View Profile: doctorhook - Morrus' Unofficial Tabletop RPG News
  • 77IM's Avatar
    Friday, 14th June, 2019, 03:31 PM
    It's definitely ambiguous (that's why we're here) but let's look at this little gem from the Multiclassing chapter: "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class" (emphasis mine). So you determine your bard spells as if you were a bard and NOT multiclassed. Since the spells learned from Magical Secrets are...
    8 replies | 314 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:50 AM
    I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic.
    37 replies | 751 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:41 AM
    My favorite edition is 5E: Slow release schedule. Frequent mention of multiple classic D&D settings (instead of picking just one, like 3E picked Greyhawk, or trying to pick none and failing, like 4E produced Nentir Vale). Monster Manual descriptions that are story-based. Each monster description has subheadings that are basically adventure hooks. I find this WAY more useful and evocative...
    47 replies | 1207 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:24 AM
    Wellllll.... The text says, "A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip." To me, the mention of "as shown on the Bard table" is not merely a redundancy, but a specificity which overrides other methods of determining "a level you can cast" (such as consulting the multiclass spellcaster table). So I'd say 5th level for our example character.
    8 replies | 314 view(s)
    2 XP
  • 77IM's Avatar
    Friday, 14th June, 2019, 04:15 AM
    3E. That edition totally nailed the dragons' look so thoroughly that it was basically copied for 4E and 5E.
    41 replies | 1044 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    The thing I miss, oddly enough, is astral diamonds. They are a unique D&D thing, and I really love the idea that the most valuable of gems are mined on another plane of existence. Plus, there's room for them in the gemstone tables in the DMG -- diamonds, emeralds, rubies, etc. are 5,000 gp, so they could add another gem "tier" that was just astral diamonds for 10,000 gp. I actually wrote them...
    77 replies | 2670 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 10th June, 2019, 08:31 PM
    Desert of Desolation - 18 Isle of Dread - 8 Castle Amber (Chateau d'Amberville) - 2
    208 replies | 7363 view(s)
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  • 77IM's Avatar
    Monday, 10th June, 2019, 07:47 PM
    Sanctity of the grave isn't just a taboo in D&D worlds: The gods might actually curse you for such acts. So I'd imagine a successful grave robber has some way to propitiate or "trick" the deities involved, so as to bypass certain divine security features and repercussions. Good knowledge of history and archaeology might work too -- I'd imagine that the bigger and better graves are ancient...
    13 replies | 377 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 10th June, 2019, 07:40 PM
    77IM replied to Inventor Feat!
    How about: A feat that lets you learn two artificer infusions. If you're an artificer, this increases your number of infusions known. If you're not an artificer, you get two infusions, and you can infuse one item at a time. This would be analogous to the Martial Adept feat. If it's too weak, you could have it also grant knowledge of the arcane weapon spell, castable 1/day without a spell slot....
    13 replies | 434 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 9th June, 2019, 05:51 PM
    Desert of Desolation - 23 Isle of Dread - 13 Castle Amber (Chateau d'Amberville) - 7
    208 replies | 7363 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 6th June, 2019, 08:20 PM
    Torture is out-of-genre for the heroic-cinematic-fantasy sort of adventure stories that D&D is meant to tell. In those stories, the hero grabs the fallen mook by the lapels, and demands to know "Who hired you!" The mook either spills the beans and begs for his life, or responds with "I'm more afraid of them than I am of you!" before being punched out cold. Occasionally the protagonist will...
    68 replies | 2411 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 6th June, 2019, 03:49 PM
    I worked this up once, inspired by MicroLite20, which does something similar: https://homebrewery.naturalcrit.com/share/ryshugSRr4
    70 replies | 1681 view(s)
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  • 77IM's Avatar
    Thursday, 6th June, 2019, 04:41 AM
    I've definitely had that same thought, of making Perception just like Initiative -- a function of pure ability score, with only the occasional special ability or feat that would modify it. Or, classes could grant proficiency in Perception or Initiative the way they do saving throws. (I'd give Perception proficiency to elves, bards, rangers, and rogues; and Initiative proficiency to fighters,...
    70 replies | 1681 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:22 PM
    Lost City - 19 Desert of Desolation - 24 Isle of Dread - 23 Castle Amber - 20
    208 replies | 7363 view(s)
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  • 77IM's Avatar
    Wednesday, 5th June, 2019, 11:14 PM
    The only one that I think is truly broken is Perception. In my experience, that gets rolled way more than any other skill (at some tables, it is rolled more than all other skills combined). And, it is super useful; it feels fun to spot an ambush/trap/clue, and it feels sucky to get surprised or walk face-first into a trap. Some of the weaker skills (Nature, Medicine, Performance) can be made...
    70 replies | 1681 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:28 PM
    If we are getting into digital, the best thing I've spent money on, by far, is ENWorld En5ider. There's a huge diversity of stuff there, most of it is very high-quality. The articles are just long enough to have some meat, while being short enough to digest easily.
    33 replies | 1116 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 03:49 PM
    Lost City - 24 Desert of Desolation - 31 Isle of Dread - 21 Castle Amber - 24 Red Hand of Doom - 2
    208 replies | 7363 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:36 AM
    Even if you don't have (or want) the Tactical Maps, I highly recommend the Tactical Maps Adventure Atlas. I just really love the format. Each location is given about 2 pages worth of details, and then another page or two of "scenarios," which are in between large encounters and small adventures. It's very easy to run these as one-shots, or squeeze them in as side-quests for an ongoing campaign. I...
    33 replies | 1116 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:33 AM
    Uhhhh, are you implying that your settings do exist? That you didn't just make them all up? That when a foul dragon named Scorulax the Murky dwells in the lower levels of Cleft-Rock Caverns, that those setting elements actually exist? Do they cease to exist when we start playing a campaign? Or are you implying that player characters somehow exist outside of the setting, but within a campaign?...
    44 replies | 1199 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 06:12 AM
    No. The world does not exist. Period. Seriously, and I hate to break it to you this way, but... I just made it all up! It's not real! All those times I told you, "You don't detect any traps..." it's because there were no traps, there was no chest/door/hallway/whatever... In fact, and you may want to sit down for this next part, but: you don't exist either. You are just a character in an RPG, a...
    44 replies | 1199 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:26 AM
    77IM replied to So...keelboats
    Well, for passenger size, the missing ingredient is, how do you convert cargo space to passenger space? If you turned the hold into more cabins, I'm guessing the sailing ship and the warship could transport a lot more people than the longship. There's actually a ship in Waterdeep: Dragon Heist that's like this (the Eyecatcher has had its upper hold converted to cabins). Side note: the ship...
    54 replies | 2669 view(s)
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  • 77IM's Avatar
    Tuesday, 4th June, 2019, 02:08 AM
    They could also make it clearer by having well-defined rules for natural weapons, e.g., "Natural weapons are part of a creature's body that it uses to attack. Natural weapons count as weapons for the purposes of attacking with them, but they are not objects and can't be affected as weapons (you can't disarm a natural weapon, or coat it in alchemical silver, or cast the magic weapon spell on it)."
    10 replies | 418 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 05:25 PM
    77IM replied to So...keelboats
    Oh! I just saw your post here, where you already answer my questions about cutters. Thanks!
    54 replies | 2669 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 3rd June, 2019, 05:20 PM
    77IM replied to So...keelboats
    Great questions! 1. My intention was that the sloop statistics would handle all small sailboats of this type (even though many such sailboats are technically not "sloops"). It's like how you can use the statistics for a glaive to represent a wide variety of polearms. If we want to differentiate ships further, we can do it with minor tweaks, rather than entirely new stat blocks. You know how...
    54 replies | 2669 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 3rd June, 2019, 04:46 PM
    When I DM, I insist that 95% of all PCs be simple peasants who have zero capacity for adventuring. When a group of players shows up and every single one of the PCs is some kind of "dark elf bard" or "hill dwarf monk" or "silver dragonborn sorcerer" or some other unrealistic character that is just awfully convenient for going on adventures, it really kills my suspension of disbelief.
    44 replies | 1199 view(s)
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  • 77IM's Avatar
    Monday, 3rd June, 2019, 01:14 AM
    The Lost City - 23 Desert of Desolation - 28 Isle of Dread - 24 Castle Amber - 23 Red Hand of Doom - 18 Lost Caverns of Tsojcanth - 7
    208 replies | 7363 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:39 PM
    77IM replied to So...keelboats
    That is amazing! I love it!!! Regarding the cog: later, larger cogs (like the Sea Ghost, presumably) did have a small forecastle. I'm open to making the cog a slightly smaller ship with no forecastle: the Sea Ghost already has a deck plan so all it really needs is statistics. Also the caravel should really have two masts (one in the middle, slightly forward, and the other towards the...
    54 replies | 2669 view(s)
    0 XP
  • 77IM's Avatar
    Sunday, 2nd June, 2019, 05:00 PM
    The PCs sell "Dungeon Insurance" to remote villages in a points-of-light setting. If a village suffers a dungeon-related attack, the PCs pay out, at a loss -- but then they raid the dungeon and gain fabulous treasures! The whole insurance scheme is really just a way to locate active dungeons! Plus, they make money on the float, as Adventure Capitalists.
    11 replies | 411 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 2nd June, 2019, 04:18 PM
    Are you limiting this to only those feats that give +1 to a score? Those feats tend to be the weakest, so I think it'll be fine. In fact it leaves you with this list: Athlete Actor Durable Heavily Armored Heavy Armor Master -- This one is actually really amazing at low levels Keen Mind Lightly Armored
    14 replies | 492 view(s)
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  • 77IM's Avatar
    Sunday, 2nd June, 2019, 03:03 AM
    Certain feats work well in combination, and with certain class features. The one that immediately jumped into my mind is sorlock or sorcadin, with booming blade, Polearm Master, and War Caster; or for that matter, just Polearm Master and Sentinel is also a powerful combo. (Both combos allow you to halt someone in their tracks as they approach, by getting an Opportunity Attack at reach.) And there...
    14 replies | 492 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:59 PM
    Here's another one: I love how they've been converting classic modules into "anthology hardcovers," but I really want even shorter adventures. I would buy the :):):):) out of a 320-page "best of Dungeon Magazine."
    71 replies | 2751 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:56 PM
    The real actual world is an incredibly broad, diverse setting, and also extremely realistic*. Yet, if you watch a TV show set in the modern day, that show is often set in some corner of world that just happens to be ideal for telling those kinds of stories. Dr. House is always getting weird exotic medical cases; the CSI team is always up against some devious criminal mind; your favorite sitcom...
    106 replies | 3271 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:26 PM
    The Lost City - 22 Desert of Desolation - 28 Test of the Warlords - 3 Isle of Dread - 27 Castle Amber - 23 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 12 WTF even is The Lost City? I've never heard of that one, and it might have the blandest, least-trademarkable, least-googlable adventure name possible.
    208 replies | 7363 view(s)
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  • 77IM's Avatar
    Saturday, 1st June, 2019, 06:06 PM
    77IM replied to So...keelboats
    I would love for these to have deck plans! I actually googled around but couldn't find any images I felt comfortable appropriating (most look like scans of older books, or images without clear credit). My preference would be for plans in a similar "style" to what's in Ghosts of Saltmarsh, but I am not super picky, as long as they are useful. My only request would be -- I based the "cog"...
    54 replies | 2669 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:23 AM
    77IM replied to So...keelboats
    I couldn't help myself: More Ships of the Sea
    54 replies | 2669 view(s)
    4 XP
  • 77IM's Avatar
    Saturday, 1st June, 2019, 03:20 AM
    77IM started a thread More Ships of the Sea
    I have just uploaded More Ships of the Sea to the downloads area. Hi! I decided that a sailing-oriented campaign should have more ships available than just "sailing ship" and "keelboat but with no oars," so I made a document that introduces 5 new categories: caravel, cog, galleon, schooner, and sloop. 1. Feedback kindly requested! (Also, I kind of threw this together in a hurry, so if you...
    6 replies | 422 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 11:15 PM
    How about cannons? And cannonballs? And the powder for a single cannon shot? (Point of reference: the DMG puts a musket at 500 gp. It's 3 gp for 10 bullets, which I have to assume includes the powder, because a bullet is a lead ball that is dirt cheap to produce. A powder horn is 35 gp and a powder keg is 250 gp.)
    5 replies | 254 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 09:38 PM
    So, my group is playing through Saltmarsh and is going to get a ship soon, and if they want to add some weaponry to it, how much should those things cost? Is this listed somewhere, or are there any good points of comparison? (Assuming they have the space and the crew capacity. Actually the crew capacity is listed for each weapon, although adding this crew would cut into a ship's passenger...
    5 replies | 254 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 05:22 PM
    The Lost City - 24 Desert of Desolation 26 Test of the Warlords 6 Isle of Dread - 25 Castle Amber - 25 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 16 Honestly, I never played most of these. I just came here to downvote Keep on the Borderlands.
    208 replies | 7363 view(s)
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  • 77IM's Avatar
    Friday, 31st May, 2019, 01:08 AM
    My repeated feedback was "Unnecessarily complex." I like the class, I just think it needs streamlining. I agree with the 140% metaphor.
    127 replies | 4307 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:25 AM
    Keep on the Borderlands 10 Dragons of Despair 2 The Lost City - 22 Desert of Desolation - 24 Test of the Warlords - 20 Isle of Dread - 23 Castle Amber - 21 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    208 replies | 7363 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:23 AM
    If the PCs are powerful enough to take over the village/city/country/planet/multiverse, and that's what they want to do, then that's what they do. I don't really see the problem.
    24 replies | 877 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 31st May, 2019, 12:13 AM
    I was just thinking the other day, that a really slick move would be for Wizards to partner with a Chinese design company to create a distinctly Asian-oriented version of D&D. Not just translating the core books; I'm talking all new art and writing, a modified list of classes and spells and monsters and items, and of course, a default setting that resembles a mythical past more familiar to Asian...
    71 replies | 2751 view(s)
    4 XP
  • 77IM's Avatar
    Thursday, 30th May, 2019, 05:00 AM
    This was always my favorite Caldwell -- it's also very low on the cheesecake.
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 28th May, 2019, 04:35 AM
    Spoiler: I'm not sure whether or not this was in the original, but in the new version, the haunted house has undead skeletons in the basement, including a skeleton alchemist. The smugglers have barred the door to the skeleton room, which is a nice little hint for the PCs.
    14 replies | 1181 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 28th May, 2019, 03:48 AM
    Invisible pants? I had the same dream! Also it was the day of the final exam and I hadn't studied at all.
    12 replies | 692 view(s)
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  • 77IM's Avatar
    Tuesday, 28th May, 2019, 03:28 AM
    Invisible magic items are extremely rare because people keep forgetting where they put them.
    12 replies | 692 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 01:57 PM
    Daniel Horne -- 4 Keith Parkinson -- 3 Clyde Caldwell -- 3
    253 replies | 7966 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 05:37 AM
    The monster population maintains an equilibrium with the adventurer population.
    94 replies | 4326 view(s)
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  • 77IM's Avatar
    Monday, 27th May, 2019, 03:37 AM
    The Tactical Maps Adventure Atlas, an excellent product which I love, has several scenarios that would be good for this. The first one I'd look at is "Fort First Watch," which has four scenarios, defending against gnolls, hobgoblins, orcs, and giants. I think it would be easy to adapt these scenarios to goblins and bugbears, and you could run them back-to-back with short rests between for extra...
    6 replies | 332 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 27th May, 2019, 02:50 AM
    There are enough adventurers to support a market for hiring adventurers. The way I see it, the vast majority of adventurers are part-timers -- they have a "day job," but when somebody needs to pay 50 gp to drive off some orcs, rescue a missing lad, or investigate the old tower ruins, they might be tempted to step up and try their hand at some light mercenary work. Thug's gotta eat too. ...
    94 replies | 4326 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 27th May, 2019, 12:28 AM
    Daniel Horne -- 3 Keith Parkinson -- 4 Jeff Easley -- 4 Clyde Caldwell - 5
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Sunday, 26th May, 2019, 05:44 AM
    If it affects your very next roll, a shrewd player will only use it when they have disadvantage already. Because disadvantage doesn't stack, this means a toss of the coin has a 50% chance of cancelling the disadvantage, and a 50% chance of doing nothing. Tossing the coin when you already have advantage is never a good idea, and tossing it when you have neither advantage nor disadvantage seems...
    10 replies | 444 view(s)
    6 XP
  • 77IM's Avatar
    Sunday, 26th May, 2019, 05:34 AM
    I have trouble imagining that setting an opponent's clothes on fire is going to somehow deal more damage than alchemist's fire, which is basically napalm. Also, 1d4 damage per round, until you use an action to extinguish it (I'd skip the Dex check and just make it automatic), AND not requiring concentration, is pretty excellent damage for a cantrip that's not designed to deal damage. OTOH the...
    14 replies | 609 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 26th May, 2019, 05:10 AM
    This week I made a Ghosts of Saltmarsh handout. At the start of the campaign, I only gave players pages 1-2, because the rest wasn't done yet. Now it's up to 6 pages, but to be fair, half of that is art.
    14 replies | 890 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 25th May, 2019, 11:42 PM
    In this case, there is an extensive, full-story basement that extends beneath the entire first floor of the house. I'm assuming that digging the basement as a pit and then covering it with wooden floor is considerably easier than propping up flagstones, but maybe there is some aspect of basement-construction that I'm missing. That's a good point that I hadn't thought of. I'd been assuming...
    68 replies | 3308 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 25th May, 2019, 11:36 PM
    Because bonus actions are hateful and I hate them.
    6 replies | 483 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 25th May, 2019, 11:34 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 8 Clyde Caldwell -- 6
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 25th May, 2019, 04:15 AM
    77IM replied to So...keelboats
    Anachronisms in D&D? I think that ship has sailed.
    54 replies | 2669 view(s)
    4 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 04:28 PM
    Back to Sinister Secret, now that I've had time to read the adventure more carefully, here's what I've got. 1. Some treasure (including gemstones and books) will be burnt and/or lost. Too bad, so sad -- poverty is just as fun as wealth. The biggest losses here is probably the alchemist's spellbook and the plate armor; the armor may be recoverable, as might the pound of gold in the basement...
    68 replies | 3308 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 03:58 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 12 Clyde Caldwell -- 10 David Trampier -- 8
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 03:55 PM
    It matters because the interesting consequences could be very different. Both interesting, but different. Also, it's not impossible. In Apocalypse World, for example, boring outcomes are explicitly against the rules; it's actually easier to obtain interesting outcomes for any group that has more creativity than a lump of lead. The difficulty for me is that D&D is much more preparation-based,...
    68 replies | 3308 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 05:18 AM
    Yikes, that is way huger than I thought it would be.
    5 replies | 413 view(s)
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  • 77IM's Avatar
    Friday, 24th May, 2019, 05:16 AM
    Ghosts of Saltmarsh
    5 replies | 413 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 24th May, 2019, 03:57 AM
    77IM replied to So...keelboats
    Yeah, I feel like they are trying to use the keelboat statistics for everything that's bigger than a rowboat but smaller than a sailing ship. My biggest disappointment for the "Of Ships and the Sea" rules is that they stuck to the list of 6 ships from the DMG. I would have preferred if they had provided a bit less detail on these 6 ships (I think the stat blocks could have been compressed) and...
    54 replies | 2669 view(s)
    8 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 09:27 PM
    IF burning down the house doesn't do anything towards the goals, then there's no XP to get, and no XP to "lose." So I agree with that part. My point was that, if the house is full of dangerous enemies, then burning it down definitely DOES do something towards the goals. It does a lot. Awarding or withholding XP based on the PC's method of achieving the goals turns one of the primary decisions...
    68 replies | 3308 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 09:15 PM
    I'm pretty shocked that Elmore went out before Caldwell -- both are great artists, from a similar era, but Caldwell's stuff always seemed to have a lot more cheesecake while Elmore's stuff has a nice balance of realism and style. Daniel Horne -- 9 Keith Parkinson -- 12 Jeff Easley -- 13 Clyde Caldwell -- 14 David Trampier -- 10
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 08:53 PM
    LOL, I don't want to discourage stupid actions, either. ;) So much of the advice on this thread sounds really punitive to me. "Deny them XP! Give them a bad reputation! Let them know they've screwed up the adventure and now the town will be destroyed! Nyaaaah!" This is boring to me. I seek a world in which every player decision, smart or stupid, leads to ever more interesting decisions...
    68 replies | 3308 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 08:15 PM
    So, I definitely would give players XP for solving problems that are actually solved by burning down the house. Conversely, I give zero XP for unnecessary encounters. "Poke some orcs in the nose" might represent a challenging encounter... but if there's no reason for the PCs to do it, I don't give out XP, no matter how dangerous it is. A good example from popular fiction: (SPOILERS for Game...
    68 replies | 3308 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 05:08 AM
    What? Am I remembering something wrong? I've visited the Caves of Chaos a few times, and the impression that I got was that if you simply kicked the door down, you would aggro the entire place (well, one humanoid tribe, at least) and get cut to ribbons. Remember, "Bree-yark" is goblin for "TPK."
    22 replies | 1003 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 05:03 AM
    Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground?
    68 replies | 3308 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 04:24 AM
    Feats and multiclassing both use odd-numbered ability scores. Dex: Used to break initiative ties. (I have a large group and it seems like we have to fall back to Dexterity scores to break initiative ties roughly every other combat.) Cha: Initial and maximum Loyalty score if you're using the DMG Loyalty rules. (I've found these rules to work surprisingly well.) Wis: I got nothin'.
    58 replies | 1699 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 23rd May, 2019, 04:14 AM
    This is cultural to the US (and presumably the UK, Canada, etc.). In other cultures and countries, they have different distributions; in some places, the median star rating for products and services is around 3/5.
    41 replies | 2199 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 22nd May, 2019, 02:29 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 13 Larry Elmore -- 2 Clyde Caldwell -- 17 David Trampier -- 12
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 08:23 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 18 Larry Elmore -- 4 Clyde Caldwell -- 18 David Trampier -- 14
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 08:18 PM
    I've never had a DM describe a +1 sword as bland and nondescript. It's usually at the very least "the fine blade has elven script, the ornate guard and hilt are gold, and there is a ruby in the pommel." That's more than enough flavor for me, so I voted for bonuses.
    31 replies | 915 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 02:46 AM
    77IM replied to Firearms
    Draegn It can also be attached to an arquebus. Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively be the same stats as a pistol with a one-handed 1d8 "bayonet". (Or 1d6 for a shortsword/scimitar...
    161 replies | 5530 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 01:17 AM
    77IM replied to Firearms
    So, I discussed my campaign's firearms with my players, and now I am taking a slightly different tack. 1. The players pointed out that the tiny ranges on firearms are actually a meaningful balancing factor versus crossbows. 2. Another balancing factor is the inconvenience of your gunpowder getting wet or burning up. They also wanted misfire rules but I don't want to have to deal with that....
    161 replies | 5530 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 12:43 AM

    71 replies | 3906 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 20th May, 2019, 04:10 PM
    Don't tell, show (well, do tell, but also show): 1. Have enemies flee or surrender, a LOT. Only a few kinds monsters should fight to the death (undead, constructs, summoned creatures); for the rest, they should stop fighting when they are reduced to half strength or so. You can make a formal morale rule for this if you want, but as a DM I usually just eyeball it, and that works fine. ...
    20 replies | 745 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 20th May, 2019, 03:15 PM
    I feel like psionics should, as you increase level, become more and more meta-gamey. The level 20 capstone is that you realize you're just a character in a role-playing game.
    92 replies | 3516 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 20th May, 2019, 03:09 PM
    Daniel Horne -- 16 Keith Parkinson -- 19 Jeff Easley -- 19 Larry Elmore -- 7 Clyde Caldwell -- 17 David Trampier -- 20
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 18th May, 2019, 08:48 PM
    Astral Diamonds. No, seriously, they were a unique D&D thing, and I thought it was cool that the most valuable gem was so rare it had to be mined on another plane of existence. And in the 5E treasure tables, the highest-value gems (diamonds, rubies, etc.) are worth 5,000 gp, so it would be easy to make the next highest level be the astral diamond worth 10,000 gp. I don't miss residuum,...
    71 replies | 3906 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 18th May, 2019, 08:38 PM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 26 Larry Elmore -- 11 Clyde Caldwell -- 18 David Trampier -- 18
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 18th May, 2019, 02:53 AM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 13 Clyde Caldwell -- 18 Todd Lockwood -- 1 David Trampier -- 18
    253 replies | 7966 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 18th May, 2019, 01:25 AM
    77IM replied to Firearms
    Stop talking about realism, and start talking about genre conventions. Some genres are realistic, some genres are decidedly unrealistic (even cartoonish), and most are in-between. There's nothing wrong with gaming in any of these genres; but it is super helpful to know what genre you are trying to emulate. The image of clouds of smoke hovering over a ship's deck during a raging gunfight is...
    161 replies | 5530 view(s)
    2 XP
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About doctorhook

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Friday, 24th May, 2019


Thursday, 21st September, 2017

  • 08:38 AM - Nocturnowl_0 mentioned doctorhook in post Blade Ward cantrip
    doctorhook That house ruled blade ward is exactly what I had in mind except I think it should still require an action. Which ensures everyone doesn't run around spamming it and rewards thinking ahead on the players part.

Monday, 7th March, 2016

  • 09:11 PM - AverageCitizen mentioned doctorhook in post Unearthed Arcana March 2016 Review
    doctorhook is right. With a few exceptions, these things generally look like they are less than a day's work away from the play test material. I think the reviews are an opportunity to get some community interaction and fill the schedule of a feature that isn't getting a lot of attention. No foul there, imo, but I don't think UA is ever going to turn into a steady source of solid content. There is no Dungeon or Dragon magazine, anymore. Just the DMGuild. And ensider, of course.

Saturday, 5th March, 2016

  • 04:42 PM - lowkey13 mentioned doctorhook in post Survivor Campaign Settings- Birthright Wins?
    Birthright 19 Blackmoor 22 Council of Wyrms 17 Dark Sun 16 Dragon Fist 15 Eberron 11 Ghostwalk 18 Greyhawk 7 Jakandor 17 Kingdoms of Kalamar 8 Lankhmar 21 Mahasarpa 14 Mystara 20 Nentir Vale 17 Pelinore 14 Planescape 20 Ravenloft 13 Spelljammer 16 Thunder Rift 18 Wilderlands of High Fantasy 21 HA! Real Neck-beard grognards aren't crying about Greyhawk- they're celebrating Blackmoor! As for Mahasarpa- well, I had a little with some raita and papadum, and it wasn't very tasty. @doctorhook While I think that the format should stay as it is, I find your periodic vote totals very interesting! Thank you.

Friday, 4th March, 2016

  • 05:11 PM - CanadienneBacon mentioned doctorhook in post Survivor Campaign Settings- Birthright Wins?
    Birthright 22 -- Got dropped off by accident somewhere on page 3, but should now be at 22 with my +1 Blackmoor 20 Council of Wyrms 20 Dark Sun 16 Dragon Fist 17 -- Because it has "Dragon" in the title. That's too similar to Dragonlance, which I detest! Eberron 16 Ghostwalk 17 Greyhawk 10 Jakandor 17 Kingdoms of Kalamar 14 Lankhmar 21 Mahasarpa 17 Mystara 20 Nentir Vale 20 Pelinore 14 Planescape 19 Ravenloft 23 Spelljammer 16 Thunder Rift 21 Wilderlands of High Fantasy 21 doctorhook, you are my hero for eliminating Dragonlance!

Monday, 8th June, 2015

  • 05:33 PM - EzekielRaiden mentioned doctorhook in post Why does 5E SUCK?
    What do you HATE about 5th Edition? "Hate" is too a strong word for my feelings, as is "suck" (though I would call the latter less hyperbolic than the former...) @doctorhook covered a goodly number of the things I'd have said. Here are a few more, starting with one of my few disagreements with the good doctor: Fighters: Fighters really...*aren't* solid gold, IMO. They have good damage and good combat abilities...and that's just about the extent of their *class* mechanics. Champions can jump further! And make a few (almost exclusively *combat*) checks with half-proficiency. Battlemasters can check the...*combat*...stats of things, and get a tool proficiency or something. Only the Fighter *that casts spells* has even moderate potential for class-based, rather than "stuff everyone gets"-based, non-combat investment and contribution. Apart from (finally) fixing the Fighters-don't-do-skills :):):):):):):):), 5e is no better (and in certain ways worse) than prior editions in this regard. Terrible organization: Seems the only lesson 5e picked up from cool other games published in the past few years (cough13Acough) is "organize everything really poorly." Impo...

Monday, 1st June, 2015


Thursday, 28th May, 2015

  • 05:22 PM - TornadoCreator mentioned doctorhook in post Scaling the number of off-hand attacks?
    Bayonet doctorhook You know what, I think I'll just go. Clearly no-one wants to actuall discuss games and have a reasonable chin wag about roleplaying; they'd rather piss and moan about stupid f*cking forum etiquette. I couldn't give less of a sh*t, really. I'll go back to Reddit and talk there. There's about a half dozen active sub-reddits and they know how to have actual conversations.... ....actually, sod that. I think I'll just put you both on ignore as plenty of people where granting XP in my other threads so clearly you pissing and moaning is in the minority. If this us the forward face of ENWorld, it sucks, it's pathetically oversensitive and it's extremely unwelcoming to new people.

Wednesday, 27th May, 2015

  • 11:35 PM - TornadoCreator mentioned doctorhook in post Scaling the number of off-hand attacks?
    @doctorhook Dude, it was a natural progression of the discussion. It's not like we where discussing our favourite cheesecake recipies. The moderators didn't care and we weren't breaking any rules. If you're as regular on forums as I am you know as well as I do that this insistance on starting new threads every time the topic diverges slightly actually just kills discussion stone dead. This is a discussion forum, complaining at people for having a discussion is just silly. As for my way of talking, yes, some things are 'silly' and 'wrong', if me pointing this out to you is so upsetting perhaps you shouldn't be playing D&D. It's serious biznus this... Honestly, I'm still getting used to the community, and I appreciate you taking the time to message me, but I'm hardly new to forums and I know there's a split thread feature if the moderators really wanted to seperate the discussion, and I'm sure they'd speak out if they felt the thread was particular derailed. One thing I definitely know though, is ...

Thursday, 21st May, 2015

  • 09:28 AM - Li Shenron mentioned doctorhook in post 5e rules that you want errata for
    Errata fixes rules that are broken, unclear, or otherwise screwed up What doctorhook probably means is that this ^ is a wrong definition of errata, but it's a widespread mistake among gamers due to ignorance of the meaning of the term: https://en.wikipedia.org/wiki/Erratum It's been said ad nauseam, but "errata" are mistakes in the rules text, not in the rules. Originally, "errata" are not even the corrections but only the mistakes (that's exactly what the word means), while the corrections are called "corrige". So the "errata sheets" used to bear the text "errata corrige" to mean a list of mistakes and their correction. But after a long time, the bad habit of calling both the mistakes and the correction "errata" just because too widespread to stop. Still, design changes are not "errata", they are "revisions". They (or their corrige) don't fix broken rules, they only fix the TEXT if the printed version doesn't match the rule-as-designed. Of course nobody gives a bat guano, ignorance is bliss... But the misunderstanding can generate some disappointment e.g. ...

Tuesday, 21st April, 2015

  • 11:16 PM - Mercurius mentioned doctorhook in post Hasbro CEO: "D&D is Really on a Tear"
    And a conservative release schedule being *wise* is entirely the point. There is a LOT of time to release books, as we haven't even reached the end of Year One yet. Yes, agreed, but... Here was the release schedule for 4E:... As doctorhook pointed out, your memory is rather selective - there were a lot more releases for 4E. Actually, both 3.5 and 4E seemed to go with the basic idea of one major release in the form of a hardcover every month, and one or two minor products to go along with. Right now, we have no idea if 5E will see this same amount of support. Yes we do. I think we can say, with a good deal of certainty, that 5E won't see the same amount of support as 2E, 3E, or 4E - and that's probably a good thing. But the folks at WotC have essentially said as much. My guess is when we look back on 5E from a decade or so in the future, it might end up getting up there. The only difference being those eight core books (or publications on par with those kinds of books) are going to be spread out over Years One through Five, rather than entirely crammed into Years One and Two. And yeah... that's annoying players who like a fast publication cycle because they now have nothing to read and instead are just st...

Friday, 9th January, 2015

  • 09:44 AM - Sadras mentioned doctorhook in post Why is Hoard of the Dragon Queen such a bad adventure?
    I don't see how this is special to 5e. You can "play your concept" and ignore the bigger picture (mechanical and/or story) in any edition. Just elaborating on what @doctorhook replied above...there is no necessary feat tax (3e), there is no necessary ability improvement that needs to scale with the monsters AC (4e). But as @Parmandur mentioned which I agree with, they improved 4e's +1/2 levels by introducing bounded accuracy. Funny enough, half my playgroup wishes to introduce the 2e ability scaling where the "plusses" were even lower. I'm not sure if this is only my playgroup, but a few of my players really want to incorporate quite a few of 2e's concepts such as action declaration and initiative every round. I'm not sure where this sudden resurgence has sprung from as they never voiced such concerns during our 3e and 4e playing years, not that I'm against it, I'm just surprised.

Sunday, 5th October, 2014

  • 01:51 AM - pemerton mentioned doctorhook in post Supplemental books: Why the compulsion to buy and use, but complain about it?
    DM's fully have the right to disallow whatever they want I place a lot of blame on the DMs. The PHB has Rule:0 ask the DM while the DMG tells the DM in several places that he or she is in charge of how the game is run at the table, which rules are used/followed, and which supplements in use.I don't think the language of "right" is very helpful in this context. Against whom is the right held? Are we saying that players have obligations to do as the GM says? I'm not sure talking about "blame" gets us very far either. I agree with HardcoreDandDGirl and doctorhook: the relevant concepts are compromise and fun. But, speaking as someone who didn't play 3e or 4e, it was a real shock coming back to the game... the entire culture has shifted from DM Fiat to Player Entitlement, at least going on forum culture <snip> in earlier editions, the DM was still the keeper of the rules, really, and I think that's a good thing for quite a few reasons. From what I've seen of 3e and 4e, the players are heavily involved in the crunch (I also appreciate that many players really like this).Classic D&D and AD&D had virtually no PC build rules, but they had some. A fighter has to use weapons and armour; a magic-user has to choose spell load out on a daily basis; a 2nd ed AD&D thief player has to allocate skill percentiles. I never saw GMs try and dictate weapon and armour choices, tell the MU player what spells to pick, tell the thief player how to allocate skills. With the increase in build options - more classes, more races, more feats, etc - I think...

Saturday, 4th October, 2014


Monday, 15th September, 2014


Wednesday, 20th August, 2014

  • 12:26 AM - Sadras mentioned doctorhook in post Half Elf vs Human
    ... Once again: Humans have Common + ONE other VERSUS Half-elves who have Common, Elvish + ONE other. I essentially stripped all the additional benefits a half-elf gets, which are not a "wash", and compared it to the Human Feat - that is how I reflected it, but it apparently confused a lot of people I see. So Human Feat VERSUS Half Elf's +2 Charisma, 1 skill proficiency, Elvish, Darkvision, Fey Ancestry, Live Longer It helps drastically with theme characters Don't disagree, I love the feats. Feats and backgrounds make incredible concepts :) Seconded. There was a fairly in-depth discussion of human vs. half-elf over there. Personally, I'm not satisfied that we've achieved any kind of resolution yet. Thank you for the link @Quartz (finally proof that I am not alone in my thinking) will check it out, I was also thinking along the lines of proficiency in an additional save ;) but see my suggestion below. Here's my suggested human fix from that thread: Please provide feedback. @doctorhook, I haven't checked out the link, but from my perspective that is overkill. I would go with +1 on THREE ability scores ONE feat ONE proficiency skill Essentially we are attempting to equate against the Half Elf's extra's, (haven't checked the other races so maybe that's what you might have been doing...) being: +2 Cha, 1 skill proficiency, elvish , fey ancestry, live longer, which are currently compared to the Human's feat. and I think these two options I would be happy with: ONE Feat and a +1 on ONE ability score (no stacking) ONE Feat and bonus save proficiency Only because I value Feats more than a generic +2 in an ability, but that is my personal preference. Alternatively if you want pure math change those options to ONE Feat and a +1 on ONE ability score and a language (no stacking) ONE Feat and bonus FEAT Resiliency (no stacking) Thanks everyone for the feedback.

Tuesday, 12th August, 2014


Tuesday, 8th July, 2014


Thursday, 10th January, 2013

  • 10:45 PM - Echohawk mentioned doctorhook in post Eberron Collector's Guide
    http://www.enworld.org/forum/attachment.php?attachmentid=55960Welcome to the Eberron Collector's Guide! This is one of a series of Echohawk's D&D Collector's Guides, each of which aims to provide a comprehensive guide to D&D products published for a particular setting or era of the game. This particular guide focuses on the Eberron campaign setting, which was the first D&D campaign setting designed specifically for the D&D 3.5 system. Although the Dark Sun Collector's Guide was the first one published, The Collector's Guides only became a series when <!-- BEGIN TEMPLATE: dbtech_usertag_mention --> <!-- END TEMPLATE: dbtech_usertag_mention --> wrote "Great list! ...Wanna make one for Eberron now?", and compiling another Collector's Guide seemed inevitable. The Eberron Collector's Guide was more challenging than Dark Sun, because of the number of web articles and somewhat poorly documented Mark of Heroes and Xen'drik Expeditions organised play campaigns. As noted, this was the second inst...

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Thursday, 9th May, 2019

  • 04:17 PM - DMMike quoted doctorhook in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    It definitely reads like something done by a high school student or a lazy intern lol Hey! I wrote that! Just kidding. I dunno, the Dutch generally speak better English than the natives! Letís just just call this what it probably is. Someone tried to avoid doing original work and got caught. Or someone was under a corporate deadline...nah. Elder Scrolls 6 is at seven years and counting, so I don't think things are terribly rushed around there. Wasn't there an Old Spice ad for a new D&D class and they had to re-edit it to make it OGL legit and all that? The Gentleman? If it's anything like the Most Interesting Man in the World, it is the ONLY D&D class I'm playing from here on out.
  • 10:28 AM - Abstruse quoted doctorhook in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    Whoever wrote the Bethesda version is a terrible writer. Like, terrible word choice and grammar, and in a few cases itís not clear that they understood what they were trying to rephrase. F- It looks like someone ran it through Google Translate a couple of times based on the really weird grammar mistakes the new version added in. Which, considering it was Bethesda Netherlands, I wouldn't be surprised if that was literally true.

Thursday, 18th April, 2019

  • 10:43 AM - Baumi quoted doctorhook in post Astral TableTop Gets Revamped
    Tabletop Simulator is a different ballgame thoughóitís a fully simulated tabletop, where youíll actually move minis and dice around as freely, just like at a real table. You can download packages that set it up for specific games like D&D (as opposed to X-Wing miniatures or chess or shuffleboard, etc.). Itís very different from Roll20 or Fantasy Grounds. What I find funny/awesome is that it even Supports Virtual Reality. So you have the table actually in front of you :) While I have the Programm, I have never actually used it since no one else I know bought it. The RPG Stuff looks awesome, but I'm not sure if it is too much work to set up and use.

Sunday, 31st March, 2019


Saturday, 2nd March, 2019

  • 12:21 PM - Li Shenron quoted doctorhook in post Can a wizard learn a new cantrip from a scroll?
    So let's say a wizard finds a spell scroll for a cantrip from the wizard list that he doesn't currently know. The DMG says this type of magic item has a rarity of "common", meaning that scrolls like this should be inexpensive and easy to find, even in (magic-item-sparse) 5E. Can the wizard learn a new cantrip from scroll? What MerricB said. Narratively, you can say you learn your additional 4th and 10th level cantrips from that scroll, for example, but you can't increase the number of your known cantrips by copying scrolls to your spellbook.

Saturday, 12th January, 2019

  • 11:51 PM - dave2008 quoted doctorhook in post Artificer UA to be released in February
    Hopefully this artificer actually resembles the Eberron class. I had been losing hope that 5e would ever do Eberron justice. Isn't the DMs Guild product written by the person you made Eberron? How does it fail to do justice to the setting? I'm curious as I haven't purchased the product. Or is there something else you are talking about?

Wednesday, 5th September, 2018

  • 09:32 PM - AngusA quoted doctorhook in post New Hobby Releases In Stores & PDF Spotlight: 3rd September 2018
    You included Pokemon cards, but not X-Wing Second Edition, the new version of the biggest miniatures game in the world right now? X-Wing Second Edition is apparently on general release in a week or two. I'll certainly be covering it when it's available through distribution, but it hasn't hit (atleast the UK and US lists I get sent) yet.

Tuesday, 12th June, 2018

  • 02:25 AM - Tony Vargas quoted doctorhook in post Skill Feats In Pathfinder 2
    I continue to be endlessly fascinated by how PF is now moving in directions that are so parallel to 4E and 5e. Even more so, I'm fascinated by the reactions to it! All I need to see now is someone complaining that PF2 is too much like a superhero video game. There's an important, and not really all that subtle, difference between what people complained about in the edition war ('fighters are casting spells!' 'warlords shout hands back on!') and what was actually bothering them (balanced classes). 5e & PH2 can go as far as they like in crossing the fist line, as long as the second is respected.

Monday, 11th June, 2018

  • 08:16 PM - Celebrim quoted doctorhook in post Skill Feats In Pathfinder 2
    As someone who fought in the Edition Wars of 2008 on the side of truth and light (I was a Fouron and honorary 4venger), I continue to be endlessly fascinated by how PF is now moving in directions that are so parallel to 4E and 5e. Even more so, I'm fascinated by the reactions to it! All I need to see now is someone complaining that PF2 is too much like a superhero video game. If in fact PF2 moves in the direction of 4E, it's going to be outright rejected. It's core customer base is people who rejected 4E, and so while they might be OK with some reforms that resemble 5e, I doubt there will be much interest in importing much of anything from 4E.

Thursday, 10th May, 2018

  • 06:31 AM - doctorbadwolf quoted doctorhook in post Harassment Policies: New Allegations Show More Work To Be Done
    I just realized exactly why I love ENWorld's "no politics" rule (and the high quality moderation team to enforce it): I find myself losing respect for certain commenters when they reveal political biases. Anyway, this is obviously a complex problem that needs some nuance, but if we're helping fellow gamers avoid being harassed or assaulted, then I'm inclined to think things are moving in a positive direction. Iím several days late to this conversation, but yeah, this. I once argued against the renewal of the ban on political discussion, but I see the sense in it now. Iím here to talk games and the game industry. I get plenty of the other stuff elsewhere.

Tuesday, 1st May, 2018

  • 06:04 PM - Dire Bare quoted doctorhook in post Harassment Policies: New Allegations Show More Work To Be Done
    I just realized exactly why I love ENWorld's "no politics" rule (and the high quality moderation team to enforce it): I find myself losing respect for certain commenters when they reveal political biases. Anyway, this is obviously a complex problem that needs some nuance, but if we're helping fellow gamers avoid being harassed or assaulted, then I'm inclined to think things are moving in a positive direction. One thing I like about these threads is that I get to pad out my ignore list with all the troglodytes who somehow think Fannon's behavior is okay and that complaining about it is "political correctness".

Thursday, 26th April, 2018

  • 03:55 AM - osarusan quoted doctorhook in post Words of Power: 5th Edition Variant Spellcasting
    I love this idea. It made me re-subscribe to the Patreon. The idea of different languages having different effects is fantastic, and the words themselves are pretty comprehensive and cover most spell situations. I like this article, but it's pretty fluffy. I'm still holding my breath for Ranger Wickett to write "Elements of Magic" for 5E. Same here! So badly! I've posted about that a couple of times, but EoM for 5e would be the biggest deal for me and my whole gaming group. I like the ideas proposed in this system, but it's a little difficult to wrap my head aroundónot for what you can do, but for what you can't do. They give examples of casting a spell using 3 words vs 5 words, and I can see how that would work, but it's hard to understand what the difference between those spells would be, or how to adjudicate the power level. How would you go about fitting this system into a resource-management system. Surely not spell slots. My group abandoned spell slots a while back and we currently use...

Sunday, 22nd April, 2018

  • 01:33 AM - Jester David quoted doctorhook in post What Aspects of 4E Made It into 5E?
    True story. 4E had some great innovations to D&D, a good number which stealthed their way into 5E. (I regret that 5E left behind a few more.) They didnít really stealth in. The vast, vast majority of gamers arenít edition warriors. They donít give a crap over the 3e/ 4e/ PF feud. The good bits of 4e were kept. And, as shown by this thread, a lot of 4e stayed in. 4e initially sold more than 3e. It was a huge hit for six months. The opinions of a few people on the internet didnít sink the game.

Sunday, 15th April, 2018

  • 11:54 PM - Parmandur quoted doctorhook in post [PF2] Gnome and Halfling ancestry up on Paizo blog
    I realize this comment is three years late and not the same topic, but let's talk more about endlessly terrible the 5e depictions of halflings are. (5e has some great work by some great artists, but the art direction overall--especially in the Player's Handbook--is pretty poor and incoherent.)There's no arguing about tastes, but at least 5E has reigned in the buckle to clothing item ratio considerably. Say what ye will, but there is no confusing a 5E Halfling or Gnome in any product for each other or any other race.

Tuesday, 10th April, 2018

  • 04:02 PM - billd91 quoted doctorhook in post What do you expect out of dual wielding?
    This seems unbalanced. You'll have a better chance to hit with two separate attack rolls, but you also want to do as much damage on two hits as the guy who only gets one attack? Nah man, that ain't fair. Except you won't have a better chance to hit with two separate attack rolls. You may have a better to hit with one of the two, but you actually have a decreased chance to hit with both than packing everything into one roll.

Tuesday, 27th March, 2018


Friday, 16th March, 2018

  • 02:10 PM - houser2112 quoted doctorhook in post Pathfinder 2 - More on Dying, Resonance, & Much Math!
    Barbarian can be a great healer? Huh. Well if you take the healer feat, anyone can be a decent healer in 5e, but it sounds like it's "more" than that... rather curious. The no dex to damage was interesting (lessening dex's supremacy as a stat) but if NO ability boost damage... It's been a while since I've played Pathfinder, but I don't think there is a common way to add Dex to damage (like there is in 5E), so saying "Dex damage is confirmed to no longer be in the game (assumedly, this also means all other ability damage is also removed.)" would suggest it's talking about damage to ability scores, not damage calculated using ability scores. The wording is unclear, admittedly. I haven't been following closely, but can someone give me the TL;DR explanation of what resonance is and roughly how it works? Resonance is a system that limits how many times you can make use of magic items. It has been said it came about to address the "problem" (YMMV on how much of a problem it is) o...
  • 01:59 PM - Morrus quoted doctorhook in post Pathfinder 2 - More on Dying, Resonance, & Much Math!
    I haven't been following closely, but can someone give me the TL;DR explanation of what resonance is and roughly how it works? http://www.enworld.org/forum/showthread.php?622877-Pathfinder-2nd-Edition-Compiled-Info&p=7361394#post7361394 Scroll down to "Magic Items"

Friday, 9th March, 2018

  • 08:38 AM - Morrus quoted doctorhook in post It's The Pathfinder 2nd Edition Compiled Info Wiki Thread
    Morrus, you've been doing this now far longer than Eric Noah was involved with this site, isn't that correct? I definitely recall being here as a pimply-faced teenager back in 1999 (when "EN" still meant "Eric Noah"). Just curious how far back you acquired it. He did it for two years. Iíve been doing it for 18 years. So yeah, correct. :)


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