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  • TwoSix's Avatar
    Yesterday, 05:45 PM
    It would make them stronger; I don't know if it would make them too strong. Although I'm coming from the standpoint that I don't consider the PHB baseline to be super balanced anyway.
    231 replies | 9280 view(s)
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  • TwoSix's Avatar
    Yesterday, 03:24 PM
    I have no problem believing that lexical purity is important to long-lived elder races in a fantasy world where words in ancient languages are one of the keys to eldritch power. I have a lot more trouble with the idea that all orcs or all gnolls speak the same language. I would assume that most of those humanoid languages, much like Common, are pidgins with a lot of borrowed words from local...
    24 replies | 552 view(s)
    1 XP
  • TwoSix's Avatar
    Yesterday, 12:10 AM
    Both 4e and PF2 (or at least the playtest) have some class description, followed by a lot of rectangular boxes, and those boxes have small blocks of rules text organized by number. I think this is a laughably small issue that will become magnified because aesthetics matter. To my mind, the greatest sin of 4e was presentation; the books were well done as a reference but felt sterile, only...
    15 replies | 546 view(s)
    3 XP
  • TwoSix's Avatar
    Thursday, 11th July, 2019, 03:59 PM
    Basically, what it says in the topic. If I had a house rule that said the following: "Every source of advantage gives you one advantage. Every source of disadvantage gives you one disadvantage. Advantages and disadvantages cancel. If you have any advantages left over, roll an extra d20 for every advantage and take the highest roll. If you have any disadvantages left over, roll an extra...
    37 replies | 909 view(s)
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  • TwoSix's Avatar
    Thursday, 11th July, 2019, 03:46 PM
    I'm not sure if they're still ahead, but they definitely lose a decent amount of damage. The paladins loses 1d8+stat at 11, and the barbarian loses 3+stat, and the fighter loses 2xstat. Making GWM/SS and smites be less valuable is probably a good thing from a game design perspective, but it's still a solid nerf to martial attacks. You'd probably want to nerf cantrips, and especially...
    42 replies | 1356 view(s)
    1 XP
  • TwoSix's Avatar
    Thursday, 11th July, 2019, 01:56 PM
    Well, I started playing with 2E, so it would be tough for me to still be playing OD&D. :) But yes, any decision made on preferences like class is a valid argument. It might not be a compelling argument for most people, but it makes sense as an aesthetic preference.
    116 replies | 6187 view(s)
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  • TwoSix's Avatar
    Thursday, 11th July, 2019, 01:50 PM
    My argument is simply that "what's core" shouldn't matter. "What's available" should be the metric used to make the decision. If your favorite classes aren't present in PF2 in 2019, and you don't want to switch because they aren't there, that's fine. If your favorite classes are available in an expansion book in 2020, and you still don't to switch because they didn't make those classes in...
    116 replies | 6187 view(s)
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  • TwoSix's Avatar
    Wednesday, 10th July, 2019, 07:12 PM
    Like Tony Vargas said, giving up damage to do X is basically a lost cause. (That's why Battle Master Manuevers are all "spend a die to do X AND add damage.) If you're looking at more broad systemic changes, something like allowing advantage and disadvantage to stack could be relevant in a battle maneuver system. Every time you gain an advantage or disadvantage, you gain +1 d20 to the roll....
    42 replies | 1356 view(s)
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  • TwoSix's Avatar
    Wednesday, 10th July, 2019, 06:19 PM
    Sure; you could certainly argue that all of the multiclass archetypes are already cross-class archetypes, so it should be easy to add more. They'd just be of the type "Replace Class Feat X with options from this different pool of Feats." But the fact that there are fixed class features means that alternate class features that are specific replacements of those fixed features will no doubt be...
    116 replies | 6187 view(s)
    1 XP
  • TwoSix's Avatar
    Wednesday, 10th July, 2019, 05:23 PM
    Oh, sure, using that as an attack against the system as a whole is absolutely a crappy argument. (Just like "But it doesn't have druids or bards" was a crappy argument against 4e.) But "I don't find a lot of the features of the new system that compelling, especially when my current edition has a lot more options, so I'm not enthused to switch" is valid.
    116 replies | 6187 view(s)
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  • TwoSix's Avatar
    Wednesday, 10th July, 2019, 05:02 PM
    The boon/bane system is very clever. One subtlety I like is that there a quite a few features that let you add a bonus effect if you take a bane or multiple banes on the roll. Since the most valuable boon is always the first one (because it adds about 3.5 to the roll, whereas later boons only add 1 or less than 1), this lets you trade out excess boons to gain bonus effects.
    47 replies | 3221 view(s)
    1 XP
  • TwoSix's Avatar
    Wednesday, 10th July, 2019, 04:46 PM
    I agree with that in principle, but it's a valid argument in terms of not wanting to make a switch in 2019, when one edition has the options already and one will only have them in the future. I mean, losing out on currently existing options is a pretty valid argument against making any almost any edition switch.
    116 replies | 6187 view(s)
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  • TwoSix's Avatar
    Wednesday, 10th July, 2019, 04:39 PM
    No. That was easy.
    224 replies | 5730 view(s)
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  • TwoSix's Avatar
    Tuesday, 9th July, 2019, 07:42 PM
    Yea, in my own groups, counterspell is cast and hope for the best, we don't have spell ID rules. So hitting 4th and 5th level spells (a fairly broad swath of spells) is a noticeable boon. Sure. Having a reserve of spells to pull out when the situation demands it is obviously the single biggest benefit to playing a caster. But it's not like having a counterspell available is an either/or...
    42 replies | 1272 view(s)
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  • TwoSix's Avatar
    Tuesday, 9th July, 2019, 06:06 PM
    Yea, the initial goal of the proficiency levels was to open up new abilities. A lot of feats and abilities were tied into having expert or master or legendary level of proficiency in a skill. But playtesters in general didn't respond well to increasing proficiency without noticeable increases in the die roll modifier.
    147 replies | 10099 view(s)
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  • TwoSix's Avatar
    Tuesday, 9th July, 2019, 05:09 PM
    I don't disagree with your overall point (PF is overall much better than 3.5), but it does have the same "Angel Summoner vs BXM biker" issues; the people who play Pathfinder simply ignore it or embrace it and play Angel Summoners. :)
    39 replies | 1501 view(s)
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  • TwoSix's Avatar
    Tuesday, 9th July, 2019, 04:55 PM
    The Paizo developers stated specifically early in the playtest that they want moderate to high level heroes to be able to take down hundreds of low-level enemies without being threatened; it was the particular flavor of high fantasy they wanted. You can certainly fault them for the design goal (it's not an aesthetic I particularly favor), but the decision to add +level to all proficient...
    147 replies | 10099 view(s)
    6 XP
  • TwoSix's Avatar
    Tuesday, 9th July, 2019, 04:42 PM
    That's interesting, because to my mind, I'd rather have the warlock do it. Auto-upcast, the warlock doesn't have as many high-leverage spells as the sorc/wiz, and burning a short rest resource rather than a long. I mean, ideally, if you have a sorc/wiz and a warlock, I'd rather see both of them have it. But that might be because I've been hit by high level casters too many times. :)
    42 replies | 1272 view(s)
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  • TwoSix's Avatar
    Tuesday, 9th July, 2019, 02:53 PM
    Yea, the warlock was a replacement character, so I already had a pretty good sense of what would synergize strongly. But I think we all know that optimizing to your specific party and DM is the first rule of practical optimization. Sure. I was preparing to drop it as soon as I got a magic weapon, it just never actually.... happened. (Thanks, DM!) Situational swapping of invocations and...
    42 replies | 1272 view(s)
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  • TwoSix's Avatar
    Tuesday, 9th July, 2019, 04:18 AM
    Depends on party composition, really. We had an open hand monk in the party, so prone and stunned enemies were extremely common. And it would be more common on boss fights, since the monk would burn 5 ki a round if necessary to get the stun to stick. Personally, I only took EA and GWM. PAM is a boost, of course, but I found triple advantage attacks, especially combined with hexblade...
    42 replies | 1272 view(s)
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  • TwoSix's Avatar
    Monday, 8th July, 2019, 05:07 PM
    Feeling prophetic, might delete later....idk.
    231 replies | 9280 view(s)
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  • TwoSix's Avatar
    Sunday, 7th July, 2019, 09:37 PM
    .. / - .... .. -. -.- / .. - / .-- --- ..- .-.. -.. / .-- --- .-. -.- / ..-. .. -. .
    25 replies | 751 view(s)
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  • TwoSix's Avatar
    Sunday, 7th July, 2019, 09:19 PM
    I don't know if I'd go that far. It's the only class that can leverage Elven Accuracy and GWM together, for example. Considering how ridiculously common gaining melee advantage is in most party compositions, it's a pretty strong combination. I'm probably biased because I played a half-elf hexblade for about a year, but it's been my favorite character so far mechanically. It's not the king...
    42 replies | 1272 view(s)
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  • TwoSix's Avatar
    Sunday, 7th July, 2019, 08:12 PM
    Looks fine to me. Rogue with 16 Dex and rapier = 4.5 + 3 + 3.5 = 11 damage before hit rate. Fighter with 16 Str/Dex and longsword/rapier = 4.5 + 3 + 2 = 9.5 damage before hit rate.
    231 replies | 9280 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 09:41 PM
    I would to, but he only mentioned it in a tweet when he was discussing his own house rules for two-weapon fighting a year or two ago. Edit: Found the tweet. https://twitter.com/mikemearls/status/1014222138268573696?s=12
    231 replies | 9280 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 08:06 PM
    Ask and ye shall receive. https://www.gmbinder.com/share/-L7MxaZV26WwHwzaP-eD
    60 replies | 1890 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 07:34 PM
    Neophilia is a thing. :) If given a choice between an older option and a new option, I'll usually go for the new. Plus, barbarian is one of those options that can so obviously be consolidated under fighter that it's harder to justify in a list of "only 6 classes".
    60 replies | 1890 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 07:17 PM
    Fighter, Warlord, Rogue, Mystic, Warlock, Wizard. Wizard is magic driven by knowledge and esoteric techniques. Subsumes artificer and bard. Warlock is magic provided and controlled by pacts with supernatural entities. Subsumes clerics and shaman types. Mystic is internal, often psychic magic. Subsumes monk and sorcerer. Fighter subsumes barbarian. Rogue subsumes ranger. Warlord...
    60 replies | 1890 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 02:46 PM
    Throwing the 13 into Cha would also allow for a 2 level dip in paladin for some casters that don't normally have access to it, like druid or wizard. Not saying it's optimal, because it isn't, but those kind of stats open up options that you wouldn't normally consider in a point-buy game.
    15 replies | 662 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 01:49 PM
    Well, for Strength users, at least. There are no light, finesse simple weapons in core, so a Dex dual-wielder would be limited to 2d4. That being said, that's one of the reasons I've never liked the "add the weapon's damage" together approach. It also doesn't give the feel of making more attacks (an important aspect to retain, per Mearls discussing survey responses), and it interacts oddly...
    231 replies | 9280 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 02:27 AM
    Yea, that 13 in your quaternary stat really opens up a lot of interesting dip options. If you're leaning caster, I'd definitely lean towards a cleric 1/wizard X. VHuman, grab Resilient(Con) and start with 18 Int, 18 Con, and 16 in Str or Dex, depending on what domain you grab.
    15 replies | 662 view(s)
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  • TwoSix's Avatar
    Wednesday, 3rd July, 2019, 01:42 AM
    Wouldn't having multiple enemies in your face make shield better, not worse? You're getting +5 AC to a whole bunch of attacks, then, not just one.
    21 replies | 821 view(s)
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  • TwoSix's Avatar
    Tuesday, 2nd July, 2019, 10:58 PM
    I'd play that subclass. Has a solid hook.
    286 replies | 10630 view(s)
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  • TwoSix's Avatar
    Tuesday, 2nd July, 2019, 09:07 PM
    I'm still going with the fix I suggested in the other thread. No bonus action cost. If you use a weapon in each hand, if an attack with main hand misses, you can make a followup attack with the off hand weapon. Off hand weapon attack doesn't get mod to damage (except with fighting style). Raises overall damage by increasing accuracy instead of the damage value. No extra hits gained, so...
    231 replies | 9280 view(s)
    2 XP
  • TwoSix's Avatar
    Tuesday, 2nd July, 2019, 12:16 AM
    Every time I think I'm out...
    286 replies | 10630 view(s)
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  • TwoSix's Avatar
    Monday, 1st July, 2019, 11:01 PM
    TwoSix replied to BECMI for 5e?
    Yea, but then you get the obvious demands for multiclassing, which I think is still illegal in some states.
    35 replies | 1567 view(s)
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  • TwoSix's Avatar
    Monday, 1st July, 2019, 07:39 PM
    <Raises hand> It's a corny bit of flavor with no real balance impact, and it makes multiclassing with a druid way more complicated than it has to be. I ignore it in my own games, and it should go the way of the "ex-paladin" rules from 3e.
    641 replies | 17817 view(s)
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  • TwoSix's Avatar
    Monday, 1st July, 2019, 03:58 PM
    Yea, I agree, assigning the method to individual systems isn't really correct. Except for a few modern games, most game designers probably haven't even considered the question. I don't even think it's uniquely the GM's purview as to what method is used (although they hold considerable sway, and will end up as the final arbiter if they decide to be). Even as a player, you have the opportunity...
    652 replies | 16747 view(s)
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  • TwoSix's Avatar
    Monday, 1st July, 2019, 03:34 PM
    It's a class type in Final Fantasy. Instead of having a normal spell progression, it learns spells by being the target of those spells.
    6 replies | 364 view(s)
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  • TwoSix's Avatar
    Monday, 1st July, 2019, 03:20 AM
    Heh. The entire time I was playing FFXIII, I kept thinking those party roles would be better for 4e than the actual 4e roles.
    286 replies | 10630 view(s)
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  • TwoSix's Avatar
    Monday, 1st July, 2019, 03:13 AM
    Yea, that makes it a lot easier...anything resembling a "Blue Mage" type caster is pretty much impossible to do. I could see it having features like maintaining concentration for the caster that targets them with spells, or maybe giving out metamagic style buffs to cast spells. Almost like a magical warlord.
    6 replies | 364 view(s)
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  • TwoSix's Avatar
    Sunday, 30th June, 2019, 09:28 PM
    I think it's pretty clear. You think having absolute agency over your character's mental state is an important organizing principle of RPGs. It isn't. You have agency to narrate reactions as to how your character might react to externally imposed mental states, but not absolute agency as to refuse to accept them. I know you don't agree with this, but let's be clear: That's your hangup. ...
    286 replies | 10630 view(s)
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  • TwoSix's Avatar
    Sunday, 30th June, 2019, 02:18 PM
    And I think of it as "My ability to play a warlord in no way inhibits your ability to play a grump who doesn't find people inspiring." Just like if you're a paladin who doesn't want a necromancer to cast buffs on you, because they're dark magic or something.
    286 replies | 10630 view(s)
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  • TwoSix's Avatar
    Saturday, 29th June, 2019, 11:32 PM
    That's a tough class to design, as you'd have to make rulings for how every spell interacts with your character. Or are you simply creating a menu of abilities based on common spells? Do you actually need to be exposed to spells to gain your abilities?
    6 replies | 364 view(s)
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  • TwoSix's Avatar
    Saturday, 29th June, 2019, 11:27 PM
    Sure. I don't have an issue with people who choose to create complications in the service of story; I have an issue with players who feel their character concept is going to force conflicts they don't want to have, but for some reason can't simply change their concept to fit. Hey, if you want to play a character who doesn't accept heals or buffs because there's something about the other...
    286 replies | 10630 view(s)
    1 XP
  • TwoSix's Avatar
    Saturday, 29th June, 2019, 10:27 PM
    Yep. I've had characters leave the party because they've had a difference of opinion. Not a big deal. I seem to remember a lot of discussion around "is it bad roleplaying if I let god of cleric A heal me when I worship god B" back in the day. "I don't want to be inspired by a smart or charismatic character" feels like the same kind of tryharding.
    286 replies | 10630 view(s)
    1 XP
  • TwoSix's Avatar
    Saturday, 29th June, 2019, 10:08 PM
    2E, 4d6 drop the lowest, arrange to taste.
    67 replies | 1964 view(s)
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  • TwoSix's Avatar
    Saturday, 29th June, 2019, 09:46 PM
    Maybe this isn't what you intend, but "I don't like being told what my character thinks" comes across as "I'm not going to accommodate your concept by being flexible with my character concept." As I said, that doesn't fly in my games. If you want to play the ranger that hates orcs in a party with a half-orc, we work out how we want to approach it before play starts. Maybe they want the tension...
    286 replies | 10630 view(s)
    3 XP
  • TwoSix's Avatar
    Friday, 28th June, 2019, 09:22 PM
    I'll be perfectly honest, building your characters on some sort of island with no reference to other players isn't some kind of estimable position to hold. My players can and have altered their conception of and overall play of their characters to complement other PC's, both in session zero and during the campaign. Our game is all the better for it. Any one character's overall presence and...
    286 replies | 10630 view(s)
    4 XP
  • TwoSix's Avatar
    Friday, 28th June, 2019, 04:39 PM
    I love the smell of committee design in the morning.
    352 replies | 12145 view(s)
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  • TwoSix's Avatar
    Friday, 28th June, 2019, 02:41 AM
    I'm trying to remember when we've had a consensus here about anything.
    231 replies | 9280 view(s)
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  • TwoSix's Avatar
    Thursday, 27th June, 2019, 06:41 PM
    It does, yes.
    101 replies | 3037 view(s)
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  • TwoSix's Avatar
    Thursday, 27th June, 2019, 02:59 PM
    I support several 5e patreons, but they're all oriented around providing hard mechanical crunch. New classes, new subclasses, new races, new feats, new spells.
    27 replies | 1007 view(s)
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  • TwoSix's Avatar
    Thursday, 27th June, 2019, 02:00 PM
    It really depends on what tier you're intending to play to. If the game is primarily going to be Tier 1-2, than buffing up your melee attack makes sense. If your primary focus of play is Tier 2-3 or higher, than it probably isn't worth it to spend the feats or multiclass dips just to give yourself a better at-will option. A few other ways you can buff up the cleric at low levels: 1) Hill...
    101 replies | 3037 view(s)
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  • TwoSix's Avatar
    Thursday, 27th June, 2019, 03:28 AM
    The lore book might be a bit of a reach, since the books that are half lore and half crunch (like Volo's and Mordenkainen's) seem to do pretty well. But a Xanathar's 2 (let's call it "Warduke's Guide to Killin' Stuff") with the alternate class features they've been hinting at, psionic rules, and a section with more detailed combat rules including a warlord class, and you're most of the way there.
    286 replies | 10630 view(s)
    2 XP
  • TwoSix's Avatar
    Thursday, 27th June, 2019, 01:00 AM
    The nice thing about the whole setup you've presented (which is well done, BTW) is that rules wise it's basically a 5.5, it just has a different publishing strategy.
    286 replies | 10630 view(s)
    1 XP
  • TwoSix's Avatar
    Wednesday, 26th June, 2019, 03:22 PM
    Have you looked behind you?
    28 replies | 1014 view(s)
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  • TwoSix's Avatar
    Tuesday, 25th June, 2019, 11:08 PM
    Averages about 20-25 sessions, which we occasionally mix up with shorter arcs to try out different games.
    47 replies | 2125 view(s)
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  • TwoSix's Avatar
    Tuesday, 25th June, 2019, 06:13 PM
    3.X using the Spheres of Power classes wouldn't be a bad start for an urban fantasy game. You'd have to expand non-magical options and update equipment lists, but I think that would be possible by using a modified Spheres of Might system. (It's probably way too much work, but I'd love to see the SoP system adapted to the 5e chassis.)
    101 replies | 5025 view(s)
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  • TwoSix's Avatar
    Monday, 24th June, 2019, 10:01 PM
    I'd have Survival give the most information at the lowest DC possible. If Survival isn't good at reading tracks, it really doesn't deserve a place on the skill list. I'd let Nature tell you what kind of animal it is, but not really follow the tracks. Investigation could give some clues as to how old they are and a general sense of what kind of creature it is, but would be a much higher DC to...
    63 replies | 2024 view(s)
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  • TwoSix's Avatar
    Monday, 24th June, 2019, 02:29 PM
    No problem. A lot of people just see the name "Mage" and the Sphere system and don't realize how different the two games really are. I agree with your point that is not a toolbox game, nor is it intended to be.
    101 replies | 5025 view(s)
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  • TwoSix's Avatar
    Monday, 24th June, 2019, 12:33 PM
    In Mage: The Ascension they are, but not in Mage: The Awakening.
    101 replies | 5025 view(s)
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  • TwoSix's Avatar
    Sunday, 23rd June, 2019, 11:05 PM
    Have you looked at all at Mage for Chronicles of Darkness 2nd edition? Beyond sharing the name and the broad contours of the magic system, they're extremely different games. No consensual reality, and definitely no bases on Saturn.
    101 replies | 5025 view(s)
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  • TwoSix's Avatar
    Sunday, 23rd June, 2019, 01:37 PM
    You're definitely underselling the joy of telling the DM you just did 28 points of damage; no, that wasn't a crit; no, my turn isn't over, that was just my first attack. :)
    50 replies | 1519 view(s)
    1 XP
  • TwoSix's Avatar
    Sunday, 23rd June, 2019, 01:33 PM
    Not to mention it would make sorlocks the best damage option in the game with no obvious competitor, and I don't think anyone wants that.
    50 replies | 1519 view(s)
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  • TwoSix's Avatar
    Saturday, 22nd June, 2019, 02:07 AM
    Just for the record, I don't think anyone is advocating for the variable power attack of 3e. -Prof/+2*Prof is a fixed -2/+4 until level 5, when it becomes -3/+6. It changes with level, but it can't be varied by the player. True, but the fights that matter are also going to feature greater resource expenditure on buffs. Better scaling with accuracy is one of the primary perks of the...
    50 replies | 1519 view(s)
    1 XP
  • TwoSix's Avatar
    Friday, 21st June, 2019, 11:54 PM
    Assuming a bog standard level 1 greatsword attack (+5 attack, 2d6+3 damage), normal attacking is superior when AC >= 20, AC 19 is equal, -2/+4 is better between ACs 18 and 14, and -5/+10 is better when AC <= 13.
    50 replies | 1519 view(s)
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  • TwoSix's Avatar
    Friday, 21st June, 2019, 11:09 PM
    If I was making it a base rule, I'd do it as -Prof/+2*Prof, rather than a flat -5/+10. Not nearly as problematic in Tier 1-2 that way.
    50 replies | 1519 view(s)
    2 XP
  • TwoSix's Avatar
    Friday, 21st June, 2019, 09:45 PM
    Unfortunately, SS doesn't work with throwing weapons by RAW. (Although it would be great if it did!) The -5/+10 portion of the feat requires an attack with a ranged weapon; two-weapon fighting requires a light melee weapon. The thrown property lets you make ranged attacks, it doesn't make the weapon count as a ranged weapon. You can certainly rule otherwise (I personally disagree with...
    217 replies | 8871 view(s)
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  • TwoSix's Avatar
    Thursday, 20th June, 2019, 09:25 PM
    The revised ranger is not dead; however, it is very badly burnt.
    106 replies | 4968 view(s)
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  • TwoSix's Avatar
    Thursday, 20th June, 2019, 07:39 PM
    If the concern is lethality, why not simply up the AC and HP of the companion to PC levels, but have the offense diminished to compensate? Give the ranger a spell that heals 1d10+Wis as a bonus action, but only on their companion. That's pretty much how WoW pets work.
    106 replies | 4968 view(s)
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  • TwoSix's Avatar
    Thursday, 20th June, 2019, 03:42 PM
    That's not bad. I think the only change I'd make is that I'd have the Tier 2 upgrade be either a second attack or the ability to do one of each, mixing and matching would be kind of fun. Especially if Thirsting Blade and Eldritch Blast each have their own suite of invocations.
    106 replies | 4968 view(s)
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  • TwoSix's Avatar
    Thursday, 20th June, 2019, 03:25 PM
    I'm a little confused as to how the cleave and -5/+10 part play nicely together. You have to take the bonus action before the attack action to gain the -5/+10 bonus. The extra cleave only triggers on a kill or crit, but requires the bonus action as well. Is it intended to be an either/or thing, or is the intent that the kill/crit allows you to take an additional bonus action?
    49 replies | 2021 view(s)
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  • TwoSix's Avatar
    Wednesday, 19th June, 2019, 09:28 PM
    Yep. The 0 hit point cushion means a kobold doing 1d3 and an ogre that does 2d10+8 are the same level of threat when you're at 1 HP. If the ogre had a decent chance of killing you outright (by pushing you close to negative max), then your attitude to healing shifts. Yea, it's probably not necessary to use bloodied. You could go with a "carrot before stick" approach, and have your common...
    60 replies | 2530 view(s)
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  • TwoSix's Avatar
    Wednesday, 19th June, 2019, 09:09 PM
    Yea, it's the official druid now for my campaigns. So much more flexible and interesting.
    16 replies | 649 view(s)
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  • TwoSix's Avatar
    Wednesday, 19th June, 2019, 09:06 PM
    That's a small part of it, but not the major portion. Even if cure wounds healed for double its current amount, you still wouldn't cast it until the target was near death. It's just more efficient that way. The best way to get people to want to heal is to penalize being injured. Maybe bring back the 4e bloodied condition at half HP,and have bloodied targets attack with disadvantage. (That...
    60 replies | 2530 view(s)
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  • TwoSix's Avatar
    Wednesday, 19th June, 2019, 07:39 PM
    Kibblestasty's Beastmanger Ranger has some pretty solid rules for an animal companion. https://www.reddit.com/r/UnearthedArcana/comments/bxudj7/kibbles_alternate_beastmaster_ranger_v11_fine/?utm_source=share&utm_medium=web2x This druid remake also has some nice rules for an animal companion in the Circle of the Keeper:...
    16 replies | 649 view(s)
    0 XP
  • TwoSix's Avatar
    Wednesday, 19th June, 2019, 02:34 PM
    I just don't see a way that in-combat healing can be an effective strategy within the current rule set and general metagame assumptions. It isn't just a question of resource efficiency. It's that the penalty for hitting 0 is too small, the window from being unconscious to dead is pretty large, and that at most tables, the penalty for actually dying isn't that severe. (Have a new character...
    60 replies | 2530 view(s)
    0 XP
  • TwoSix's Avatar
    Tuesday, 18th June, 2019, 07:10 PM
    It is admittedly strong for a paladin or rogue due to the accuracy bonuses. There are certainly good reason to gate it behind a fighting style or a feat. Fighting style is just my personal last option, if I'm going to gate it, I'd rather gate it with a feat. They do have a lot of accuracy, true. But the eDPR gains are minimal without something to scale that accuracy, which requires...
    217 replies | 8871 view(s)
    1 XP
  • TwoSix's Avatar
    Tuesday, 18th June, 2019, 06:28 PM
    That makes sense, but it also locks the scaling aspect behind a level 1 dip into fighter or 2 level dip into ranger, which is something I personally would like to avoid. I like the idea that a barbarian or valor bard or cleric or monk could choose to use BA free dual-wielding without a dip. Ideally, I'd like to see Two-Weapon Fighting Style give a bonus of around 1.5*N damage (N=number of...
    217 replies | 8871 view(s)
    0 XP
  • TwoSix's Avatar
    Tuesday, 18th June, 2019, 04:50 PM
    Yea, I was going for a pretty limited remake, with minimum changes to other rules. But that portion of the rule, by itself, is pretty balanced. If I was going for a more broad fix, I'd make that the default rule for two-weapon fighting, and move the bonus action attack into the dual-wielder feat. Edit: Actually, if you make it a broader fix, I'd let the followup attack have stat mod to...
    217 replies | 8871 view(s)
    1 XP
  • TwoSix's Avatar
    Tuesday, 18th June, 2019, 03:56 AM
    Well, the OP mentioned Locke Lamora, which is pretty modern in its viewpoint.
    37 replies | 1167 view(s)
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  • TwoSix's Avatar
    Tuesday, 18th June, 2019, 01:54 AM
    Sure thing.
    217 replies | 8871 view(s)
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  • TwoSix's Avatar
    Tuesday, 18th June, 2019, 01:53 AM
    Wealth, celebrity, and power. I'd use the lifestyle expenses tiers as basic ranks, although you might need finer levels of gradations between different levels of the aristocracy. Wealth- Spending money on lifestyle expenses establishes a baseline reputation. Takes time to establish, at least 6 months for modest to comfortable ranks and years for wealthy and aristocratic rank. Having some...
    37 replies | 1167 view(s)
    1 XP
  • TwoSix's Avatar
    Tuesday, 18th June, 2019, 12:44 AM
    Ok, so make scale mail 15+Dex(max 1) and half plate 16+Dex (max 1)? I could get behind that.
    217 replies | 8871 view(s)
    0 XP
  • TwoSix's Avatar
    Monday, 17th June, 2019, 08:20 PM
    Sure is! It's a scaling, concentration-less Hex++ that stacks with Hex, that also becomes an amazing defensive tool against big bads at 10. The other warlock 1 abilities are good, too (except for Fey), but they're certainly not straight up better than Hexblade Curse.
    31 replies | 1332 view(s)
    1 XP
  • TwoSix's Avatar
    Monday, 17th June, 2019, 08:11 PM
    3e d20 + mods >= TN. Simple, powerful, the core of the game since then. Why change perfection? Multiclassing. The gold standard. There's a reason that 5e went back to it. Feats. Of all of 3e's evolutions, adding PC rules that weren't bound to class was probably the biggest one. Prestige classes. Highlighted the joys of 3e's "LEGO block" character building. Hobbled by too-strict and...
    52 replies | 2719 view(s)
    1 XP
  • TwoSix's Avatar
    Monday, 17th June, 2019, 07:19 PM
    Knowledge Cleric 1/Wizard X. You trade slightly slower spell advancement for a bunch of useful spells, armor and shield proficiency, and you make your smart wizard even better at knowing things. Both mechanically strong AND narratively coherent. Warlock/Sorcerer. Obviously known for its powergaming potential as a Warlock 2-3/Sorcerer X, but i really like this combo even with a 50-50 split...
    2 replies | 197 view(s)
    0 XP
  • TwoSix's Avatar
    Monday, 17th June, 2019, 07:07 PM
    You can strip out Hex Warrior straight up, and Hexblade is still probably the strongest overall warlock patron. You can move Hex Warrior to Blade Pact if you want to stop Warlock 1 dips from happening, or just fold it into base warlock if you don't see the MC as being a problem.
    31 replies | 1332 view(s)
    1 XP
  • TwoSix's Avatar
    Monday, 17th June, 2019, 06:34 PM
    Oh man, "long term" and "cohesive" are really strong words for how we played back then. :) A "campaign" usually meant we remembered to bring our character sheets from last time and didn't have to start over.
    17 replies | 1080 view(s)
    0 XP
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About Nytmare

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Sunday, 22nd July, 2018

  • 10:41 AM - pemerton mentioned Nytmare in post Suspense in RPGs
    ...g, make-it-up-as-we-go, round-robin type thing. Frankly, it's pretty boring in most circumstances and tends to create wandering, meaningless pseudo-narratives. From Eero Tuovinen: I think that a logical division of tasks is important for a roleplaying game to such a degree that it actually prescribes and explains much of what we find interesting in the game in the first place. Specifically, I find that the riddle of roleplaying is answered thusly: it is more fun to play a roleplaying game than write a novel because the game by the virtue of its system allows you to take on a variety of roles that are inherently more entertaining than that of pure authorship. This is why many people find conch-passing games to pale next to a proper roleplaying game; the advocacy/referee/antagonism division of responsibilities is simply a more dynamic, interactive, emergent and fun way of crafting stories than undiluted and complete dramatic control for many of us. I don't know the game that Nytmare referred to (The Quiet Year) other than from the website link, but I had a look at the PDFs for the free Deep Forest variant. It uses a random card draw to drive both complications and narration, and has rules that structure what sorts of narration are permitted or not. It's doesn't look like conch-passing to me. (There's also this puzzle: in the context of playing a game which focuses primarily on narration of shared fiction, what is the difference between suspense and anticipation of what another will do? It's not intuitive to me.) (Edit: fixed typo in Eero's name.)

Friday, 2nd February, 2018

  • 03:37 PM - Jhaelen mentioned Nytmare in post What are your last three RPG purchases?
    - 'Tales from the Loop' RPG (the first kickstarter I backed!) - 'Thirteen True Ways' and 'Eyes of the Stone Thief', both for the 13th Age RPG Nytmare: Why the necroing, if I may ask?

Monday, 8th February, 2016

  • 10:34 PM - Lanefan mentioned Nytmare in post New Players same level as Current Players?
    ...lege or some other team's cast-off. Either way it's almost certainly going to be a downgrade for a few years until and unless the new guy learns the game and becomes the next Peyton. I don't see this as unfair in the slightest. He said that in the games he runs, the setup is that every player has a stable of characters that start somewhere between the average level of the existing party and an arbitrary floor (that appears to be somewhere near average party level minus 3.5). Over the course of the campaign, players swap characters in and out as the game/story dictates.Well, not exactly right but close enough for these purposes. :) Whoever it was who accused me of always wanting new characters to come in at raw 1st level is, however, in error. Once the party average gets to around 4th the floor goes to 2nd (though if the party is all 4th a new one would come in at 3rd anyway); right now in the party I DM with a 6-9 level range the floor is 5th. Lan-"thanks for the support, Nytmare"-efan

Tuesday, 2nd February, 2016

  • 12:32 AM - Zak S mentioned Nytmare in post Is TOMB OF HORRORS the Worst Adventure Of All Time?
    On the idea of reports and cheating: Look, I'm not saying the people who reported succeeding at the module were automatically cheating, but, lets face facts. What are the odds that a group of 6-8 people with zero preparation and pre-gen characters could successfully navigate the ToH in 3-4 hours? It's pretty hard to believe.l. Many of these people are still alive. Since you're accusing them of lying in a public place, the least you could do is track them down and ask them before doing that. Also: Nytmare, Eric V.

Friday, 14th August, 2015

  • 10:48 PM - Richards mentioned Nytmare in post I Did Something I've Never Done Before in 38 Years of Gaming...
    Talmek - I'm thrilled to hear about your family's 5E game! I've had many pleasant years gaming with my two sons (I started them out with AD&D 2nd Edition when they were 10 and 8; now they're 31 and 29!), and I wish you many happy years of gaming with your family. Scrivener of Doom - Thanks for reading through the Story Hour, and I'm glad you enjoyed it. (And I agree with your "XP" selections - those were some of my favorite bits, too!) Nytmare - It started out with my co-worker Dan, his son Jacob, and my son Logan. A few months later, we added Dan's wife, Vicki. And about 6 years later, we added Jacob's little brother, Joey. Other than a few "guest appearance" sessions with my eldest son, Stuart, when he was home from college, it's been just them for the entire campaign. And thanks to everyone else for the congratulations. This has definitely been a highlight of my gaming career. And hopefully those of you with younger kids will get to DM for them when you feel the time is right. Johnathan

Thursday, 9th October, 2014

  • 08:41 AM - prosfilaes mentioned Nytmare in post Which campaign setting material (AP or Sourcebook) would you like to see first/next in 5E?
    I'd love it if people who voted Greyhawk came here to explain why they think it would be a good choice (apart from tradition, which isn't really much of an argument.) I think the first campaign setting that 5E should have should be a generic one. Eberron is just a little odd for the initial D&D setting. (My response has always been a little flat--and it didn't help that the maps weren't shaped right*.) Dragonlance has a lot of metaplot and the setting was tied too tight to the metaplot to be generic. The rest aren't even close to generic. So that leaves Greyhawk and Forgotten Realms, and even though I don't know a whole lot about Greyhawk--it seems to lack a great unifying volume, at least one that I've got my hands on, whereas Forgotten Realms Adventures (2E) and Forgotten Realms Campaign Setting (3E) were pretty good--it just seems less overwhelmed by huge powers and more open to low-level adventures out to adventure then FR. Scarred Lands, as per Nytmare, is an interesting choice. It's owned by the people who bought White Wolf, and people at Oynx Path (licensor of all the White Wolf goodness, since those who bought it didn't care about the RPGs) have vaguely voiced bringing it back. I doubt WotC would license it, but it too would make an interesting choice, darker and grittier and yet more mythic then FR. * The coastline had a higher Hausdorff-Besicovitch dimension then real terrain. I know I'm failing to communicate here, but it was wrong, in a way that got under my skin and I can't explain in clear English.

Thursday, 23rd May, 2013

  • 12:06 AM - Super Pony mentioned Nytmare in post [May] What are you watching?
    Well I finished up Fringe today. In the end, the whole was greater than its parts. Though the first two seasons (and season 3 by association) truly standout, imo. It featured great entertaining characters, awesome acting, and it got to go out on-purpose instead of by cancellation or losing its way for eight or ten seasons. I wasn't crazy about most of Season 4, but 5 was a good n' proper ending (imo) in a world where endings are almost patently avoided to keep IP "alive." I was worried I would be without late-night binge-fuel for a while, but I think I might dip my toes into Tron Uprising, thanks Nytmare. I had no clue as to its existence before your post :-)

Tuesday, 2nd April, 2013

  • 03:39 PM - SkidAce mentioned Nytmare in post DM Tools
    Nice. Nytmare, I have been building and modding one for DnD initiative and Rifts combat for years. But mine is more simplistic, type in init and sort in descending order, etc. I would like to inspect your sheet and learn from its code...please?

Saturday, 16th March, 2013

  • 08:11 PM - Challenger RPG mentioned Nytmare in post Minecraft vs. RPGs
    @Nytmare : Quite well said, thank you. I just hope I can one day upgrade from humor-esque to normal humor. @Evenglare : Sadly, yes. I thought it would immediately be taken as a joke, but it appears most people thought I was serious. I'd like to refer everyone to paragraph one: "In any debate of one totally unrelated medium against another..." I'd like to point out that I intended that statement as totally absurdest, satirical, and of no basis in reality. Somewhat like comparing Hot Wheels(TM) to kumquats. I really appreciate the feedback, though. I hadn't really expected so many people to vote Minecraft over RPGs on an RPG website. Very interesting. Perhaps I should start writing Minecraft columns? I also intended the article to create as much trolling as possible. Thanks for the explanation, @Morrus ! P.S. I was joking about the trolling part.

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Monday, 22nd April, 2019

  • 03:17 PM - Jonathan Tweet quoted Nytmare in post How to deal with death in RPG?
    What was the death mechanic in "Over the Edge"? Characters had hit points, but the GM was coached to wreck PCs in ways that are more interesting than death by attrition. In the new Over the Edge (due out in June), a character dies or knocked out of the action if they get wrecked (stricken) three times. Losing a dice throw is an easy way for your character to get wrecked.

Friday, 12th April, 2019

  • 07:18 PM - dragoner quoted Nytmare in post There's An Altered Carbon RPG Coming
    Well, I guess we'll see. My guess however would be that we're not going to be seeing Kovacs: The Role Playing Game any time soon. We kinda are, that's the point of this thread.
  • 03:26 AM - dragoner quoted Nytmare in post There's An Altered Carbon RPG Coming
    It's been a while since I watched it or read the books, but isn't there a whole "download a person's mind and implant them into another person" thing? Not to mention the all the space faring, envoy training, and story specific scifi and political elements. Beyond all of that, the possible mechanical parallels with a player carrying their in game knowledge over from sleeve/character to sleeve/character are very interesting. If that appeals to you, that's cool. The wiki has this review of the book: Describing the book, Kirkus Reviews said that "The body count is high, the gadgetry pure genius, the sex scenes deliriously overwrought, and the worn cynicism thoroughly distasteful: a welcome return to cyberpunk's badass roots." https://en.wikipedia.org/wiki/Altered_Carbon If that helps jog your memory. Kovacs is an ex-Envoy, an enhanced UN super soldier; and therein lies the rub, if this is D&D, except every PC is Conan, or Drizzt, etc.. It could be broken down into separate clas...

Wednesday, 10th April, 2019

  • 08:53 PM - dragoner quoted Nytmare in post There's An Altered Carbon RPG Coming
    You have to assume that the game is about the world, not the character, right? The characters are part of the world, right? How they interact with it is how one knows it. Kovacs is also sort of a cyberpunk Mike Hammer, so is the character from Thirteen, except he's part Neanderthal or so. If you really like the IP, then game game could imitate that, but it's not that special in itself, imo. Personally I find Morgan's books I have read, mostly about some super dude or something; plus having starved, grown up wretchedly as a kid, I don't have much interests in dystopias like 1st worlders have.
  • 04:26 PM - Morrus quoted Nytmare in post There's An Altered Carbon RPG Coming
    You have to assume that the game is about the world, not the character, right? Yep. Like all RPGs.

Monday, 18th February, 2019

  • 11:51 AM - Olaf the Stout quoted Nytmare in post How Many RPG Books Do You Own?
    Physical RPG books: 227, about 40 different systems Board Games: 583 RPG systems that exist in the No Man's Land between the two: ~20 Your RPG collection is pretty decent, but that board game collection is ginormous! How the heck do you store that many board games?

Sunday, 17th February, 2019

  • 09:58 PM - Moon_Goddess quoted Nytmare in post What Game Did You Leave D&D For?
    I played AD&D all through the 80s and early 90s, played in different games (mostly AD&D, Rifts, and WOD) every night of the week all through college, and ran a long 3.5 campaign through the 90s and early 00s. When 4th ed came out we jumped in with both feet, and I ran a 4th ed campaign for maybe 2-3 years before burning out. I invested heavily in 5th Edition, and although I've run a handful of one shot games, my life, and more importantly the lives of the people I play with, no longer easily lend themselves to regular campaign play. We're all in our 40s now and the other commitments just keep piling up on us. Nowadays, when we do get around to playing an RPG, we do a lot more one shot and serialized play. The Quiet Year is probably what comes to the table the most, followed by Blades in the Dark. I'd say that Durance, Fiasco, and Torchbearer are the only other RPGs I have that have been played more than once in the last 5 years.Just cuz I myself often make that mistake of hope long ago t...

Monday, 17th December, 2018


Thursday, 29th November, 2018

  • 09:28 AM - Jhaelen quoted Nytmare in post Getting back into Magic: The Gathering after a loooong hiatus
    It's basically Magic except that instead of having a limited set of cards with different known rarities, you have 104x10^24 decks and no one knows what the rarities of those decks are. Every time you drop 16 bucks on a deck, you might be buying the best deck in the entire world, or you might be buying an unusable dud.Well, the first and most important difference is that you'll never have to face an unbeatable deck containing only ultra-rares. Similarly the algorithm that creates the decks will ensure you'll never end up with an unusable dud. Yes, you may end up with a deck that is slightly weaker or stronger than average, but overall the power level is about the same. And because of the "chains", FFG has a plan B in case they overlooked something and a deck turns out to be stronger than it should be. So, buying hundreds (or thousands) of decks in the hope of finding that needle in the haystack that is overpowered would be extremely stupid. The only reason I'd buy several decks is to get ...

Wednesday, 31st October, 2018

  • 12:32 PM - Sadras quoted Nytmare in post A new edition of Vampire in Stores?
    I'm also not entirely sure if I like the art. The book uses a lot of photography, and though I didn't see anything that bothered me (and saw a LOT that I liked) it reminded me of the old Vampire Larp book and a hundred other cheap 90s/early 00s RPG books that were packed with snapshots of college kids in their Ren Faire attire. Again, I didn't see anything offensive, but I was sure each time I turned the page it was going to be two dudes in jeans and teeshirts, each sporting a single piece of chainmail apparel, having a sword fight in a dorm hallway. My friend got a copy and he seriously is not impressed with the art - he showed me the Ventrue pic and one other, I forget. Pretty bad I thought. I'm curious to see the rest of the artwork myself. Cannot really judge on two pics alone

Monday, 1st October, 2018

  • 09:53 AM - Jhaelen quoted Nytmare in post Looking for solo & 2-player tabletop recommendations
    I think that the new... is it Descent? Maybe Mansions of Madness?Actually both. I think there's also app support for Imperial Assault. However none of these require an active internet connection. You just download the app and that's it. That's what I thought was odd about 'Detective'. But if you're supposed to search the internet for clues, it makes sense.

Wednesday, 12th September, 2018

  • 02:38 PM - Kevin Cook quoted Nytmare in post Dice Questions?
    I started a thread about it over here: http://www.enworld.org/forum/showthread.php?653142-Mystery-Dice but I figured I'd a throw a direct line to you. Any idea what these might be from? Unfortunately ... I do not recognize them ...

Wednesday, 5th September, 2018

  • 03:06 PM - TerraDave quoted Nytmare in post A new edition of Vampire in Stores?
    I picked up a copy a couple weeks ago, and though I've only had a chance to breeze through it, I was... I don't know if impressed is quite the right word, but it comes close. The subject matter seems a lot different from what I remember in college. Less about sexy, super powered political machinations and more about wrestling with a loss of humanity and exploring the horrors of a modern world that a late 90s version of me couldn't have dreamed of. The book feels more mature, but more than that, the book paints its world with the brushes the last decade have provided, and I just don't know how much escape a game like this will provide. .... I looked at some of reviews, and there seems to be a refocus on the blood sucking monster part of the game, which I think was often downplayed, at least in play, in the games 90s heyday.

Sunday, 29th July, 2018

  • 10:12 PM - Olgar Shiverstone quoted Nytmare in post Looking for solo & 2-player tabletop recommendations
    Yay! Necro'd! Olgar have you had a swing at Azul or Sagrada yet? They're beautiful puzzley games that work well as an introductory game for non gamers. Both of them have alright solo play and can be easily tweaked into co-op. Did Splendor ever make the suggestion list on the previous couple of pages? I don't think it has an established solo setting, but it would be easy enough to just turn it into a "beat your high score" kind of mode. And it's a REMARKABLE intro-ey kind of game. I've considered Splendor, but haven't taken the plunge yet. Azul is definitely too puzzly and abstract. We took Hive Pocket on a camping trip ... Fail. She thought it was too hard to learn/too much like chess. Sad becuase it's quite a good game and actually simpler in concept than chess but much more dynamic. Exploding Kittens continued to be popular though.
  • 06:25 PM - Emerikol quoted Nytmare in post Suspense in RPGs
    If that was directed at me, I'd argue that, for the people involved in that argument, there are definitively two different groups arguing. I am not saying that there are two kinds of people, I'm saying that for the people who have that argument, there are two sides. There are two types of people. Those who can understand the intent of the author of a post and respond to what he intended and those who want to nitpick every semantic nuance so as to cloud the original discussion. ;-) In every individual argument (assuming it's a logically constructed argument), there are exactly two sides. That is not true in all discussions because of course we have multiple arguments going at once. The key is that an argument is asserting something so you accept the assertion or you rebut it. Of course the reasons an argument can be wrong are theoretically limitless.

Wednesday, 25th July, 2018

  • 05:42 PM - Tony Vargas quoted Nytmare in post Suspense in RPGs
    If that was directed at me, Not so much, no. I'd argue that, for the people involved in that argument, there are definitively two different groups arguing. I am not saying that there are two kinds of people, I'm saying that for the people who have that argument, there are two sides.There are at least two sides to every argument, sure. The age old divide between people who feel as though a DM fudging a die roll is part and parcel of the D&D experience vs those who consider fudging a die roll anathema. Those are just two extremes of the range of opinions, I'm sure. I do feel the former is pretty fair, personally: it's just my experience that DMs who do a decent job are usually overriding the system one way or another (fudging secretly or openly, modding the rules up front or ruling notwithstanding the rules they go), and I find when I run D&D that it's usually better to trust your skills/experience as a DM rather than trust the system & the dice. But there are many ways of copin...

Monday, 23rd July, 2018

  • 01:52 PM - pemerton quoted Nytmare in post Suspense in RPGs
    Beat me to it. Does this possibly fall back to an offshoot of the argument about die rolling vs DM fiat?What have you got in mind?
  • 09:38 AM - Caliburn101 quoted Nytmare in post Suspense in RPGs
    Goalposts and Strawmen: A Play in Three Acts Caliburn: It is a fact that a game without dice is a game where you only get to choose 100% success or 100% failure. Me: I just played in a game with no dice where you get to choose something between success and a little bit of failure, all the way to failure, but with a little bit of success. Caliburn: Yeah, but you can't possibly have found that satisfying. Me: Yes, I found it satisfying. Caliburn: Yeah, but it's not popular. Me: But we weren't talking about whether or not it was popular? Caliburn: And two Youtube D&D guys said they like D&D more. Me: Yes? Caliburn: So you're saying that me and the Youtube guys and everyone else who doesn't like your game are wrong?! Me: Whowhat? -fin- What are you even arguing? I never said that diceless games were superior to dice-full games. I never stated what my personal preference was between them (I don't have one). I never suggested that people should prefer diceless, or that dicey games sho...

Wednesday, 18th July, 2018

  • 11:44 PM - Caliburn101 quoted Nytmare in post Suspense in RPGs
    You said that a game with no dice rolls would be a game in which, and I quote: I explained that not only could I imagine such a game, but that I frequently play them. I also explained that such a game would not be limited to results that were "always a success or always a failure" because they don't. Why is the goalpost now being moved to whether or not it's as popular as D&D? And how is it that the fact that games like this exist is not acceptable proof that there are games like that that exist? An RPG doesn't have to be an exercise in risk and reward, and "extreme results" that throw the plot into surprising and unexpected directions can just as easily be generated by other players making surprising and unexpected choices as they could be by rolling a die. So you don't agree with them, or me, or the vast numbers who play dice-based games because diceless choice games lack suspense, as the end is never really in doubt as the players choose, and of course every player who chooses can...

Monday, 16th July, 2018

  • 09:51 PM - Caliburn101 quoted Nytmare in post Suspense in RPGs
    I play in games like this quite frequently nowadays and they're incredibly satisfying. Check out The Quiet Year (https://buriedwithoutceremony.com/the-quiet-year) if you're interested in one of them. Primarily I'd point out that they very rarely work along binary choices of success or failure, they usually push you to choose something along the spectrum of fail but learn something to succeed but it costs you. Do you have any evidence of it's relative popularity, or is it niche to the point other such games have been? I remember playing one rpg without dice (Amber) which was ok - if it was a little like a long, long LARP session with no action scenes, and another was a tabletop board game. The tabletop boardgame (the original Civilisation) was rather more engaging in my opinion despite having battles in it. As I argued, I think it is clear that exceptions really do not prove the rule - whether they are interesting examples or not. Randomisation next to a chance of success and failure is o...


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