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    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
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About Anselyn

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Old school RPGer now mostly into narrative style games - e.g. ToC - rather than tactical challenges
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Thursday, 27th September, 2018

  • 01:14 PM - Sadras mentioned Anselyn in post Post Roman D&D setting with magic and Roman Gods
    Last time I checked, German was not English, I've met quite a few Germans and the language they spoke amongst themselves was not English. Well @Anselyn is referring to historical data, you're referring to Germans and the two languages as of the 21st century. I do not think it will be a fruitful discussion. EDIT: Having said that, if you decide to set the campaign around the 1300's as per your OP, then yes enough generations would have passed I believe that would make the Germans of Germany very different from the Germans who had settled in England during the 5th-7th centuries.

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Friday, 28th September, 2018

  • 12:58 AM - Shasarak quoted Anselyn in post Post Roman D&D setting with magic and Roman Gods
    Yes, I am aware of that. I have lived in several cities bombed in The Blitz. Again a reason why WWII is similar to Vietnam and the Iraq War. In my opinion, if you can summarize a war using the name of one Country then you can not compare it to any war that starts with the name World.
  • 12:48 AM - Thomas Bowman quoted Anselyn in post Post Roman D&D setting with magic and Roman Gods
    Yes, I am aware of that. I have lived in several cities bombed in The Blitz. Again a reason why WWII is similar to Vietnam and the Iraq War. About 60 million people died in World War II. 1.3 million to 3.9 million people are estimated to have died in the Vietnam War. Between half a million to 1.5 million are estimated to have died in the Iraq War. World War II is still in a category all of its own, as about 20 times the number of people in the Vietnam War are estimated to have died. Also World War II was an unlimited war and the Vietnam War was a limited war. Also the Germans started World War II because they wanted to conquer an Empire, the United States involvement in the Vietnam War (as we did not start it) was to contain communism, different motivations.

Thursday, 27th September, 2018

  • 11:58 AM - Thomas Bowman quoted Anselyn in post Post Roman D&D setting with magic and Roman Gods
    Again, you seem woefully misinformed on fundamental historical points. The English are predominatly defined - culturally if not entirely genetically - from Germanic tribes that invaded Britain. The Brits are Germans - within your Roman definitions. https://en.wikipedia.org/wiki/Anglo-Saxon_settlement_of_Britain The Anglo-Saxon evidence is overlaid by effects of the Norman Conquest - but the Normans were NorthMen who had first moved down to help shape modern Fance. Thus again people from outside the Roman frontiers. Last time I checked, German was not English, I've met quite a few Germans and the language they spoke amongst themselves was not English.
  • 11:57 AM - Thomas Bowman quoted Anselyn in post Post Roman D&D setting with magic and Roman Gods
    I think it is dangerous to think that WWII was some different kind of war. I don't see it as being in a league of its own. For the British, WWI certainly had profounder consequences and a greater psychic shock. For the US, the Civil War was a bloodier conflict and I suggest still has greater lingering effects on the US today. The Civil War does not compare to World War II, the Civil War was a war between soldiers on the battlefield, it was a land war mostly and there was no air component, which means it was soldiers fighting soldiers in a two-dimensional war, the civilians were in the rear areas, and there were no airplanes which could get to them.

Wednesday, 26th September, 2018

  • 02:31 PM - Thomas Bowman quoted Anselyn in post Post Roman D&D setting with magic and Roman Gods
    My point was that Christianity certainly did play an important role in the creation of Germany. It also affected the emergence of pan-Germanism. To wish that the Germans had remembered their Christiamity in WW11 seems a needlessly specific case to make and suggests that WWII is in some way different from other wars. I think that conventional thinking ascribes the roots of WWII to be the peace treaty enforced by the (Christian) victors at the end of WW1. Did the US forget its Christianity in Vietnam and Iraq? Or is that somehow different? I am writing as an atheist Brit but I feel uncomfortable about your broad brush tarring of Christian Germans. There is no comparison between the Vietnam War and World War II, nor is there one between the Iraq War and World War II. World War II is in a league all of its own.

Tuesday, 25th September, 2018

  • 11:47 PM - Thomas Bowman quoted Anselyn in post Post Roman D&D setting with magic and Roman Gods
    That's an interesting combination of ill-informed and offensive. You might want to take a look at this: https://en.wikipedia.org/wiki/Thirty_Years%27_War Yes it was, people were murdering each other in the name of Christ! That seems to indicate that they weren't good Christians. the Christian philosophy was to turn the other cheek and to do unto others as you would have them do unto you. Christianity is supposed to be a religion of peace, and when people fight wars over a religion of peace, something is very wrong here. I wish the Germans remembered their Christianity during World War II, and if they did, there wouldn't have been one.

Monday, 27th August, 2018

  • 09:54 AM - quoted Anselyn in post Here Are Your Official Top 10 Most Anticipated Tabletop RPGs Of 2018
    Forbidden Lands is out to backers as PDFs. It looks good. It has the most entertaining description of a species [kin in Forbidden Lands] that I've seen. I guess this might be related to the Swedish view of the English ... (?) Well...that just sold me on the game! Went and had a sniff about and ended up going all in with a late pledge lol :) Seems like a very good deal. Three hardcover books, dice, cards, booklet, map, stickers, gm screen, character sheets..and a nice box for about 80 quid delivered in the UK!

Tuesday, 26th June, 2018

  • 06:09 PM - Mike Myler quoted Anselyn in post Mythological Figures: Sun Wukong (5E)
    Your text editor has failed you in the Reliable Talent and Ruyi Jingu Bang descriptions. It also gave you the language "Hindu" which is a religion (?should be "Hindi"?) I was not familiar with Sun Wukong before this. The story was fun to read! Thank you! I'm looking forward to future characters. Ack! Fixed on all three counts--thank you for looking out. Also yeah I knew some things about Monkey/Sun Wukong but definitely did not know all the awesome stuff like peeing on Buddha's hand. I think he might have skyrocketed to my top 5 myths. :D Now - what you need here is some Monkey Magic: https://www.youtube.com/watch?v=J-SUoHmpRdM Definitely

Thursday, 22nd March, 2018

  • 08:02 PM - Saelorn quoted Anselyn in post Pathfinder 2: Fighters, Skills, & Counterspells
    But if you are the fighter, you've just been made more important as the spellcasters rapidly attrit their resources. That may a desirable outcome for the non casters and the game.As a PC who is a fighter, the spell slots of the wizard in your party are valuable to you, since they can make your job easier by controlling/weakening enemies. There's no benefit from the wizard on your team running out of spells. And the enemy wizard isn't going to run out of spells, either way, because they have their entire daily allotment to spend during this one fight. It's not like a drow stronghold will ever need to fend off more than one adventuring party per day. (I mean, maybe, but it's fairly unlikely; and it's fairly unlikely that the exact same drow wizard would be responding to both incidents, especially since they probably died if you survived the first encounter.) As for the game, if you want spellcasters to have fewer spells per day, then you can just design them to have fewer spell slots. Add...

Sunday, 17th December, 2017

  • 01:05 PM - 5ekyu quoted Anselyn in post Classic Traveller - a dice-driven game
    Perhaps this is a recollection of the Advanced Education Table accessible if the character has Educ 8+ ? its entirely possible We started with the little black books, did play mega traveller, TNE, T20, wherever it was Striker got into the mix that got added too and likely other flavors in between. i think we actually had at least one campaign with every flavor of T we ever found. Even started with the earliest styles of DIE during CHARGEN options. Was all fun. That said, while it was all fun and the Gms often used the random system generations in their pre and such, I don't think any of us every got into worrying about the "pure design and intent" or went in for the joy of rolling a new system when it was found kind of thing that i believe is being described here. Although, on an unusual or ironic aside, i actually use a flavor of the random scenario design in my own current 5e driven games. For each session, the players deal me a card from typical 52 card deck face down, i use those cards...

Sunday, 26th November, 2017

  • 03:16 PM - Joerg Baumgartner quoted Anselyn in post What is distinctive about fantasy RPGing? Or sci fi?
    I've realised recently that gods and religion is a big difference for me. Sci-fi, to me, doesn't do religion and certainly doesn't have gods. While I don't think that entitities like the Christian god should interact with a SF setting, an equivalent of polytheistic divinities like the elves of Iceland or the spirits of Japanese stories might be feasible in a soft SF setting which has distinct but overlapping realities, and entities reaching or even passing through these realities. In a setting where most matter is made up by nanomachines controlled by a collective command, artificial or downloaded intelligences may act like such divinities. In a setting allowing magic (e.g. psi-talents), those who have those talents may interact with the programming. The Force in Star Wars is something like a collective network of nano-machines or symbiotic organisms that may offer perception or even affect phsyical change in the world around them. There is no personalized god, but an impersonal one. There...

Tuesday, 14th November, 2017

  • 01:40 AM - Celebrim quoted Anselyn in post Cthulhu, Guns, and a Sanity Check
    From a quick browse through CoC /5e, the bison/elephant question would be cured by significantly reducing the armour for these large animals. I'd guess that the original rules were written assuming that size effectively gave armour by making vital points harder to hit. Your knowledge invalidates this, so change that bit. Animal hide shouldn't be working as well as kevlar. Agreed. I know what they are trying to simulate, but they don't do it very well. Let's ignore the 'punch' problem in BRP for now, and focus on the firearms. The big three safari animals - rhino, elephant and cape buffalo - share in common that they butt their heads together and as such have massive bony brows to protect their brains from forward impact. While their hide is somewhat resistant to damage, it was easily penetrated by firearms. The real problem is if one of those animals lowered its head and charged, you needed a reasonably high powered weapon to penetrate the skull from the front and kill it quickly en...

Friday, 10th November, 2017

  • 05:09 AM - DMMike quoted Anselyn in post What is distinctive about fantasy RPGing? Or sci fi?
    As said upthread, everyone is people in all times and places. But people who are people not inherently evil monsters get to live, suffer and die in a different way to fantasy people and that effects how players interact with them. The "joke" about D&D adventurers being murder hobos is a more serious issue for sci-fi. The idea of a "traveller" already speaks to them being rootless adventurers moving through the universe - but if they just become murderers too with no moral compass or purpose then I'd think the game should be missing something. And as said above, the admin, law and bureaucracy skills that reflect living in a real and modern society suggest that some sense of society or local government should be there to contextualise events. Oh don't worry. The game is missing something when D&D players become murder-hobos too. Mostly balance, as in, there would be no functioning society if it were actually possible for a group of people to go around getting away with murder like D&D cha...

Sunday, 29th October, 2017

  • 08:49 PM - Staffan quoted Anselyn in post Eberron: The Thirteens of Eberron
    https://www.phrases.org.uk/meanings/Bakers-dozen.html which is also a standard expression in English, of course. Indeed. But there's also the double meaning that comes from the setting's main designer being Keith Baker.

Saturday, 7th October, 2017

  • 06:01 AM - aramis erak quoted Anselyn in post Legend of the Five Rings RPG Beta Announced
    Excellent news - really looking forward to this. Also - if a beta PDF will allow playtesting then presumably no requirement for special dice. The signup page has quick survey on previous RPG experience and previous time with L5R/Rokugan, which suggests that they're thinking carefully about the market for the game. (As you might well expect with FFG). It requires special dice. It is NOT Genesys engine, either. It's still a Roll X keep Y, but now the dice are symbolic, and skills' dice are better odds (and on a d12) than rings' dice (which are d6's). The sticker-sheet printable page is in the PDF. A conversion table is in the task rules. So... the Genesys/Star Wars compatible wanters aren't getting their desire, the "save the D10 R&K" crowd don't get their wish.

Thursday, 28th September, 2017

  • 01:03 AM - Azzy quoted Anselyn in post Jeremy Crawford on Xanathar's Rogue Inquisitive Subclass
    To me, the progression from playing a Noun Verb-er to playing an Adjective is a crime against English. Bah! The English language already commits crimes against the English language.
  • 12:35 AM - MarkB quoted Anselyn in post Jeremy Crawford on Xanathar's Rogue Inquisitive Subclass
    To me, the progression from playing a Noun Verb-er to playing an Adjective is a crime against English. I can see that Inquisitor would be a poor choice - but wouldn't Investigator have been an understandable and appropriate word? It's not new. Inquisitives were introduced in the Eberron campaign setting back in 3.5e. Personally I like it. It encompasses 'detective' and 'investigator' while being its own thing.

Sunday, 6th August, 2017

  • 04:46 PM - Lord Mhoram quoted Anselyn in post Starfinder Blasts Off!
    I saw Jason Bulmahn talk about this at UK Games Expo. It's clear that lots of good designers have put lots of good ideas into this. Some goals seemed to be streamline high level play. The rules for making starship combat a group activity seemed great. But to me - personally and as a Traveller player - putting in level requirements for equipment usage doesn't make any sense for me in the reality of the world. Although, I guess I could just about stomach that if it were a skill requirement which level sort of approximates. Finally - I'm gone at the gods and demons part. To me - this still makes it fantasy fantasy and isn't compatible with either science or scifi. Equipment level isn't a requirement - it's a guideline. It has been stated that a 2nd level character can use an 18th level gun, just like a 2nd level Pathfinder character can wield a +5 vorpal blade. Having the equipment level gives a good idea for what is appropriate for newer GMs, and allows other simplifications of the syst...

Thursday, 5th May, 2016

  • 05:39 AM - Celebrim quoted Anselyn in post What Did Medieval Items Really Cost? And How Much Did An Archer Make?
    It's a bit like dealing with miles, furlongs, yards, feet and inches even though a decimal system would obviously be better? We manage to cope in the UK and the US ... A decimal system is not obviously better. There is nothing inherently more logical and rational about decimals. Decimals aren't even necessarily easier to work with. Try dividing a decimal measurement into thirds or sevenths. In fact, most of the old 'trade' measurements had more thought put into them. They weren't random. They were designed to be useful in everyday circumstances a tradesman would encounter. Having 12 inches in a foot, for example, meant that a carpenter could easily divide a measure by 1/2, 1/3, or 1/4. The fluid measurements were even more ingenious, with the same measurement being able to be easily divided in halves, thirds, quarters, fifths, sixths, or sevenths. For example, the tun was a barrel 42" high and 42" deep (notice again, the use multiples of small integers), that when filled weighed one ...
  • 12:33 AM - Morrus quoted Anselyn in post What Did Medieval Items Really Cost? And How Much Did An Archer Make?
    It's a bit like dealing with miles, furlongs, yards, feet and inches even though a decimal system would obviously be better? We manage to cope in the UK and the US ... Yeah, it's about the same as the imperial system if measurements. Inches, feet, ounces, gallons, all that stuff. It's considerably easier than all that, actually - much less to remember.


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