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  • Dausuul's Avatar
    Thursday, 13th June, 2019, 05:22 PM
    Just a note with shadow blade: It is a concentration spell, and concentration is very difficult to sustain in melee. The Mobile feat will help a little, but you'll still be a lot closer to the enemy than a concentrating caster wants to be. If you go this route, consider taking your first level in a class that gets proficiency in Constitution saving throws.
    37 replies | 951 view(s)
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  • Dausuul's Avatar
    Thursday, 13th June, 2019, 02:33 PM
    5ekyu's approach is a good one and I recommend it. Here is another build you could consider: Race: Half-elf (put the stat bonuses in Dex and Con) Stat allocation: Str 13, Dex 15+1, Con 13+1, Int 8, Wis 9, Cha 14+2 Levels 1-2: Paladin. Take the Duelist fighting style, and fight with rapier and shield (describe the shield as a buckler). Levels 3-5: Warlock. Take Pact of the Chain. Be sure...
    37 replies | 951 view(s)
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  • Dausuul's Avatar
    Thursday, 13th June, 2019, 04:42 AM
    That all looks right to me. Was there anything in particular that you were unsure about?
    10 replies | 342 view(s)
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  • Dausuul's Avatar
    Wednesday, 12th June, 2019, 07:30 PM
    THANK YOU. Frenzy is little more than a ribbon. Mindless Rage is what makes berserkers good. It's like people are looking at a flying car and saying it sucks because of the lack of trunk space.
    53 replies | 1750 view(s)
    2 XP
  • Dausuul's Avatar
    Tuesday, 11th June, 2019, 04:54 PM
    D&D is a group game. If the wizards and clerics are holding up the game while they dither over spell choices, that's not a "fun part of the game" for anyone not playing a wizard or cleric. The same thing sometimes happens in combat where a caster will bring the encounter to a screeching halt while they try to figure out which spell to use.
    26 replies | 998 view(s)
    1 XP
  • Dausuul's Avatar
    Monday, 10th June, 2019, 01:17 AM
    Because drow are more popular and space is limited. Those races do get stat writeups in other books, they just didn't make the cut for the PHB. I can only speculate on the designers' motivations, but my guess is they didn't want to make Constitution even more of a must-have stat than it already is. No weapons get a 1.5 Strength bonus in 5E, regardless of how many hands you put on them....
    6 replies | 383 view(s)
    3 XP
  • Dausuul's Avatar
    Saturday, 8th June, 2019, 11:26 PM
    Yeah, it blows the whole argument out of the water. If you compare two PCs with exactly the same amount of overkill, of course your analysis will find that overkill is not a factor. If we're going to use silly white-room examples, why not have the PCs deal 5 and 10 damage instead of 4 and 8? Suddenly PC #2 has an 84% chance of killing a monster on the first round, and a 36% chance of killing a...
    135 replies | 3920 view(s)
    2 XP
  • Dausuul's Avatar
    Saturday, 8th June, 2019, 08:15 PM
    I would lob a fireball and watch 'em burn.
    13 replies | 401 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 6th June, 2019, 08:01 PM
    I'm not sure THAC0 has a reputation at all, if by "reputation" you mean "opinion held by people without direct knowledge." In my experience, people either know what THAC0 is because they played 2E, or they didn't play 2E and have never heard of it.
    166 replies | 5297 view(s)
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  • Dausuul's Avatar
    Thursday, 6th June, 2019, 04:12 PM
    Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past.
    68 replies | 2424 view(s)
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  • Dausuul's Avatar
    Thursday, 6th June, 2019, 03:08 PM
    The OP missed one other thing that makes torture highly effective in D&D: The zone of truth spell. Unless the enemy has access to extremely high-level spells (glibness), zone of truth is an infallible lie detector. Even if the target makes their saving throw, you know they made the saving throw, and you can cast the spell again until they fail. Their only defense is refusing to talk*, and torture...
    68 replies | 2424 view(s)
    5 XP
  • Dausuul's Avatar
    Wednesday, 5th June, 2019, 01:02 PM
    Yes, we did.
    201 replies | 8098 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 4th June, 2019, 10:33 PM
    It depends on what you want out of your game. I know folks who swear by 4E and folks who will never touch it, and neither of them are wrong. It's just a matter of preferences. Strong points of 4E: The best class balance of any edition, by far. Ideal for "set-piece" battles where the PCs face a planned encounter, on a battlefield with varied terrain, using a battlemat and minis. These...
    201 replies | 8098 view(s)
    0 XP
  • Dausuul's Avatar
    Tuesday, 4th June, 2019, 06:42 PM
    This brings up my all-time favorite insane Sage Advice ruling, which is that if you cast revivify on a just-destroyed undead creature, you revive it as undead. That's right, a spell which "brings a creature back to life" produces undead. :) I do not endorse this ruling, at all, but if your DM regards Sage Advice as canonical, there you are. My suggestion would be to propose a homebrewed...
    7 replies | 303 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 3rd June, 2019, 08:11 PM
    This thread was started in 2014, when the most logical reading of contagion was that the disease took effect on a hit (the designers may not have intended it to work like that, but it was what the book said). It has since been errata-ed to impose the poisoned condition and not take effect until three failed saves.
    157 replies | 157814 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 31st May, 2019, 09:59 PM
    In between. The PCs and events going on around them are the "in focus" part of the world. Everything outside that bright focus is blurry and dim, but it does exist; I keep track of large events going on and occasionally drop references to them in the campaign.
    106 replies | 3292 view(s)
    2 XP
  • Dausuul's Avatar
    Thursday, 30th May, 2019, 06:55 PM
    We aren't trying to exchange D&D gold for real gold (if we could, I'd retire tomorrow). The whole point of estimating a conversion rate between gold pieces and dollars is to get a sense of the purchasing power of a gold piece. If your conversion rate says that a loaf of bread costs $20, it's not telling you anything useful.
    198 replies | 10122 view(s)
    1 XP
  • Dausuul's Avatar
    Thursday, 30th May, 2019, 04:50 AM
    Designing a castle to defend against flying enemies isn't all that difficult. Flat-topped towers with battlements would be out, and steep-sided turrets would be in. Courtyards might be smaller, and the interior doors and gates would be more heavily fortified instead of focusing everything on the outer defenses. But once you make those rather moderate changes, a castle would work just dandy...
    198 replies | 10122 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 29th May, 2019, 05:48 PM
    How does this actually accomplish your goal, though? Skill-wise, there's no difference between level 0 and level 3. You have the same proficiency bonus and no ASIs. To properly represent a high level of skill - the difference between a person who's never used the skill before and a person who's spent their life doing so, assuming equal native talent - requires that the experienced person...
    94 replies | 4363 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 28th May, 2019, 05:24 AM
    The city of Rome at its height was about 1 million, and Rome's walls enclosed about 16 square miles. These numbers come from different sources, and it's not clear if the population figure refers to people inside the walls only. However, both are at least in the same ballpark as the figures given for Waterdeep. As others have observed, food is the real challenge. You can't feed a city that size...
    94 replies | 4363 view(s)
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  • Dausuul's Avatar
    Monday, 27th May, 2019, 05:07 AM
    Daniel Horne -- 3 Keith Parkinson -- 4 Jeff Easley -- 5 Clyde Caldwell - 3
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Monday, 27th May, 2019, 02:37 AM
    Well, hang on here. Are we talking about the percentage of the population that has a PC class? Or are we talking about the percentage of the population that makes a living by going into dungeons, killing monsters, and taking their stuff? If the question is PC classes... well, let's start with the percentage of professional soldiers in the population. I haven't found any solid stats on this for...
    94 replies | 4363 view(s)
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  • Dausuul's Avatar
    Sunday, 26th May, 2019, 02:48 PM
    Daniel Horne -- 8 Keith Parkinson -- 4 Jeff Easley -- 6 Clyde Caldwell - 5
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Sunday, 26th May, 2019, 04:30 AM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 9 Clyde Caldwell -- 4
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Friday, 24th May, 2019, 08:10 PM
    The question you asked* was how effective it would be to grapple while using mirror image, and you also specified that you were using grapple-and-shove to keep the enemy prone. The answer is: It's not very effective, because the enemy can just shut their eyes and ignore the mirror image. Normally, fighting blind is a hefty penalty in itself, but they're suffering most of those penalties already...
    32 replies | 1121 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 24th May, 2019, 07:43 PM
    Whether grappled or not, the enemy can always shut their eyes and attack blindly into your space. If they do, they don't have to contend with mirror image, but they do suffer disadvantage on the attack due to blindness, and they grant advantage to anyone attacking them. If they're prone, they have disadvantage on the attack and grant advantage to melee attackers anyway. The only drawback at...
    32 replies | 1121 view(s)
    2 XP
  • Dausuul's Avatar
    Friday, 24th May, 2019, 06:19 PM
    Since control flames does not specify damage, and also does not say that the fire fills the target space, I would treat it as simply increasing the fire's "reach." If you use it on a torch, as you propose, and try to set a creature's clothing on fire, it works just as if you were attacking that creature with the torch: Melee attack for 1 fire damage. If there is something highly flammable in the...
    14 replies | 614 view(s)
    2 XP
  • Dausuul's Avatar
    Friday, 24th May, 2019, 03:00 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 13 Clyde Caldwell -- 9 David Trampier -- 10
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Thursday, 23rd May, 2019, 01:32 PM
    Daniel Horne -- 11 Keith Parkinson -- 12 Jeff Easley -- 15 Clyde Caldwell -- 15 David Trampier -- 10
    253 replies | 7992 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 22nd May, 2019, 06:00 AM
    Daniel Horne -- 13 Keith Parkinson -- 16 Jeff Easley -- 19 Larry Elmore -- 3 Clyde Caldwell -- 18 David Trampier -- 10 David Trampier is not my favorite of the list, but he deserves to outlive one more rival at least.
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Tuesday, 21st May, 2019, 02:09 PM
    Daniel Horne -- 15 Keith Parkinson -- 15 Jeff Easley -- 17 Larry Elmore -- 5 Clyde Caldwell -- 17 David Trampier -- 18
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Tuesday, 21st May, 2019, 02:53 AM
    Daniel Horne -- 16 Keith Parkinson -- 16 Jeff Easley -- 20 Larry Elmore -- 7 Clyde Caldwell -- 19 David Trampier -- 14 Edited to fix the colors: I had my upvote in red and downvote in green.
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Monday, 20th May, 2019, 01:37 AM
    So, have we found out yet?
    70 replies | 4486 view(s)
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  • Dausuul's Avatar
    Monday, 20th May, 2019, 01:37 AM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 23 Larry Elmore -- 7 Clyde Caldwell -- 18 David Trampier -- 19
    253 replies | 7992 view(s)
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  • Dausuul's Avatar
    Sunday, 19th May, 2019, 07:13 PM
    Simplest answer: Tell the players you're doing this.
    20 replies | 747 view(s)
    7 XP
  • Dausuul's Avatar
    Saturday, 18th May, 2019, 06:45 PM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 26 Larry Elmore -- 12 Clyde Caldwell -- 17 David Trampier -- 20
    253 replies | 7992 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 17th May, 2019, 03:03 AM
    Daniel Horne -- 22 Keith Parkinson -- 23 Jeff Easley -- 24 Larry Elmore -- 15 Clyde Caldwell -- 17 Todd Lockwood -- 11 David Trampier -- 18
    253 replies | 7992 view(s)
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About Dausuul

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Tuesday, 14th May, 2019


Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned Dausuul in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we...

Saturday, 9th March, 2019

  • 08:17 PM - CleverNickName mentioned Dausuul in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... scheduled to end on Thursday, April 18 2019 11:59 PM PDT. The person who comes closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,...

Wednesday, 6th February, 2019

  • 05:31 PM - CleverNickName mentioned Dausuul in post Survivor Magic Swords- FROST BRAND CHILLS THE COMPETITION!
    Dancing Sword 17-2=15 Defender 16 Dragon Slayer 21 Flame Tongue 19 Frost Brand 23 Holy Avenger 16 Luck Blade 22 Nine Lives Stealer 14 Sun Blade 23 Sword of Answering 13 Sword of Sharpness 21 Sword of Life Stealing 20 Sword + Something 9+1=10 Sword of Vengeance 16 Sword of Wounding 21 Vorpal Sword 17 I don't necessarily disagree with Dausuul, but...well, anything will be boring if you just phone it in and read it off a list to your players. Just sayin'. "The Lost Mines of Phandelver" has a couple of Plus Something weapons that are rather interesting.

Thursday, 31st January, 2019

  • 08:09 PM - robus mentioned Dausuul in post Easy Encounters Discussion
    ...needs to be resolved. And that dramatic question is typically not "will the PCs survive this fight", but will they make it to their destination before nightfall or will they be able to elude the town guards while making their escape? Then encounters become ways to challenge the PCs, raising the tension for that particular question. Easy encounters could be just as tricky to overcome as hard ones because they're all part of a larger picture. Think about Han & Luke trying to escape from the Death Star, sometimes they just need to pause for a moment to let a small patrol pass (easy encounter), other times they run around the corner right in to a squad of storm troopers (hard/deadly encounter). The variety provides some relief in the tension while still keeping the pressure up. But the point is the PCs should always have their attention on resolving the bigger question and then you throw a variety of obstacles in their way. (Fortunately I scanned the thread before posting and saw Dausuul had similar thoughts. So this is me seconding their post :) )

Friday, 18th January, 2019

  • 07:25 PM - Sadras mentioned Dausuul in post Out Of Combat Action Surge Uses
    I think this can be made more clear narratively. We pretty much use narration for everything so this is hardly a special case issue. EDIT: I agree with Dausuul's post above, your example refers to a failed save which is not something I'd allow with AS and I did not reflect on failed saves in my post.

Thursday, 20th December, 2018

  • 09:11 AM - delericho mentioned Dausuul in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    Yep. In one of the chapters of the "Shackled City" adventure path, one of the chapters has the PCs accompanied by a friendly NPC who, in a totally unexpected twist, turns out to be a traitor. Cue the big battle... Except that the party Paladin won initiative, attacked with his Greataxe and full Power Attack, scored a critical hit, and promptly beheaded the BBEG. As Dausuul says, it was an event that they talked about for years after. Good times. (My advice, for what it's worth, is to let something like that stand. As noted, it's something they'll talk about for years, and the DM can always get another bad guy. The only slight doubt I'd have would be if that BBEG was in fact the final encounter of the entire campaign, which risks anti-climax. Not that the alternative is any better - 'cheating' the players out of a fairly-earned victory isn't a great idea either.)

Wednesday, 28th November, 2018

  • 07:14 PM - Tormyr mentioned Dausuul in post The Power of Surprise: How my 7th level party took out a 40k xp challenge without a sweat
    Somehow I don't think the pack of githyanki knights are going to let this go. Smart money says that there's a reconciliation coming. I agree. To follow on Dausuul 's thoughts, a party that feels like they can start fresh, alpha strike, and then go home to rest can easily do a full day's worth of XP without breaking a sweat with good planning, surprise, and good initiative. Retreating enemies also helps the party avoid damage. If a retaliation comes before the party can rest, they might be captured and brought into the consequences of picking a fight with such a strong, well-equipped foe.

Wednesday, 14th November, 2018

  • 01:48 AM - Hawk Diesel mentioned Dausuul in post 5.0 necromancer
    Dausuul If you look at the conjure X spells, the lowest level is 3rd (same as Animate Dead). So I think that is realistically the lowest level you could go to summon/create allies in combat. This is why I think a Necromancer needs a 2nd level spell for a 1 HP minion. Additionally, I agree about animate dead. The spell should allow creating small or medium humanoids, but it should allow animating beasts from small to large. This allows animating a mount, guard dog, or other kinds of creatures without breaking the spell.

Thursday, 27th September, 2018


Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)
  • 01:17 PM - akr71 mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Was this meant to be a downvote? Kay was at 22 before your vote, and it looks like you also upvoted Ursula Le Guin. Unless there were several votes someplace from people I have blocked...? Ya, I shouldn't post before coffee... edited my post to actually do math. Thx Dausuul

Friday, 21st September, 2018


Thursday, 23rd August, 2018

  • 06:46 PM - CleverNickName mentioned Dausuul in post Favorite Flanking Fixes in Five-E?
    ... with advantage. Subtract 10.5 (the average of a straight roll) and you get 3.325.Not exactly. I am measuring the difference between two rolls. Then doing it again, and again, and again, ten thousand times. Then I find the average of that difference. Over thousands of iterations, that result approaches 6.6. It's the same thing as if you sat at a table with two d20s, rolled them, and wrote down the difference between the two dice...ten thousand times...then added up all those results and divided the sum by ten thousand. It doesn't care which die has advantage or which has disadvantage, it's only looking at the raw result. In my spreadsheet, the min, max stuff is to ensure I don't have negative results. I could have simply used the ABS(COL1-COL2) function now that I think about it. Your 3.3 result is just one half of the absolute distance between the positive and negative integers (which is 6.6). EDIT: I can sure use a lot of fancy words, can't I? Too bad I'm wrong. Dausuul and Elfcrusher (and others) were precisely right. To measure the net benefit of Advantage, I have to measure from the average d20 result, not from the ends of this range. The result of getting Advantage is +3.325, or +3.3. Whenever you gain Advantage on anything involving a d20, you are statistically getting a +3 bonus. Thanks everyone!

Monday, 13th August, 2018

  • 03:44 PM - Hriston mentioned Dausuul in post Line of Sight and Ethereal Plane
    Dausuul makes a good point that countering one bullet of the frightened condition doesn’t negate the entire condition. A frightened creature still couldn’t willingly move toward an ethereal lich-hound. But I disagree that the first bullet could be countered by closing one’s eyes. The DMG clearly states that line of sight exists between the frightened creature’s space and the lich-hound’s space as long as an imaginary line can be drawn from a corner of the frightened creature’s space to any part of the lich-hound’s space without encountering an effect or object that blocks vision. If the lich-hound’s space is on the Ethereal Plane, then the line does touch an effect that blocks vision, unless the frightened creature has some means of seeing into it. But if the lich-hound is not ethereal and is otherwise visible, then closing one’s eyes would have no effect on the imaginary line.

Tuesday, 22nd May, 2018


Thursday, 17th May, 2018

  • 09:18 PM - Chaosmancer mentioned Dausuul in post Shield master on twitter
    Asgorath , Dausuul , and Et. Al Is that it? I thought people were referring to some specific ruling about Eldritch Knight's War Magic ability. Not just the general "Bonus action spell" thing Which, yeah, that one can get a bit confusing for people. I've never had an issue with it, but I've seen enough people trip up on that rule to think on potential solutions for my table.

Tuesday, 24th April, 2018

  • 09:05 PM - Leatherhead mentioned Dausuul in post Damage types: How much is a point of [x] damage worth?
    I wonder how these numbers might change if you tried to adjust for the frequency of the monsters? For example, an end of campaign solo monster is countered in here with the same weight as a fire elemental, but you're likely to face fire elementals many times during a typical campaign. I'd be interested in seeing the data broken down for "common" (likely to meet the PCs several times) adversaries, "uncommon" (likely to be faced, but only once or twice) adversaries and "rare" (likely to be faced 0 to 1 time in a campaign) adversaries. There is no practical way of doing that. The best you could do is separating out legendary monsters from non-legendary monsters. Even if you could, would that lead to a worthwhile result? Sure, zombies are more common than liches, but liches are more important targets for sure. Also: Dausuul Great work. I wish I had the books unlocked, I would really like to finish what I started by looking into saving throw proficiencies a while back.
  • 01:30 PM - Blue mentioned Dausuul in post Damage types: How much is a point of [x] damage worth?
    Fantastic information, thanks a lot Dausuul! And the breakdown by CR is exactly how that's information is useful to me - well broken out and clearly presented. You mentioned you did have the data to pull it in other ways - would it be possible to pull just the vulnerabilities? What you have is fantastic in picking damage types that will be effective, but if you have the luxury of picking multiple different damage types you may want to also pick up something that will be very effective in the right situation.

Monday, 2nd April, 2018

  • 11:30 PM - TwoSix mentioned Dausuul in post RFC: Iconic D&D Cities
    Rock of Bral comes to mind for Spelljammer, and Sharn is definitely the pick for Eberron. Maybe Stormreach as well, since it did have its own book. Huzuz would also fit from Al-Qadim. Other than that, Dausuul's list pretty much nails it.


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Thursday, 13th June, 2019

  • 07:01 PM - Charlaquin quoted Dausuul in post Warlock build advice...
    Just a note with shadow blade: It is a concentration spell, and concentration is very difficult to sustain in melee. The Mobile feat will help a little, but you'll still be a lot closer to the enemy than a concentrating caster wants to be. If you go this route, consider taking your first level in a class that gets proficiency in Constitution saving throws. Alternatively, you could take the Resilient feat for Constitution. War Caster is also worth considering in addition to which ever source of Con save proficiency you go for, but proficiency should be the higher priority.
  • 06:28 PM - FrogReaver quoted Dausuul in post Warlock build advice...
    Just a note with shadow blade: It is a concentration spell, and concentration is very difficult to sustain in melee. The Mobile feat will help a little, but you'll still be a lot closer to the enemy than a concentrating caster wants to be. If you go this route, consider taking your first level in a class that gets proficiency in Constitution saving throws. You will have proficiency in con saves and a decent ac from either a shield or dragon skin sorc ability. You will also hit enemies with booming blade and move away. Further disincintivising them from going after you. I highly recommend warcaster for this pc as well to further up con saves since you are very reliant on shadow blade. But all in all due to reduced enemy attack rate, good ac and a sturdy con it should leave your concentration up in 90% of fights.
  • 03:08 PM - 5ekyu quoted Dausuul in post Warlock build advice...
    5ekyu's approach is a good one and I recommend it. Here is another build you could consider: Race: Half-elf (put the stat bonuses in Dex and Con) Stat allocation: Str 13, Dex 15+1, Con 13+1, Int 8, Wis 9, Cha 14+2 Levels 1-2: Paladin. Take the Duelist fighting style, and fight with rapier and shield (describe the shield as a buckler). Levels 3-5: Warlock. Take Pact of the Chain. Be sure to pick up green-flame blade and/or booming blade right away. Levels 6-8: Paladin. Take Oath of the Ancients. Level 9: Warlock. Level 10: Paladin. Levels 11+: Any mix of paladin and warlock levels you like. This has the advantage of keeping your entire build on theme (using Oath of the Ancients), and offers some nifty synergies. You don't get Extra Attack until level 8, so you'll be behind the curve from levels 5-7; but green-flame blade and/or booming blade can tide you over in the meantime, the fighting style also helps, and you can take advantage of those fast-refreshing warlock spell slots with Divine Sm...

Wednesday, 12th June, 2019

  • 09:29 PM - Sword of Spirit quoted Dausuul in post Berserker Barbarians: Wait what?
    THANK YOU. Frenzy is little more than a ribbon. Mindless Rage is what makes berserkers good. It's like people are looking at a flying car and saying it sucks because of the lack of trunk space. I don’t consider it acceptable to give one subclass its meaty ability at level 3 and its ribbon at level 6, and then do the opposite for another subclass of the same class. I somewhat doubt that was design intent either. I don’t value the frightened and charmed immunity nearly as highly as some because of how situational it is. You could go entire levels without it ever coming up, while something that grants extra attacks should reasonably come up every second fight or so.

Sunday, 9th June, 2019

  • 04:34 AM - FrogReaver quoted Dausuul in post The Overkill Damage Fallacy
    Yeah, it blows the whole argument out of the water. If you compare two PCs with exactly the same amount of overkill, of course your analysis will find that overkill is not a factor. If we're going to use silly white-room examples, why not have the PCs deal 5 and 10 damage instead of 4 and 8? Suddenly PC #2 has an 84% chance of killing a monster on the first round, and a 36% chance of killing a second monster, while PC #1 has a 60% chance of killing one and a 0% chance of killing a second. Thus, we can "prove" that overkill is THE dominant factor in combat, with just a small change to our rectally generated values. Showing that the 2 attack PC kills enemies faster in a given scenario doesn't prove overkill had anything to do with it. In fact overkill had nothing to do with it. The damage distribution favored the two attack PC in this situation. In actual play, I have found that overkill is a minor factor, but not for the reason OP claims. Monsters usually have a lot more than 4-5 hit point...
  • 01:26 AM - jgsugden quoted Dausuul in post Damaging Spells and Objects
    I would lob a fireball and watch 'em burn.So you'd consider them flammable, then? Still, they will take several rounds to burn, even if they take d10 per round.

Friday, 7th June, 2019

  • 01:31 AM - Krachek quoted Dausuul in post Torture Should Not Work in Dungeons & Dragons
    Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past. It might happen at some tables, but to claim that the rules encourage torture is creating a problem from nothing.

Thursday, 6th June, 2019

  • 08:01 PM - Morrus quoted Dausuul in post Let's Talk About THAC0
    In my experience, THAC0 doesn't have a reputation at all, if by "reputation" you mean "opinion held by people without direct knowledge." People either know what THAC0 is because they played 2E, or they didn't play 2E and have never heard of it. That’s not my experience.
  • 07:03 PM - Mort quoted Dausuul in post Torture Should Not Work in Dungeons & Dragons
    The OP missed one other thing that makes torture highly effective in D&D: The zone of truth spell. Unless the enemy has access to extremely high-level spells (glibness), zone of truth is an infallible lie detector. Even if the target makes their saving throw, you know they made the saving throw, and you can cast the spell again until they fail. Their only defense is refusing to talk*, and torture is real good at breaking that defense down. I ban zone of truth anyway due to its capacity to wreck intrigue plots (along with its little brother detect thoughts), and I encourage my players to run heroes instead of vicious murderhobos, so I don't run into this issue; but if playing by the book, it is the torturer's best friend. *Giving evasive answers is equivalent to refusing to talk. Unless the DM is extraordinarily skilled at dancing around the truth, it's really, really obvious when someone is trying to dodge a question. The PCs will just demand a straight answer and tighten the thumbscrews...
  • 04:54 PM - jayoungr quoted Dausuul in post Torture Should Not Work in Dungeons & Dragons
    Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past. The corollary to that is "Just because it happens at your table, that doesn't mean it's a widespread problem." And I still don't know where the OP gets the idea that it's actually encouraged by the rules of 5E.
  • 04:36 PM - 5ekyu quoted Dausuul in post Torture Should Not Work in Dungeons & Dragons
    Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past.Yes but... there is a huge gulf between "I've seen it in the past" and "But in #DND games, the PCs' primary means of gathering information often is leaving one enemy alive and then torturing them. " or commenting that the system mechanics encourage it. When I look at the social check system in DnD, the actual mechanics in the DMG, I dont see anything that say mechanically torture is superior to other forms of persuasion. Why wouldn't persuasion or intimidate be the mechanics system used, not torture? Part of this, I suspect, might come from a lack of C in some GMs NPC. Do their minions surrender whrn things go bad, turn and tun, bargain? Do they show the goblins adversaries as unified, perhaps surorisinglupy so, chaotic mobs willing to die for their cause? One of the things I try to show in my games are these kinds of traits. If the enemies are fanatically loyal disciples - that is sho...

Wednesday, 5th June, 2019

  • 01:40 PM - Elfcrusher quoted Dausuul in post Should I play 4e?
    Yes, we did. Maybe it's because I never played casters but I honestly can't remember; however I think I agree with @TwoSix who said that back then it was all exciting.

Tuesday, 4th June, 2019

  • 07:08 PM - Hawk Diesel quoted Dausuul in post Necromancy question on keeping a single minion alive
    This brings up my all-time favorite insane Sage Advice ruling, which is that if you cast revivify on a just-destroyed undead creature, you revive it as undead. That's right, a spell which "brings a creature back to life" produces undead. :) I do not endorse this ruling, at all, but if your DM regards Sage Advice as canonical, there you are. Yea, it seems a bit strange, but I guess it depends on how you define "life." With regards to Revivify, I don't think it is meant to actually return a thing/creature to life, but rather restore it to a previous state from within a minute prior to casting. I suppose for a D&D modern game, a more apt name for the spell would be Reboot since that seems to be a more accurate way of describing the function of the spell.

Thursday, 30th May, 2019

  • 07:09 PM - Oofta quoted Dausuul in post How do you handle the "economy killing spells" in your game?
    We aren't trying to exchange D&D gold for real gold (if we could, I'd retire tomorrow). The whole point of estimating a conversion rate between gold pieces and dollars is to get a sense of the purchasing power of a gold piece. If your conversion rate says that a loaf of bread costs $20, it's not telling you anything useful. Other than that for that price it should be a really awesome loaf of bread. Or you bought it at Trader Joe's. :p

Wednesday, 29th May, 2019

  • 07:26 PM - Dire Bare quoted Dausuul in post The Making and Breaking of Deities & Demigods
    I won't speak for Yaarel, and I know this is treading close to the religion line; but I think it's pretty relevant that while D&D draws heavily on Biblical themes, it carefully avoids any direct representation of the Jewish or Christian religions. Deities & Demigods does not have a "Judeo-Christian Mythos" chapter. We are not told Moses's cleric level; we do not know if the Angel of the Lord is a planetar or a solar; we do not have a hit point total for Jesus. It's fair to ask that similar respect be given to other real-world belief systems. Thanks for this man, there's a lot in this thread that's making me twitch. There's a reason why TSR, and later WotC started pulling away from depicting modern-day religions in game products. Even supposedly ancient religions/mythos are still held sacred by many throughout the world. It's tricky to distill the varied real-world traditions into concrete RPG statisitics and remain truly respectful to the source material. I loved the original Deiti...
  • 06:10 PM - dave2008 quoted Dausuul in post The Making and Breaking of Deities & Demigods
    I won't speak for Yaarel, and I know this is treading close to the religion line; but I think it's pretty relevant that while D&D draws heavily on Biblical themes, it carefully avoids any direct representation of the Jewish or Christian religions. Deities & Demigods does not have a "Judeo-Christian Mythos" chapter. We are not told Moses's cleric level; we do not know if the Angel of the Lord is a planetar or a solar; we do not have a hit point total for Jesus. It's fair to ask that similar respect be given to other real-world belief systems. That is a good point. Of course there has been a lot of Judeo-Christian content made for D&D (and some great 5e content), but it was not included in Deities and Demigods. The does point to some lack of respect or at least perspective. I wonder if it was considered but dismissed for publishing reasons.
  • 06:05 PM - Celebrim quoted Dausuul in post What proportion of the population are adventurers?
    How does this actually accomplish your goal, though? Skill-wise, there's no difference between level 0 and level 3. You have the same proficiency bonus and no ASIs. By not playing 5e, a game that has basically no interest in demographics or areas of life that exist outside of the adventure? The 5e answer is that NPC's don't use the same rules as PC's.
  • 05:22 PM - Sacrosanct quoted Dausuul in post The Making and Breaking of Deities & Demigods
    I won't speak for Yaarel, and I know this is treading close to the religion line; but I think it's pretty relevant that while D&D draws heavily on Biblical themes, it carefully avoids any direct representation of the Jewish or Christian religions. Deities & Demigods does not have a "Judeo-Christian Mythos" chapter. We are not told Moses's cleric level; we do not know if the Angel of the Lord is a planetar or a solar; we do not have a hit point total for Jesus. It's fair to ask that similar respect be given to other real-world belief systems. Stats for Satan (the Christian version) were in a 1979 Dragon Magazine (#28). Angles were covered in #35. And Testament from Green Ronin does exactly what you're saying it does (statting out Biblical NPC)s

Tuesday, 28th May, 2019

  • 07:07 AM - Hussar quoted Dausuul in post What proportion of the population are adventurers?
    The city of Rome at its height was about 1 million, and Rome's walls enclosed about 16 square miles. These numbers come from different sources, and it's not clear if the population figure refers to people inside the walls only. However, both are at least in the same ballpark as the figures given for Waterdeep. As others have observed, food is the real challenge. You can't feed a city that size by operating a few farms outside the walls; Rome was the capital of an empire, and it needed that empire. A whole fleet of ships was built to do nothing but ferry grain across the Mediterranean and stuff it into Rome's gaping maw. I don't claim to be an expert on the Realms, but I don't believe Waterdeep rules an empire at all. My impression is that it's a mercantile city with little territory of its own. Fair enough. And, if Waterdeep controlled a fair chunk of the known world at the time, then, I'd have no problems with that. But, even so, that's a city that's half again as large as Waterdeep w...

Monday, 27th May, 2019

  • 04:28 AM - Kurotowa quoted Dausuul in post What proportion of the population are adventurers?
    Well, hang on here. Are we talking about the percentage of the population that has a PC class? Or are we talking about the percentage of the population that makes a living by going into dungeons, killing monsters, and taking their stuff? A good question, and surely one whose answer varies by setting. In one setting an adventurer might be anyone who specializes in digging through the tombs and ruins of the great fallen empires of past, risking their life to reclaim wonders impossible to replicate in the current age. In another they might be an international fighting force that belong to an official guild and are the front line in fighting monsters and other supernatural threats to civilization. In yet another an adventurer might be anyone in the loose community of mercenaries and explorers who populate the frontier, who either take missions on a contract basis or freelance in hopes of striking it rich. Difference settings will have different demographics depending on how high the bar is s...


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