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  • Morrus's Avatar
    Yesterday, 07:39 PM
    It had fewer vendors than last year.
    6 replies | 126 view(s)
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  • Morrus's Avatar
    Yesterday, 07:16 PM
    Early on there were two - DEFENSE, and MENTAL DEFENSE. Then there were three - MELEE, RANGED, and MENTAL, and so it meant MELEE and RANGED. Now there are four, but it still means MELEE and RANGED. It's a little historical remnant which could probably be done away with.
    5 replies | 145 view(s)
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  • Morrus's Avatar
    Yesterday, 06:02 PM
    It's a good question, and something which completely slipped through playtesting! I would, on reflection, say that immunity overrides vulnerability, so you'd end up immune to both.
    4 replies | 104 view(s)
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  • Morrus's Avatar
    Yesterday, 03:53 PM
    Origins Game Fair has reported 20,000 unique attendees this year, which is an increase of 11% on last year. Last month, UK Games Expo reported an increase of 18% to 25,704 unique attendees. Turnstile was up 1% to 71,237. This cements UKGE and Origins as the #3 and #4 largest tabletop gaming conventions in the world respectively for the second year in a row. Convention Unique Attendees...
    6 replies | 605 view(s)
  • Morrus's Avatar
    Yesterday, 01:31 PM
    What else would they be hoping for? That it fails?
    16 replies | 391 view(s)
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  • Morrus's Avatar
    Tuesday, 25th June, 2019, 05:43 PM
    It doesn’t stack with any any other SOAK.
    2 replies | 100 view(s)
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  • Morrus's Avatar
    Tuesday, 25th June, 2019, 12:22 PM
    Yup!
    4 replies | 177 view(s)
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  • Morrus's Avatar
    Monday, 24th June, 2019, 10:33 PM
    We've got lots of awesome stuff for mutants in Cursed Earth, upcoming! The psyker would take the Mutant race with the psionic mutation. This is a cool origin, though! It's very focused just around getting extra (or saving) PP though.
    4 replies | 177 view(s)
    0 XP
  • Stalker0's Avatar
    Sunday, 23rd June, 2019, 07:49 PM
    I think shifting initiative to Int is a good way to reduce the dex super stat and make int more well rounded. Initiative is always good. The cha = inspiration is solid. Gives player some control over when they get advantage benefits. Wisdom because of perception is already pretty good, I see it as a dump stat less than the other two.
    61 replies | 1582 view(s)
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  • Morrus's Avatar
    Sunday, 23rd June, 2019, 12:43 PM
    35 replies | 783 view(s)
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  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:11 PM
    Considering that you can move just fine between a fighters 4 attacks, and I never hear people calling the monk overpowered, i would let him move without hesitation
    16 replies | 555 view(s)
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  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:08 PM
    RAW it’s an obvious no. Would I allow it? Probably. Indomitable I think could use a beef up, I don’t think it would overpowered in the slightest
    7 replies | 343 view(s)
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  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:06 PM
    This. Especially if you’ve got all the time commitments of real life. You can start a campaign small. One town, a few details about the kingdom, the immediate threat the party needs to worry about. Then over time, add in your big bad, your bigger worldbuilding, those little nuances. And if a player asks you a world question thst you are just not ready to answer...then tell them “I’ll get the...
    39 replies | 1099 view(s)
    2 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 08:39 PM
    Seriously? Somebody held you down and drilled into your tooth against your will? Medical procedures without consent are criminal acts. If what you are saying is true, you’ve been seriously assaulted by somebody who should be in prison. I don't really know what to say. You have dentists holding you down and torturing you against your will, dentists fraudulently forcing you to undertake...
    35 replies | 783 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:59 PM
    Dentists aren’t usually on the NHS, and we rarely have dental insurance. My dentist is private and I pay for everything. $80 sounds quite reasonable.
    35 replies | 783 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:43 PM
    Zardnaar watched Marathon Man’s torture scene and thought “I can do that!” In other news, I have never heard of a dentist who would do a filling without a local anaesthetic.
    35 replies | 783 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 11:16 AM
    Sounds to me like your insurance is the problem, not the dentist.
    35 replies | 783 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 10:45 AM
    5d6 monsters vs 7d6 players are trivial. The match total assumes the MDPs are roughly equal.
    5 replies | 5542 view(s)
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  • Stalker0's Avatar
    Friday, 21st June, 2019, 08:30 PM
    You could go +2 in one stat, +1 in all others
    21 replies | 859 view(s)
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  • Stalker0's Avatar
    Friday, 21st June, 2019, 08:23 PM
    But why? Why is that bonus necessary?
    49 replies | 1116 view(s)
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  • Stalker0's Avatar
    Friday, 21st June, 2019, 02:33 PM
    The main thing I miss from nine swords were stances. The idea of giving fighters a few at will “powers” that they could switch between freely was a simple and wonderful concept. And you can tailor it from the most non-magical “pure martial” abilities to “effectively giving them them a magic power” or everywhere in between
    30 replies | 1262 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 21st June, 2019, 02:30 PM
    I would more like to see iron heroes make a return! One of mike mearls Indy projects before he joined wotc...it had an innovative token system that rewarded fighters for doing what they do best
    30 replies | 1262 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st June, 2019, 01:48 PM
    IANAD, but periodontal maintenance probably means you have gum disease, which can be halted/held at bay by ongoing maintenance but the damage can't be reversed. Those 20 years without visiting a dentist is probably when that set in.
    35 replies | 783 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st June, 2019, 11:07 AM
    ICv2 has a gallery of miniatures from Descent into Avernus, as well as the upcoming DM Screen. The minis include Zariel, Mad Maggie, Sylvira Savikas, Mahadi (a Rakshasa), Thavius Kreeg, Little Lulu and Slobberchop, Lucille, as well as Joe Manganiello's character, Arkhan the Cruel. Click here for the full gallery.
    9 replies | 2208 view(s)
  • Morrus's Avatar
    Thursday, 20th June, 2019, 08:14 PM
    Blackadder is second only to Fawlty Towers. There is literally nothing even close to being as funny as those two things.
    95 replies | 2098 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 05:30 PM
    This September, Nightfall Games will be launching a Kickstarter for the 2nd Edition of the 1993 British RPG SLA Industries, where the titular corporation rules over a dystopian world. "SLA Industries is a role-playing game of urban horror, set in The World of Progress; a vast world of ruin and decay. At the very heart of this world lies Mort City, a false beacon of hope upon an...
    7 replies | 1728 view(s)
  • Stalker0's Avatar
    Thursday, 20th June, 2019, 05:40 AM
    The big stuff: 1) 20 con, so more hp, on top of more hp! 2) Slightly higher crit modifier 3) +2 more attack, and one extra attack every round. 4) The big one....heals 10 damage every round once at half. That is by far the biggest factor I'm sure. I would also assume that he saves his second wind until much later to milk this advantage. 5) One more action surge.
    81 replies | 3810 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 20th June, 2019, 05:36 AM
    It means a lot of rerolls and shifting all of the players and monsters, either on cards or in your head. Way more complicated every round as opposed to just "hey your down, remember you lose your next turn no matter what".
    60 replies | 2046 view(s)
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  • Morrus's Avatar
    Thursday, 20th June, 2019, 12:00 AM
    Probably not in a Dredd campaign. Magic fits in with a bunch of other worlds of 2000ad but Dredd is more sci-fi. Maybe if they were psionic artifacts instead?
    4 replies | 266 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 11:16 PM
    To me the two simplest rules to fix this: 1) a penalty when falling unconscious. That way you always take some pain. 2) a person who falls unconscious always loses their next turn, no matter when healed. This means initiative is less relevant. Right now if I drop and the healer goes before my next turn, I’m barely inconvenienced. But if I lose my turn regardless of when I’m healed, it’s a...
    60 replies | 2046 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 11:07 PM
    Since the topic seems popular, I wanted to do more scenarios, such as wizards vs wizards. It’s a a greater challenge to assess for sure.
    81 replies | 3810 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 08:10 PM
    You got it. I did seriously consider magic items like weapon or armor, but ultimately wanted to see what the fighter could do with basic gear
    81 replies | 3810 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 04:42 PM
    No. I was definitely a geek, and hung around with my geek friends, but there was no bullying. I get that other people have different experiences.
    95 replies | 2098 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:52 PM
    Liminal is a new RPG by Paul Mitchener, just launched by Modiphius. It deals with "the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin." UPDATE: The core book appears to have already sold out. ...
    0 replies | 1750 view(s)
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:42 PM
    Two new miniature sets are now available from Modiphius, for use with their Star Trek Adventures RPG. These are the Original Series Landing Party, and the Iconic Villains sets. These are 32mm scale, unpainted resin miniatures. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as two male humanoid miniatures. ...
    0 replies | 1244 view(s)
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:10 AM
    At the moment they’re in PDF but we do have print plans.
    12 replies | 309 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:09 AM
    These books are already written. :)
    12 replies | 309 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 02:07 AM
    I figured someone would piggy back off the work and take it to the next level...kudos! My guess is I underestimated the second wind power for the 1st level fighters, so more of them died than should have.
    81 replies | 3810 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 02:05 AM
    A "study your enemy" kind of maneuver. Choose one enemy. Gain +1 to attack and damage against this opponent for every round you have been in combat with him, but no higher than your int modifier. The bonus last for 1 minute.
    76 replies | 2557 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    95 replies | 2098 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 08:42 PM
    Hello poster, all right? I’ve moved this to the promotions forum for you.
    1 replies | 187 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:58 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 804 view(s)
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:32 PM
    Well, OK then.
    90 replies | 3752 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:11 PM
    They do that for two reasons: 1) it’s more visible on the store shelf 2) you can put your own stuff in it too
    90 replies | 3752 view(s)
    3 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 03:36 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 309 view(s)
    1 XP
  • Stalker0's Avatar
    Tuesday, 18th June, 2019, 05:04 AM
    I think this would be a fun little experiment series. 5e's bounded accuracy has made it where high level characters, while strong, are supposed to be toppled by the mob. Numbers mean more than level in 5e. So lets see how well that plays out in practice. In this series, we will take a pretty high level character (11th), and see how well they do against a mob of their lesser (1st level )...
    81 replies | 3810 view(s)
    9 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 09:48 PM
    Do they?
    112 replies | 5143 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 08:54 PM
    Wiki threads.
    3 replies | 151 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 256 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 194 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:43 PM
    Morrus replied to Armour skill?
    No, that’s the opposite of what I just said. :) It literally just does what it says in that paragraph — to benefit from higher quality equipment, you need an appropriate skill. You can’t benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 256 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 256 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 161 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 194 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    3 replies | 817 view(s)
  • Morrus's Avatar
    Sunday, 16th June, 2019, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainen’s Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    2 replies | 2747 view(s)
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    31 replies | 1038 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    181 replies | 4117 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    19 replies | 2641 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 688 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 144 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 688 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    88 replies | 7920 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    350 replies | 11038 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    88 replies | 7920 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    306 replies | 3402 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    88 replies | 7920 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3836 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 709 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But it’s your game!
    1 replies | 131 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon Stålenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 1231 view(s)
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 04:01 PM
    For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company won’t be public domain for about 60 years yet.
    25 replies | 1449 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 11:55 AM
    It's D&D, Pathfinder, AND WOIN! :D
    1 replies | 228 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:53 PM
    I work better deadpan.
    166 replies | 6020 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:04 PM
    But you can’t write rules under the assumption that people will ignore them.
    143 replies | 6077 view(s)
    1 XP
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Tuesday, 18th June, 2019


Monday, 3rd June, 2019

  • 05:54 PM - DM Dave1 mentioned Stalker0 in post Unsatisfied with the D&D 5e skill system
    I will say that sometimes its good to let players roll those low DC rolls, because it reminds them that they don't have to have +10 in something to be competent. Its easy to fall in that trap, if the players only see DC 20s thrown around they begin to assume that if they aren't making 20's than there is no point to trying. Another thing that lets PCs know they're competent: letting them do what they say their characters do, without asking for rolls. The key word in Stalker0 quote is 'sometimes': a word which here means less than 'occasionally' but more than 'never'. With my apologies to Lemony Snicket. I agree that most of the time, given a good goal and approach, just let the PC succeed and move on to the more challenging stuff. Especially true when there is no meaningful consequence of failure.

Friday, 10th May, 2019

  • 05:05 PM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)
  • 11:05 AM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    ...higher levels. 2nd-Level Spells −good Instant Summons 6 –Considering the incredible material cost, I think this should be dumped into the bottom of the barrel. −excellent Prayer Of Healing 2 Not Bad Enhance Ability 2 – Having seen this one in play, I would upgrade it to good. Again, for skill heavy games its very useful. Good Pass Without Trace 2 –Should be excellent, maybe even higher level. No other spell breaks bounded accuracy quite so much. It makes the druid the stealthy member of the party. 4th-Level Spells Not Bad Banishment – This spell to me is equal footing with polymorph because of its charisma save, which is an Achilles hill of the vast majority of monsters. It’s a completely gamechanger. 7th-Level Spells −not bad Demiplane 8 – This isn’t really any better than Magnificent Mansion, in some ways its worse. I would put it at the same level as that. 8th-Level Spells Less Useful Horrid Wilting 8xg –8th is too high for this. I think 7th is reasonable. Stalker0, your comments, and your format are helpful. In the second post of this thread, I tentatively made the following updates. Message 0. Its rank moves down (improves) to the Not Bad section. It is particular good for situations where the party splits up. One doesnt want to split up too often, but it can be lifesaving when the party does. The truth is, metagaming where the players consult each other tends to obsolete the value of Message. In games where players are strict about only saying what the characters say, and only if the characters are in earshot of each other, Message can be useful. And in any case, Message 0 can be useful in stealth situations. Guidance 0 is already in the Excellent section. I agree, the cantrip is highly useful in a campaign where players do whatever they want, and the ability (skill) checks are a normal way for the DM to adjudicate their various stunts. In Post 2, I nudged it down a bit in the Excellent section. Divine Favor 1 was on the cusp, and it now n...

Wednesday, 6th March, 2019

  • 06:57 PM - CleverNickName mentioned Stalker0 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...S Dollars. This Kickstarter is scheduled to end on Thursday, April 18 2019 11:59 PM PDT. The person who comes closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- Th...

Thursday, 22nd November, 2018

  • 01:39 AM - Harzel mentioned Stalker0 in post What Does the Game Need Now?
    ...ps experience. Example: Barbarian says "I want to break down the door!". Having a table of good DC for various door types....or for the crazy people who try to break down the wall around the door because the door is too well made. Chases are a thing the DMG covers a bit, but there is more to do there. Interrogating a prisoner Escaping from Jail Dealing with the surprise of meeting the enemy in a forest etc So many common moments that most Dnd players go through. It would be great to have a toolbox book that has specific rules or suggestions tailored for each scenario. Oh, please no! I get what you're driving at, but one of the fundamental things I love about 5e is rulings over rules. This would create a situation where players would argue with DMs on DCs for skill checks and such. Even if I didn't buy it myself, it if was published it enters the conversation. No thanks for me! Yeah, I'm of two minds about this. I think there could be value in something like what Stalker0 suggests, but how it's presented would be hugely important. I agree with Hjorimir that we don't want something presented as (or that could be construed as) a bunch of new rules. One reason is certainly the conflict with players who might then expect hard and fast rules in situations previously handled with rulings, but another is the effect on DMs themselves. Having started out as a DM who looked for or tried to create a rule for everything, IMX that just gets in the way of developing and honing (one aspect of) the improvisational skills that (again IMX) make the game a lot more fun (for everybody) than having a restricted set of situations that you have rules for and then feeling lost at sea with everything else. So, having said what it shouldn't be, how could it be done appropriately? I'm not certain how it would turn out, but perhaps the first thing I would try would be to frame it as a series of discussions of rulings examples. That is, for each generic situation to be addres...

Saturday, 17th November, 2018

  • 03:49 PM - dave2008 mentioned Stalker0 in post 5e Hardcore: Monster Manual
    I have uploaded the Solar Champion to the Celestials section. I am not satisfied with this one. I was caught between updating the 5e version or take it closer to the power level of the 1e version (akin to demon lords and archdevils). I will have to revisit this later. I am taking a short break from the angels and working on an update of the Mummy Lord next per Stalker0 's request.

Wednesday, 14th November, 2018

  • 06:30 PM - Quickleaf mentioned Stalker0 in post How to run a criminal organization in a City with 8th level spells?
    Stalker0 My thoughts were perfectly stated by OverlordOcelot. I'd just add three things. First, having the entire organization wear masks or a homebrew common magic item cowl of face hiding in public really curtails scrying. I wouldn't permit "that masked man we saw yesterday" as a "particular creature" for scrying. Second, a mask or illusion magic can fool the senses of a dead person when speak with dead is a threat. The dead person reports what they saw, believes it's true, but they've been fooled. Third, there's considerable grey area with zone of truth, but it requires clever criminals who anticipate the threat of zone of truth early on. Duping others into unwittingly doing your dirty work, such as slipping poison into the chef's spice rack, can evade all but the most rigorous line of questioning during a zone of truth. There's also psychological tactics you can employ, such as charming/memory-modifying/plain-old-manipulating a creature to believe they committed a crime, so...

Monday, 3rd September, 2018

  • 05:17 PM - dave2008 mentioned Stalker0 in post Epic Monsters: Nyarlathotep (5E)
    Thank you again for another "epic" entry ;) A few thoughts: 1) I believe Deathly Touch should be in the traits section, not the Actions section 2) As I have noted before I think legendary epic foes need strong movement abilities. His Move legendary action is nice and helps, but a feel a teleport action & legendary would be helpful 3) On Innate Spellcasting, you can just say: ...requiring no components. You don't have to spell out each type if it is all of them. 4) as Stalker0 alluded to, his regeneration ability isn't really a 60 HP boost a to any group w/ chill touch. I would suggest giving him immunity to cantrips to solve that problem. 5) Finally, in Shapechange it mentions that he..."reverts to his true form if he dies." However, the stat block here is not his true form. It is generally excepted in the Cthulhu mythos that the form described here is what he uses when he is working with/against mortals and his true form is the tentacled headed monstrosity, like this (which I think needs a separate stat block - which I would like you to take a stab at as well :)): https://images-na.ssl-images-amazon.com/images/I/513mgasB30L._SX322_BO1,204,203,200_.jpg

Thursday, 7th June, 2018

  • 05:35 PM - Mort mentioned Stalker0 in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    I agree with Stalker0 Was it really a slog? If the players just barely won it, they'll remember a hard long fight against a dragon that they won by the skin of their teeth. Would you rather have that or a cakewalk that'll leave the players going "that? that was a dragon?" To answer your question though: If the luck is really running that bad, or worse if the HP or something else in the situation was miscalculated to make the fight much harder than it was intended to be, I may have certain things happen that would even the odds. For example, White Dragons are arrogant to the extreme and yet not particularly bright (for Dragons). I might have the dragon open itself up to an AoO or 2 because it can't conceive of these puny beings hurting it. And/or I might have it position itself in such a way that the PCs can flank it (and thus really mitigate bad rolls). Things that would be believable/justifiable for the monster that also happen to mitigate terrible luck.

Tuesday, 23rd January, 2018


Tuesday, 16th January, 2018

  • 06:13 PM - dave2008 mentioned Stalker0 in post What does the CR number mean in 5E?
    As noted by Stalker0, in 5e the total XP of the monsters is more important. CR gives you an idea of how difficult a monster is, but because of bounded accuracy the CR of a monster should be viable over a longer range. Thus, you can't say an N level party should use an N level monster. In 5e, you can easily use N-5 or N+5 monsters and create the same challenge. It just depends on how many of those monsters you want in the fight.

Wednesday, 20th December, 2017

  • 10:31 AM - CapnZapp mentioned Stalker0 in post Stalker0's Alternate Arcane Casters - Sorceror
    I like it. I also like getting rid of trading slots for sorcery points and visa versa, it just puts to great a strain on Sorcery Points as a resource. I really like the increased access to meta magic and adjustments to meta magic abilities. Trading hit dice for Sorcery points is going to hurt though. I like the general idea too. With the more powerful metamagics you really need a sorcery point cost that's significant, so hit dice certainly fill that criteria. Generally, I'm not keen on WotC's original idea "let's make metamagic exclusive to the sorcerer because we couldn't come up with anything else to replace the class' original 3E schtick of spontaneous casting", but I'm prepared to have that ship sailed for the purpose of this thread... ...still: Edit: this is addressed to Stalker0 Why keep the idea you start with only a few of your metamagic options? Since the list of options isn't layered or priced, all it means is forcing every sorcerer to take the same old metamagics at start (twinning for example). What would your class lose by saying "every metamagic is available right off the bat"? To me this would at most mean that you'd see the occasional Careful or Subtle during the low levels where everybody plays. Hardly game destroying. In fact, it would add quite a lot of distinction to the class right when it needs it. One option is: at 3rd level you gain two random metamagics. (I think you have nine?) Then you get to pick two more. This ensures everybody gets just as many as they do today, and does get to pick their favorites. But it also means they might be tempted to use their randoms (which might otherwise never have seen any play). It also means they might go for an option they would never have otherwise taken, simply because their randoms are...
  • 02:07 AM - Gadget mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    @Stalker0, @Hawk Diesel, I really like the eldritch blast modification for pact of the blade. I have often thought that the blade'locks lacked a decent incentive to actually be in melee combat with all the sweet benefits of EB blast just hanging there, and thought there aught to be an equivalent melee cantrip for pact of the blade. Some more flavor text that explains how the cantrip takes the form of a melee weapon of the caster's choice (but does not change the damage), and you're good to go. This accomplishes a few things: 1) the melee spell attack does not require MAD to be competent in melee (though decent DEX, and to a lesser degree STR, are still desireable). 2) with the EB scaling number of bolts nicely gives the blade'lock scaling number of attacks, there by eliminating the need to take the 'additional attack' invocation. Perhaps and armor proficiency invocation could replace it? 3) Agoni...

Tuesday, 19th December, 2017

  • 09:06 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    ... a iconic cantrip for the warlock. It is THE defining feature of the warlock, as the warlock began in 3.5E as the only caster that could blast every single round. Eldritch Blast makes the warlock what it is. Using that as the basis for Pact of the Blade, then, makes sense. Allowing you to use it in melee gives the same benefits of a fighter. And just as a fighter can improve their prowess with fighting styles, feats, and magic weapons, the warlock can improve their Eldritch Blast as Pact Weapon with invocations. However, because it is a spell, it does not mix with actual magic weapons or feats (outside of spell sniper maybe). This also makes sense, because a warlock as more opportunities to utilize invocations to improve their eldritch blast. And applying Hex as class feature rather than spell can slightly bump every archetype up to place them in relative balance with Druids, Bards, and Clerics (comparison to Wizards and Sorcerers is not quite right based on my personal feel). Stalker0 That could work. I'd say you still should have flexibility to use either the ranged or melee version. But maybe just that while you are engaged in melee if you try the ranged version to attack some else at a distance it would still be at disadvantage. Essentially make it two cantrips. Eldritch Blast and Eldritch Weapon.
  • 05:07 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    Stalker0 I see where you are going with your analysis. If you are comparing Valor Bard with Hexblade, the argument is reasonable. However, a Lore Bard gains abilities equivalent to the increased martial prowess of the Valor Bard. Lore Bard gains additional skill proficiencies to balance the Valor Bard's armor and weapon proficiencies, and also gains a new way to utilize Bardic Inspiration just as the Valorous Bard is able to add theirs to attack and damage. The same balances are not present between the Hexblade and the other patron options. And so either all other patrons need to be adjusted to put them on the same playing field as the Hexblade, or the Hexblade is too powerful as a patron. I tend to believe the latter.
  • 01:21 AM - Quickleaf mentioned Stalker0 in post Can Someone Assess this Encounter Difficulty
    ...e going to be devastating on the clustered monsters. So, in addition to looking at the usual – encounter difficulty calculations, adventuring day XP, how fresh the party is, etc. – you'll want to consider the party's composition. Do they have a blaster spellcaster with area effect spells? That'll be a huge advantage. The thing with the medusa is that you're having her fight at range primarily...which really isn't optimal for a medusa. There's very little incentive for PCs to engage in melee, given your scenario as it stands. "The medusa shoots her bow at me twice, from a range where I don't have to worry about getting petrified? I'll stay right here and grab some cover, thank you very much!" So unless you have a very hack-n-slash oriented party, you need reasons why the PCs feel pressured to close into melee, or else the PCs are likely to arm up with their own ranged attacks and decimate the 127 hit point medusa. Croesus offers great advice in this regard! I also agree with Stalker0 that the scenario runs the risk of being a bit boring as the PCs try to deal enough damage to surpass the medusa's HP boosted-by-healing. It has the potential of drawing out the combat...and whenever that happens you want interesting developments you can introduce in the fight to keep things fresh.

Wednesday, 13th December, 2017

  • 08:45 PM - Quickleaf mentioned Stalker0 in post Fun & Engaging House Rules
    These sound really cool. Mind sharing specifics on how you've implemented these? Sure! I also like several of Stalker0's – I realized I always assumed death saves don't reset until a short rest, when RAW has them resetting automatically when you are "stable." Simplified encumbrance... this one is fast and loose, but the closest I've found online are ANSWULF'S SIMPLIFIED ENCUMBRANCE RULES FOR 5E which uses old English "stones" as unit of measurement. Instead, what I was doing in our face-to-face game (before it went into hiatus) was creating a visual "equipment grid" for each PC based on the Strength (or rarely racial traits) where each grid roughly = 1 stone (14 lbs). I would put a grey silhouette of a humanoid in the background of the grid as well as a rough size comparison reference. Then players could just sketch in stuff using simple/common sense guidelines. Eventually, I intended to add magic item slots too. However...one of the challenges of this approach was for fighter-types who up their Strength as they level up, requiring the addition of more grids/stones to their equipment tracking sheet....

Wednesday, 29th November, 2017

  • 09:22 PM - Hussar mentioned Stalker0 in post Standard CR Assessment: Standard abilities a high level party is always expected to have?
    /snip The point here is: a designer needs to take extremes into account in order to balance his game. Sent from my C6603 using EN World mobile app No, they really, really don't. And, you do realize that 3e was heavily criticized for it's entire run for it's CR calculations being too weak right? That people continuously bitched about how their groups were steam rolling encounters and CR was totally borked? Funnily enough, the argument was identical to what you are presenting here. The party can deal so much damage, lock down the enemy so easily and encounters are just not challenging. The more things change... ------- BTW, yeah, I can see 150 damage being a decent baseline. Might be a tad high. As you say Stalker0, you're not counting in misses into the mix. I'm basing it on what I've seen at my table, which has been a pretty consistent average at around 100 points of damage. Sometimes more, sometimes less, but, it has been very consistent.
  • 04:09 AM - Hussar mentioned Stalker0 in post Running D&D 5e for Levels 10+
    Sorry what? If a monster is listed as CR 15 but performs more like CR 10, why shouldn't we ask the designers to amp it up? Of all the reasons I've heard, "it would change the CR" is one I don't get. CRs are not exact science anyway. Sent from my C6603 using EN World mobile app See, that's not the issue. It's that your laser beam focused combat players are performing more like level 15 at 10th level. And then you're insisting that the game change to accommodate your specific problems instead of either reining in your players or simply treating the players as being higher level than they are. IOW, you are trying to fix the wrong end of the game. Stalker0 - Smaug wasn't worried because no one in the setting (other than maybe Gandalf) was higher than 5th level. :D


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Saturday, 22nd June, 2019

  • 11:31 PM - dnd4vr quoted Stalker0 in post Flurry of Blows
    Considering that you can move just fine between a fighters 4 attacks, and I never hear people calling the monk overpowered, i would let him move without hesitation True, but you're also talking the difference between a 20th-level fighter (well, or even 11th-level with a bonus action attack I suppose) and a 2nd-level monk. That's a LOT of experience between them. But as you said, allowing it would hardly break anything and monks aren't overpowered so why not LOL.

Friday, 21st June, 2019


Thursday, 20th June, 2019

  • 12:32 PM - dnd4vr quoted Stalker0 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    The big stuff: 1) 20 con, so more hp, on top of more hp! 2) Slightly higher crit modifier 3) +2 more attack, and one extra attack every round. 4) The big one....heals 10 damage every round once at half. That is by far the biggest factor I'm sure. I would also assume that he saves his second wind until much later to milk this advantage. 5) One more action surge. See, I knew I would forget something: #4 LOL! The extra action surge wasn't a big deal at all, but #4 was huge! Average kills: 44.49 (sd 14.54)
  • 05:55 AM - LordEntrails quoted Stalker0 in post In-Combat Healing: How and Why?
    It means a lot of rerolls and shifting all of the players and monsters, either on cards or in your head. Way more complicated every round as opposed to just "hey your down, remember you lose your next turn no matter what". Yes, at a table with pencil and paper. With digital tools, specifically FG, it is easy to turn on re-rolls and not worry about it. Re-roll init also has other benefits too. Esp. along the lines of limiting metagaming and enhancing the chaos of combat.
  • 05:43 AM - CapnZapp quoted Stalker0 in post In-Combat Healing: How and Why?
    It means a lot of rerolls and shifting all of the players and monsters, either on cards or in your head. Way more complicated every round as opposed to just "hey your down, remember you lose your next turn no matter what".Ah. I thought you were talking about rerolling initiative just for the downed character, as opposed to slapping all those penalties onto him or her...
  • 04:04 AM - dnd4vr quoted Stalker0 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    True, although in the Paladin's case he's got Aura of Protection CHA bonus to the CON save to partially make up for that. Excellent point! I had forgotten about that. Since the topic seems popular, I wanted to do more scenarios, such as wizards vs wizards. It’s a a greater challenge to assess for sure. To start with, try the visiting alumni vs the graduating class, but, for the sake of simplicity - almost as simple as the mob of fighters vs the champion - limit everyone to just casting Magic Missile. See how that goes. ...then add shield... I did a 1st-level Fighter vs a 1st-level Wizard before. If I recall correctly, the Wizard has the edge. I will look around to see if I can find the file... it was months ago. As far as other scenarios go, I can do most of them if we keep the parameters at least slightly simple. If you have a request, let me know and I'll get to them when I can. :)
  • 01:50 AM - Tony Vargas quoted Stalker0 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Since the topic seems popular, I wanted to do more scenarios, such as wizards vs wizards. It’s a a greater challenge to assess for sure. To start with, try the visiting alumni vs the graduating class, but, for the sake of simplicity - almost as simple as the mob of fighters vs the champion - limit everyone to just casting Magic Missile. See how that goes. ...then add shield...
  • 12:06 AM - Tony Vargas quoted Stalker0 in post In-Combat Healing: How and Why?
    2) a person who falls unconscious always loses their next turn, no matter when healed. This means initiative is less relevant. Right now if I drop and the healer goes before my next turn, I’m barely inconvenienced. But if I lose my turn regardless of when I’m healed, it’s a big deal.Same benefit as re-rolling initiative, with less complication.

Tuesday, 18th June, 2019

  • 07:04 AM - FrogReaver quoted Stalker0 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    I think this would be a fun little experiment series. 5e's bounded accuracy has made it where high level characters, while strong, are supposed to be toppled by the mob. Numbers mean more than level in 5e. So lets see how well that plays out in practice. In this series, we will take a pretty high level character (11th), and see how well they do against a mob of their lesser (1st level ) breathren. For this game, we need to make a few rules: 1) Terrain: Open Field 2) Rules: Standard Rules, no Feats, No Magic Items. 3) Standard Elite Point Buy. 4) Standard Human (aka the lame one with +1 to all stats!) We are going to start with the classic Sword Board Fighter, a Champion 11th Fighter. He'll have the plate, the shield, +2 damage from dueling, and +1 AC from his various fighting styles. That combined with this stat boosts, we get the key stats below. Str: 20 Con: 17 HP: 120 (we are adding in second wind, because he is absolutely going to have a chance to use it). AC: 21 Attack: x3 +9 (1d8+7),...

Saturday, 15th June, 2019

  • 11:26 PM - Xeviat quoted Stalker0 in post The Final Bladelock
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc. It's a super simple solution, but it feels like it's only giving 1 cantrip at that point compared to tome's 3. Do you pair it with anything else, like armor or shield profs?

Tuesday, 11th June, 2019

  • 10:57 PM - Radaceus quoted Stalker0 in post The last year's worth of character creation options...
    from Volo's, Yaun-ti seem pretty powerful as a player race, and I agree on the Gith races from MToF having some OP potential. But both these examples have not occurred as an issue yet in my campaign, thanks to my players racially profiling them as evil ;) Hex blades- some people see them as the answer to all warlock problems, others see them as raw power creep. You decide! I currently have a player playing a Hexblade, and I cant say it stands out any more than the PHB warlocks, the Celestial Warlock in another campaign I play in seems to be a better option if you want to crunch performance. Granted, only two examples, so it probably depends on the driver and not so much the machine, YMMV

Saturday, 8th June, 2019

  • 08:10 PM - Beleriphon quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    So you would allow fabricate to turn a lump of coal into diamond? Forget the armor, this is the new fortune making scheme. If Superman can do it.... I'm considering making it so that willing participants can split the sacrifice between themselves. So if 4 participants and a cleric raise someone, each would lose one tenth of their remaining lifespan, which would be added to the no-longer-dead target's lifespan. (1/5 because there are four participants plus the cleric dividing the loss, times 1/2 since a single participant would normally only lose half their lifespan). So, what if we got a big ritual used hundred or thousands of participants to resurrect the assassinated and beloved king? We're sending what, half of a thousandth of total life per participant? In most cases a few hours? That's a neat idea.

Thursday, 6th June, 2019

  • 01:17 AM - Tony Vargas quoted Stalker0 in post Short Rest Healing Spells
    With 2 short rests the Warlock is fine. The whole short rest issue needs to be brought for every campaign before dice even hit the table. More builds than just the Warlock suffer with no short rests and it only seems fair that players should know what the game day standard is going to be. Generally I do 1-2 encounters per day with 0-1 short rest. My games are much more sandboxy, I only occasionally do the hardcore dungeon many many fight adventure. The move from "Encounter" (even though it was really 5-min-short-rest-recharge) to "Short Rest Recharge" has really complicated things.

Tuesday, 4th June, 2019

  • 08:07 PM - Gwarok quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Some campaigns couldn't give a hoot about economics, in which case this discussion isn't really for you.... So this is in reply to the original poster, as I'm not reading all the way through a berjillion other posts on the topic. It reminded me of a similar conversation I had with my brother who didn't like high level because the power of high level characters was "game breaking". When you have just a few individuals who can slaughter hundreds, maybe thousands of regular soldiers, it would all fall apart. That someone who could blow up a whole platoon with a wave of their hand, soldiers wouldn't be able to cope and just flee the battlefield. My response will be the same for the economic side of things. Look at modern society. We have increased production to levels that actually far exceed what you're describing. We've achieved military power that can level, even with conventional weapons, square kilometers at one shot. Artillery and missile strikes that make Meteor Swarms loo...
  • 05:35 PM - Tony Vargas quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    Or DCs. I think many actions warrant progressive dcs. For example, let’s say a player is investigating a scene. I might set a dc 15 to determine a particular fact. But if the player rolls a 30...I’m likely going to give them more. Degrees of success? Sure. But you don't even really need to determine any break-points ahead of the roll, do you? Just, take into account the magnitude of the result when you narrate the success.
  • 01:59 AM - Saeviomagy quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    Sometimes. With my party: 1) +3 prof 2) +5 stat 3) +2.5 (Guidance) There's the +10. And that doesn't even start with the bard powers and the two characters that have expertise. Hitting 30's in my game is a lot more common than the "impossible" tag it gets noted. +5 stat makes you a world-champion material natural at the task out of the gate. You are one of the most naturally talented individuals at a task that your race is especially good at. Then you stack on top of that "has studied for their life so far at doing this task" and "is guided by the hand of a diety". In terms of the numbers that players hit, it's not particularly remarkable. In terms of what those numbers are supposed to represent in the world? That should be pretty special. The disjoint between those things is one of the flaws in the system.

Monday, 3rd June, 2019

  • 05:54 PM - DM Dave1 quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    I will say that sometimes its good to let players roll those low DC rolls, because it reminds them that they don't have to have +10 in something to be competent. Its easy to fall in that trap, if the players only see DC 20s thrown around they begin to assume that if they aren't making 20's than there is no point to trying. Another thing that lets PCs know they're competent: letting them do what they say their characters do, without asking for rolls. The key word in Stalker0 quote is 'sometimes': a word which here means less than 'occasionally' but more than 'never'. With my apologies to Lemony Snicket. I agree that most of the time, given a good goal and approach, just let the PC succeed and move on to the more challenging stuff. Especially true when there is no meaningful consequence of failure.
  • 05:21 PM - DMMike quoted Stalker0 in post Unsatisfied with the D&D 5e skill system
    One of their options includes auto-success for DC 10 or less *for characters who are proficient* in non-disad situations. Obviously that sets up the "you set a dc" along with "it turns out to be no chsnce of failure" as a possible result - depending on the traits of the character doing the deed - not just the "approach". Another one is to allow auto-success when the DC is (iirc) 5 lower than the raw ability score (?) - again resulting in DC being assigned but the character score making a roll unnecessary. So, nah, the idea that setting a DC when a roll winds up not being necessary is somehow a sign within the system of a fsilure on the GM is not supported. Sure, there are exceptions, but if a DM is spending time assigning different DCs to different characters or determining DCs for rolls that don't even need to be made, that DM is spending less time enhancing the narrative for the PC. I really hope that a PC is thinking "hmm, now that my hands are on this 'unclimbable' wall, the rock ...

Sunday, 2nd June, 2019

  • 06:44 PM - Tony Vargas quoted Stalker0 in post How much power do magic items give?
    Basically WOTC realized that magic item balance just really isn't a thing, and kind of threw their hands up on it. That's not quite fair, IMHO. Magic items have been at least roughly balanced in other games, and even in one ed of D&D. So, it's a thing, just not a safe thing to put in a book with D&D on the cover if you don't want to touch off those tiny, but oh so loud segments of the Fan base that were so bad for PR c2008-12. So items are back to their traditional status, and range from ribbon to plot device to campaign-wrecker, with little rhyme and less reason. Those wanting to avoid PCs defined solely by their items, and general campaign-armaggeddon (staved off only with disenchanters and anti-magic fields)are given an out, with that polite fiction of items not being 'expected' (of course they're expected, its D&D!). Of course, if you take that 'out' and run low-magic, the power of PC casters is just that much greater by comparison. And, again, in fairness, 5e was up-front i...

Saturday, 1st June, 2019

  • 06:40 AM - Maxperson quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    So you would allow fabricate to turn a lump of coal into diamond? Forget the armor, this is the new fortune making scheme. Of course not. First off, you can only create produced goods and diamonds are not produced. They are another form of raw good. Secondly, you can't use player knowledge for PCs who wouldn't have it. Even though diamonds are carbon, PCs wouldn't have that knowledge. You could take coal and make a coal statuette if you had proficiency in carving, or take a diamond and produced a cut diamond if you have proficiency in gem cutting tools, but you couldn't turn raw coal into a raw diamond, which you would have to do before cutting it.


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Stalker0's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting dir...
96 +1 1 Thursday, 21st November, 2013, 03:52 PM Thursday, 21st November, 2013, 03:52 PM

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