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  • Bawylie's Avatar
    Today, 05:33 AM
    I want to look at a couple things on a modified rest schedule. Among those are pace, travel, and rising/falling action. If the group has few encounters between long rests, I prefer those encounters to be of hard or harder difficulty. If the group has many encounters per long rest, I prefer to mix it up with a variety of difficulties. Personally, I’m a fan of the idea that a rest in...
    23 replies | 565 view(s)
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  • Tony Vargas's Avatar
    Today, 04:50 AM
    Yes, why wouldn't they? Leather, wooden shields... one unusual magic item was scalemail made of enchanted autumn leaves. But, like Glassteele or something, no. Clerics, no, loss of spell-casting, IIRC, though it never came up. But, even back in 1e I'd customize priesthoods, so some could. A Priestess of Teema, for instance was only supposed to use light-bladed weapons. ...and WTF? It...
    10 replies | 205 view(s)
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  • Tony Vargas's Avatar
    Today, 03:29 AM
    Well, sure, if he has a squire. If he takes a page(npi) from Robillar, OTOH, and has a wizard Henchman, even one of half his level, it could be well worth it, in some situations.
    24 replies | 622 view(s)
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  • Tony Vargas's Avatar
    Today, 02:12 AM
    Not in the sense that you add the damage bonus to the extra crit dice (and that goes for any bonus that doesn't say it adds to crit dice, but to damage rolls). But, yes, in the sense that all your damage bonuses go into calculating your max damage when you crit, in the first place, and yes in the sense that Pick Expertise is an untyped bonus, so stacks with any other bonuses just fine. If...
    177 replies | 69763 view(s)
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  • Bawylie's Avatar
    Today, 12:33 AM
    Or see “Percussive Questioning” in the Player’s Fistbook.
    20 replies | 443 view(s)
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  • Bawylie's Avatar
    Yesterday, 10:36 PM
    While I agree that “examination” is a sufficient approach, I’ve never yet had a player try to beat the ground with a club to force a confession out of it. I’m trying to write a joke response about Internet forums and beating dead horses, but you can all just presume it’s funny. —————- But in response to the OP - I would not ask for a check if the character had training in Nature. Some...
    20 replies | 443 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:25 PM
    Valid concerns can be expressed without relying on double standards. It's not that hard a bar to clear. And, answering concerns in detail is not dismissal.
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:00 PM
    Gotta ask: which Gamma World? Like, what's the copyright date? IDK about "epic" (that implies all sorts of things to me that are not synonymous with dungeoncrawling), but the long arc implied by zero-to-hero leveling and the "need" to have stories paced to enforce 6-8 encounter/ 2-3 short rest 'days,' both work against a purely episodic approach.
    4 replies | 296 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:03 PM
    Ok, I can kinda see why. BTW, a friend & fellow GM back in the day used to say "Pop like a toad!" usually in reference to some monster or character being attacked by something quite potent, or taking a lot of damage. Never did get the reference...
    2 replies | 191 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:52 PM
    Sci-fi for two of the 9 Traditions and 2-3 of the 5 Conventions (depending on how far the Progenitors are taking it in the story, and the Syndicate & NWO don't need to go there, at all) - cyberpunk for only one of each. In no one plays a Virtual Adept or tangles with It-X, no cyberpunk. No SoE or Void Engineers, no space opera. You might get some Tom Clancy level sci-fi from the Progenitors...
    50 replies | 1346 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:28 PM
    Sure. Focus fire is the obvious example - hp damage imposes no penalties, so, focusing on one enemy at a time is always the best tactic, and accepting hp damage in return for enabling some other objective is often a pretty easy choice. Nod. That kind of pedantic player calculation, though, actually can enable a genre-appropriate action on the part of the hero - apparent 'risk taking' or...
    312 replies | 8321 view(s)
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  • Mike Myler's Avatar
    Yesterday, 07:22 PM
    Today's issue of EN5ider takes a good hard look at one of the fundamental aspects of spellcasting and considers one way to make it more engaging: better spell components! Frequent contributor Andrew Engelbrite has over two dozen suggestions on reagents that will bring the magic back to your D&D 5E table in an article that is hard to put down once you've started reading it. Speaking of Andrew,...
    1 replies | 389 view(s)
  • Tony Vargas's Avatar
    Yesterday, 06:57 PM
    Oh, wow, so exactly like a Companion character, then? That's nice. Odd choice of name, when Companion hasn't been used for anything else, and Henchman is so much more traditional... ::shrug:: … and in a product called "Essentials" it can hardly be just another example of the reflexive horror of all things 4e … Edit: Oh, wait, maybe not "Henchman" because Villains have Henchmen (or...
    24 replies | 622 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:12 PM
    Also the ratio between types of rests is a factor. As we all know, D&D has always depended on pacing to impose balance upon class resources and encounter challenge levels. In the olden days it was just spells/day classes vs unlimited sword-swinging classes vs encounters/day. 5e added short rests and a few classes that primarily used them. And it has resource- rich, moderate, and poor...
    23 replies | 565 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:03 PM
    I'm with you on most of these, but two of them, I think, the underlying reason is too compelling: A hard 1 spell/round limit might be simpler. From the start of your turn, to the start of your next turn, you can cast /1/ spell, it might be a bonus action spell, in which case you can make an ordinary attack or other action, a regular action spell, or a spell you cast as your reaction - but once...
    20 replies | 704 view(s)
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  • Mike Myler's Avatar
    Yesterday, 10:18 AM
    The Mythological Figures treatments made using A Touch More Class have now included Sherlock Holmes (the savant), Nikola Tesla (the tinkerer), and Billy the Kidd (the gunfighter) but with the Kickstarter now underway (and crushing stretch goals! Over $42,000 in less than a week!!) we're going for someone really, REALLY big. The biggest in the country of bigness. A myth most certainly far too...
    9 replies | 413 view(s)
  • Yaarel's Avatar
    Yesterday, 12:28 AM
    Give Perception to Intelligence. Perceptive people are intelligent. Perceptiveness explains the Initiative bonus − the person perceives and assesses the threat that is approaching. Give Perception and Initiative to Intelligence.
    46 replies | 1056 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 09:12 AM
    I'm just recently well enough to return to running my campaign, and the first session back I ran an underlevel complexity 4 SC to handle progress toward finding a certain goal in the Elemental Chaos. It was mostly RP, but at some points, failure could trigger a quick encounter.
    7 replies | 336 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 08:54 AM
    IDK. walls are typically made of stone, their not nearly as dense as some PCs can be... ;P But, seriously, go right ahead. If a creature can become non-corporeal or something, it could slip right through the grapplers' fingers. Not out of line at all to add something like that, or just rule it on the spot. The game, itself doesn't think of everything, and, while a module is meant to do a...
    47 replies | 1287 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 05:38 AM
    Yeah, most saves not scaling is an obvious problem. Cancelling out the initial +2, though is just shifting the issue to 1st level in a way. I wouldn't have raised the save DC, instead, give the initial +2 to the normally-proficient saves, and just the scaling over that to the bad saves.
    15 replies | 436 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 04:12 AM
    You could play test the blue blazes out of it... and see if that inspires refinements.
    24 replies | 904 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 04:03 AM
    rec.games.frp.storyteller and alt.games.white-wolf were very active back in the day, though discussion covered mechanics and PbP as well as more. But what sorta made that claim ring a little true, to me, was the way oWoD books were written & Organized: they were generally pretty good cover-to-cover reads, but terrible in-game references. There was also an increasing emphasis on the...
    50 replies | 1346 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 03:51 AM
    Sure, the DM is as free, in 5e, to narrate success when players declare the characters flee, upon realizing they've taken on something too much for them too soon. 13A even has a formal mechanic for it, a "Campaign Loss," I think it's called.
    47 replies | 1287 view(s)
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  • Yaarel's Avatar
    Sunday, 23rd June, 2019, 03:27 AM
    ‘Perception’ = Intelligence ‘Soul’ = Charisma
    46 replies | 1056 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 03:10 AM
    i like this thinking its nice if you can do context overlap... how much value should that skill check be in combat?
    73 replies | 2214 view(s)
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  • Yaarel's Avatar
    Sunday, 23rd June, 2019, 02:23 AM
    People have been trying to balance the six abilities for roughly 50 years. The six are just bad design.
    46 replies | 1056 view(s)
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  • Yaarel's Avatar
    Sunday, 23rd June, 2019, 02:07 AM
    Deleting Constitution and Wisdom from existence fixes everything!
    46 replies | 1056 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 02:04 AM
    So what options were leveraged in 4e to expand Martial further (Martial Practices could be on that list but were not fully developed)
    24 replies | 904 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:25 AM
    Oh right very excellent tools. I still hack on the Character builder via CBLoader
    68 replies | 2209 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:21 AM
    One example I found http://blog.kittenhugs.com/2015/07/martial-adept.html
    24 replies | 904 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:11 AM
    Not certain why you are asking... If a series of skill uses and each and every make or break the sequence that isn't a skill challenge they need to contribute not be barriers, if the skill uses are largely easy that isn't a skill challenge etc. Non-simplistic usually collaborative skill use where a composite failure results in a broad shift in the story in a direction that the players had not...
    7 replies | 336 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 12:12 AM
    In another thread about traditional D&D vs 4e style @Manbearcat brought an example to the table where the fighter took over ie manhandled a tank into using it against the enemy OK it was basically an element I brought in... the point was to show that 4e had assumptions of competence and tools for accomplishing the extraordinary for non-magical characters at higher levels that were lacking in...
    7 replies | 336 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 11:56 PM
    I like it for being a way to make sure everyone gets to contribute in combat mechanically as often and climatically as others and in a way that syncs up with narrative with roles differentiating broadly how you contribute. Yup good design tool.
    51 replies | 1985 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 06:26 PM
    That is a really good idea, and on more than just the topic of simplification. Doesn't that rapidly overwhelm proficiency scaling/BA? (Or did I miss that being replaced with a similar level bonus?)
    20 replies | 704 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:10 PM
    A couple of sources for this idea... one is Princess Bride LOL
    343 replies | 38105 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:06 PM
    Did I mention this thread is one of the reasons I want them to get the error fixed for moving threads.
    254 replies | 27899 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:03 PM
    Note you can level gate usage of a maneuver by saying it takes forgoing 2 attacks from your attack action.
    76 replies | 2468 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:58 PM
    I did indeed think of Action surge after typing the above
    76 replies | 2468 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 05:49 PM
    Consuming Action Surge - which a 5e Fighter in a standard/assumed 6-8 encounter/2-3 Short rest day would get to use about as often as a 4e daily* - might make sense, to activate a more powerful mmaneuver. That or multiple dice, though hilights the problem with not level-gating maneuvers in the first place: all BM maneuvers must be 3rd-level appropriate abilities, so getting your 4th&lower...
    76 replies | 2468 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:43 PM
    Indeed I think my idea was minions are great but all the monster roles are a very useful tool. I also think potential swarm size is underestimated. A tight phalanx containing a century of men might be 12x12 and quite appropriate to have 5 of those against a party in paragon. A group of soldiers might have both lose and tight formation training. (change their size) ... it might actually take...
    51 replies | 1985 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 05:24 PM
    Count each formation if regulars or undisciplined mob as a swarm. A modest sized battle becomes readily doable with regular rules, and individual high-level creatures can interact with them in a reasonable/playable way. One thing I'd do was let swarms inflict full damage on eachother with ranged&melee. Swarms of same-size creatures occupying the same space? Maybe not? Some kind of "fighting...
    51 replies | 1985 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:18 PM
    Sure kind of but then the 4e fighter also had a daily in there. I think mayhaps the fighter needs more superiority dice to do the multi-dice cost trick. Or another resource like heroic surge to do daily class maneuvers with.
    76 replies | 2468 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 04:52 PM
    Did you try out swarms? Swarms are the real go to for mass combat... a swarm/squad of 10 fight to the death fanatics may be 1 elite enemy or 10 minions but that elite enemy might also be 100 normal soldiers in a tighter 12x12 formation with a leader who has them retreat after it becomes obvious they are out matched or perhaps it is a disorganized mob whose fighting style costs them more lives...
    51 replies | 1985 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 03:56 AM
    Nod. None of those eventualities would be accomplished by simply giving the guns in question moar damage - That'd simply result in a dead hero, or, if the numbers added up just right, an unconscious one, in 5e making death saves. Now, there have been moments here & there in D&D history when a weapon attack might do something aside from just hp damage. In 5e that's locked in the BM subclass.
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 03:14 AM
    Its not like 1e casters would lag multiple levels behind, the Fighter, their whole careers. All casters didnt even consistently level slower than all non-casters. You just described LFQW. Yeah, a fighter hit things steadily more often, doing more damage, on average each round. An MU's magic missile did steadily more damage, too, and he got more of them, and more & more higher level spells...
    24 replies | 904 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 02:35 AM
    Strictly Order Of Hermes, then. Arbitrarily narrow, but doable - an Horizon Realm or just some little college town the Ascension War doesn't quite reach, with Bygones instead of other supernaturals.
    50 replies | 1346 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 01:32 AM
    I do not get the sense of magic.... in this at all :) though science was a philosophy and chemistrity an evolution of alchemy so there is that.
    46 replies | 1575 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 01:17 AM
    Perhaps refine those?
    24 replies | 904 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 12:22 AM
    I suppose that's varied a bit from one edition to the next. Back in the day, there was a rule along the lines of "sleeping or otherwise helpless creatures can be slain at a rate of 1/round." In latter eds, there were 'Coup de Grace' rules that made it a lot more likely, but not guaranteed, that you could kill a helpless victim. In 5e, hitting a downed character will kill it pretty quick. ...
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 12:11 AM
    If you're watching that scene in the movie, do you really expect the hero to get shot dead in that moment? Seriously? That's not to the contrary, at all. That's what pemerton would call 'orthogonal.' It's really nothing to do with it. Whether you conceive hps as 'plot armor' (they represent narrative reasons why your character won't die) or 'luck' or skill or 'ability to defend yourself'...
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:54 PM
    Prof to AC as long as you move on your turn could work.
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:28 PM
    That was the FASE-RIP system RIPped off from the first Marvel Superheroes. Thanks for the reminder. I can add those to my list, too. ;( I'm a huge GW fan, and the most-D&D-ish editions, the 1st, 2nd, 4th, Omega World, and the last (7th, by my count, which said "D&D" right on the box, and had clear 4e DNA) were generally the best, most fun & over the top. Hopefully, any 5e-based GW...
    93 replies | 4484 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:16 PM
    I don't think that's quite fair. I mean, yes, casters were generally Tier 1 & 2, and non-casters 4 & 5. But it was hardly new nor unique to 3e, worse than ever, perhaps, but only a /little/ worse than an ever that had always been pretty darn bad prior to 3e, and isn't exactly a whole lot better, now, with 5e. At the same time, it's a little over-generous: ToB hardly closed that gap. It...
    24 replies | 904 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 11:13 PM
    Another quote that reinforces the Intelligence foundation "The mind of the period Spaniard was also educated in matters of science.In various schools and universities, they learned about the philosophies of the ancient Romans and Greeks from the Marannos (Converted Jews).Matters of mathematics and geometry were taught by the Mariscos " From another source. "It was the belief of both...
    46 replies | 1575 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 11:11 PM
    Your circle and their circle are both involved. https://www.martinez-destreza.com/articles/demystification-spanish-school-part-ii The definitions of Box you gave are pretty new ( the reference to a container seems older ) the name pugilist and similar from Greek era is based on fist. But according to my source/sources I think either my father or my martial arts teacher I think they...
    46 replies | 1575 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 10:32 PM
    It peaked at 5 or 6, in the oWoD as I recall. And one of them, Mage, you could take careening off into almost any genre. Virtual Adepts & Akashic Brothers vs Iteration X & Syndicate: Cyberpunk. Void Engineers vs Nephandi: Space Opera. NWO vs Sons of Ether: James Bond. Traditions + Technocracy vs Marauders: superheroes. Marauders vs Nephandi: Tokusatsu. Syndicate vs Euthanotos:...
    50 replies | 1346 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 10:07 PM
    It's a truism of internet discussion that if you make a general statement about what people have done, someone will pipe up with a testimonial to the exact opposite. This time, it's me. My longest-running AD&D campaign went from '85 through '95, and used not a single published module. But then, I never ran modules after the first year or two with the game. I played in enough - and in...
    350 replies | 10640 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 09:37 PM
    There is a lot of complexity, but it's hard to jettison without depriving players of options. Obviously, first, don't use any optional rules. Feats & MCing are just added complexity. Bonus actions and concentration add complexity, for instance, so do reactions - removing everything that uses them would reduce the complexity of the game. Not removing the mechanics (which might render a...
    20 replies | 704 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 08:24 PM
    Yeah, the primal spirits felt a trifle forced or out of left field, maybe the decision to include a Shaman class had something to do with it? Druids as a remnant of 'old religion' always appealed to me, in 4e, Druids gaining power from ancient pacts with Primordials would have been more evocative, IMHO, making them natural underdog rivals to the divine classes, and being consistent with their...
    72 replies | 2874 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 08:02 PM
    Nod. Feel or expectations seems like it's the main stumbling block Hit points can and do model the same sorts of things when swords, arrows, fireballs, and lightning blots are flying around. But itty-bitty pellets of streamlined lead start flying around ...
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:41 PM
    Ah, so you know my players! ;)
    47 replies | 1287 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:38 PM
    I don't suppose there's a whole lot of functional difference between HP as 'plot armor' or hp as 'ability to defend yourself.' Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. Picking one of those possible interpretations and calling it...
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:29 PM
    IIRC, Steve Jackson himself came right out and said it. May well have been in one of the GURPS books. But, remember, we're talking acknowledgement of 'inspiration' - there's no hint of plagiarism or being 'derivative' or anything like that. There was a lot of rancor between GURPS and Hero System fans over which was really 'first' in one sense or another. GURPS was the first RPG, as far as...
    14 replies | 508 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 06:47 PM
    Exactly. The DM /can/ narrate a villain's escape if he and his group are playing for a dramatic story arc, or, he can narrate his capture/death because the players like 'getting it right' and subverting genre tropes - or he can call for checks, set DCs, and 'let the dice fall where they may' like an old-school wargaming judge. They're each equally valid under the 5e DM's role - a big part of...
    47 replies | 1287 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 06:35 PM
    I don't suppose there's a whole lot of functional difference. Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. And in some genres, bullet-time would be just fine. In most genres, characters being shot at do move & dodge, defending...
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:54 PM
    Nothing most 70+ y/o athyreotic stroke survivors aren't taking.
    312 replies | 8321 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:49 PM
    I'm not sure any particular range of integers is automatically fun. The fighter /is/ supposed to be "Best at Fighting" (with weapons) (without magic). Feats and magic items shouldn't be required for that. If that's the case, a tweak to the standard rules (before feats, w/o items) might well be in order.
    45 replies | 1227 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:44 PM
    box (n.2) "a blow," c. 1300, of uncertain origin, older than the verb, possibly related to Middle Dutch boke, Middle High German buc, and Danish bask, all meaning "a blow;" perhaps imitative; box (v.2)"to beat, thrash, strike with the fist or hand," late 14c., from box (n.2). Meaning "to fight with the fists" (intransitive), whether gloved or not, is from 1560s. Related: Boxed; boxing. So,...
    46 replies | 1575 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:38 PM
    In 5e, that's not even a switch or an override, it's just making different rulings. The villain tries to escape, the DM narrates successful escape, the players try to stop him, the DM narrates failure, the party tries to track or pursue him, the DM narrates the pursuit taking them to a side-encounter or dead end. Perfectly orthodox 5e play dynamic.
    47 replies | 1287 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:34 PM
    Wow, when you put it that way, the fighter sounds, not at all great.
    45 replies | 1227 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 05:01 PM
    I think that is worth emphasizing control of space and distance around you and your adversaries seems a feature of this style (another reason this feels like a 4e fighter not a rogue). I am thinking it kind of relates to why boxing is called boxing. Perhaps forcing a blade lock that "grabs" an enemy may be good it captures them and forces them to remain within your "circle".
    46 replies | 1575 view(s)
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  • Yaarel's Avatar
    Friday, 21st June, 2019, 04:02 PM
    I need the skill math to cohere with the combat math. Combat math is tried and true, adapting and evolving since the origins of D&D. Combat math is robust and fair. 5e design innovates bounded accuracy. This sobriety to minimize bonuses to a d20 roll has many benefits. But it is a fragile ecology. Designers must persist in the effort to avoid adding new bonuses. The combat math works. There is...
    73 replies | 2214 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:17 AM
    Rulings aren't 'house rules,' they're a necessary DM function, especially in 5e, where essentially every action resolution technically includes a ruling from the DM. The thing about a starting point is you move on from it. The Rules of 5e are Written, as much as possible, in natural language, so they are naturally ambiguous. When the rules aren't perfectly clear & explicit, you make a ruling,...
    32 replies | 978 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 04:32 AM
    That'd work for a lot of 'em. There's 5 other saves but rarely for 1/2.... ...does 5e also have Mettle, I wonder?
    51 replies | 1985 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 21st June, 2019, 03:23 AM
    Admittedly breaking a swarm is less about killing the whole membership and it should be described rather differently
    77 replies | 3256 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 03:15 AM
    3e had swarms (and hordes? for size M participants, I think it was), and so does 5e, so I see no objection to the observation.
    77 replies | 3256 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 21st June, 2019, 03:01 AM
    Is it cheating to say in 4e the 11th level fighter could handle a level 13 or 14 swarm containing 100 typical guard class soldiers but that it would play more interestingly? Than the drudge work?
    77 replies | 3256 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 01:43 AM
    That's a good point. If the strategy encourages holding on to high level slots longer, it may cause the caster to pass on good opportunities to use the slot very effectively early in the day, or find him, later in the day, with the slot available to take advantage of such an opportunity. OK, I follow that, but I'm not sure I buy it. It can actually be pretty hard to predict which of your...
    60 replies | 1941 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 01:32 AM
    IDK, maybe: Versatile Fighting Style You gain the benefit of Greatweapon Fighting Style when wielding a versatile weapon two-handed. Choose a second fighting style useable with a one-handed weapon, you gain the benefit of this style only when using a versatile weapon one-handed - you must still meet any other requirements of that style. Yeah, that's versatile.
    45 replies | 1227 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 21st June, 2019, 01:10 AM
    That seems much more straightforward than the level 1 Feature of the Savant as it isnt worrying about which type of armor they are wearing - I will say thumbs up. Something I have been noticing that it is appropriate to do bonus damage keeps it a secondary attribute and it makes it a bit stikery but that is ok but I do want ot emphasize controlling the space around them ... a bit of...
    46 replies | 1575 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 12:32 AM
    A Tiefling, a Cambion, and an Alu-Demon walk into a bar...
    350 replies | 10640 view(s)
    2 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 12:28 AM
    The 2e CPH went into that idea in considerable detail. Forces & Philosophies, I found it very interesting and developed a number of them back in the day.
    68 replies | 2209 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 11:56 PM
    Foursome Human Ability prerequisite: none Exceptional array: +3, +2, +1, +0 Human features Skill proficiency: any Tool proficiency: any Expertise: you gain expertise in a skill or tool that you have proficiency with but not yet expertise
    73 replies | 2214 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 11:47 PM
    Mostly, the adoption of four was a nod to make it easy to use 4e material. For example, one can literally take a black marker and blot out Constitution and Wisdom, and the monster stat block still works fine without these. Heh, the four abilities seemed to annoy some people, but the eight abilities seemed to make them angry. It is my intention to use *skills* to further bifurcate...
    73 replies | 2214 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 20th June, 2019, 11:41 PM
    So far, the Advancement table feels solid. Hopefully it can balance with 5e math. So Foursome characters can play alongside 5e characters. The Foursome Advancement chassis alternates class features with feat, race, and skill features. Create a Foursome Race A typical Foursome race design is equal to two feats. This is slightly less powerful than the 5e Half Elf and 5e Wood Elf. The...
    73 replies | 2214 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:53 PM
    Close competitors, I guess, rivalry can be bitter. Like the more contentious D&D and Pathfinder fans - though there's a lot more mutual appreciation, in those broader d20 communities, I think. NP. I know I'm getting old because I can just drone on and on about stuff that happened in the 20th century. ;)
    14 replies | 508 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:46 PM
    I've played both (but never GM'd GURPS). They use a similar resolution system, not so dissimilar to d20, really, but 3d6 roll-under with all sorts of modifiers. They're both build systems, and GURPS originally billed itself as a purpose-built Universal system (thus the U) and gave up on it calling itself "Multi-Genre" after a few editions, while Hero started as a de-facto core system and grew...
    14 replies | 508 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:34 PM
    Since all 5e classes use magic, it's about the same thing, really. (Though, yeah, that makes the Fighter & Thief "arcane.") ;P
    73 replies | 2214 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:33 PM
    That's the thing, whatever plot armor mechanism you settle on, it'll either make only that last bullet a 'real threat' - or it'll fail as plot armor (at least some of the time, a "protagonist who shouldn't die at this point in the story," will). Meh. RQ, for instance, did scads of things differently from D&D, not just eschewing a plot armor mechanic. Armor absorbing damage, skill-based...
    312 replies | 8321 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:05 PM
    Always great to see that happen! :)
    109 replies | 5385 view(s)
    0 XP
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Thursday, 20th June, 2019

  • 12:17 AM - Fenris-77 mentioned Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Yaarel - Yeah, non-lethal combat is something that needs to be dealt with. So far I'm just going with declared non-lethal, at least conceptually, and I'm going to let the PCs decide, probably at the onset of combat. That part is easy. Subdual damage is a place where I can legitimately push nova damage builds too, up to a point. If you want to knock out the guard sergeant, who's a 3rd level fighter nothing short of a big nova, declared non-lethal, will get it done. Actual high nova builds aren't going to be a big part of my campaign, but I do think it's a great way for rogue dips to have a little niche utility and actually quite fluffy relative to what backstab is supposed to represent.

Thursday, 23rd May, 2019

  • 10:59 PM - GreyLord mentioned Yaarel in post [4e] OSR Clone
    Yaarel IN another thread mentioned Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system is sorta like milestones. But it is even simpler. And it is more accurate because I can judge the worth of an encounter in hindsight, and dont need to depend on how much they were ‘supposed’ to get from an encounter. In sum. Dont sweat the xp tables. Which is a good idea I think. I probably will still have an XP table, but also may include the idea of leveling in this manner.

Monday, 20th May, 2019

  • 10:04 PM - CleverNickName mentioned Yaarel in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.


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Monday, 24th June, 2019

  • 01:36 PM - FrogReaver quoted Yaarel in post Ability Score Rebalancing
    Give Perception to Intelligence. Perceptive people are intelligent. Perceptiveness explains the Initiative bonus − the person perceives and assesses the threat that is approaching. Give Perception and Initiative to Intelligence. The absent minded professor springs to mind
  • 12:59 AM - dnd4vr quoted Yaarel in post Ability Score Rebalancing
    Give Perception to Intelligence. Perceptive people are intelligent. Perceptiveness explains the Initiative bonus − the person perceives and assesses the threat that is approaching. Give Perception and Initiative to Intelligence. Better yet do as we did and unlink all skills from ability scores. :) Mix-and-match them in whatever way makes sense and life is easier IMO. But I agree INT could easily be used for Initiative, or an option for it at least.

Sunday, 23rd June, 2019

  • 03:10 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    I need the skill math to cohere with the combat math. i like this thinking its nice if you can do context overlap... how much value should that skill check be in combat?
  • 02:25 AM - dnd4vr quoted Yaarel in post Ability Score Rebalancing
    People have been trying to balance the six abilities for roughly 50 years. The six are just bad design. LOL at yet people keep using them. Personally, other than DEX being a bit overly useful in combat, I've never had an issue with balance per se. But if you think they are bad, what would you suggest?

Friday, 21st June, 2019

  • 04:12 PM - Xaelvaen quoted Yaarel in post 4e Clone − help create it!
    I seek to rethink what ‘expertise’ means. Something different than number porn. If the purpose of the Rogue expertise is to autowin a skill check, then just say this. ‘Once per rest, you automatically win one d20 roll for a skill that you have expertise with.’ If the purpose of expertise is to make the expert more reliable with skill checks, there are ways to do this without rupturing bounded accuracy. For example, a d20 roll that is less than 10 counts as 10. Not sure if it's appropriate for your vision, but in our 5E home games, I converted expertise to the old proficiency dice system in the playtest material for 5E. +2 = 1d4, +3 = 1d6, and so forth. That way it makes the skill reliable, and very rarely 'doubles' the skill. I know my rogues rather enjoy the change - something fun about dropping in a different die with the d20 to roll.

Thursday, 20th June, 2019

  • 11:57 PM - Staffan quoted Yaarel in post Paizo Update: Pathfinder 2E Core and Bestiary in Regular and Deluxe Editions
    Does anyone know what the Character Advancement table looks like for leveling. The playtest gives a sense of it, but there seems to be changes for the final product. We don't know what the final product will say yet, but in the playtest the common factors seemed to be: 1. Class feat and skill feat every even level. 2. Skill increase every odd level (except first). 3. Ancestry feats at levels 1, 5, 9, 13, and 17. 4. General feats at levels 3, 7, 11, 15, and 19. 5. Ability boosts at levels 5, 10, 15, and 20. I haven't seen any indication that they've changed this basic structure, though they may have changed the more class-specific increases.
  • 10:42 PM - Xaelvaen quoted Yaarel in post 4e Clone − help create it!
    In the first post, in ‘Ability Bonuses’, I have added two more ability scores. So there is a total of eight ability scores. We actually use a modified ability score system as well, for several different games we play: Strength, Dexterity, Agility, Vitality Logic, Charisma, Intuition, Resolve So the 8 scores isn't that odd of a thing (to me). If it helps diversify the characters/enemies, create more niche room, and maintain balance - it is always worth it. However, I see you've dropped to 4 throughout the thread, so mostly irrelevant note haha.*
  • 10:34 PM - Tony Vargas quoted Yaarel in post 4e Clone − help create it!
    Strictly speaking, D&D 5e lacks class sources. Of course, it has the names ‘divine’ and ‘arcane’. But these only refer to kinds of magic, rather than kinds of classes.Since all 5e classes use magic, it's about the same thing, really. (Though, yeah, that makes the Fighter & Thief "arcane.") ;P
  • 09:12 PM - Fenris-77 quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    I want to point out, Gygax himself caused this confusion about what ‘hit points’ are. Gygax had a double standard. When it came to PLAYER CHARACTERS the damage was mainly non-physical (except the Constitution hit bonus examples were pretty physical). But when it came to MONSTERS, Gygax recommended making the hit points as gory and graphic − and physical − as possible for the sake of a vivid narrative. So, traditional D&D was doing both nonphysical and physical simultaneously. In the interests of systematization is legitimate for different D&D camps to interpret hit points in a way that prefers one tradition over the other. For me, I unequivocally prefer nonphysical until zero. But I appreciate the bloodied condition as a kind of narrative heads-up. And for nonlethal combat and for urban ‘police’ settings, I strongly recommend the ‘nonphysical’ tradition. One way to handle this that I've used in the past that I may reuse is to call the first hit die your 'meat', and the rest ...

Wednesday, 19th June, 2019

  • 12:20 AM - Beleriphon quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Status because of wealth, celebrity, and power ... is modern. Depends on your version of celebrity and power. Celebrity is still about famous people being famous, and wealth buy you a lot. Maybe not a noble title, but if can sure buy your kids a ticket to a bunch of none noble titles and positions. The Knights Templar had plenty of status, no small part of it was because of money, and the fact that were a darned effective fighting force. I'm fairly certain that if the Grand Master of the Knights Templar rolled on up to your castle and asked for an audience with the local lord, he probably go it. In much the same way if Geoffrey Chaucer was about, you probably invited the guy to your parties. Keeping in mind that Chaucer wasn't a nobleman by birth or grant, however he was from a wealth family that allowed him to enter into a number of positions within in the English royal courts at the time. So a famous poet has a status that some nobles would envy, its not everybody that is granted a...

Tuesday, 18th June, 2019

  • 11:21 AM - Sadras quoted Yaarel in post Chaotic Good Is The Most Popular Alignment!
    Chaotic Good is making an effort to help others become their true self and discover their own talents and uniqueness as much as possible. Touched by an Angel-style?
  • 04:44 AM - Charlaquin quoted Yaarel in post Chaotic Good Is The Most Popular Alignment!
    I appreciated the point that Charlaquin made in his* post about ‘Chaotic Neutral’ being the ‘truest’ Neutral. I interpreted this to mean: Chaotic Neutral: ‘I am going to do what I want, and I really dont care what the DM expects of me or my player character.’ In other words, ‘truest Neutral’. Similarly for ‘Chaotic Good’: ‘My character is good, and I have zero interests in the DM manipulating or punishing me because of the DMs ethical opinions’. ... ‘truest Good’. Similarly for ‘Chaotic Evil’: ‘My character does whatever I want. F everyone else.’ In other words, ‘truest Evil’. I dont interpret the official alignments this way. But it helped me make sense of why Chaotic Neutral was surprisingly popular. I assume, many of these players want the Chaotic Neutral character to kill monsters and steal treasures, and dont want to get entangled in reallife ethical implications. *her, but no worries. Yeah, this is more or less what I was driving at, though I was more thinking about in-charac...
  • 03:56 AM - TwoSix quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Status because of wealth, celebrity, and power ... is modern. Well, the OP mentioned Locke Lamora, which is pretty modern in its viewpoint.

Monday, 17th June, 2019

  • 01:36 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) LOL Martial Maneuvers
  • 01:33 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    The prose description risks baking a specific flavor into the mechanics. Either make the prose as diplomatic and as inclusive as possible. Or else separate the specific flavor into an italicized ‘Flavor Text Box’. Very much this

Saturday, 15th June, 2019

  • 03:56 AM - Xeviat quoted Yaarel in post Rebalancing Feats - input appreciated
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful. About once per adventure is ‘less useful’. And less than that sucks. I agree! That's a really good way to put it all together. Those weird situational skill uses and new uses for skills should just be options in the skills.

Friday, 14th June, 2019

  • 08:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. I like this much better!
  • 04:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To break out of a hold, you attack via your Dexterity versus your opponents Strength. I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple.
  • 02:19 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates take related themes, connecting the team to each other. Actually, 4e themes were non-core, showing up in Dragon Magazine issues, and in several spatbooks. Of course, 4e design philosophy made ‘everything core’. But the character advancement table itself allocates no place for themes. So the theme pretty much adds a substantial amount of power in addition to an already substantial level 1. Many of a themes effects were just power swaps.... not power upgrades but they might be represented in 5e as a type of 5e feat. Paragon paths might be a 5e feat as would Epic Destiny. Not sure if the 5e feat will conve...

Thursday, 13th June, 2019

  • 01:42 AM - quoted Yaarel in post 4e Clone − help create it!
    We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Frankly, if you're breaking away from the core 6 ability scores right off the bat, you're better off not even making a retroclone 4E and just making an entirely new RPG. Frankly, as a 4E lover, I'm strongly interested in fewer ability scores, not more​.


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