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  • Garthanos's Avatar
    Today, 09:16 AM
    One more question - Counterspell vs Cantrip - send the cantrip back at its caster?
    61 replies | 1352 view(s)
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  • Tony Vargas's Avatar
    Today, 01:43 AM
    Yeah, I'm aware. ;) I'm also fine with minions 'dying' because they flee, surrender, collapse in panic - or can't bring themselves to cross a wall of flame, say. The mechanics are that the minion who takes any damage is done, exactly how can fit the narrative however. /Somethig/, if not everything, about hit points and saving throws is going to have to strike you odd at /some/ point. ...
    797 replies | 23852 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:12 PM
    That's a lotta classes, and all the classes with significant healing. ;P Banning the short-rest-heavy options (Warlock, Monk, BM) and resource-light options (Thief, Assassin, Champion) would likely be less intrusive.
    87 replies | 2693 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:49 PM
    Cute variant. I like it - you could call it "imploding dice." It actually /doesn't/ 'defeat' it because a minion has a pretty decent chance of surviving an attack by a PC anywhere near it's nominal level (about 10 above its 'real' level), even though PCs can do /damage/ on a miss with things like Fireballs and Reaping Strike, because it has a special escape clause: "missed attacks never...
    797 replies | 23852 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:05 PM
    One 4e trick along those lines was to dig up minor-action attacks. Some striker classes had minor action attack encounter powers, there was a feat that let you use an at-will as a minor action 1/encounter, Dragonborn Breath, etc. Then you'd 'Alpha* Strike' with a high-damage encounter or daily as your Standard Action, Action Point for another(+ an extra basic, perhaps, from PP feature), then...
    233 replies | 15727 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:42 PM
    There sure was a lot of glee whenever PF sales numbers edged out D&D sales numbers. I doubt conscious wallet-voting was an entirely trivial part of that. (Though, to be fair, surveys indicated a /lot/ of crossover between D&D and PF fans - that is, lots of people bought into both for their respective runs - and the kind of single-ed-insistent 'pride' being alluded to was also shown, in WotC...
    233 replies | 15727 view(s)
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  • pukunui's Avatar
    Yesterday, 07:41 PM
    Yes, but then once it hits you and you become restrained, you have to make another Dex save to avoid becoming fully petrified, which doesn’t make sense. At that point, you’re not trying to dodge, you’re trying to resist. Also, if it’s Dex because you’re trying to dodge, then all of the rays ought to require a Dex save to dodge.
    27 replies | 740 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:14 PM
    Their most successful product - Pathfinder - was based on Pride & Resentment - not /their/ pride or resentment, but you sure can collect a lot of money from proud, resentful people intent on voting with their wallets. NPCs were statted up, in 1e, just like monsters. Heck, there were humanoids - actual humans, under the not-sexist-at-all entry "Men" - in the MM, with monster stat blocks. Other...
    233 replies | 15727 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:48 PM
    Heck, that's when I gave up on D&D for about 5 years. 2e may be /T/SR, but IDK if it qualifies as /O/SR? It doesn't seem Old to me. Hackmaster? /2/e A&DD?
    79 replies | 3257 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:32 PM
    No reason to imagine the actual hero has NO evidence about the success he is there the player isn't... he sees a windup the target not seeming to notice etc I assume these are experts not the player.... DM: it looks like they are going to hit ... ok I interfere Heck the bad guys failed attack roll might just be couldn't find an opening
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:10 PM
    So you let them know what the spell is which is being cast?
    61 replies | 1352 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:57 AM
    That's something that might not be easy to see from just looking in from the outside. The classic game (and even 5e) is deadly, at first, but eventually (quickly) becomes a lot more survivable, and, even if things go south, probably recoverable. But, 3e, went from merely dangerous to rocket tag, and, there was the whole win-at-chargen thing, so what was mildly challenging to one character could...
    185 replies | 4931 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:21 AM
    AFAICT, 2e ditched demons & devil's &c to be less offensive, maybe they decided to cut down on the orientalism/cultural-theft for similar reasons?
    9 replies | 490 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:12 AM
    I mean, seriously, that makes sense and is intuitive to apply, right? Freakishly, it's not what the DMG actually says .. ...but, then, so many 1e Gygaxisns are freakish, that way... part of the charm, I guess, just downright baroque.
    185 replies | 4931 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:04 AM
    Since a reaction can be used to analyse a spell (just read this) and a reaction can be used to counter what if two mages were working in tandem... ie they could know what nature/level it was what resources to spend on countering it and similar benefits. Team dueling for the win?
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:57 AM
    Oh and I do kind of like your idea of allowing it as level 1 ... basically in homage to Chainmail ;)
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:56 AM
    Yes I think the original potency as Talian is suggesting does feel appropriate at least for slot equal cost when you go over It needs to make up for possible fails where it used to be automatic before.
    61 replies | 1352 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:09 AM
    The 3.x/PF rules do lavishly reward that sort of meticulously-applied system mastery, yes. It's /also/ that, yes. I love doing a good build-to-concept in 3e or 4e or in other systems that are better for that approach than any edition of D&D, like, oh, Hero. ;) But 3e was probably the height of D&D for that style - it gave you so many options, so much flexibility, and gulf between an...
    174 replies | 9923 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:02 AM
    I agree it intuits as being slot cost heavy and I am wanting it to feel fun instead of poof, technically if you are fairly certain the counter spell will work with my suggestions it is slightly more powerful doing low but potentially flavorful whiplash damage on the controller of the countered spell. Even changes some are suggesting like making it opposed checks I think is flavorful...
    61 replies | 1352 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:57 AM
    Not /that/ 0 hps rule. The DMG 0 hp rule says you fall unconscious if you are reduced to /exactly/ 0, then start bleeding - if you're reduced to -1 or less, either at one go, or by being hit again while unconscious, you're dead. I know you read it differently, and I guess a lotta DMs in my area did, too, because it alsways seemed to be played that 0 down to -10, regardless of how you got there,...
    185 replies | 4931 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:52 AM
    4e minions did a decent job of cashing the check the DMG wrote, there. I mean, there may have been a hold on it while it cleared, but, ultimately, it wasn't rubber. 13A, IMHO, did even a bit better with it's mooks, which combined some of the ease of DMing and threat of swarms, with the progressive figure-removal of minions - and of old-school wargames, where you'd remove figures from the rear...
    797 replies | 23852 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:42 AM
    It doesn't do that. Rather, it offers an alternative mechanic for defeating those same ogres. Instead of hitting AC 16 repeatedly for a total of 40hp, the DM can require you hit AC 25, once, and not have to worry about damage. Kinda like the old called shot variants, but in the DM's bailiwick, chosen by him when building an encounter.
    797 replies | 23852 view(s)
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  • pukunui's Avatar
    Yesterday, 02:32 AM
    Upon rereading the beholder's entry, I noticed that it can't deliberately target a magic item with its disintegration ray - only nonmagical objects and "creations of magical force". To me, that means that magic items that a creature is wearing or carrying when their body is disintegrated do not get destroyed. That seems to be in keeping with both the disintegrate spell and also 5e in general....
    27 replies | 740 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:53 AM
    Not a huge difference, it was pretty hard to be a non-fighter specialist, like a Paladin or Ranger, because they were just hard to get into, anyway. Specialization, at all, OTOH, was a huge deal, it seriously powered the fighter up. I want to highlight this because it's still, by far, the strongest part of your case. All this hair-splitting and RaW invoking to paint a picture of 1e PCs maybe...
    185 replies | 4931 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:27 AM
    Sounds interesting. Nods I think I agree... it is at least ballpark.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:08 AM
    A solution I seen still kept the reaction cost but allowed it to be done after the subject was hit... and forced a re-roll (it could combine with other sources of disadvantage) But the damage reduction idea how exactly did that work?
    83 replies | 2214 view(s)
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  • Mike Myler's Avatar
    Yesterday, 12:00 AM
    This EN5ider issue is for an intelligent weapon with much more than a simple curse, and by the time a new wielder realizes just how insidious the sword is it is often too late to stop the demonic blade Skrivena Moc from consuming their soul! The A Touch More Class Kickstarter was a huge success and we are grateful to everyone who checked out the project, shared it, and especially those who...
    0 replies | 473 view(s)
  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 11:50 PM
    It seems like we sometimes grapple with a concern that the requirements of fitting magic into a game system, at least, one where all the participants won't have equal access to magic, requires compromising the vast sweep of what magic seems able to do across the various sources of inspiration. It might be more helpful to look at what magic in the source material actually allows any one given...
    24 replies | 775 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 10:36 PM
    Always givem more when it fixes a problem not bad to address the "must have" nature of things.
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 10:33 PM
    I wouldnt go that far myself Yes to opposed rolls yes to aid other and a bonus to spell levels added. Presumably the best casting ability my Int is 18 and the Bards Charisma is 17 the Priests wizdom is 16 ... My casting ability controlls there spell slots contribute... enemy side does something similar. Compare total and apply special effects ;P I am sure they could be devils in the details...
    61 replies | 1352 view(s)
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  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 10:09 PM
    It sounds like the main problem isn't the spell, but the kind of complicated simplification of rolling every-off-turn-everything and some on-turn stuff, all into the harried Reaction.
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 10:05 PM
    I suspect I would like a lot of your houserules
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 10:00 PM
    Chainmail Ranges in Inches I think each was 10 yards Sorcerer 60"Warlock 48"Magician 36"Seer 24" Better than Archery IRL ;)
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 09:57 PM
    I was suggesting basic if the one player wants to counter an enemy spell he asks his allies if they want in? yes they all add no? they do not get to
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 09:08 PM
    Idea of Multi-cast counterspell .... hmmm when I ask for strength check and multiple people are lifting I have in the past asked for the highest persons strength then gave a bonus for each person whose strength was within 5 points of that. AND make one check what if there was a rule where multiple casters could participate as a group or they interfered with one another?
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 09:03 PM
    It is definitely a guess but you know in combat the guess is fairly solid the enemy spell is not something you want to happen
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 09:00 PM
    There is a roll if they are countering a spell that his higher than 3rd... but I can see how opposed checks might feel more dynamic - my idea was to have d4+spell level+int? damage of a type perhaps related to the spell countered if you succeed and snap back damage if you fail, while allowing even countering lower level spells be somewhat more questionable. I definitely understand not...
    61 replies | 1352 view(s)
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  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 08:14 PM
    Nod. It's not rocket science. But, it does have limits. Changing a creature from standard to solo - while, for the sake of "simulationism" (in the Forge Sense), holding its XP value constant to maintain that it is, in fact(actually, fiction), 'the same creature' - only brings it down 9 levels. So, 4th level party vs Type V Demons, for instance, not going to cut it. ...I think the...
    797 replies | 23852 view(s)
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  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 07:38 PM
    That's an amusing way of thinking of it. ;) I like it.
    185 replies | 4931 view(s)
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  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 07:18 PM
    Answering before I read the thread... I'll probably make a fool of myself... You could go with the old Item Saving Throw paradigm. The PC failed his save, so each of his items must also save! Depends on how you interpret "/body/ of a dead creature" ("remains" would have been more favorable to the possibility, IMHHO) and "restores any missing body parts." But, really, the Disintegrate...
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  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 07:11 PM
    I think we can all acknowledge that D&D was played very differently by different groups back in the day - but still, if we're interested in the question - look at how the published rules, themselves, stacked up in terms of theoretical lethality. The results, if any, is going to be just that, theoretical. The reality already happened, and happened differently, for different groups in different...
    185 replies | 4931 view(s)
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  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 06:02 PM
    Time? Yes, like 2 years, and the encounter guidelines weren't even ready until /after/ we'd starting running HotDQ. Resources? Maybe not s'much: the future of D&D was uncertain during those two years, and it didn't seem like Hasbro/WotC was giving Mearls a lot of $$$ to make 5e happen. PF's future seems uncertain, but it sounds like Paizo /is/ putting some resources into it - didn't you...
    14 replies | 677 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 05:26 PM
    Trading a spell slot to delay them? and them not losing a spell slot, that is edging passed not even something i would want. Does it progress the fight might be a measure of worth.
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 05:19 PM
    Combat and Tactics looks to have been extensive material.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 05:13 PM
    Yeh the wasted reaction is one of the reasons why I didnt like protection its competing against the sentinel feat and opportunity attacks too. (both seem to be a defender fighters meat)
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 05:10 PM
    Agreed lots of cool answers.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 04:18 PM
    Aside from introducing possible but even potentially rarish failure on lower level ones I wasnt thinking of inhibiting just flavoring it up a bit adding pop when it succeeds and opposite small ouch when it doesnt (ie having it potentially fail against a lower slot spell was just more of that pop) It occured to me that modern wizard duel inspiration does draw heavily on Harry Potter. ...
    61 replies | 1352 view(s)
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  • Tony Vargas's Avatar
    Monday, 22nd July, 2019, 04:15 PM
    That's just D&D from time immemorial (if you can't remember 1974, anyway). 5e is nice enough to share an approximate value of X (ok, and Y, short rests) at which it's nominally intended to balance. Since Paizo is sensibly done with trying to be more D&D than D&D, PF2 needn't stay with that attrition paradigm. But, you still took them in 3.x: slept to prepare spells, took a few minutes...
    14 replies | 677 view(s)
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  • Mike Myler's Avatar
    Monday, 22nd July, 2019, 03:41 PM
    Epic Monsters is back with a mysterious monster still thought by some to wander the world, supernatural hunters that walk amongst humanity unseen: Skin-Walkers! The most prominent legends regarding this creature come from the Navajo and they’re said to roam only the North American continent (predominantly in deep wilderness forests). Once it has chosen a victim it can stalk them for days...
    0 replies | 497 view(s)
  • Garthanos's Avatar
    Monday, 22nd July, 2019, 03:00 PM
    I was thinking it sort of gave flavor of magic being dangerous not just a level of commitment to the counterspell too...
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 02:54 PM
    How about my idea... make it a bit more iffy against lower level spells and give whiplash effects even a small amount of damage d4+spell level? of a type related to the spell countered. (if any) or a type opposite. And conversely when I fail to counter it i might take a small amount of damage of the opposite type maybe? I brought up the original Chainmail to show both heritage and that the...
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 02:38 PM
    Nods I can see that... and even at 5th level for the wizard its one of potentially many. Put it alongside fireball or lightning bolt.
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 01:52 PM
    How many adversaries are typically spell casters? I can actually see it way more valuable in say my game than someone else's as I think people are the most complex and interesting monsters of all. But I have definitely seen many a game where it never came up.
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 01:40 PM
    So you have seen it as becoming "must have" hmmm.
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 01:30 PM
    I am now picturing a counterspell which harms the enemy if it succeeds by whiplash like effect and may harm the one casting counterspell if it fails.
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 01:26 PM
    Counter Spell goes way way back in Chainmail it was one of several magic abilities the casters simply had. Alongside either a Fireball, or Lightning bolt, seeing in the Dark and becoming invisible till they attacked. The above were basically at-wills, yeh. Though in a mass battle each turn might be closer to an encounter but since the adversary also only did one thing its closer feeling to...
    61 replies | 1352 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 12:14 PM
    I do not think I remember seeing more than 1 or 2 henchmen ever it demonstrates how different experiences can be.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 11:51 AM
    I had considered a Leading Attack... which allowed one to probe for openings or induce openings in the enemy so that subsequent attacks could make use of the revealed opening. Whether the attack was yours or someone elses. Once the opening was exploited it went away. So you could make it a pretty big benefit I wasnt thinking advantage though. The other fighting styles give advantage on the attack...
    49 replies | 1063 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 11:38 AM
    This reminds me of the assertion that 1e had people playing with extra rows of polearm users in the groups There is a feat where ALL adjacent allies get +1 AC bonus due to your shield work. Phalanx Warrior It is subtle. But that is not a FEAT bonus so if a bunch of you had it. The entire group could be compounding with adjacent allies - each member of the phalanx created shield wall...
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 11:13 AM
    The 2e Fighter *(Warrior Lord) definitely included the 4e Warlord in its banner (at least flavor wise).
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 11:01 AM
    Fireballs must be really easy to cast... (this is actually a reference to an old issue of D&D spells always working but being described as really hard and meticulous = but a stray cat could mess up the casters day - ok that is later in the story)
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 10:42 AM
    To be clear ... does not exist in 4e either that is more 4e is an MMO speak congratulations join the dog pile of ignorance.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 09:15 AM
    Taunting / Intimidating and so on was a very common technique IRL. People/creatures are not dead wood. NOTE the very very limited but still available stopping up a doorway just quit being the only way which it was previously. When it's all you got it gets glorified. "sophisticated" -stop up a doorway is sophisticated? It was a desperate only way for decades LOL The Cavalier cannot...
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 22nd July, 2019, 08:46 AM
    It uses your one and only reaction... no opportunity attacks no Sentinel feat benefits and you are protecting against an attack that may have been something which already failed. It seems like you are trading out offense not defense.
    83 replies | 2214 view(s)
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  • pukunui's Avatar
    Monday, 22nd July, 2019, 06:02 AM
    Aha. Makes sense, I guess. The beholder does have a few wonky effects (like the petrification ray having a Dex save rather than a Con save).
    27 replies | 740 view(s)
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  • pukunui's Avatar
    Monday, 22nd July, 2019, 05:20 AM
    MonsterEnvy: Thanks. Out of curiosity, what is the source of the line you've quoted?
    27 replies | 740 view(s)
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  • pukunui's Avatar
    Monday, 22nd July, 2019, 04:26 AM
    pukunui started a thread Disintegrations
    Hi all, During the last session of one of my campaigns, the PCs ventured into the Underdark, where they encountered a beholder. They rather foolishly decided to engage it in combat. While they ultimately managed to defeat it, one of their number was sadly disintegrated in the process. I now have two questions: 1) Did all of the PCs' magic items get disintegrated as well? Or are they...
    27 replies | 740 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 11:45 PM
    I heard this was a patch for someone leaping off of cliffs/tall towers with impunity
    185 replies | 4931 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 11:28 PM
    My first personal character for the last edition was a swordmage with white lotus riposte trivially created at level 1. Do a swordburst damaging a bunch then if they attack they get porcupined with force blades back
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 10:45 PM
    That just needed quoted
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 09:39 PM
    Conceptually Talents for Monsters opposite Talents for Player Characters may be rather like what I was talking about depending on the details Or at least a method to present the new abilities
    100 replies | 2340 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 09:13 PM
    Or go variant human I think. Interesting and a different take. Interestingly intricate level progression Makes me think of Conan almost ;) What would be your best level 5?
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 09:08 PM
    It almost has to be seen that way when it takes so much time and energy for me I have to decide if it's even worth it.
    100 replies | 2340 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:56 PM
    Thanks to those who actually contributed on this thread without playing accusatory MMO games
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:49 PM
    Pretty murky behind paying for it, not that I would begrudge doing so if it managed to clear up the problems I currently see with 5e.
    100 replies | 2340 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:38 PM
    Not sure that is entirely true myself I was targeting a big tactical module as much as something WOTC could produce as anything. The earlier edition had a Tactical expansion of 192 pages; The set of role oriented subclasses some may already exist minor tweaks on Cavalier. Monsters which create more varied problems than a big bag of hit points and something like a more explicit stunt system...
    100 replies | 2340 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:28 PM
    I shoot for not overwhelmingly specific partly because it could differ a lot It's a method for inspiring people without over-riding their own inclinations. someone just shared a homebrew everyman/simple action that allows someone to "Take a hit" when their adjacent squishier allie is about to be hit they can interpose, hoping maybe their greater defense helps them out. It could be seen as a...
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:18 PM
    Ah that works and is a compromise removing my criticism.
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:15 PM
    Yeh I couldn't understand how there was a failure to communicate... which is evidence of a failure to communicate too LOL
    100 replies | 2340 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:12 PM
    Parrying an attack against ones ally for that shield user might be... a somewhat different thought. You trade out your shield bonus to improve an allies armor class not your own... you no longer get the bonus till the end of your turn.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 08:09 PM
    Hmmm.. I was just thinking that a reaction is such a commodity using it when the enemy might not even hit would feel lame.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 07:57 PM
    I do like that quite a bit... I have been thinking for quite a while that a lot of fiction has heros who do little tidbits that might be seen as overlapping on the specialists. Many times it includes characters inspiring their allies but yes this is definitely another, a dive in front of an attack seems viable (you could even add some small movement if you accept being prone afterwards)... ...
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:59 PM
    OK I will channel my much younger self. Note I now disagree with that guy on almost every point for various reasons. hmmm maybe some are still influencing my thinking Hit points massively increasing? I mean really? Single attribute based actions = there is nothing that simple? Classes = carbon copy encouragement for the win Amnesia magic = nothing at all like legend or myth....
    163 replies | 7227 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:57 PM
    I recommend sblock and trigger warning. Aside from that, great post... ...y'all'll hafta just imagine a cynical quip, here. Maybe later.
    797 replies | 23852 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:45 PM
    That might be ok if something is rare enough it isn't something to count on or worry too much over ... however it REALLY REALLY seems strange a mage is immune to the interference of the Cavalier adjacent to them. Hard to imagine they cannot ... something about mechanics being unnecessarily different, yada yada yada memory escapes me. Mage slayer looks like it has some bite against adjacent...
    83 replies | 2214 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:28 PM
    Not that many monsters cast spells. There is a Mage Slayer Feat, though, that well, just read it... I mean, a 5e caster in a world where everything had Mage Slayer would still have it easier than an old-school magic-user.
    83 replies | 2214 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:22 PM
    After L5R? What did L5R do?
    233 replies | 15727 view(s)
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  • Tony Vargas's Avatar
    Sunday, 21st July, 2019, 06:16 PM
    Playtest? Seriously, though, if the point was ditching the small, established, loyal market for the much, much larger potential market of /people who might like your game if it didn't suck quite as hard/, then just coasting on name recognition as your marketing strategy, so that you only reach that established base you just cut loose, just might have been at cross purposes. But, I...
    233 replies | 15727 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:13 PM
    There is a fun issue... your intimidation or even active interference against nearby enemies cannot will not interfere with casters they are immune.
    83 replies | 2214 view(s)
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  • Garthanos's Avatar
    Sunday, 21st July, 2019, 06:04 PM
    My gameworld has a hmmmmm archetype? That sometimes were called justiciars originally like police back in the ancient times but many of them became more like personal guards in modern times. Green Knights were one such group who I sort of hedged as being like druid/fighters when it was 1e days. But the Warden in 4e was associated with the Nature magic / sort of Druidic branch it fit rather well....
    83 replies | 2214 view(s)
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Wednesday, 3rd July, 2019

  • 06:20 AM - doctorbadwolf mentioned Yaarel in post What spells should have had the ritual tag, but don't?
    Yaarel I agree with the first half of your post. Where we disagree is on the actual value of gaining an improvement to one’s armor. The feats value that incorrectly. Even directly inconsistent. Heavy armor is one tiny fraction of what a War Cleric gets at level 1. Same with medium armor and Hexblades, or the various armor boosting benefits of taking Bladesinger. The intent of Unarmored Defense seems to be that it be about as strong as Mage Armor, eventually better (max both stats, for AC 20). In your points system, I’d say that a feat that only gives Mage Armor as a ritual would be completely terrible compared to most feats. Light armor gives 1 less AC and that feat gives a +1 to a stat! Another way to look at it is viewing it as a feat that gives +1 AC while wearing light armor. That’s the direct equivalent. Now, separately from that, there is the issue of the value of strength builds. I personally don’t think there needs to be any incentivisation to build for strength, beyond heavy ...
  • 04:47 AM - doctorbadwolf mentioned Yaarel in post What spells should have had the ritual tag, but don't?
    Yaarel I was brief because I was at work. The other thing I didn’t get to is; it really isn’t about how many fights are in a day. There are a thousand things other than fights that can preclude having 10 spare minutes to recast a ritual spell. Every time mistwell talked about it being unusual to reliably be able to recast it, or to not need to recast it at all, you kept talking about the absurdity of 16 hours straight of combat, which was a total non sequitor. Neither of us contended that an unending stream of fights is why it’s unusual to only need to cast mage Armor once, or to reliably have time to ritually cast it twice. The contention is that the many and varied activities of adventuring are why one usually needs armor for more than 8 hours a day, and will regularly not have time to cast it ritually more than once per day, or at all. That is is what I was trying to address. I had considered the exchange about balance quite decidedly concluded, since you finally clarified that balance ...

Tuesday, 2nd July, 2019

  • 02:57 AM - doctorbadwolf mentioned Yaarel in post What spells should have had the ritual tag, but don't?
    Yaarel you are focused on a couple things that I don’t care at all about, and never will. If it isn’t about being broken or not, why spend so much time railing against it? I don’t care about protecting the relevance of strength fighters. People who want to play guys in heavy armor but don’t like Paladins will still play strength fighters. Character optimization doesn’t matter. If it doesn’t make one character obscure or overshadow other characters, it isn’t a problem. All options don’t need to be numerically perfectly balanced. I also don't care about this discussion of how many parts of a feat something is worth. Mage Armor is worth what it’s worth to a given actual character. To a character that would otherwise use plate, it’s worthless. To a high Dex character, it is +1 AC. To a wizard, Mage Armor as a ritual is 1-2 1st level spell slots saved. To a Sorcerer, it’s only even that if they spend a feat on it. Many days, it will the same as getting a 1/day use of the spell from Mag...

Monday, 1st July, 2019

  • 04:21 PM - doctorbadwolf mentioned Yaarel in post What spells should have had the ritual tag, but don't?
    Might as well just define a wizard's AC as 13+Dex then. Because, if mage armor were a ritual, that's exactly what it would be. And that's probably a major reason it is not a ritual. It's too dominating a strategy at that level. Making it a spell you can't have as a ritual imposes a balancing and necessary trade-off. Again, wizards aren’t the only ones with that spell. The trade off isn’t necessary, as well. Letting casters have decent armor that can be dispelled is fine. Making it a ritual spell means that any ritual caster can have it, which is exactly what I’m aiming for. Yaarel I’m unconvinced. Those feats are among the least worthwhile feats in the game. They should have been folded into other feats, with no loss to the other feat. the fact that they wildly overvalued those feats isn’t going to impact how I view a new option.

Thursday, 20th June, 2019

  • 12:17 AM - Fenris-77 mentioned Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Yaarel - Yeah, non-lethal combat is something that needs to be dealt with. So far I'm just going with declared non-lethal, at least conceptually, and I'm going to let the PCs decide, probably at the onset of combat. That part is easy. Subdual damage is a place where I can legitimately push nova damage builds too, up to a point. If you want to knock out the guard sergeant, who's a 3rd level fighter nothing short of a big nova, declared non-lethal, will get it done. Actual high nova builds aren't going to be a big part of my campaign, but I do think it's a great way for rogue dips to have a little niche utility and actually quite fluffy relative to what backstab is supposed to represent.

Thursday, 23rd May, 2019

  • 10:59 PM - GreyLord mentioned Yaarel in post [4e] OSR Clone
    Yaarel IN another thread mentioned Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system is sorta like milestones. But it is even simpler. And it is more accurate because I can judge the worth of an encounter in hindsight, and dont need to depend on how much they were ‘supposed’ to get from an encounter. In sum. Dont sweat the xp tables. Which is a good idea I think. I probably will still have an XP table, but also may include the idea of leveling in this manner.

Monday, 20th May, 2019

  • 10:04 PM - CleverNickName mentioned Yaarel in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.


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Friday, 19th July, 2019

  • 06:58 AM - Arilyn quoted Yaarel in post Check Out The One Ring 2E’s Cover Art!
    Reasonable comment. I suppose today, more people have seen the movies than read the books. Yes, I assume. I do love the movies, except for the Hobbit trilogy....yuck. The original cover just feels more evocative, as was mentioned earlier.

Sunday, 14th July, 2019

  • 01:06 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    My approach is to make any of these scores viable depending on build: Intelligence, Charisma, Dexterity, or Strength. The Knight/Warlord would be Multi-Ability-Dependent to try cover all four, but I hope any two would work well. Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
  • 06:37 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind a series of skill checks and you get a very lame not worth attempting thing out of the deal. It has happened with improvised maneuvers throughout the games history. I call it the Legolas and the Behemoth issue... The fact that you are skilled in this particular trick is why in story it is more reliable than ...

Friday, 12th July, 2019

  • 08:35 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    I found it easy to translate Come and Get It, into a 5e format and sensibility. It is also an example of how there is little difference between 4e Encounters and 4e Dailies. It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Taunting Strike // Barrier Attack 3 Worldly Mind, Intimidation // Action Target: foes in close Versus: your Charisma versus each foes Charisma Hit: each foe moves into melee Target: foes in melee Attack: per-turn attack You taunt your foes, goading them to come attack you. When they reach you, you bust out to punish each of them. Each hostile in close range (30 feet) who can see or hear you must make a Charisma defense, or as a reaction move toward you, adjacent within melee range (5 feet) if able. Then you make one per-turn attack (such as weapon or cantrip) against each hostile in melee. [Compare 4e Come and Get It PH1] Note since Charisma is at best a secondary attribute for the fighter or even worse if you w...

Thursday, 11th July, 2019

  • 10:08 PM - Tony Vargas quoted Yaarel in post 4e Clone − help create it!
    In 4e, most of the Dailies for Warlord are simply the mechanism for dealing more multiples of weapon damage. In other words, low-level Dailies are moreorless indistinguishable from high-level Encounters.Hardly. Some of 'em didn't do damage, at all. Many the damage is hardly the point, just a Martial Thang, a little differentiation that's as much feel as anything, secondary to supporting allies. I get a lot of use out of Warlord's Recovery, for instance. When translating into 5e, both Dailies and Encounters go into the same pool.5e /has/ long & short rest 'pools,' though I agree that the latter is /not/ equivalent to Encounters. It might be more in keeping with the 5e design ethos to define martial maneuvers entirely differently from the 'rest' pacing. Maneuvers could have a limit to usage based on whether the target has seen them before (this fight, or /ever/, for instance, for an Encounter/Daily divide), instead of how rested the character is. In 5e, a Fighter − inc...
  • 09:49 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    If there are any 4e powers whose significant effects need a translation into 5e, mention it. For the fighter already mentioned is come and get it...

Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019

  • 05:49 PM - Tony Vargas quoted Yaarel in post Doing away with INT/WIS/CHA
    Sorry I didn't get to these earlier: Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better able to recognize someone else doing it. Add the Stealth skill proficiency to detect someone who is hiding. If one has proficiency with Alchemist tools, then one is more likely to recognize a particular chemical by its smell.Part of the idea, here, is to remove the disconnect between 'player knowledge' and 'character knowledge,' so, all the Knowledge-oriented skills go with INT: away. Proficiency in Alchemists tools might be rolled, probably with DEX, to perform a delicate preparation without dropping something at the wrong moment and blowing it all up. Proficiency with stealth would be rolled to move very quietly (presumably with DEX), or hold very still while hiding (possible CON would make the most sense, there). Finding a place to hide, avoiding rustly leaves or squeaky floors, would be up to the player. That's certainly a viable option...

Thursday, 4th July, 2019

  • 03:17 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    The advantage is, the format of the Knight maneuvers parallels the standard format of spells. So it is possible to compare magical and nonmagical powers directly to ensure balance between classes. This is the advantage of using a common general structure. Dailies: some maneuvers are only rarely likely to occur in this case rare means once a day which one might think of as about as often as a critical hit. Now you get it reliably as a player tactical choice because fate likes heroes and OR perhaps the character can put special effort into it and in the process straining the muscle that lets them do that superhuman leap and which recovers after a long rest (or whatever). The details vary by ability somewhat like the Tricks and so on mentioned earlier for encounter abilities. Not only casters can do big climactic moves when their player wants if you are modelling 4e
  • 06:53 AM - doctorbadwolf quoted Yaarel in post What spells should have had the ritual tag, but don't?
    The cantrip is probably understood as an action because ‘Cast A Spell’ (PH 192) is an action. However, arguably, the spell description itself is an example of ‘specific beats general’, so that this particular kind of spell is considered an ‘attack’. Min general, they specifically say, “as part of casting the spell” or something like that.
  • 04:08 AM - Fanaelialae quoted Yaarel in post Doing away with INT/WIS/CHA
    Stealth should probably be treated as a kind of combat, rather than a kind of skill. Similarly, grappling (wrestling, grabbing, pulling, pushing, lifting, punching, kicking, etcetera) should be natural weapons treated as weapon combat, not as skill. Sure, something like the Stealth system in Neoclassical Geek Revival? That is an interesting system, but one of the key differences is that NGR stats are fairly different from 5e. Perception is a stat, and it modifies Stealth. That actually works significantly better than Dexterity in that system, conceptually, since I can see how Perception would both make it easier to stealth and easier to counter Stealth. That said, something like that would be a bigger change than the OP's proposal.
  • 03:29 AM - Fanaelialae quoted Yaarel in post Doing away with INT/WIS/CHA
    At the tool proficiency to the d20 check. If one knows how to make a trap, then one knows how to recognize a trap that someone else made. The kind of trap depends on the kind of tools that one has proficiency with to make traps (snares, pits, stonework installation, magical trap, etc). Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better able to recognize someone else doing it. Add the Stealth skill proficiency to detect someone who is hiding. If one has proficiency with Alchemist tools, then one is more likely to recognize a particular chemical by its smell. And so on. That's certainly a viable option. However, it turns Stealth into a godly skill. The ability to both hide and spot ambushes is incredibly potent. Additionally, since (if I understand correctly) Stealth still adds both Dexterity modifier, but counter-Stealth only adds proficiency, it is a big buff to stealth overall. On the other hand, adding Dexterity to counte...
  • 02:56 AM - doctorbadwolf quoted Yaarel in post What spells should have had the ritual tag, but don't?
    Note that the description of Extra Attack never mentions the need to use a weapon, and includes other kinds of attack such as ‘brawling with fists’. Yep, but it is something you do as an Action. You don’t get to make two Attacks on your turn. That’s the key thing. Your Attack Action gains the ability to make another Attack. Booming Blade or Eldritch Blast are Actions, which means that they can’t be made part of another action.
  • 02:50 AM - doctorbadwolf quoted Yaarel in post What spells should have had the ritual tag, but don't?
    Right, but is a spell description that says ‘make a spell attack’ considered an attack? It is considered an action. It’s also considered an attack, but the part that interferes is that using it is an action, and you can’t combine actions. As an action, you cast Booming Blade, and make an Attack with a melee weapon. You’re making an attack as part of the action of casting Booming Blade.
  • 02:45 AM - doctorbadwolf quoted Yaarel in post What spells should have had the ritual tag, but don't?
    @doctorbadwolf Maybe Arcana skill casts ritual at DC 13 + *character level* of spell Many noncombat cantrips make great rituals: Light, Shape Water, etcetera. One of the things I do with NPCs in Eberron games is allow them to cast certain cantrips as rituals.
  • 02:43 AM - doctorbadwolf quoted Yaarel in post What spells should have had the ritual tag, but don't?
    Can Fighter Extra Attack cast a cantrip ‘Spell Attack’? I think it should be able to. I am guessing the official answer is no, but where is the precise wording? Casting a cantrip is generally an Action, which means it can’t be combined with the Attack Action. Eldritch Knights get to Attack as a bonus action after casting a cantrip, at level 7
  • 12:25 AM - doctorbadwolf quoted Yaarel in post What spells should have had the ritual tag, but don't?
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense − what typical people look like when they get drafted for a battle. • 2 shield • 1 light armor • 2 Medium Armor (prereq light) • 3 Heavy Armor (prereq medium) • 2 flat +1 bonus to AC (full Dexterity) • 3 Mage Armor (light +1) • 4 ability score +1 I just don’t agree at all that it’s worth the same as a skill proficiency. Medium armor, maybe. Heavy Armor certainly. Light armor is not a value add for any character. Its like tool proficiency before Xanathar’s, except even those had utility in the hands of a DM whose goal is fun. The ability to gain a +1 AC as a ten minute ritual, as one of a few r...

Wednesday, 3rd July, 2019

  • 07:30 PM - doctorbadwolf quoted Yaarel in post What spells should have had the ritual tag, but don't?
    I agree. Light Armor + 1 AC = Mage Armor. That flat +1 bonus to AC that also allows for full Dexterity, is worth 2 points, about the same as a Shield. If someone already has Light Armor, then the +1 AC is worth 2 points. If someone is gaining both Light Armor and the +1 AC, then it is worth about 5 points. In other words, Mage Armor is really worth about 5 points. More than 4. So, a feat that gives Ability Score +1 and Mage Armor is an appealing feat, worth about 9 points, where a standard feat is 8 points. No, you’re ignoring vital data. There are only two classes that don’t have light armor or better, and both of them have Mage Armor already on their spell list. So it’s always just a +1. The fact that it allows full Dex is irrelevant, because so does adding +1 onto some light armor.
  • 06:15 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    Warlock invocations might work as a model, in the sense of gaining 2 at level 1, while increasing to about 7 by immortal. Choose from a diverse assortment abilities (some always on, some at-will, some per combat encounter, etcetera). Higher levels make more powerful choices available, but many of the lower ones continue to scale well, so continue to be good choices at higher levels. Basically we need a good core and set of classes built on it ... if its a little more flexible that is ok as long as it avoids leaving traps


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