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  • Stalker0's Avatar
    Yesterday, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    18 replies | 547 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 10:18 PM
    DO YOU NEED TO SHOUT?
    19 replies | 439 view(s)
    0 XP
  • Stalker0's Avatar
    Yesterday, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    18 replies | 2460 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 496 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 104 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 496 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    76 replies | 3320 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    155 replies | 4200 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    104 replies | 2075 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3087 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 577 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But it’s your game!
    1 replies | 95 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon Stålenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 786 view(s)
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 04:01 PM
    For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company won’t be public domain for about 60 years yet.
    25 replies | 1257 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 11:55 AM
    It's D&D, Pathfinder, AND WOIN! :D
    1 replies | 189 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:53 PM
    I work better deadpan.
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:04 PM
    But you can’t write rules under the assumption that people will ignore them.
    143 replies | 5538 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:50 PM
    And now it’s my turn! What is an /s?
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:17 PM
    Yep. That was the joke. It was a significant part of lots of peoples’ posts. :)
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 07:49 PM
    The A TOUCH MORE CLASS Kickstarter is less than a week away -- it launches next Tuesday -- and the amount of content you can pick up is growing! Not only can you also get the original A TOUCH OF CLASS, the new A TOUCH MORE CLASS, but you can also get THE MASTERCLASS CODEX which compiles them both in a beautiful hardcover, along with much more! This Kickstarter allows you to pickup some...
    0 replies | 1678 view(s)
  • Stalker0's Avatar
    Tuesday, 11th June, 2019, 07:41 PM
    Hex blades- some people see them as the answer to all warlock problems, others see them as raw power creep. You decide!
    13 replies | 620 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 06:52 PM
    Oh man, there’s loads of them!
    69 replies | 2060 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    It's not like a car. It's much more subjective and much more of an art. You can directly and objectively measure a car's horsepower or weight, but you can't do that with an RPG. I don't think anything can substitute for actually trying the thing. All the graphs in the world won't give you a sense of how you feel when you play the game.
    44 replies | 1135 view(s)
    3 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:52 PM
    Heists are always fun to play. Heck, ex-D&D designer Rodney Thompson built a whole game around them. Now, the San Jenaro Co-Op is bringing 25 heists in a hardcover book to Kickstarter! The book is system-neutral, and includes different genres -- sci-fi, fantasy, and so on. You get a detailed map, information on guards and traps, and so on. Here's the fluff text: "Heists are some of the...
    7 replies | 1619 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:35 PM
    The official Acquisitions Incorporated Dungeon Manual D&D book has snuck up on us, and is releasing in the next week or so. Artist Aviv Or has shown off some of the artwork she did for the book on Twitter. "I started with designing Positions - a character's role in the company on top of their standard D&D class - as iconic characters. Like the Cartographer, who's about discovering places...
    14 replies | 1260 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 11:00 AM
    We simply upgraded the sever to https.
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 01:29 AM
    Completely inappropriate. I’m afraid you’ll need to find some other community. Goodbye.
    143 replies | 5538 view(s)
    4 XP
  • Morrus's Avatar
    Monday, 10th June, 2019, 09:06 PM
    It hasn’t proved to be a problem in any of my games.
    16 replies | 577 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th June, 2019, 01:02 PM
    Those of you who are fans of Richard A Knaak's Dragonlance novels, The Legend of Huma and Kaz the Minotaur, may already be familiar with his Rex Draconis novel series. Now you can grab a free 15-page D&D NPC collection from this world! "Rex Draconis RPG brings D&D novelist legend Richard A. Knaak's brand new high fantasy series, the Rex Draconis Saga, to the tabletop. Using the D&D 5th...
    7 replies | 1544 view(s)
  • Morrus's Avatar
    Sunday, 9th June, 2019, 06:17 PM
    Enthusiasm. While a GM invested in the game they’re running can’t guarantee a good game, a GM not invested in it does guarantee a bad game. Our group is always happy to play any game or system which somebody is excited about running. Because the system takes a back seat to that.
    18 replies | 654 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 8th June, 2019, 10:05 PM
    Woosh. :) It’s a joke.
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 8th June, 2019, 05:12 PM
    Wow?
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 8th June, 2019, 01:12 PM
    I'm currently finding quote works with a double click, but not a single click. Can anybody confirm?
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 8th June, 2019, 01:11 PM
    Just got this after posting a notice at the top of the screen: "400 Bad Request The plain HTTP request was sent to HTTPS port nginx"
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 8th June, 2019, 12:41 PM
    Dang, that’s a grade 78 character minimum!
    16 replies | 577 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 8th June, 2019, 12:26 AM
    Nobody gets to stay young. Some of us fake it as best we can.
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 11:23 PM
    I always make sure I’m holding the product before the Kickstarter launches, so I know I just need to commission the print run and ship out the books straight away. Anyway, here it is! http://www.enworld.org/atouchmoreclass/
    4 replies | 426 view(s)
    5 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 11:14 PM
    To be fair, nobody has carefully explained to me that subtraction is really hard yet.
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 10:04 PM
    Can we keep this just to bug reports, please, folks? darjr needs to be able to spot the new issues easily. Thanks!
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 07:22 PM
    See, I saw that and thought “Whacko!”
    143 replies | 5538 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 07:17 PM
    Ok. Next question: how do you pronounce Waco (Texas)?
    143 replies | 5538 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 06:22 PM
    Finished. Liked it a lot! Though it felt like it ended halfway through the last episode and there were about 40 endings after that. Very LotR!
    31 replies | 1123 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 03:19 PM
    At a guess, something is being blocked by the new certificate. Something with a technical sounding name like Java or Ajax or something, which controls a bunch of functions.
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 01:58 PM
    I have absolutely no idea. Not something I've ever done before. I didn't even know there was a "paste from word" button.
    1 replies | 198 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 01:56 PM
    Yes, the bugs go away on the non https URL.
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 11:43 AM
    We're collating bugs from last night's upgrade in this thread: https://www.enworld.org/forum/showthread.php?659894-Upgraded-to-https!-Please-report-bugs! If you could post this there, that would be awesome. Thanks. :)
    1 replies | 110 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 10:52 AM
    Morrus replied to Board Upgrade?
    It's proving... obstinate. We've had to start again a dozen times on a dev server. No ETA yet.
    1 replies | 143 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 10:50 AM
    darjr upgraded the server to https last night. Please report any bugs!
    76 replies | 3320 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 7th June, 2019, 10:30 AM
    We switched over to https last night. I wonder if it’s connected? darjr
    76 replies | 3320 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 09:58 PM
    But the thing I’m not clear on.... which is harder, addition or subtraction? Could somebody please just tell me!
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 09:49 PM
    You get 10 points minus the number of people who have said that! :D
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 09:48 PM
    Yep, 1.2.
    16 replies | 577 view(s)
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  • Morrus's Avatar
    Thursday, 6th June, 2019, 09:41 PM
    Sure. I wasn’t setting myself a challenge.
    166 replies | 5297 view(s)
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  • Morrus's Avatar
    Thursday, 6th June, 2019, 09:30 PM
    And yet I stand by my assertion. It is not as complex (or, indeed, confusing) as it’s reputation.
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 09:07 PM
    The old errata is all in v1.2 of the books, so it’s redundant now. The GSG is the latest version of those races, so they take precedence.
    16 replies | 577 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 08:42 PM
    Not as much as 3E did.
    8 replies | 198 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 08:01 PM
    That’s not my experience.
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 07:07 PM
    I hope another dozen people explain to me that addition is easier than subtraction! :) Nevertheless, I still maintain my position that THAC0 is not as complex as it’s reputation would lead you to believe, whether or not addition is easier than subtraction.
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 05:34 PM
    It's not that it had more value than the current one. Nobody's claimed that. It's just that it's not as complex as it has a reputation for. That's all. :)
    166 replies | 5297 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 05:18 PM
    I woudn't know. I'm not French. You decide! :)
    166 replies | 5297 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 05:09 PM
    The latter. The former sounds like too much work! Thackoh.
    166 replies | 5297 view(s)
    4 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 04:46 PM
    Morrus started a thread Let's Talk About THAC0
    I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to...
    166 replies | 5297 view(s)
    8 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 04:25 PM
    Morrus replied to Organizations
    There are organization design rules... I guess it just needs monetary costs attached!
    2 replies | 172 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 02:51 PM
    Absolutely. Folks, let's not get into a discussion on real life torture, please.
    68 replies | 2424 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 02:15 PM
    It is?
    68 replies | 2424 view(s)
    10 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 12:58 PM
    UK Games Expo and Origins Game Fair often leap-frog each other each time they have a new convention, both battling for the #3 spot on the list of the world's largest tabletop gaming conventions (after Gen Con and Essen Spiel). UK Games Expo is up 18% in attendance this year over 2018's figures, maintaining the #3 spot for two years running! You can see last year's figures here. UKGE has...
    1 replies | 1195 view(s)
  • Morrus's Avatar
    Thursday, 6th June, 2019, 09:54 AM
    The 3E launch was definitely the most exciting D&D edition launch. The couple of years before that were the first launch that took place in the Internet era, and all the scoops and speculation were such fun. That magic was never recaptured — I suspect it could only happen once. The second and third time aren’t the same.
    143 replies | 5538 view(s)
    2 XP
  • Morrus's Avatar
    Thursday, 6th June, 2019, 02:00 AM
    Typo. Should be 8 (3d6).
    2 replies | 221 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 6th June, 2019, 01:08 AM
    Generally I do 1-2 encounters per day with 0-1 short rest. My games are much more sandboxy, I only occasionally do the hardcore dungeon many many fight adventure.
    25 replies | 858 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 5th June, 2019, 09:37 PM
    Completely inappropriate. This poster is leaving us. Folks, please do not respond to those posts.
    33 replies | 1098 view(s)
    5 XP
  • Morrus's Avatar
    Wednesday, 5th June, 2019, 09:14 PM
    I was really pleased with it!
    13 replies | 390 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 5th June, 2019, 06:02 PM
    The story of Third Edition D&D starts, perhaps, with Peter Adkison reading 2nd Edition AD&D (1989) and being sorely disappointed. For one thing, he felt the new system left several underlying problems in place, so players didn’t get much benefit from the effort it took to switch to a new system. For another, 2nd Ed stripped away all the charm and character of 1st Ed. No more half-orcs, arcane...
    143 replies | 6697 view(s)
  • Morrus's Avatar
    Wednesday, 5th June, 2019, 05:43 PM
    At UK Games Expo last weekend, we ran about 15 one-hour demonstrations of our Judge Dredd & The Worlds of 2000 AD RPG. There were three of us doing the demos - myself, Andy Peregrine, and Al Bell. Each of us had our own little scenario. I ran either four or five sessions in total. Our setup was a small round table at our booth with five chairs, a GM screen, and a bunch of pregenerated...
    13 replies | 1446 view(s)
  • Morrus's Avatar
    Wednesday, 5th June, 2019, 05:27 PM
    Morrus started a thread GMing At A Convention
    At UK Games Expo last weekend, we ran about 15 one-hour demonstrations of our Judge Dredd & The Worlds of 2000 AD RPG. There were three of us doing the demos - myself, Andy Peregrine, and Al Bell. Each of us had our own little scenario. I ran either four or five sessions in total. Our setup was a small round table at our booth with five chairs, a GM screen, and a bunch of pregenerated...
    13 replies | 390 view(s)
    4 XP
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Monday, 3rd June, 2019

  • 05:54 PM - DM Dave1 mentioned Stalker0 in post Unsatisfied with the D&D 5e skill system
    I will say that sometimes its good to let players roll those low DC rolls, because it reminds them that they don't have to have +10 in something to be competent. Its easy to fall in that trap, if the players only see DC 20s thrown around they begin to assume that if they aren't making 20's than there is no point to trying. Another thing that lets PCs know they're competent: letting them do what they say their characters do, without asking for rolls. The key word in Stalker0 quote is 'sometimes': a word which here means less than 'occasionally' but more than 'never'. With my apologies to Lemony Snicket. I agree that most of the time, given a good goal and approach, just let the PC succeed and move on to the more challenging stuff. Especially true when there is no meaningful consequence of failure.

Friday, 10th May, 2019

  • 05:05 PM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)
  • 11:05 AM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    ...higher levels. 2nd-Level Spells −good Instant Summons 6 –Considering the incredible material cost, I think this should be dumped into the bottom of the barrel. −excellent Prayer Of Healing 2 Not Bad Enhance Ability 2 – Having seen this one in play, I would upgrade it to good. Again, for skill heavy games its very useful. Good Pass Without Trace 2 –Should be excellent, maybe even higher level. No other spell breaks bounded accuracy quite so much. It makes the druid the stealthy member of the party. 4th-Level Spells Not Bad Banishment – This spell to me is equal footing with polymorph because of its charisma save, which is an Achilles hill of the vast majority of monsters. It’s a completely gamechanger. 7th-Level Spells −not bad Demiplane 8 – This isn’t really any better than Magnificent Mansion, in some ways its worse. I would put it at the same level as that. 8th-Level Spells Less Useful Horrid Wilting 8xg –8th is too high for this. I think 7th is reasonable. Stalker0, your comments, and your format are helpful. In the second post of this thread, I tentatively made the following updates. Message 0. Its rank moves down (improves) to the Not Bad section. It is particular good for situations where the party splits up. One doesnt want to split up too often, but it can be lifesaving when the party does. The truth is, metagaming where the players consult each other tends to obsolete the value of Message. In games where players are strict about only saying what the characters say, and only if the characters are in earshot of each other, Message can be useful. And in any case, Message 0 can be useful in stealth situations. Guidance 0 is already in the Excellent section. I agree, the cantrip is highly useful in a campaign where players do whatever they want, and the ability (skill) checks are a normal way for the DM to adjudicate their various stunts. In Post 2, I nudged it down a bit in the Excellent section. Divine Favor 1 was on the cusp, and it now n...

Wednesday, 6th March, 2019

  • 06:57 PM - CleverNickName mentioned Stalker0 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...S Dollars. This Kickstarter is scheduled to end on Thursday, April 18 2019 11:59 PM PDT. The person who comes closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- Th...

Thursday, 22nd November, 2018

  • 01:39 AM - Harzel mentioned Stalker0 in post What Does the Game Need Now?
    ...ps experience. Example: Barbarian says "I want to break down the door!". Having a table of good DC for various door types....or for the crazy people who try to break down the wall around the door because the door is too well made. Chases are a thing the DMG covers a bit, but there is more to do there. Interrogating a prisoner Escaping from Jail Dealing with the surprise of meeting the enemy in a forest etc So many common moments that most Dnd players go through. It would be great to have a toolbox book that has specific rules or suggestions tailored for each scenario. Oh, please no! I get what you're driving at, but one of the fundamental things I love about 5e is rulings over rules. This would create a situation where players would argue with DMs on DCs for skill checks and such. Even if I didn't buy it myself, it if was published it enters the conversation. No thanks for me! Yeah, I'm of two minds about this. I think there could be value in something like what Stalker0 suggests, but how it's presented would be hugely important. I agree with Hjorimir that we don't want something presented as (or that could be construed as) a bunch of new rules. One reason is certainly the conflict with players who might then expect hard and fast rules in situations previously handled with rulings, but another is the effect on DMs themselves. Having started out as a DM who looked for or tried to create a rule for everything, IMX that just gets in the way of developing and honing (one aspect of) the improvisational skills that (again IMX) make the game a lot more fun (for everybody) than having a restricted set of situations that you have rules for and then feeling lost at sea with everything else. So, having said what it shouldn't be, how could it be done appropriately? I'm not certain how it would turn out, but perhaps the first thing I would try would be to frame it as a series of discussions of rulings examples. That is, for each generic situation to be addres...

Saturday, 17th November, 2018

  • 03:49 PM - dave2008 mentioned Stalker0 in post 5e Hardcore: Monster Manual
    I have uploaded the Solar Champion to the Celestials section. I am not satisfied with this one. I was caught between updating the 5e version or take it closer to the power level of the 1e version (akin to demon lords and archdevils). I will have to revisit this later. I am taking a short break from the angels and working on an update of the Mummy Lord next per Stalker0 's request.

Wednesday, 14th November, 2018

  • 06:30 PM - Quickleaf mentioned Stalker0 in post How to run a criminal organization in a City with 8th level spells?
    Stalker0 My thoughts were perfectly stated by OverlordOcelot. I'd just add three things. First, having the entire organization wear masks or a homebrew common magic item cowl of face hiding in public really curtails scrying. I wouldn't permit "that masked man we saw yesterday" as a "particular creature" for scrying. Second, a mask or illusion magic can fool the senses of a dead person when speak with dead is a threat. The dead person reports what they saw, believes it's true, but they've been fooled. Third, there's considerable grey area with zone of truth, but it requires clever criminals who anticipate the threat of zone of truth early on. Duping others into unwittingly doing your dirty work, such as slipping poison into the chef's spice rack, can evade all but the most rigorous line of questioning during a zone of truth. There's also psychological tactics you can employ, such as charming/memory-modifying/plain-old-manipulating a creature to believe they committed a crime, so...

Monday, 3rd September, 2018

  • 05:17 PM - dave2008 mentioned Stalker0 in post Epic Monsters: Nyarlathotep (5E)
    Thank you again for another "epic" entry ;) A few thoughts: 1) I believe Deathly Touch should be in the traits section, not the Actions section 2) As I have noted before I think legendary epic foes need strong movement abilities. His Move legendary action is nice and helps, but a feel a teleport action & legendary would be helpful 3) On Innate Spellcasting, you can just say: ...requiring no components. You don't have to spell out each type if it is all of them. 4) as Stalker0 alluded to, his regeneration ability isn't really a 60 HP boost a to any group w/ chill touch. I would suggest giving him immunity to cantrips to solve that problem. 5) Finally, in Shapechange it mentions that he..."reverts to his true form if he dies." However, the stat block here is not his true form. It is generally excepted in the Cthulhu mythos that the form described here is what he uses when he is working with/against mortals and his true form is the tentacled headed monstrosity, like this (which I think needs a separate stat block - which I would like you to take a stab at as well :)): https://images-na.ssl-images-amazon.com/images/I/513mgasB30L._SX322_BO1,204,203,200_.jpg

Thursday, 7th June, 2018

  • 05:35 PM - Mort mentioned Stalker0 in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    I agree with Stalker0 Was it really a slog? If the players just barely won it, they'll remember a hard long fight against a dragon that they won by the skin of their teeth. Would you rather have that or a cakewalk that'll leave the players going "that? that was a dragon?" To answer your question though: If the luck is really running that bad, or worse if the HP or something else in the situation was miscalculated to make the fight much harder than it was intended to be, I may have certain things happen that would even the odds. For example, White Dragons are arrogant to the extreme and yet not particularly bright (for Dragons). I might have the dragon open itself up to an AoO or 2 because it can't conceive of these puny beings hurting it. And/or I might have it position itself in such a way that the PCs can flank it (and thus really mitigate bad rolls). Things that would be believable/justifiable for the monster that also happen to mitigate terrible luck.

Tuesday, 23rd January, 2018


Tuesday, 16th January, 2018

  • 06:13 PM - dave2008 mentioned Stalker0 in post What does the CR number mean in 5E?
    As noted by Stalker0, in 5e the total XP of the monsters is more important. CR gives you an idea of how difficult a monster is, but because of bounded accuracy the CR of a monster should be viable over a longer range. Thus, you can't say an N level party should use an N level monster. In 5e, you can easily use N-5 or N+5 monsters and create the same challenge. It just depends on how many of those monsters you want in the fight.

Wednesday, 20th December, 2017

  • 10:31 AM - CapnZapp mentioned Stalker0 in post Stalker0's Alternate Arcane Casters - Sorceror
    I like it. I also like getting rid of trading slots for sorcery points and visa versa, it just puts to great a strain on Sorcery Points as a resource. I really like the increased access to meta magic and adjustments to meta magic abilities. Trading hit dice for Sorcery points is going to hurt though. I like the general idea too. With the more powerful metamagics you really need a sorcery point cost that's significant, so hit dice certainly fill that criteria. Generally, I'm not keen on WotC's original idea "let's make metamagic exclusive to the sorcerer because we couldn't come up with anything else to replace the class' original 3E schtick of spontaneous casting", but I'm prepared to have that ship sailed for the purpose of this thread... ...still: Edit: this is addressed to Stalker0 Why keep the idea you start with only a few of your metamagic options? Since the list of options isn't layered or priced, all it means is forcing every sorcerer to take the same old metamagics at start (twinning for example). What would your class lose by saying "every metamagic is available right off the bat"? To me this would at most mean that you'd see the occasional Careful or Subtle during the low levels where everybody plays. Hardly game destroying. In fact, it would add quite a lot of distinction to the class right when it needs it. One option is: at 3rd level you gain two random metamagics. (I think you have nine?) Then you get to pick two more. This ensures everybody gets just as many as they do today, and does get to pick their favorites. But it also means they might be tempted to use their randoms (which might otherwise never have seen any play). It also means they might go for an option they would never have otherwise taken, simply because their randoms are...
  • 02:07 AM - Gadget mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    @Stalker0, @Hawk Diesel, I really like the eldritch blast modification for pact of the blade. I have often thought that the blade'locks lacked a decent incentive to actually be in melee combat with all the sweet benefits of EB blast just hanging there, and thought there aught to be an equivalent melee cantrip for pact of the blade. Some more flavor text that explains how the cantrip takes the form of a melee weapon of the caster's choice (but does not change the damage), and you're good to go. This accomplishes a few things: 1) the melee spell attack does not require MAD to be competent in melee (though decent DEX, and to a lesser degree STR, are still desireable). 2) with the EB scaling number of bolts nicely gives the blade'lock scaling number of attacks, there by eliminating the need to take the 'additional attack' invocation. Perhaps and armor proficiency invocation could replace it? 3) Agoni...

Tuesday, 19th December, 2017

  • 09:06 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    ... a iconic cantrip for the warlock. It is THE defining feature of the warlock, as the warlock began in 3.5E as the only caster that could blast every single round. Eldritch Blast makes the warlock what it is. Using that as the basis for Pact of the Blade, then, makes sense. Allowing you to use it in melee gives the same benefits of a fighter. And just as a fighter can improve their prowess with fighting styles, feats, and magic weapons, the warlock can improve their Eldritch Blast as Pact Weapon with invocations. However, because it is a spell, it does not mix with actual magic weapons or feats (outside of spell sniper maybe). This also makes sense, because a warlock as more opportunities to utilize invocations to improve their eldritch blast. And applying Hex as class feature rather than spell can slightly bump every archetype up to place them in relative balance with Druids, Bards, and Clerics (comparison to Wizards and Sorcerers is not quite right based on my personal feel). Stalker0 That could work. I'd say you still should have flexibility to use either the ranged or melee version. But maybe just that while you are engaged in melee if you try the ranged version to attack some else at a distance it would still be at disadvantage. Essentially make it two cantrips. Eldritch Blast and Eldritch Weapon.
  • 05:07 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    Stalker0 I see where you are going with your analysis. If you are comparing Valor Bard with Hexblade, the argument is reasonable. However, a Lore Bard gains abilities equivalent to the increased martial prowess of the Valor Bard. Lore Bard gains additional skill proficiencies to balance the Valor Bard's armor and weapon proficiencies, and also gains a new way to utilize Bardic Inspiration just as the Valorous Bard is able to add theirs to attack and damage. The same balances are not present between the Hexblade and the other patron options. And so either all other patrons need to be adjusted to put them on the same playing field as the Hexblade, or the Hexblade is too powerful as a patron. I tend to believe the latter.
  • 01:21 AM - Quickleaf mentioned Stalker0 in post Can Someone Assess this Encounter Difficulty
    ...e going to be devastating on the clustered monsters. So, in addition to looking at the usual – encounter difficulty calculations, adventuring day XP, how fresh the party is, etc. – you'll want to consider the party's composition. Do they have a blaster spellcaster with area effect spells? That'll be a huge advantage. The thing with the medusa is that you're having her fight at range primarily...which really isn't optimal for a medusa. There's very little incentive for PCs to engage in melee, given your scenario as it stands. "The medusa shoots her bow at me twice, from a range where I don't have to worry about getting petrified? I'll stay right here and grab some cover, thank you very much!" So unless you have a very hack-n-slash oriented party, you need reasons why the PCs feel pressured to close into melee, or else the PCs are likely to arm up with their own ranged attacks and decimate the 127 hit point medusa. Croesus offers great advice in this regard! I also agree with Stalker0 that the scenario runs the risk of being a bit boring as the PCs try to deal enough damage to surpass the medusa's HP boosted-by-healing. It has the potential of drawing out the combat...and whenever that happens you want interesting developments you can introduce in the fight to keep things fresh.

Wednesday, 13th December, 2017

  • 08:45 PM - Quickleaf mentioned Stalker0 in post Fun & Engaging House Rules
    These sound really cool. Mind sharing specifics on how you've implemented these? Sure! I also like several of Stalker0's – I realized I always assumed death saves don't reset until a short rest, when RAW has them resetting automatically when you are "stable." Simplified encumbrance... this one is fast and loose, but the closest I've found online are ANSWULF'S SIMPLIFIED ENCUMBRANCE RULES FOR 5E which uses old English "stones" as unit of measurement. Instead, what I was doing in our face-to-face game (before it went into hiatus) was creating a visual "equipment grid" for each PC based on the Strength (or rarely racial traits) where each grid roughly = 1 stone (14 lbs). I would put a grey silhouette of a humanoid in the background of the grid as well as a rough size comparison reference. Then players could just sketch in stuff using simple/common sense guidelines. Eventually, I intended to add magic item slots too. However...one of the challenges of this approach was for fighter-types who up their Strength as they level up, requiring the addition of more grids/stones to their equipment tracking sheet....

Wednesday, 29th November, 2017

  • 09:22 PM - Hussar mentioned Stalker0 in post Standard CR Assessment: Standard abilities a high level party is always expected to have?
    /snip The point here is: a designer needs to take extremes into account in order to balance his game. Sent from my C6603 using EN World mobile app No, they really, really don't. And, you do realize that 3e was heavily criticized for it's entire run for it's CR calculations being too weak right? That people continuously bitched about how their groups were steam rolling encounters and CR was totally borked? Funnily enough, the argument was identical to what you are presenting here. The party can deal so much damage, lock down the enemy so easily and encounters are just not challenging. The more things change... ------- BTW, yeah, I can see 150 damage being a decent baseline. Might be a tad high. As you say Stalker0, you're not counting in misses into the mix. I'm basing it on what I've seen at my table, which has been a pretty consistent average at around 100 points of damage. Sometimes more, sometimes less, but, it has been very consistent.
  • 04:09 AM - Hussar mentioned Stalker0 in post Running D&D 5e for Levels 10+
    Sorry what? If a monster is listed as CR 15 but performs more like CR 10, why shouldn't we ask the designers to amp it up? Of all the reasons I've heard, "it would change the CR" is one I don't get. CRs are not exact science anyway. Sent from my C6603 using EN World mobile app See, that's not the issue. It's that your laser beam focused combat players are performing more like level 15 at 10th level. And then you're insisting that the game change to accommodate your specific problems instead of either reining in your players or simply treating the players as being higher level than they are. IOW, you are trying to fix the wrong end of the game. Stalker0 - Smaug wasn't worried because no one in the setting (other than maybe Gandalf) was higher than 5th level. :D

Wednesday, 22nd November, 2017



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Saturday, 15th June, 2019

  • 11:26 PM - Xeviat quoted Stalker0 in post The Final Bladelock
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc. It's a super simple solution, but it feels like it's only giving 1 cantrip at that point compared to tome's 3. Do you pair it with anything else, like armor or shield profs?

Tuesday, 11th June, 2019

  • 10:57 PM - Radaceus quoted Stalker0 in post The last year's worth of character creation options...
    from Volo's, Yaun-ti seem pretty powerful as a player race, and I agree on the Gith races from MToF having some OP potential. But both these examples have not occurred as an issue yet in my campaign, thanks to my players racially profiling them as evil ;) Hex blades- some people see them as the answer to all warlock problems, others see them as raw power creep. You decide! I currently have a player playing a Hexblade, and I cant say it stands out any more than the PHB warlocks, the Celestial Warlock in another campaign I play in seems to be a better option if you want to crunch performance. Granted, only two examples, so it probably depends on the driver and not so much the machine, YMMV

Saturday, 8th June, 2019

  • 08:10 PM - Beleriphon quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    So you would allow fabricate to turn a lump of coal into diamond? Forget the armor, this is the new fortune making scheme. If Superman can do it.... I'm considering making it so that willing participants can split the sacrifice between themselves. So if 4 participants and a cleric raise someone, each would lose one tenth of their remaining lifespan, which would be added to the no-longer-dead target's lifespan. (1/5 because there are four participants plus the cleric dividing the loss, times 1/2 since a single participant would normally only lose half their lifespan). So, what if we got a big ritual used hundred or thousands of participants to resurrect the assassinated and beloved king? We're sending what, half of a thousandth of total life per participant? In most cases a few hours? That's a neat idea.

Thursday, 6th June, 2019

  • 01:17 AM - Tony Vargas quoted Stalker0 in post Short Rest Healing Spells
    With 2 short rests the Warlock is fine. The whole short rest issue needs to be brought for every campaign before dice even hit the table. More builds than just the Warlock suffer with no short rests and it only seems fair that players should know what the game day standard is going to be. Generally I do 1-2 encounters per day with 0-1 short rest. My games are much more sandboxy, I only occasionally do the hardcore dungeon many many fight adventure. The move from "Encounter" (even though it was really 5-min-short-rest-recharge) to "Short Rest Recharge" has really complicated things.

Tuesday, 4th June, 2019

  • 08:07 PM - Gwarok quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Some campaigns couldn't give a hoot about economics, in which case this discussion isn't really for you.... So this is in reply to the original poster, as I'm not reading all the way through a berjillion other posts on the topic. It reminded me of a similar conversation I had with my brother who didn't like high level because the power of high level characters was "game breaking". When you have just a few individuals who can slaughter hundreds, maybe thousands of regular soldiers, it would all fall apart. That someone who could blow up a whole platoon with a wave of their hand, soldiers wouldn't be able to cope and just flee the battlefield. My response will be the same for the economic side of things. Look at modern society. We have increased production to levels that actually far exceed what you're describing. We've achieved military power that can level, even with conventional weapons, square kilometers at one shot. Artillery and missile strikes that make Meteor Swarms loo...
  • 05:35 PM - Tony Vargas quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    Or DCs. I think many actions warrant progressive dcs. For example, let’s say a player is investigating a scene. I might set a dc 15 to determine a particular fact. But if the player rolls a 30...I’m likely going to give them more. Degrees of success? Sure. But you don't even really need to determine any break-points ahead of the roll, do you? Just, take into account the magnitude of the result when you narrate the success.
  • 01:59 AM - Saeviomagy quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    Sometimes. With my party: 1) +3 prof 2) +5 stat 3) +2.5 (Guidance) There's the +10. And that doesn't even start with the bard powers and the two characters that have expertise. Hitting 30's in my game is a lot more common than the "impossible" tag it gets noted. +5 stat makes you a world-champion material natural at the task out of the gate. You are one of the most naturally talented individuals at a task that your race is especially good at. Then you stack on top of that "has studied for their life so far at doing this task" and "is guided by the hand of a diety". In terms of the numbers that players hit, it's not particularly remarkable. In terms of what those numbers are supposed to represent in the world? That should be pretty special. The disjoint between those things is one of the flaws in the system.

Monday, 3rd June, 2019

  • 05:54 PM - DM Dave1 quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    I will say that sometimes its good to let players roll those low DC rolls, because it reminds them that they don't have to have +10 in something to be competent. Its easy to fall in that trap, if the players only see DC 20s thrown around they begin to assume that if they aren't making 20's than there is no point to trying. Another thing that lets PCs know they're competent: letting them do what they say their characters do, without asking for rolls. The key word in Stalker0 quote is 'sometimes': a word which here means less than 'occasionally' but more than 'never'. With my apologies to Lemony Snicket. I agree that most of the time, given a good goal and approach, just let the PC succeed and move on to the more challenging stuff. Especially true when there is no meaningful consequence of failure.
  • 05:21 PM - DMMike quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    One of their options includes auto-success for DC 10 or less *for characters who are proficient* in non-disad situations. Obviously that sets up the "you set a dc" along with "it turns out to be no chsnce of failure" as a possible result - depending on the traits of the character doing the deed - not just the "approach". Another one is to allow auto-success when the DC is (iirc) 5 lower than the raw ability score (?) - again resulting in DC being assigned but the character score making a roll unnecessary. So, nah, the idea that setting a DC when a roll winds up not being necessary is somehow a sign within the system of a fsilure on the GM is not supported. Sure, there are exceptions, but if a DM is spending time assigning different DCs to different characters or determining DCs for rolls that don't even need to be made, that DM is spending less time enhancing the narrative for the PC. I really hope that a PC is thinking "hmm, now that my hands are on this 'unclimbable' wall, the rock ...

Sunday, 2nd June, 2019

  • 06:44 PM - Tony Vargas quoted Stalker0 in post How much power do magic items give?
    Basically WOTC realized that magic item balance just really isn't a thing, and kind of threw their hands up on it. That's not quite fair, IMHO. Magic items have been at least roughly balanced in other games, and even in one ed of D&D. So, it's a thing, just not a safe thing to put in a book with D&D on the cover if you don't want to touch off those tiny, but oh so loud segments of the Fan base that were so bad for PR c2008-12. So items are back to their traditional status, and range from ribbon to plot device to campaign-wrecker, with little rhyme and less reason. Those wanting to avoid PCs defined solely by their items, and general campaign-armaggeddon (staved off only with disenchanters and anti-magic fields)are given an out, with that polite fiction of items not being 'expected' (of course they're expected, its D&D!). Of course, if you take that 'out' and run low-magic, the power of PC casters is just that much greater by comparison. And, again, in fairness, 5e was up-front i...

Saturday, 1st June, 2019

  • 06:40 AM - Maxperson quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    So you would allow fabricate to turn a lump of coal into diamond? Forget the armor, this is the new fortune making scheme. Of course not. First off, you can only create produced goods and diamonds are not produced. They are another form of raw good. Secondly, you can't use player knowledge for PCs who wouldn't have it. Even though diamonds are carbon, PCs wouldn't have that knowledge. You could take coal and make a coal statuette if you had proficiency in carving, or take a diamond and produced a cut diamond if you have proficiency in gem cutting tools, but you couldn't turn raw coal into a raw diamond, which you would have to do before cutting it.

Friday, 31st May, 2019

  • 09:38 PM - Maxperson quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    My point exactly But it's not completely gone. Gunpowder still exists and has since 1e. Sulfer exists as a spell component, and I think I've seen a few others as well. Chemistry exists in D&D, but not as an organized science since 1e. D&D 5e is also a common use of language edition, so if they call it a diamond, it's what we commonly think of as a diamond. A hunk of carbon that got compressed under tons of pressure for a very long period of time.
  • 01:40 PM - Maxperson quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Definitely agree here, especially since there is no true notion of “chemistry” in dnd. There’s nothing that says that diamonds in dnd are “pressurized carbon” That's not true. 1e had chemistry, physics, geology, etc. The sage table had them as areas of specialty. It got dropped off in later editions, but even then alchemy still persisted.

Wednesday, 29th May, 2019

  • 01:49 AM - jgsugden quoted Stalker0 in post Deconstructing 5e: Typical Wealth by Level
    For worlds where magic item selling is not a thing, than wealth abstraction is fine. If magic sales is a thing...than now gold = character power, and you have to give that proper accounting.That is not true. See my post above. Just role play it out. Figure out as a DM what the 'other' option is, use an ability check for the seller to determine how well they can anticipate that, and then use opposed charisma checks to handle how well they negotiate with each other. It works whether you as a DM decide a +2 mace would sell for 500, 1000 or 2000 gp elsewhere. Nothing breaks.

Tuesday, 28th May, 2019

  • 11:41 PM - Derren quoted Stalker0 in post What proportion of the population are adventurers?
    I think the issue is how you are defining it. I see it in 4 buckets: 1) 1st level “warriors” 2) higher level “warriors” 3) 1st level “fighters” 4) higher level “fighters” Bucket 1 is probably where most mercenaries come from, and having there be a number of those makes sense. Likely the other buckets are a lot lower, especially bucket 4 Imo there is no difference between mercenaries and adventurers so all those buckets would be counted together.

Monday, 27th May, 2019

  • 01:03 PM - Regularguy quoted Stalker0 in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    It is a very common fantasy troupe. The warrior hero on a quest. His charisma and drive draw in fellow travelers, and eventually he is leading a small group against the big bad.This has often been an awkward troupe in dnd terms for as long as charisma has been a dump stat for fighters. And yet in 5e there are some ways to make the charismatic fighter that inspires and is the true leader of the team work mechanically.In this poll, we want to judge which core class (no splats) with standard rules (no feats, magic items, etc) pulls off the sterotype best at 6th level. I’d like to see how well a Knowledge Cleric would fit at 6th: he’d be fine in a straight fight, though with a knack for having foes flee or drop their weapons or whatever; and he’d excel at figuring out what people are thinking, and at tossing around suggestion effects; and he can advise folks on the wisest course of action (with general-purpose stuff like augury, plus specifics like find traps), and empower allies who think he’s on...

Thursday, 23rd May, 2019

  • 08:52 PM - Ashrym quoted Stalker0 in post More uses for ability scores?
    For my next game I may consider using Int for Init instead of Dex, to balance those stats out a bit. I would argue a DM could allow it now under the use of alternative ability score guidelines. It's a question of justifying it by making a plan beforehand. Convincing the DM your intelligent and well thought out plan prepares you for such an encounter should allow for the ability check swap.

Tuesday, 21st May, 2019

  • 06:58 AM - Kinematics quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    So what do you think would be the commercial limitation? As we established it looks like the market can absorb a few wizards with fabricate, as its still a very small increase in the supply of crafted goods. So to my mind either there is enough market for the wizard to sells all the goods he makes, or a few regular crafters go out of business and the wizard takes over (due to speed and consistency of product, and could probably undercut the regular craftsman, after all they are making enough to afford it). Again, not enough to ruin the economy as you have well established, but probably enough to ensure the wizard could make more money than even seasoned adventurers make. The number of reasonably profitable items that you can make is very limited. There are maybe a dozen weapons with a value over 15 GP (the absolute minimum I'd consider for this sort of endeavor * ). The most expensive is a hand crossbow, at 75 GP, and everything else is 50 GP or lower. Since hyper-specializing is a bad...
  • 01:29 AM - Kinematics quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Another wonderful article! You have completely sold me that such spells would not wreck the economy. So now all that is left is the PC question. So as you have stated, a Pc wizard selling weapons and armor wouldn’t break the bank, the market can likely absorb the extra goods...unless it was glutted already. So if we assume “average profit” for a given crafting day (since the wizards will mostly be selling regular weapons and armors and only the occasional plate). If the pc did go to town for this for a year, how much profit would he make? Let’s exlcude the cost of running the business, at the end we can assume he hired someone and then lower their profits based on that...so this would be an upper limit That's a very difficult question, because the scenario can vary in a ton of ways. Based on some quick math with common weapons (the most common sales item that costs enough to even consider using this for making money), plus maybe 1 plate mail per month, I'd estimate a profit of about 18k GP ...

Monday, 20th May, 2019

  • 04:06 PM - lowkey13 quoted Stalker0 in post Simulacrum - How strict do you treat the "Can't Learn" clause?
    Simulacrum has the clause "lacks the ability to learn or become more powerful, so it never increases its level or other Abilities, nor can it regain expended Spell Slots" I was curious how strict people are with that interpretation. I can see it range as loose as "just can't gain XP" to as strict as "anything outside of the shortest term memory it can't remember". How do you treat it? You ever see the movie Memento? Yeah, that. Good luck with the tattoos.


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At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting dir...
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