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  • Garthanos's Avatar
    Today, 10:13 AM
    A subjective feel : Battle Ready makes creating a fighter feel slightly different like a tax on something a fighter should just have has been lifted. It also acknowledges that initiative can involve deciding/thinking and agressing faster which may be more reliable that reacting faster.
    29 replies | 899 view(s)
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  • Garthanos's Avatar
    Today, 10:05 AM
    Arguably in 4e a Dex Fighter til Slayer came out was basically a Ranger/Rogue Roleplaying baggage ensued. (although very flexible baggage) with honorable mention to certain builds which have it secondary. I said "justified" dump stat. EVEN if you forego control, abilities that work in one arena are enhancing the other as well. (statistically your attributes are more valuable by being the...
    29 replies | 899 view(s)
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  • Tony Vargas's Avatar
    Today, 07:06 AM
    The ones in the example are dedicated melee grunts who do just that. All you need is a lure....
    9 replies | 163 view(s)
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  • Tony Vargas's Avatar
    Today, 06:23 AM
    While I think maneuvers are great improvement in some areas... Ok, one area... OK, it's just the name, "exploit" was pretty lame, and cynical jargon-squating... like Tier and Core were, also, and Inspiration, in 5e. But, less cynically: The Battlemaster essentially presents itself as a replacement for the Warlord, every 4e/E fighter but the Slayer (that's the Champion) & EK (it was a...
    6 replies | 128 view(s)
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  • Tony Vargas's Avatar
    Today, 06:10 AM
    IDK, I feel like there'd be a lot more rules for walking around, building fires in the snow, and Expositon, Joel, EX-PO-SITION ... We're Tolkien really a lot more than a cosmetic inspiration. Likewise, Lovecraftean influence would have meant more insanity, less combat. Lieber? You'd need some exhaustive rules for the *ahem* interaction /pillar/...
    224 replies | 5905 view(s)
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  • Tony Vargas's Avatar
    Today, 06:02 AM
    Yep, martial exploits and arcane spells were quite different, and the wiz retained the edge in versatility, while the fighter kept his in durability - reflections of both source and role that give the lie to all the "fighters cast spells" and "samey" talking points. At level 2 the Wizard can... Not nearly the main culprit, no. LFQW is a matter of hard numbers. A 1st level fighter in...
    224 replies | 8886 view(s)
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  • pukunui's Avatar
    Today, 05:52 AM
    TarionzCousin: I would not have guessed that many! But then I stopped reading D&D novels sometime in the late 90s, I think. I've read most, if not all, of the older Dragonlance novels but none of the newer ones. PabloM: Interesting perspective. I have long held the opposite belief: that Krynn is a great world for novels but not that great to play in (partly because it feels too small).
    6 replies | 128 view(s)
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  • Garthanos's Avatar
    Today, 04:48 AM
    The following shows the XML for loading the Battle Ready class feature in to the offline Character Builder. And yup it works ;) it also takes a modification of the base class. <RulesElement name ="Battle Ready" type="Class Feature" internal-id="ID_LAD_CLASS_FEATURE_BR1234" source="Martial Power III" revision-date="6/16/2019" > <Flavor>Most people react to the onset of a fight for you it...
    29 replies | 899 view(s)
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  • Yaarel's Avatar
    Today, 03:48 AM
    Status because of wealth, celebrity, and power ... is modern. In premodern cultures, it is more important to be *related* to a noble and have a title, than to actually have money. Money has value − specifically to pay for armies to conquer and steal wealth from other communities. These ‘spoils of war’ were often spent lavishly to emphasize the victory. The next generation of these...
    7 replies | 166 view(s)
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  • Tony Vargas's Avatar
    Today, 02:41 AM
    IDK, couldn't a GM just stay on the ball and consider a combat-bad-ass concept character's bad-ass-ed-ness when adjudication combat? Taking advantage of the system's lethality by killing enemies when the odds are all on your side? It's classic CaW.
    224 replies | 5905 view(s)
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  • Tony Vargas's Avatar
    Today, 01:58 AM
    You'll run into contention with any unfair mechanic or lack there of. It might take different forms. Bang! Your Dead! Am Not. Are too! for lack of combat mechanics, vs moping and not showing up to the next session when your 18 CHA paladin is humiliated in court for the nth time, because the DM doesn't care for the way you RP him, and it's reflected in his success in social situation, for want...
    224 replies | 5905 view(s)
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  • Tony Vargas's Avatar
    Today, 01:54 AM
    You caught me, I left out 'virtually,' that time: vs Next time I'll just quote myself up-front. Yep, LFQW only /virtually/ absent in 4e. The Wizard's spells and the fighter's exploits per encounter & per day were gained at the same rate. So, in a given day, they're at neat parity at all levels. No LFQW, there, at the macro level, over 30 levels. Lightyears ahead, just in basic...
    224 replies | 8886 view(s)
    3 XP
  • Yaarel's Avatar
    Today, 01:40 AM
    Social Stratification ≈ Background ≈ Status/Clique Social Competitiveness ≈ Persuasion/Intimidation Family and Clan are ultra important Power in the sense of class level and wealth are actually less important than we moderns might expect. Level and treasure probably counts for personal reputation, but not really for social ‘access’.
    7 replies | 166 view(s)
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  • Yaarel's Avatar
    Today, 01:03 AM
    Power Source Grid Power Sources ELEMENTAL (matter) PRIMAL (life)
    62 replies | 1491 view(s)
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  • Yaarel's Avatar
    Today, 12:57 AM
    Alright. So a nonmagic at-will is called a ‘maneuver’. A magic at-will is called a ‘cantrip’. So, in the power format, ‘frequency type’ includes Rest, Long Rest, Reaction, ... and Cantrip/Maneuver (= at-will).
    62 replies | 1491 view(s)
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  • Tony Vargas's Avatar
    Today, 12:39 AM
    Hey! I resembled that remark... ... that's fair.
    14 replies | 466 view(s)
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  • Tony Vargas's Avatar
    Today, 12:32 AM
    … well, it's not easy to kill PCs and PC-level enemies before they close (though, in some eds, certainly quite possible, just not with mere weapons). But it's quite easy to kill under-level enemies (or, in 4e, minions) before they close.
    155 replies | 3111 view(s)
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  • Tony Vargas's Avatar
    Today, 12:25 AM
    There are more fallacies than just /ad populum/ resorted to, certainly. I gave you one example, LFQW, above. It's a fact. It makes D&D a bad game - imbalanced, problematic to play at low & high levels. 4e fixed it. 4e is reviled for fixing it, because it's one of those flaws that people came to love. Now, we've been on this marry-go-round before, so having demanded facts and having...
    224 replies | 8886 view(s)
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  • Tony Vargas's Avatar
    Today, 12:18 AM
    Wait? Edition/s/? plural! Cool. 1e: Weapon v Armor type adjustments! Subdual damage. Attack & Save Matrixes (they were complex, but not complicated, and the save matrixes gave good results that preserved higher level characters, the 'heroes' of the story, in a world of SoDs). The Druid class. The Fighter's 1 attack/level vs less-than-1-HD monsters mechanic. Monsters using different rules...
    20 replies | 469 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:44 PM
    Because people keep pulling out the same tired /ad populum/ fallacies to claim that there was something terribad about it, and it's necessary to point out that something can be qualitatively, even quantitatively, 'better' and genuinely fail in a market, to counter those fallacious, factually false, assertions.
    224 replies | 8886 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:35 PM
    It's not a flaw /in/ the consumer, it's a preference for (familiar) flaws /in the product/. Having a preference isn't a flaw. Heck, I can back up quantitative claims about the various editions (FREX: LFQW is a mathematical fact of D&D class design - it's profound in 1e or 3e, significant in 5e, virtually absent in 4e, resulting in a level-based game that actually remains playable at all...
    224 replies | 8886 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:22 PM
    So, does that mean you probably /do/ want combat mechanics, especially if you don't want actual combat at the table? ;P
    224 replies | 5905 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:48 PM
    ::shrug:: A more accurate claim would be that "4e was not nearly as bad a game as every other edition of D&D." Because, honestly, it still wasn't that good. Scale of 1 to 10? D&D's never risen to 5. I'm not sure any RPG has, TTRPG is a new kind of game, and it's evolved very slowly over a mere 45 years. You can love something for it's virtues, you can love it in spite of it's flaws,...
    224 replies | 8886 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 09:18 PM
    3e & 4e /certainly/ consolidated a lot of needless complexity. Just the d20 core mechanic was huge (tiny?) that way. Nothing 'mere' about it. Yet, here you are, weighing in. ;P PUll down $50-100 million in a $20 million market, at the brink of the worst recession since the great depression, using as a prime selling point a bit of software developed by one guy, who, to put it very...
    224 replies | 8886 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:47 PM
    Again, I'd argue they're not necessarily easier, just more familiar, that way. Is it really that difficult to conclude who wins a fight (a fight in an heroic fantasy story, no less - the hero usually wins, unless his loss advances the plot somehow, no?), and narrate how, vs both the DM and player getting deeply enough into the minds & emotions of a character & NPC to accurately simulate a tense...
    224 replies | 5905 view(s)
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  • Yaarel's Avatar
    Yesterday, 07:21 PM
    Power Source Grid Here is the 4e Power Source Grid as a table, to make it easier to tweak if necessary. When it seems stable enough to handle most of the corner cases, we can move it into the Original Post. Power Sources
    62 replies | 1491 view(s)
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  • Mike Myler's Avatar
    Yesterday, 07:12 PM
    EN5ider is getting positively Hellenic with today's issue! Delve further to see a proper gladiator archetype, something for warlocks looking to pierce the veil of time, and a domain for the community-minded cleric! Tomorrow the A Touch More Class Kickstarter goes live but if you can't wait, check out the free previews for the geomancer and savant classes! Lately on EN5ider: #277....
    0 replies | 715 view(s)
  • Tony Vargas's Avatar
    Yesterday, 06:48 PM
    You don't need rules, at all, it's true: the DM can just rule on everything - combat, absolutely, included. If you feel you /do/ need rules for combat - because it's life-or-death, presumably, what about life-or-death exploration challenges or negotiations? D&D grew out of wargames, they were heavily combat-oriented, so D&D rules started out heavily combat-oriented. The game happened to...
    224 replies | 5905 view(s)
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  • Mike Myler's Avatar
    Yesterday, 04:07 PM
    Figure he's carrying a few revolvers each loaded with 6 shots :)
    4 replies | 91 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:23 PM
    I was considering some of this kind of flexibility Modify Eldritch Knight Arcane Weaponmastery at level 3 when you chose this subclass you have begun to integrate you spellcraft with your weapon use for purposes of attack and magic. Choose one mental attribute this attribute as your spell casting attribute. This attribute becomes the basis of your attack roll and a penalty to saving throws...
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:15 PM
    Establishing expectations has a value I suppose even if you have to use the R word.
    31 replies | 857 view(s)
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  • Mike Myler's Avatar
    Yesterday, 01:59 PM
    Last week in Mythological Figures we did Nikola Tesla using the tinkerer from A Touch More Class (and the week prior Sherlock Holmes using the savant) and that trend continues as the Kickstarter approaches (join the mailing list here to get notified when it launches TOMORROW). Today however we're headed into the frontier of the Wild West. The subject? An infamous gun-wielding outlaw that could be...
    4 replies | 406 view(s)
  • Garthanos's Avatar
    Yesterday, 01:36 PM
    LOL Martial Maneuvers
    62 replies | 1491 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:33 PM
    Very much this
    62 replies | 1491 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:00 PM
    Another ingredient to the mix which I didnt mention because it wasnt important at level 1 the Swordmage class had plenty of teleportation/blink magics Alex had a short range teleport attack once a day at level one but if he makes it to level 20 will have Omnipresent Assault where he blinks around the battlefield as a Ghostblade and launches an attack against every enemy in sight (no range limit...
    21 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:11 AM
    When you put it that way, it's amazing we spent so many hrs playing it! ;) And, typically only one character... I can see how some table take a fair play message from encounter guidelines - and, hey, its not a dysfunctional style of play for the DM to essentially assemble foes for the party like building an army in a wargame, then playing that side intelligently, to win. That's the...
    224 replies | 5905 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:53 AM
    So, yeah, doable, with MCing, by level 6-9, as fully realized as possible by 15th.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:47 AM
    Okay So far Is this what we have From Eldritch Knight 3 Levels definitely has components which were basically just flavor in 4e - Weapon Bond to be specific. Savant: Smart Defense. 1 Level While you are wearing armor, you gain a +1 bonus to AC. In addition, while wearing light armor if you have one hand free, you gain a bonus to AC equal to your Intelligence modifier (up to a maximum no...
    21 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:41 AM
    That doesn't actually look that strange, not if the characters are running around, dodging, seeking cover, breaking Los and trying to get the drop on eachother (and lots of minor characters gunned down in the process)... as sometimes happens in genre - if all that hp-ablation is narrated on accord with genre (near-misses, even actual misses that still inflict damage and/or some other effect),...
    155 replies | 3111 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:54 AM
    That definitely has the magical defender angle in there.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:53 AM
    Examined this closer and wow.... that is definitely the right direction
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:19 AM
    Ah thanks yes flavor is definitely more important in that regards.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:17 AM
    I find it kind of weird that mage armor is Dex bound.... The battlemaster certainly has some cool bits to it. Their abilities aren't actually at will either. The white lotus riposte works somewhat better when you do not have so completely awesome armor but I really liked the idea of fire and force and lightning from my previous attacks bursting back at those who managed to hit Alek.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:03 AM
    It is kind of a work around but for functionality sake and not exactly the right flavor, but Dex it would need to be I like that you gave level recommendations that deserves a thumbs up in itself.. it seems weird to go level 4 without getting that level 5 extra attack though.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:53 AM
    Or perhaps its is a single arrow that returns to your bow knock or quiver after doing its deed. How common to make these things seem flavor oriented ie game world flavor. It might be very rare to the game world of course but all archer oriented heros have one variant or another ;)
    11 replies | 345 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:47 AM
    I do not see Iron Defender working for this character so much... but its Battle ReadyWhen you reach 3rd level, your combat training and your experiments with magic and have paid off in two ways: You gain proficiency with martial weapons. When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls.
    21 replies | 534 view(s)
    3 XP
  • Garthanos's Avatar
    Yesterday, 02:10 AM
    Since I really like the flavor of Inspiring Leader how does it stack up in peoples opinions I have heard its borderline broken
    72 replies | 2384 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:40 AM
    The opposite of Green Flame Blade in 4e interestingly and yes it was one of his abilities. Green Flame blade could affect any number of enemies adjacent to the one you hit though I called it splash damage. Swordburst is another one of his favorites for clearing out adjacent minions and the like. I kind of like flavoring that one as more martial like a whirling dervish attack. That part...
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:20 AM
    This speaks to the value of not forcing the choice
    72 replies | 2384 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:17 AM
    Someone called 5e feats more like Themes in 4e it made me blink a bit not mechanically similar at all but in context of what you just said I think is more about their story value, themes had a lot of story value (and somewhat like Paragon paths and Epic Destinies)
    72 replies | 2384 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:11 AM
    Not something I have read but that does count as homebrew to be honest. Though using level dipping style multi-classing is actually almost like the cost in some ways of 4e feats.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:05 AM
    Bladesinger has some ingredients the bladesong helps gets defense based on intelligence. (but might not be defender class without a fighting style to help maybe) Indeed I think the Paladin Smite ability is something i have heard suggested. I was suspecting a custom feat might be required basically a translation of Intelligent Blademaster - in 4e it was kind of a low impact feat and feats...
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 10:48 PM
    His name is Alek Cor'Daren (Shielding Aegis - an effective Defender - with some good multi-enemy effectiveness) He had a feat which allowed even his basic attacks (opportunity attacks and granted ones and the like to be based on Intelligence). This feat was part of his origin story and part of what made the character feel special so if necessary I can see how it might take a bit of home brew...
    21 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 09:19 PM
    Especially the magic items, sure. But, if you killed the monster to get it's treasure, you also got the XP for that - and, everyone got to play, the "More engaging aspect" as well as greater incentive. Trying to trick or steal treasure was probably going to involve just the theif, just the talkiest player, or just the caster using just the right spells. What's a task it didn't cover? ...
    224 replies | 5905 view(s)
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 08:45 PM
    A lot of feel and flavor is influenced by rules sometimes however it seems the opposite is true. The explicit sources and roles in 4e were really almost entirely flavor in most ways ... however roles guided class and power design (ie they were a design paradigm not actually rules and they weren't hard fast determinants) and sources once in a blue moon actually acted as prerequisites.(but this...
    52 replies | 1540 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 08:29 PM
    Believe it or not - and I'm gonna assume not - 5e actually jettisoned what narrative mechanisms D&D had accumulated in the hopes of achieving 'fast combat.' Yeah, and here you are complaining that it's not narrative enough /and/ too slow? Seriously, 'reverse'-engineer novels based on a game inspired by novels? Again, for the sake of that fast combat you find too slow... As long as...
    54 replies | 1278 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 16th June, 2019, 07:23 PM
    I see something you need to integrate with powers. You need a method to allow a big cool method to defeat the big bad without it being a fluke of chance -- we have a method already it's the nature of powers. Conversely a power might be useable against an enemy or set of enemies you out class without expending a power slot. @AbdulAlhazred
    37 replies | 3738 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 05:27 PM
    That sounds a reasonable observation. Can't disagree... That hardly seems to follow from the above. Early eds gave exp for combat & treasure, not for non-combat, and had detailed, elaborate rules for combat (many of which were summarily ignored) and far fewer, less consistent, and less engaging rules for other tasks - they also 'niche protected' a lot of exploration abilities in the Thief...
    224 replies | 5905 view(s)
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 05:15 PM
    Runequest (Stormbringer) was how I figured out no D&D ever was trying for simulating anything but heroic fantasy RQ had vivid combat that made you involved in attacks and defenses the advancement system was very oriented, where any attack might kill or disable in a stroke but your character never felt heroic. Gygax made an argument against critical hits which explains it. He said that Conan...
    255 replies | 23675 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 04:49 PM
    Its not a holdover, in the sense that it had been gone quite while, so more of a callback - which is true of a lot if 5e, really - and, really, so is your observation. Back in the early 80s there was a very earnest, carefully thought out Dragon magazine article that put forth arguments that elves and other above-ground races should have Ultravision instead of Infravision. (Yep, D&D was that...
    205 replies | 7528 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 16th June, 2019, 04:27 PM
    Allow insight checks or similar to figure out what the capability of the adversaries are maybe add that effect into certain utility powers.
    37 replies | 3738 view(s)
    2 XP
  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 04:27 PM
    In D&D we call them hit points.
    155 replies | 3111 view(s)
    4 XP
  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 04:33 AM
    No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the...
    255 replies | 23675 view(s)
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  • Yaarel's Avatar
    Sunday, 16th June, 2019, 04:18 AM
    Low light is a pain in the neck to keep track of. Even when I remember there is low light, I just handwaive it. Any amount of bright light is bright within close range, and dim for a virtually unlimited distance beyond the bright light. Maybe low light vision is useful for scanning a distance. But really I dont care. I am glad the only two meaningful options are either darkvision or a...
    205 replies | 7528 view(s)
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 04:09 AM
    It generally doesnt in 4e but they didnt lock down out of turn actions
    37 replies | 3738 view(s)
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 03:47 AM
    The warlord whose primary context is often for team work is very off turn as well to me the highly limited off turn action basically undermines that. I do like 5e movement system its pretty sweet.
    37 replies | 3738 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 03:46 AM
    Damage shouldn't be a sticking point in modeling firearms - they kill people, so do knives, clubs, knitting needles, slipping in the shower, and swans - they need to do damage, but it needn't be crazy. With older firearms, RoF could actually render them pointless in the context of 6-second rounds, while the RoF of a revolver or semi-automatic weapon could be problematic in the other...
    155 replies | 3111 view(s)
    3 XP
  • Yaarel's Avatar
    Sunday, 16th June, 2019, 03:29 AM
    Here is my first pass at Warlord powers. They are intended to balance with 5e, so compare these powers to 5e spells. When a class gives the player the choice of a power, the player can choose any power, whether it is at-will, per rest (short or long), or per long rest. (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) In 5e, several classes can share the same powers (including...
    62 replies | 1491 view(s)
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 02:49 AM
    I feel it makes the artificiality of turn based combat more obvious to me... in 1e action was planned but simultaneous. (relying on the DM to merge them)
    37 replies | 3738 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 16th June, 2019, 02:22 AM
    Power Format Power Name // Purpose Level Sources, Trope // Action Type • Frequency
    62 replies | 1491 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 01:56 AM
    I've seen that work well enough, but it doesn't capture the tropes you see in fiction around guns. There's not nearly so much dodging and seeking cover and just, well, missing - unless you really whole-heartedly embrace the 1e/4e psuedo-hit - not to mention the tense stand-off of characters held at gunpoint.
    155 replies | 3111 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 01:02 AM
    Every edition that has succeeded has succeeded on that basis, 5e just more so than any other since the 80s fad, mainly thanks to timing... ...But also because it threaded the needle between enraging vocal fragments of its fan base, and being accessible to new players. 4e erred on the side of being accessible, and touched off a spontaneous grassroots movement determined to burn the line to the...
    99 replies | 4102 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 12:32 AM
    The best game of SR I was ever in was run using M:tA (oWoD Storyteller), so, IDK, a very different dynamic from the native system may not be such a bad thing...
    155 replies | 3111 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 11:09 PM
    I'm sorry, is it not a 5e thread?
    206 replies | 5581 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 10:57 PM
    Something about TWF becoming the best option for a raging barbarian seems off. Not as off as S&B - it's at least given to full offense - but off... ....though, ultimately, worrying about how combat options balance vs eachother and what's optimal doesn't seem that important in the context of 5e.
    206 replies | 5581 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 10:44 PM
    I can't think of a RPG that wouldn't call for either, at times. One game can be clearer and more functional than another, even by a large margin, without actually being perfect. By comparison to most games other than early eds of D&D, I suppose, but the important takeaway isn't relative, it intent: 5e set out to be that way, on purpose, and for a purpose - several, really - for one, it...
    72 replies | 2384 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:55 PM
    It was a long time coming. I gave variant fighters a % DEX instead of STR back in the day - complete with maximums by race & sex. The 3e Finesse feat essentially taxed DEX fighters, and left them inferior. Not if it was random roll in order - just gets no benefit from it, as a fighter. Really, INT is a triffle lacklustre in 5e - though I feel knowledge skills can still be important.
    29 replies | 899 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:45 PM
    Agreed. Passive scores as targets work well. AC is essentially an example. You could start grapples with an attack (though vs a Touch AC would make more sense), and use a STR save to break out. DEX save to avoid and STR to escape might make more sense. Note, though, that 2 saves to work, and two different saves at that, leaves it a pretty low-percentage option.
    13 replies | 425 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:33 PM
    Alternatives to class/level appeared almost immediately. Traveller ditched level - and indeed, advancement beyond accumulating wealth - RQ was skill-based. Champions! was out in '81, with a fully point-buy, effects-based system. Yet, even games that eschew class/level have some sort of advancement, and some sort of archetypes. If you played Champions! Back in the day, you talk of Bricks,...
    99 replies | 4102 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:45 PM
    Well, you can, if you want to, it just doesn't have much impact. But, it's funny you should mention Gauntlet: it's a fair analogy to how certain classes played in most editions of D&D: grind damage in melee, heal with found potions (food) or Clerical assistance, when briefly not in melee, grind out damage at range. That's a fighter in TSR D&D, or a barbarian in 3e, or an Essentials Slayer...
    255 replies | 23675 view(s)
    3 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:31 PM
    It is a lot of system, sure - at least as complex as any other ed for the amount of crunch it hss out - but it's a lot of system that relies on the DM to make it work. Try the thought experiment yourself, or just consider carefully the next time you run: how far do you get before you're making an interpretation or ruling that another DM might've done differently?
    72 replies | 2384 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:20 PM
    You could also watch the encounter end without getting to act - not just combat encounters, either, many other challenges would also likely be resolved by a single PC, as well. The issue wasn't so much fast v slow or boring v exciting, but spectator v participant. Nod, 5e is that kind of deadly only at the lowest levels, but it establishes, especially in the eyes of a new player "this game...
    224 replies | 8886 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:06 PM
    The edition war rarely reached the intellectual level of a discussion or debate, it was characterized by fallacies, especially personal attacks, intellectual dishonesty, questionable agendas, and many persistent factual errors & misrepresentations. Actual discussion of 4e, itself, rather than the straw man effigies of it being attacked, was rare by comparison. The game has been dead & burried...
    224 replies | 8886 view(s)
    3 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 06:24 PM
    The clay golem derives from the Bible, where the first human (whose name is ‘Human’, Adam) is shaped out of wet clay − namely a ‘lump’ of ‘dirt’ made moist by a ‘mist’ from the ground. God brought this reddish clay statue to life, by breathing Divine breath into it. This is understood as the ‘dirt’ of physical molecules being mysteriously entangled with consciousness. There is a tradition that...
    20 replies | 819 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:11 PM
    Hey, your 3e character could die instantly. Life & Death not meaningful enough for you?
    224 replies | 8886 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:02 PM
    DMs are people, not robots, so, yeah, it has to be a very extreme hypothetical. Even the least experienced, least talented DM is going to exercise judgement when the system punts to him. Sure, but those come in after DM has judged success/failure/uncertainty. Theres the d20 core mechanic, really. The players get 6 stats and various proficiencies, and a (very) few other bonuses. ...
    72 replies | 2384 view(s)
    0 XP
  • MechaPilot's Avatar
    Saturday, 15th June, 2019, 04:34 PM
    I don't know if I'd say it's a "better" approach, but it feels more intuitive to me to recalibrate the costs than the total. I'd also add that changing the total wouldn't affect the issue that another poster mentioned in the lead-up to the response, which is the repeated casting of certain lower-level spells (like Shield) that the other deemed to be overly beneficial for their cost over...
    19 replies | 562 view(s)
    0 XP
  • MechaPilot's Avatar
    Saturday, 15th June, 2019, 04:28 PM
    I don't find it exasperating the issue. The additional resource flexibility tends to make casters feel more free to use spells they think are right for a given situation without worrying about "oh, man, but I have to burn one of my higher level slots to cast that because I've already used up all the slots for that level." It's been my experience that if you (the generic you) have a first level...
    19 replies | 562 view(s)
    1 XP
  • Yaarel's Avatar
    Saturday, 15th June, 2019, 04:04 PM
    I tweaked the power sources grid. Note, ‘Morale’ with ‘Second Wind’, thus by extension Warlord hit-point restoration in the sense of rallying morale. Morale organizes as nonmagical ‘Martial’ and mental ‘Psionic’. Now that I know how to make a table, I am doing the 4e Power Sources Grid as one to make it easier to tweak. See below.
    62 replies | 1491 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 15th June, 2019, 04:00 PM
    They had in my opinion the best flavor text / class descriptions of any edition it's not my favorite edition but I can appreciate things from multiple ones. I think I can say terminology is separate from mechanics but what the hell In 3.5e I remember reading the Book of 9 Swords and finding the terminology was evocative Stances / Strikes and Martial Disciplines / Maneuvers (4e lost a lot...
    52 replies | 1540 view(s)
    0 XP
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Thursday, 23rd May, 2019

  • 10:59 PM - GreyLord mentioned Yaarel in post [4e] OSR Clone
    Yaarel IN another thread mentioned Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system is sorta like milestones. But it is even simpler. And it is more accurate because I can judge the worth of an encounter in hindsight, and dont need to depend on how much they were ‘supposed’ to get from an encounter. In sum. Dont sweat the xp tables. Which is a good idea I think. I probably will still have an XP table, but also may include the idea of leveling in this manner.

Monday, 20th May, 2019

  • 10:04 PM - CleverNickName mentioned Yaarel in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?


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Tuesday, 18th June, 2019

  • 04:44 AM - Charlaquin quoted Yaarel in post Chaotic Good Is The Most Popular Alignment!
    I appreciated the point that Charlaquin made in his* post about ‘Chaotic Neutral’ being the ‘truest’ Neutral. I interpreted this to mean: Chaotic Neutral: ‘I am going to do what I want, and I really dont care what the DM expects of me or my player character.’ In other words, ‘truest Neutral’. Similarly for ‘Chaotic Good’: ‘My character is good, and I have zero interests in the DM manipulating or punishing me because of the DMs ethical opinions’. ... ‘truest Good’. Similarly for ‘Chaotic Evil’: ‘My character does whatever I want. F everyone else.’ In other words, ‘truest Evil’. I dont interpret the official alignments this way. But it helped me make sense of why Chaotic Neutral was surprisingly popular. I assume, many of these players want the Chaotic Neutral character to kill monsters and steal treasures, and dont want to get entangled in reallife ethical implications. *her, but no worries. Yeah, this is more or less what I was driving at, though I was more thinking about in-charac...
  • 03:56 AM - TwoSix quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Status because of wealth, celebrity, and power ... is modern. Well, the OP mentioned Locke Lamora, which is pretty modern in its viewpoint.

Monday, 17th June, 2019

  • 01:36 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) LOL Martial Maneuvers
  • 01:33 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    The prose description risks baking a specific flavor into the mechanics. Either make the prose as diplomatic and as inclusive as possible. Or else separate the specific flavor into an italicized ‘Flavor Text Box’. Very much this

Saturday, 15th June, 2019

  • 03:56 AM - Xeviat quoted Yaarel in post Rebalancing Feats - input appreciated
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful. About once per adventure is ‘less useful’. And less than that sucks. I agree! That's a really good way to put it all together. Those weird situational skill uses and new uses for skills should just be options in the skills.

Friday, 14th June, 2019

  • 08:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. I like this much better!
  • 04:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To break out of a hold, you attack via your Dexterity versus your opponents Strength. I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple.
  • 02:19 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates take related themes, connecting the team to each other. Actually, 4e themes were non-core, showing up in Dragon Magazine issues, and in several spatbooks. Of course, 4e design philosophy made ‘everything core’. But the character advancement table itself allocates no place for themes. So the theme pretty much adds a substantial amount of power in addition to an already substantial level 1. Many of a themes effects were just power swaps.... not power upgrades but they might be represented in 5e as a type of 5e feat. Paragon paths might be a 5e feat as would Epic Destiny. Not sure if the 5e feat will conve...

Thursday, 13th June, 2019

  • 01:42 AM - Immortal Sun quoted Yaarel in post 4e Clone − help create it!
    We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Frankly, if you're breaking away from the core 6 ability scores right off the bat, you're better off not even making a retroclone 4E and just making an entirely new RPG. Frankly, as a 4E lover, I'm strongly interested in fewer ability scores, not more​.

Wednesday, 12th June, 2019

  • 06:24 PM - Charlaquin quoted Yaarel in post 4e Clone − help create it!
    It is possible that 4e grognards outnumber 4e fixers. This is ironic regarding the history of 4e. Heh, and the rationale is identical: ‘I own too much [4e] stuff, and therefore refuse to change in any way at all.’ On the contrary, I think most 4e fans recognize that 4e has some problems and needs fixing. It’s just that fixing 4e and cloning 4e are two very different pursuits. If you want to fix 4e, by all means please do. I’d love to see what you come up with. If you want to clone 4e, overhauling its ability system is not a good place to start.
  • 04:55 PM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    The abilities of the 3e gaming system were more systematic and more balanced than the 1e gaming system. I am unfamiliar with 1e clones. But my impression is, these embrace the 3e improvement of the abilities, abandon the 1e stats, and still call the 1e clone a ‘clone’. Depends on the clone, a few like OSRIC are fairly close to 1E, others like Castles and Crusades look like 3E play like 1E sorta.Some use fot/ref/will, C&C uses 6 saves. The B/X ones and OD&D ones seem more popular. Generally most try and be faithful to the original playstyle maybe add some things like ACKs.
  • 04:18 PM - Charlaquin quoted Yaarel in post 4e Clone − help create it!
    It is worth having balanced abilities. It’s not a question of whether it’s worth having balanced abilities, it’s a question of whether you can balance the abilities and still call your project a 4e clone. And the answer is no. If you want to make a 4e-style game of your own that balances the abilities and fixes other problems you have with 4e, great! More power to you! But it won’t be a clone of 4e.
  • 02:50 PM - Jacob Lewis quoted Yaarel in post 4e Clone − help create it!
    It is worth having balanced abilities. Fourth Edition D&D balanced ability scores (among other things) better than any other edition. If you go back to attributing a single characteristic to a specific defense, then you are giving those ability scores additional value over those that do not. The way 4e did it, pairing up the two closest-compatible abilities to each defense, players were less constrained in their character builds. For example, a player could explore cleric builds or concepts around a higher Intelligence without compromising the Reflex bonus he may enjoy for investing in more Dexterity (which, as you rightly point out, already has a higher value in the game). Something else 4e does with placing more value on ability scores is making sure that the primary ability scores for *your* character is just as important in combat as everyone else's. Look at any class power. I can't verify every single one every created, but I can guarantee that the vast majority use the primary (and s...
  • 02:24 PM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma In this four ability setup: • Strength includes hit points. • Dexterity handles jumping and climbing. • Intelligence includes the five senses. • Charisma includes willpower and empathy. In this way: • ‘Strength’ equals exactly 4e Fortitude • ‘Dexterity’ equals 4e Reflex • ‘Intelligence’ equals 4e Perception • ‘Charisma’ equals 4e Will So, for example, it is possible for the 4e clone to talk about the ‘Strength ability’ and the ‘Strength defense’. You could get it down to three if you really wanted IMHO. For compatibility/what players expect I would just use the 6. All of the clones, Pathfinder, 13th Age etc all use it and there are lots of 5E players to borrow. Minimises having to explain everything. You can do whatever you want but I'm not rewriting everything I've done to invent a new ga...
  • 05:59 AM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    Abilities should be useful regardless of class. Lore skills and languages are less satisfactory to make Intelligence worthwhile. Intelligence must include something frequently useful in combat. 4e made a good start at making Intelligence a more meaningful investment. It combines Intelligence with Dexterity for Reflex. But this combination still feels awkward. Intelligence still feels less important than Dexterity. And when Dexterity is a must-have, Intelligence gets dumped. At the very least, Intelligence would need to get ‘Sense’, the five senses and the ability to detect and notice things. This makes Intelligence important to have, and by taking Sense away from Wisdom, Wisdom too becomes more balanced. In the eight abilities, Sense is counted separately, as its own important ability. Intelligence is basically for interpretation, insight, reason, research, examination, and ‘investigation’. In combat, Intelligence might identify weakness and vulnerabilities. Wisdom is mental power, includ...
  • 05:00 AM - Zardnaar quoted Yaarel in post How To Clone 4E Using 5E Rules
    @Zardnaar I started a new thread as a ‘wiki thread’ that anybody can edit. This allows multiple people to contribute to the clone, so not all of the burden is on one person. Have a look at the thread and add and change it freely. enworld.org/forum/showthread.php?659990-Open-4e-Style&p=7619019#post7619019 8 if you use 5E system;) Thats not a save though at least like the OSR games and 3E use it. IDK if it would hold up in court. I think some of you may be to hell bent on using things from the 4E PHB as is. Outside personal preference its basically the same thing, just saves are a lot safer ground legally.
  • 04:27 AM - Zardnaar quoted Yaarel in post How To Clone 4E Using 5E Rules
    Math cannot be copyrighted. If you like defenses better, then there is no problem using them. The terms ‘Fortitude’, ‘Reflex’, ‘Will’, and ‘Perception’ are all legally available, regardless of how we define these terms. Cool about Star Wars. If going with defenses, then it is worth combining Ref and AC as a single defense. Game mechanics can be though or the expressions of them. 4E and SWSE are not OGL, hence the idea of using 3E or 5E to clone them. NADS basically have to be saves, at least if you want to publish and its a lot safer. A Rogue attack that targets Ref defence is a reflex save that uses 5E styles. Its basically the same concept, the 5E proficincy bonus would apply to all saves though a'la 4E. If you are wrong (or even if you are right and can you pay lawyers fees?), thats a lot of rework to go throw and add in saves anyway. You can always have a conversion document somewhere for people who prefers NADs. As I said you need to clone the concept not the exact mechanical ex...

Tuesday, 11th June, 2019

  • 06:51 PM - Monayuris quoted Yaarel in post What lore from previous editions do you wish stayed?
    I like the lore of druids where there are a limited number of high level druids. In order to advance in a certain high level, you had to find and defeat one of that level and take his/her place in the hierarchy. Kobolds are dog-faced. I liked the assumption that the end game involved your character establishing some kind of stronghold or domain. It provides a way for your character to add its own legacy to the setting. Back when I was playing AD&D, I felt it was a real accomplishment when my ranger had the means to establish his own lodge and when he gained band of rangers to aid in protecting the nearby settlement. In 1e, every DM was expected to create their own setting with its own flavor. I wish that stayed. Yes I agree. I wish Wizards would take a different approach to game. I know it'll never happen as they want to cash in on their marketing platform. I just would like to see Wizards engendering more of a DIY approach to the game instead of commoditising it.

Thursday, 6th June, 2019

  • 12:19 AM - Garthanos quoted Yaarel in post How To Clone 4E Using 5E Rules
    Since 4e level 1 doesnt really happen until 5e level 5, it seems worthwhile to split up the concept of ‘class’ into separate tiers. In other words, a ‘class’ includes impactful choices, at different tiers. At level 1, the player chooses a Student Course. At level 5, the player chooses a Heroic Profession. At level 13, the player chooses a Paragon Path. At level 21, the player chooses an Epic Destiny. That is a very interesting concept by the way... the choices path that creates is intriguing not certain yet on the levels but... the concept is rather cool. So the idea is that each tier choice is its own well class for that level range?

Wednesday, 5th June, 2019

  • 07:52 PM - Tony Vargas quoted Yaarel in post How To Clone 4E Using 5E Rules
    Tony Vargas Heh, if anything, the lasso targets the Perception defense! Not the Reflex defense. Anyone paying attention can easily render a lasso useless. Forgot about the 4th defense. So, really, you do (kinda) have a touch AC, it's just not REF.


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