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  • Dausuul's Avatar
    Today, 02:10 PM
    From the "Movement in Combat" rules: "You can't stand up if you don't have enough movement left or if your speed is 0."
    3 replies | 124 view(s)
    3 XP
  • Dausuul's Avatar
    Yesterday, 03:42 PM
    Yeah, that can be a challenge. My solution is to take notes during the session and/or immediately after, so I remember what the situation is, who did what, and what weird twists I threw in off the cuff. Basically, I trade prep time for extra work during the session itself.
    39 replies | 979 view(s)
    1 XP
  • Dausuul's Avatar
    Yesterday, 03:27 PM
    Mine do the same thing, but I've given up on being prepared for it. I just try to have enough raw material ready that I can throw something together on the fly. :)
    39 replies | 979 view(s)
    1 XP
  • Dausuul's Avatar
    Yesterday, 06:44 AM
    Holy cow, that's way more prep than I would ever put in. It's 2-3 hours per session for me. I sketch out what's going on with the plot, whip up some encounters and obstacles, and wing the rest. As far as prepping the campaign/setting in the first place... I don't know, maybe 10-15 hours total, spread over a few weeks. Also, I don't do campaigns back-to-back. When I wrap up a campaign, I hand...
    39 replies | 979 view(s)
    0 XP
  • Dausuul's Avatar
    Yesterday, 06:16 AM
    I'll cast my vote for Open Hand monk as the best all-around combatant. The main thing to keep in mind that raw damage is not what monks do. They are a mix of damage, debuff, and control. To get good value out of a monk in combat, you need to be aware of the tactical situation and coordinate with other PCs. Your most powerful ability, Stunning Strike, is nothing special if you're the only one...
    9 replies | 302 view(s)
    0 XP
  • Dausuul's Avatar
    Yesterday, 12:51 AM
    Sure they do. OP mechanics are always popular. The question is, how many people would still like it if it weren't OP? Say it was -5/+5 instead of -5/+10 - useful against low-AC foes such as zombies and beasts, but not much of an option outside of that - would anyone still like it? Or would it be a couple of boring flat modifiers with not much to recommend them?
    49 replies | 1055 view(s)
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  • Dausuul's Avatar
    Yesterday, 12:32 AM
    I don't see why you need anything beyond this: That solves the -5/+10 issue rather conclusively, by getting rid of it. What's the point of adding all this other stuff to bring it back? What makes it so important to have the -5/+10 option in the game? It isn't as if it's flavorful or exciting or tactically interesting; it's just a couple of flat modifiers to rolls you'd be making anyway.
    49 replies | 1055 view(s)
    0 XP
  • Dausuul's Avatar
    Saturday, 22nd June, 2019, 03:16 PM
    As a general rule: No. In the case of heat metal: Maybe. Heat metal is the sort of spell that has become rare in modern D&D: Hyper-specialized, extremely powerful within that specialty, useless outside it. (Hold person is another.) As it happens, any PC wearing metal armor happens to fall within that specialty. I'd be reluctant as DM to use it against the PCs in the first place, but if I did,...
    7 replies | 315 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 10:59 PM
    Sure. You can cast spells just fine in magma. 20d6 points of fire damage per round makes for a nasty concentration save, though.
    32 replies | 976 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 09:49 PM
    Initiative: Each PC rolls initiative. The monsters roll initiative as a group. Each PC who beat the monsters gets to go; then the monsters go; then initiative proceeds clockwise around the table for the rest of combat. (I allow players to delay till after each other's turns, in the interests of not forcing everyone to swap chairs to optimize combat order.)
    20 replies | 650 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 07:01 PM
    I have some rules for adventure design that I apply in my own campaigns, and that I think module writers should also consider: If you expect the PCs to attack it, they will talk to it. If you expect the PCs to talk to it, they will attack it. If you think the PCs can't possibly win a battle, they will. If you think the PCs will surrender to obviously superior force, they won't. Nothing...
    47 replies | 1266 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 06:23 PM
    Nice ideas! I do think that a versatile fighting style should focus on versatility: You have a weapon that you can wield in one or two hands, and you get different benefits depending on which you pick. Ideally this would be a round-by-round decision, where you flip back and forth between two hands and one. Maybe something like this: Versatile Fighting Style When wielding a versatile...
    44 replies | 1192 view(s)
    2 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 06:05 PM
    I would do one of two things: If I noticed the issue while prepping, I'd give the villain a reasonably reliable means of escape (note that "reliable" is not "foolproof" and the players can still kill the villain if they foil the escape plan). Then I would come to ENWorld and gripe about poor module design. If I noticed the issue mid-combat, I'd shrug and let the villain die, then do what I...
    47 replies | 1266 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 21st June, 2019, 01:43 PM
    The PHB has rules on underwater combat. The main one that is relevant to spellcasters is that a creature fully immersed in water gets automatic resistance to fire damage. I wouldn't impose any blanket adjustments beyond that. For individual spells, I would look for a way that the spell could reasonably work as written underwater; I would only impose a penalty on the spell if it seemed...
    32 replies | 976 view(s)
    1 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 11:40 PM
    It's funny how half the people defending the "no armor" bit are saying "It's the rules, druids aren't allowed metal armor, stop trying to break the rules," and the other half are saying, "It's just a story restriction, it's not part of the rules, so why are you complaining?"
    279 replies | 6102 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 09:09 PM
    Actually... my recollection is this was not the case in early editions. I don't have my books handy so I can't say for certain, but I'm pretty sure that there was at least one of those early editions which simply said "Wizards can't wear armor." No consequences for wearing armor were spelled out. If you tried to put on armor, it fell off because wizard. I suppose it's appropriate that druids...
    279 replies | 6102 view(s)
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  • Dausuul's Avatar
    Thursday, 20th June, 2019, 05:35 PM
    So, they are changing the ranger, but you can keep using the old busted version if you really want to. :)
    106 replies | 3702 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 03:02 PM
    One other class that I think needs an overhaul is the warlock. The use of invocations (Agonizing Blast, Thirsting Blade) to "complete" their at-will attacks was a very bad choice. On the one hand, it creates a trap for novice players who don't realize how heavily warlocks depend on their at-wills. On the other hand, it opens up a lot of space for multiclass cheese. If I were revising the...
    106 replies | 3702 view(s)
    1 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 02:25 PM
    I am a forum multitasker. I can complain about druids and rangers at the same time.
    279 replies | 6102 view(s)
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  • Dausuul's Avatar
    Thursday, 20th June, 2019, 01:52 PM
    No, that is not the reason. I mostly play wizards, who get no armor at all, and have to devote a spell slot and a prepared spell to having a non-abysmal AC. But the wizard rules are straightforward: You are not proficient with any armor. You can put it on, but you can't cast spells if you do. If you want to wear armor and cast spells, here are the hoops you must jump through (multiclass, spend...
    279 replies | 6102 view(s)
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  • Dausuul's Avatar
    Thursday, 20th June, 2019, 01:06 PM
    There also weren't reports of them turning into dinosaurs. If you want D&D druid lore to line up with actual historical druids... that ship done sailed a long time ago.
    279 replies | 6102 view(s)
    2 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 06:31 AM
    Yeah, it's a badly designed rule. On top of the OP's complaints, which are entirely on point, it ignores the obvious question of "Can I get nonmetal versions of the armors I'm proficient with, and if so, how?" If I kill a dragon and have armor made out of its scales, is that hide armor or scale armor, and what does it cost to have made? If it counts as scale armor, are there other monsters whose...
    279 replies | 6102 view(s)
    3 XP
  • Dausuul's Avatar
    Thursday, 20th June, 2019, 03:23 AM
    They are not a guaranteed return because you can't be certain they will in fact make the difference between "teammate on the ground" and "teammate up and fighting" for at least 1 round. That is the virtue of the "whack-a-mole" strategy: If there are no enemies between you and your teammate in the initiative order, you know with 100% certainty that your healing spell will purchase at least 1 round...
    60 replies | 1902 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 19th June, 2019, 09:07 PM
    This is really more dependent on the DM than anything else. The DM's choice of monsters and tactics will dictate how dangerous it is to employ the "whack-a-mole" strategy. If monsters fight "honorably," focusing their attacks and AoEs on enemies still standing, then whack-a-mole is the logical PC response. If monsters fight "viciously," diverting attacks to finish off downed PCs and deliberately...
    60 replies | 1902 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 18th June, 2019, 06:34 PM
    The difficulty I have always found with these sorts of gates is that PCs have a lot of ways to bypass them, and the typical gatekeeper is not remotely equipped to cope. Between illusions, teleportation magic, mind control, extreme stealth skills, and brute force, PCs can generally get where they want to be. The pat answer to this problem is "Enforce the logical consequences of defying the...
    37 replies | 848 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 18th June, 2019, 06:19 PM
    Dragonhunter's Grip When you hit a creature with a weapon attack in melee, if you have a free hand and the target is one or more sizes larger than you, you can expend one superiority die to grab onto it. You add the superiority die to the attack’s damage roll, and you are now holding onto the target; wherever it moves, you move with it. You are dislodged if you are forcibly moved more than 5...
    76 replies | 2446 view(s)
    2 XP
  • Dausuul's Avatar
    Monday, 17th June, 2019, 07:09 PM
    It really was a whole other world before the Internet. Throughout the TSR era, my experience of D&D was entirely shaped by the groups I played with, and everybody had their own take on the rules; ranging from fast and loose in some cases, to one where there were enough house rules to make a whole new book. (I'm not exaggerating. There was a three-ring binder just for the house rules. It was......
    17 replies | 800 view(s)
    1 XP
  • Dausuul's Avatar
    Thursday, 13th June, 2019, 05:22 PM
    Just a note with shadow blade: It is a concentration spell, and concentration is very difficult to sustain in melee. The Mobile feat will help a little, but you'll still be a lot closer to the enemy than a concentrating caster wants to be. If you go this route, consider taking your first level in a class that gets proficiency in Constitution saving throws.
    37 replies | 1139 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 13th June, 2019, 02:33 PM
    5ekyu's approach is a good one and I recommend it. Here is another build you could consider: Race: Half-elf (put the stat bonuses in Dex and Con) Stat allocation: Str 13, Dex 15+1, Con 13+1, Int 8, Wis 9, Cha 14+2 Levels 1-2: Paladin. Take the Duelist fighting style, and fight with rapier and shield (describe the shield as a buckler). Levels 3-5: Warlock. Take Pact of the Chain. Be sure...
    37 replies | 1139 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 13th June, 2019, 04:42 AM
    That all looks right to me. Was there anything in particular that you were unsure about?
    10 replies | 411 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 12th June, 2019, 07:30 PM
    THANK YOU. Frenzy is little more than a ribbon. Mindless Rage is what makes berserkers good. It's like people are looking at a flying car and saying it sucks because of the lack of trunk space.
    53 replies | 2001 view(s)
    2 XP
  • Dausuul's Avatar
    Tuesday, 11th June, 2019, 04:54 PM
    D&D is a group game. If the wizards and clerics are holding up the game while they dither over spell choices, that's not a "fun part of the game" for anyone not playing a wizard or cleric. The same thing sometimes happens in combat where a caster will bring the encounter to a screeching halt while they try to figure out which spell to use.
    26 replies | 1186 view(s)
    1 XP
  • Dausuul's Avatar
    Monday, 10th June, 2019, 01:17 AM
    Because drow are more popular and space is limited. Those races do get stat writeups in other books, they just didn't make the cut for the PHB. I can only speculate on the designers' motivations, but my guess is they didn't want to make Constitution even more of a must-have stat than it already is. No weapons get a 1.5 Strength bonus in 5E, regardless of how many hands you put on them....
    11 replies | 619 view(s)
    3 XP
  • Dausuul's Avatar
    Saturday, 8th June, 2019, 11:26 PM
    Yeah, it blows the whole argument out of the water. If you compare two PCs with exactly the same amount of overkill, of course your analysis will find that overkill is not a factor. If we're going to use silly white-room examples, why not have the PCs deal 5 and 10 damage instead of 4 and 8? Suddenly PC #2 has an 84% chance of killing a monster on the first round, and a 36% chance of killing a...
    135 replies | 4266 view(s)
    2 XP
  • Dausuul's Avatar
    Saturday, 8th June, 2019, 08:15 PM
    I would lob a fireball and watch 'em burn.
    13 replies | 488 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 6th June, 2019, 08:01 PM
    I'm not sure THAC0 has a reputation at all, if by "reputation" you mean "opinion held by people without direct knowledge." In my experience, people either know what THAC0 is because they played 2E, or they didn't play 2E and have never heard of it.
    166 replies | 5843 view(s)
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  • Dausuul's Avatar
    Thursday, 6th June, 2019, 04:12 PM
    Just because it doesn't happen at your table, doesn't mean it doesn't exist. I've seen it in the past.
    68 replies | 2754 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 6th June, 2019, 03:08 PM
    The OP missed one other thing that makes torture highly effective in D&D: The zone of truth spell. Unless the enemy has access to extremely high-level spells (glibness), zone of truth is an infallible lie detector. Even if the target makes their saving throw, you know they made the saving throw, and you can cast the spell again until they fail. Their only defense is refusing to talk*, and torture...
    68 replies | 2754 view(s)
    5 XP
  • Dausuul's Avatar
    Wednesday, 5th June, 2019, 01:02 PM
    Yes, we did.
    245 replies | 10670 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 4th June, 2019, 10:33 PM
    It depends on what you want out of your game. I know folks who swear by 4E and folks who will never touch it, and neither of them are wrong. It's just a matter of preferences. Strong points of 4E: The best class balance of any edition, by far. Ideal for "set-piece" battles where the PCs face a planned encounter, on a battlefield with varied terrain, using a battlemat and minis. These...
    245 replies | 10670 view(s)
    0 XP
  • Dausuul's Avatar
    Tuesday, 4th June, 2019, 06:42 PM
    This brings up my all-time favorite insane Sage Advice ruling, which is that if you cast revivify on a just-destroyed undead creature, you revive it as undead. That's right, a spell which "brings a creature back to life" produces undead. :) I do not endorse this ruling, at all, but if your DM regards Sage Advice as canonical, there you are. My suggestion would be to propose a homebrewed...
    7 replies | 359 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 3rd June, 2019, 08:11 PM
    This thread was started in 2014, when the most logical reading of contagion was that the disease took effect on a hit (the designers may not have intended it to work like that, but it was what the book said). It has since been errata-ed to impose the poisoned condition and not take effect until three failed saves.
    157 replies | 158540 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 31st May, 2019, 09:59 PM
    In between. The PCs and events going on around them are the "in focus" part of the world. Everything outside that bright focus is blurry and dim, but it does exist; I keep track of large events going on and occasionally drop references to them in the campaign.
    106 replies | 3825 view(s)
    2 XP
  • Dausuul's Avatar
    Thursday, 30th May, 2019, 06:55 PM
    We aren't trying to exchange D&D gold for real gold (if we could, I'd retire tomorrow). The whole point of estimating a conversion rate between gold pieces and dollars is to get a sense of the purchasing power of a gold piece. If your conversion rate says that a loaf of bread costs $20, it's not telling you anything useful.
    198 replies | 10476 view(s)
    1 XP
  • Dausuul's Avatar
    Thursday, 30th May, 2019, 04:50 AM
    Designing a castle to defend against flying enemies isn't all that difficult. Flat-topped towers with battlements would be out, and steep-sided turrets would be in. Courtyards might be smaller, and the interior doors and gates would be more heavily fortified instead of focusing everything on the outer defenses. But once you make those rather moderate changes, a castle would work just dandy...
    198 replies | 10476 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 29th May, 2019, 05:48 PM
    How does this actually accomplish your goal, though? Skill-wise, there's no difference between level 0 and level 3. You have the same proficiency bonus and no ASIs. To properly represent a high level of skill - the difference between a person who's never used the skill before and a person who's spent their life doing so, assuming equal native talent - requires that the experienced person...
    94 replies | 4695 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 28th May, 2019, 05:24 AM
    The city of Rome at its height was about 1 million, and Rome's walls enclosed about 16 square miles. These numbers come from different sources, and it's not clear if the population figure refers to people inside the walls only. However, both are at least in the same ballpark as the figures given for Waterdeep. As others have observed, food is the real challenge. You can't feed a city that size...
    94 replies | 4695 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 27th May, 2019, 05:07 AM
    Daniel Horne -- 3 Keith Parkinson -- 4 Jeff Easley -- 5 Clyde Caldwell - 3
    253 replies | 8284 view(s)
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  • Dausuul's Avatar
    Monday, 27th May, 2019, 02:37 AM
    Well, hang on here. Are we talking about the percentage of the population that has a PC class? Or are we talking about the percentage of the population that makes a living by going into dungeons, killing monsters, and taking their stuff? If the question is PC classes... well, let's start with the percentage of professional soldiers in the population. I haven't found any solid stats on this for...
    94 replies | 4695 view(s)
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    Sunday, 26th May, 2019, 02:48 PM
    Daniel Horne -- 8 Keith Parkinson -- 4 Jeff Easley -- 6 Clyde Caldwell - 5
    253 replies | 8284 view(s)
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  • Dausuul's Avatar
    Sunday, 26th May, 2019, 04:30 AM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 9 Clyde Caldwell -- 4
    253 replies | 8284 view(s)
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About Dausuul

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Tuesday, 14th May, 2019


Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned Dausuul in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we...

Saturday, 9th March, 2019

  • 08:17 PM - CleverNickName mentioned Dausuul in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... scheduled to end on Thursday, April 18 2019 11:59 PM PDT. The person who comes closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,...

Wednesday, 6th February, 2019

  • 05:31 PM - CleverNickName mentioned Dausuul in post Survivor Magic Swords- FROST BRAND CHILLS THE COMPETITION!
    Dancing Sword 17-2=15 Defender 16 Dragon Slayer 21 Flame Tongue 19 Frost Brand 23 Holy Avenger 16 Luck Blade 22 Nine Lives Stealer 14 Sun Blade 23 Sword of Answering 13 Sword of Sharpness 21 Sword of Life Stealing 20 Sword + Something 9+1=10 Sword of Vengeance 16 Sword of Wounding 21 Vorpal Sword 17 I don't necessarily disagree with Dausuul, but...well, anything will be boring if you just phone it in and read it off a list to your players. Just sayin'. "The Lost Mines of Phandelver" has a couple of Plus Something weapons that are rather interesting.

Thursday, 31st January, 2019

  • 08:09 PM - robus mentioned Dausuul in post Easy Encounters Discussion
    ...needs to be resolved. And that dramatic question is typically not "will the PCs survive this fight", but will they make it to their destination before nightfall or will they be able to elude the town guards while making their escape? Then encounters become ways to challenge the PCs, raising the tension for that particular question. Easy encounters could be just as tricky to overcome as hard ones because they're all part of a larger picture. Think about Han & Luke trying to escape from the Death Star, sometimes they just need to pause for a moment to let a small patrol pass (easy encounter), other times they run around the corner right in to a squad of storm troopers (hard/deadly encounter). The variety provides some relief in the tension while still keeping the pressure up. But the point is the PCs should always have their attention on resolving the bigger question and then you throw a variety of obstacles in their way. (Fortunately I scanned the thread before posting and saw Dausuul had similar thoughts. So this is me seconding their post :) )

Friday, 18th January, 2019

  • 07:25 PM - Sadras mentioned Dausuul in post Out Of Combat Action Surge Uses
    I think this can be made more clear narratively. We pretty much use narration for everything so this is hardly a special case issue. EDIT: I agree with Dausuul's post above, your example refers to a failed save which is not something I'd allow with AS and I did not reflect on failed saves in my post.

Thursday, 20th December, 2018

  • 09:11 AM - delericho mentioned Dausuul in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    Yep. In one of the chapters of the "Shackled City" adventure path, one of the chapters has the PCs accompanied by a friendly NPC who, in a totally unexpected twist, turns out to be a traitor. Cue the big battle... Except that the party Paladin won initiative, attacked with his Greataxe and full Power Attack, scored a critical hit, and promptly beheaded the BBEG. As Dausuul says, it was an event that they talked about for years after. Good times. (My advice, for what it's worth, is to let something like that stand. As noted, it's something they'll talk about for years, and the DM can always get another bad guy. The only slight doubt I'd have would be if that BBEG was in fact the final encounter of the entire campaign, which risks anti-climax. Not that the alternative is any better - 'cheating' the players out of a fairly-earned victory isn't a great idea either.)

Wednesday, 28th November, 2018

  • 07:14 PM - Tormyr mentioned Dausuul in post The Power of Surprise: How my 7th level party took out a 40k xp challenge without a sweat
    Somehow I don't think the pack of githyanki knights are going to let this go. Smart money says that there's a reconciliation coming. I agree. To follow on Dausuul 's thoughts, a party that feels like they can start fresh, alpha strike, and then go home to rest can easily do a full day's worth of XP without breaking a sweat with good planning, surprise, and good initiative. Retreating enemies also helps the party avoid damage. If a retaliation comes before the party can rest, they might be captured and brought into the consequences of picking a fight with such a strong, well-equipped foe.

Wednesday, 14th November, 2018

  • 01:48 AM - Hawk Diesel mentioned Dausuul in post 5.0 necromancer
    Dausuul If you look at the conjure X spells, the lowest level is 3rd (same as Animate Dead). So I think that is realistically the lowest level you could go to summon/create allies in combat. This is why I think a Necromancer needs a 2nd level spell for a 1 HP minion. Additionally, I agree about animate dead. The spell should allow creating small or medium humanoids, but it should allow animating beasts from small to large. This allows animating a mount, guard dog, or other kinds of creatures without breaking the spell.

Thursday, 27th September, 2018


Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)
  • 01:17 PM - akr71 mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Was this meant to be a downvote? Kay was at 22 before your vote, and it looks like you also upvoted Ursula Le Guin. Unless there were several votes someplace from people I have blocked...? Ya, I shouldn't post before coffee... edited my post to actually do math. Thx Dausuul

Friday, 21st September, 2018


Thursday, 23rd August, 2018

  • 06:46 PM - CleverNickName mentioned Dausuul in post Favorite Flanking Fixes in Five-E?
    ... with advantage. Subtract 10.5 (the average of a straight roll) and you get 3.325.Not exactly. I am measuring the difference between two rolls. Then doing it again, and again, and again, ten thousand times. Then I find the average of that difference. Over thousands of iterations, that result approaches 6.6. It's the same thing as if you sat at a table with two d20s, rolled them, and wrote down the difference between the two dice...ten thousand times...then added up all those results and divided the sum by ten thousand. It doesn't care which die has advantage or which has disadvantage, it's only looking at the raw result. In my spreadsheet, the min, max stuff is to ensure I don't have negative results. I could have simply used the ABS(COL1-COL2) function now that I think about it. Your 3.3 result is just one half of the absolute distance between the positive and negative integers (which is 6.6). EDIT: I can sure use a lot of fancy words, can't I? Too bad I'm wrong. Dausuul and Elfcrusher (and others) were precisely right. To measure the net benefit of Advantage, I have to measure from the average d20 result, not from the ends of this range. The result of getting Advantage is +3.325, or +3.3. Whenever you gain Advantage on anything involving a d20, you are statistically getting a +3 bonus. Thanks everyone!

Monday, 13th August, 2018

  • 03:44 PM - Hriston mentioned Dausuul in post Line of Sight and Ethereal Plane
    Dausuul makes a good point that countering one bullet of the frightened condition doesn’t negate the entire condition. A frightened creature still couldn’t willingly move toward an ethereal lich-hound. But I disagree that the first bullet could be countered by closing one’s eyes. The DMG clearly states that line of sight exists between the frightened creature’s space and the lich-hound’s space as long as an imaginary line can be drawn from a corner of the frightened creature’s space to any part of the lich-hound’s space without encountering an effect or object that blocks vision. If the lich-hound’s space is on the Ethereal Plane, then the line does touch an effect that blocks vision, unless the frightened creature has some means of seeing into it. But if the lich-hound is not ethereal and is otherwise visible, then closing one’s eyes would have no effect on the imaginary line.

Tuesday, 22nd May, 2018


Thursday, 17th May, 2018

  • 09:18 PM - Chaosmancer mentioned Dausuul in post Shield master on twitter
    Asgorath , Dausuul , and Et. Al Is that it? I thought people were referring to some specific ruling about Eldritch Knight's War Magic ability. Not just the general "Bonus action spell" thing Which, yeah, that one can get a bit confusing for people. I've never had an issue with it, but I've seen enough people trip up on that rule to think on potential solutions for my table.

Tuesday, 24th April, 2018

  • 09:05 PM - Leatherhead mentioned Dausuul in post Damage types: How much is a point of [x] damage worth?
    I wonder how these numbers might change if you tried to adjust for the frequency of the monsters? For example, an end of campaign solo monster is countered in here with the same weight as a fire elemental, but you're likely to face fire elementals many times during a typical campaign. I'd be interested in seeing the data broken down for "common" (likely to meet the PCs several times) adversaries, "uncommon" (likely to be faced, but only once or twice) adversaries and "rare" (likely to be faced 0 to 1 time in a campaign) adversaries. There is no practical way of doing that. The best you could do is separating out legendary monsters from non-legendary monsters. Even if you could, would that lead to a worthwhile result? Sure, zombies are more common than liches, but liches are more important targets for sure. Also: Dausuul Great work. I wish I had the books unlocked, I would really like to finish what I started by looking into saving throw proficiencies a while back.
  • 01:30 PM - Blue mentioned Dausuul in post Damage types: How much is a point of [x] damage worth?
    Fantastic information, thanks a lot Dausuul! And the breakdown by CR is exactly how that's information is useful to me - well broken out and clearly presented. You mentioned you did have the data to pull it in other ways - would it be possible to pull just the vulnerabilities? What you have is fantastic in picking damage types that will be effective, but if you have the luxury of picking multiple different damage types you may want to also pick up something that will be very effective in the right situation.

Monday, 2nd April, 2018

  • 11:30 PM - TwoSix mentioned Dausuul in post RFC: Iconic D&D Cities
    Rock of Bral comes to mind for Spelljammer, and Sharn is definitely the pick for Eberron. Maybe Stormreach as well, since it did have its own book. Huzuz would also fit from Al-Qadim. Other than that, Dausuul's list pretty much nails it.


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Monday, 24th June, 2019

  • 02:23 PM - Elfcrusher quoted Dausuul in post Prone and Grappled
    From the "Movement in Combat" rules: "You can't stand up if you don't have enough movement left or if your speed is 0." Ah, right! Forgot about that. Good. Nice to have an actual rule to support the most sensible interpretation.

Sunday, 23rd June, 2019

  • 08:24 PM - messy quoted Dausuul in post messy's 5e newbie questions thread
    not sure what you’re referring to? Some homebrew effort perhaps? Probably on the DMsGuild. It won't be official. Everyone & their brother can publish there so I'm sure you'll find something that'll work for you. Unless you mean Unearthed Arcana articles. WoTC puts out playtest stuff under this heading on their own site - most notable are a few versions of the ranger as they tinkered with it, mostly to improve the Beastmaster. Not sure what you mean by this. Are you looking for the PHB errata? ccs is closest to what i mean. i heard there was a revised beastmaster ranger (and a few other classes; possibly the four elements monk?) posted by wotc, presumably to make these classes a little stronger. 17. why was mage armor changed to +3? is this part of bounded accuracy? 18. where are the magic item creation rules? in the dmg?
  • 03:29 PM - quoted Dausuul in post How long does it take to generally take to set a campaign up
    Mine do the same thing, but I've given up on being prepared for it. I just try to have enough raw material ready that I can throw something together on the fly. :) My entirely "this is just a me thing" problem with doing things on the fly is that I have a terrible time remembering what I did after the session! If I've got a campaign going that ya know, has plots and stuff, that's pretty bad for next time.
  • 03:13 PM - quoted Dausuul in post How long does it take to generally take to set a campaign up
    Holy cow, that's way more prep than I would ever put in. It's 2-3 hours per session for me. I sketch out what's going on with the plot, whip up some encounters and obstacles, and wing the rest. As far as prepping the campaign/setting in the first place... I don't know, maybe 10-15 hours total, spread over a few weeks. Also, I don't do campaigns back-to-back. When I wrap up a campaign, I hand off the DM screen to someone else to run the next one. Thus, when I'm prepping a new campaign, I've had a nice long break from DMing, and I also have plenty of time to work out my ideas while the other guy is wrapping up. Maybe it's just me. I tend to have players who like to "go left" at any given opportunity and I like to be prepared for that.
  • 01:37 PM - TwoSix quoted Dausuul in post Another attempt at fixing the -5 / +10 issue
    That solves the -5/+10 issue rather conclusively, by getting rid of it. What's the point of adding all this other stuff to bring it back? What makes it so important to have the -5/+10 option in the game? It isn't as if it's flavorful or exciting or tactically interesting; it's just a couple of flat modifiers to rolls you'd be making anyway. You're definitely underselling the joy of telling the DM you just did 28 points of damage; no, that wasn't a crit; no, my turn isn't over, that was just my first attack. :)
  • 05:51 AM - FrogReaver quoted Dausuul in post Another attempt at fixing the -5 / +10 issue
    Sure they do. OP mechanics are always popular. The question is, how many people would still like it if it weren't OP? Say it was -5/+5 instead of -5/+10 - useful against low-AC foes such as zombies and beasts, but not much of an option outside of that - would anyone still like it? Or would it be a couple of boring flat modifiers with not much to recommend them? Nope, then we would just complain about haste on rogues. It really doesn't matter what's in the game, there will always be a strongest option to complain about. The larger issue of -5/+10 for many of us is that from a mechanical perspective it invalidates TWF and Sword and Shield Styles.
  • 12:38 AM - Quartz quoted Dausuul in post Another attempt at fixing the -5 / +10 issue
    I don't see why you need anything beyond this: That solves the -5/+10 issue rather conclusively, by getting rid of it. What's the point of adding all this other stuff to bring it back? What makes it so important to have the -5/+10 option in the game? It isn't as if it's flavorful or exciting or tactically interesting; it's just a couple of flat modifiers to rolls you'd be making anyway. Well yes, but a lot of people seem to like the -5 / +10 mechanism.

Friday, 21st June, 2019

  • 07:41 PM - Tony Vargas quoted Dausuul in post Villains that are supposed to escape
    I have some rules for adventure design that I apply in my own campaigns, and that I think module writers should also consider: If you expect the PCs to attack it, they will talk to it. If you expect the PCs to talk to it, they will attack it.Ah, so you know my players! ;)
  • 12:45 AM - Parmandur quoted Dausuul in post Why the Druid Metal Restriction is Poorly Implemented
    It's funny how half the people defending the "no armor" bit are saying "It's the rules, druids aren't allowed metal armor, stop trying to break the rules," and the other half are saying, "It's just a story restriction, it's not part of the rules, so why are you complaining?" Precisely, that's the point: it will vary table to table, DM to DM, and that is the strength of this approach. There is no balance concern, if a DM lets the Dwarf Druid wear studded leather nothing is changed except the story which is always at the DMs discretion.
  • 12:04 AM - Ohmyn quoted Dausuul in post Why the Druid Metal Restriction is Poorly Implemented
    I don't put my players into no-win situations. Feel free to run your games differently, just don't expect me to stick around if you force the issue without an alternative. See, the thing is, if you don't remove player agency, it's never a "no-win situation". They fully have the option to go against their own values if they feel it appropriate. I wouldn't call infiltrating the enemy, learning their plan, and saving hundreds of lives at the expense of having to set your personal values aside to be a "no-win". If there are mechanical penalties for going against their view, such as a 3.5 Druid losing their magic for 24 hours if they don metal, they can opt to deal with that for the greater good. That's not true with a DM ruling a player won't do something, and is the only case in which a "no-win situation" can possibly happen (not including something silly like a DM offering two death doors), which is why it's a bad concept to bring to the table. It's funny how half the people defending the "n...

Thursday, 20th June, 2019

  • 10:31 PM - Ohmyn quoted Dausuul in post Why the Druid Metal Restriction is Poorly Implemented
    Actually... my recollection is this was not the case in early editions. I don't have my books handy so I can't say for certain, but I'm pretty sure that there was at least one of those early editions which simply said "Wizards can't wear armor." No consequences for wearing armor were spelled out. If you tried to put on armor, it fell off because wizard. I suppose it's appropriate that druids would be the one class continuing to write their class rules in a silly, primitive way that every other class moved on from several editions ago. Well in AD&D it was just a dungeon crawl, but even then they always gave reasons, despite how poorly defined the edition was for anything outside of combat. For example, they didn't actually have "Wizard", but had "Magic-User". It specified, "they can wear no armor and have few weapons they can use, for martial training is so foreign to magic-use as to make the two almost mutually exclusive." It at least made mention that they can't wear it because they possess...
  • 09:13 PM - jasper quoted Dausuul in post Why the Druid Metal Restriction is Poorly Implemented
    Actually... my recollection is this was not the case in early editions. I don't have my books handy so I can't say for certain, but I'm pretty sure that there was at least one of those early editions which simply said "Wizards can't wear armor." No consequences for wearing armor were spelled out. If you tried to put on armor, it fell off because wizard. I suppose it's appropriate that druids would be the one class continuing to use a silly, primitive rule that every other class moved on from several editions ago. there you see. that is the reason. Druids are old fashion and primitive. The rule was good enough back in AD&D it is good enough today. Now shut up! Put Lawerence Welk on. Feed my prunes and change my depends. :)
  • 05:43 PM - Parmandur quoted Dausuul in post Is it possible that the Revised Ranger is not dead?
    So, they are changing the ranger, but you can keep using the old busted version if you really want to. :) The PHB Ranger isn't busted, just narratively dissatisfying to a significant number of players. Most people are already happy with the Ranger as-is, which is one of the main source of their reluctance to pursue a solution, they don't want to to put out the majority report that is already fine.
  • 03:42 PM - TwoSix quoted Dausuul in post Is it possible that the Revised Ranger is not dead?
    One other class that I think needs an overhaul is the warlock. The use of invocations (Agonizing Blast, Thirsting Blade) to "complete" their at-will attacks was a very bad choice. On the one hand, it creates a trap for novice players who don't realize how heavily warlocks depend on their at-wills. On the other hand, it opens up a lot of space for multiclass cheese. If I were revising the warlock, I'd give them a choice of class features at 1st level: Eldritch Blast (use your action to make a ranged spell attack for 1d10+Cha) or Thirsting Blade (use your action to make a melee weapon attack using Cha; note this is not the Attack action and thus does not work with Extra Attack). Then they would get another feature at 5th or 6th level where they get to make a second attack with their "attack feature." Finally, an invocation would let you pick up the second option so you have both EB and TB; I feel that's more in the design space for invocations, which should focus on versatility and flavor rat...
  • 02:53 PM - Ristamar quoted Dausuul in post Why the Druid Metal Restriction is Poorly Implemented
    Where I have a problem is a restriction which is presented as if it were a rule, but is not written clearly enough for an actual rule (which armors count as metal? what replacement options exist, if any? what happens if you do wear metal armor?), and when asked for clarification, the designers say "This is just a story thing, you can wear metal armor and it won't affect game balance if your DM is okay with it." Say what? Of course it affects game balance, metal armor is a lot better than non-metal armor! If druids were meant to be medium armor wearers, that ought to be spelled out in the rules and the non-metal restriction clearly presented as a non-binding story element. If not, that should also be spelled out, including details of precisely which armors are forbidden, and consequences imposed for wearing them. The designers deliberately chose not to lay out strict restrictions and guidelines for the adjudication of Stealth, and you're expecting a treatise on what constitutes metal armor a...
  • 01:11 PM - Paul Farquhar quoted Dausuul in post Why the Druid Metal Restriction is Poorly Implemented
    There also weren't reports of them turning into dinosaurs. If you want D&D druid lore to line up with actual historical druids... that ship done sailed a long time ago. D&D druids where more closely based on the romantic Victorian reinvention than actual history in the first place.
  • 07:51 AM - Ohmyn quoted Dausuul in post Why the Druid Metal Restriction is Poorly Implemented
    "Can I get nonmetal versions of the armors I'm proficient with, and if so, how?" It also raises a conundrum if the DM says no, because it brings up the question of how the Druid is proficient with all of the medium armors if there exists no version of them they could have worn to train in. How does a Druid become proficient in half plate if it essentially does not exist for them? The question of studded leather also remains true, although since Sage Advice is stated to be official rulings, and it specifies studded leather as one of the common armors for Druids, it's at least clear they can choose to wear it. However, that still then raises the question of if they're allowed to wear it because it doesn't contain enough metal to be a concern, or if it's because the PHB does not specify that the spikes or rivets of studded leather have to be metal. All in all I forgot to add these points, so I'll try and add to the original post.
  • 06:33 AM - FrogReaver quoted Dausuul in post In-Combat Healing: How and Why?
    They are not a guaranteed return because you can't be certain they will in fact make the difference between "teammate on the ground" and "teammate up and fighting" for at least 1 round. Whack-A-Mole isn't a guaranteed return in all circumstances either. It's only guaranteed in a few very particular cases. 1) Enemies ignore downed allies and don't hit them with AOE's AND 2) No enemies go after you would heal a downed ally before he gets his turn. If those 2 conditions aren't met then whack-a-mole isn't guaranteed. That is the virtue of the "whack-a-mole" strategy: If there are no enemies between you and your teammate in the initiative order, you know with 100% certainty that your healing spell will purchase at least 1 round of actions for your teammate. And if there are enemies between you, you know that, and you don't cast the spell in the first place. This also assumes enemies aren't particularly vicious toward downed PC's. If they are then the PC might be dead before you can p...
  • 05:39 AM - CapnZapp quoted Dausuul in post In-Combat Healing: How and Why?
    And if the DM is playing monsters "viciously," so that they go hard after downed PCs, Unfortunately I believe 5E forces me the DM to act that way. Yes, I think it is "vicious" and I don't like it. But it's the only way to not make whack-a-mole a winning tactic because of the huge savings in damage/hit points it entails. Of course, a better solution would be for the game to NOT force the DM to be "vicious". I don't *want* my monsters to go after fallen heroes! I think it only breeds resentment, and fouls the mood across the table. So I introduced a rule where you count hp down to -10 (instead of stopping at 0). This instantly removed the main attraction of whack-a-mole. Which in turn allows me to not have my monsters look very stupid for leaving fallen heroes be. Now they can focus on the ones still standing, which is how the game should have been from the start!

Wednesday, 19th June, 2019

  • 11:37 PM - FrogReaver quoted Dausuul in post In-Combat Healing: How and Why?
    (I would add that I don't think whack-a-mole is driven by any desire to optimize use of spell slots. It's actions that are being optimized here. Actions are the currency with which you buy victory, and a healing spell is an investment: Spend an action now, to earn back actions later when a teammate is up and fighting instead of down and bleeding out. If your expected return on that investment is less than the action you spent on the spell, it's a bad use of your action. Whack-a-mole is a way to guarantee a return.) Why aren't my proposed healing tactics not a way to get a guaranteed return?


Dausuul's Downloads

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Beast Lord
A solution to the question: "How can I have a griffon mount, always available, without wrecking game balance?"
279 +1 1 Saturday, 19th November, 2016, 10:21 AM Saturday, 19th November, 2016, 10:21 AM

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