for seven years; I have slowed down on buying RPG material unless I see a use for it. That said, as one of the old play testers, I should get an updated version of the pdf? So I have heard, though I wouldn't blink twice about buying this hard copy if I were going to be playing T5. Traveller is a funny animal, such as on the Traveller discord, which serves both Mongoose and T5 mostly, I saw both of those groups demanding more rules and crunch, which just isn't me anymore. The days like when I made war games with 4,000 unit equipment files are o...
  • 10:01 PM - dragoner quoted R_Chance in post New Tariffs On RPGs Printed In China
    Economically tariffs are rarely effective at doing more than raising prices on your own consumers. This is my take away as well, generally industries have their own supply chain, so that they are not easily replaceable; or if they are, it's through substitution, which could be e-books in this instance. I am, in essence, an informed layman, not an economist. I am not an economist either, though I have a degree in business (management) for which I did have quite a few econ classes.
  • 07:39 PM - dave2008 quoted R_Chance in post New Tariffs On RPGs Printed In China
    And I thought his comment reflected a non economic use for the tariffs. That people did not know what was "going on" in relation to negotiations with China (diplomacy) versus any economic effect of them. I may be wrong, but that's what his wording says to me. To clarify, I wasn't trying to say whether or not trastone's comments were political or economic in nature, I was saying that my response and similar others were economic in nature. My response was: "Personally I wouldn't expect a detailed analysis of the economics of trade and tariffs on an RPG website, but perhaps my expectations are off ;)" and Morrus' response to the same comment was: "Sure. Provide a detailed economical analysis then. We’ll wait. :)" So whatever the intent of trastone, we started discussing economic analysis for some reason
  • 07:12 PM - Sword of Spirit quoted R_Chance in post New Tariffs On RPGs Printed In China
    I would love it if they would allow the book to be printed in Germany, where they have a personal attachment to the game. I woudl pay more for a book that doesn't fall apart quickly. The Torg Eternity books printed in Germany actually have sewn binding! I don't know the last time I've seen that in an RPG product. I wish I saw it a lot more. The basic idea being that local producers will be able to compete with foreign products due to the increased price of foreign goods. This impacts the foreign producer (the Law of Demand says it all, the higher the price the lower the demand, who will sell fewer) and it allows a domestic producer to compete at the new higher price. And consumers carry the weight by paying more. So that means that unless China is putting out domestic RPGs, this isn't going to be doing anyone any good on that particular front?
  • 07:02 PM - Staffan quoted R_Chance in post New Tariffs On RPGs Printed In China
    The basic idea being that local producers will be able to compete with foreign products due to the increased price of foreign goods. This impacts the foreign producer (the Law of Demand says it all, the higher the price the lower the demand, who will sell fewer) and it allows a domestic producer to compete at the new higher price. And consumers carry the weight by paying more. The effect of increasing domestic sales is rarely worth the increased cost consumers pay. The standard argument for tariffs is that it protects / produces jobs and industry. People are always in favor of "saving" someone's job. They rarely understand the increased costs that all consumers pay for this, or that the loss of purchasing power they suffer is greater than the economic value of the limited amount of jobs / industrial capacity "saved". A related but slightly different use of tariffs would be as compensation for "unfair competition." For example, the EU has stricter laws regarding treatment of farm animals ...


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