View Profile: Dausuul - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Dausuul's Avatar
    Yesterday, 08:24 PM
    Aside from the two free spells per level, the main way for wizards to expand their spellbooks is to copy from the spellbooks of other wizards. Often this is a willing trade: You get one of my spells that you don't know, I get one of your spells that I don't know, we both come out ahead (aside from the scribing costs). In other cases, it's... not so willing: I kill you, take your spellbook, and...
    23 replies | 546 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 15th July, 2019, 08:59 PM
    Agreed, that would be my interpretation as well. Gentle repose can stop the clock but not turn it back.
    14 replies | 587 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 15th July, 2019, 08:57 PM
    I am also not a fan of kitchen sink settings. It's why I allow and even encourage variant human as a race option, even though it's way overpowered: If all of my players pick variant human, it takes off a lot of the pressure to incorporate races that make no sense in the setting.
    111 replies | 4163 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 12th July, 2019, 06:02 AM
    Flicker of Shadow is almost entirely noncombat. It lets you slide through keyholes*, and dart unseen from one place of concealment to the next. That's its purpose. Its combat use is severely constrained by the fact that it ends on the same turn you use it, and it costs your bonus action, so you can't do any Cunning Action tricks. The only way I can think of to use it in combat is if you start...
    39 replies | 1015 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 12th July, 2019, 03:02 AM
    I love this idea, since I also prefer rogues to monks but like the shadow theme. Here's how I might go at it: Flicker of Shadow. At 3rd level, as a bonus action when in dim light or darkness, you can turn yourself and any objects you are carrying into shadow. While in this form, you can pass through gaps as small as 1 inch wide without squeezing, you can hide anywhere, and you do not suffer...
    39 replies | 1015 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 11th July, 2019, 11:29 PM
    Rope. Always carry a coil of rope. Even on an urban adventure, rope is invaluable for climbing up buildings, tying up prisoners, rigging traps, and all kinds of other improvised uses. In the immortal words of Sam Gamgee, "You'll want it, if you haven't got it." A knife is also highly recommended. You may never use it in combat, but it's immensely useful in all manner of noncombat situations. ...
    5 replies | 234 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 11th July, 2019, 10:23 PM
    Another option would be to play with the normal rules, but say that one advantage negates one disadvantage and vice versa; so if you have 3 sources of advantage, you can suffer 2 sources of disadvantage and still have advantage on the roll (instead of having it all cancel out and give you a normal roll, which is how it works by RAW). That would do what I think you're trying to accomplish here,...
    37 replies | 983 view(s)
    2 XP
  • Dausuul's Avatar
    Thursday, 11th July, 2019, 04:19 PM
    As a rule, even guaranteed success on a given roll is rarely going to make or break an adventure, so I don't think this will cause balance issues. The one thing I would be careful of is saving throws. It's very hard to impose disadvantage on saves in 5E, but it's not impossible, and stacking disadvantage on a key saving throw could be a game-changer. Other than that, it should be fine,...
    37 replies | 983 view(s)
    6 XP
  • Dausuul's Avatar
    Sunday, 7th July, 2019, 10:28 PM
    Dausuul replied to Warlock hex
    Anything can be house-ruled, but by the book, the spell is quite clear: You can transfer it any time (hence why it says "a subsequent turn of yours" instead of "your next turn"), and there is nothing in there saying it has to be the same encounter. It would be pretty silly to have a duration that scales all the way up to 24 hours if you could only use it in a single combat.
    4 replies | 305 view(s)
    5 XP
  • Dausuul's Avatar
    Sunday, 7th July, 2019, 12:11 AM
    Drat, I was hoping this would be a book full of inside stories of the history of D&D, like the ones Jim Ward has been putting up.
    38 replies | 2260 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 3rd July, 2019, 11:52 PM
    The barbarian has absolutely no reason to exist other than tradition. It would be trivial to make it a fighter subclass. If it had not been a stand-alone class in previous editions, no one would ever have suggested making it one in 5E. Ditto paladins, rangers, sorcerers, druids, and bards. I originally had cleric in place of warlord, but you have convinced me to change my vote. However, I...
    60 replies | 2053 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 3rd July, 2019, 09:37 PM
    That drastically reduces the odds of success unless you set N = 2, in which case it's not saving any time.
    22 replies | 977 view(s)
    0 XP
  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 11:45 PM
    My group only has 3 players most of the time. But taking Magic Initiate to get shield seems just as pointless to me as it does to you. This isn't about large groups versus small groups, it's about whoever made that suggestion not understanding what makes shield a good spell.
    21 replies | 871 view(s)
    0 XP
  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 06:12 PM
    I would provide them with a "DM fiat" means to recharge, like a healing shrine which can grant the entire party the benefits of a long rest. (This offer good for one use only per PC or party-affiliated NPC. Offer void if shrine is moved from its present location. Benefit is usable only by character to whom it was granted. Simulacra may not benefit from shrine. Magical reverse-engineering of...
    50 replies | 2011 view(s)
    0 XP
  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 02:09 PM
    If the BBEG is sealed in its lair and can't come out to engage us, sure, we'll take a rest. Why not? If the BBEG is not sealed in its lair, and we've killed a bunch of its minions so it knows we're coming, which is normally the case, then making ourselves prone and vulnerable to surprise right before combat seems like a bad idea.
    50 replies | 2011 view(s)
    4 XP
  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 03:15 AM
    Yeah, that is certainly something to be aware of. In my case I'm not too worried, because I DM on the regular and I'm used to managing large groups of monsters efficiently. And since I can only give one order per round, which all of the minions then follow, and the minions in question have Int 3, there's no question of putting together elaborate strategies where this zombie goes here and then...
    22 replies | 977 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 2nd July, 2019, 12:49 AM
    Personally, I would not dip cleric as long as there were new wizard spell levels to be had. I'm addicted to the stream of new toys, and cleric toys just aren't as much fun for me. However, the necromancer is a very good subclass to dip with; any time you have a high-level spell slot and nothing good to put in it, you can always convert it to MOAR ZOMBIES. :) So, if you're going to dip, I say put...
    22 replies | 977 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 1st July, 2019, 11:18 PM
    On cantrips: Obviously toll the dead is any necromancer's go-to damage cantrip. Also, I highly recommend mold earth. It's not much for combat, but any time you need to dig up a grave, you just wave your hand. And if you need to stash your undead buddies while you go into town, you can bury them in short order. And one more interaction to point out: The conquest paladin is going to be your...
    22 replies | 977 view(s)
    3 XP
  • Dausuul's Avatar
    Monday, 1st July, 2019, 11:14 PM
    Strongly dislike vampiric touch. It does less damage than a cantrip, it requires you to wade into melee, and if you are taking enough damage to need the healing, you'll lose concentration in short order, so what's the point? It's a truly terrible spell and Grim Harvest does not make it better. If you want to deal damage with a 3rd-level spell slot, throw a fireball. In fact, I would not even...
    22 replies | 977 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 1st July, 2019, 08:07 PM
    If it's small enough that it can't be seen, then the druid can't have seen it.
    13 replies | 523 view(s)
    3 XP
  • Dausuul's Avatar
    Saturday, 29th June, 2019, 10:42 PM
    I think I started with 3d6, arrange as you like. When I joined my first long-term group in college, it was 4d6 drop lowest, and the DM would let you reroll if you rolled like crap.
    67 replies | 2089 view(s)
    0 XP
  • Dausuul's Avatar
    Saturday, 29th June, 2019, 06:36 PM
    I like this! It opens up a lot more design space for rituals. There are a bunch of spells that feel like they shouldn't cost combat/adventuring resources, but also shouldn't be usable every 10 minutes. This would make it possible to add other limiting factors. I particularly like the option of ritual-only material components.
    108 replies | 3843 view(s)
    1 XP
  • Dausuul's Avatar
    Saturday, 29th June, 2019, 06:09 AM
    My picks: Arcane lock Continual flame Knock Catnap Tongues Leomund's secret chest Mordenkainen's magnificent mansion
    108 replies | 3843 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 02:57 AM
    Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3. I don't think the bonus action is a good tier 1 balancing factor, though. At those levels, there are far fewer bonus actions competing for that spot; so the bonus action requirement does too little to pull back TWFing when TWFing needs to be pulled back, and it does far too much...
    232 replies | 10150 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 02:25 AM
    The thing most folks seem to agree on is removing the bonus action. Not being able to use that bonus action really stings as you start gaining abilities and spells. I'd start there and see if it does the trick. Fighters might need some extra help past level 11, but otherwise I think that could be all you need.
    232 replies | 10150 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 02:00 AM
    The damage numbers look decent (at least until 10th level), but consider that you are sacrificing the opportunity to take War Caster or Resilient (Con) and you are taking an Arcana cleric, who would normally stand in the back lobbing spells or ranged weapons, and putting them on the front line. That's a big hit to your ability to hold concentration spells, which is generally much more important...
    101 replies | 3194 view(s)
    0 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 01:07 AM
    6th level? Last I checked, create dead was 3rd-level, although around here we call it fireball. :) Jokes about typos aside - I've had similar thoughts about create undead. The main reason I can see to put it at 6th is that you can create ghouls with it, and ghouls have an at-will paralyzing attack that works on almost all monsters. Paralysis for even 1 round is practically a death sentence, so...
    4 replies | 287 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 28th June, 2019, 12:20 AM
    Exactly. There's a ton of evidence for the claims about Zak S - no need to search all 77 pages of this thread, a simple Google search turns up multiple first-hand accounts. And Mearls should not have offered the support that he did, and I hope that HR at WotC sat down and had a long talk with him about why his handling of that situation was a problem. But claiming that Mearls doxxed Zak's...
    1012 replies | 72333 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 11:17 PM
    Then it should be pretty easy to provide a link to it.
    1012 replies | 72333 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 11:11 PM
    That is quite an accusation. Is there evidence for it?
    1012 replies | 72333 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 09:51 PM
    I assume he is referring to earlier editions, when a cleric was a healbot with a mace. Most of your time was spent pumping hit points into your companions. On the rare occasion that your companions didn't need hit points, you bopped things with the mace. If you wanted to be edgy and different, you could swap out the mace for a warhammer. (But not an axe. Axes were not cool. The gods frowned...
    101 replies | 3194 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 09:44 PM
    Who gets to say it isn't "grammatically correct?" Most of the Rules of Grammatical Correctness were arbitrary pronouncements by 19th-century grammarians who suffered from severe Latin envy and hated the fact that their native language was descended from the uncouth speech of Saxon peasants. If something has been used for 700 years, and great writers and orators were among those using it,...
    1012 replies | 72333 view(s)
    7 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 09:04 PM
    The DM in tglassy's example is looking at the combat rules, seeing that the inevitable result is PC victory with negligible expenditure of resources, and deciding that it isn't worth bothering to go through the motions of rolling dice. The end result is the same as if the combat had been played out - you're just getting there faster. That is quite different from deciding to deep-six the combat...
    178 replies | 5828 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 04:23 PM
    Starting later on the chart doesn't improve the multiclass build to any great extent. You're behind at level 13 (since Action Surge has yet to come online - FrogReaver is 100% right that nobody in their right mind would MC just one level of fighter), you rule at 14, you're at parity from 15-16, move ahead again at 17, and then fall behind from 18-19 before coming in about even at 20. And...
    35 replies | 1210 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 04:02 PM
    Who would have thought that a system specifically designed to encourage people to speak without thinking, that blocks you from expressing anything complex or nuanced enough to require more than 280 characters, and that gets essentially zero moderation would turn out badly?
    1012 replies | 72333 view(s)
    5 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 02:41 PM
    The Monster Manual has a bunch of suggestions for this. (It gives rather short shrift to white dragons, but I suppose that makes sense given that they don't even reach human-level Intelligence until ancient.) Black dragons get lizardfolk and plant monsters; blue dragons get elite human minions; green dragons get evil jungle creatures and corrupted/mind-controlled elves; red dragons get chaotic...
    16 replies | 595 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 27th June, 2019, 12:01 AM
    Sure, it looks nice at 14th level. But let's look at the whole level range. The multiclasser brings +1 AC, Action Surge, and the ability to get TWF which isn't among the style options for paladins. The last is notable at 4th level because TWF is busted at low level, and at levels 13+ because it synergizes nicely with Improved Divine Smite. The multiclasser also gets Second Wind, but this will...
    35 replies | 1210 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 11:00 PM
    Man, this edition sounds amazing. Where can I get a copy? :)
    286 replies | 10991 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 09:52 PM
    I regard the ranger as the "light cavalry" of the party - not in the sense of riding horses, but in the sense of being a highly mobile force used for scouting, flanking, and harrying the foe. To me, the ranger is defined by: Hard-hitting offense Limited defense (they don't make great "tanks") Mobility in combat Exploration ability Mastery of terrain
    352 replies | 12721 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 06:46 PM
    Ah - failed to find that one, thanks! So we're looking at an average of 70 falling damage, plus 99 fire damage, coming to 169 damage instantly and an additional 99 per round. For the overwhelming majority of PCs, this means insta-death. A high-level PC with a good Con might be able to survive for six seconds. Seems fine to me.
    178 replies | 5828 view(s)
    2 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 06:21 PM
    So your example of a "checkmate scenario" is "falling 500 feet off a rope bridge into lava." This is a situation entirely covered by the existing rules*. Which of those rules do you feel is inadequate to the situation, necessitating a special "checkmate" rule? *Well, almost. Falling damage and damage to objects are covered, but the existing rules don't specify how much fire damage you take...
    178 replies | 5828 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 04:59 PM
    The sniper scenario isn't particularly interesting. It's already easier in the game (doable with Sharpshooter feat, Extra Attack, or a lucky crit) than it would be in real life (next to impossible), so I see no reason to make it even easier. The knife to the throat scenario is one of the areas where the hit point rules do have issues - similar to falling damage - but here's my question: How...
    178 replies | 5828 view(s)
    3 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 02:58 AM
    It's effectively a -1 penalty to AC for anyone multiclassing two martial classes. So, you're nerfing martial multiclass builds. Do you think that they need it?
    35 replies | 1210 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 02:53 AM
    I play it by the book. An orc only has 15 hit points; a 5th-level ranger, attacking with advantage, has a good chance to lay down that much damage in 1 round. If the ranger isn't 5th level yet... well, an orc is a tough customer for low-level PCs; your only chance of an instant kill is a solid crit, putting the arrow right in its eye. I do rule that a surprised creature can't shout a warning...
    178 replies | 5828 view(s)
    1 XP
  • Dausuul's Avatar
    Wednesday, 26th June, 2019, 01:17 AM
    If you have an upper-crust background, you get more social perks, but you also get more quests dumped in your lap (noblesse oblige, after all), more enemies gunning for your family, and more rivals gunning for you personally. Also, the whole party tends to benefit from your privileges, which cuts down on intraparty tensions. You can, of course, skip out on your obligations (not so much the...
    39 replies | 17272 view(s)
    0 XP
  • Dausuul's Avatar
    Tuesday, 25th June, 2019, 06:24 PM
    The way I read it, what that means is you can't take the same combat style twice. You can take multiple styles if you get them from multiple sources, but basically what that means is you get a choice of "+1 to AC" or "use a reaction to impose disadvantage when someone attacks your ally." The powerhouse combat styles (Great Weapon, Archery, Dueling, and Two-Weapon) can't be stacked because they...
    35 replies | 1210 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 24th June, 2019, 02:10 PM
    From the "Movement in Combat" rules: "You can't stand up if you don't have enough movement left or if your speed is 0."
    3 replies | 220 view(s)
    4 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 03:42 PM
    Yeah, that can be a challenge. My solution is to take notes during the session and/or immediately after, so I remember what the situation is, who did what, and what weird twists I threw in off the cuff. Basically, I trade prep time for extra work during the session itself.
    39 replies | 1466 view(s)
    1 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 03:27 PM
    Mine do the same thing, but I've given up on being prepared for it. I just try to have enough raw material ready that I can throw something together on the fly. :)
    39 replies | 1466 view(s)
    1 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 06:44 AM
    Holy cow, that's way more prep than I would ever put in. It's 2-3 hours per session for me. I sketch out what's going on with the plot, whip up some encounters and obstacles, and wing the rest. As far as prepping the campaign/setting in the first place... I don't know, maybe 10-15 hours total, spread over a few weeks. Also, I don't do campaigns back-to-back. When I wrap up a campaign, I hand...
    39 replies | 1466 view(s)
    0 XP
  • Dausuul's Avatar
    Sunday, 23rd June, 2019, 06:16 AM
    I'll cast my vote for Open Hand monk as the best all-around combatant. The main thing to keep in mind that raw damage is not what monks do. They are a mix of damage, debuff, and control. To get good value out of a monk in combat, you need to be aware of the tactical situation and coordinate with other PCs. Your most powerful ability, Stunning Strike, is nothing special if you're the only one...
    9 replies | 602 view(s)
    0 XP
No More Results
About Dausuul

Basic Information

Date of Birth
October 2, 1976 (42)
About Dausuul
Location:
Indiana
Disable sharing sidebar?:
No
My Game Details

Details of games currently playing and games being sought.

State:
Indiana
Country:
USA

Statistics


Total Posts
Total Posts
8,632
Posts Per Day
2.04
Last Post
Please help out some new GM's with a few questions Yesterday 08:24 PM
Albums
Total Albums
1
Total Photos
1

Currency

Gold Pieces
30
General Information
Last Activity
Today 08:00 AM
Join Date
Monday, 17th December, 2007
Product Reviews & Ratings
Reviews Written
0
My Game Details
State:
Indiana
Country:
USA
Page 6 of 6 FirstFirst 123456

No results to show...
Page 6 of 6 FirstFirst 123456
Page 5 of 5 FirstFirst 12345

Sunday, 16th March, 2014

  • 02:41 AM - Ahnehnois mentioned Dausuul in post Can mundane classes have a resource which powers abilities?
    It would totally depend on the implementation of such a systemNo doubt. Before the board shutdown Dausuul listed a pretty decent spread of possibilities. There are plenty of ways to go about this. Of course, a resource system would also depend on implementation, but since we've seen so many poorly implemented resource systems in D&D, I think it might be time to try something different.

Saturday, 15th March, 2014

  • 02:59 AM - Quickleaf mentioned Dausuul in post Can mundane classes have a resource which powers abilities?
    Dausuul Agreed! I think the use of triggers and conditions makes for a far more interesting play style for fighters, rogues, and their ilk. JamesonCourage Sounds like a fun system, buti have a question about logistics: you list over 20 uses for technique points on the fly...how do players keep track of all that?

Monday, 10th March, 2014

  • 08:47 AM - pemerton mentioned Dausuul in post how many 5e supporters are upset about the possible $50 price tag
    So the list of people who say they were going to buy but now have doubt because of the price include, in my opinion, a lot of people who made it clear they were unsure about the game before the price issue existed. I think all of Ashkelon, Dausuul, ForeverSlayer, GMforPowergamers, Jester Canuck, and mhensley had all expressed, to one degree or another, doubt and a level of unsureness before the price issue existed.Obviously posters can speak for themselves, but as someone who reads a lot of D&Dnext and other threads I would regard both Dausuul and GMforPowergamers as strong supporters, and probably also Jester Canuck - Dausuul in particular made it clear a year or more ago that he(?) wanted a game closer to B/X than 4e, though learning some lessons about tightness of design/structure from 4e. D&Dnext looks like a candidate to be that game.

Thursday, 6th March, 2014

  • 03:58 AM - SkidAce mentioned Dausuul in post Animate Dead and Alignment Restrictions
    A fighter? Like, "I'll hit you so hard, I'll kill you and your corpse will reanimate!"? :erm: Dausuul said it. But to clarify, I was alluding to the fact that anyone could study necromancy, just as anyone could study...shrubberies. Granted the framework of DnD causes your class to dictate the majority of your abilities. So a fighter who studied up on necromancy wouldn't amount to much without multiclassing, but I was talking character concepts, not class abilities per se.

Wednesday, 5th March, 2014

  • 07:17 PM - I'm A Banana mentioned Dausuul in post Animate Dead and Alignment Restrictions
    There's a conceptual thing going on here. Dausuul's comparison isn't a bad one, but I don't think it goes quite far enough. On the one side, life and death are just energies like fire to be manipulated. On the other side, life and death mean something. Life is to be encouraged, protected, enhanced, defended. Death is dark, scary, unpleasant, tragic. Life good, death evil. Those who support life are good, those who support death are bad. D&D actually has this second view as something of the default -- it has ever since OD&D where Clerics of Chaos were a thing and they got Finger of Death instead of Raise Dead and they could rebuke undead instead of turning them. Not that Wizards were really partial to this debate when they got the ability to make undead. Which might actually be something of a solution: The most powerful abilities regarding life and death are for the Good and Evil Clerics, respectively. They are only bestowed by Good and Evil gods, respectively. Wizards (and clerics adhering to more neutral gods) do...

Friday, 24th January, 2014

  • 06:25 AM - pemerton mentioned Dausuul in post Wandering "Monsters": Magic Items
    the Jester, Dausuul, thanks for those replies. Would it be fair to say that, in this sort of play, the idea of balancing encounters/effectiveness over "the adventure" doesn't really come into play, because in a certain sense there isn't such a thing as "the adventure" until the players actually play the game? Where I'm going with this is that I see a contrast between the sort of play you are describing, and the approach found in (say) 13th Age but also hinted at from time-to-time in relation to D&Dnext. In 13th Age, for instance, the players don't have full control over "the adventure" - in particular, if they take a rest before dealing with the equivalent of 4 balanced encounters then the GM is entitled, and on my reading of the rules obliged, to impose a "campaign loss" of some sort. As well as a pacing device, this also balances the asymmetric resource suites of the different classes. A corollary of this approach, discussed in the 13th Age rulebook, is the factoring of items into "the maths". ...
  • 01:57 AM - pemerton mentioned Dausuul in post Wandering "Monsters": Magic Items
    The game's a toolkit and can handle groups with those factors (granted, there are problems with mixing radically opposing factors in the game group) with GM involvement and care. <snip> If they are experienced and well-equipped, dial up the danger. Directly accounting for them just sticks the PC on the treadmill. I guess I don't really see the difference - beyond the rhetorical - between "involvement and care . . . [to] dial up the danger" and "stick[ing] the PC on the treadmill." the Jester, Dausuul, both your replies seemed to suggest that you envisage the players having a degree of control over the encounters their PCs face - am I reading you correctly? higher level characters in 4e, certainly, and from my experience 3e as well, can handle escalating encounter challenges as they level. 1st level 4e characters can handle Level+2 encounters, but by epic tier, they can usually handle Level+6 encounters. I wonder if 4e characters actually need magic items at all!My 4e game uses magic items but no expertise feats. The PCs are 24th, and in the last session ended up in combat with a 22nd solo, a 23rd solo, a 24th solo and a 23rd elite (overall 30th level encounter). Stripping out of the magic item bonuses would have made hitting very hard!

Monday, 13th January, 2014


Tuesday, 29th October, 2013

  • 04:36 PM - steeldragons mentioned Dausuul in post When Demons Intrude (Wandering Monsters 10/23/13)
    Just another reiteration that that is some really good stuff, Dausuul Definitely using these parameters as a future matter of course. Thanks!
  • 04:13 PM - pemerton mentioned Dausuul in post Fighters vs. Spellcasters (a case for fighters.)
    ... to? The correct inference would be that I prefer not to play a game in which the mechanically best approach for my honourable paladin to stop the dragon is to sacrifice people. That should be a choice that is driven by considerations of theme and value that then inform the mechanical framing. And I would not like a GM who framed me into that sort of situation without regard to those matters of theme and value. Conversely, if I am playing a foul-mouthed fighter, then why am I trying to persuade the king via Diplomacy? And why have I been framed into that scene? Until you give me some answers to those sorts of questions, how do you expect me to explain how I might GM such a scenario? The fact you have indicated you first had to be “satisfied that it won't hurt the game for the wish to be granted” implies that, if you feel it would, then you would simply deny the granting of the wish at the outset.I didn't say that I had to be satisfied in that way. I was working within Dausuul's idea of rolling the dice - my pont was that, if a GM decides to roll the dice to see if a wish is available, s/he has decided that a wish can be obtained within the game. Personally wishes are something I prefer to handle with a great deal of care. I'm not the biggest fan of the traditional D&D approach to wishes. This seems to be exactly the type of “mother may I” play Hussar has consistently expressed disgust for. Hussar would not have any trouble learning whether or not wishes were available this way in a game that I was running.

Wednesday, 11th September, 2013

  • 04:58 PM - Blackbrrd mentioned Dausuul in post Skill Challenges in 5E
    Dausuul you took the words out of my mouth here. I think Starfox has some very good points on why the current incarnation of the skill challenge doesn't work without some creative DM-ing. I do like the idea of skill challenges, but in it's current form, I don't quite like them. Some skill challenges could have been made better by having a timer on them. For instance making it harder after x rounds and fail completely after y rounds. This doesn't fit all skill challenges though.

Monday, 12th August, 2013


Monday, 15th July, 2013

  • 10:41 AM - pemerton mentioned Dausuul in post July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
    You don't need to be bad player or person to read "default" material in "core" rulebooks and assume it is true for the game your signing up for. Many folks just assume that anything presented as default is just a part of D&D. Certainly 4e weaves its cosmology very tightly with its classes and motivations. You might choose any number of classes (or features) presuming that you will get to involve yourself in one its cosmological struggles.I agree with all this. From my point of view, it is a huge strength of 4e! (Though perhaps limits its replay value.) I tend to think you're right that it's more problematic for a unity edition. I like Dausuul's idea of presenting little cosmology "packets" (the Abyss, the Hells, etc) which are pretty well-established parts of D&D lore - perhaps in the Monster Manual, given that like monsters they are classic D&D story elements - but leaving it to the GM to decide how they are all connected together.

Monday, 1st July, 2013

  • 06:12 AM - Hussar mentioned Dausuul in post L&L 1/7/2013 The Many Worlds of D&D
    I can live with this. Like Dausuul, I'm not really a fan of Planescape (the Hell you say :p) but, this seems to be a pretty good compromise. Most of the Planescape stuff gets shunted into the outer planes where it doesn't really impact play outside of Planescape and I still get planes that I like - similar to 4e style elemental planes - that are ((to me and me only)) better for plopping down adventures on. And, really, putting the Feywild between the Prime and the Positive, and Ravenloft (or whatever it will be called) between the Prime and the Negative, makes a fair bit of sense to me. And, it possibly opens up an interesting relationship between the borders of the Feywild and the Dread.

Tuesday, 4th June, 2013

  • 10:16 PM - Quickleaf mentioned Dausuul in post 5/30 Q&A: Charm, Chases, and Combat Free
    Dausuul I agree that pursuit and evasion need to interface smoothly with combat. However, how would you classify the "chase the messenger/pickpocket" scene? There is no combat involved there. The tension is in whether or not the PCs intercept the messenger or the pickpocket before they reach a target. I mean, I suppose a thuggish group might start opening fire on an unarmed noncombatant in a crowded space...

Friday, 19th April, 2013

  • 01:15 AM - Spatula mentioned Dausuul in post Feats: What Are They For?
    I'm kinda with you Dausuul. To me, feats should be an answer to the question, "What is cool and unique about your character, that sets him/her apart from all the other [race] [class] characters?" And not just some combat bonuses, or prerequisites for attempting certain actions, or class abilities in disguise. I guess my problem is that coming up with cool, interesting things for feats to be is difficult, which is probably why the designers have stuck with endless variations on "get a bonus to this d20 roll under these circumstances." I always loved (most of) the feats from the 3e Eberron campaign book, because they were really interesting and flavorful and useful, AND they also tied the character to the world. Dragonmarks, druid orders, animal totems... that's the kind of stuff that I would like to see as feats.

Thursday, 18th April, 2013

  • 04:25 AM - hbarsquared mentioned Dausuul in post We need more Int/Str/Cha saving throws
    First, I agree with looking at the Bestiary for determining the abilities that characters must use in saves, not just spells. Second, since checks and saves are equivalent in terms of bonuses, each spell/monster ability should call out the Ability for the Save (the immediate save for half damage) or the Check to Make (action on your turn to escape), or even both! (Illusions: Wis save, and an Int check in following rounds?) If you include both options, perhaps it would be easier to hit all Abilities. I do think it is important to hit all abilities, as either a Save or a Check to escape. Again, not exactly evenly, but Stormonu's list as well as Dausuul's suggestion of taking into account the horribleness of the effect.

Wednesday, 3rd April, 2013

  • 05:40 PM - pemerton mentioned Dausuul in post D&DN going down the wrong path for everyone.
    Dausuul, the proven technology for delivering both is multiple resolution systems - simple and complex. Burning Wheel uses this approach. So does HeroWars/Quest. So do various 4e hacks that use skill challenges or something similar for quick-and-dirty fights. This can be hard to implement in a traditional D&D system, though, because it requires allowing a single set of ingame events to be modelled by two different resolution systems - with the choice of system depending on metagame context, not ingame considerations. That could be pretty controversial. Though I was just reading 2nd ed Combat & Tactics for the first time, and it has a system a bit like this for duelling, so there is at least than one pre-4e-precedent for the two parallel resolution options.

Tuesday, 5th March, 2013

  • 06:04 PM - Li Shenron mentioned Dausuul in post Rules for improve-by-doing skills
    What stops this from occurring? First of all, the fact that skill bonus will still be limited by level. Second, (also for Dausuul) the purpose of this idea is to have fun with seeing your skill bonus improve depending on what happens in the story, rather than just increase it up to your maximum when you level-up. So once again, a player that is just trying to find all possible ways to max the skill quickly, is a player who's not interested in this idea.


Page 5 of 5 FirstFirst 12345
No results to display...

Saturday, 6th April, 2019

  • 10:36 AM - Coroc quoted Dausuul in post Making the Ice Storm spell suck less
    While I enjoy reviving a 16-year-old thread as much as the next necromancer, I'm less fond of spammers. Reported. And on the topic of ice storm... large areas of difficult terrain can have a big effect on a battle in 5E. On the other hand, you typically want to interpose the difficult terrain between yourself and the enemy, which conflicts with the desire to hit enemies with the damage--an enemy in the AoE only has to move a short distance to get out of it, whereas an enemy on the other side of the AoE has to cross the entire thing. I'd be curious to hear the experiences of players who've used ice storm in 5E. How effective is it as a combination damage/control spell? Was it worth the 4th-level slot, or did you find yourself wishing for an upcast fireball instead? While i hope that you took no offense on my little joke on threadsurrection I find the topic still actual. I found that as a DM ice storm is one of the spells beside spirit guardians to make a caster solo boss a bit more ch...

Friday, 5th April, 2019

  • 06:31 PM - lowkey13 quoted Dausuul in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Vecna has a list of failed schemes as long as your arm. His diary is as thick as the dictionary and every page starts with "Almost achieved supreme cosmic power today, foiled by adventurers." But, for all of that, he has succeeded in achieving godhood. That--not the plots that he almost pulled off but fell short--is what makes him the most powerful of the three. Yeah, I'm still not sure why this is still a debate? Other than for the humor? I mean, this is Sesame Street level logic, right? "One of these liches is not like the others ...." I understand that this is D&D, and we're all about, "Oh noes, that God has stats, maybe I can kill it" but c'mon ... is DIVINITY so completely devalued that we're all just skipping past it now? ;)
  • 06:01 PM - Mort quoted Dausuul in post Vorpal weapon
    Agreed, although I would be more concerned about the +3 bonus than the vorpal effect. You can't control when decapitation triggers (since it only fires on a natural 20), and it doesn't work on legendary foes, which includes most of the really big boss monsters. The +3 bonus, however, works on every attack, every round. Between the attack and damage bonus, it could easily mean more than a 50% boost to its wielder's damage output. There's a reason they made vorpal weapons legendary. Yeah, bonus weapons and armor can prove a problem. For my current group, I've decided I'm simply not making bonus weapons/armor available, at least not for the foreseeable future. Special materials and magic items are certainly around (heck the group just found a large cache of adamantine weapons and armor) they're just not bonused.
  • 04:56 PM - Paul Farquhar quoted Dausuul in post Vorpal weapon
    Nothing says the target drops to 0 hit points; so, technically, it dies at positive hit points, and effects that trigger on reducing a creature to 0 hit points would not be triggered. However, I would probably house rule that being insta-killed counts as reducing to 0 hit points. The most likely situation where this would occur is with a wildshaped druid. Since they do not go through zero hp they die without reverting to their natural form. It also means half orc Relentless Endurance doesn't trigger, which is what you would expect.

Wednesday, 3rd April, 2019

  • 06:37 AM - Azzy quoted Dausuul in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    (Acererak is far behind the other two in power--no question there--but he makes up for it in style. Any two-bit lich can come up with a nefarious scheme to obtain phenomenal cosmic power by some weird ritual. But creating a device to trap the souls of resurrectees, in order to empower an undead god, apparently for the lulz... now that is a nefarious scheme to be proud of.) Acererak's schemes have successfully spanned multiple planes (including multiple material planes). So, I think it's not a safe bet putting him in third place.

Tuesday, 2nd April, 2019

  • 09:24 PM - Mistwell quoted Dausuul in post Illumination Cantrips Compared and Analyzed
    That is an excellent point about dancing lights--that you can send it out to light up the enemy while staying in the dark yourself. Of course, the enemy can probably move more than 20 feet per round. But if you can engage in a corridor where they have to come at you from one direction, you could create a "gauntlet" of illumination up to 80 feet long, with your party standing in the dark at the far end. Pretty nifty. You can move them all 60' at once, you just can't separate any two by more than 20' or else the lagging one winks out.
  • 07:44 PM - Ralif Redhammer quoted Dausuul in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Is Fistandantilus undead or just dead-dead? I know he was a spirit for a time, but then I thought Raistlin went back in time and killed him permanently. Or is my Dragonlance lore out-of-date (a likely possibility, that)? I'd probably go with Fistandantilus over Lord Soth. Soth doesn't seem like the type to attend conferences.
  • 02:33 PM - gyor quoted Dausuul in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    105683 He is already happening and has been happening for along time now.

Friday, 29th March, 2019

  • 03:53 PM - Blue quoted Dausuul in post Find Steed, Find Greater Steed, and Combat
    I might base its behavior off the PC's paladin oath. In terms of behavior, the spell description says that the mount is unusually intelligent, strong and loyal (1st sentence) and you have an instinctive bond that allos you to fight as a seamless unit (2nd paragraph). Also it's celestial, fey or fiend, not beast. Since these are listed in the spell they might be a good basis for it's behavior.
  • 03:37 PM - Hriston quoted Dausuul in post Find Steed, Find Greater Steed, and Combat
    That is one interpretation. It is not consistent with other spells of this type, however. Every other spell that summons a controlled creature is very explicit about how control works. They lay out in detail whether you need to take actions to give orders, when the summoned creature acts, what it does if not commanded, etc. Find greater steed just says "you control the mount in combat." If read the way you read it, that leaves a host of questions open about how it's supposed to work. However, if read as a reference to the mounted combat rules, it provides the same level of precise detail as all the other summoning spells. What sort of questions does it raise that aren't already answered by the rules for playing the game and that you use, for example, for controlling your PC or, if you're the DM, a monster in combat?
  • 02:35 PM - jayoungr quoted Dausuul in post Find Steed, Find Greater Steed, and Combat
    I might base its behavior off the PC's paladin oath. A mount bound to a Devotion paladin would focus its efforts on protecting the PC and innocent bystanders--perhaps by picking them up and carrying them to safety, or shielding them with its body--while a mount bound to a Vengeance paladin would pick the most obviously aggressive enemy and go after that enemy with reckless fury. I would allow the PC to tell the mount to "stand down," i.e., stay close and don't do anything, but if you let it engage in combat without riding and controlling it, it acts as a kind of physical manifestation of your oath. The PC in this case is a bard, so no oath.
  • 02:26 PM - Hriston quoted Dausuul in post Find Steed, Find Greater Steed, and Combat
    The mounted combat rules distinguish between "independent mounts" and "controlled mounts." A controlled mount can only Dash, Disengage, and Dodge. I see where the confusion lies. The spell refers to the summoned spirit as a mount. When it says, "You control the mount in combat", it isn't saying the spirit acts like a controlled mount. You don't even need to mount it for it to be considered a mount. The spirit can be a mile away from you. It's still a mount. The spell is saying the spirit is yours to control in combat.

Thursday, 28th March, 2019

  • 07:11 PM - jayoungr quoted Dausuul in post Find Steed, Find Greater Steed, and Combat
    Wait, do I understand that the PCs were already in combat when trying to cast the spell? If so, what were their enemies doing for the 100 rounds it takes to cast find greater steed? They were not already in combat when the spell was cast. They were hunting sea creatures, so the rest of the group just waited for the bard to finish his summons before attacking. (I didn't realize it took 10 minutes, though! That's useful to remember for future reference.) https://twitter.com/JeremyECrawford/status/970111071955464198 End of debate. Thanks, that's helpful! It doesn't say anything about what happens if the summoner chooses not to mount the steed, though. This is an intelligent mount that is bonded to the summoner. As an intelligent mount it gets it's own attacks and actions. The player isn't dominating the creature, but it is "an unusually strong, intelligent an loyal" steed that understands the same language as the caster. As an intelligent creature it should probably have ...

Sunday, 24th March, 2019

  • 07:13 PM - Satyrn quoted Dausuul in post Can Sharpshooter be used with a Net?
    Next up: The auditory consequences of falling trees. Well, if the incident in question occurred during a spectacular performance by the Toronto Symphony Orchestra that included the felling of an oak tree (by hatchet, axe and saw) on stage that went horribly wrong, the consequences would be a dozen Rush fans in the front rows getting crushed by a prop. Auditorium consequences.
  • 04:26 PM - FrogReaver quoted Dausuul in post Can Sharpshooter be used with a Net?
    So, the debate is now between "-- means damage never occurs," and "-- means damage occurs but is always reduced to zero, negating all consequences." Next up: The auditory consequences of falling trees. Personally, I think the "never occurs" approach is simpler and cleaner, but I also don't much care what path is taken if it leads to exactly the same result. I care because I care about math and one is the correct mathematical approach and one is not. In math the concept of 0 = none is important because it marks one of the earliest developments of abstract mathematical thought. Without the development of abstract mathematical thought we wouldn't have 0 as a number, we wouldn't have negative numbers, we wouldn't have imaginary numbers. In short any attempt to say that 0 is not none is an attack on abstract mathematical thought as a whole. That's my issue with the arguments. They keep trying to differentiate 0 and "no damage" as if there's any distinction that can be made.
  • 08:10 AM - Harzel quoted Dausuul in post Incorporeal Creatures Carrying Objects
    So, I had long assumed that incorporeal creatures couldn't move physical objects unless they had a special ability to let them do so. However, I was just looking over some of the undead in the Monster Manual and realized there does not seem to be any such rule. Ethereal creatures can't interact with the material plane, but most incorporeal* creatures aren't ethereal; and they all have a Strength of at least 1, so they should be able to lift and carry up to (Strength x 15) pounds. Has this ever come up in your campaign? How did you handle it? *Strictly speaking, the rules are a little fuzzy on whether "incorporeal" even exists as a distinct concept. It's referenced in a few places, such as the gaseous form spell and tremorsense, which don't work on "incorporeal" creatures; but if you look at creatures like the specter, they only have "incorporeal movement." I'm assuming that "incorporeal movement" and "incorporeal" are equivalent. I think I would allow creatures with Incorporeal Movement to ...

Friday, 22nd March, 2019

  • 01:53 AM - FrogReaver quoted Dausuul in post Can Sharpshooter be used with a Net?
    So do you agree that Sharpshooter's -5/+10 does not cause a net attack to deal 10 damage? If not, what's different? Yes. But the reason why is so important that I've spent the last 3+ pages on. Can you agree that a net does 0 damage?

Thursday, 21st March, 2019

  • 04:14 AM - dnd4vr quoted Dausuul in post Can Sharpshooter be used with a Net?
    So much nice stuff to come home to! :) Here’s another way to put it: a hypothetical Feat that could do the -5 to hit, +10 damage thing with any melee Attack (ignoring how overpowered that would be) could add 10 to the damage of an Unarmed Strike from a character with 8 Strength, even though the damage of their Unarmed Strike is 0. It could not add 10 to the damage of a shove or a grapple, because despite requiring the character to make an attack roll, damage is not the one of the results of a success on the attack roll for those maneuvers. Correct, accept technically the shove is not an attack, rather a "special attack" resolved as an ability check. Either way, I agree with you that your hypothetical feat would not add damage to a shove. Come on... this is basic grade school math. If I have 3 oranges and ask you how many apples I have then you answer none or 0. Both are acceptable because 0 and none are the same thing. There is absolutely no disctinction ever between none of something ...
  • 12:09 AM - Hutchimus Prime quoted Dausuul in post Casting Begins Soon For D&D Movie?
    On the contrary, I am being optimistic. 100% of past D&D movies have been crap. It is possible that this is because trying to make a D&D movie is a uniquely bad idea. However, I prefer to attribute these results to Sturgeon's Law and a small sample size. Thus, there remains a 10% chance that this movie will not be crap, and evidence specific to this movie (e.g., a top-notch writer or director) could improve those odds. Yeah the sample size is VERY small...it’s 0. Other than being a movie and the same genre, this movie will in likliehood have next to nothing in common with the ONE previously theaterically release D&D film. They will be from different studios, different budgets, different technologies, different producers, different writers, different directors, and created and released into vastly different pop culture periods. Comparing them is is about as useful as using Dragonheart’s terribleness as a predictor if this movie’s quality. Like I said cynicism without evidence. Not that I’m ...

Wednesday, 20th March, 2019

  • 10:55 PM - Hutchimus Prime quoted Dausuul in post Casting Begins Soon For D&D Movie?
    Sturgeon's Law: 90% of everything is crap. Sturgeon's Law most definitely applies to movies. Therefore, the Bayesian prior--the expectation before any evidence specific to this movie is taken into account--is that this movie is 90% likely to be crap. So far, there does not appear to be any evidence that would modify that expectation. Ahhh...baseless prima face cynicism, my favorite byproduct of the internet.


Dausuul's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Beast Lord
A solution to the question: "How can I have a griffon mount, always available, without wrecking game balance?"
280 +1 1 Saturday, 19th November, 2016, 10:21 AM Saturday, 19th November, 2016, 10:21 AM

Most Recent Favorite Generators/Tables

View All Favorites