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  • Cleon's Avatar
    Yesterday, 11:10 AM
    While updating the Conversion list I'm noticing a few minor typographical & layout problems that I've corrected/amended. The Merrow Weremako has a stray "Medium Humanoid (Aquatic, Shapechanger)" in the hybrid form and has no explanation or description, so I've added "Aquatic Ogre Mako Weresharks Giants can become weremakos, the most common examples are merrow aquatic ogres who turn into Large...
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  • Cleon's Avatar
    Yesterday, 10:57 AM
    I've updated the Conversion List with the six creatures we've completed since the last update (Mako Shark, Weremako, Khalk'ru, Giant Riding Fly, Priest of Ythog-Nthlei and Astral Figment) and added the four new conversions we've started (Reave, Trollhound, Mystaran Kraken and Megacerops). In the process I realized I put the Valgoss in the "completed" category too soon since we haven't finished...
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  • Cleon's Avatar
    Yesterday, 09:51 AM
    Ah yes, it was acid cream pies rather than corrosive glitter balloons. It's been a while since I've watched the movie. Still, in 3.5 terms the pies could just be flasks of acid mechanically. Most of the humans are probably just 1st level commoners after all.
    6 replies | 204 view(s)
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  • Cleon's Avatar
    Yesterday, 09:46 AM
    Updating the Pearl the Moon Dragon Working Draft. If we want to give her a lot of protection from evil spell use why not simply move it from 3/day to at-will in her Spell Like Abilities? At the moment her SLAs just match those of her "component dragons" so it wouldn't hurt to give her at least some differences.
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  • Cleon's Avatar
    Yesterday, 08:59 AM
    I've posted a mostly blank Working Draft to give this thread a gentle nudge.
    5 replies | 339 view(s)
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  • Cleon's Avatar
    Yesterday, 08:58 AM
    Megacerops Huge Animal Hit Dice: d8+ ( hp) Initiative: Speed: ft. ( squares) Armor Class: 1 (+– Dex, + natural), touch 1, flat-footed 1 Base Attack/Grapple: +/+ Attack: Gore + melee (d+) Full Attack: Gore + melee (d+) Space/Reach: 15 ft./10 ft.
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  • Cleon's Avatar
    Tuesday, 18th June, 2019, 10:58 PM
    Okay, Skills and Feats next I guess. Let's see, some appropriate creatures from the SRD are: Troll: Listen 4 SPs, Spot 5 SPs Wolf: Hide 0 SPs, Listen 2 SPs, Move Silently 1 SP, Spot 2 SPs, Survival 0 SPs Dire Wolf: Hide 0 SPs, Listen 2 SPs, Move Silently 0 SP, Spot 2 SPs, Survival 1 SPs (short by 4 SPs) Worg: Hide 0 SPs, Listen 1 SPs, Move Silently 3 SP, Spot 1 SPs, Survival 0 SPs (short...
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  • Cleon's Avatar
    Tuesday, 18th June, 2019, 10:32 PM
    Actually, disease special attacks tend to use the 1/2 HD + Con modifier formula for the Fort DC rather than the saving throw DCs in the DMG so if you wanted to give them Red Ache with the same DC we could. That said, I prefer Filth Fever since it includes Constitution damage in its effects. Updating Trollhound Working Draft.
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  • Cleon's Avatar
    Tuesday, 18th June, 2019, 10:24 PM
    Good-oh. Updating Weremako Working Draft. Yup, I think we're done with this one. Any preferences for the next lycanthrope?
    1246 replies | 83474 view(s)
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  • freyar's Avatar
    Tuesday, 18th June, 2019, 05:40 AM
    Well, that all looks good to me, both the weremako and error corrections. Is the weremako done after that?
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  • freyar's Avatar
    Monday, 17th June, 2019, 05:20 AM
    Oh I guess filth fever is alright, just so commonplace. Still, I think the DC on red ache is too high, and the infection method for other diseases like mindfire is wrong. Lockbite looks pretty good. I'd go with the racial bonus for the grapple.
    1467 replies | 84688 view(s)
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  • freyar's Avatar
    Monday, 17th June, 2019, 03:45 AM
    Sure, let's go with that tweak as you suggest but not "waste" sorc spells known with cleric spells she can cast anyway, unless we think she really needs to be able to cast a lot of a certain spell. For sorc spells known, are we ok with 1st level -- protection from law, ray of enfeeblement, shield, true strike, unseen servant 2nd level -- blindness/deafness, cat's grace, detect thoughts,...
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  • Cleon's Avatar
    Sunday, 16th June, 2019, 07:04 AM
    Well the balloon dog in the movie never actually attack anything. All it did was bark and follow a scent trail. So the balloon animal could have been a single-use "track creature" magic item. It just needs a land speed, scent and a hefty modifier to Survival (track by scent). Indeed, maybe there should be a series of balloons of klowning that are a combination of figurines of wondrous power...
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  • Cleon's Avatar
    Saturday, 15th June, 2019, 08:35 PM
    Ah yes, the Killer Klowns are a classic. It's a crying shame it's taking so long for the Chiodos to produce a sequel but there still seems to be hope. I guess the first question to ask is are you sure about 3.5 for them? Surely the setting of the film is more d20 Modern… Personally I wouldn't do a template but just make them a Monstrous Humanoid or Aberration that can advance by Hit Dice or...
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  • Cleon's Avatar
    Saturday, 15th June, 2019, 08:17 PM
    Well I've now only got the crown left. This is taking a lot longer than I expected. I keep on thinking of "fun" new additions.
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  • Cleon's Avatar
    Saturday, 15th June, 2019, 08:13 PM
    Updating the Hanim Warrior Working Draft. The sample creature is missing a description. How would you like: A sinewy human armed with a curiously segmented pole, a quiver of stone-tipped javelins and a shield that appears to be made from the shell of a giant beetle. Dressed in leather armor, the human's equipment shows no scrap of metal, not even a buckle or pin. I don't think the...
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  • freyar's Avatar
    Wednesday, 12th June, 2019, 05:23 AM
    That all sounds good to me! Do you have an idea for background to finish this one off? I've gotten horribly behind.
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  • Cleon's Avatar
    Monday, 3rd June, 2019, 09:29 AM
    Well I spent a lot longer enjoying myself on Sunday than I planned to I only got roughly 50% of the juggernaut magic items done. It also proved a bit fiddlier than I was expecting since I kept on thinking of tweaks & changes. Still, I've only got the "saddle" and "crown" items to write up now.
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  • Cleon's Avatar
    Sunday, 2nd June, 2019, 08:07 AM
    I haven't forgotten you! Hopefully I'll scrape together enough time to finish the juggernaut magic items today. I've got about 30% of it done so far.
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  • Cleon's Avatar
    Friday, 31st May, 2019, 08:43 AM
    Well AD&D monsters didn't normally have Constitution scores, but if it were a regular PC having Hit Dice of 2d8+4 would require a +2 HP/die bonus - which is AD&D requires Con 16. As for Strength, +2 damage matches to an AD&D Strength of 18 (non-percentile). Maybe it'd help to compare them to a regular humanoid of similar size? An AD&D Bugbear is slightly taller (7′ feet versus 6′-7′) has...
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  • Cleon's Avatar
    Thursday, 30th May, 2019, 10:42 PM
    Updating the Resonance Working Draft. Surely this is just a Bard's countersong ability? Countersong (Su): A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard...
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  • Cleon's Avatar
    Thursday, 30th May, 2019, 09:53 PM
    I'd pretty much follow the original idea: So take the SRD Rhinoceros with its Powerful Charge SA and bolt on a standard Trample attack. Increase the HD to 12 and tweak the Strength up a bit - maybe to 28 or 30? I'd probably make them Huge as well, since these beasties are "elephant sized". That'd help the Trample attack. The Titanothere's Megacerops damage is higher in both BECMI...
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  • Cleon's Avatar
    Thursday, 30th May, 2019, 09:25 PM
    Cleon replied to Kraken Variants
    Kraken, Mystaran Colossal Magical Beast (Aquatic) Hit Dice: 64d10+640 (992 hp) Initiative: +1 Speed: Swim 80? ft. (16 squares) Armor Class: ?? (–8 size, +1 Dex, +?? natural), touch 2, flat-footed ?? Base Attack/Grapple: +64/+101 Attack: Tentacle +77 melee (?d?+21) Full Attack: Ten tentacles +77 melee (?d?+21) and bite +72 melee (?d?+10) Space/Reach: 150 ft./ 50 ft. (750 ft. with tentacle)
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  • Cleon's Avatar
    Thursday, 30th May, 2019, 08:32 PM
    Cleon replied to Kraken Variants
    Agreed. Magical Beast it is then. I'd go whole hog and honour the original's 150-yard long tentacles with a Reach of 750 ft. with tentacles. The beastie's body is "over 150′ long" so I fancy a hefty 150 ft. Space. Now the SRD Giant Squid has a body "more than 20 feet long" and has a 15 ft. Space so it could have a 120 ft. Space but that seems a bit small in proportion to the tentacle...
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  • freyar's Avatar
    Thursday, 30th May, 2019, 12:07 AM
    Well, I was just wondering if maybe they needed more HD to match what their offensive capabilities sound like, but maybe fading is enough of a defense. Let's go ahead with abilities. Con would be 18 or 19 by the listed HD, and Str looks like 14-15 with the given damage. Dex is probably average. So something like Str 15, Con 18, Dex 11, Int 10, Wis 11, Cha 10?
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  • freyar's Avatar
    Wednesday, 29th May, 2019, 11:37 PM
    In that case, I'd be happy with the versions of ferocity and morale that you have in post 1159. You could probably convince me of the boosted version, as well. ;) In fact, they can't use these too much, so let's just go with the boosted versions. Ferocity: A caprine with a resonance score of 1 or more can use music to inspire ferocity in its allies (not including itself), improving their...
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  • freyar's Avatar
    Saturday, 25th May, 2019, 01:08 PM
    Murray Gell-Mann, 1969 Nobel Laureate in physics, died May 24 at the age of 89. He was best known for his work classifying subatomic particles, which led him to propose the existence of quarks, smaller constituents of protons, neutrons, and other particles that experience the strong nuclear force. He also helped found the Santa Fe Institute which focused on the study of complexity (including...
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  • freyar's Avatar
    Thursday, 23rd May, 2019, 07:13 PM
    Megacerops it is! I guess the first question I have is if we want to keep them to the SRD dino standard or improve them a bit (like the SRD dinos should be). Looks like a gore (?) and trample SA. And maybe some kind of SA to increase damage or threat range during a charge.
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  • freyar's Avatar
    Tuesday, 21st May, 2019, 09:26 PM
    freyar replied to Kraken Variants
    Colossal+ is fun! If we're keeping Int 5, it has to be a magical beast. So that's my vote. :) We should definitely give it bigger space/reach, and I also certainly agree to increasing Str and Con. Did you have thoughts on that?
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  • freyar's Avatar
    Tuesday, 21st May, 2019, 07:25 PM
    OK, that all sounds good!
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  • Cleon's Avatar
    Tuesday, 21st May, 2019, 09:44 AM
    Just noticed an omission and a credit error in the Camarilla subsection of the Xytar entry. Firstly, the City of the Gods is DA3 not DA2 as indicated in the credits. Secondly, it should have a Carrying Capacity like the Xytar since it can also serve as a mount and packbeast. I've added "Carrying Capacity: Camarillas have a carrying capacity 4 times that of a Medium biped just like xytars. A...
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Friday, 31st August, 2018

  • 10:04 PM - dave2008 mentioned Cleon in post Revised and rebalanced dragons for 1e AD&D
    ...hat much showcase, or do you think that total physical damage is consistently too low? UPDATE: Ok, I've thought a lot about it, and of course you are free to up the damage if you prefer, but I don't think in the minds of most people a dragon's tail is an iconic weapon and therefore people whose preferences aren't set by 2e probably aren't going to feel like the tail isn't doing enough damage. 3e Dragons don't even get a tail attack until they are large sized creatures, and then only a 1d8. I think for the size of creature being represented here, the damage from the tail attack is consistent with the damage you'd expect being struck with a large bludgeoning weapon. Keep in mind that tail is 1 foot long per hit die, so its not I think reasonable to make the tail strike that threatening. I mean Oonga stomping a PC only does 5d4 damage, and Oonga is colossal. The 1e AD&D precedent is only for Taimat's tail strike (or sting), and it only did 1d6 damage. I've got to agree with Cleon here. Tail attacks should probably do more damage. Tails are extremely powerful weapons. Much smaller(and weaker) komodo dragons and crocodilians maim prey with their tail. My 4' pet iguana could really pack a wallop as well ;) And let us not forget that Smaug could split rock with his tail...", the shock of my tail a thunderbolt,..." Keep in mind that a dragon's tail could weigh a ton or more.

Wednesday, 29th August, 2018

  • 02:53 AM - dave2008 mentioned Cleon in post Revised and rebalanced dragons for 1e AD&D
    ... to face higher levels of MR precisely because the cost to the monster of failing a saving throw increases over time (this is similar to the reason PC saves must get absolutely better over time, unlike 3e broken saving throw DC design). I'm struggling to scale MR to age category because different species have such different HD across age category, and thus relatively different expectations of what level PCs are facing them. That level to challenge tie in is not as strong as in later editions, but it's still there. But MR to age category is so darn elegant. If I scale it to HD, it's going to be a mess to calculate and produce messy results. Oh well, I guess I already introduced that problem when I nerfed white and black dragons to deal with the HD vs. MR contradiction. UPDATE: Arrrgggh. And if we switch from age category to HD for MR, then I have to rethink how I wrote 'multi-headed' as a way to extend the challenge of a dragon out over even higher levels. I agree with Cleon that breath damage should probably scale differently. With HD might be to much though. I could d6/HD or d10/age or d8 +2/age (11d8 + 22 for Great Wyrms)

Saturday, 26th March, 2016

  • 04:58 PM - Echohawk mentioned Cleon in post Monster ENCyclopedia: Lamia
    Desh-Rae-Halra: I'm glad you're enjoying the series, but unfortunately the creature I've chosen for "M" isn't the medusa. I have the first tour through the alphabet already mapped out, but perhaps I'll take some requests if/when I get to volume II. Cleon: I think it's the "WG" product code that always compels me to stick WG4 in with Greyhawk rather than with all of the other generic-but-actually-Greyhawk 1e adventures. I know it's only a humble product code, but it is somehow always exceptionally persuasive.

Thursday, 12th November, 2015

  • 01:55 AM - RadarMonk mentioned Cleon in post Dragons of 2e
    Cleon Thank you for the reply, yes that i the dragon I was referring to. The Dragonlance fire dragon is a perfect match for what I had in mind. Thank You!

Monday, 24th August, 2015

  • 02:30 PM - N'raac mentioned Cleon in post Critical Hits - why, and why not?
    @Cleon, while I agree with your points, I think the argument most often advanced for lethal critical hits is that "combat is very random, and a single bolt from a crossbow accidentally fired by a toddler might hit right between the eyes, killing the most powerful of beings". Assuming we accept that as a premise of the game, then I think that suggests major criticals occur at random, whether or not you've "whittled down" an enemy's hit points. Throwing a horde of low-powered, inexperienced mortals against the Demon Lord simply leverages that aspect of the game's "reality". That's a major argument against critical hits for a lot of gamers - that randomness, for them at least, makes the game less interesting rather than more fun. But if it's considered necessary that a Kobold crossbow bolt have a chance of taking out a 25th level warrior, it seems that must come with a chance that a random commoner's pitchfork can, with lucky rolls, take out the Demon Lord. Of course, we can make the Big Ba...

Tuesday, 17th March, 2015

  • 02:06 AM - pemerton mentioned Cleon in post Greyhawk: Why the Scarlet Brotherhood is full of monks?
    As far as I know, ancient Suloise Empire was magocracy and the ruling nobles were wizards. Now, the Scarlet Brotherhood, which is a bunch of Suloise purists, is full of monks, not wizards. Why this happened? Did any of the past supplements, adventures, articles and such described the reason of this change? Cleon seems to have given the canonical answer. For me, the monk aspect of the Scarlet Brotherhood has always been more important than their notional Suel history, so I've tended not to dwell too much on the minutiae of the latter. In my Greyahwk campaigns some of the Scarlet Brotherhood are of Suel descent, and some are more-or-less Japanese.

Sunday, 30th November, 2014

  • 11:09 AM - Echohawk mentioned Cleon in post Monster ENCyclopedia: Drider
    ...and has had to fight hard against the perception that driders are "cursed" by Lolth to gain the begrudging respect of the others. The Punishments of Lolth by Eric Cagle in Dragon #298 lifts the veil of secrecy on the many tests to which Lolth subjects the drow. This includes the Chwidridera or the Test of the Drider which, if failed, triggers the transformation into a drider. The Chwidridera begins when the drow being tested develops an irrational dread of being eaten alive by spiders from the inside. Given how embedded spiders and spider-imagery are in drow society, overcoming this paranoid fear taxes even the most hardy drow. Those who are able to remain in their community for the duration of the test advance to the next stage. Those who cannot resist their fear flee, and meet a very different fate. A single tiny red spider appears the next time the drow rests. It crawls into the drow's mouth and triggers the grotesque and traumatic transformation into a drider. (Thanks to @Cleon for pointing out this article.) The Ecology of the Drider by Paul Leach was published in Dragon #312, and is accompanied by a full page picture of a rare, pale-skinned drider preparing to surprise two adventurers. The drider creation story is consistent with previous lore of Lolth testing her "Chosen" through a diabolical test. As we already know, driders are formed from drow who fail Lolth's tests, although it is hinted that perhaps Lolth creates some driders capriciously. The change from drow to drider can take anywhere from hours to days, and a newly formed drider awakens hungry for warm-blooded prey. 89899 Dragon #312 (2003) Driders are said to prefer secluded areas on the fringes of underground regions inhabited by humanoids, including drow. They select their lairs carefully, making sure they cannot be trapped, and often warding them with dangerous creatures, traps or spells. Although Lolth continues to grant drider worshippers access to spells from her domains, some of them tu...

Saturday, 21st September, 2013

  • 03:37 PM - Dwimmerlied mentioned Cleon in post Homebrew monster. Looking for constructive critique
    Great work Cleon, that's very helpful. I've had alook through;- it seems most of your observations were correct, and I'veadjusted for them. The saves for the mage were incorrect, I think- giventhat outsiders have all good saves, but there might be something I've overlooked. I've substituted for multiattack and takenswarmfighting as a racial (ex). I assumedthat Quasits were Tanar'ri; turns out they are not. Interesting... I'llopt for the generic demonic outsider because I'd like it to maintain theecological tie-in to the Quasit. In avoiding the Tanar'ri subtype, he missesout on much of the suite of special defences you've mentioned, but given histarget CR3, maybe this is a good thing? Perhaps the mage needs it tho. I'mapprehensive about increasing his armour class. When compared with a mephit atCR3, and gargoyle at CR4, he stands his ground. His saves are comparativelyhigh too, as are his hd. In fact, compared to Gargoyles, it looks like mymoon demon is as good if not better in every way, so ...

Tuesday, 10th September, 2013

  • 12:23 PM - Kinak mentioned Cleon in post Sci-fi weapons?
    Inner Sea Bestiary as Cleon mentioned, has lasers and force fields in the introduction to robots. There's also some modern-ish weapons in Rasputin Must Die. There's a bunch of Robots in the Inner Sea Bestiary that are armed with high-tech weapons, but they're not in the Pathfinder Reference Document.Should still be covered under the OGL, though. Cheers! Kinak

Monday, 29th April, 2013

  • 07:24 PM - airwalkrr mentioned Cleon in post Advancing Monsters With a CR Below 1
    I have to correct you there, Cleon. In 3e, a Level Adjustment applies only when used as a player character or cohort. Still, your examples are correct. And this is one of the flaws of 3e: NPC classes are much weaker than PC classes, and even when taking PC classes, a monster's role is not given much consideration (some, but not much). A 10th-level kobold fighter will be inferior to a 10th-level orc fighter in every way. The differences might be small, but they can have a significant impact of the challenge the creature actually represents. As for the kobold rogue 2, I point you this official kobold rogue 2 build example, which implies that there is more to take into account. And regarding NPC class levels, "Note that levels in NPC classes are never considered key.", which I believe makes it clear than NPCs with NPC class levels are always only going to get +1/2 CR for each NPC class level. So even if we have a human warrior 4, his CR is going to be 2, because warrior is never considered a key class, and thus adds +1/2...

Tuesday, 5th March, 2013

  • 08:25 PM - Quickleaf mentioned Cleon in post Dragon Mountain (4e conversion - complete!)
    Cleon Yes indeed. You are right of course. The open-ended nature of skill challenges is why I like them, but I find designing them (as in writing them down) to be difficult. Rather than account for things on the players' side I just focus on having enough DM material to adapt and make it fun.Thats why my skill challenges look very different from those presented in DMG or RULES COMPENDIUM, with random complication/failure tables and such.

Sunday, 3rd March, 2013

  • 11:52 PM - Quickleaf mentioned Cleon in post Dragon Mountain (4e conversion - complete!)
    Cleon I like your complications/mini-events - really gets across a dirty cramped chaotic kobold market. Consider them added. You raise an interesting question: do pursuing side goals count for/against the success/failure of the skill challenge? My inclination is "yes" because instead of the mini-event/complication being determined by a random roll, it is the player' agenda determining the mini-event. But in both cases the goal is the same: don't draw attention and maintain their disguise. For example, if Zolar (the wizard) decides to follow leads on his long-lost grimoire, he might deal with Krik-Tik-It, a kobold merchant specializing in stolen/lost adventurers' gear, leading to some kind of social challenge. OTOH, if Zolar is primarily concerned with just helping the party get thru the market, we'd roll on random complications table and (say we rolled a '7') find that the dragon Infyrana cast a ritual causing the pieces of her former mate (dragon jerky, organs, and blood ca...

Thursday, 28th February, 2013

  • 03:27 AM - Quickleaf mentioned Cleon in post Dragon Mountain (4e conversion - complete!)
    I took your advice Cleon and put together a skill challenge for next session when the PCs explore the merchant's quarter. I've attached it as a PDF. It's been a lot of work putting together this conversion, but I've got to say you guys helped significantly and the "open" design has been fun. :) We're set to finish our playthru of the conversion by March/April, and then I will upload the play-tested "final" document. Bear in mind that my party is taking the swiftest course thru the Mountain so there are some micro-regions that were not explored and therefore not play-tested.

Tuesday, 12th February, 2013

  • 09:42 PM - Quickleaf mentioned Cleon in post Dragon Mountain (4e conversion - complete!)
    Cleon Well when you put it like that...:devil: My inner rat bastard DM can't help but smile! Yeah, the documents I've uploaded are already "out of date" because I'm tweaking things as my group encounters them. For example, I am experimenting with running the chiefs in different ways. Probably by April I will upload the playtested final document.
  • 06:55 PM - Quickleaf mentioned Cleon in post Dragon Mountain (4e conversion - complete!)
    Cleon Actually I've already given most of the chiefs these 2 interrupts: 'sly dodge' (swap places with a minion when targeted by melee/ranged) and 'narrow escape' (shift 3 when targeted by close/area). So the HP are on top of that! I do like your idea of bodyguard minions, albeit uncharacteristic traits for a kobold to have!

Monday, 4th February, 2013

  • 12:27 PM - steeldragons mentioned Cleon in post Reversible Spells
    Eh? From what I remember of AD&D and BECMI, most such spells had to be prepared/memorized in either standard or reversed form. So if a caster had X to Y in their repertoire and wanted to cast the reversed version, they had to prep Y to X. There were a few exceptions (I vaguely recall there being a "fire cloak" type spell you could set as cold or hot when you cast it). That is what I remember. Caster prepared the spell in reverse. Yup. This is how it worked. I'm not sure if having the one spell automatically meant you could prepare the reverse, but I'm pretty sure, at least for BX/BECM you could. 1e might have altered that. But yes, one simply didn't memorize "Cure Light Wounds" or "Light" and then cast "Cause Light Wounds" or "Darkness" if the opportunity presented it self. Houserules, obviously, could/would/[undoubtedly]did change this easily. EDIT PC: Oh! and Cleon, that would be the oft overlooked and underutilized "Fire Shield" that could be cast with either burning or cold damage flames. And yes, if memory serves, you could decide at casting which you wanted./EDIT

Thursday, 10th January, 2013

  • 12:49 AM - Quickleaf mentioned Cleon in post Dragon Mountain (4e conversion - complete!)
    Cleon Good point! I'm updating and editing stuff to get ready for our next game on January 18. Some of the changes I'm making: * Divorcing the exploration skill challenge from success:failure ratios, tying it dungeon areas (rather than levels), and providing clear guidelines for when to use it. * Adjusting the kobold commando stat block. * Finishing the kobold tactics section. * Finishing conversion of Level Two. All in all, not much work. That's because all of my game prep time is going into physically drawing out the maps of Dragon Mountain. Wow, there are a lot of maps (even not counting simple/similar areas)!!

Monday, 31st December, 2012

  • 05:04 PM - Quickleaf mentioned Cleon in post Dragon Mountain (4e conversion - complete!)
    Cleon Heh, if you get a chance, let me know what you steal and how it works for your group. Btw, when I run it, I am including minor quests for each PC as "Fate has brought them to the mountain", something to break up dungeon-crawling a bit. I didn't include these in the conversion, but here they are: Deva Wizard - in past incarnation he died in Dragon Mountain trying to retrieve his grimoire from the kobolds/dragon, his grimoire is still lost in the halls of the mountain somewhere. Barbarian - kobolds stole her tribe's totem. Fighter - recover bodies of young adventurers he accidentally caused the deaths of in his ambition. Paladin - recover Blade of Bahamut which the founder of his knightly order wielded when he died in Dragon Mountain. Vampire Cavalier - retrieve treasures of the Raven Queen and piece together mystery of a dracolich ritual. "Half-Succubus" Elementalist - gain a fully mortal soul by ritually imbibing dragon's heart/blood. Bard/Warlord - ?

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Sunday, 16th June, 2019

  • 03:31 PM - abe ray quoted Cleon in post Killer klowns from outer space?
    Well the balloon dog in the movie never actually attack anything. All it did was bark and follow a scent trail. So the balloon animal could have been a single-use "track creature" magic item. It just needs a land speed, scent and a hefty modifier to Survival (track by scent). Indeed, maybe there should be a series of balloons of klowning that are a combination of figurines of wondrous power and feather tokens. If I remember the movie correctly, there were other types of balloon too - I'm sure there were capture balloons to hold victims and I think there might have been some kind of deadly acid-spraying balloon (although I suspect I might be imagining that one). Should stats be necessary just give a balloon dog the stats of a Dog or Tiny Animated Object with a "balloon" special quality that makes sharp weapons lethal to them. There’s also the cotton candy capture device & you might be thinking of the cream pies that they threw at the security guard.

Saturday, 15th June, 2019

  • 10:51 PM - abe ray quoted Cleon in post Killer klowns from outer space?
    Ah yes, the Killer Klowns are a classic. It's a crying shame it's taking so long for the Chiodos to produce a sequel but there still seems to be hope. I guess the first question to ask is are you sure about 3.5 for them? Surely the setting of the film is more d20 Modern… Personally I wouldn't do a template but just make them a Monstrous Humanoid or Aberration that can advance by Hit Dice or class levels. (With the big ones and their giant "leader" being Klowns who've advanced by HD). Many of their "powers" appear to be due to special equipment (weird science and/or magical technology) rather than qualities intrinsic to the Klowns and those that aren't explicitly created by items could be (i.e. gloves of shadow monsters for the "shadow Tyrannosaurus"). You'd probably want to stat up a few "minion" creatures as well, like the flesh-eating popcorn that became the Klown worms/larvae. How would you stat the balloon dogs?

Friday, 12th April, 2019

  • 06:56 PM - abe ray quoted Cleon in post After man creatures?
    I don't recall ever seeing a D&D conversion of those. The vast majority of the creatures in After Earth seem lacking in the special qualities that make for a memorable D&D monster, namely "new and interesting ways to kill the PCs". :p Would any of them work as familiars or as paladin steeds?

Sunday, 7th April, 2019

  • 03:01 AM - abe ray quoted Cleon in post After man creatures?
    That sounds familiar, hold on while I "check the internet"… …Well we're half right, the beasties were called Night Stalkers. Nice. Now how about the surfbats?

Thursday, 4th April, 2019

  • 01:24 AM - abe ray quoted Cleon in post After man creatures?
    I vaguely recall seeing a D&D conversion of the island-dwelling terrestrial hunting bats (whatever they were called) but it's so long ago I can't remember the details. I think it was in a magazine or something like that? They were called night terrors I believe.

Wednesday, 3rd April, 2019


Thursday, 28th March, 2019


Tuesday, 26th February, 2019

  • 11:29 PM - Oryan77 quoted Cleon in post Converting Planescape monsters
    So can I take that as meaning you're game to work on a conversion? I can certainly try to help, but I don't seem to be as knowledgeable about monster creation as you guys. I tried to help before, but my suggestions were always shot down and I felt like I was being more of a burden than helpful. That is not meant as a dig on you guys. You know your stuff. I'm the one lacking the skills in that department to be of any real help. :blush:

Thursday, 21st February, 2019

  • 12:17 AM - Oryan77 quoted Cleon in post Converting Planescape monsters
    Rest well, sweat thread… …'til dark eons prompt you to rise again! Ah man, not even the Reave? We've been waiting on those guys since 2004. Ok, maybe I'm the only one that has been waiting on those guys. :p

Thursday, 20th December, 2018

  • 10:33 PM - abe ray quoted Cleon in post Converting monsters from Dragon magazine
    Trollhound CLIMATE/TERRAIN: FREQUENCY: ORGANIZATION: ACTIVITY CYCLE: DIET: INTELLIGENCE: TREASURE: ALIGNMENT: NO. APPEARING: ARMOR CLASS: MOVEMENT: HIT DICE: THAC0: NO. OF ATTACKS: DAMAGE/ATTACK: SPECIAL ATTACKS: SPECIAL DEFENSES: MAGIC RESISTANCE: SIZE: MORALE: XP VALUE: Sub-arctic to sub-tropical land Very rare Pack Night Carnivore Semi-(2-4) Q (½I) Chaotic neutral 4-24 (4d6) 5 15 3 + 3 17 1 1d4 + 4 Lockbite, disease Regeneration Nil M Elite (13) Pup: 175 Adult: 420 Pack leader: 975 A trollhound looks like a large, ugly worg or dire wolf with black pits for eyes. Most trollhounds stand between 4′ and 6′ at the shoulder and bulge with thick muscles and tendons. The skin of a trollhound is a vile mix of violet, gray, and green flesh with patches of coarse, spiky black or gray hair. The lips, tongue, and teeth of trollhounds are inky black. They always smell of waste, death, and decay. Trollhounds possess infravision to 60′. Combat: Trollhounds are vicious c...

Tuesday, 4th December, 2018

  • 11:36 PM - freyar quoted Cleon in post Converting original D&D and Mystara monsters
    How about we have the caprine and the partner both make skill/ability checks and use the higher result? Maybe with a bonus if both succeed? This is supposed to be a cooperative effort, after all. I do like that. Maybe +5 if both succeed? That probably gets us to something like 20-25 notes based on your calculations above. Does that work?
  • 09:11 PM - freyar quoted Cleon in post Private Discussions
    I'm sorry to hear your cat Anna's passed away. She had a good run. None of our family's cats made it to nineteen years plus. Thanks. It's definitely a bit lonely around the house these days. She certainly did have a good, long life, like you say. So we find some comfort in that.

Sunday, 14th October, 2018

  • 05:38 PM - abe ray quoted Cleon in post Converting monsters from Dragon magazine
    Updating the Priest of Ythog-Nthlei Working Draft. I've just noticed we're missing a height and weight. A typical priest of Ythog Nthlei stands 10 feet tall and weighs 900 pounds? I think it depends on how old the priest of ythog is personally.

Sunday, 2nd September, 2018

  • 05:59 PM - Celebrim quoted Cleon in post Revised and rebalanced dragons for 1e AD&D
    Going back to the problem I'm having with the Small/Normal/Huge dragons, one possible fix is to have "Huge" dragons use a larger Hit Dice size than regular sized ones. If a Huge Adult Black had, say HD of 8d10+40 instead of 8d8+40 the extra +1 damage per die its breath weapon gets wouldn't bother me as much. I don't know quite what your scale is here, but a huge adult black is right now intended as the sort of thing you might face at 8th level. It presently does 5d8+5 damage, averaging ~14 damage on a save. Now, that won't threaten extreme cases like an 8th level dwarf fighter with 19 Con (88 hit points) or an 6th level Barbarian with 18 Con (87 hit points) but against a more realistically optimized party, 14 damage is a major blow and 28 damage is serious. A typical 8th level fighter might have more along the lines of 60 hit points, so each breath is knocking roughly 25-50% of his hit points off. A typical 9th level thief probably has along the lines of 41 hit points, so losing...
  • 05:38 PM - Celebrim quoted Cleon in post Revised and rebalanced dragons for 1e AD&D
    Yes, that's been my experience in my game. A breath weapon or similar attack has tended to catch two or three PCs regardless of whether it was a line or cone. Of course, a lot of sessions I've run have only had two or three players. In wide areas the potential targets spread out so it's hard to get more than a few, either due to the shorter range of a cone or the difficulty lining up more than two of them. Most of the occasions when most or all of a party got hit was when they were in restricted spaces like corridors or small caves where there wasn't anywhere to get out of the area of effect. I think in general that's correct outside of the first round. In the first round, the party is for likely good reasons going to be in some sort of marching order and close formation. Seeing a dragon, as much as possible they are going to want to spread out enough to avoid the whole party getting caught in a breath weapon, which against any breath weapon but that of a green you can probably manage. ...

Saturday, 1st September, 2018

  • 04:37 PM - Celebrim quoted Cleon in post Revised and rebalanced dragons for 1e AD&D
    My disagreement is the Huge dragon's "fearsome" breath weapon is further unshackled from their HD/hp. Oh, that. That's on purpose. Thanks for the nice table showing the range of breath weapons available to 10HD dragons. It's very useful, but I'm pretty much happy with it. In a nutshell, the problem you are going to hit if you switch to making breath weapon depend on HD, is that you probably will need to convert magic resistance, AC, and possibly even the special abilities to depend on HD as well. Extend your table of 10HD dragons out to cover these things as well, and you'll see what I mean. What your table serves to demonstrate is that amongst dragons of equal size, it is the older dragon that tends to be the more puissant and dangerous. And I'm completely OK with that. That is what I want. I think it makes for a good game, so that even a party that has defeated an adult red, still must respect even a 'lowly' white wyrm despite it being a similar size beast. Yes, it make...
  • 04:11 PM - dave2008 quoted Cleon in post Revised and rebalanced dragons for 1e AD&D
    I'm also starting to disagree with giving the Green Dragon 1d6 scaled breath weapon damage since it results in a noticeable underperformance when compared to the Black and Blue on either side of it. I'm not that keen on it for the White but am more accepting of it since it's the weakest of Chromatic rather than being stuck right in the middle like the Green. Well, one reason Celebrim is doing that is that the cloud attack covers a greater area, so in theory it does more damage across the group. Thus, the total damage is balanced. However, I doubt that really has much of factor in play. I know if my group is planning to take on a dragon (or they encounter one) the make sure to spread out. You are unlikely to catch more than 2 in a cone or cloud. The cloud is theoretically more damage, but I don't think it is practically (to PCs anyway - henchmen is a different story) I'm more inclined to make it something HD related without age categories mattering, either a simple (or simplis...

Friday, 31st August, 2018

  • 09:49 PM - dave2008 quoted Cleon in post Revised and rebalanced dragons for 1e AD&D
    Well it appears this thread's been quite busy since I last visited. It appears the debate is focusing around breath weapon damage. How about scaling it to age AND hit dice. If the damage was, say, 1d6 per age category plus 1 per HD then dragons with different HD but the same ages or vica-versa will have different breath weapon damages. Let's see what some of those numbers would look like: Size Small White White Black Green Blue Red Huge Red Hatchling 1d6+1 (av. 4½) 1d6+1 (av. 4½) 1d6+1 (av. 4½) 1d6+1 (av. 4½) 1d6+2 (av. 5½) 1d6+2 (av. 5½) 1d6+2 (av. 5½) Adult 5d6+5 (av. 22½) 5d6+6 (av. 23½) 5d6+7 (av. 24½) 5d6+8 (av. 25½) 5d6+10 (av. 27½) 5d6+11 (av. 28½) 5d6+12 (av. 29½) Great Wyrm 10d6+11 (av. 46) 10d6+13 (av. 48) 10d6+15 (av. 50) 10d6+17 (av. 52) 10d6+20 (av. 55) 10d6+22 (av. 57) 10d6+24 (av. 59) Hmm… I think I might prefer a bit more randomness than that. Maybe have the random element derive from the HD rather than the age? Let's try 1d6 per 2 hit dice (rounding up) plus 1 per...
  • 07:44 PM - Celebrim quoted Cleon in post Revised and rebalanced dragons for 1e AD&D
    That looks like it has potential. Well, at least the numbers are about right, albeit most age categories for most species have lost a few points of average and potential damage. That might be fixable. The only real winner in your table is the green, which in the existing design does slightly less damage than the black (but over a larger area, with a more difficult save particularly for fighters). The big loser is 'Huge' dragons of each species, which only gain at most 3.5 average damage at all age categories and in some cases will gain none. Compare with the existing system of +1 damage per die that makes huge versions of dragons of older age categories very fearsome. My big complaint is that you have not actually expanded out the table to cover all 10 age categories. I think if you did, you'd begin to see the problem I have with your current numbers - there aren't enough increments per age category. For example, the white starts out at 1d6 and caps at 7d6, which means we are...

Tuesday, 28th August, 2018

  • 10:05 PM - Celebrim quoted Cleon in post Revised and rebalanced dragons for 1e AD&D
    Comparing the damage figures I feel the the various dragons breath weapon damage ought to scale to their Hit Dice rather than age category. That'd also pay some lip service to the 1E Monster Manual version doing damage equal to its hit points. The more I think about it, the more it may be the case that MR and not breath weapon damage has to depend on HD. One of my key complaints about the 1e design was that breath weapon damage scaling with hit points didn't work because player character hit points don't truly scale with level. But the ability to penetrate MR does scale with level. Further, higher level PC's have to face higher levels of MR precisely because the cost to the monster of failing a saving throw increases over time (this is similar to the reason PC saves must get absolutely better over time, unlike 3e broken saving throw DC design). I'm struggling to scale MR to age category because different species have such different HD across age category, and thus relatively ...


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