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  • Dausuul's Avatar
    Monday, 15th July, 2019, 08:59 PM
    Agreed, that would be my interpretation as well. Gentle repose can stop the clock but not turn it back.
    14 replies | 567 view(s)
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  • Dausuul's Avatar
    Monday, 15th July, 2019, 08:57 PM
    I am also not a fan of kitchen sink settings. It's why I allow and even encourage variant human as a race option, even though it's way overpowered: If all of my players pick variant human, it takes off a lot of the pressure to incorporate races that make no sense in the setting.
    107 replies | 3788 view(s)
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  • Dausuul's Avatar
    Friday, 12th July, 2019, 06:02 AM
    Flicker of Shadow is almost entirely noncombat. It lets you slide through keyholes*, and dart unseen from one place of concealment to the next. That's its purpose. Its combat use is severely constrained by the fact that it ends on the same turn you use it, and it costs your bonus action, so you can't do any Cunning Action tricks. The only way I can think of to use it in combat is if you start...
    39 replies | 962 view(s)
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  • Dausuul's Avatar
    Friday, 12th July, 2019, 03:02 AM
    I love this idea, since I also prefer rogues to monks but like the shadow theme. Here's how I might go at it: Flicker of Shadow. At 3rd level, as a bonus action when in dim light or darkness, you can turn yourself and any objects you are carrying into shadow. While in this form, you can pass through gaps as small as 1 inch wide without squeezing, you can hide anywhere, and you do not suffer...
    39 replies | 962 view(s)
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  • Dausuul's Avatar
    Thursday, 11th July, 2019, 11:29 PM
    Rope. Always carry a coil of rope. Even on an urban adventure, rope is invaluable for climbing up buildings, tying up prisoners, rigging traps, and all kinds of other improvised uses. In the immortal words of Sam Gamgee, "You'll want it, if you haven't got it." A knife is also highly recommended. You may never use it in combat, but it's immensely useful in all manner of noncombat situations. ...
    5 replies | 219 view(s)
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  • Dausuul's Avatar
    Thursday, 11th July, 2019, 10:23 PM
    Another option would be to play with the normal rules, but say that one advantage negates one disadvantage and vice versa; so if you have 3 sources of advantage, you can suffer 2 sources of disadvantage and still have advantage on the roll (instead of having it all cancel out and give you a normal roll, which is how it works by RAW). That would do what I think you're trying to accomplish here,...
    37 replies | 930 view(s)
    2 XP
  • Dausuul's Avatar
    Thursday, 11th July, 2019, 04:19 PM
    As a rule, even guaranteed success on a given roll is rarely going to make or break an adventure, so I don't think this will cause balance issues. The one thing I would be careful of is saving throws. It's very hard to impose disadvantage on saves in 5E, but it's not impossible, and stacking disadvantage on a key saving throw could be a game-changer. Other than that, it should be fine,...
    37 replies | 930 view(s)
    6 XP
  • Dausuul's Avatar
    Sunday, 7th July, 2019, 10:28 PM
    Dausuul replied to Warlock hex
    Anything can be house-ruled, but by the book, the spell is quite clear: You can transfer it any time (hence why it says "a subsequent turn of yours" instead of "your next turn"), and there is nothing in there saying it has to be the same encounter. It would be pretty silly to have a duration that scales all the way up to 24 hours if you could only use it in a single combat.
    4 replies | 297 view(s)
    5 XP
  • Dausuul's Avatar
    Sunday, 7th July, 2019, 12:11 AM
    Drat, I was hoping this would be a book full of inside stories of the history of D&D, like the ones Jim Ward has been putting up.
    38 replies | 2209 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 3rd July, 2019, 11:52 PM
    The barbarian has absolutely no reason to exist other than tradition. It would be trivial to make it a fighter subclass. If it had not been a stand-alone class in previous editions, no one would ever have suggested making it one in 5E. Ditto paladins, rangers, sorcerers, druids, and bards. I originally had cleric in place of warlord, but you have convinced me to change my vote. However, I...
    60 replies | 1963 view(s)
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  • Dausuul's Avatar
    Wednesday, 3rd July, 2019, 09:37 PM
    That drastically reduces the odds of success unless you set N = 2, in which case it's not saving any time.
    22 replies | 940 view(s)
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  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 11:45 PM
    My group only has 3 players most of the time. But taking Magic Initiate to get shield seems just as pointless to me as it does to you. This isn't about large groups versus small groups, it's about whoever made that suggestion not understanding what makes shield a good spell.
    21 replies | 842 view(s)
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  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 06:12 PM
    I would provide them with a "DM fiat" means to recharge, like a healing shrine which can grant the entire party the benefits of a long rest. (This offer good for one use only per PC or party-affiliated NPC. Offer void if shrine is moved from its present location. Benefit is usable only by character to whom it was granted. Simulacra may not benefit from shrine. Magical reverse-engineering of...
    50 replies | 1939 view(s)
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  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 02:09 PM
    If the BBEG is sealed in its lair and can't come out to engage us, sure, we'll take a rest. Why not? If the BBEG is not sealed in its lair, and we've killed a bunch of its minions so it knows we're coming, which is normally the case, then making ourselves prone and vulnerable to surprise right before combat seems like a bad idea.
    50 replies | 1939 view(s)
    4 XP
  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 03:15 AM
    Yeah, that is certainly something to be aware of. In my case I'm not too worried, because I DM on the regular and I'm used to managing large groups of monsters efficiently. And since I can only give one order per round, which all of the minions then follow, and the minions in question have Int 3, there's no question of putting together elaborate strategies where this zombie goes here and then...
    22 replies | 940 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 12:49 AM
    Personally, I would not dip cleric as long as there were new wizard spell levels to be had. I'm addicted to the stream of new toys, and cleric toys just aren't as much fun for me. However, the necromancer is a very good subclass to dip with; any time you have a high-level spell slot and nothing good to put in it, you can always convert it to MOAR ZOMBIES. :) So, if you're going to dip, I say put...
    22 replies | 940 view(s)
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  • Dausuul's Avatar
    Monday, 1st July, 2019, 11:18 PM
    On cantrips: Obviously toll the dead is any necromancer's go-to damage cantrip. Also, I highly recommend mold earth. It's not much for combat, but any time you need to dig up a grave, you just wave your hand. And if you need to stash your undead buddies while you go into town, you can bury them in short order. And one more interaction to point out: The conquest paladin is going to be your...
    22 replies | 940 view(s)
    3 XP
  • Dausuul's Avatar
    Monday, 1st July, 2019, 11:14 PM
    Strongly dislike vampiric touch. It does less damage than a cantrip, it requires you to wade into melee, and if you are taking enough damage to need the healing, you'll lose concentration in short order, so what's the point? It's a truly terrible spell and Grim Harvest does not make it better. If you want to deal damage with a 3rd-level spell slot, throw a fireball. In fact, I would not even...
    22 replies | 940 view(s)
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  • Dausuul's Avatar
    Monday, 1st July, 2019, 08:07 PM
    If it's small enough that it can't be seen, then the druid can't have seen it.
    13 replies | 513 view(s)
    3 XP
  • Dausuul's Avatar
    Saturday, 29th June, 2019, 10:42 PM
    I think I started with 3d6, arrange as you like. When I joined my first long-term group in college, it was 4d6 drop lowest, and the DM would let you reroll if you rolled like crap.
    67 replies | 2031 view(s)
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  • Dausuul's Avatar
    Saturday, 29th June, 2019, 06:36 PM
    I like this! It opens up a lot more design space for rituals. There are a bunch of spells that feel like they shouldn't cost combat/adventuring resources, but also shouldn't be usable every 10 minutes. This would make it possible to add other limiting factors. I particularly like the option of ritual-only material components.
    108 replies | 3758 view(s)
    1 XP
  • Dausuul's Avatar
    Saturday, 29th June, 2019, 06:09 AM
    My picks: Arcane lock Continual flame Knock Catnap Tongues Leomund's secret chest Mordenkainen's magnificent mansion
    108 replies | 3758 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 02:57 AM
    Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3. I don't think the bonus action is a good tier 1 balancing factor, though. At those levels, there are far fewer bonus actions competing for that spot; so the bonus action requirement does too little to pull back TWFing when TWFing needs to be pulled back, and it does far too much...
    232 replies | 9990 view(s)
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  • Dausuul's Avatar
    Friday, 28th June, 2019, 02:25 AM
    The thing most folks seem to agree on is removing the bonus action. Not being able to use that bonus action really stings as you start gaining abilities and spells. I'd start there and see if it does the trick. Fighters might need some extra help past level 11, but otherwise I think that could be all you need.
    232 replies | 9990 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 02:00 AM
    The damage numbers look decent (at least until 10th level), but consider that you are sacrificing the opportunity to take War Caster or Resilient (Con) and you are taking an Arcana cleric, who would normally stand in the back lobbing spells or ranged weapons, and putting them on the front line. That's a big hit to your ability to hold concentration spells, which is generally much more important...
    101 replies | 3119 view(s)
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  • Dausuul's Avatar
    Friday, 28th June, 2019, 01:07 AM
    6th level? Last I checked, create dead was 3rd-level, although around here we call it fireball. :) Jokes about typos aside - I've had similar thoughts about create undead. The main reason I can see to put it at 6th is that you can create ghouls with it, and ghouls have an at-will paralyzing attack that works on almost all monsters. Paralysis for even 1 round is practically a death sentence, so...
    4 replies | 282 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 12:20 AM
    Exactly. There's a ton of evidence for the claims about Zak S - no need to search all 77 pages of this thread, a simple Google search turns up multiple first-hand accounts. And Mearls should not have offered the support that he did, and I hope that HR at WotC sat down and had a long talk with him about why his handling of that situation was a problem. But claiming that Mearls doxxed Zak's...
    1012 replies | 71897 view(s)
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  • Dausuul's Avatar
    Thursday, 27th June, 2019, 11:17 PM
    Then it should be pretty easy to provide a link to it.
    1012 replies | 71897 view(s)
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  • Dausuul's Avatar
    Thursday, 27th June, 2019, 11:11 PM
    That is quite an accusation. Is there evidence for it?
    1012 replies | 71897 view(s)
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  • Dausuul's Avatar
    Thursday, 27th June, 2019, 09:51 PM
    I assume he is referring to earlier editions, when a cleric was a healbot with a mace. Most of your time was spent pumping hit points into your companions. On the rare occasion that your companions didn't need hit points, you bopped things with the mace. If you wanted to be edgy and different, you could swap out the mace for a warhammer. (But not an axe. Axes were not cool. The gods frowned...
    101 replies | 3119 view(s)
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  • Dausuul's Avatar
    Thursday, 27th June, 2019, 09:44 PM
    Who gets to say it isn't "grammatically correct?" Most of the Rules of Grammatical Correctness were arbitrary pronouncements by 19th-century grammarians who suffered from severe Latin envy and hated the fact that their native language was descended from the uncouth speech of Saxon peasants. If something has been used for 700 years, and great writers and orators were among those using it,...
    1012 replies | 71897 view(s)
    7 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 09:04 PM
    The DM in tglassy's example is looking at the combat rules, seeing that the inevitable result is PC victory with negligible expenditure of resources, and deciding that it isn't worth bothering to go through the motions of rolling dice. The end result is the same as if the combat had been played out - you're just getting there faster. That is quite different from deciding to deep-six the combat...
    178 replies | 5679 view(s)
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  • Dausuul's Avatar
    Thursday, 27th June, 2019, 04:23 PM
    Starting later on the chart doesn't improve the multiclass build to any great extent. You're behind at level 13 (since Action Surge has yet to come online - FrogReaver is 100% right that nobody in their right mind would MC just one level of fighter), you rule at 14, you're at parity from 15-16, move ahead again at 17, and then fall behind from 18-19 before coming in about even at 20. And...
    35 replies | 1185 view(s)
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  • Dausuul's Avatar
    Thursday, 27th June, 2019, 04:02 PM
    Who would have thought that a system specifically designed to encourage people to speak without thinking, that blocks you from expressing anything complex or nuanced enough to require more than 280 characters, and that gets essentially zero moderation would turn out badly?
    1012 replies | 71897 view(s)
    5 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 02:41 PM
    The Monster Manual has a bunch of suggestions for this. (It gives rather short shrift to white dragons, but I suppose that makes sense given that they don't even reach human-level Intelligence until ancient.) Black dragons get lizardfolk and plant monsters; blue dragons get elite human minions; green dragons get evil jungle creatures and corrupted/mind-controlled elves; red dragons get chaotic...
    16 replies | 576 view(s)
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  • Dausuul's Avatar
    Thursday, 27th June, 2019, 12:01 AM
    Sure, it looks nice at 14th level. But let's look at the whole level range. The multiclasser brings +1 AC, Action Surge, and the ability to get TWF which isn't among the style options for paladins. The last is notable at 4th level because TWF is busted at low level, and at levels 13+ because it synergizes nicely with Improved Divine Smite. The multiclasser also gets Second Wind, but this will...
    35 replies | 1185 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 11:00 PM
    Man, this edition sounds amazing. Where can I get a copy? :)
    286 replies | 10846 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 09:52 PM
    I regard the ranger as the "light cavalry" of the party - not in the sense of riding horses, but in the sense of being a highly mobile force used for scouting, flanking, and harrying the foe. To me, the ranger is defined by: Hard-hitting offense Limited defense (they don't make great "tanks") Mobility in combat Exploration ability Mastery of terrain
    352 replies | 12470 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 06:46 PM
    Ah - failed to find that one, thanks! So we're looking at an average of 70 falling damage, plus 99 fire damage, coming to 169 damage instantly and an additional 99 per round. For the overwhelming majority of PCs, this means insta-death. A high-level PC with a good Con might be able to survive for six seconds. Seems fine to me.
    178 replies | 5679 view(s)
    2 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 06:21 PM
    So your example of a "checkmate scenario" is "falling 500 feet off a rope bridge into lava." This is a situation entirely covered by the existing rules*. Which of those rules do you feel is inadequate to the situation, necessitating a special "checkmate" rule? *Well, almost. Falling damage and damage to objects are covered, but the existing rules don't specify how much fire damage you take...
    178 replies | 5679 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 04:59 PM
    The sniper scenario isn't particularly interesting. It's already easier in the game (doable with Sharpshooter feat, Extra Attack, or a lucky crit) than it would be in real life (next to impossible), so I see no reason to make it even easier. The knife to the throat scenario is one of the areas where the hit point rules do have issues - similar to falling damage - but here's my question: How...
    178 replies | 5679 view(s)
    3 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 02:58 AM
    It's effectively a -1 penalty to AC for anyone multiclassing two martial classes. So, you're nerfing martial multiclass builds. Do you think that they need it?
    35 replies | 1185 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 02:53 AM
    I play it by the book. An orc only has 15 hit points; a 5th-level ranger, attacking with advantage, has a good chance to lay down that much damage in 1 round. If the ranger isn't 5th level yet... well, an orc is a tough customer for low-level PCs; your only chance of an instant kill is a solid crit, putting the arrow right in its eye. I do rule that a surprised creature can't shout a warning...
    178 replies | 5679 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 01:17 AM
    If you have an upper-crust background, you get more social perks, but you also get more quests dumped in your lap (noblesse oblige, after all), more enemies gunning for your family, and more rivals gunning for you personally. Also, the whole party tends to benefit from your privileges, which cuts down on intraparty tensions. You can, of course, skip out on your obligations (not so much the...
    39 replies | 17201 view(s)
    0 XP
  • Dausuul's Avatar
    Tuesday, 25th June, 2019, 06:24 PM
    The way I read it, what that means is you can't take the same combat style twice. You can take multiple styles if you get them from multiple sources, but basically what that means is you get a choice of "+1 to AC" or "use a reaction to impose disadvantage when someone attacks your ally." The powerhouse combat styles (Great Weapon, Archery, Dueling, and Two-Weapon) can't be stacked because they...
    35 replies | 1185 view(s)
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  • Dausuul's Avatar
    Monday, 24th June, 2019, 02:10 PM
    From the "Movement in Combat" rules: "You can't stand up if you don't have enough movement left or if your speed is 0."
    3 replies | 216 view(s)
    4 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 03:42 PM
    Yeah, that can be a challenge. My solution is to take notes during the session and/or immediately after, so I remember what the situation is, who did what, and what weird twists I threw in off the cuff. Basically, I trade prep time for extra work during the session itself.
    39 replies | 1426 view(s)
    1 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 03:27 PM
    Mine do the same thing, but I've given up on being prepared for it. I just try to have enough raw material ready that I can throw something together on the fly. :)
    39 replies | 1426 view(s)
    1 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 06:44 AM
    Holy cow, that's way more prep than I would ever put in. It's 2-3 hours per session for me. I sketch out what's going on with the plot, whip up some encounters and obstacles, and wing the rest. As far as prepping the campaign/setting in the first place... I don't know, maybe 10-15 hours total, spread over a few weeks. Also, I don't do campaigns back-to-back. When I wrap up a campaign, I hand...
    39 replies | 1426 view(s)
    0 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 06:16 AM
    I'll cast my vote for Open Hand monk as the best all-around combatant. The main thing to keep in mind that raw damage is not what monks do. They are a mix of damage, debuff, and control. To get good value out of a monk in combat, you need to be aware of the tactical situation and coordinate with other PCs. Your most powerful ability, Stunning Strike, is nothing special if you're the only one...
    9 replies | 591 view(s)
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  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 12:51 AM
    Sure they do. OP mechanics are always popular. The question is, how many people would still like it if it weren't OP? Say it was -5/+5 instead of -5/+10 - useful against low-AC foes such as zombies and beasts, but not much of an option outside of that - would anyone still like it? Or would it be a couple of boring flat modifiers with not much to recommend them?
    50 replies | 1548 view(s)
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  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 12:32 AM
    I don't see why you need anything beyond this: That solves the -5/+10 issue rather conclusively, by getting rid of it. What's the point of adding all this other stuff to bring it back? What makes it so important to have the -5/+10 option in the game? It isn't as if it's flavorful or exciting or tactically interesting; it's just a couple of flat modifiers to rolls you'd be making anyway.
    50 replies | 1548 view(s)
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  • Dausuul's Avatar
    Saturday, 22nd June, 2019, 03:16 PM
    As a general rule: No. In the case of heat metal: Maybe. Heat metal is the sort of spell that has become rare in modern D&D: Hyper-specialized, extremely powerful within that specialty, useless outside it. (Hold person is another.) As it happens, any PC wearing metal armor happens to fall within that specialty. I'd be reluctant as DM to use it against the PCs in the first place, but if I did,...
    7 replies | 469 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 10:59 PM
    Sure. You can cast spells just fine in magma. 20d6 points of fire damage per round makes for a nasty concentration save, though.
    32 replies | 1356 view(s)
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  • Dausuul's Avatar
    Friday, 21st June, 2019, 09:49 PM
    Initiative: Each PC rolls initiative. The monsters roll initiative as a group. Each PC who beat the monsters gets to go; then the monsters go; then initiative proceeds clockwise around the table for the rest of combat. (I allow players to delay till after each other's turns, in the interests of not forcing everyone to swap chairs to optimize combat order.)
    20 replies | 1058 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 07:01 PM
    I have some rules for adventure design that I apply in my own campaigns, and that I think module writers should also consider: If you expect the PCs to attack it, they will talk to it. If you expect the PCs to talk to it, they will attack it. If you think the PCs can't possibly win a battle, they will. If you think the PCs will surrender to obviously superior force, they won't. Nothing...
    59 replies | 2589 view(s)
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  • Dausuul's Avatar
    Friday, 21st June, 2019, 06:23 PM
    Nice ideas! I do think that a versatile fighting style should focus on versatility: You have a weapon that you can wield in one or two hands, and you get different benefits depending on which you pick. Ideally this would be a round-by-round decision, where you flip back and forth between two hands and one. Maybe something like this: Versatile Fighting Style When wielding a versatile...
    49 replies | 2047 view(s)
    2 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 06:05 PM
    I would do one of two things: If I noticed the issue while prepping, I'd give the villain a reasonably reliable means of escape (note that "reliable" is not "foolproof" and the players can still kill the villain if they foil the escape plan). Then I would come to ENWorld and gripe about poor module design. If I noticed the issue mid-combat, I'd shrug and let the villain die, then do what I...
    59 replies | 2589 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 01:43 PM
    The PHB has rules on underwater combat. The main one that is relevant to spellcasters is that a creature fully immersed in water gets automatic resistance to fire damage. I wouldn't impose any blanket adjustments beyond that. For individual spells, I would look for a way that the spell could reasonably work as written underwater; I would only impose a penalty on the spell if it seemed...
    32 replies | 1356 view(s)
    1 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 11:40 PM
    It's funny how half the people defending the "no armor" bit are saying "It's the rules, druids aren't allowed metal armor, stop trying to break the rules," and the other half are saying, "It's just a story restriction, it's not part of the rules, so why are you complaining?"
    641 replies | 18171 view(s)
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  • Dausuul's Avatar
    Thursday, 20th June, 2019, 09:09 PM
    Actually... my recollection is this was not the case in early editions. I don't have my books handy so I can't say for certain, but I'm pretty sure that there was at least one of those early editions which simply said "Wizards can't wear armor." No consequences for wearing armor were spelled out. If you tried to put on armor, it fell off because wizard. I suppose it's appropriate that druids...
    641 replies | 18171 view(s)
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  • Dausuul's Avatar
    Thursday, 20th June, 2019, 05:35 PM
    So, they are changing the ranger, but you can keep using the old busted version if you really want to. :)
    106 replies | 5090 view(s)
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  • Dausuul's Avatar
    Thursday, 20th June, 2019, 03:02 PM
    One other class that I think needs an overhaul is the warlock. The use of invocations (Agonizing Blast, Thirsting Blade) to "complete" their at-will attacks was a very bad choice. On the one hand, it creates a trap for novice players who don't realize how heavily warlocks depend on their at-wills. On the other hand, it opens up a lot of space for multiclass cheese. If I were revising the...
    106 replies | 5090 view(s)
    1 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 02:25 PM
    I am a forum multitasker. I can complain about druids and rangers at the same time.
    641 replies | 18171 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 01:52 PM
    No, that is not the reason. I mostly play wizards, who get no armor at all, and have to devote a spell slot and a prepared spell to having a non-abysmal AC. But the wizard rules are straightforward: You are not proficient with any armor. You can put it on, but you can't cast spells if you do. If you want to wear armor and cast spells, here are the hoops you must jump through (multiclass, spend...
    641 replies | 18171 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 01:06 PM
    There also weren't reports of them turning into dinosaurs. If you want D&D druid lore to line up with actual historical druids... that ship done sailed a long time ago.
    641 replies | 18171 view(s)
    2 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 06:31 AM
    Yeah, it's a badly designed rule. On top of the OP's complaints, which are entirely on point, it ignores the obvious question of "Can I get nonmetal versions of the armors I'm proficient with, and if so, how?" If I kill a dragon and have armor made out of its scales, is that hide armor or scale armor, and what does it cost to have made? If it counts as scale armor, are there other monsters whose...
    641 replies | 18171 view(s)
    3 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 03:23 AM
    They are not a guaranteed return because you can't be certain they will in fact make the difference between "teammate on the ground" and "teammate up and fighting" for at least 1 round. That is the virtue of the "whack-a-mole" strategy: If there are no enemies between you and your teammate in the initiative order, you know with 100% certainty that your healing spell will purchase at least 1 round...
    60 replies | 2571 view(s)
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About Dausuul

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Thursday, 18th July, 2019


Tuesday, 16th July, 2019


Monday, 15th July, 2019


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Friday, 12th July, 2019


Thursday, 11th July, 2019


Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019



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Thursday, 11th July, 2019

  • 09:06 PM - Xaelvaen mentioned Dausuul in post Break this House Rule: Advantage(s) can stack
    Are there any feats/spells/class features that would be totally broken (either unbalanced or unusable) with that house rule? To directly answer the question, I don't believe so - other than as @Dausuul mentioned with saves. We use Net Advantage/Disadvantage as well, but each 'point' after the first just gives a stacking +1/-1. So if you have 3A and 2D, you just get Advantage. 5A and 1D, you get Advantage, with a +3 modifier on the roll. This -slightly- breaks Bounded Accuracy, but makes the extra Advantages feel worthy. We tried it with a player rolling 3 or more dice, but it just felt to really not be worth the bookkeeping.

Tuesday, 2nd July, 2019

  • 12:50 AM - DM Dave1 mentioned Dausuul in post How Would You Build And Play A Necromancer
    ...ng enough damage to need the healing, you'll lose concentration in short order, so what's the point? It's a truly terrible spell and Grim Harvest does not make it better. If you want to deal damage with a 3rd-level spell slot, throw a fireball. In fact, I would not even consider Grim Harvest when making spell picks. It's a nice bonus when you get it, but you're a wizard with an army of meat shields. You shouldn't need that much healing in the first place. One does not always "wade into melee". Sometimes melee comes to the PC, especially if a DM is paying attention and keeping things interesting. Not to mention that a wizard can deliver a touch spell via a familiar. Terrible spell? I suppose we can disagree there. Obviously, YMMV. @Allistar1801, if you are just looking to optimize your build, you might consider re-posting over here: https://www.enworld.org/forum/forumdisplay.php?363-Character-Builds-amp-Optimization PS - I do really like your Mold Earth suggestion, however, Dausuul. "put away your shovels, people, I got this..."

Friday, 28th June, 2019

  • 01:32 AM - Azzy mentioned Dausuul in post Mearls' "Firing" tweet
    To be fair, I think the thing they were asking for evidence for was the "Mearls doxxed accusers to Zak S" trope, which is oft-repeated but less backed-up (to the extent that I couldn't find anyone who claims to be a victim of said doxxing, which would at least be a start). The truth, in this case, seemed to be more an inadvertent naming, which, given the things Zak S was being accused of and was frankly well-known for before this whole thing even started, was something Mearls should have never done in the first place. Ah, my bad. Apologies to Dausuul, then.

Tuesday, 14th May, 2019


Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned Dausuul in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we...

Saturday, 9th March, 2019

  • 08:17 PM - CleverNickName mentioned Dausuul in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... scheduled to end on Thursday, April 18 2019 11:59 PM PDT. The person who comes closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,...

Wednesday, 6th February, 2019

  • 05:31 PM - CleverNickName mentioned Dausuul in post Survivor Magic Swords- FROST BRAND CHILLS THE COMPETITION!
    Dancing Sword 17-2=15 Defender 16 Dragon Slayer 21 Flame Tongue 19 Frost Brand 23 Holy Avenger 16 Luck Blade 22 Nine Lives Stealer 14 Sun Blade 23 Sword of Answering 13 Sword of Sharpness 21 Sword of Life Stealing 20 Sword + Something 9+1=10 Sword of Vengeance 16 Sword of Wounding 21 Vorpal Sword 17 I don't necessarily disagree with Dausuul, but...well, anything will be boring if you just phone it in and read it off a list to your players. Just sayin'. "The Lost Mines of Phandelver" has a couple of Plus Something weapons that are rather interesting.

Thursday, 31st January, 2019

  • 08:09 PM - robus mentioned Dausuul in post Easy Encounters Discussion
    ...needs to be resolved. And that dramatic question is typically not "will the PCs survive this fight", but will they make it to their destination before nightfall or will they be able to elude the town guards while making their escape? Then encounters become ways to challenge the PCs, raising the tension for that particular question. Easy encounters could be just as tricky to overcome as hard ones because they're all part of a larger picture. Think about Han & Luke trying to escape from the Death Star, sometimes they just need to pause for a moment to let a small patrol pass (easy encounter), other times they run around the corner right in to a squad of storm troopers (hard/deadly encounter). The variety provides some relief in the tension while still keeping the pressure up. But the point is the PCs should always have their attention on resolving the bigger question and then you throw a variety of obstacles in their way. (Fortunately I scanned the thread before posting and saw Dausuul had similar thoughts. So this is me seconding their post :) )

Friday, 18th January, 2019

  • 07:25 PM - Sadras mentioned Dausuul in post Out Of Combat Action Surge Uses
    I think this can be made more clear narratively. We pretty much use narration for everything so this is hardly a special case issue. EDIT: I agree with Dausuul's post above, your example refers to a failed save which is not something I'd allow with AS and I did not reflect on failed saves in my post.

Thursday, 20th December, 2018

  • 09:11 AM - delericho mentioned Dausuul in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    Yep. In one of the chapters of the "Shackled City" adventure path, one of the chapters has the PCs accompanied by a friendly NPC who, in a totally unexpected twist, turns out to be a traitor. Cue the big battle... Except that the party Paladin won initiative, attacked with his Greataxe and full Power Attack, scored a critical hit, and promptly beheaded the BBEG. As Dausuul says, it was an event that they talked about for years after. Good times. (My advice, for what it's worth, is to let something like that stand. As noted, it's something they'll talk about for years, and the DM can always get another bad guy. The only slight doubt I'd have would be if that BBEG was in fact the final encounter of the entire campaign, which risks anti-climax. Not that the alternative is any better - 'cheating' the players out of a fairly-earned victory isn't a great idea either.)

Wednesday, 28th November, 2018

  • 07:14 PM - Tormyr mentioned Dausuul in post The Power of Surprise: How my 7th level party took out a 40k xp challenge without a sweat
    Somehow I don't think the pack of githyanki knights are going to let this go. Smart money says that there's a reconciliation coming. I agree. To follow on Dausuul 's thoughts, a party that feels like they can start fresh, alpha strike, and then go home to rest can easily do a full day's worth of XP without breaking a sweat with good planning, surprise, and good initiative. Retreating enemies also helps the party avoid damage. If a retaliation comes before the party can rest, they might be captured and brought into the consequences of picking a fight with such a strong, well-equipped foe.

Wednesday, 14th November, 2018

  • 01:48 AM - Hawk Diesel mentioned Dausuul in post 5.0 necromancer
    Dausuul If you look at the conjure X spells, the lowest level is 3rd (same as Animate Dead). So I think that is realistically the lowest level you could go to summon/create allies in combat. This is why I think a Necromancer needs a 2nd level spell for a 1 HP minion. Additionally, I agree about animate dead. The spell should allow creating small or medium humanoids, but it should allow animating beasts from small to large. This allows animating a mount, guard dog, or other kinds of creatures without breaking the spell.

Thursday, 27th September, 2018


Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)
  • 01:17 PM - akr71 mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Was this meant to be a downvote? Kay was at 22 before your vote, and it looks like you also upvoted Ursula Le Guin. Unless there were several votes someplace from people I have blocked...? Ya, I shouldn't post before coffee... edited my post to actually do math. Thx Dausuul

Friday, 21st September, 2018


Thursday, 23rd August, 2018

  • 06:46 PM - CleverNickName mentioned Dausuul in post Favorite Flanking Fixes in Five-E?
    ... with advantage. Subtract 10.5 (the average of a straight roll) and you get 3.325.Not exactly. I am measuring the difference between two rolls. Then doing it again, and again, and again, ten thousand times. Then I find the average of that difference. Over thousands of iterations, that result approaches 6.6. It's the same thing as if you sat at a table with two d20s, rolled them, and wrote down the difference between the two dice...ten thousand times...then added up all those results and divided the sum by ten thousand. It doesn't care which die has advantage or which has disadvantage, it's only looking at the raw result. In my spreadsheet, the min, max stuff is to ensure I don't have negative results. I could have simply used the ABS(COL1-COL2) function now that I think about it. Your 3.3 result is just one half of the absolute distance between the positive and negative integers (which is 6.6). EDIT: I can sure use a lot of fancy words, can't I? Too bad I'm wrong. Dausuul and Elfcrusher (and others) were precisely right. To measure the net benefit of Advantage, I have to measure from the average d20 result, not from the ends of this range. The result of getting Advantage is +3.325, or +3.3. Whenever you gain Advantage on anything involving a d20, you are statistically getting a +3 bonus. Thanks everyone!

Monday, 13th August, 2018

  • 03:44 PM - Hriston mentioned Dausuul in post Line of Sight and Ethereal Plane
    Dausuul makes a good point that countering one bullet of the frightened condition doesn’t negate the entire condition. A frightened creature still couldn’t willingly move toward an ethereal lich-hound. But I disagree that the first bullet could be countered by closing one’s eyes. The DMG clearly states that line of sight exists between the frightened creature’s space and the lich-hound’s space as long as an imaginary line can be drawn from a corner of the frightened creature’s space to any part of the lich-hound’s space without encountering an effect or object that blocks vision. If the lich-hound’s space is on the Ethereal Plane, then the line does touch an effect that blocks vision, unless the frightened creature has some means of seeing into it. But if the lich-hound is not ethereal and is otherwise visible, then closing one’s eyes would have no effect on the imaginary line.

Tuesday, 22nd May, 2018


Thursday, 17th May, 2018

  • 09:18 PM - Chaosmancer mentioned Dausuul in post Shield master on twitter
    Asgorath , Dausuul , and Et. Al Is that it? I thought people were referring to some specific ruling about Eldritch Knight's War Magic ability. Not just the general "Bonus action spell" thing Which, yeah, that one can get a bit confusing for people. I've never had an issue with it, but I've seen enough people trip up on that rule to think on potential solutions for my table.


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Friday, 12th July, 2019

  • 06:10 AM - doctorbadwolf quoted Dausuul in post Different Paths: Shadow Dancer Rogue
    My thought was to take that model and build it up a little to counter the whole, you know, you aren't also a full caster thing. I just thought the model made great sense and had some cool flavor and still had room for pretty much everything we wanted. We want to dance, they made a dance, it all made sense at the time.;) It's not your standard archetype anyway. I agree completely! Flicker of Shadow is almost entirely noncombat. It lets you slide through keyholes*, and dart unseen from one place of concealment to the next. That's its purpose. Its combat use is severely constrained by the fact that it ends on the same turn you use it, and it costs your bonus action, so you can't do any Cunning Action tricks. The only way I can think of to use it in combat is if you start your turn already hidden; then you could Flicker to let you close to melee range before revealing yourself. Handy, I guess, but you could do just as well with a crossbow, and then you'd have your bonus action to hide again. ...
  • 05:41 AM - doctorbadwolf quoted Dausuul in post Different Paths: Shadow Dancer Rogue
    Food for thought. The Bladesong model has a raft of smaller bonuses packed into it at 2nd, and then 3 big abilities at 6/10/14 and it works on a 2/rest model with a 1m duration. I think that is a strong way to model what we're doing, we just need to figure out how to package it. What that doesn't get the archetype is always on mods, so it's give and take. 2/rest is almost every encounter though, so assuming a standard work day maybe it's fine. A thing to recall there is that wizard traditions tend to be a bit smaller than rogue archetypes in spite of coming in sooner. Either way, though, I think we are on a good track with Shadow Dance. If it can’t fit a small passive bonus, it’s not the end of the world, but Bladesinger does get light armor and some weapon proficiencies. I love this idea, since I also prefer rogues to monks but like the shadow theme. Here's how I might go at it: Flicker of Shadow. At 3rd level, as a bonus action when in dim light or darkness, you can turn yourself and any...

Thursday, 11th July, 2019

  • 05:36 PM - CleverNickName quoted Dausuul in post Break this House Rule: Advantage(s) can stack
    As I understand it, the main reason for not allowing advantage/disadvantage to stack was to cut down on bookkeeping. If you don't mind the slowdown in combat, stack away.This. The whole point to A/D was to avoid repeating the tedious bookkeeping of 3rd Edition, where it wasn't unusual to have a half-dozen different modifiers on nearly every single die roll. "Okay, I'm attacking. I have a +2 to Strength, another +1 for the Weapon Focus feat, +2 because I'm flanking, +1 from that bless spell, ...what do you mean I'm not flanking? Um, in that case I also take a five-foot step so I can be flanking again, so that's another +2...wait, did I already add that in? Let's start over. I have +2 to Strength..." If you don't mind doing this all over again with dice instead of integers, and haggling with your DM and other players about how many Advantage dice and Disadvantage dice you get to roll at any given moment, I say go for it. But it's definitely not my jam. It'd get silly, I suppose, bu...

Sunday, 7th July, 2019

  • 02:44 AM - aco175 quoted Dausuul in post WotC's Secret Lore Book
    Drat, I was hoping this would be a book full of inside stories of the history of D&D, like the ones Jim Ward has been putting up. That is not to say that there are no more Jim Ward stories, but if there were they might be told. If they are not told, they could still exist, but maybe not.

Saturday, 6th July, 2019

  • 01:43 AM - Parmandur quoted Dausuul in post TSR's Amazing Accounting Department
    What? Trying to ship outdated product in a warehouse so you can realize a little more profit is very different from supporting product in customers' hands, when you already have the profit. Normally, if you want to maximize profits from a new edition, you make it deliberately incompatible with the previous one, and then you look at every sourcebook that sold well in the previous edition, and you reissue it using the new rules. It seems that edition changes have been a bust for maximizing profit: quick infusions that do long-term harm.

Wednesday, 3rd July, 2019


Tuesday, 2nd July, 2019

  • 05:39 PM - billd91 quoted Dausuul in post TSR's Amazing Accounting Department
    Normally, if you want to maximize profits from a new edition, you make it deliberately incompatible with the previous one, and then you look at every sourcebook that sold well in the previous edition, and you reissue it using the new rules. I'm not sure that was the prevailing idea back in the late 1980s. How many other games had gone through a massive rewrite at that point? I know Villains and Vigilantes did from 1e to 2e (which much improved the game), but I also know of others like Call of Cthulhu where the changes were incremental and served to incorporate new ideas developed in supplements into the core.
  • 03:52 PM - Jay Verkuilen quoted Dausuul in post TSR's Amazing Accounting Department
    What? Trying to ship outdated product in a warehouse so you can realize a little more profit is very different from supporting product in customers' hands, when you already have the profit. Normally, if you want to maximize profits from a new edition, you make it deliberately incompatible with the previous one, and then you look at every sourcebook that sold well in the previous edition, and you reissue it using the new rules. See what was said by Jon Pickens at 46:30 in this podcast where he talks about the biggest challenge regarding the transition between 1E and 2E: "You can't invalidate it." He noted that they were reminded about the warehouse full of product (presumably they were also likely worried about book returns but he didn't mention that). They talk more about why the revision was as light as it was about 49:00 with regards to the fact that Gygax was gone as well. I guess, ultimately, the exact motivation isn't that huge: 2E was constrained in terms of how much alteration was all...
  • 12:44 AM - DM Dave1 quoted Dausuul in post How Would You Build And Play A Necromancer
    ...ng enough damage to need the healing, you'll lose concentration in short order, so what's the point? It's a truly terrible spell and Grim Harvest does not make it better. If you want to deal damage with a 3rd-level spell slot, throw a fireball. In fact, I would not even consider Grim Harvest when making spell picks. It's a nice bonus when you get it, but you're a wizard with an army of meat shields. You shouldn't need that much healing in the first place. One does not always "wade into melee". Sometimes melee comes to the PC, especially if a DM is paying attention and keeping things interesting. Not to mention that a wizard can deliver a touch spell via a familiar. Terrible spell? I suppose we can disagree there. Obviously, YMMV. @Allistar1801, if you are just looking to optimize your build, you might consider re-posting over here: https://www.enworld.org/forum/forumdisplay.php?363-Character-Builds-amp-Optimization PS - I do really like your Mold Earth suggestion, however, Dausuul. "put away your shovels, people, I got this..."

Monday, 1st July, 2019

  • 10:32 PM - Paul Farquhar quoted Dausuul in post Druid Wild Shape and Banishment questions
    If it's small enough that it can't be seen, then the druid can't have seen it. They could use a magnifying glass to observe beasts that are too small for everyday detection. Would exist with "pseudo-medieval" technology.
  • 08:24 PM - lowkey13 quoted Dausuul in post Druid Wild Shape and Banishment questions
    If it's small enough that it can't be seen, then the druid can't have seen it. I couldn't decide if I should laugh or give XP. I'm just quoting this because a comment this perfect deserves to be seen twice. ;)
  • 04:39 PM - Arma virumque quoted Dausuul in post WotC Looking For A New D&D Producer?
    Wonder what they mean by "leads P&L." Last I checked, P&L was an abbreviation for "profit and loss." Will this person be in charge of accounting? Or is this an odd way of saying that they will be responsible for ensuring that the division they run turns a profit? (Which seems like it should go without saying, but maybe it's best to say it anyway.) Or is "leads P&L" some executive term of art? You're correct, P&L stands for "profit and loss." Profit is defined as revenue minus expenses, so the person who "runs P&L" is the person held responsible by those higher up for both increasing sales (revenue) and controlling costs (expenses). Or in other words, you're correct to say this person is responsible for ensuring that the division turns a profit. As you can imagine, it's a very powerful position, since just about everything the company does has an impact on either revenue or expenses. At a small company, the CEO would be the person who runs P&L. At a larger company, it would be the head of...

Friday, 28th June, 2019

  • 08:36 PM - Toledo quoted Dausuul in post Consensus about two-weapon fighting?
    Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3. In two years of playing almost every week for 5 hours a pop, I estimate I've played Tier 1 40% of the time, Tier 2 55% of the time, and Tier 3 5% of the time. In one campaign, I've just reached Level 12. It is amazing to be so high. TWF has been pretty amazing for the Rogues and Rangers I see use it. I wouldn't change anything with it.
  • 03:00 AM - FrogReaver quoted Dausuul in post Consensus about two-weapon fighting?
    Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3. I don't think the bonus action is a good tier 1 balancing factor, though. At those levels, there are far fewer bonus actions competing for that spot; so the bonus action requirement does too little to pull back TWFing when TWFing needs to be pulled back, and it does far too much at higher levels when TWFing is - at best - just keeping pace. I'd rather focus on scaling back the raw damage output at low levels. Perhaps the Two-Weapon Fighting Style could grant half your stat bonus instead of the whole thing, and then upgrade to the full bonus at 5th level. (That still leaves barbarians, but it's not the end of the world to have one class come out ahead, especially when they can only do it twice a day.) The bonus action requirement is the only reason the fighter is the only class objectively better with TWF in tier 1 (besides rouges, but they are the only class it's actually good...
  • 02:54 AM - FrogReaver quoted Dausuul in post Powergamer Cleric= Variant Human?
    The damage numbers look decent (at least until 10th level), but consider that you are sacrificing the opportunity to take War Caster or Resilient (Con) and you are taking an Arcana cleric, who would normally stand in the back lobbing spells or ranged weapons, and putting them on the front line. That's a big hit to your ability to hold concentration spells, which is generally much more important than your at-will attacks for a primary caster. If you're holding bless on a couple of martial PCs, and you lose it to an enemy hit, you just sacrificed all of your bonus damage and then some. I wouldn't dismiss this build out of hand, but I also don't feel like it stands head and shoulders above all other cleric options. The bigger problem with maximizing attack damage with a cleric is there are a number of rounds any given fight that you won't be attacking. All that optimization is wasted that turn if you cast spirit guardians like every other cleric. Or god forbid you need to use an action on a l...
  • 02:31 AM - FrogReaver quoted Dausuul in post Consensus about two-weapon fighting?
    The thing most folks seem to agree on is removing the bonus action. Not being able to use that bonus action really stings as you start gaining abilities and spells. I'd start there and see if it does the trick. Fighters might need some extra help past level 11, but otherwise I think that could be all you need. Removing the bonus action breaks to many other things, especially in tier 1. (at least with no other changes) In tier 1 it makes it so Rangers are hands down better with TWF than anything Barbarians are hands down better with TWF than anything Paladins are hands down better with TWF than anything (extra chacnes to hit/crit for divine smite and no loss to damage) Fighters already favor TWF in tier 1. The change doesn't impact them Warlocks are very strong with TWF (much better than any other weapon or eldritch blast) Monks can TWF and bonus action flurry of blows.... Pretty much, if you have a way to get a bonus action or damage bonus it's the only style objectively good in tier 1 f...
  • 12:02 AM - Azzy quoted Dausuul in post Mearls' "Firing" tweet
    Then it should be pretty easy to provide a link to it. It would be equally easy for you to read the thread. But, since that's hard, have a link regarding his behaviour and another one. If you think that I'm being snide, it's because every time this subject comes up on ENWorld, someone inevitably calls out "where's the evidence" while not having read the whole thread. ¯\_(ツ)_/¯

Thursday, 27th June, 2019

  • 11:28 PM - FrogReaver quoted Dausuul in post Combat styles and multi-classing
    Starting later on the chart doesn't improve the multiclass build to any great extent. You're behind at level 13 (since Action Surge has yet to come online - FrogReaver is 100% right that nobody in their right mind would MC just one level of fighter), you rule at 14, you're at parity from 15-16, move ahead again at 17, and then fall behind from 18-19 before coming in about even at 20. Your summary of the situation is spot on. And you're also not going to be stacking fighting styles any more... unless you want to go through 11 levels of paladin with the decidedly sub-par Defense or Protection style. So we have now moved from "stacking fighting styles" to "switching fighting styles." A small correction here. Defensive style and greatsword are fairly common together for any build. Lots of people prefer defense style when using a two handed weapon with the paladin or two weapon fighting with one - which is Great for nova damage but less at-will damage till level 11. In either of those case...
  • 11:23 PM - iserith quoted Dausuul in post Attacking defenseless NPCs
    The DM in tglassy's example is looking at the combat rules, seeing that the inevitable result is PC victory with negligible expenditure of resources, and deciding that it isn't worth bothering to go through the motions of rolling dice. The end result is the same as if the combat had been played out - you're just getting there faster. That is quite different from deciding to deep-six the combat rules and impose a different result by fiat. I don't have a problem with overriding the rules by fiat; but I feel it should be a last resort, used only when the outcome of the rules cannot be justified in the narrative. If the outcome of the rules can be justified but you don't like it, that's the time to sit down and work out a house rule. (House rules are quite different from DM fiat, by the way. A house rule is consistent, with defined mechanics, and players are aware of it before it comes into play. It's just like any other rule, except that it disappears from the rulebook when you go to a differen...
  • 11:13 PM - Azzy quoted Dausuul in post Mearls' "Firing" tweet
    That is quite an accusation. Is there evidence for it? There's probably some already in this thread.


Dausuul's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Beast Lord
A solution to the question: "How can I have a griffon mount, always available, without wrecking game balance?"
280 +1 1 Saturday, 19th November, 2016, 10:21 AM Saturday, 19th November, 2016, 10:21 AM

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