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  • Tony Vargas's Avatar
    Today, 04:33 AM
    No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the...
    253 replies | 22773 view(s)
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  • Yaarel's Avatar
    Today, 04:18 AM
    Low light is a pain in the neck to keep track of. Even when I remember there is low light, I just handwaive it. Any amount of bright light is bright within close range, and dim for a virtually unlimited distance beyond the bright light. Maybe low light vision is useful for scanning a distance. But really I dont care. I am glad the only two meaningful options are either darkvision or a...
    188 replies | 6449 view(s)
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  • Garthanos's Avatar
    Today, 04:09 AM
    It generally doesnt in 4e but they didnt lock down out of turn actions
    33 replies | 3395 view(s)
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  • Garthanos's Avatar
    Today, 03:47 AM
    The warlord whose primary context is often for team work is very off turn as well to me the highly limited off turn action basically undermines that. I do like 5e movement system its pretty sweet.
    33 replies | 3395 view(s)
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  • Tony Vargas's Avatar
    Today, 03:46 AM
    Damage shouldn't be a sticking point in modeling firearms - they kill people, so do knives, clubs, knitting needles, slipping in the shower, and swans - they need to do damage, but it needn't be crazy. With older firearms, RoF could actually render them pointless in the context of 6-second rounds, while the RoF of a revolver or semi-automatic weapon could be problematic in the other...
    37 replies | 751 view(s)
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  • Yaarel's Avatar
    Today, 03:29 AM
    Here is my first pass at Warlord powers. They are intended to balance with 5e, so compare these powers to 5e spells. When a class gives the player the choice of a power, the player can choose any power, whether it is at-will, per rest (short or long), or per long rest. (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) In 5e, several classes can share the same powers (including...
    56 replies | 1189 view(s)
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  • Garthanos's Avatar
    Today, 02:49 AM
    I feel it makes the artificiality of turn based combat more obvious to me... in 1e action was planned but simultaneous. (relying on the DM to merge them)
    33 replies | 3395 view(s)
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  • Yaarel's Avatar
    Today, 02:22 AM
    Power Format Power Name // Purpose Level Sources, Trope // Action Type • Frequency
    56 replies | 1189 view(s)
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  • Tony Vargas's Avatar
    Today, 01:56 AM
    I've seen that work well enough, but it doesn't capture the tropes you see in fiction around guns. There's not nearly so much dodging and seeking cover and just, well, missing - unless you really whole-heartedly embrace the 1e/4e psuedo-hit - not to mention the tense stand-off of characters held at gunpoint.
    37 replies | 751 view(s)
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  • Tony Vargas's Avatar
    Today, 01:02 AM
    Every edition that has succeeded has succeeded on that basis, 5e just more so than any other since the 80s fad, mainly thanks to timing... ...But also because it threaded the needle between enraging vocal fragments of its fan base, and being accessible to new players. 4e erred on the side of being accessible, and touched off a spontaneous grassroots movement determined to burn the line to the...
    97 replies | 3682 view(s)
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  • Tony Vargas's Avatar
    Today, 12:32 AM
    The best game of SR I was ever in was run using M:tA (oWoD Storyteller), so, IDK, a very different dynamic from the native system may not be such a bad thing...
    37 replies | 751 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:09 PM
    I'm sorry, is it not a 5e thread?
    185 replies | 4517 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:57 PM
    Something about TWF becoming the best option for a raging barbarian seems off. Not as off as S&B - it's at least given to full offense - but off... ....though, ultimately, worrying about how combat options balance vs eachother and what's optimal doesn't seem that important in the context of 5e.
    185 replies | 4517 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:44 PM
    I can't think of a RPG that wouldn't call for either, at times. One game can be clearer and more functional than another, even by a large margin, without actually being perfect. By comparison to most games other than early eds of D&D, I suppose, but the important takeaway isn't relative, it intent: 5e set out to be that way, on purpose, and for a purpose - several, really - for one, it...
    65 replies | 1798 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:55 PM
    It was a long time coming. I gave variant fighters a % DEX instead of STR back in the day - complete with maximums by race & sex. The 3e Finesse feat essentially taxed Sex fighters, and left them inferior. Not if it was random roll in order - just gets no benefit from it, as a fighter. Really, INT is a triffle lacklustre in 5e - though I feel knowledge skills can still be important.
    26 replies | 790 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:45 PM
    Agreed. Passive scores as targets work well. AC is essentially an example. You could start grapples with an attack (though vs a Touch AC would make more sense), and use a STR save to break out. DEX save to avoid and STR to escape might make more sense. Note, though, that 2 saves to work, and two different saves at that, leaves it a pretty low-percentage option.
    10 replies | 259 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:33 PM
    Alternatives to class/level appeared almost immediately. Traveller ditched level - and indeed, advancement beyond accumulating wealth - RQ was skill-based. Champions! was out in '81, with a fully point-buy, effects-based system. Yet, even games that eschew class/level have some sort of advancement, and some sort of archetypes. If you played Champions! Back in the day, you talk of Bricks,...
    97 replies | 3682 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:45 PM
    Well, you can, if you want to, it just doesn't have much impact. But, it's funny you should mention Gauntlet: it's a fair analogy to how certain classes played in most editions of D&D: grind damage in melee, heal with found potions (food) or Clerical assistance, when briefly not in melee, grind out damage at range. That's a fighter in TSR D&D, or a barbarian in 3e, or an Essentials Slayer...
    253 replies | 22773 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:31 PM
    It is a lot of system, sure - at least as complex as any other ed for the amount of crunch it hss out - but it's a lot of system that relies on the DM to make it work. Try the thought experiment yourself, or just consider carefully the next time you run: how far do you get before you're making an interpretation or ruling that another DM might've done differently?
    65 replies | 1798 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:20 PM
    You could also watch the encounter end without getting to act - not just combat encounters, either, many other challenges would also likely be resolved by a single PC, as well. The issue wasn't so much fast v slow or boring v exciting, but spectator v participant. Nod, 5e is that kind of deadly only at the lowest levels, but it establishes, especially in the eyes of a new player "this game...
    201 replies | 7834 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:06 PM
    The edition war rarely reached the intellectual level of a discussion or debate, it was characterized by fallacies, especially personal attacks, intellectual dishonesty, questionable agendas, and many persistent factual errors & misrepresentations. Actual discussion of 4e, itself, rather than the straw man effigies of it being attacked, was rare by comparison. The game has been dead & burried...
    201 replies | 7834 view(s)
    3 XP
  • Yaarel's Avatar
    Yesterday, 06:24 PM
    The clay golem derives from the Bible, where the first human (whose name is ‘Human’, Adam) is shaped out of wet clay − namely a ‘lump’ of ‘dirt’ made moist by a ‘mist’ from the ground. God brought this reddish clay statue to life, by breathing Divine breath into it. This is understood as the ‘dirt’ of physical molecules being mysteriously entangled with consciousness. There is a tradition that...
    20 replies | 750 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:11 PM
    Hey, your 3e character could die instantly. Life & Death not meaningful enough for you?
    201 replies | 7834 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:02 PM
    DMs are people, not robots, so, yeah, it has to be a very extreme hypothetical. Even the least experienced, least talented DM is going to exercise judgement when the system punts to him. Sure, but those come in after DM has judged success/failure/uncertainty. Theres the d20 core mechanic, really. The players get 6 stats and various proficiencies, and a (very) few other bonuses. ...
    65 replies | 1798 view(s)
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  • MechaPilot's Avatar
    Yesterday, 04:34 PM
    I don't know if I'd say it's a "better" approach, but it feels more intuitive to me to recalibrate the costs than the total. I'd also add that changing the total wouldn't affect the issue that another poster mentioned in the lead-up to the response, which is the repeated casting of certain lower-level spells (like Shield) that the other deemed to be overly beneficial for their cost over...
    17 replies | 427 view(s)
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  • MechaPilot's Avatar
    Yesterday, 04:28 PM
    I don't find it exasperating the issue. The additional resource flexibility tends to make casters feel more free to use spells they think are right for a given situation without worrying about "oh, man, but I have to burn one of my higher level slots to cast that because I've already used up all the slots for that level." It's been my experience that if you (the generic you) have a first level...
    17 replies | 427 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:04 PM
    I tweaked the power sources grid. Note, ‘Morale’ with ‘Second Wind’, thus by extension Warlord hit-point restoration in the sense of rallying morale. Morale organizes as nonmagical ‘Martial’ and mental ‘Psionic’.
    56 replies | 1189 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:00 PM
    They had in my opinion the best flavor text / class descriptions of any edition it's not my favorite edition but I can appreciate things from multiple ones. I think I can say terminology is separate from mechanics but what the hell In 3.5e I remember reading the Book of 9 Swords and finding the terminology was evocative Stances / Strikes and Martial Disciplines / Maneuvers (4e lost a lot...
    47 replies | 1207 view(s)
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  • Garthanos's Avatar
    Yesterday, 11:14 AM
    you forgot the quotes "meaningful" .... because who rolled highest initiative is to me not very meaningful
    201 replies | 7834 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:19 AM
    The brilliance of 5e is that the system is not the game: the DM is. Thought experiment: try putting 5e on autopilot, resolve to run a quick session with no rulings, just rules. Here's how it goes: The players build some characters, the DM describes the situation, a player declares an action - and the game stops, because there is no resolution without a DM ruling. And that's just effing...
    65 replies | 1798 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 06:07 AM
    It just occurred to me: No one has nominated Calcryx as their favorite white dragon. What an oversight! Meepo must be rolling in his grave...
    41 replies | 1044 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:59 AM
    The thing about Fast & Boring is at least it's over quickly. But, yes, Fast can be devestatingly anti-climactic, that's why you have to crank the threat up to rocket tag levels to keep it meaningful.
    201 replies | 7834 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:53 AM
    When to rest has always been about spells, more than hp. Sure, in the early game, you'd run out if healing, out of hp and have to rest - 15 min workday. But, then we got WoCLW, and did it give us an 8hr workday? Nope, the 5MWD, because casters wanted their top-level spells back for the next round of rocket tag, the next scry/buff/teleport assault, or the next buff/targetted-dispel contest....
    65 replies | 1798 view(s)
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  • Yaarel's Avatar
    Yesterday, 05:07 AM
    Seriously, in my eyes, the whole point of a ‘boxed set’ is the MAP. And an adventure or arc of adventures relating to the MAP. For what its worth, I prefer regional settings (that plug-and-play into any world). So a regional map, rather than a world map. For me, a world map is an online offering for those who want it. Compare, Salt Marsh is about right for me, in terms of a specific...
    31 replies | 955 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:46 AM
    The Power Sources table above lists ‘healing’ as Primal and Divine. However, this refers to actual spontaneous healing following a catastrophic injury when reach zero hit points. Warlord healing is more like ‘morale’ (Martial Psionic), inspiring others to press on, despite being battered an bruised. For my tastes, the Warlord is an effective healer − unless the ally reaches zero hit...
    56 replies | 1189 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:39 AM
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful.
    18 replies | 2451 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:25 AM
    Wood Elf, and maybe High Elf, deserve Darkvision, carrying a nocturnal vibe. However, Eladrin ‘Sun Elf’ must not have Darkvision, having an aura of light, or a light cantrip, instead. Eladrin ‘Moon Elf’ probably needs Darkvision with a nocturnal vibe. In sum.
    188 replies | 6449 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:34 AM
    Fast and Anti-climactic do just as much. Fast can also be just boring with mostly bags of hit points Fast is also anti-interesting choices for players.
    201 replies | 7834 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:10 AM
    When you have 3,724 feats Still using Trumpish math is not impressive.
    65 replies | 1798 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 11:24 PM
    My ideal power format looks something like this. The title line has the power name (in this case the Fireball spell), the purpose, and the character level. Next line, sources.
    56 replies | 1189 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 11:10 PM
    I think, ultimately, errata comes down to attitude. Is your product something that's supposed to work, and when it doesn't, that's a bad thing? Then you fix it, promptly, and free of charge if at all possible. Is your product not really supposed to work until the customer has kitbashed it into what he was actually looking for when he bought it? Then why worry, trying to change it is just...
    65 replies | 1798 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 11:01 PM
    How many 5e feats would you identify as chaff? If it's less than 100*, I'd say it's an improvement. ;P
    65 replies | 1798 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 08:21 PM
    Not convinced that it worked.
    65 replies | 1798 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:51 PM
    4e Power Sources How do you guys feel about the 4e Power Sources table below? The table develops from discussions that Wrecan and I had years ago. Essentially, the sources are rows and columns that intersect each other. For example, ‘healing’ spells are both Divine and Primal, locating at the intersection of the two. The columns describe the THEME of the spell: Elemental (Matter),...
    56 replies | 1189 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 07:20 PM
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing.
    56 replies | 1189 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 05:48 PM
    Yeah, I guess. Maybe for the sake of simplicity, ANY grappling maneuver can attack or defend via whichever is higher, Dexterity or Strength. So, Dexterity can ‘Push’ by means of a judo flip or so on, and ‘hold’ by grabbing a sensitive place like a finger. I have in mind that there are only four abilities (or at least only four ‘active’ abilities). So, attack uses Strength or...
    56 replies | 1189 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 05:27 PM
    ...over substance?
    185 replies | 4517 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 05:20 PM
    Step one was clearing out the chaff. I suspect that was part of the impetus to have 'big' feats: it means characters get fewer feats, so make fewer feat choices, which means you can publish only a handful of them.
    65 replies | 1798 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 04:33 PM
    Over in the sense that 4e was already out of print.
    47 replies | 1207 view(s)
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  • Yaarel's Avatar
    Friday, 14th June, 2019, 03:49 PM
    I am a big fan of swaps. They are awesome for customization and balance. If everything is formatted as powers, then it is so easy swap one power for an other. If you look at the ‘Advancement’ table. The way the leveling sequence works out has levels 20 to 24 for Epic tier. This includes two ‘Epic’ feats at levels 20 and 24. It also includes an Epic race feature − great for concepts...
    56 replies | 1189 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 03:48 PM
    I thought that was clear. Yeah, I'm not saying either complaint is valid, IMX, just that they're made. I have no problems with 5e being too easy, I just adjust encounter difficulty on the fly rather than coloring inside the guidelines (and don't run high level games), and none with 4e being too slow (even when I ran weekly in a 2-hr slot with a hard stop) because I could keep players engaged...
    201 replies | 7834 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 02:31 PM
    A recent thread about Healer being too strong and Durable being too weak has me wanting to bump this thread for more breadth.
    18 replies | 2451 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 02:24 PM
    Giving more is almost always better than Nerfing ... The flavors of those are obviously the same.
    65 replies | 1798 view(s)
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  • MechaPilot's Avatar
    Friday, 14th June, 2019, 11:31 AM
    Healer is what makes a healer's kit worthwhile.
    65 replies | 1798 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 11:18 AM
    Bad is different than trap though... trap is where something seems like it might be alright or has very compelling flavor AND is poor. Overly powerful is a form of Bad feat just as not so useful ones... arguably the overly powerful ones were often call feat taxes in 4e. and were often considered somewhat obvious 5e feat resources are arguably more expensive I am thinking what do they ...
    65 replies | 1798 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 11:09 AM
    Really I have seen Umbrum warning people in the last several days.... and it must be "impossible" someone has had more than one account ?
    47 replies | 1207 view(s)
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  • MechaPilot's Avatar
    Friday, 14th June, 2019, 10:43 AM
    Healer is fine. It's good, but not too good. Durable is okay. It's far from great, but it excels under the right circumstances.
    65 replies | 1798 view(s)
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  • MechaPilot's Avatar
    Friday, 14th June, 2019, 10:29 AM
    Another option would be to alter the SP cost for the spell levels. As it is, we have some level increases going up by 1 point while others go up by 2 points. I'd experiment with making each level increase a 2 point increase before tinkering with the totals.
    17 replies | 427 view(s)
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  • MechaPilot's Avatar
    Friday, 14th June, 2019, 10:04 AM
    I currently run spell points instead of slots for every caster class except warlock (because they need slots to retain their unique character), and I haven't run into any issues yet. I even run a modified version of the DMG variant in that I don't limit spells of 6th level or higher to once per day. The only significant differences I've run into are that SP are easier to track than slots, and...
    17 replies | 427 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 06:24 AM
    Yep, and trap choices reward system mastery, which is inclusive of 3e fans. And, Feats are optional, so if you don't want that, don't opt in. What's more, 5e is designed to be a starting point. There's less sense moving the starting line after the gun than moving the goal posts. DMs will have already done what they wanted with feats (and anything else). And, yes, for organized play,...
    65 replies | 1798 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 06:00 AM
    The original said "Medieval " right on the cover, 45 years ago.... ....and, y'know, 45 is middle aged. ;P
    37 replies | 751 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 04:54 AM
    Check the join date: he came in after it was over.
    47 replies | 1207 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 02:19 AM
    Many of a themes effects were just power swaps.... not power upgrades but they might be represented in 5e as a type of 5e feat. Paragon paths might be a 5e feat as would Epic Destiny. Not sure if the 5e feat will convey them well. But they might be built that way.
    56 replies | 1189 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:52 AM
    The character class descriptions were for me quite evocative
    47 replies | 1207 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:47 AM
    I love that Elfcrusher still gets to have fun with his e-war...
    47 replies | 1207 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:45 AM
    I had an idea of using checks to enable maneuvers you forfeit an attack from your attack action to effectively have another superiority die for your next attack..... basically with the die as a damage boost on the next action its putting all your eggs in one basket with interesting effect being one of them. The skill check might not even be a hard one (or if it was add the WIS or INT or CHA also...
    34 replies | 1121 view(s)
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:37 AM
    I found the game didnt do justice to Vances flavor but reading Vance helped D&D feel a little better it was still the part of the system most often hacked back then. Not ironically my favorite edition people often think removed Vancian is actually functionally closer in terms of use frequency to Vance and makes flavor completely adjustable. Also pretty sure I remember Vance also described in...
    47 replies | 1207 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 01:26 AM
    so, red sports cars? ;P D&D has always been wonky, a genre hybrid among high-fantasy/S&S, Lovecraft (and a bit of Poe), and science fiction from EE Doc Smith through Vance. It's pretty nuts, but, really, that's what the 70s were like, very iconoclastic, irreverent, derivative, and, well, there's an in-joke over here: "The Decade Taste Forgot." ;P I took a stab it throwing AD&D in 3...
    37 replies | 751 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 11:37 PM
    Closest to this, I suppose. I really lift from the fiction of Tanith Lee & Michael Moorcock, when it comes to the relationship of the mortal to the divine. Gods gain power, perhaps even derive existence, from their worshippers. It's a chicken and egg question whether the gods created mortals or vice-versa. So when a mortal gains power from the divine, it can be a matter of developing his...
    25 replies | 704 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 11:23 PM
    Awesome, for the era in which I played it, with little besides D&D to compare it to. RQII was the version I played. I did get a good look at a later ed, 3 or 4, that included more elaborate rules for magic - Sorcery, I think it was - didn't grab me. The mythology of the setting, though, is some pretty amazing stuff, too, regardless of system.
    7 replies | 294 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:47 PM
    Could be knowledge checks, too. And a 'right tool for the job' ethos, with specialized variations on weapons specific to a foe he expects to face...
    34 replies | 1121 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:42 PM
    I didn't catch that. But, I did also like the ways dragons worked in 1e - fear, subdual, hps/die based on age instead of a random roll, breath weapons that did their max hp in damage, etc - they were more clearly distinct from other monsters.
    41 replies | 1044 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:30 PM
    So it was the art. Give me the B&W line art in the 1e MM, thankyouverymuch.
    41 replies | 1044 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:26 PM
    The art: 1e art had a charm and enthusiasm that the technically more professional art of later eds, or even later 1e, for that matter, would never re-capture. Steal from the best: When I was introduced to D&D, I found animated sword-fighting skeletons, out of Harryhausen, zombies out of Night of the Living Dead, viscous (not just vicious) monsters out of The Blob, and just the general...
    47 replies | 1207 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 08:05 PM
    Is this art or stats? Either way, voting AD&D for 1e, not 2e. 2e took the 'self defense for dragons' thing too far, and I feel the 1e MM line art had a charm to it that no subsequent edition could. But if I had to vote on just the art you posted, it'd have to be 3e. The AD&D one if just goofy, and the 4e & 5e look like they have beaks.
    41 replies | 1044 view(s)
    2 XP
  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 06:52 PM
    I guess if you mention anime, your thread gets spammed.
    35 replies | 3258 view(s)
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  • Mike Myler's Avatar
    Thursday, 13th June, 2019, 06:03 PM
    Today sees the release of a second preview for A Touch More Class, the sequel to EN Publishing's bestselling A Touch of Class. The first preview of the full 101-page book (the savant) is located here, and this installment details one of the spellcaster options out of the nine new classes—another brilliant approach to mages by Josh Gentry absolutely worth taking a look at. The Kickstarter...
    0 replies | 102 view(s)
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  • Mike Myler's Avatar
    Thursday, 13th June, 2019, 06:03 PM
    Today sees the release of a second preview for A Touch More Class, the sequel to EN Publishing's bestselling A Touch of Class. The first preview of the full 101-page book (the savant) is located here, and this installment details one of the spellcaster options out of the nine new classes—another brilliant approach to mages by Josh Gentry absolutely worth taking a look at. The Kickstarter...
    1 replies | 1092 view(s)
  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 05:44 PM
    Fast & Exciting sorta go together, sure. 3e definitely delivered short, high-stakes combats, both 3.0 scry/buff/teleport and 3.5 Rocket Tag. While 5e can be deadly at very low level, you have to reach beyond the encounter guidelines to get the same sorts of things going in it, and SoDs aren't what they were, either - the complaint from 3.x fans is often along the lines of 'too easy' rather than...
    201 replies | 7834 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 13th June, 2019, 05:43 PM
    I want ultra simple grappling. Is the following feasible enough? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. Always use Dexterity to make a grappling attack but always use Strength to keep hold.
    56 replies | 1189 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 13th June, 2019, 04:02 PM
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates...
    56 replies | 1189 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 13th June, 2019, 03:30 PM
    Ability Bonuses Your ability bonuses define the things that you tend to be good at. Your aptitudes. For example, a high Strength bonus makes you inherently good at various challenges that need you to be physically strong. Physical Ability Bonuses • Strength represents your brute strength, toughness, and size. • Dexterity represents your precise motion, skillful athleticism, and...
    56 replies | 1189 view(s)
    0 XP
  • Garthanos's Avatar
    Thursday, 13th June, 2019, 02:28 PM
    If we were literally doing the holmes scene let him combine maneuvers better in some fashion the success of one feeding into the next
    34 replies | 1121 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 02:03 PM

    26 replies | 790 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 13th June, 2019, 12:32 PM
    The cosmology, very clearly and cleanly adaptable but also closer out of the box to classic fantasy, the fae wild in particular is gorgeously presented. So many things though interact with the rules without being direct I could say getting to finally play characters able to do the job your archetype was described as doing all the way back in 1e or fulfilling the archetype profile described in...
    47 replies | 1207 view(s)
    3 XP
  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:36 AM
    I couldn't decide if this was Wisdom or Intelligence secondary... decided intelligence as its so much about predicting and analysing but could be either.
    34 replies | 1121 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:33 AM
    Wis as being steady perceptive it reacts more but does so by being aware and it might take longer on its attack for some benefit? I think of Int as being quick predictive thinking instead of reacting to an already occurring situation but it is highly analytical and preplanning too hmmmmm . So yeah there may be difficulty differentiating them in anything but a flavor fashion.. I was...
    34 replies | 1121 view(s)
    0 XP
  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:19 AM
    Fun idea all around!!!
    34 replies | 1121 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:17 AM
    And he uses it in combat for? I mean in 4e the answer would be quick thinking predictive defenses that avoid attacks including a significant 1/3 of saving throws (core combat elements) And this thread has been largely pointing out ways to give even more.
    26 replies | 790 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 05:52 AM
    I do agree the higher levels are much more sane than in other versions of the game and with better balance. The paragon paths and epic destinies also allow player influence and investment in the story.
    201 replies | 7834 view(s)
    0 XP
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Thursday, 23rd May, 2019

  • 10:59 PM - GreyLord mentioned Yaarel in post [4e] OSR Clone
    Yaarel IN another thread mentioned Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system is sorta like milestones. But it is even simpler. And it is more accurate because I can judge the worth of an encounter in hindsight, and dont need to depend on how much they were ‘supposed’ to get from an encounter. In sum. Dont sweat the xp tables. Which is a good idea I think. I probably will still have an XP table, but also may include the idea of leveling in this manner.

Monday, 20th May, 2019

  • 10:04 PM - CleverNickName mentioned Yaarel in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?


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Saturday, 15th June, 2019

  • 03:56 AM - Xeviat quoted Yaarel in post Rebalancing Feats - input appreciated
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful. About once per adventure is ‘less useful’. And less than that sucks. I agree! That's a really good way to put it all together. Those weird situational skill uses and new uses for skills should just be options in the skills.

Friday, 14th June, 2019

  • 08:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. I like this much better!
  • 04:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To break out of a hold, you attack via your Dexterity versus your opponents Strength. I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple.
  • 02:19 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates take related themes, connecting the team to each other. Actually, 4e themes were non-core, showing up in Dragon Magazine issues, and in several spatbooks. Of course, 4e design philosophy made ‘everything core’. But the character advancement table itself allocates no place for themes. So the theme pretty much adds a substantial amount of power in addition to an already substantial level 1. Many of a themes effects were just power swaps.... not power upgrades but they might be represented in 5e as a type of 5e feat. Paragon paths might be a 5e feat as would Epic Destiny. Not sure if the 5e feat will conve...

Thursday, 13th June, 2019

  • 01:42 AM - Immortal Sun quoted Yaarel in post 4e Clone − help create it!
    We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Frankly, if you're breaking away from the core 6 ability scores right off the bat, you're better off not even making a retroclone 4E and just making an entirely new RPG. Frankly, as a 4E lover, I'm strongly interested in fewer ability scores, not more​.

Wednesday, 12th June, 2019

  • 06:24 PM - Charlaquin quoted Yaarel in post 4e Clone − help create it!
    It is possible that 4e grognards outnumber 4e fixers. This is ironic regarding the history of 4e. Heh, and the rationale is identical: ‘I own too much [4e] stuff, and therefore refuse to change in any way at all.’ On the contrary, I think most 4e fans recognize that 4e has some problems and needs fixing. It’s just that fixing 4e and cloning 4e are two very different pursuits. If you want to fix 4e, by all means please do. I’d love to see what you come up with. If you want to clone 4e, overhauling its ability system is not a good place to start.
  • 04:55 PM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    The abilities of the 3e gaming system were more systematic and more balanced than the 1e gaming system. I am unfamiliar with 1e clones. But my impression is, these embrace the 3e improvement of the abilities, abandon the 1e stats, and still call the 1e clone a ‘clone’. Depends on the clone, a few like OSRIC are fairly close to 1E, others like Castles and Crusades look like 3E play like 1E sorta.Some use fot/ref/will, C&C uses 6 saves. The B/X ones and OD&D ones seem more popular. Generally most try and be faithful to the original playstyle maybe add some things like ACKs.
  • 04:18 PM - Charlaquin quoted Yaarel in post 4e Clone − help create it!
    It is worth having balanced abilities. It’s not a question of whether it’s worth having balanced abilities, it’s a question of whether you can balance the abilities and still call your project a 4e clone. And the answer is no. If you want to make a 4e-style game of your own that balances the abilities and fixes other problems you have with 4e, great! More power to you! But it won’t be a clone of 4e.
  • 02:50 PM - Jacob Lewis quoted Yaarel in post 4e Clone − help create it!
    It is worth having balanced abilities. Fourth Edition D&D balanced ability scores (among other things) better than any other edition. If you go back to attributing a single characteristic to a specific defense, then you are giving those ability scores additional value over those that do not. The way 4e did it, pairing up the two closest-compatible abilities to each defense, players were less constrained in their character builds. For example, a player could explore cleric builds or concepts around a higher Intelligence without compromising the Reflex bonus he may enjoy for investing in more Dexterity (which, as you rightly point out, already has a higher value in the game). Something else 4e does with placing more value on ability scores is making sure that the primary ability scores for *your* character is just as important in combat as everyone else's. Look at any class power. I can't verify every single one every created, but I can guarantee that the vast majority use the primary (and s...
  • 02:24 PM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma In this four ability setup: • Strength includes hit points. • Dexterity handles jumping and climbing. • Intelligence includes the five senses. • Charisma includes willpower and empathy. In this way: • ‘Strength’ equals exactly 4e Fortitude • ‘Dexterity’ equals 4e Reflex • ‘Intelligence’ equals 4e Perception • ‘Charisma’ equals 4e Will So, for example, it is possible for the 4e clone to talk about the ‘Strength ability’ and the ‘Strength defense’. You could get it down to three if you really wanted IMHO. For compatibility/what players expect I would just use the 6. All of the clones, Pathfinder, 13th Age etc all use it and there are lots of 5E players to borrow. Minimises having to explain everything. You can do whatever you want but I'm not rewriting everything I've done to invent a new ga...
  • 05:59 AM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    Abilities should be useful regardless of class. Lore skills and languages are less satisfactory to make Intelligence worthwhile. Intelligence must include something frequently useful in combat. 4e made a good start at making Intelligence a more meaningful investment. It combines Intelligence with Dexterity for Reflex. But this combination still feels awkward. Intelligence still feels less important than Dexterity. And when Dexterity is a must-have, Intelligence gets dumped. At the very least, Intelligence would need to get ‘Sense’, the five senses and the ability to detect and notice things. This makes Intelligence important to have, and by taking Sense away from Wisdom, Wisdom too becomes more balanced. In the eight abilities, Sense is counted separately, as its own important ability. Intelligence is basically for interpretation, insight, reason, research, examination, and ‘investigation’. In combat, Intelligence might identify weakness and vulnerabilities. Wisdom is mental power, includ...
  • 05:00 AM - Zardnaar quoted Yaarel in post How To Clone 4E Using 5E Rules
    @Zardnaar I started a new thread as a ‘wiki thread’ that anybody can edit. This allows multiple people to contribute to the clone, so not all of the burden is on one person. Have a look at the thread and add and change it freely. enworld.org/forum/showthread.php?659990-Open-4e-Style&p=7619019#post7619019 8 if you use 5E system;) Thats not a save though at least like the OSR games and 3E use it. IDK if it would hold up in court. I think some of you may be to hell bent on using things from the 4E PHB as is. Outside personal preference its basically the same thing, just saves are a lot safer ground legally.
  • 04:27 AM - Zardnaar quoted Yaarel in post How To Clone 4E Using 5E Rules
    Math cannot be copyrighted. If you like defenses better, then there is no problem using them. The terms ‘Fortitude’, ‘Reflex’, ‘Will’, and ‘Perception’ are all legally available, regardless of how we define these terms. Cool about Star Wars. If going with defenses, then it is worth combining Ref and AC as a single defense. Game mechanics can be though or the expressions of them. 4E and SWSE are not OGL, hence the idea of using 3E or 5E to clone them. NADS basically have to be saves, at least if you want to publish and its a lot safer. A Rogue attack that targets Ref defence is a reflex save that uses 5E styles. Its basically the same concept, the 5E proficincy bonus would apply to all saves though a'la 4E. If you are wrong (or even if you are right and can you pay lawyers fees?), thats a lot of rework to go throw and add in saves anyway. You can always have a conversion document somewhere for people who prefers NADs. As I said you need to clone the concept not the exact mechanical ex...

Tuesday, 11th June, 2019

  • 06:51 PM - Monayuris quoted Yaarel in post What lore from previous editions do you wish stayed?
    I like the lore of druids where there are a limited number of high level druids. In order to advance in a certain high level, you had to find and defeat one of that level and take his/her place in the hierarchy. Kobolds are dog-faced. I liked the assumption that the end game involved your character establishing some kind of stronghold or domain. It provides a way for your character to add its own legacy to the setting. Back when I was playing AD&D, I felt it was a real accomplishment when my ranger had the means to establish his own lodge and when he gained band of rangers to aid in protecting the nearby settlement. In 1e, every DM was expected to create their own setting with its own flavor. I wish that stayed. Yes I agree. I wish Wizards would take a different approach to game. I know it'll never happen as they want to cash in on their marketing platform. I just would like to see Wizards engendering more of a DIY approach to the game instead of commoditising it.

Thursday, 6th June, 2019

  • 12:19 AM - Garthanos quoted Yaarel in post How To Clone 4E Using 5E Rules
    Since 4e level 1 doesnt really happen until 5e level 5, it seems worthwhile to split up the concept of ‘class’ into separate tiers. In other words, a ‘class’ includes impactful choices, at different tiers. At level 1, the player chooses a Student Course. At level 5, the player chooses a Heroic Profession. At level 13, the player chooses a Paragon Path. At level 21, the player chooses an Epic Destiny. That is a very interesting concept by the way... the choices path that creates is intriguing not certain yet on the levels but... the concept is rather cool. So the idea is that each tier choice is its own well class for that level range?

Wednesday, 5th June, 2019

  • 07:52 PM - Tony Vargas quoted Yaarel in post How To Clone 4E Using 5E Rules
    Tony Vargas Heh, if anything, the lasso targets the Perception defense! Not the Reflex defense. Anyone paying attention can easily render a lasso useless. Forgot about the 4th defense. So, really, you do (kinda) have a touch AC, it's just not REF.
  • 07:45 PM - MoonSong quoted Yaarel in post How To Clone 4E Using 5E Rules
    Tony Vargas Maybe Sneak Attack against an unaware target, targets the Perception defense thus bypasses the Reflex-Armor defense. SO have a mental defense and a physical defense?
  • 07:31 PM - Tony Vargas quoted Yaarel in post How To Clone 4E Using 5E Rules
    5e hates to attack attended objects − but rationally, the magic ray damages the shield or the plate armor, not the person. Or the shield or armor actually reflects or deflects while being only cosmetically damaged. I can accept that answer. It implies that your hps include your gear. …yeah, OK. ...what about the lassos & such, though?
  • 07:17 PM - Zardnaar quoted Yaarel in post How To Clone 4E Using 5E Rules
    Legal reasons, it is impossible to copyright a calculation. There is no problem using the Constitution score rather than the accumulating bonuses. The word ‘Constitution’ and ‘score’ are legally available too because of the 5e agreement. The 4e-ism of using the score is ok. The only difficulty I foresee is, if using standard 5e monsters, they will have inflated hit points relative to player characters, but maybe that is ok? The monsters will be rewritten. Some could be merged I suppose eg use the 5E monster slightly changed with some 4E abilites tacked on.
  • 07:16 PM - Tony Vargas quoted Yaarel in post How To Clone 4E Using 5E Rules
    Reflex plus AC is such a redundancy. Moreover I see no need for a ‘touch’ attack, it is simply Reflex. For example, shield really does help Reflex in the sense of deflecting an attack and getting out of its way. A shield helps against a magical ray. Why doesn't the ray just affect the shield? Why does full plate work against a magic ray? IIF, you're not going to have armor decrease damage like in.. everything else, prettymuch ..but are going with the hoary D&Dism of armor making you harder to 'hit' because attacks have to penetrate it, then breaking out a Touch AC or REF defense makes a lot of sense. It doesn't matter if a lasso or bolas is wrapped around the part of your leg covered by your greaves or not. If you're covered in burning oil or greek fire, metal armor is going to act as a personal dutch oven, and other types are just going to add to the conflagration. That kinda thing. (Sure, with magical touch attacks, you can wiggle around it: say the magic requires you touc...


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