View Profile: doctorhook - Morrus' Unofficial Tabletop RPG News
  • 77IM's Avatar
    Yesterday, 02:24 PM
    Rats should have a climb speed. A rat and a squirrel are basically the same creature (except the squirrel has fashion sense), and we've all seen a squirrel scamper up a tree. Rats are just as adept at scampering, and are certainly more adept than cats, which do have a climb speed. I think this omission must have just been an oversight by someone unfamiliar with rats. Do you remember the thread...
    97 replies | 2667 view(s)
    3 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 05:14 AM
    I'd normally recommend doubling or even tripling the creature's HP. Most parties are capable of going nova and dishing a lot of damage before a creature can even get a turn in. But the hydra is a tricky one because of how it can die from decapitation. I think I'd double the hydra's HP, and also double the amount of hit points that regenerates when heads grow back (from 10 to 20). Legendary...
    9 replies | 291 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:17 AM
    You can already run into this in 5E, since officially you pick class skills first, and then if you pick a class-thematic background, it's very easy to double up on skills and wind up picking from the full list. Plus you can customize backgrounds to include whatever skills you want (you have to justify it somehow as part of your "background," but it's usually not too hard). So the reality is that...
    56 replies | 1452 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 14th July, 2019, 04:07 AM
    I think that the story/"meaning" of both classes and skills would be strengthened if each class had 1-2 automatic skills. Ranger is a great example; I can't imagine a ranger without Survival, and merely having Survival makes a character feel more ranger-y, so let's just formalize that relationship and give all rangers Survival for free. Bards should all get Performance, druids should all get...
    56 replies | 1452 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 10:37 PM
    Supernatural? There's a vast number of things in D&D that are not magical, but don't follow the physics of our universe. Ghosts, for example, don't blink out in an antimagic field, and you can't go to the Astral Plane and attempt to dispel the whole place. (I mean, you could, but it wouldn't work.) There's no reason to strictly categorize everything as "magic" or "not magic." If magic is a...
    29 replies | 698 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:53 PM
    77IM replied to Science in D&D
    This article is amazing and everyone should go read it right now.
    56 replies | 1704 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:51 PM
    Your friends are supposed to help you move*, but the last time I moved, I hired movers. * True friends help you move bodies. BEST friends help you move up to 30 feet on your turn, interact with an object, say a few words, and take an action.
    117 replies | 4209 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 07:46 PM
    What if there IS uncertainty, on the part of the player, as to what their character thinks and does and says? In that situation, shouldn't the DM call for an ability check of some sort? It might be analogous to knowledge checks: "I try to recall the lore about grungs..." = roll Intelligence (History or Nature) against a static DC "I struggle with whether or not to take the grung's offer..."...
    104 replies | 2801 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:58 PM
    Thanks for your interest! What do you feel needs clarification about the spellcasting? It's not like warlock spell casting or like sorcerer spell casting, it's its own thing. Dragons learn spells off the sorcerer list, cast them using Charisma, and get their spell slots back per long rest (NOT short rest like warlocks). However instead of a normal progression of spell slots (like a sorcerer...
    47 replies | 27777 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 05:31 PM
    77IM replied to Science in D&D
    When I run, the more powerful the magic, the more mysterious and less scientific it is. Hiring a wizard to cast arcane lock in a reliable, repeatable fashion = science-like. Cleric succeeds on Divine Intervention and some weird random :):):):) happens = not very scientific. This is sort of like Sanderson's First Law applied to gaming.
    56 replies | 1704 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 04:48 PM
    Right. Godzilla's basically a dragon; he even breathes fire*. Dragons in folklore basically functioned like Godzilla. And the Tarasque from folklore could be considered a type of dragon (monsters in folklore frequently defy easy categorization). * Technically, it is "Atomic Heat Breath," but whatevs, the symbolism works.
    29 replies | 698 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 03:10 AM
    You should create this thread. I hate Expertise, and while I would not go so far as to say it "ruins the game," it's definitely a design mistake. My preferred fix would require D&D to have some sort of formal degree-of-success mechanism for non-combat rolls. As an analogy, fighter with a greatsword is doing substantially more damage than a cleric with a mace even if the fighter's attack bonus...
    104 replies | 2801 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 9th July, 2019, 02:29 AM
    Would it be OK to make it difficult to get into, or stay in, the places to hide? I think we've all seen a movie where the hero detects enemies approaching. The hero looks around and there's no hiding place! The enemies come around the corner, and the hallway is strangely empty, and they just walk on by. Then the camera pans up, and the hero is on the ceiling, holding themselves aloft by...
    104 replies | 2801 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 11:20 PM
    The one that stands out to me as a bad fit is "Hag – destructive nature." Hags are hateful, deceptive, and insidious, but they're not overtly destructive. I might equate them with something like "Lure of Nature." (Using "lure" in the sense of fishing. You are the fish.) Maybe they are like diseases, or a force of decay? For "Destructive Nature" I would turn to the biggest, baddest monsters of...
    29 replies | 698 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 08:59 PM
    ...Nt t b cnfsd wth Wlsh, th lngg f Wls, knwn fr nt hvng vwls.
    11 replies | 484 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 08:56 PM

    11 replies | 484 view(s)
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  • 77IM's Avatar
    Monday, 8th July, 2019, 05:06 PM
    I'm a big fan of En5ider because of the generally high quality of the content. For a long time I also backed Elven Tower. It has very high-quality maps, and a mini-adventure for each map, and I eat that stuff up. Unfortunately, I am poor now, and I have enough of that stuff to last a lifetime at this point, so I had to cancel that subscription. But it was definitely worth it, and I hope lots...
    27 replies | 991 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 8th July, 2019, 04:15 AM
    A rule I have considered is "Dive Out of the Way." Dive Out of the Way. When a creature that you can see targets you with an attack or effect, or creates an area effect and you are in an area, you can use your reaction to take the Dodge action. The effects of the Dodge apply to the attack or effect which triggered the reaction. After the attack or effect is resolved, you fall prone and become...
    25 replies | 741 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 02:02 AM
    This is actually a good technique during warfare due to fireball's long range, because it allows casters to save spell slots while exploding people. "Hey, why do you suppose they put all their war mages up in that tower? What could they be up to in there?"
    108 replies | 3556 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 7th July, 2019, 01:49 AM
    I recently ran a campaign from 1-20, and as an experiment, I awarded XP as follows: The first session, everybody gets 400 XP. For each subsequent session, the award increases by 400 XP (so the second session is 800 XP, the third session is 1,200 XP, the fourth is 1,600 XP, etc.). Over the long term, this produces almost exactly 2.5 sessions/level. (You can actually get closer to 2.5...
    45 replies | 1754 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 4th July, 2019, 02:41 PM
    I routinely have 7+ players, and the main difficulties are the amount of time each person gets to spend talking, and the length of combats. The actual game mechanics aren't an issue.
    21 replies | 805 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 1st July, 2019, 04:21 PM
    This is why I wish the rituals had varying requirements. For example: - Mage armor could have a material component that costs 2,000 gp (a mithril amulet of a shield studded with small diamonds) so it's slightly more expensive than plate armor. In other words, once you're able to afford such a component, you probably aren't that worried about 1st-level slots any more anyway. - Cure wounds...
    108 replies | 3556 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:52 PM
    Most of them. I was working on a thing where I was giving each spell a section at the bottom called "As a Ritual." It would come after the "At Higher Levels." for spells that have that (which should also be most of them). The reason I made a section for each spell is that the ritual requirements would be slightly different for each spell. Spells that are already rituals would say: As a...
    108 replies | 3556 view(s)
    6 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 05:35 PM
    Xeviat, here are some other questions you could also ask: ...Do genre conventions support two characters being equally strong, but one being better at Bending Bars/Lifting Gates/Bashing Doors/etc.? Or, two characters being equally "healthy" but one being better at Long Distance Running/Rowing/Hard Labor? ...What exactly do the ability scores represent? Is Strength really the ultimate...
    32 replies | 1005 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 29th June, 2019, 04:48 PM
    I had a gnome wizard who was a "particle metaphysicist" and all his spells were scientific-sounding. Like instead of magic missile it was deterministic energy exchange and instead of fireball it was spontaneous exothermic state collapse. Many of them had a lasers-and-sparks visualization. I have another character I haven't played yet, a sorcadin, who has the cantrip blue-flame blade and has a...
    9 replies | 467 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:54 PM
    Nobles from around the world recognize each others' elite status as a way to distinguish themselves from the lower classes. A foreign noble is thus a better dinner guest, and marriage prospect, than some nouveau riche adventurer who comes from common stock.
    6 replies | 358 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:49 PM
    Is it time for me to float the "called shot" rules I've been toying with past everyone?
    178 replies | 5437 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:45 PM
    Honestly, I'd allow any of these checks, possibly with slightly different results on a success. It's much more important to me to keep the game moving than to dither about which ability/skill to use. Just use whichever skill makes your character look coolest and let's get on with the game.
    63 replies | 2007 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:38 PM
    For climbing, I allow Dexterity (Acrobatics) to totally replace Strength (Athletics) if you can get a running start. So if it's a wall you could climb up in one round, get the running start and use your Dexterity (Acrobatics). You don't need as much Strength because your momentum is carrying you. But if the wall takes 2+ rounds to climb, then you can acro up the first round, but on those...
    34 replies | 1409 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 26th June, 2019, 02:33 PM
    But -1 attack. That seems like a fair trade-off and within the 2-point limit. The easiest fix would be to limit the Str+Dex damage somehow. Limiting it to your Proficiency bonus +2 seems like it would track well against ASIs. I also thought about doing: add the LOWER of Str and Dex to damage. That's pretty harsh, though, and it would still need a bonus somewhere in order to make the style...
    49 replies | 2001 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 24th June, 2019, 03:09 PM
    This does give a +1 or +2, though. The attack bonus of this style is usually 1 or 2 points lower than someone maxing their ability score -- and if you dump both Str and Dex, your damage will be garbage, too. For maxxing damage, cheaply getting +4 or even +5 is totally fine, since that's within the +2 appropriate to a fighting style. At high levels it's possible to really cheeseball and get a...
    49 replies | 2001 view(s)
    0 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 11:30 PM
    In my game, the party retreated after killing the bandits in the basement (area 21) but before they found the secret door to the caverns. Also, although the party heard Ned banging for help upstairs, they did not investigate. I decided that the remaining smugglers would hole up. So during the night, a few of them scouted the house and killed Ned. Then the smugglers barricaded the secret door...
    7 replies | 417 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 06:42 PM
    I think the most complex rules are the ones I see people screwing up constantly. 1. When you cast a spell as a bonus action, you can't cast another spell on the same turn, unless it's a cantrip. I get the reason for this rule, but have yet to see a player who has access to bonus action spells NOT mess up and try to cast a regular spell on the same turn. Let's scrap this rule. 2. Don't add...
    20 replies | 1013 view(s)
    2 XP
  • 77IM's Avatar
    Sunday, 23rd June, 2019, 02:19 AM
    If the villain can miraculously escape for "plot reasons," can the PCs do that too?
    59 replies | 2513 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:51 AM
    One archetype that D&D handles poorly is the fighter who has "moderate" Strength AND Dexterity. (The mechanics really reward you for picking only one of Str and Dex and pumping it into the stratosphere, while dumping the other.) So I've always wondered if Versatile Style could be for them. For example, Expert Style: When you make a melee attack with a versatile weapon you are wielding in both...
    49 replies | 2001 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 04:09 AM
    I always liked the idea of -5/+(1 damage die). This makes the maneuver actually bad in the general case, although it's still good if your attack bonus is buffed way higher than the enemy's AC. It's also another subtle buff to the greataxe over the greatsword. I like the OP's idea of introducing this trade-off into the other pillars, but those pillars very distinctly lack any sort of consistent...
    50 replies | 1500 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 03:56 AM
    In addition to examining the genre implications of hit points, we should also think about the implications of healing. Because maybe getting shot and simply having your hit points lowered from 64 to 56 would be a big deal if healing that damage was impractical. Like, imagine there was no cure wounds and a short rest took a week and a long rest took three months, or something ridiculous. So over...
    448 replies | 15069 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 22nd June, 2019, 03:45 AM
    No, but they might face a real cost, such as a serious injury that slows them down later, or maybe getting pinned down (unable to sprint across open ground because it's too dangerous), or maybe getting shot and toppling over and next thing you know there are four bandits standing over the protagonist with pistols and a length of rope...
    448 replies | 15069 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 21st June, 2019, 09:44 PM
    I like where you are going with this, but I think a "skill tax" for spellcasters might not be the right approach; it's usually just better to reduce their number of skills. One issue that Mearls mentioned during 5E development was the trouble of the skill rules doing "double-duty" of both 1) helping to define your character and 2) describing how to mechanically resolve certain situations. I...
    7 replies | 406 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 19th June, 2019, 06:10 PM
    Pop quiz: When a wild-west gunslinger shoots an umber hulk, what should happen? (I'm not directing this at any one person. I'm just trying to point out that the damage mechanic needs to encompass more than just "shootout at high noon." Also, as an aside, the protagonist, who is a PC, always wins the shootout at high noon, so attack and damage mechanics are already secondary to what's happening...
    448 replies | 15069 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 19th June, 2019, 05:34 PM
    One of the things I like best about Blades in the Dark is how it surfaces information. The PCs know their standing with each faction, and they know their wanted level and heat (how much the law is actively investigating them). And in general I get the impression you are supposed to tell them when an action they take will affect these things. E.g., "Sure, you can slit his throat and dump him in...
    37 replies | 1150 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 19th June, 2019, 05:15 PM
    What do I think they'll release this way? Probably Innistrad, a popular M:tG setting. What do I hope they'll release this way? Strangely, the setting I want most is probably... Birthright. I never played it, because as presented in the boxed set, it's practically unplayable. So many great setting ideas; so little notion of what the DM should actually DO with them. I think a modern take could...
    25 replies | 1223 view(s)
    4 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:24 PM
    Oh! I forgot a good one. No Map. Make the players map the place. They have to explore it. Talking to the locals might get them a good overview of the city, like district boundaries and major landmarks. But when the players realize that the local "general store" is selling everything for 50% markup, and they want to buy some fine leather goods at PHB prices, make them go on a quest to find...
    37 replies | 1150 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 06:11 PM
    I would absolutely use Lifestyle as a gate: Lifestyle is too often ignored in D&D, and it would be nice to give that expenditure a concrete value. Make sure to also play up the role-playing value of lavish clothes, food, lodging, your own private carriage, etc. I'd probably make Lifestyle a "floor." Like, if you have letters of introduction to get you into the Noble District, you need to also...
    37 replies | 1150 view(s)
    4 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 05:00 PM
    Maybe this isn't the thread to be brainstorming Western Genre Rules, but I can't help myself... Assume a guns do reasonable damage similar to melee damage (d8 for a pistol, d10 for a rifle, or thereabouts). Aim: If you don't move on your turn, your ranged attacks deal double damage. Flat-Footed: If you didn't move on your previous turn, all ranged attacks against you deal double damage. ...
    448 replies | 15069 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 18th June, 2019, 04:19 PM
    What if the 1st-levels dogpile (grapple + shove + keep grappling so he can't stand up)? The rules are unclear on whether a single Escape Action is capable of freeing you from multiple grapplers, but for the sake of argument let's say it is. Maybe half the grunts focus on grappling -- with 4 checks (proficient with Athletics gets them +5 each) that's reasonably likely to overwhelm the big guy...
    81 replies | 4514 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 10:09 PM
    This. Some people find that attrition-based damage doesn't jive with their expectations of how firearms should work. (Which people? It doesn't matter. But there's enough of them that this debate keeps happening.) So you can either get rid of attrition-based damage (e.g. hit points) or try to set the tone/genre to one in which firearms aren't insta-kill.
    448 replies | 15069 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 09:58 PM
    5E: - Bounded Accuracy. - Subclasses. - Streamlined rules in general ("rulings not rules"). - No magic item expectations. - No "System Mastery" garbage -- min-maxing has been reined in quite a bit. - "Close enough" game balance. This is actually very complementary to the above point. The 5E design doesn't (usually) allow characters to be super super overpowered, because that way ends...
    52 replies | 2668 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 04:28 AM
    Name: Tiny Race: Hill Giant -- but, he is only Large size, only two damage dice per attack, proficiency bonus +2, and only 57 (6d10 + 36) HP. CR 4. Sex: Male Appearance: Short but plump hill giant with colorful patchwork clothing and a cute baby-face. Experience: Tiny was the unofficial bouncer at the circus where he lived. He will work for room and board (and he eats quite a bit)....
    14 replies | 624 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 03:28 AM
    Is this survey legit? The link is a redirect through Facebook, and I don't see the survey mentioned on dnd.wizards.com or dndbeyond.com. The survey has the standard "Dungeons & Dragons" survey image at the top, but that's easy to fake.
    92 replies | 5084 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 17th June, 2019, 02:55 AM
    You might try fighter 1/abjurer wizard X -- the abjurer's Projecting Ward shields allies in a way similar to aegis. You can use mage armor and shield to have a really great AC without heavy armor. Unfortunately, 5E doesn't usually allow substituting ability scores, for the most part. So unless you want to have a high Dex, you are going to have to go homebrew for that. If I were the DM, I'd be...
    21 replies | 748 view(s)
    0 XP
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Thursday, 21st September, 2017

  • 08:38 AM - Nocturnowl_0 mentioned doctorhook in post Blade Ward cantrip
    doctorhook That house ruled blade ward is exactly what I had in mind except I think it should still require an action. Which ensures everyone doesn't run around spamming it and rewards thinking ahead on the players part.

Monday, 7th March, 2016

  • 09:11 PM - AverageCitizen mentioned doctorhook in post Unearthed Arcana March 2016 Review
    doctorhook is right. With a few exceptions, these things generally look like they are less than a day's work away from the play test material. I think the reviews are an opportunity to get some community interaction and fill the schedule of a feature that isn't getting a lot of attention. No foul there, imo, but I don't think UA is ever going to turn into a steady source of solid content. There is no Dungeon or Dragon magazine, anymore. Just the DMGuild. And ensider, of course.

Saturday, 5th March, 2016

  • 04:42 PM - lowkey13 mentioned doctorhook in post Survivor Campaign Settings- Birthright Wins?
    Birthright 19 Blackmoor 22 Council of Wyrms 17 Dark Sun 16 Dragon Fist 15 Eberron 11 Ghostwalk 18 Greyhawk 7 Jakandor 17 Kingdoms of Kalamar 8 Lankhmar 21 Mahasarpa 14 Mystara 20 Nentir Vale 17 Pelinore 14 Planescape 20 Ravenloft 13 Spelljammer 16 Thunder Rift 18 Wilderlands of High Fantasy 21 HA! Real Neck-beard grognards aren't crying about Greyhawk- they're celebrating Blackmoor! As for Mahasarpa- well, I had a little with some raita and papadum, and it wasn't very tasty. @doctorhook While I think that the format should stay as it is, I find your periodic vote totals very interesting! Thank you.

Friday, 4th March, 2016

  • 05:11 PM - CanadienneBacon mentioned doctorhook in post Survivor Campaign Settings- Birthright Wins?
    Birthright 22 -- Got dropped off by accident somewhere on page 3, but should now be at 22 with my +1 Blackmoor 20 Council of Wyrms 20 Dark Sun 16 Dragon Fist 17 -- Because it has "Dragon" in the title. That's too similar to Dragonlance, which I detest! Eberron 16 Ghostwalk 17 Greyhawk 10 Jakandor 17 Kingdoms of Kalamar 14 Lankhmar 21 Mahasarpa 17 Mystara 20 Nentir Vale 20 Pelinore 14 Planescape 19 Ravenloft 23 Spelljammer 16 Thunder Rift 21 Wilderlands of High Fantasy 21 doctorhook, you are my hero for eliminating Dragonlance!

Monday, 8th June, 2015

  • 05:33 PM - EzekielRaiden mentioned doctorhook in post Why does 5E SUCK?
    What do you HATE about 5th Edition? "Hate" is too a strong word for my feelings, as is "suck" (though I would call the latter less hyperbolic than the former...) @doctorhook covered a goodly number of the things I'd have said. Here are a few more, starting with one of my few disagreements with the good doctor: Fighters: Fighters really...*aren't* solid gold, IMO. They have good damage and good combat abilities...and that's just about the extent of their *class* mechanics. Champions can jump further! And make a few (almost exclusively *combat*) checks with half-proficiency. Battlemasters can check the...*combat*...stats of things, and get a tool proficiency or something. Only the Fighter *that casts spells* has even moderate potential for class-based, rather than "stuff everyone gets"-based, non-combat investment and contribution. Apart from (finally) fixing the Fighters-don't-do-skills :):):):):):):):), 5e is no better (and in certain ways worse) than prior editions in this regard. Terrible organization: Seems the only lesson 5e picked up from cool other games published in the past few years (cough13Acough) is "organize everything really poorly." Impo...

Monday, 1st June, 2015


Thursday, 28th May, 2015

  • 05:22 PM - TornadoCreator mentioned doctorhook in post Scaling the number of off-hand attacks?
    Bayonet doctorhook You know what, I think I'll just go. Clearly no-one wants to actuall discuss games and have a reasonable chin wag about roleplaying; they'd rather piss and moan about stupid f*cking forum etiquette. I couldn't give less of a sh*t, really. I'll go back to Reddit and talk there. There's about a half dozen active sub-reddits and they know how to have actual conversations.... ....actually, sod that. I think I'll just put you both on ignore as plenty of people where granting XP in my other threads so clearly you pissing and moaning is in the minority. If this us the forward face of ENWorld, it sucks, it's pathetically oversensitive and it's extremely unwelcoming to new people.

Wednesday, 27th May, 2015

  • 11:35 PM - TornadoCreator mentioned doctorhook in post Scaling the number of off-hand attacks?
    @doctorhook Dude, it was a natural progression of the discussion. It's not like we where discussing our favourite cheesecake recipies. The moderators didn't care and we weren't breaking any rules. If you're as regular on forums as I am you know as well as I do that this insistance on starting new threads every time the topic diverges slightly actually just kills discussion stone dead. This is a discussion forum, complaining at people for having a discussion is just silly. As for my way of talking, yes, some things are 'silly' and 'wrong', if me pointing this out to you is so upsetting perhaps you shouldn't be playing D&D. It's serious biznus this... Honestly, I'm still getting used to the community, and I appreciate you taking the time to message me, but I'm hardly new to forums and I know there's a split thread feature if the moderators really wanted to seperate the discussion, and I'm sure they'd speak out if they felt the thread was particular derailed. One thing I definitely know though, is ...

Thursday, 21st May, 2015

  • 09:28 AM - Li Shenron mentioned doctorhook in post 5e rules that you want errata for
    Errata fixes rules that are broken, unclear, or otherwise screwed up What doctorhook probably means is that this ^ is a wrong definition of errata, but it's a widespread mistake among gamers due to ignorance of the meaning of the term: https://en.wikipedia.org/wiki/Erratum It's been said ad nauseam, but "errata" are mistakes in the rules text, not in the rules. Originally, "errata" are not even the corrections but only the mistakes (that's exactly what the word means), while the corrections are called "corrige". So the "errata sheets" used to bear the text "errata corrige" to mean a list of mistakes and their correction. But after a long time, the bad habit of calling both the mistakes and the correction "errata" just because too widespread to stop. Still, design changes are not "errata", they are "revisions". They (or their corrige) don't fix broken rules, they only fix the TEXT if the printed version doesn't match the rule-as-designed. Of course nobody gives a bat guano, ignorance is bliss... But the misunderstanding can generate some disappointment e.g. ...

Tuesday, 21st April, 2015

  • 11:16 PM - Mercurius mentioned doctorhook in post Hasbro CEO: "D&D is Really on a Tear"
    And a conservative release schedule being *wise* is entirely the point. There is a LOT of time to release books, as we haven't even reached the end of Year One yet. Yes, agreed, but... Here was the release schedule for 4E:... As doctorhook pointed out, your memory is rather selective - there were a lot more releases for 4E. Actually, both 3.5 and 4E seemed to go with the basic idea of one major release in the form of a hardcover every month, and one or two minor products to go along with. Right now, we have no idea if 5E will see this same amount of support. Yes we do. I think we can say, with a good deal of certainty, that 5E won't see the same amount of support as 2E, 3E, or 4E - and that's probably a good thing. But the folks at WotC have essentially said as much. My guess is when we look back on 5E from a decade or so in the future, it might end up getting up there. The only difference being those eight core books (or publications on par with those kinds of books) are going to be spread out over Years One through Five, rather than entirely crammed into Years One and Two. And yeah... that's annoying players who like a fast publication cycle because they now have nothing to read and instead are just st...

Friday, 9th January, 2015

  • 09:44 AM - Sadras mentioned doctorhook in post Why is Hoard of the Dragon Queen such a bad adventure?
    I don't see how this is special to 5e. You can "play your concept" and ignore the bigger picture (mechanical and/or story) in any edition. Just elaborating on what @doctorhook replied above...there is no necessary feat tax (3e), there is no necessary ability improvement that needs to scale with the monsters AC (4e). But as @Parmandur mentioned which I agree with, they improved 4e's +1/2 levels by introducing bounded accuracy. Funny enough, half my playgroup wishes to introduce the 2e ability scaling where the "plusses" were even lower. I'm not sure if this is only my playgroup, but a few of my players really want to incorporate quite a few of 2e's concepts such as action declaration and initiative every round. I'm not sure where this sudden resurgence has sprung from as they never voiced such concerns during our 3e and 4e playing years, not that I'm against it, I'm just surprised.

Sunday, 5th October, 2014

  • 01:51 AM - pemerton mentioned doctorhook in post Supplemental books: Why the compulsion to buy and use, but complain about it?
    DM's fully have the right to disallow whatever they want I place a lot of blame on the DMs. The PHB has Rule:0 ask the DM while the DMG tells the DM in several places that he or she is in charge of how the game is run at the table, which rules are used/followed, and which supplements in use.I don't think the language of "right" is very helpful in this context. Against whom is the right held? Are we saying that players have obligations to do as the GM says? I'm not sure talking about "blame" gets us very far either. I agree with HardcoreDandDGirl and doctorhook: the relevant concepts are compromise and fun. But, speaking as someone who didn't play 3e or 4e, it was a real shock coming back to the game... the entire culture has shifted from DM Fiat to Player Entitlement, at least going on forum culture <snip> in earlier editions, the DM was still the keeper of the rules, really, and I think that's a good thing for quite a few reasons. From what I've seen of 3e and 4e, the players are heavily involved in the crunch (I also appreciate that many players really like this).Classic D&D and AD&D had virtually no PC build rules, but they had some. A fighter has to use weapons and armour; a magic-user has to choose spell load out on a daily basis; a 2nd ed AD&D thief player has to allocate skill percentiles. I never saw GMs try and dictate weapon and armour choices, tell the MU player what spells to pick, tell the thief player how to allocate skills. With the increase in build options - more classes, more races, more feats, etc - I think...

Saturday, 4th October, 2014


Monday, 15th September, 2014


Wednesday, 20th August, 2014

  • 12:26 AM - Sadras mentioned doctorhook in post Half Elf vs Human
    ... Once again: Humans have Common + ONE other VERSUS Half-elves who have Common, Elvish + ONE other. I essentially stripped all the additional benefits a half-elf gets, which are not a "wash", and compared it to the Human Feat - that is how I reflected it, but it apparently confused a lot of people I see. So Human Feat VERSUS Half Elf's +2 Charisma, 1 skill proficiency, Elvish, Darkvision, Fey Ancestry, Live Longer It helps drastically with theme characters Don't disagree, I love the feats. Feats and backgrounds make incredible concepts :) Seconded. There was a fairly in-depth discussion of human vs. half-elf over there. Personally, I'm not satisfied that we've achieved any kind of resolution yet. Thank you for the link @Quartz (finally proof that I am not alone in my thinking) will check it out, I was also thinking along the lines of proficiency in an additional save ;) but see my suggestion below. Here's my suggested human fix from that thread: Please provide feedback. @doctorhook, I haven't checked out the link, but from my perspective that is overkill. I would go with +1 on THREE ability scores ONE feat ONE proficiency skill Essentially we are attempting to equate against the Half Elf's extra's, (haven't checked the other races so maybe that's what you might have been doing...) being: +2 Cha, 1 skill proficiency, elvish , fey ancestry, live longer, which are currently compared to the Human's feat. and I think these two options I would be happy with: ONE Feat and a +1 on ONE ability score (no stacking) ONE Feat and bonus save proficiency Only because I value Feats more than a generic +2 in an ability, but that is my personal preference. Alternatively if you want pure math change those options to ONE Feat and a +1 on ONE ability score and a language (no stacking) ONE Feat and bonus FEAT Resiliency (no stacking) Thanks everyone for the feedback.

Tuesday, 12th August, 2014


Tuesday, 8th July, 2014


Thursday, 10th January, 2013

  • 10:45 PM - Echohawk mentioned doctorhook in post Eberron Collector's Guide
    http://www.enworld.org/forum/attachment.php?attachmentid=55960Welcome to the Eberron Collector's Guide! This is one of a series of Echohawk's D&D Collector's Guides, each of which aims to provide a comprehensive guide to D&D products published for a particular setting or era of the game. This particular guide focuses on the Eberron campaign setting, which was the first D&D campaign setting designed specifically for the D&D 3.5 system. Although the Dark Sun Collector's Guide was the first one published, The Collector's Guides only became a series when <!-- BEGIN TEMPLATE: dbtech_usertag_mention --> <!-- END TEMPLATE: dbtech_usertag_mention --> wrote "Great list! ...Wanna make one for Eberron now?", and compiling another Collector's Guide seemed inevitable. The Eberron Collector's Guide was more challenging than Dark Sun, because of the number of web articles and somewhat poorly documented Mark of Heroes and Xen'drik Expeditions organised play campaigns. As noted, this was the second inst...

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Wednesday, 10th July, 2019

  • 06:20 PM - Evandis quoted doctorhook in post News Digest: New D&D Products Released, Pathfinder 2nd Ed Preview, Free Upgrade to Shadowrun Beginner Box, and more!
    “Target Exclusive” is super frustrating for me as a Canadian, because Target existed here for a couple years within the past decade, flopped because they were terribly managed, and destroyed the department store franchise that it had purchased to launch here in the first place. I’m still bitter at a Target Canada for being terrible! This exclusive product is salt in an old wound. Don't feel too bad, since all my Targets and the website have it listed as out of stock, we can't get it in the US either.

Wednesday, 19th June, 2019

  • 02:54 PM - Umbran quoted doctorhook in post Geekdom Takes a Bow
    FWIW, I heard that it was Netflix, not Marvel/Disney, that chose to axe all of the MCU Netflix shows. Yes. But let us not pretend that Disney's actions (say, by launching a competing streaming service) were not a major factor.

Thursday, 9th May, 2019

  • 04:17 PM - DMMike quoted doctorhook in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    It definitely reads like something done by a high school student or a lazy intern lol Hey! I wrote that! Just kidding. I dunno, the Dutch generally speak better English than the natives! Let’s just just call this what it probably is. Someone tried to avoid doing original work and got caught. Or someone was under a corporate deadline...nah. Elder Scrolls 6 is at seven years and counting, so I don't think things are terribly rushed around there. Wasn't there an Old Spice ad for a new D&D class and they had to re-edit it to make it OGL legit and all that? The Gentleman? If it's anything like the Most Interesting Man in the World, it is the ONLY D&D class I'm playing from here on out.
  • 10:28 AM - Abstruse quoted doctorhook in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    Whoever wrote the Bethesda version is a terrible writer. Like, terrible word choice and grammar, and in a few cases it’s not clear that they understood what they were trying to rephrase. F- It looks like someone ran it through Google Translate a couple of times based on the really weird grammar mistakes the new version added in. Which, considering it was Bethesda Netherlands, I wouldn't be surprised if that was literally true.

Thursday, 18th April, 2019

  • 10:43 AM - Baumi quoted doctorhook in post Astral TableTop Gets Revamped
    Tabletop Simulator is a different ballgame though—it’s a fully simulated tabletop, where you’ll actually move minis and dice around as freely, just like at a real table. You can download packages that set it up for specific games like D&D (as opposed to X-Wing miniatures or chess or shuffleboard, etc.). It’s very different from Roll20 or Fantasy Grounds. What I find funny/awesome is that it even Supports Virtual Reality. So you have the table actually in front of you :) While I have the Programm, I have never actually used it since no one else I know bought it. The RPG Stuff looks awesome, but I'm not sure if it is too much work to set up and use.

Sunday, 31st March, 2019


Saturday, 2nd March, 2019

  • 12:21 PM - Li Shenron quoted doctorhook in post Can a wizard learn a new cantrip from a scroll?
    So let's say a wizard finds a spell scroll for a cantrip from the wizard list that he doesn't currently know. The DMG says this type of magic item has a rarity of "common", meaning that scrolls like this should be inexpensive and easy to find, even in (magic-item-sparse) 5E. Can the wizard learn a new cantrip from scroll? What MerricB said. Narratively, you can say you learn your additional 4th and 10th level cantrips from that scroll, for example, but you can't increase the number of your known cantrips by copying scrolls to your spellbook.

Saturday, 12th January, 2019

  • 11:51 PM - dave2008 quoted doctorhook in post Artificer UA to be released in February
    Hopefully this artificer actually resembles the Eberron class. I had been losing hope that 5e would ever do Eberron justice. Isn't the DMs Guild product written by the person you made Eberron? How does it fail to do justice to the setting? I'm curious as I haven't purchased the product. Or is there something else you are talking about?

Wednesday, 5th September, 2018

  • 09:32 PM - AngusA quoted doctorhook in post New Hobby Releases In Stores & PDF Spotlight: 3rd September 2018
    You included Pokemon cards, but not X-Wing Second Edition, the new version of the biggest miniatures game in the world right now? X-Wing Second Edition is apparently on general release in a week or two. I'll certainly be covering it when it's available through distribution, but it hasn't hit (atleast the UK and US lists I get sent) yet.

Tuesday, 12th June, 2018

  • 02:25 AM - Tony Vargas quoted doctorhook in post Skill Feats In Pathfinder 2
    I continue to be endlessly fascinated by how PF is now moving in directions that are so parallel to 4E and 5e. Even more so, I'm fascinated by the reactions to it! All I need to see now is someone complaining that PF2 is too much like a superhero video game. There's an important, and not really all that subtle, difference between what people complained about in the edition war ('fighters are casting spells!' 'warlords shout hands back on!') and what was actually bothering them (balanced classes). 5e & PH2 can go as far as they like in crossing the fist line, as long as the second is respected.

Monday, 11th June, 2018

  • 08:16 PM - Celebrim quoted doctorhook in post Skill Feats In Pathfinder 2
    As someone who fought in the Edition Wars of 2008 on the side of truth and light (I was a Fouron and honorary 4venger), I continue to be endlessly fascinated by how PF is now moving in directions that are so parallel to 4E and 5e. Even more so, I'm fascinated by the reactions to it! All I need to see now is someone complaining that PF2 is too much like a superhero video game. If in fact PF2 moves in the direction of 4E, it's going to be outright rejected. It's core customer base is people who rejected 4E, and so while they might be OK with some reforms that resemble 5e, I doubt there will be much interest in importing much of anything from 4E.

Thursday, 10th May, 2018

  • 06:31 AM - doctorbadwolf quoted doctorhook in post Harassment Policies: New Allegations Show More Work To Be Done
    I just realized exactly why I love ENWorld's "no politics" rule (and the high quality moderation team to enforce it): I find myself losing respect for certain commenters when they reveal political biases. Anyway, this is obviously a complex problem that needs some nuance, but if we're helping fellow gamers avoid being harassed or assaulted, then I'm inclined to think things are moving in a positive direction. I’m several days late to this conversation, but yeah, this. I once argued against the renewal of the ban on political discussion, but I see the sense in it now. I’m here to talk games and the game industry. I get plenty of the other stuff elsewhere.

Tuesday, 1st May, 2018

  • 06:04 PM - Dire Bare quoted doctorhook in post Harassment Policies: New Allegations Show More Work To Be Done
    I just realized exactly why I love ENWorld's "no politics" rule (and the high quality moderation team to enforce it): I find myself losing respect for certain commenters when they reveal political biases. Anyway, this is obviously a complex problem that needs some nuance, but if we're helping fellow gamers avoid being harassed or assaulted, then I'm inclined to think things are moving in a positive direction. One thing I like about these threads is that I get to pad out my ignore list with all the troglodytes who somehow think Fannon's behavior is okay and that complaining about it is "political correctness".

Thursday, 26th April, 2018

  • 03:55 AM - osarusan quoted doctorhook in post Words of Power: 5th Edition Variant Spellcasting
    I love this idea. It made me re-subscribe to the Patreon. The idea of different languages having different effects is fantastic, and the words themselves are pretty comprehensive and cover most spell situations. I like this article, but it's pretty fluffy. I'm still holding my breath for Ranger Wickett to write "Elements of Magic" for 5E. Same here! So badly! I've posted about that a couple of times, but EoM for 5e would be the biggest deal for me and my whole gaming group. I like the ideas proposed in this system, but it's a little difficult to wrap my head around—not for what you can do, but for what you can't do. They give examples of casting a spell using 3 words vs 5 words, and I can see how that would work, but it's hard to understand what the difference between those spells would be, or how to adjudicate the power level. How would you go about fitting this system into a resource-management system. Surely not spell slots. My group abandoned spell slots a while back and we currently use...

Sunday, 22nd April, 2018

  • 01:33 AM - Jester David quoted doctorhook in post What Aspects of 4E Made It into 5E?
    True story. 4E had some great innovations to D&D, a good number which stealthed their way into 5E. (I regret that 5E left behind a few more.) They didn’t really stealth in. The vast, vast majority of gamers aren’t edition warriors. They don’t give a crap over the 3e/ 4e/ PF feud. The good bits of 4e were kept. And, as shown by this thread, a lot of 4e stayed in. 4e initially sold more than 3e. It was a huge hit for six months. The opinions of a few people on the internet didn’t sink the game.

Sunday, 15th April, 2018

  • 11:54 PM - Parmandur quoted doctorhook in post [PF2] Gnome and Halfling ancestry up on Paizo blog
    I realize this comment is three years late and not the same topic, but let's talk more about endlessly terrible the 5e depictions of halflings are. (5e has some great work by some great artists, but the art direction overall--especially in the Player's Handbook--is pretty poor and incoherent.)There's no arguing about tastes, but at least 5E has reigned in the buckle to clothing item ratio considerably. Say what ye will, but there is no confusing a 5E Halfling or Gnome in any product for each other or any other race.

Tuesday, 10th April, 2018

  • 04:02 PM - billd91 quoted doctorhook in post What do you expect out of dual wielding?
    This seems unbalanced. You'll have a better chance to hit with two separate attack rolls, but you also want to do as much damage on two hits as the guy who only gets one attack? Nah man, that ain't fair. Except you won't have a better chance to hit with two separate attack rolls. You may have a better to hit with one of the two, but you actually have a decreased chance to hit with both than packing everything into one roll.

Tuesday, 27th March, 2018


Friday, 16th March, 2018

  • 02:10 PM - houser2112 quoted doctorhook in post Pathfinder 2 - More on Dying, Resonance, & Much Math!
    Barbarian can be a great healer? Huh. Well if you take the healer feat, anyone can be a decent healer in 5e, but it sounds like it's "more" than that... rather curious. The no dex to damage was interesting (lessening dex's supremacy as a stat) but if NO ability boost damage... It's been a while since I've played Pathfinder, but I don't think there is a common way to add Dex to damage (like there is in 5E), so saying "Dex damage is confirmed to no longer be in the game (assumedly, this also means all other ability damage is also removed.)" would suggest it's talking about damage to ability scores, not damage calculated using ability scores. The wording is unclear, admittedly. I haven't been following closely, but can someone give me the TL;DR explanation of what resonance is and roughly how it works? Resonance is a system that limits how many times you can make use of magic items. It has been said it came about to address the "problem" (YMMV on how much of a problem it is) o...


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