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  • Bawylie's Avatar
    Today, 12:31 AM
    I see. So if we cast sleep on the orc, we’d all be in agreement that orc would be uniquely vulnerable. But there’s a gray area between that definite candidate for checkmate and an orc who is not a candidate for checkmate that you’re calling fiat. I suppose the defining line for me would be whether or not a defense against the attack were reasonably possible/effective. Natural armor might be...
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  • Garthanos's Avatar
    Today, 12:10 AM
    Tony Vargas normally whatever fighter I am building I want to think of how they deal with 2 enemies in basic attacks. (cleave,dual strike, slash and pommel) Cleave is good for a two handed weapon use... Dual strike is better for pretty much everything else but if you arent building up your off hand weapon at low levels where at wills are mostly used a Brawler might take slash and pommel but...
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  • Bawylie's Avatar
    Yesterday, 11:49 PM
    Didn’t take any position on Holds. I have no wizards or sorcerers in any group at the moment. What is a “fiat threshold?”
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  • Bawylie's Avatar
    Yesterday, 11:38 PM
    I don’t think the DM who doesn’t let something work is a jerk. Same for the one who doesn’t apply the rules due to reasons. I think the biggest jerk DM thing is when they decide my actions for me.
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  • Bawylie's Avatar
    Yesterday, 11:35 PM
    Invisibility is helpful but IMO it does not, on its own, satisfy “target is totally unaware of you.”
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  • Tony Vargas's Avatar
    Yesterday, 11:25 PM
    You get a more authentic experience than if a fake jerk were running it.
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  • Tony Vargas's Avatar
    Yesterday, 10:04 PM
    In-jokes and references to the classic game can keep experienced players entertained, as a last resort, you can even let them regale the table with tales of their old characters. Level-up the un-used pregens so new entrants can step in at the same level as everyone else. Or, don't bother with experience, pick a level, like, oh, 3rd*, and just always run at that level. And just show up and run...
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  • Bawylie's Avatar
    Yesterday, 09:56 PM
    Well, if I were in your shoes, I would use pregen characters at 3rd level and forget advancement altogether. I would not run any kind of continuing story or adventure path. Probably best to stick to a dungeon/monster of the month setup. And I’d have very clear win/lose conditions proposed up front. Maybe even points so you could declare a monthly “winner.” Or have all the viewers vote on...
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  • Tony Vargas's Avatar
    Yesterday, 09:39 PM
    HP are a mechanism the game presents for resolving uncertainty. Was so-and-so killed by such-and-such? Yes/No: narrate it. Not certain: determine damage and compare to remaining hps. Saying that's "bypassing hps" is doing it out of order. Hit points only come into it if you're not sure they're dead. It's like resolving any other action declaration. Sometimes you just don't call for...
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  • Bawylie's Avatar
    Yesterday, 09:32 PM
    Yeah. They wanted combat to be faster, more dangerous, and more deadly. So I made it faster and deadlier. Now they’re careful when engaging enemies, pickier about where they hold positions, weighing whether to risk an opportunity attack for their action or take the safe play and use the withdraw action. They usually aren’t just standing around exchanging whacks. There’s a lot of...
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  • Bawylie's Avatar
    Yesterday, 09:08 PM
    They could. And the same might happen to them too. In practice it isn’t as go-to as it seems. At least not in my games so far. They’ve decapitated some zombies and did cut the sting off a Wyvern, though.
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  • Bawylie's Avatar
    Yesterday, 09:05 PM
    I’ve got 3 games going right now with these rules in play. Works fine.
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  • Bawylie's Avatar
    Yesterday, 08:51 PM
    The same way I adjudicate most other actions. You’ve got a fighter or whoever that wants to chop off an opponent’s limb with their weapon. That’s a clear enough goal and approach for me to know what check to ask for and what DC to set. I’ll ask for a weapon attack versus the target’s AC because that most closely approximates what’s happening in the narrative. Now this isn’t just a hit, but a...
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  • Bawylie's Avatar
    Yesterday, 08:34 PM
    Yeah, I agree that you could and that it wouldn’t be too much fun. You might do it if you’re short of time and want to expedite some of the game play to hit a solid end. But I don’t think you’re forbidden from bypassing HP simply because HP exists. I mean, there’s no real rule in place to cut the sting off a giant scorpion, either, but that doesn’t mean it should be impossible.
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  • Tony Vargas's Avatar
    Yesterday, 08:27 PM
    The idea, as I see it reading 5e's, admittedly natural and thus ambiguous, language is that the determination of uncertainty happens before referring to the mechanics that might be used to resolve said uncertainty. Yes, that. It's prettymuch the Empowered DM's privilege. Presumably because we (as DMs) don't want to. But, there's no reason a DM couldn't do that. Personally I don't care...
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  • Bawylie's Avatar
    Yesterday, 08:25 PM
    I addressed it upthread a bit. As a guideline, I sometimes compare the damage of the attack to the target’s constitution score. When the damage equals or exceeds the target’s constitution score, the target has to make a death saving throw. That typically covers exceptionally tough creatures well-enough for my use. However, it is equally reasonable to say “you’re never gonna dagger a dragon’s...
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  • Bawylie's Avatar
    Yesterday, 08:22 PM
    You’ve ignored the caveat that there is no reasonably effective defense. Pointed crossbows don’t inhibit or prevent an effective defense. Your failure to imagine a good use for the rule doesn’t mean there isn’t one. Your insistence that all uses of the rule are DM-screwjobs doesn’t mean they are.
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  • Bawylie's Avatar
    Yesterday, 08:03 PM
    I think my last example of sneaking up on an unwary NPC suggests an answer to that question. If you sneak up on someone who isn’t on guard duty (or perhaps is on guard duty but is otherwise distracted) and approach them such that they are unaware of your presence, a simple Dexterity (Stealth) check may well be sufficient to get you into a knife-at-throat position. How about in-combat?...
    110 replies | 1715 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:48 PM
    Now we're just straying into immemorial failings of D&D. ;P Seriously, though, a rule (of thumb) that if the player's action declaration boxes the victim into a certain death scenario, the victim dies, isn't even really a variant, it's just the 5e describe-declare-resolve cycle. The player declares the action that initiates the inescapable-death-scenario, the DM narrates success, no...
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  • Garthanos's Avatar
    Yesterday, 07:44 PM
    The one i found treats them as single class but I think that the idea of having three classes might be in some ways better. Not sure I am ready to purchase it though. I both like and do not like, how the Battlemaster maneuvers are available beyond the boundaries of its class. But I think if other classes were designed around mixing and matching too that might make all the difference. It is...
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  • Bawylie's Avatar
    Yesterday, 07:31 PM
    A rule is not a system. Was that in dispute? Rule adds nothing to the rope bridge scenario. Again, not really important. My claim was that the rope bridge scenario qualified, not that it was impossible to resolve by any other application of the rules. Finally, it does address the knife to the throat scenario, at the time the knife applies to the throat. The prerequisite is that you must...
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  • Bawylie's Avatar
    Yesterday, 07:08 PM
    You summed up your opinion by calling me a liar. I am not a liar. Here is the rule I use: “When you create circumstances to defeat an enemy such that there is no reasonably effective defense, that enemy is defeated.” For examples, I use the knife-to-the-throat case, the avalanche-over-a-cliff case, and the unwary-NPC-who-is-totally-unaware-of-your-presence case.
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  • Tony Vargas's Avatar
    Yesterday, 07:02 PM
    IDK, I've heard it coming from players who (miraculously) get the drop on someone, too. If you combine the two, though - player control of the narrative as a reward for victory, with damage held in abeyance after an attack roll - you could get there. The character defeats an enemy and choses to hold him at knife point with his last attack rather than drop him (4e style), but then hold the...
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  • Tony Vargas's Avatar
    Yesterday, 06:55 PM
    Stealth? Disguise? Death attacks? Sounds like a ninja. Leather armor & shield? ...no idea. Ninjas hadn't quite become pop culture icons in the 70s, I don't think. And the iconic assassin of that & the preceding decades, if you even remembered he was supposed to be one, would've been James Bond. Maybe Bronson as the Mechanic. ...I'm probably missing something. Did Nehwon have an...
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  • Bawylie's Avatar
    Yesterday, 06:44 PM
    NPCs can take called shots too. I didn’t argue they couldn’t. NPCs can try to checkmate a PC. I didn’t argue they couldn’t. NPCs can try to douse themselves when they’re on fire. I didn’t argue they couldn’t.
    110 replies | 1715 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:29 PM
    The Ranger was, originally, Aragorn. Sorry, it was just a model-one-hero-from-fiction class, a testimony to the profound inflexibility of the class/level system. To me, it's a superfluous/redundant class in most editions since that Aragorn thing in the early game. Prettymuch since we got Kits and non-weapon proficiencies, it's been questionable whether it was called for at all. Once we had...
    30 replies | 537 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:22 PM
    It is, but 1e, at least, wasn't /as/ susceptible to it - if creatures were "sleeping or otherwise helpless," I think the phrasing was, you could kill them at 1/round. No CdG or anything. If the DM takes the knife-to-the-throat scenario as helplessness, it was taken care of. But there's one huge, unspoken assumption in that scenario... The assumption is that you can get a knife to...
    110 replies | 1715 view(s)
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  • Bawylie's Avatar
    Yesterday, 06:05 PM
    Man, come on. If I have a house rule about checkmate scenarios and I give you an example of one I consider to be a checkmate scenario, isn’t it a little bit unfair to argue that example doesn’t meet my criteria? I mean, “here’s an example of the sort of thing I’m talking about” and you respond “no it’s not.” I feel like I’m probably an expert on my own darn opinion.
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  • Bawylie's Avatar
    Yesterday, 06:01 PM
    Yeah, I meant “causality” and typed “consequentialism.” +1 internet point for you. The rest of your point seems to take issue with “things act like they do in the real world,” which isn’t a position I’m taking as an absolute truth in all circumstances. I couldn’t possibly be taking that position in a game that includes dragons and magic spells. If the game world circumstances are that you...
    110 replies | 1715 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:01 PM
    There's no end of possibilities. And, you can do it on the player side by adding options (like a "Dive for Cover" use of your Reaction, say), or on the "monster" side by giving them special abilities that impose genre conventions (like being knocked prone if in the beaten zone, but missed), and/or just be resolving and narrating things in accord with genre tropes. In 5e you can be pretty...
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  • Garthanos's Avatar
    Yesterday, 05:46 PM
    There are quite a few powers and feats in support of the Str/wisdom and Str/con and Str/Dex builds I think we need a lot of these Str/Int ones actually.
    50 replies | 1713 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:42 PM
    This one may be more in the descriptor for controlling enemies tangents of attack so its named it to invoke Thibaults
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  • Garthanos's Avatar
    Yesterday, 05:35 PM
    Wow tell us how you really feel ;) To be honest on topic I didnt get to play the Tome of Battle characters. I have read it and was impressed both by the presented flavor and willingness to actually try and fix issues for martial style classes and the terminology well rocked. The battlemaster falls short sure and eldritch knight does even worse.
    30 replies | 1236 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:13 PM
    I'm not saying it isn't able to allow a Barbarian to rush into melee even in the face of twanging crossbows or dragon's breath or the like - given the right sort of character, at the right levels, wearing the right armor, with the right good save. Just that: 1) it doesn't do it without some willingness to be flexible when it comes to visualizing the character and what hps mean in the story and ...
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  • Garthanos's Avatar
    Yesterday, 04:11 PM
    In the damage dealing category I like the skill connection akin to the ones requiring Endurance training not sure this is quite right (even though Healing is Wisdom in D&D land - Surgery seems Dex or Int).
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  • Bawylie's Avatar
    Yesterday, 03:51 PM
    Cool. So in my last post I was trying to say “the DM is D&D’s way of handling cases not covered by rules.” I wasn’t saying houserules were. My bad on lack of clarity. Demonstrative of my point was the rope bridge scenario. There are a number of rules that might be employed to resolve the situation but it’s the DM who decides which of the existing rules, if any, to apply. That may include...
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  • Bawylie's Avatar
    Yesterday, 03:13 PM
    Im not convinced that abandoning basic consequentialism (edit: I mean “causality” not consequentialism, I apologize for the confusion) is nonsensical, regardless of a real world or fantasy setting. “You’re on fire, now in the real world, you’d reasonably expect to stop, drop, and roll or douse yourself with water. But here in d&d, the fire keeps burning until the dice say it stops because...
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  • Bawylie's Avatar
    Yesterday, 03:08 PM
    Aren’t you kind of overlooking the one big thing in the D&D rules that DOES account for for off-book propositions? This is why the game has an arbiter. The DM is the game’s rule system that handles these cases. A human being with a brain and judgment who isn’t mindlessly adhering to program but weighing stakes and potential outcomes in advance of asking for a check. So, respectfully,...
    110 replies | 1715 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:55 PM
    NPCs usually get a defeated condition instead of dying. Only important distinction once in a while and you might specify it on the creature. A swarm which is defeated is like a defeated army they are scattered or in retreat depending on the quality of leadership) and maybe a diplomacy or intimidate might force them back together in a manner similar to a heal check.
    78 replies | 2465 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:05 PM
    In 4e the Swarm is coordinating with one another and have attributes appropriately boosted so as to be a challenge for their effective combined level but that probably isn't good enough for non-combat arenas maybe for instance you will want more detail like an additional bonus on skilled actions that allow multiple characters to work on them such as using strength to lift something big with lots...
    81 replies | 3780 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:43 AM
    Sounds too inflexible 4e has examples but I would have like to have seen more. I think the idea actually needs more development.
    81 replies | 3780 view(s)
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  • Bawylie's Avatar
    Yesterday, 07:04 AM
    I want to make this. Inter-war era noir-ish.
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  • Bawylie's Avatar
    Yesterday, 06:47 AM
    I’m with you. I had a game a long while back where one of my players grabbed an enemy NPC with a knife to the throat and demanded the NPC order their goons to surrender. I ruled the NPC did not do that and the player cut the NPC’s throat - for 1d4 damage. Ineffective. Dumb. The wrong call completely. And a complete wet blanket on the game. That stuck with me and I’ve since adopted a...
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  • Yaarel's Avatar
    Yesterday, 06:23 AM
    Notice, that focusing on a nonsensory skill will distract one away from sensory skills. Oppositely, focusing on a sensory skill will distract one away from nonsensory skills. In other words, when someone is focusing on hitting a golf ball, they are at a disadvantage to any conversation that starts up.
    61 replies | 1574 view(s)
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  • Yaarel's Avatar
    Yesterday, 06:18 AM
    Focus is something that any human can normally do. Whether it is focusing on hitting a baseball with a bat, or solving a math problem, or concentrating on watching a movie. While focusing, the rest of the world shuts out. To mechanically represent focus, it something like an action that allows a skill check with advantage, while all other unrelated skill checks are at a disadvantage....
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  • Tony Vargas's Avatar
    Yesterday, 04:55 AM
    The ol' sneak up and kill a sentry? 5e: Narrate success or failure depending on which'd set up the better scenario - or, if it doesn't matter call for regular attack & damage. 5e has an assassin sub--class that pulls these kinds of murders as a defining feature, so giving it out for free could be off.... that said, a ranger should be able to manage some serious damage. 4e: Make it part of...
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  • Yaarel's Avatar
    Yesterday, 04:47 AM
    With regard to REALLIFE absentedminded professors, they really dont care about the things that the majority of people care about. The absentedminded person would RATHER spend their time thinking about math problems in their head (or whatever problem they find interested), without any attention to what shoes people are wearing or whose birthday it is. They just dont care. In their ideal world,...
    61 replies | 1574 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:42 AM
    Absentmindedness is a reallife neurological phenomenon that D&D lacks a way to accurately represent.
    61 replies | 1574 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:23 AM
    FWIW, in one instance I statted a minigun as an Area Effect that attacked everyone/thing in its beaten zone.
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  • Yaarel's Avatar
    Yesterday, 04:18 AM
    Paying attention has more to do with concentration mechanic. Somethings require concentration, and really that might mean disadvantage in whatever one isnt paying attention to.
    61 replies | 1574 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:59 AM
    If someone is autistic, then that is something different. It is more like a flaw, a skill disadvantage, a penalty, or a disease, depending on the variety. Normal distractedness − such as missing the exit off a highway because of being engrossed in a conversation − is precisely because the mind is ‘elsewhere’. People CAN pay attention to an upcoming exit. But they chose not to by doing...
    61 replies | 1574 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:17 AM
    I actively support the use of these mechanics both for roleplaying sensibility and mechanic ease. I do have to engage differing descriptions of defeat may decide different body counts depending on personalities of the group but hey that is fun and allows you to characterize the hoards differently.
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  • Tony Vargas's Avatar
    Yesterday, 01:03 AM
    How are characters in genre supposed to behave? It's not perfectly consistent: in some sub-genres or instances they'll be /fairly/ cautious of some hazards, but much of the time they'll act boldly, take crazy risks, and survive. Sometimes it makes little sense if you think about it too hard. The same character in a movie or TV show might counsel caution to a minor character in a hazardous...
    391 replies | 10368 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:53 AM
    In the Original Post. • I added a section called Styles and Realms ]. • I statted the wood elf. Check these out.
    78 replies | 2465 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:38 AM
    Not sure parkour is the kind of ability i see as necessarily requiring a skill roll. I mean I see hero class parkour as climbing speed virtually unimpaired and overcoming speed impairment due to terrain.
    26 replies | 739 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:36 AM
    In 5e, you just shoot in melee - you have disadvantage, but you can do it, and it's not an added danger over and above regular melee. It's not realistic, of course, neither are a lot of things. It strikes me mainly as a compromise for playabilty and to make the game less tactically challenging or frustrating - faster combat, too. I suspect it'd be OK in many other settings, too, even a little...
    391 replies | 10368 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:16 AM
    It might have seemed un-necessary, but it was certainly there - some DMs got /really/ into that "your character wouldn't do that" is not an unfamiliar phrase from back in the day - while others were like "WTF, no, go ahead play a Ranger/Druid/Magic-User, wear whatever you want..." ...but I see the point, you /could/, if you wanted to, break you class proscriptions and be demoted to Fighter or...
    466 replies | 9962 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 11:45 PM
    You can, in D&D, at a point. That point is reasonably high level, and if you're willing to have your Conan be more the later REH version, in full armor. If you're insisting on the oiled-up bodybuilder movie version, you'll really need a whole lot of hps, more than D&D typically gives you. Well, and if you have some way of dishing out the sheer volume of attacks to build yourself a pile of dead...
    391 replies | 10368 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 11:27 PM
    Let's see, my old AD&D campaign was weekly from '85 through '90 ...more sporadic after that... until wrapping in '95 I'd have to guess like 400 sessions. The amazing thing about that was that in 84-86, about the same group was also playing a couple of Champions games every week, and Traveler, and GURPS - we spent like 30hrs a week gaming: Thurs & Fri night, all day Saturday, and Sunday afternoon....
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  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:17 PM
    I might do something like this after all for expertise. But since the average of 1d4 is 2 (rather 2.5), I am unsure how it helps the math. If someone has ‘expertise’ with a sword, it seems imbalancing in combat if adding a +1d12 expertise bonus to the attack by a ‘master’ swordfighter on top of whose proficiency is already +6. As mentioned earlier, I am tentatively going with...
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  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:01 PM
    Hopefully the math for skill check is identical with the math for a combat attack. In this way, players can freely use skills in combat in a way that is ‘fair’, and DMs can easily adjudicate narrative surprises. Alternatively, breaking down a door can be an attack in a noncombat scenario. For this reason, any bonus that improves a skill check must also be available in combat. The basic...
    78 replies | 2465 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 10:48 PM
    … no, I do enough reactive edition warring as it is … it was a long time ago, I barely remember … … yeah, that's my story. /Everything/ was interpreted differently in different groups back in the day. ;) IMHO/PX, the more old-school interpretation was that anything not on your class list was proscribed. So not just MUs didn't know how to use armor, but /couldn't/. By 3e, it had gone to...
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 10:18 PM
    I guess I did say "better," but it was in the interest of humor and sarcasm. I /did/ like the crazy way the M:tA Paradigm rubric let you mash genres (to say the least), and didn't find it in the little I saw of M:tA*** - but I'd really already lost interest in Storyteller by the time the nWoD came out, so everything that followed - including all your obvious trauma** - wasn't on my radar. I...
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 08:08 PM
    Specifically referred to them like he did Bishop Odo &c when claiming the Cleric as his own?
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 08:03 PM
    Vitriolic? You clearly didn't read the post I wrote. ;P ...now, /sarcastic/ I'll cop to. Storyteller & the oWoD were very much a product of the 90s, which, ironically, in spite of being a rather pleasant period economically & by a number of other measures, sported pop culture rife with conspiracy theory. The idea of Vampires pulling the strings in every major city, Garou fighting a secret...
    67 replies | 2026 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:48 PM
    Well, Greyhawk. So you don't have any of the insider testimonials you were looking for on that topic? I was just looking at similarities because someone asked. The D&D Thief didn't use innate/powerful shadow-magic like Shadowjack, for instance, in fact, like Cugel, it didn't have innate magic, at all. It did use magic scrolls via Decipher script, which is closer to Lieber's Grey Mouser than...
    28 replies | 700 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:23 PM
    Not quite like any of them, but I'd say more like The Mouser. Shadowjack had substantial magical powers of his own. Cugel often used items. The Mouser was a failed magician's apprentice. I can't recall any of them using anything like a D&D scroll (but it's been a while). The Grey Mouser though, had a fascination with languages and deciphered ancient writings on occasion, and Gygax's...
    28 replies | 700 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:10 PM
    I'm not sure which is more out there, the denial that ranged weapons can & do kill in D&D (ask any number of imaginary orcs with imaginary elven arrows sticking out of them - the death toll over the last 45 years must have been staggering), or the denial that people /do/ close with gunmen in spite of being shot at, or even actually hit several times?
    391 replies | 10368 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:59 PM
    You mean like testimonials from some insider back in the day going, "yeah, I totally ripped off _______"?
    28 replies | 700 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:41 PM
    You mean it isn't mapped to an actual move action. It's modeled in attack rolls, however. It doesn't take six seconds to swing a sword once - let alone the full minute of a 1e combat round - there's a lot of attacking, parrying, dodging, "ducking & weaving" if you like, and movement in the course of the round. 5e lets you attack within a move action, so you can model moving-and-fighting a...
    391 replies | 10368 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:32 PM
    That should shock no one. I can see that 'tude with the fighter, it just fights, the fighting hero is an ancient thing. Heck, Gilgamesh, right? But the D&D magic-user is not the same kind of thing, bearing little resemblance to users of magic in myth and legend (who were often divine or supernatural in nature, rather than in learning), nor to the learned /mageia/ of antiquity, nor the...
    28 replies | 700 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 06:07 PM
    The absent minded professor is misunderstood. Its not that they cant keep track of social events or clothing fashions, its that they dont care. They are busy doing other things that are more interesting to them. In any case, they have high skill bonuses, not necessarily high ability bonuses.
    61 replies | 1574 view(s)
    1 XP
  • Bawylie's Avatar
    Tuesday, 25th June, 2019, 05:33 AM
    I want to look at a couple things on a modified rest schedule. Among those are pace, travel, and rising/falling action. If the group has few encounters between long rests, I prefer those encounters to be of hard or harder difficulty. If the group has many encounters per long rest, I prefer to mix it up with a variety of difficulties. Personally, I’m a fan of the idea that a rest in...
    32 replies | 953 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 04:50 AM
    Yes, why wouldn't they? Leather, wooden shields... one unusual magic item was scalemail made of enchanted autumn leaves. But, like Glassteele or something, no. Clerics, no, loss of spell-casting, IIRC, though it never came up. But, even back in 1e I'd customize priesthoods, so some could. A Priestess of Teema, for instance was only supposed to use light-bladed weapons. ...and WTF? It...
    38 replies | 754 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 03:29 AM
    Well, sure, if he has a squire. If he takes a page(npi) from Robillar, OTOH, and has a wizard Henchman, even one of half his level, it could be well worth it, in some situations.
    30 replies | 973 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 02:12 AM
    Not in the sense that you add the damage bonus to the extra crit dice (and that goes for any bonus that doesn't say it adds to crit dice, but to damage rolls). But, yes, in the sense that all your damage bonuses go into calculating your max damage when you crit, in the first place, and yes in the sense that Pick Expertise is an untyped bonus, so stacks with any other bonuses just fine. If...
    181 replies | 69999 view(s)
    1 XP
  • Bawylie's Avatar
    Tuesday, 25th June, 2019, 12:33 AM
    Or see “Percussive Questioning” in the Player’s Fistbook.
    61 replies | 1313 view(s)
    1 XP
  • Bawylie's Avatar
    Monday, 24th June, 2019, 10:36 PM
    While I agree that “examination” is a sufficient approach, I’ve never yet had a player try to beat the ground with a club to force a confession out of it. I’m trying to write a joke response about Internet forums and beating dead horses, but you can all just presume it’s funny. —————- But in response to the OP - I would not ask for a check if the character had training in Nature. Some...
    61 replies | 1313 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 09:25 PM
    Valid concerns can be expressed without relying on double standards. It's not that hard a bar to clear. And, answering concerns in detail is not dismissal.
    391 replies | 10368 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 09:00 PM
    Gotta ask: which Gamma World? Like, what's the copyright date? IDK about "epic" (that implies all sorts of things to me that are not synonymous with dungeoncrawling), but the long arc implied by zero-to-hero leveling and the "need" to have stories paced to enforce 6-8 encounter/ 2-3 short rest 'days,' both work against a purely episodic approach.
    4 replies | 334 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 08:03 PM
    Ok, I can kinda see why. BTW, a friend & fellow GM back in the day used to say "Pop like a toad!" usually in reference to some monster or character being attacked by something quite potent, or taking a lot of damage. Never did get the reference...
    2 replies | 204 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 07:52 PM
    Sci-fi for two of the 9 Traditions and 2-3 of the 5 Conventions (depending on how far the Progenitors are taking it in the story, and the Syndicate & NWO don't need to go there, at all) - cyberpunk for only one of each. In no one plays a Virtual Adept or tangles with It-X, no cyberpunk. No SoE or Void Engineers, no space opera. You might get some Tom Clancy level sci-fi from the Progenitors...
    67 replies | 2026 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 07:28 PM
    Sure. Focus fire is the obvious example - hp damage imposes no penalties, so, focusing on one enemy at a time is always the best tactic, and accepting hp damage in return for enabling some other objective is often a pretty easy choice. Nod. That kind of pedantic player calculation, though, actually can enable a genre-appropriate action on the part of the hero - apparent 'risk taking' or...
    391 replies | 10368 view(s)
    1 XP
  • Mike Myler's Avatar
    Monday, 24th June, 2019, 07:22 PM
    Today's issue of EN5ider takes a good hard look at one of the fundamental aspects of spellcasting and considers one way to make it more engaging: better spell components! Frequent contributor Andrew Engelbrite has over two dozen suggestions on reagents that will bring the magic back to your D&D 5E table in an article that is hard to put down once you've started reading it. Speaking of Andrew,...
    1 replies | 685 view(s)
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:57 PM
    Oh, wow, so exactly like a Companion character, then? That's nice. Odd choice of name, when Companion hasn't been used for anything else, and Henchman is so much more traditional... ::shrug:: … and in a product called "Essentials" it can hardly be just another example of the reflexive horror of all things 4e … Edit: Oh, wait, maybe not "Henchman" because Villains have Henchmen (or...
    30 replies | 973 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:12 PM
    Also the ratio between types of rests is a factor. As we all know, D&D has always depended on pacing to impose balance upon class resources and encounter challenge levels. In the olden days it was just spells/day classes vs unlimited sword-swinging classes vs encounters/day. 5e added short rests and a few classes that primarily used them. And it has resource- rich, moderate, and poor...
    32 replies | 953 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:03 PM
    I'm with you on most of these, but two of them, I think, the underlying reason is too compelling: A hard 1 spell/round limit might be simpler. From the start of your turn, to the start of your next turn, you can cast /1/ spell, it might be a bonus action spell, in which case you can make an ordinary attack or other action, a regular action spell, or a spell you cast as your reaction - but once...
    20 replies | 773 view(s)
    0 XP
  • Mike Myler's Avatar
    Monday, 24th June, 2019, 10:18 AM
    The Mythological Figures treatments made using A Touch More Class have now included Sherlock Holmes (the savant), Nikola Tesla (the tinkerer), and Billy the Kidd (the gunfighter) but with the Kickstarter now underway (and crushing stretch goals! Over $42,000 in less than a week!!) we're going for someone really, REALLY big. The biggest in the country of bigness. A myth most certainly far too...
    9 replies | 564 view(s)
  • Yaarel's Avatar
    Monday, 24th June, 2019, 12:28 AM
    Give Perception to Intelligence. Perceptive people are intelligent. Perceptiveness explains the Initiative bonus − the person perceives and assesses the threat that is approaching. Give Perception and Initiative to Intelligence.
    61 replies | 1574 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 09:12 AM
    I'm just recently well enough to return to running my campaign, and the first session back I ran an underlevel complexity 4 SC to handle progress toward finding a certain goal in the Elemental Chaos. It was mostly RP, but at some points, failure could trigger a quick encounter.
    7 replies | 388 view(s)
    0 XP
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Thursday, 20th June, 2019

  • 12:17 AM - Fenris-77 mentioned Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Yaarel - Yeah, non-lethal combat is something that needs to be dealt with. So far I'm just going with declared non-lethal, at least conceptually, and I'm going to let the PCs decide, probably at the onset of combat. That part is easy. Subdual damage is a place where I can legitimately push nova damage builds too, up to a point. If you want to knock out the guard sergeant, who's a 3rd level fighter nothing short of a big nova, declared non-lethal, will get it done. Actual high nova builds aren't going to be a big part of my campaign, but I do think it's a great way for rogue dips to have a little niche utility and actually quite fluffy relative to what backstab is supposed to represent.

Thursday, 23rd May, 2019

  • 10:59 PM - GreyLord mentioned Yaarel in post [4e] OSR Clone
    Yaarel IN another thread mentioned Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system is sorta like milestones. But it is even simpler. And it is more accurate because I can judge the worth of an encounter in hindsight, and dont need to depend on how much they were ‘supposed’ to get from an encounter. In sum. Dont sweat the xp tables. Which is a good idea I think. I probably will still have an XP table, but also may include the idea of leveling in this manner.

Monday, 20th May, 2019

  • 10:04 PM - CleverNickName mentioned Yaarel in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.


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Wednesday, 26th June, 2019

  • 08:07 PM - Xaelvaen quoted Yaarel in post 4e Clone − help create it!
    I might do something like this after all for expertise. We are right now experimenting with a similar system, where you can roll a limited number of d6s (daily resource) to add to a d20 roll. The rule is, it literally increases what the dice counts as, and like a true d20, it cannot roll higher than 20. That might help you in the design for expertise. So if your proficiency is 5 (d10), you roll the d10, add it to the d20, capped at 20. Then you add all your static numbers as usual. At level 20, this lets you have a small chance (1 in 12) to turn an 8 into a 20. Still helps preserve bounded accuracy, and gives some 'reliability' without quite the same power as Advantage.
  • 05:48 AM - FrogReaver quoted Yaarel in post Ability Score Rebalancing
    Absentmindedness is a reallife neurological phenomenon that D&D lacks a way to accurately represent. low perception and low attribute associate with perception. Now you can play absentminded and have the mechanics back you up. -That is, you have created a mechanical reality and you are using the fluff of absentmindedness to explain the mechanics.
  • 05:48 AM - FrogReaver quoted Yaarel in post Ability Score Rebalancing
    With regard to REALLIFE absentedminded professors, they really dont care about the things that the majority of people care about. The absentedminded person would RATHER spend their time thinking about math problems in their head (or whatever problem they find interested), without any attention to what shoes people are wearing or whose birthday it is. They just dont care. In their ideal world, everyone else would also care about the math that they are doing, so they could talk about it socially, and solve problems together. ...and that makes them very unaware of their surroundings - ie extremely low perception all the time.
  • 04:24 AM - FrogReaver quoted Yaarel in post Ability Score Rebalancing
    Paying attention has more to do with concentration mechanic. No. You are confusing the name of the mechanic with what it does. If the concentration mechanic intended you to concentrate on the spell to the detriment of your senses then such a thing would have been spelled out in the rules. Somethings require concentration, and really that might mean disadvantage in whatever one isnt paying attention to. Sure. But I'm not talking about someone who was distracted just this once and then is fine. That's not absent mindedness. Absent mindedness is when that state is typical for an individual, not an exception that happens occasionally. If you want to model temporary concentration impacting senses then disadvantage works good. So does not allowing a skill check in the first place. Neither of those mechanically model absent mindedness if intelligence measures perception of your surroundings.
  • 04:08 AM - FrogReaver quoted Yaarel in post Ability Score Rebalancing
    If someone is autistic, then that is something different. It is more like a flaw, or a disease. Something like disadvantage on perception checks. I'm not talking about autism. I'm talking about absent mindedness. If you don't understand the difference then we might as well not even have that conversation The six abilities fail anyway because Wisdom falsely correlates sensory attention and willpower. There's no perfect ability score number. There's always something that will be left out. There's always something that will have to get mapped somewhere that isn't quite correct. For example your desire to have perception linked to intelligence undermines the whole absent minded professor concept. Wisdom is a much better place for int than that skill even though neither are perfectly in tune with it. IMO, I would change wisdom to perception if I were to change it.
  • 02:29 AM - FrogReaver quoted Yaarel in post Ability Score Rebalancing
    The absent minded professor is misunderstood. Its not that they cant keep track of social events I would say that’s exactly what it is - that such a person can't keep track of social events or clothing fashions, its that they dont care. now you are just explaining why they can’t do those things. They are busy doing other things that are more interesting to them. yes, that’s why we call them absent minded. That’s why they can’t keep track of social events or fashions. More importantly though, absent minded isn’t so much about not keeping track of fashion or social events. Absent minded is a marked distractedness from what is currently going on around you. Typically because you are very focused on something you find more important or interesting. That’s absent minded. Such a character is inherently not perceptive - not aware of their surroundings. In any case, they have high skill bonuses, not necessarily high ability bonuses. That’s not true in the case of their perception - wh...

Monday, 24th June, 2019

  • 01:36 PM - FrogReaver quoted Yaarel in post Ability Score Rebalancing
    Give Perception to Intelligence. Perceptive people are intelligent. Perceptiveness explains the Initiative bonus − the person perceives and assesses the threat that is approaching. Give Perception and Initiative to Intelligence. The absent minded professor springs to mind
  • 12:59 AM - dnd4vr quoted Yaarel in post Ability Score Rebalancing
    Give Perception to Intelligence. Perceptive people are intelligent. Perceptiveness explains the Initiative bonus − the person perceives and assesses the threat that is approaching. Give Perception and Initiative to Intelligence. Better yet do as we did and unlink all skills from ability scores. :) Mix-and-match them in whatever way makes sense and life is easier IMO. But I agree INT could easily be used for Initiative, or an option for it at least.

Sunday, 23rd June, 2019

  • 03:10 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    I need the skill math to cohere with the combat math. i like this thinking its nice if you can do context overlap... how much value should that skill check be in combat?
  • 02:25 AM - dnd4vr quoted Yaarel in post Ability Score Rebalancing
    People have been trying to balance the six abilities for roughly 50 years. The six are just bad design. LOL at yet people keep using them. Personally, other than DEX being a bit overly useful in combat, I've never had an issue with balance per se. But if you think they are bad, what would you suggest?

Friday, 21st June, 2019

  • 04:12 PM - Xaelvaen quoted Yaarel in post 4e Clone − help create it!
    I seek to rethink what ‘expertise’ means. Something different than number porn. If the purpose of the Rogue expertise is to autowin a skill check, then just say this. ‘Once per rest, you automatically win one d20 roll for a skill that you have expertise with.’ If the purpose of expertise is to make the expert more reliable with skill checks, there are ways to do this without rupturing bounded accuracy. For example, a d20 roll that is less than 10 counts as 10. Not sure if it's appropriate for your vision, but in our 5E home games, I converted expertise to the old proficiency dice system in the playtest material for 5E. +2 = 1d4, +3 = 1d6, and so forth. That way it makes the skill reliable, and very rarely 'doubles' the skill. I know my rogues rather enjoy the change - something fun about dropping in a different die with the d20 to roll.

Thursday, 20th June, 2019

  • 11:57 PM - Staffan quoted Yaarel in post Paizo Update: Pathfinder 2E Core and Bestiary in Regular and Deluxe Editions
    Does anyone know what the Character Advancement table looks like for leveling. The playtest gives a sense of it, but there seems to be changes for the final product. We don't know what the final product will say yet, but in the playtest the common factors seemed to be: 1. Class feat and skill feat every even level. 2. Skill increase every odd level (except first). 3. Ancestry feats at levels 1, 5, 9, 13, and 17. 4. General feats at levels 3, 7, 11, 15, and 19. 5. Ability boosts at levels 5, 10, 15, and 20. I haven't seen any indication that they've changed this basic structure, though they may have changed the more class-specific increases.
  • 10:42 PM - Xaelvaen quoted Yaarel in post 4e Clone − help create it!
    In the first post, in ‘Ability Bonuses’, I have added two more ability scores. So there is a total of eight ability scores. We actually use a modified ability score system as well, for several different games we play: Strength, Dexterity, Agility, Vitality Logic, Charisma, Intuition, Resolve So the 8 scores isn't that odd of a thing (to me). If it helps diversify the characters/enemies, create more niche room, and maintain balance - it is always worth it. However, I see you've dropped to 4 throughout the thread, so mostly irrelevant note haha.*
  • 10:34 PM - Tony Vargas quoted Yaarel in post 4e Clone − help create it!
    Strictly speaking, D&D 5e lacks class sources. Of course, it has the names ‘divine’ and ‘arcane’. But these only refer to kinds of magic, rather than kinds of classes.Since all 5e classes use magic, it's about the same thing, really. (Though, yeah, that makes the Fighter & Thief "arcane.") ;P
  • 09:12 PM - Fenris-77 quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    I want to point out, Gygax himself caused this confusion about what ‘hit points’ are. Gygax had a double standard. When it came to PLAYER CHARACTERS the damage was mainly non-physical (except the Constitution hit bonus examples were pretty physical). But when it came to MONSTERS, Gygax recommended making the hit points as gory and graphic − and physical − as possible for the sake of a vivid narrative. So, traditional D&D was doing both nonphysical and physical simultaneously. In the interests of systematization is legitimate for different D&D camps to interpret hit points in a way that prefers one tradition over the other. For me, I unequivocally prefer nonphysical until zero. But I appreciate the bloodied condition as a kind of narrative heads-up. And for nonlethal combat and for urban ‘police’ settings, I strongly recommend the ‘nonphysical’ tradition. One way to handle this that I've used in the past that I may reuse is to call the first hit die your 'meat', and the rest ...

Wednesday, 19th June, 2019

  • 12:20 AM - Beleriphon quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Status because of wealth, celebrity, and power ... is modern. Depends on your version of celebrity and power. Celebrity is still about famous people being famous, and wealth buy you a lot. Maybe not a noble title, but if can sure buy your kids a ticket to a bunch of none noble titles and positions. The Knights Templar had plenty of status, no small part of it was because of money, and the fact that were a darned effective fighting force. I'm fairly certain that if the Grand Master of the Knights Templar rolled on up to your castle and asked for an audience with the local lord, he probably go it. In much the same way if Geoffrey Chaucer was about, you probably invited the guy to your parties. Keeping in mind that Chaucer wasn't a nobleman by birth or grant, however he was from a wealth family that allowed him to enter into a number of positions within in the English royal courts at the time. So a famous poet has a status that some nobles would envy, its not everybody that is granted a...

Tuesday, 18th June, 2019

  • 11:21 AM - Sadras quoted Yaarel in post Chaotic Good Is The Most Popular Alignment!
    Chaotic Good is making an effort to help others become their true self and discover their own talents and uniqueness as much as possible. Touched by an Angel-style?
  • 04:44 AM - Charlaquin quoted Yaarel in post Chaotic Good Is The Most Popular Alignment!
    I appreciated the point that Charlaquin made in his* post about ‘Chaotic Neutral’ being the ‘truest’ Neutral. I interpreted this to mean: Chaotic Neutral: ‘I am going to do what I want, and I really dont care what the DM expects of me or my player character.’ In other words, ‘truest Neutral’. Similarly for ‘Chaotic Good’: ‘My character is good, and I have zero interests in the DM manipulating or punishing me because of the DMs ethical opinions’. ... ‘truest Good’. Similarly for ‘Chaotic Evil’: ‘My character does whatever I want. F everyone else.’ In other words, ‘truest Evil’. I dont interpret the official alignments this way. But it helped me make sense of why Chaotic Neutral was surprisingly popular. I assume, many of these players want the Chaotic Neutral character to kill monsters and steal treasures, and dont want to get entangled in reallife ethical implications. *her, but no worries. Yeah, this is more or less what I was driving at, though I was more thinking about in-charac...
  • 03:56 AM - TwoSix quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Status because of wealth, celebrity, and power ... is modern. Well, the OP mentioned Locke Lamora, which is pretty modern in its viewpoint.

Monday, 17th June, 2019



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