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  • TwoSix's Avatar
    Today, 04:20 AM
    It always felt to me like there wasn't usually much choice in the matter. If you're playing a frontliner with Heavy Armor Proficiency, you're probably going to go Str. Otherwise, you're probably going Dex unless you have a compelling reason not to. (Like a barbarian.) A tweak that could nudge people into Str builds would be to raise the AC bonus of medium armor by 1, but lower the allowable...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Today, 04:11 AM
    Dual Wielder (updated 16-Jun) You are a savant of weaponry. You are able to use any combination of weapons in unconventional yet effective ways; you gain the following benefits: -When you take the Attack option, if you are wielding a one-handed melee weapon in each hand, and if you miss with an attack, you may make a second followup attack with the weapon in your other hand. You do not...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Yesterday, 01:47 PM
    That makes sense in a theoretical context. But what BA currently exists in 5e that is better than a weapon attack with a -X/+X rider attached? (Specifically, for any class not a full caster?) The only optimized high level build in 5e that doesn't use it is a sorlock using Quicken. My takeaway is a little different. The primary factor that keeps heavy weapons and archery above any other...
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  • TwoSix's Avatar
    Saturday, 15th June, 2019, 04:54 AM
    It's a lot harder to care about the Healer feat in a game that has the Healing Spirit spell in it.
    72 replies | 2238 view(s)
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  • TwoSix's Avatar
    Saturday, 15th June, 2019, 04:48 AM
    Okay, trying an alternate approach. This rework of Dual Wielder enables a lot of builds that didn't previously work, by tying together Dual Wielder with GWM and SS. It also enables round by round switching between shield and weapons as needed, so it also synergizes with Shield Master if desired. Dual Wielder You are a savant of weaponry. You are able to use any combination of weapons in...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Friday, 14th June, 2019, 07:37 PM
    Well, yea. It's one of those cases where their multiple criteria that are valid considerations, but might be mutually exclusive. I'm mostly just trying to lay out all the relevant criteria and see how many of them can be addressed by any one set of fixes. I agree that GWM is the superior feat, both in terms of efficacy and in design (the proc-based BA is quite fun.) I think my issue is...
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  • TwoSix's Avatar
    Friday, 14th June, 2019, 06:45 PM
    Let's fight anyway! Dork. :) If you allow non-light weapons baseline, that brings dual-wield and great weapon into a virtual tie. (6.85 to 6.89 at 65% hit rate.) Great weapon does better as AC drops, DW better as AC increases. At really low ACs, it actually becomes worthwhile to drop one longsword and switch the other to 2H, which is kind of awesome. (Just as a personal thing, I'd love...
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  • TwoSix's Avatar
    Friday, 14th June, 2019, 05:57 PM
    I'm a little torn on these. I value the idea of making just a single change to one feat to validate the concept. The cascading effect is certainly real. I don't think the balance of the current game is sacred (if a rule change makes rogues and monks a little better, or paladins a little worse, I'm not going to cry about it), but I don't want to invalidate already present rules content in my...
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 10:19 PM
    Yea, this is more of a list of possible criteria to hit, not really a proposal yet. I'm still debating. I'm starting to go back to the beginning of this discussion, and I'm thinking that there should be some baked in scaling in the base rule, no style or feat required. Turn the fighting style into a small damage bonus (like Dueling), and use the DW feat to enable the BA attack (to parallel...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 08:28 PM
    What about this? 1) The base rule stays as-is. Two light weapons, you gain a possible BA of a no stat-mod light weapon attack. 2) The fighting style lets Extra Attack classes use two weapons to do about equal damage to heavy weapon users, no BA required. if your class/subclass gives you a better BA, great. If not, you can use the dual-wield bonus action. This keeps things equivalent...
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 08:17 PM
    Double post.
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 05:59 PM
    I'd say agnostic, using those terms as defined. I tend to draw my own settings use a pretty broad brush, to leave room for the player's ideas. But I generally have a small-c catholic "Church" that does the classic fantasy genre temple things, that's a fixture in most areas under human control. It tends to exist in some tension with nature worshippers (elves and other fae adjacent...
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 04:33 PM
    One of my players is playing one now, and he does a great job playing up the different aspects and signs. It's kind of at the point where I hope he makes a poor pact because he does such a good job making the character super creepy when he's semi-possessed.
    77 replies | 2682 view(s)
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 03:03 PM
    That's not bad. It puts the "+mod on BA attacks" back into feat territory, to go along with PAM and XBE. Moving the -X/+Y into a separate feat would make it so you need 2 feats for every combination of -X/+Y and a reliable BA attack, which is appealing. (PAM/GWM, SS/XBE, DW/New feat) Maybe for the scaling bonus, do something that gives a die bonus, rather than a flat increase? A die...
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 02:45 PM
    Can't do that for this case, because the damage expression is different. Without the fighting style, the off hand damage is 11.5 avg per attack. Assuming base accuracy 65%, not counting crits, it's 52.7 > 50.0 > 45.0 for PAM/GWM > DW > GWM only. I think I need to adjust the fighting style. I didn't really want to, but it scales too well and is too good compared to Dueling/GWF. Maybe...
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 03:05 AM
    I'm still running some numbers, and the numbers go up and down a little based on the target's AC, but generally the DW Champ 15 has about a 45% chance to crit per attack, and over a 90% chance to get at least one crit. A DW Champion/Rogue might do some really good damage! Edit: Ehh, Champion DW with Elven Accuracy still does less damage that a standard GWM Champion. It is close, though. It...
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  • TwoSix's Avatar
    Thursday, 13th June, 2019, 02:23 AM
    If you think of one, let me know. I would guess Hexblade something something, or maybe a crit-fisher. I tried a Vengeance Paladin with Hunter's Mark up, but it's not any better than PAM in that case. Most of my calculations showed that GWM and SS scale much better as accuracy bonuses stack up (once your hit w/ advantage gets into the 95% range). So doing something like permanent...
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 10:48 PM
    I'm not sure what your "rend" suggestion is doing, or what your intention is as to how it coexists with my suggestion. Are you stating it as "Once per round, if you have hit with at least two different weapons, the second attack does an additional +5 damage."? Or is it intended to be any two attacks while dual-wielding? That's the closest I can get to figuring it out. Assuming low...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 08:08 PM
    I don't use them, but I imagine they're popular because they provide an upfront way to define the setting that the players can immediately recognize. You can write "dwarves dislike and distrust magic" 50 times in your campaign gazetteer, but a rule that says "dwarves can't be wizards or sorcerers because they dislike magic" really communicates the concept to the players in a way they'll...
    77 replies | 2682 view(s)
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 06:31 PM
    No worries! Just to draw on the well-covered cleric/warlock example, that sort of contradiction doesnít happen in my game because clerics and warlocks donít exist. Gods exist, and magical entities that grant powers exist, but how a character relates to them is entirely driven by their concept. They might use sorcerer as a base for their ďpriest of god of fireĒ concept, or Druid for their ďI...
    77 replies | 2682 view(s)
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 06:04 PM
    I'm flattered! But yea, the only real point of distinction I would draw is that it's not matter of "not roleplaying", it's that the roleplaying I do isn't bound by the flavor and the restrictions in the book. I have no problem running a cleric as a follower of a god, or they might just be a trained healer. As an example, in Eberron, I use cleric mechanics for House Jorasco all the time, and...
    77 replies | 2682 view(s)
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 05:41 PM
    Nah. I've run the numbers pretty thoroughly. Factoring in Reactions is meaningless, as this doesn't impact them. A first level PC might get 3 attack "rolls", but since one of them can only occur on a miss, the amount of nova damage that could be applied via on-hit effects remains the same. A 5th level fighter with the Dual Wielder, Crossbow Expert, or Polearm Master all have the same...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 04:23 PM
    This is my current approach. In the interest of parsimony, I'm going to restrict changes to the dual-wielder feat, and not try to drop the bonus action. Instead, I've put scaling into the dual-wielder feat. Dual Wielder changes -Remove the +1 AC bonus. -Add "Whenever you take the Attack action while wielding a separate melee weapon in each hand, whenever you miss an attack with a weapon in...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 03:28 AM
    Nah. There's plenty of other fantasy heartbreakers that do that. D&D should be a toolkit. Sturdy skeletons, with loose fitting skin that's easy to reskin. If there's arguments that clerics and warlocks can't multiclass, you've already bound the story to the class too tightly.
    77 replies | 2682 view(s)
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  • TwoSix's Avatar
    Wednesday, 12th June, 2019, 02:32 AM
    To make sure I'm getting this right, are you saying that a Monk's extra Martial Arts Attack and Flurry of Blows should also be removed from the bonus action?
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  • TwoSix's Avatar
    Monday, 10th June, 2019, 07:35 PM
    You could, but you certainly don't have to, depending on how the new mechanic is implemented.
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  • TwoSix's Avatar
    Monday, 10th June, 2019, 04:53 PM
    The problem with that approach is that once you make it advantage, it doesn't stack with everything else that grants advantage. (What's the benefit to a barbarian with Reckless Attack, for example?) And it doesn't really map to the narrative of using two different weapons. (What if your main hand weapon is a flametongue, and the off-hand weapon is a dagger of venom?) It would be a slight...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Monday, 10th June, 2019, 03:16 PM
    That's not bad. With that rule, you could leave the fighting style alone, since it would scale about as well as dueling. And the accuracy bonus would go well with a change to the Dual Wielder feat that adds a -X/+2X mechanic. Edit: Checking a bit more, I really like how that looks. No feats, just fighting styles, 2H is a little ahead, about 1.2-1.5 dps per attack at tier 1. DW scales...
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Monday, 10th June, 2019, 01:58 PM
    Oh, absolutely. Level 3 fighter features are almost all damage increases, or damage+utility. Any feature that lets you swap an attack should have a return that's, at-worst, equivalent damage to one fighter attack and situationally even stronger. Likewise, since they are fighters, you don't want a feature that's encouraging them to give up all their attacks every round, since that takes away...
    34 replies | 1135 view(s)
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  • TwoSix's Avatar
    Monday, 10th June, 2019, 01:29 PM
    For the test case "When you take the Attack action using a light melee weapon in each hand, you gain one free attack with the off-hand weapon that does not gain ability modifier to damage", I think it would push rogues and monks into dual-wielding for a featless game, yes. I'm personally OK with that. Rangers and paladins would probably dual-wield for tier 1, but tier 2 would make heavy...
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  • TwoSix's Avatar
    Monday, 10th June, 2019, 02:07 AM
    Considering that only one out of four of those classes will sometimes dual-wield right now, that certainly seems like a strong argument to remove the bonus action. Especially considering that 3 of those 4 classes should really be commonly dual-wielding, at least by trope.
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Sunday, 9th June, 2019, 03:36 PM
    I'd see an Int fighter as making a lot of studied, precise strikes, and working with their allies to make coordinated attacks. Maybe features like "Sacrifice one of your attacks to identify a target's weakness. The target is vulnerable to the next attack that targets them." or "Sacrifice one of your attacks and choose one of your allies. The next time that ally takes the Attack action, they...
    34 replies | 1135 view(s)
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  • TwoSix's Avatar
    Sunday, 9th June, 2019, 02:23 PM
    Absolutely. I'd also like to hit those aspects while also keeping the fighting style as a small scaling bonus, like Dueling and GWF are, and not make the usage dependent on the fighting style. Barbarians should certainly be viable dual-wielders without a Fighter dip.
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Saturday, 8th June, 2019, 09:11 PM
    Didnít forget, simply not worth mentioning something everyone knows. Your base attack chance would have to be at a sub 50% chance for the eDPR to be close to even. What the best damage builds are is a solved problem, itís not really up for debate. The better question is does the dual-wielding style provide some utility that isnít obvious, and I havenít seen that demonstrated yet.
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  • TwoSix's Avatar
    Saturday, 8th June, 2019, 08:37 PM
    Mike Mearls said in a tweet last year that the majority of playtesters preferred that dual-wielding give extra attacks; rules that simply combined damage expressions into a single attack rule didn't "feel" like dual-wielding. Fundamentally, bonus actions are valuable when they're utilized correctly, a mid-level GWM/PAM barbarian's bonus action of 1d4+16 or a SS/XBE fighter's bonus action of...
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  • TwoSix's Avatar
    Saturday, 8th June, 2019, 08:26 PM
    Outside of Tier 1, I haven't really seen rogues dual-wielding. They're either using a rapier and using Booming Blade, or are doing hide + snipe with a crossbow, or have MCed with Fighter or Ranger and have 2 attacks already. If anything, I'd like to see more incentive for a rogue to dual-wield.
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  • TwoSix's Avatar
    Friday, 7th June, 2019, 10:55 PM
    I was riffing off the OP's suggestion, which was to give one off-hand attack with no stat modifier for each main hand attack, with no BA cost. To me, the ideal outcome is that great weapon fighting and two-weapon fighting are roughly equivalent (within 10% damage) for a neutral use case, like champion fighter. I think it's OK to have some subclasses that favor either great weapon or two...
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  • TwoSix's Avatar
    Friday, 7th June, 2019, 06:27 PM
    I have trouble getting too worked up by an article that calls Fortnite an MMORPG in the very first sentence. Also, "trippers" is not a thing. Although I'll give them props for the spiked chain reference.
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  • TwoSix's Avatar
    Friday, 7th June, 2019, 02:03 AM
    Cast hex or hunter's mark, you'll feel better. :)
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Friday, 7th June, 2019, 12:00 AM
    General rule change: You gain one extra off-hand attack with no stat modifier for every main hand attack during the attack option. Fighting Style change: When you are wielding a melee weapon in each hand, your off-hand attacks do +1 damage, and you gain +1 AC. Dual wielder feat: No change.
    203 replies | 5202 view(s)
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  • TwoSix's Avatar
    Thursday, 6th June, 2019, 11:26 PM
    I would start by using the 2e Spells and Magic rules. I would also grab the Air domain, so you can be pretty fly for a rabbi.
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  • TwoSix's Avatar
    Thursday, 6th June, 2019, 08:02 PM
    Once you're past tier 1, you really need a caster or two in a fight to keep in interesting.
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  • TwoSix's Avatar
    Thursday, 6th June, 2019, 07:59 PM
    Big 4 + Paladin and Warlord seem to have a big lead. Maybe just a core 6 is needed?
    29 replies | 1116 view(s)
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  • TwoSix's Avatar
    Thursday, 6th June, 2019, 06:59 PM
    Last time I checked, even with these changes you still can't use GWM or SS with two-weapon fighting, so the balance concerns are pretty moot. I mean, you can already do one extra attack with two-weapon fighting, and that doesn't break anything. For pretty much every class (everyone other than 11+ fighters), this suggested rule would give you one more extra attack over the current rule, and...
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  • TwoSix's Avatar
    Thursday, 6th June, 2019, 03:16 PM
    Personally, in my games we have never tortured a prisoner. We just call it enhanced Intimidation checks.
    68 replies | 2435 view(s)
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 06:05 PM
    That's interesting. If you extrapolate that argument, that's an argument that the modular resolution systems in 1e and 2e are actually a more pleasing system. That's not a dismissal; considering that a lot of people express fondness for 1e and 2e, I wonder if differing resolution systems is an underlooked aesthetic preference.
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 05:56 PM
    You can't quantify it. That's why "best damage build" and "strongest character" aren't synonymous. It's the same reason the basketball player with the highest scoring average or the baseball player with the highest OPS doesn't usually win MVP. There's more aspects than offense. But, just like in basketball and baseball, offense is easier to quantify than defense, so we end up talking...
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 05:51 PM
    Sure. I mean, giving advantage to someone who has advantage already isn't that synergistic. :) I'm just saying that if you're going to give advantage to any one attack, it should be the rogues. Not merely to enable the sneak attack, but to make sure it lands. Giving the rogue's 3d8+5d6+5 sneak attack (assuming shadow blade/booming blade) a 20% greater chance to land is better than giving...
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 04:18 PM
    A rogue benefits the most from a single grant of advantage (i.e. the advantage is on the next attack.) If it's a full round of advantage, it would benefit the character with a lot of attacks +GWM/SS the most. Monk + a GWM/SS character work really well together. A 5th level monk can force 4 Con saves a turn if needed to stun someone, giving a full turn of advantage to everyone. An elven...
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 04:08 PM
    I shall keep calm and do so. :)
    42 replies | 1500 view(s)
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 02:14 PM
    Excellent analysis! My takeaway from this is: 1) In the most common situation, one attack per round with advantage, archer fighters and rogues are pretty similar in damage. 2) Fighters scale better with full round advantage, a fighter against a disabled boss is going to turn it into a pincushion. 3) Fighters lose less when they don't have advantage, although rogues have multiple...
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 01:50 PM
    Even a straight hexblade is really, really good. I played in a game where the DM used the flanking=advantage rule, so it was obviously easy mode, but Shadow of Moil is also easy mode advantage twice per short rest (3 times at level 11). Elven Accuracy + Great Weapon Master + Lifedrinker is giving you near Barbarian levels of offense, Shadow of Moil is great defense, and you still have an...
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 12:23 PM
    Well, we were all 30 years younger back then and weren't overstimulated by the Internet; everything seemed more exciting. :)
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  • TwoSix's Avatar
    Wednesday, 5th June, 2019, 12:46 AM
    Yea, the crit rate was based on the assumption of having Hexblade Curse up and having crit be on 19-20. 1-(18/20)^3 = 27.1%. I played a hexblade with elven accuracy for a fair stretch, so I got real familiar with the tri-advantage math. I generally assume about a 55-60% base chance hit rate, which would work out to be about 91%-93% hit rate with tri-vantage. Rounding to 90% covers a...
    42 replies | 1500 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 11:53 PM
    I mean, if you think Tide of Iron and Thunderwave are pretty much the same, but Fire Bolt and a longbow attack are categorically different, I just.....I don't know, man.
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 11:41 PM
    Heh, it's funny, but I remember when the Book of Nine Swords came out for 3.5, and seeing all the special "maneuvers" for fighters in the classic 9-level spell framework. I thought, "Oh, they're using the spell format for fighting types. The spell format for D&D is iconic, that makes perfect sense!" That was the point when I expected 4e to use a harmonized framework for "spells" that all...
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 11:29 PM
    A sorcerer just leveled, and got a new spell.
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 08:43 PM
    If we're in the weeds for "How I would have done 5e", I would have combined sorcerer and warlock. Full caster, gain sorcery points for metamagic or more spell slots. Demonic pact and feytouched would have been origins. Metamagic options and invocations would be pulled from the same pool. I would also have added some sorcerer-only spells that lasted 24 hours and gave an invocation-like...
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 08:26 PM
    I mean, I'm not going to self-nerf, but I would trade the spellbook for metamagic and the spells known of a sorcerer, yes.
    124 replies | 7426 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 08:23 PM
    Hmm. Thematically, it would be an inborn power that doesn't require esoteric study to channel and isn't granted by an external entity. Channelers from Wheel of Time, maybe? Some of the Knights Radiant from Stormlight Archive? (Although they might be viewed as more warlock-y). Hey, that's not true. You could also have a brass dragon as an ancestor. Or a gold dragon! (Xanathar's helps,...
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 08:10 PM
    I'm not exactly sure the source books, but those are abilities from the Thief of Legend epic destiny, the Dark Wanderer epic destiny, and the Hordemaster epic destiny (this one is from Dark Sun, that I remember).
    201 replies | 8142 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 08:04 PM
    You are absolutely correct, I misspoke (mistyped?). You would need to quicken EB, not twin it.
    42 replies | 1500 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 08:00 PM
    Well, I can only speak to my own experiences. I've played a sorcerer from level 5 to level 16 over 2 years and about 30 sessions. I'm also currently playing a wizard in one of my games. There are times when I've appreciated the breadth of rituals available to me as a wizard. I've certainly appreciated arcane recovery. Swapping spells is nice, but it hasn't prevented me from having times...
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 07:29 PM
    For better, but yes, I agree.
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 06:59 PM
    No worries. As a general assumption for damage builds, you'll generally have a 16 in your attack stat for Tier 1, an 18 somewhere in Tier 2, and a 20 by tier 3. Fighters a little earlier, builds with heavy feat investment might be delayed. Using feats in generally a prerequisite for really high sustained damage builds, as you'll almost always need either the Sharpshooter or the Great Weapon...
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 05:44 PM
    Weird, I associate cheeseburgers in my area with Five Guys, which seems problematic with AssBarbs.
    42 replies | 1500 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 05:42 PM
    Some reasons why Wizards are somewhat overrated compared to Sorcerers: 1) The difference in spells prepared versus spells known isn't actually that large. From levels 1-11 (i.e. the majority of most games), the difference is the wizard's Int mod - 1. (Wizards get Level + Int mod, Sorcerers get Level +1). An extra 2 to 4 spells is noticeable, but it's not an overwhelming difference. 2)...
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 05:02 PM
    Pretty sure Asslock teams up pretty well with an AssPal, but playing with an AssBarb can be a painful combination.
    42 replies | 1500 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 04:21 PM
    It certainly feels like you've answered your question in the inital post, then! 4e doesn't sound like your cup of tea.
    201 replies | 8142 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 03:57 PM
    Apologies, I took your location field to mean something else.
    127 replies | 4390 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 03:27 PM
    Out of curiosity, are you looking for books specifically, or are you looking for content? Because the amount of good electronic content dwarfs the amount of good physical content.
    33 replies | 1122 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 03:22 PM
    Yea, that was my quote listed under your name. I'm sure Charlaquin can fix it in the morning (since it's midnight in Australia.)
    127 replies | 4390 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 03:19 PM
    I edited to improve the clarity of the point.
    42 replies | 1500 view(s)
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  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 03:04 PM
    Well, it depends on your meaning. If by magic, you're referring to mechanics with discrete blocks of rules text that are resource gated, then yes, every class does have magic. Narratively, classes that are martial (fighter, ranger, rogue, warlord) aren't using "magic", they're just doing crazy action movie stuff that works because they live in a magical world. 5e classes are certainly less...
    201 replies | 8142 view(s)
    0 XP
  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 02:59 PM
    Yea, not to rain on your parade, but there are several problems with this build. The problem that UngeheuerLich listed above (Extra Attack/Thirsting Blade/Haste stacking) is the main one. Any tier 3 build that's getting more than 4 attacks per round needs to make really sure they've checked their work. It would usually take Fighter 11 to pull that off. The other problems with your build is...
    42 replies | 1500 view(s)
    0 XP
  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 02:38 PM
    It's a very fun game, tied with 5e as my favorite editions of D&D. There are certainly aspects of it that I've grown disenchanted with over the years. Having multiple build vectors (class-theme-paragon path-epic destiny, power selection, feats, and magic items) can be overwhelming, especially given the number of feats and magical items that quickly accumulated in the source books. There's...
    201 replies | 8142 view(s)
    8 XP
  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 02:17 PM
    That's fair. I'd just rather hear about your personal vision than the compromise vision. Heh, shows how much concern I have about WotC's version. I only read through it once, since I'm already using the (to me) far more interesting KibblesTasty version. I suggested it only because there's no precedent for a class with no casting to gain half casting via subclass. Not that it can't...
    127 replies | 4390 view(s)
    0 XP
  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 01:09 AM
    Honestly, I'd drop this particular point (spell slots powering infusions), as it weakens your overall argument. If you want a class where the bulk of its power lies in a mechanical chassis that's not spellcasting, than the spellcasting has to go. Much easier to make a class with a nonmagical chassis, and then add in a third caster subclass, a la Eldritch Knight. The only 5e PHB guidance to...
    127 replies | 4390 view(s)
    1 XP
  • TwoSix's Avatar
    Tuesday, 4th June, 2019, 12:35 AM
    I don't disagree with you, but 4e already tried that and a lot of people weren't happy about it.
    127 replies | 4390 view(s)
    1 XP
  • TwoSix's Avatar
    Sunday, 2nd June, 2019, 06:13 PM
    If you can me a sample PDF of the characters it generates, Iíll see if it fits my desires well enough to try a demo.
    71 replies | 2789 view(s)
    0 XP
  • TwoSix's Avatar
    Sunday, 2nd June, 2019, 05:10 PM
    But you're not really disagreeing with me. You're choosing to implement a play style in which levels are difficult to gain and maintain. There's nothing wrong with that, of course, it's just simply one play style among many. I'm just saying that levels and experience are ultimately 100% the purview of the DM and the type of game they want to play. They're a tool for the DM to use to shape...
    162 replies | 6274 view(s)
    1 XP
  • TwoSix's Avatar
    Sunday, 2nd June, 2019, 04:19 PM
    I think there's some nuance here. A lot of games are playing stories that fundamentally aren't predicated on any one character's story hook. (See pretty much and adventure path ever.) When we did Curse of Strahd, we went from 1 to 11, and we ended up with only one PC surviving the adventure from beginning to end. We just did what I think a lot of groups end up doing, which is bringing in new...
    162 replies | 6274 view(s)
    2 XP
  • TwoSix's Avatar
    Sunday, 2nd June, 2019, 04:12 PM
    I never quite understood the argument about "getting to higher levels feels special". Level is a game setting, with a built-in tone and its own narrative and mechanical considerations. It's also a dial that I, as the DM, have full control over. If I want the PCs to start at level 15, they will. If I want the game to take 30 sessions to go from level 1 to 5, then it will. It's also fully...
    162 replies | 6274 view(s)
    0 XP
  • TwoSix's Avatar
    Sunday, 2nd June, 2019, 04:03 PM
    Probably for the same reason I don't buy a new car just to get something to play music on. I don't want a VTT, so paying for one is a little silly. I want a character builder. I don't want to pay for another copy of a book I own, although I'm happy to pay a few extra bucks for the electronic implementation of the rules in the book.
    71 replies | 2789 view(s)
    0 XP
  • TwoSix's Avatar
    Saturday, 1st June, 2019, 02:27 PM
    Hmm...not having access to older Dragons, I never realized how much more open 1e was to multiclassing than 2e was. Cleric/Thief was a thing!
    7 replies | 380 view(s)
    0 XP
  • TwoSix's Avatar
    Thursday, 30th May, 2019, 08:55 PM
    If we're going electronic, bring back the 4e offline character builder. Add in support to add in your own material, or import someone else's. A 5e version of the 3.5 Unearthed Arcana would be nice too. Something with not just new subclasses, but different ways to build characters and approach the game.
    71 replies | 2789 view(s)
    1 XP
  • TwoSix's Avatar
    Monday, 27th May, 2019, 04:04 PM
    I just tend to assume the huge farming area necessary to support the city is factored into the population number. Kind of like how New York's population is 8.4 million, but the New York metro area's population is slightly over 20 million.
    94 replies | 4379 view(s)
    0 XP
  • TwoSix's Avatar
    Tuesday, 21st May, 2019, 04:17 PM
    I voted flavor, but what I really meant was utility. I mean, I have to choose between a sword +1 and a sword that .... glows? Really? I hope that's not the kind of BS magic items that people associate with "flavor item". Do I want the sword that's actually useful or do I want the sword that mimics the cantrip that every caster already has? The best magic items provide flavor by giving...
    31 replies | 918 view(s)
    2 XP
  • TwoSix's Avatar
    Tuesday, 21st May, 2019, 12:18 AM
    Out of those options, Fighter 1 into Bard X, with the feat choices you listed in the unique package. Archery Fighting Style. (If you're firing at close range, something's gone wrong.)
    7 replies | 370 view(s)
    1 XP
  • TwoSix's Avatar
    Monday, 20th May, 2019, 08:41 PM
    Oh, absolutely. I get it NOW, but at the time (mid-1990s) not moving over to 2e didn't really make sense to me. But I have that same nostalgic connection to 2e, and its many supplements and settings. I even liked Skills and Powers!
    288 replies | 9923 view(s)
    0 XP
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About Nytmare

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Sunday, 22nd July, 2018

  • 10:41 AM - pemerton mentioned Nytmare in post Suspense in RPGs
    ...g, make-it-up-as-we-go, round-robin type thing. Frankly, it's pretty boring in most circumstances and tends to create wandering, meaningless pseudo-narratives. From Eero Tuovinen: I think that a logical division of tasks is important for a roleplaying game to such a degree that it actually prescribes and explains much of what we find interesting in the game in the first place. Specifically, I find that the riddle of roleplaying is answered thusly: it is more fun to play a roleplaying game than write a novel because the game by the virtue of its system allows you to take on a variety of roles that are inherently more entertaining than that of pure authorship. This is why many people find conch-passing games to pale next to a proper roleplaying game; the advocacy/referee/antagonism division of responsibilities is simply a more dynamic, interactive, emergent and fun way of crafting stories than undiluted and complete dramatic control for many of us. I don't know the game that Nytmare referred to (The Quiet Year) other than from the website link, but I had a look at the PDFs for the free Deep Forest variant. It uses a random card draw to drive both complications and narration, and has rules that structure what sorts of narration are permitted or not. It's doesn't look like conch-passing to me. (There's also this puzzle: in the context of playing a game which focuses primarily on narration of shared fiction, what is the difference between suspense and anticipation of what another will do? It's not intuitive to me.) (Edit: fixed typo in Eero's name.)

Friday, 2nd February, 2018

  • 03:37 PM - Jhaelen mentioned Nytmare in post What are your last three RPG purchases?
    - 'Tales from the Loop' RPG (the first kickstarter I backed!) - 'Thirteen True Ways' and 'Eyes of the Stone Thief', both for the 13th Age RPG Nytmare: Why the necroing, if I may ask?

Monday, 8th February, 2016

  • 10:34 PM - Lanefan mentioned Nytmare in post New Players same level as Current Players?
    ...lege or some other team's cast-off. Either way it's almost certainly going to be a downgrade for a few years until and unless the new guy learns the game and becomes the next Peyton. I don't see this as unfair in the slightest. He said that in the games he runs, the setup is that every player has a stable of characters that start somewhere between the average level of the existing party and an arbitrary floor (that appears to be somewhere near average party level minus 3.5). Over the course of the campaign, players swap characters in and out as the game/story dictates.Well, not exactly right but close enough for these purposes. :) Whoever it was who accused me of always wanting new characters to come in at raw 1st level is, however, in error. Once the party average gets to around 4th the floor goes to 2nd (though if the party is all 4th a new one would come in at 3rd anyway); right now in the party I DM with a 6-9 level range the floor is 5th. Lan-"thanks for the support, Nytmare"-efan

Tuesday, 2nd February, 2016

  • 12:32 AM - Zak S mentioned Nytmare in post Is TOMB OF HORRORS the Worst Adventure Of All Time?
    On the idea of reports and cheating: Look, I'm not saying the people who reported succeeding at the module were automatically cheating, but, lets face facts. What are the odds that a group of 6-8 people with zero preparation and pre-gen characters could successfully navigate the ToH in 3-4 hours? It's pretty hard to believe.l. Many of these people are still alive. Since you're accusing them of lying in a public place, the least you could do is track them down and ask them before doing that. Also: Nytmare, Eric V.

Friday, 14th August, 2015

  • 10:48 PM - Richards mentioned Nytmare in post I Did Something I've Never Done Before in 38 Years of Gaming...
    Talmek - I'm thrilled to hear about your family's 5E game! I've had many pleasant years gaming with my two sons (I started them out with AD&D 2nd Edition when they were 10 and 8; now they're 31 and 29!), and I wish you many happy years of gaming with your family. Scrivener of Doom - Thanks for reading through the Story Hour, and I'm glad you enjoyed it. (And I agree with your "XP" selections - those were some of my favorite bits, too!) Nytmare - It started out with my co-worker Dan, his son Jacob, and my son Logan. A few months later, we added Dan's wife, Vicki. And about 6 years later, we added Jacob's little brother, Joey. Other than a few "guest appearance" sessions with my eldest son, Stuart, when he was home from college, it's been just them for the entire campaign. And thanks to everyone else for the congratulations. This has definitely been a highlight of my gaming career. And hopefully those of you with younger kids will get to DM for them when you feel the time is right. Johnathan

Thursday, 9th October, 2014

  • 08:41 AM - prosfilaes mentioned Nytmare in post Which campaign setting material (AP or Sourcebook) would you like to see first/next in 5E?
    I'd love it if people who voted Greyhawk came here to explain why they think it would be a good choice (apart from tradition, which isn't really much of an argument.) I think the first campaign setting that 5E should have should be a generic one. Eberron is just a little odd for the initial D&D setting. (My response has always been a little flat--and it didn't help that the maps weren't shaped right*.) Dragonlance has a lot of metaplot and the setting was tied too tight to the metaplot to be generic. The rest aren't even close to generic. So that leaves Greyhawk and Forgotten Realms, and even though I don't know a whole lot about Greyhawk--it seems to lack a great unifying volume, at least one that I've got my hands on, whereas Forgotten Realms Adventures (2E) and Forgotten Realms Campaign Setting (3E) were pretty good--it just seems less overwhelmed by huge powers and more open to low-level adventures out to adventure then FR. Scarred Lands, as per Nytmare, is an interesting choice. It's owned by the people who bought White Wolf, and people at Oynx Path (licensor of all the White Wolf goodness, since those who bought it didn't care about the RPGs) have vaguely voiced bringing it back. I doubt WotC would license it, but it too would make an interesting choice, darker and grittier and yet more mythic then FR. * The coastline had a higher Hausdorff-Besicovitch dimension then real terrain. I know I'm failing to communicate here, but it was wrong, in a way that got under my skin and I can't explain in clear English.

Thursday, 23rd May, 2013

  • 12:06 AM - Super Pony mentioned Nytmare in post [May] What are you watching?
    Well I finished up Fringe today. In the end, the whole was greater than its parts. Though the first two seasons (and season 3 by association) truly standout, imo. It featured great entertaining characters, awesome acting, and it got to go out on-purpose instead of by cancellation or losing its way for eight or ten seasons. I wasn't crazy about most of Season 4, but 5 was a good n' proper ending (imo) in a world where endings are almost patently avoided to keep IP "alive." I was worried I would be without late-night binge-fuel for a while, but I think I might dip my toes into Tron Uprising, thanks Nytmare. I had no clue as to its existence before your post :-)

Tuesday, 2nd April, 2013

  • 03:39 PM - SkidAce mentioned Nytmare in post DM Tools
    Nice. Nytmare, I have been building and modding one for DnD initiative and Rifts combat for years. But mine is more simplistic, type in init and sort in descending order, etc. I would like to inspect your sheet and learn from its code...please?

Saturday, 16th March, 2013

  • 08:11 PM - Challenger RPG mentioned Nytmare in post Minecraft vs. RPGs
    @Nytmare : Quite well said, thank you. I just hope I can one day upgrade from humor-esque to normal humor. @Evenglare : Sadly, yes. I thought it would immediately be taken as a joke, but it appears most people thought I was serious. I'd like to refer everyone to paragraph one: "In any debate of one totally unrelated medium against another..." I'd like to point out that I intended that statement as totally absurdest, satirical, and of no basis in reality. Somewhat like comparing Hot Wheels(TM) to kumquats. I really appreciate the feedback, though. I hadn't really expected so many people to vote Minecraft over RPGs on an RPG website. Very interesting. Perhaps I should start writing Minecraft columns? I also intended the article to create as much trolling as possible. Thanks for the explanation, @Morrus ! P.S. I was joking about the trolling part.

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Monday, 22nd April, 2019

  • 03:17 PM - Jonathan Tweet quoted Nytmare in post How to deal with death in RPG?
    What was the death mechanic in "Over the Edge"? Characters had hit points, but the GM was coached to wreck PCs in ways that are more interesting than death by attrition. In the new Over the Edge (due out in June), a character dies or knocked out of the action if they get wrecked (stricken) three times. Losing a dice throw is an easy way for your character to get wrecked.

Friday, 12th April, 2019

  • 07:18 PM - dragoner quoted Nytmare in post There's An Altered Carbon RPG Coming
    Well, I guess we'll see. My guess however would be that we're not going to be seeing Kovacs: The Role Playing Game any time soon. We kinda are, that's the point of this thread.
  • 03:26 AM - dragoner quoted Nytmare in post There's An Altered Carbon RPG Coming
    It's been a while since I watched it or read the books, but isn't there a whole "download a person's mind and implant them into another person" thing? Not to mention the all the space faring, envoy training, and story specific scifi and political elements. Beyond all of that, the possible mechanical parallels with a player carrying their in game knowledge over from sleeve/character to sleeve/character are very interesting. If that appeals to you, that's cool. The wiki has this review of the book: Describing the book, Kirkus Reviews said that "The body count is high, the gadgetry pure genius, the sex scenes deliriously overwrought, and the worn cynicism thoroughly distasteful: a welcome return to cyberpunk's badass roots." https://en.wikipedia.org/wiki/Altered_Carbon If that helps jog your memory. Kovacs is an ex-Envoy, an enhanced UN super soldier; and therein lies the rub, if this is D&D, except every PC is Conan, or Drizzt, etc.. It could be broken down into separate clas...

Wednesday, 10th April, 2019

  • 08:53 PM - dragoner quoted Nytmare in post There's An Altered Carbon RPG Coming
    You have to assume that the game is about the world, not the character, right? The characters are part of the world, right? How they interact with it is how one knows it. Kovacs is also sort of a cyberpunk Mike Hammer, so is the character from Thirteen, except he's part Neanderthal or so. If you really like the IP, then game game could imitate that, but it's not that special in itself, imo. Personally I find Morgan's books I have read, mostly about some super dude or something; plus having starved, grown up wretchedly as a kid, I don't have much interests in dystopias like 1st worlders have.
  • 04:26 PM - Morrus quoted Nytmare in post There's An Altered Carbon RPG Coming
    You have to assume that the game is about the world, not the character, right? Yep. Like all RPGs.

Monday, 18th February, 2019

  • 11:51 AM - Olaf the Stout quoted Nytmare in post How Many RPG Books Do You Own?
    Physical RPG books: 227, about 40 different systems Board Games: 583 RPG systems that exist in the No Man's Land between the two: ~20 Your RPG collection is pretty decent, but that board game collection is ginormous! How the heck do you store that many board games?

Sunday, 17th February, 2019

  • 09:58 PM - Moon_Goddess quoted Nytmare in post What Game Did You Leave D&D For?
    I played AD&D all through the 80s and early 90s, played in different games (mostly AD&D, Rifts, and WOD) every night of the week all through college, and ran a long 3.5 campaign through the 90s and early 00s. When 4th ed came out we jumped in with both feet, and I ran a 4th ed campaign for maybe 2-3 years before burning out. I invested heavily in 5th Edition, and although I've run a handful of one shot games, my life, and more importantly the lives of the people I play with, no longer easily lend themselves to regular campaign play. We're all in our 40s now and the other commitments just keep piling up on us. Nowadays, when we do get around to playing an RPG, we do a lot more one shot and serialized play. The Quiet Year is probably what comes to the table the most, followed by Blades in the Dark. I'd say that Durance, Fiasco, and Torchbearer are the only other RPGs I have that have been played more than once in the last 5 years.Just cuz I myself often make that mistake of hope long ago t...

Monday, 17th December, 2018


Thursday, 29th November, 2018

  • 09:28 AM - Jhaelen quoted Nytmare in post Getting back into Magic: The Gathering after a loooong hiatus
    It's basically Magic except that instead of having a limited set of cards with different known rarities, you have 104x10^24 decks and no one knows what the rarities of those decks are. Every time you drop 16 bucks on a deck, you might be buying the best deck in the entire world, or you might be buying an unusable dud.Well, the first and most important difference is that you'll never have to face an unbeatable deck containing only ultra-rares. Similarly the algorithm that creates the decks will ensure you'll never end up with an unusable dud. Yes, you may end up with a deck that is slightly weaker or stronger than average, but overall the power level is about the same. And because of the "chains", FFG has a plan B in case they overlooked something and a deck turns out to be stronger than it should be. So, buying hundreds (or thousands) of decks in the hope of finding that needle in the haystack that is overpowered would be extremely stupid. The only reason I'd buy several decks is to get ...

Wednesday, 31st October, 2018

  • 12:32 PM - Sadras quoted Nytmare in post A new edition of Vampire in Stores?
    I'm also not entirely sure if I like the art. The book uses a lot of photography, and though I didn't see anything that bothered me (and saw a LOT that I liked) it reminded me of the old Vampire Larp book and a hundred other cheap 90s/early 00s RPG books that were packed with snapshots of college kids in their Ren Faire attire. Again, I didn't see anything offensive, but I was sure each time I turned the page it was going to be two dudes in jeans and teeshirts, each sporting a single piece of chainmail apparel, having a sword fight in a dorm hallway. My friend got a copy and he seriously is not impressed with the art - he showed me the Ventrue pic and one other, I forget. Pretty bad I thought. I'm curious to see the rest of the artwork myself. Cannot really judge on two pics alone

Monday, 1st October, 2018

  • 09:53 AM - Jhaelen quoted Nytmare in post Looking for solo & 2-player tabletop recommendations
    I think that the new... is it Descent? Maybe Mansions of Madness?Actually both. I think there's also app support for Imperial Assault. However none of these require an active internet connection. You just download the app and that's it. That's what I thought was odd about 'Detective'. But if you're supposed to search the internet for clues, it makes sense.

Wednesday, 12th September, 2018

  • 02:38 PM - Kevin Cook quoted Nytmare in post Dice Questions?
    I started a thread about it over here: http://www.enworld.org/forum/showthread.php?653142-Mystery-Dice but I figured I'd a throw a direct line to you. Any idea what these might be from? Unfortunately ... I do not recognize them ...

Wednesday, 5th September, 2018

  • 03:06 PM - TerraDave quoted Nytmare in post A new edition of Vampire in Stores?
    I picked up a copy a couple weeks ago, and though I've only had a chance to breeze through it, I was... I don't know if impressed is quite the right word, but it comes close. The subject matter seems a lot different from what I remember in college. Less about sexy, super powered political machinations and more about wrestling with a loss of humanity and exploring the horrors of a modern world that a late 90s version of me couldn't have dreamed of. The book feels more mature, but more than that, the book paints its world with the brushes the last decade have provided, and I just don't know how much escape a game like this will provide. .... I looked at some of reviews, and there seems to be a refocus on the blood sucking monster part of the game, which I think was often downplayed, at least in play, in the games 90s heyday.

Sunday, 29th July, 2018

  • 10:12 PM - Olgar Shiverstone quoted Nytmare in post Looking for solo & 2-player tabletop recommendations
    Yay! Necro'd! Olgar have you had a swing at Azul or Sagrada yet? They're beautiful puzzley games that work well as an introductory game for non gamers. Both of them have alright solo play and can be easily tweaked into co-op. Did Splendor ever make the suggestion list on the previous couple of pages? I don't think it has an established solo setting, but it would be easy enough to just turn it into a "beat your high score" kind of mode. And it's a REMARKABLE intro-ey kind of game. I've considered Splendor, but haven't taken the plunge yet. Azul is definitely too puzzly and abstract. We took Hive Pocket on a camping trip ... Fail. She thought it was too hard to learn/too much like chess. Sad becuase it's quite a good game and actually simpler in concept than chess but much more dynamic. Exploding Kittens continued to be popular though.
  • 06:25 PM - Emerikol quoted Nytmare in post Suspense in RPGs
    If that was directed at me, I'd argue that, for the people involved in that argument, there are definitively two different groups arguing. I am not saying that there are two kinds of people, I'm saying that for the people who have that argument, there are two sides. There are two types of people. Those who can understand the intent of the author of a post and respond to what he intended and those who want to nitpick every semantic nuance so as to cloud the original discussion. ;-) In every individual argument (assuming it's a logically constructed argument), there are exactly two sides. That is not true in all discussions because of course we have multiple arguments going at once. The key is that an argument is asserting something so you accept the assertion or you rebut it. Of course the reasons an argument can be wrong are theoretically limitless.

Wednesday, 25th July, 2018

  • 05:42 PM - Tony Vargas quoted Nytmare in post Suspense in RPGs
    If that was directed at me, Not so much, no. I'd argue that, for the people involved in that argument, there are definitively two different groups arguing. I am not saying that there are two kinds of people, I'm saying that for the people who have that argument, there are two sides.There are at least two sides to every argument, sure. The age old divide between people who feel as though a DM fudging a die roll is part and parcel of the D&D experience vs those who consider fudging a die roll anathema. Those are just two extremes of the range of opinions, I'm sure. I do feel the former is pretty fair, personally: it's just my experience that DMs who do a decent job are usually overriding the system one way or another (fudging secretly or openly, modding the rules up front or ruling notwithstanding the rules they go), and I find when I run D&D that it's usually better to trust your skills/experience as a DM rather than trust the system & the dice. But there are many ways of copin...

Monday, 23rd July, 2018

  • 01:52 PM - pemerton quoted Nytmare in post Suspense in RPGs
    Beat me to it. Does this possibly fall back to an offshoot of the argument about die rolling vs DM fiat?What have you got in mind?
  • 09:38 AM - Caliburn101 quoted Nytmare in post Suspense in RPGs
    Goalposts and Strawmen: A Play in Three Acts Caliburn: It is a fact that a game without dice is a game where you only get to choose 100% success or 100% failure. Me: I just played in a game with no dice where you get to choose something between success and a little bit of failure, all the way to failure, but with a little bit of success. Caliburn: Yeah, but you can't possibly have found that satisfying. Me: Yes, I found it satisfying. Caliburn: Yeah, but it's not popular. Me: But we weren't talking about whether or not it was popular? Caliburn: And two Youtube D&D guys said they like D&D more. Me: Yes? Caliburn: So you're saying that me and the Youtube guys and everyone else who doesn't like your game are wrong?! Me: Whowhat? -fin- What are you even arguing? I never said that diceless games were superior to dice-full games. I never stated what my personal preference was between them (I don't have one). I never suggested that people should prefer diceless, or that dicey games sho...

Wednesday, 18th July, 2018

  • 11:44 PM - Caliburn101 quoted Nytmare in post Suspense in RPGs
    You said that a game with no dice rolls would be a game in which, and I quote: I explained that not only could I imagine such a game, but that I frequently play them. I also explained that such a game would not be limited to results that were "always a success or always a failure" because they don't. Why is the goalpost now being moved to whether or not it's as popular as D&D? And how is it that the fact that games like this exist is not acceptable proof that there are games like that that exist? An RPG doesn't have to be an exercise in risk and reward, and "extreme results" that throw the plot into surprising and unexpected directions can just as easily be generated by other players making surprising and unexpected choices as they could be by rolling a die. So you don't agree with them, or me, or the vast numbers who play dice-based games because diceless choice games lack suspense, as the end is never really in doubt as the players choose, and of course every player who chooses can...

Monday, 16th July, 2018

  • 09:51 PM - Caliburn101 quoted Nytmare in post Suspense in RPGs
    I play in games like this quite frequently nowadays and they're incredibly satisfying. Check out The Quiet Year (https://buriedwithoutceremony.com/the-quiet-year) if you're interested in one of them. Primarily I'd point out that they very rarely work along binary choices of success or failure, they usually push you to choose something along the spectrum of fail but learn something to succeed but it costs you. Do you have any evidence of it's relative popularity, or is it niche to the point other such games have been? I remember playing one rpg without dice (Amber) which was ok - if it was a little like a long, long LARP session with no action scenes, and another was a tabletop board game. The tabletop boardgame (the original Civilisation) was rather more engaging in my opinion despite having battles in it. As I argued, I think it is clear that exceptions really do not prove the rule - whether they are interesting examples or not. Randomisation next to a chance of success and failure is o...


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