View Profile: mach1.9pants - Morrus' Unofficial Tabletop RPG News
  • pukunui's Avatar
    Today, 06:02 AM
    Aha. Makes sense, I guess. The beholder does have a few wonky effects (like the petrification ray having a Dex save rather than a Con save).
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  • pukunui's Avatar
    Today, 05:20 AM
    MonsterEnvy: Thanks. Out of curiosity, what is the source of the line you've quoted?
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  • pukunui's Avatar
    Today, 04:26 AM
    pukunui started a thread Disintegrations
    Hi all, During the last session of one of my campaigns, the PCs ventured into the Underdark, where they encountered a beholder. They rather foolishly decided to engage it in combat. While they ultimately managed to defeat it, one of their number was sadly disintegrated in the process. I now have two questions: 1) Did all of the PCs' magic items get disintegrated as well? Or are they...
    20 replies | 393 view(s)
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  • mach1.9pants's Avatar
    Tuesday, 25th June, 2019, 08:52 AM
    Yup 5th Edition onwards (2012) was coloured It was the first, as far as I know, OSR game - in that it took modern rules and applied old school style to it. OSRIC was the first retro-clone (trying to make 1E alve again) but C&C was the first to use 3E ideas and the OGL to tidy up 1/2E DnD. I think you are mistaken, Gygax didn't write C&C (you can check out Dangerous Journeys and Lejendary...
    4 replies | 440 view(s)
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  • mach1.9pants's Avatar
    Monday, 24th June, 2019, 11:17 PM
    Yeah we just accepted that was the physics of the game world. Especially wierd when multi class clerics can use edged weapons! Nowadays I would change things up, in that these are religious restrictions that would curtail powers. And wouldn't bother with the burning oil monk restriction.
    49 replies | 1943 view(s)
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  • mach1.9pants's Avatar
    Monday, 24th June, 2019, 04:28 AM
    Looks cool, I'll probably get it cos I'm a sucker for box sets and intro adventures are always useful
    7 replies | 615 view(s)
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Friday, 28th June, 2019


Wednesday, 26th June, 2019


Tuesday, 25th June, 2019


Monday, 24th June, 2019


Saturday, 11th February, 2017

  • 10:48 PM - Leatherhead mentioned mach1.9pants in post How to balance combat when 2 characters are average and one is extremely overpowered?
    Here is his Character sheet. Let me know if there is anything you can't read and I'll try and translate it for you. I am assuming you rolled for stats? At least, I hope you did. Firstly: Don't let him apply expertise on his attack rolls or armor. 5e has very tight math for attacking, and such a thing will totally break it. Secondly: Crossbow Expert only lets you make a single bonus action attack with a hand crossbow if you are using a one-handed weapon (which can also be the same hand-crossbow, it's annoying and complicated). However, this "Eagle Crossbow" Looks to be a +1 Heavy Crossbow, which is a heavy two-handed weapon. There are a slew of problems with this: He can't use the bonus action to attack. I am assuming he is dual wielding to get three attacks, which is flat out impossible with ranged weapons of any kind, even throwing daggers. A Halfing can't even hold a Heavy Crossbow without suffering from Disadvantage when attacking. Unless he isn't a halfling, which means he ca...

Friday, 7th August, 2015

  • 05:05 PM - Rich Baker mentioned mach1.9pants in post Character Narratives Preview from PRIMEVAL THULE
    mach1.9pants -- Hi, Mach. You've done a good job of reminding me that not every table plays like my table plays. We'll take another look at the wording on those narrative powers; easy enough to say "once per hour" instead of "once per encounter." We definitely want you to feel like a Golden Sea Corsair several times a day, which is why we want a strong ability tied to the narrative that comes up frequently in fights. And we're deliberately pushing the boundaries a bit, because it's a low-magic setting and PCs might be looking to make up for a dearth of items with a little help from their narratives. Even so, once per hour would do that. Thank you for pointing this out to me. I am always happy to hear from people who care about what we're doing! Rich Baker Sasquatch Game Studio They are 100% NOT the functionally the same thing. That is a complete error in the way 5E works IMO. 4E yes, 5E no way at all. I played an online game (as a Paladin) last night, we had 5 encounters and not one Short R...

Thursday, 17th July, 2014

  • 07:35 PM - Echohawk mentioned mach1.9pants in post Spreading XP around
    There's an unfortunate tendency for folks to form cliques that consistently give each other XP repeatedly. While I sincerely appreciate mach1.9pants 's kind words, I'm not terribly fussed about XP. However, I am now interested in how to go about joining one of the above-mentioned cliques. They sound like they could be fun, and I'm clearly missing out! Is there some sort of application form? :p

Tuesday, 3rd June, 2014

  • 01:57 PM - Ruin Explorer mentioned mach1.9pants in post Interview with Wolfgang Baur and Steve Winter about their 5E adventures.
    ...g, RPGs would be a bigger hobby today. It's all conjecture, though, either way. Speaking from personal experience, I can say that the main reason I am a good DM is that I was taught by a good DM (and a female DM, at that, in 1989), who impressed upon me something that the DM advice of the period generally didn't - that the DM wasn't god, and the goal was for everyone to have fun. She also left me with an awesome hand-written adventure (that she never had time to finish running) that stood as a good template for adventures in general (a non-dungeon, to boot - I didn't run any conventional dungeon-type adventure for a year or so into my D&D career). Later I read really good DM advice, but I also read a lot of really rotten stuff before that. Even Gary himself gave out absolutely appalling advice (and advice that contradicted how he ran his home campaign, eyewitnesses say!) in books like his Role-Playing Mastery book (what a horrible book - even at 14 I knew it was horrible). mach1.9pants - Re: staring at the sheet - this was a problem even back in 2E, for some players who had a enough spells/magic items that they began to think the solution to any given problem was on the sheet. Strangely, it wasn't a problem for my 4E group at all, prior to Paragon tier - but at higher levels, when you get truly overwhelming amount of items and powers, it begins to become more of one. Actually there was one player who always had the problem (not a regular, sadly), my brother - who in 2E and 3E always played Wizards (and thus always relied on "what's on my sheet, how can I use it?" to solve problems) - he had real difficulties engaging with 4E - everyone else, including IT people, lawyers, bankers, etc. was fine. I'm finding the solution post-Paragon is more exciting combat environments - gets them thinking outside the powers box very quickly.

Wednesday, 6th March, 2013

  • 10:41 PM - darjr mentioned mach1.9pants in post Is it time for a Printed copy of the playtest?
    GX.Sigma Looks like those folks would print and ship it for less than $20. Sabathius42 the 400+ pages includes multiple copies and DM stuff, though I could do without printing that. mach1.9pants the lulu option always seemed like a pain, but that's probably just my perception, I'll check it out.

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Wednesday, 19th June, 2019


Tuesday, 18th June, 2019


Monday, 17th June, 2019

  • 01:46 PM - jerryrice4949 quoted mach1.9pants in post I review the Acquisitions Incorporated book on twitter
    Haha that you've never even seen! That's a bit presumptuous and hyperbolic, don't you think? Personally having now looked at AI it's really not my bag, and maybe the worst FR product for me, but judging it sight unseen I won't. And there had been some really, really bad novels in FR.... i browsed through the book this weekend at B&N and can confirm that it is awful. Not just the cartoonish art but the actual content. I get it is aimed at a niche audience but man on the whole it is a pretty terrible book.

Friday, 31st May, 2019

  • 12:41 AM - Tony Vargas quoted mach1.9pants in post Returning to 2nd Edition
    And then there are the stupid things like weapon vs Armor mods For every stupid thing, there's someone who liked it back in the day. I'm about the only one who liked that one. I think may I have a compatriot around here somewhere. going into comas at negative hp, racial level limits These weren't all bad, either. And Fighter's saves became really good at higher levels, LFQW was def something introduced in 3E. Maybe Linear Fighters Doubling Wizards is true in older editions. Heh. 3e did take casters off the hook when it came to Save DCs, that's for sure, if most dramatically for top-level spells, since DCs scaled with slot level instead of caster level. OTOH, in 1e, scaling - damage, range, duration, &c - of low-level spells by caster level was without limit; in 3e damage, at least, it ran up against caps based on spell level. In 5e, damage &c tends to scale with slot level - but save DCs scale with /character/ level ('Proficiency'), while 2/3rds of PC saves don't scale, at all. ...

Thursday, 30th May, 2019

  • 07:46 AM - Vicente quoted mach1.9pants in post Massive $750 10-Book "The Enemy Within Collector’s Edition" From Cubicle 7
    So the same 10 books will be available in normal edition. If other books are anything to go by, they might be around 30-40 on Amazon. I'll be buying those piecemeal as they come out! The Core rules special edition sold out before it even was available, so this is to mitigate against that. You also don't have to pre-order all 5 sets, you can do one at a time. You'll also get emailed developer notes as they are written, if that's your thing. I think only 5 books will be available in the standard edition (the adventures). The companions seem to be exclusive for the Collector's edition.

Saturday, 25th May, 2019

  • 04:54 PM - S'mon quoted mach1.9pants in post So...keelboats
    we're talking real world not sci fi! ;) Maybe you mean Zheng He, who Qeng Ho was named after, I think And it's certainly not established, very much debated "There is still much debate about issues such as the actual purpose of the voyages, the size of the ships, the magnitude of the fleet, the routes taken, the nautical charts employed, the countries visited, and the cargo carried." But still impressive stuff, even the bits that are not debated It's all Chinese.

Thursday, 23rd May, 2019

  • 11:40 AM - Quartz quoted mach1.9pants in post Survivor: D&D cover artists
    Alas, poor Elmore! I knew him, Quartz, a fellow of infinite inspiration, of most excellent fantasy. Slain by thee One of the greats, agreed. But not the greatest.

Monday, 20th May, 2019

  • 09:39 AM - Abstruse quoted mach1.9pants in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    If they update the PDF and release as PoD, it seems to me they've covered their promises. I have it on DDB, and hope to see it updated there, Artificer etc. And that's the problem with WotC not releasing any info. They spent all weekend talking up the PODs from DM's Guild and used the Wayfarer's Guide as an example, but then they say there's going to be a hardback for Eberron. It's not that they're doing Eberron specifically that's the problem, it's that they've already DONE an Eberron setting book in PDF and charged a lot of money for it. Now they're saying you have to pay more money without saying what you're getting for that extra money or what they're doing for people who already paid more than a third of the cover price for the digital version.

Sunday, 19th May, 2019


Monday, 13th May, 2019

  • 11:57 AM - Olaf the Stout quoted mach1.9pants in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    'track record'? This is Paizo's first crowd funding effort, the previous ones were by (admittedly endorsed) 3PP. I can't see this doing anything but going well. But it will be all in retail, so not a huge problem -apart from the coins type stuff. You'll pay more but that's normal. As S'mon said, the Goblinworks Kickstarters were totally all Paizo. I'm just guessing they were set up under a separate company for business purposes, so that if it failed (as it has), it didn't take the rest of Paizo down with it.
  • 04:58 AM - Elfcrusher quoted mach1.9pants in post Traveller 5th Edition Reprint Is Kickstarting
    Traveller doesn't need a GM? How does that work? Because if nobody shows up for your game because they're too busy watching Critical Role, you don't need a GM.

Sunday, 12th May, 2019

  • 08:19 AM - S'mon quoted mach1.9pants in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    'track record'? This is Paizo's first crowd funding effort, the previous ones were by (admittedly endorsed) 3PP. I think Goblinworks was rather more than an "endorsed 3PP" - it was set up by Paizo to run the project.
  • 06:56 AM - MNblockhead quoted mach1.9pants in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    'track record'? This is Paizo's first crowd funding effort, the previous ones were by (admittedly endorsed) 3PP. I can't see this doing anything but going well. But it will be all in retail, so not a huge problem -apart from the coins type stuff. You'll pay more but that's normal. Well, okay, fair enough. But that still leaves use with no track record other than endorsing failed third-party campaigns. Look, I'm not trying to be negative. I want to back Paizo and I'm excited to look into some of the PF adventure paths I've heard so much about. I'm also not sure how well running this in 5e would go. I'm probably going to wait until there are reviews of the material and see if this shows up in my FLGS where I can page through it. For Pathfinder players, this seems like something worth backing. I'm just not sure if the same can be said for 5e players.

Saturday, 11th May, 2019


Tuesday, 7th May, 2019

  • 05:06 AM - aramis erak quoted mach1.9pants in post Traveller 5th Edition Reprint Is Kickstarting
    Traveller doesn't need a GM? How does that work? Several subsystems are mini-games in their own right. As with older editions... Character generation is a minigame. it can be played solo. Trade and Commerce can be run solo, if the player is fair about random encounters. Many players through the decades, including myself, have done so. In prior editions (I have 5.1 already, but haven't actually read it yet, but have skimmed a few chapters of interest), tactical combat and, in MegaTraveller, even full up major battles, can be played as tactical wargames. I honestly don't know about 5.1 - I have issues with certain choices, and use it only as a sourcebook; the areas I'm interested in. In point, in CT, tactical battles aboard ship were extracted to the Snapshot boardgame. Likewise, ship and fleet space combat was in prior editions able to be played as a 2p minigame; CT had Bk2 space combat as a minis-on table; a separate boxed game, Mayday, was a hex based version of same. T:TNE's spac...

Saturday, 4th May, 2019

  • 10:37 PM - smiteworks quoted mach1.9pants in post Fantasy Grounds Unity Kickstarter Has Launched
    Thanks for your reply, that's fair enough, I didn't even know you'd gone to a subscription model. I buy from steam, and have not kept up with your stuff. Just to confirm if I get the veterans upgrade, I still will never have to pay a subscription on the unity version? Yes, that is correct. You won't have any monthly or recurring fees.
  • 06:10 PM - murquhart72 quoted mach1.9pants in post Traveller 5th Edition Reprint Is Kickstarting
    Traveller doesn't need a GM? How does that work? Original Traveller has always been playable as a solitaire game. It's character, starship and system creation are dice driven and can be combined to form adventures one doesn't need a referee to run. It just tends to be more fun and creative with a group.
  • 11:43 AM - Morrus quoted mach1.9pants in post Traveller 5th Edition Reprint Is Kickstarting
    Traveller doesn't need a GM? How does that work? I don't think that review gets many accuracy points. I mainly included it as a curiosity.
  • 11:23 AM - crazy_cat quoted mach1.9pants in post Traveller 5th Edition Reprint Is Kickstarting
    Traveller doesn't need a GM? How does that work? *Insert obligatory joke about dying during character generation here*
  • 04:39 AM - smiteworks quoted mach1.9pants in post Fantasy Grounds Unity Kickstarter Has Launched
    smiteworks Why is it those of us that have been supporting you longest pay more for the Kickstarter? That's an instant no thanks from me The 1-time licenses for Ultimate are replacements for not paying $10/month. After 15 months, they basically become free to play compared with someone who is still paying the monthly fees. Someone who just bought the Ultimate license outright hasn't yet recouped their value out of it. Therefore, we give them a bigger discount on buying a 1-time license for FGU. Older 1-time licenses should have a minimum of $240 saved value if they bought right before the cut off in Dec 2017 by the time FGU launches this December. Customers who bought when the Ultimate first launched will have saved roughly $810 in monthly fees. We think that is valuing our older customers very well. We still grant those supporters $90 off of the post-Kickstarter list price and essentially put them into a situation where they only have 6 months before they get back into free play mode again. ...


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