View Profile: UngeheuerLich - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 05:48 AM
    Quite honestly it seems like it would be prohibitively difficult to add on like a patch in the first place so I wasn't really expecting to see it. Just adding in the bloodied condition for its fantasy fighting pacing fun might be extensive let alone a broad tactical boost. 5e design paradigm seems to make it an extensive rewrite not a add on.
    6 replies | 162 view(s)
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  • Garthanos's Avatar
    Today, 04:40 AM
    Except they needed doorways and extra rows of pikeman to do anything at all apparently AD&D was my first experience and I didnt see in home games or conventions much different sizes of party than I have seen in 3e and in 4e or 5e.
    108 replies | 2560 view(s)
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  • Garthanos's Avatar
    Today, 04:31 AM
    Row of pikeman... LOL you must have been gaming with entirely different people than me.. never saw once in my gaming career a row of pikeman in the party that sounds so heroic like the fighters are incompetent buffoons oh yeah they were. The infamous doorway let's play bugs bunny and pop one out so we always have one not everyone was only doing tunnel fighting nor thought it really needed to...
    108 replies | 2560 view(s)
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  • Garthanos's Avatar
    Today, 01:06 AM
    Not from the DM himself which is what we were discussing... a DM finding themselves now able to cut loose instead of faking it. This meant many 4e DMs were reporting more player kills than they ever had with any edition previously Yeh in a world of D&D caliber magic that isnt the guy standing in front its often the one with the pointy hat
    108 replies | 2560 view(s)
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  • Garthanos's Avatar
    Today, 12:59 AM
    Too expensive IMHO actually and Fighters have another resource there attacks... spend one of your attacks scanning your enemies for an opening you may use Int/Cha or Wisdom (or appropriate skill such as investigation, insight, deception) and your next attack vs that enemy can be as though you had a superiority die additionally add int/wiz/charisma.
    22 replies | 391 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:18 PM
    I added something to the fighter in both 4e and 5e that allows any mental attribute to be used as your initiative stat (call it battle ready). I would like tactical maneuvers for the Battlemaster as the next step similar to how the Battlemaster has Charisma mods
    22 replies | 391 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:08 PM
    You mean the bonus if they are attacking the same monster as you?
    27 replies | 1057 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:03 PM
    Nods there is definitely that... but there is also how tactical you are willing to play the adversaries pulling your punches by having enemies play more than a bit dumb was pretty common back in the day 4e felt fair if that makes any sense.
    108 replies | 2560 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:03 PM
    Level appropriate is a bad word LOL
    108 replies | 2560 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:11 PM
    I suppose in 5e style false opening and taunt should be distinct one based on str/dex and the other based on cha
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:21 AM
    Always remember never bother saving the bar maid just the princess because greed is good
    84 replies | 5254 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
    108 replies | 2560 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    108 replies | 2560 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 17th July, 2019, 11:41 PM
    I think TMNT are kensai monks. They all have a chosen weapon. They use them.
    42 replies | 1540 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    27 replies | 1057 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 261 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    16 replies | 401 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 261 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 261 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    27 replies | 1057 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1891 view(s)
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  • UngeheuerLich's Avatar
    Monday, 15th July, 2019, 10:27 PM
    Only thing I don't like is that wizards rather use daggers than a staff and goblins don't use spears anymore. I don't have a solution though. Maybe adding abilities like martial arts to all classes that allow the use of finesse weapons with dexterity seems appropriate. To make it fair I might be inclined to make all weapons use dex or str to hit and str to damage. I might allow half...
    87 replies | 2802 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    153 replies | 5977 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 4006 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 745 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4949 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2161 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    74 replies | 2831 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12491 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12491 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 12491 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 12491 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12491 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
    48 replies | 1756 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12491 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    231 replies | 8137 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    88 replies | 3508 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    88 replies | 3508 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    231 replies | 8137 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    74 replies | 2831 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    74 replies | 2831 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    88 replies | 3508 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    74 replies | 2831 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    74 replies | 2831 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    88 replies | 3508 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    30 replies | 1467 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    224 replies | 5865 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 2061 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:02 AM
    The thing is that when characters have excessive divergence of frequently used abilities my experience is that it makes the DMs job much much more problematic you end up pampering somebody and playing enemies in bad tactics ways ... it is a lot more work instead of fun. This happens even with beginning characters in old Stormbringer in spite of its interesting elements... The random character...
    71 replies | 2061 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:37 AM
    I was fine up until book 10 I think it was after that my interest faded.
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:35 AM
    And that is basically saying no balance at all in 99 out of a hundred tables ... all the way to first edition.
    71 replies | 2061 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:42 PM
    I wasn't thinking this would be a part of Martial Power III, but it really works and letting a fighter have fencing support and a grim dark intelligence focused high survival one inspired from history is awesome sauce.
    115 replies | 4949 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:35 PM
    It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in...
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:02 PM
    I made a Peerless tracker martial practice where you can track the enemy and safely follow their path even taking short cuts that work for you instead of them it isn't instant teleport... but the main advantage of teleport isnt necessarily forestalling time passage, its often safe passage. Could add features to offset the Wizardly time thing like a big boost to surprise likelihood for the one...
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:01 PM
    That lasting the encounter thought caught my eye. I was thinking a while back 4e had a number of abilities which maybe used against the heroic would be temporary but a lot of them like hamstring would make more sense at least for the rest of the encounter.
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:08 PM
    yeh long rests being an hour is kind of weird feeling but the ability to vary rests with few impacts was something in 4e and challenging without over challenging That was commonly suggested on the forums for 4e. you might be able to ritualize some of the rest of the magic.
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:22 PM
    This encourages mental secondaries like Wisdom was encouraged in 4e and gives battlemaster even more reason to use charisma as a solid second. Scan for openings might even be a better name it really puts more eggs in the basket if you succeed on the roll and makes it more interesting its not a power enhancement you could probably just make it an additional class feature or if a Feat allow them...
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:06 PM
    using ones action surge on an ally would be a daily form of attack granting The idea I had for at-will maneuvers was to spend one of the fighters attacks and a skill or mental stat roll to make the follow up attack have a superiority die. (Then you have at-will of any maneuver you really want not so coincidentally at level 5) also add the mental stat bonus to the results. You are basically...
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:02 PM
    I think Mearles actually said it was possible to make it work.. remember when a 4e Warlord does it that is his action fully spent if he had 3 attacks before ... all of those would go into it. The problem is he would need to have a really good reason to want to do that. Because the Battlemaster Chassis is striker so unless it was well outside his reach or the rogue was in a very sweet spot he is...
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:36 PM
    Could have been either of us not something i would dispute much It's limited in how much Warlord it can be expected to present by being such a heavy striker. (Wasnt it you I recall who designed on a real class that might work?). The ranger in 4e could leverage feats to allow sacrificing its striker class feature to shore up partially other role support. The BO9S classes had one School which did...
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:32 AM
    Battlemaster just feels like an "almost" to me it seems like it had more potential than was actually explored / I remember noticing when i first seen it that they had left out some of the stuff in the playtest that would have given it more pop.
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:22 AM
    If might be seen to derive from the Book of Nine Swords classes (Swordsage etc) the maneuver sharing was more complete in that ... the most magical ones maneuvers were directly swappable with other maneuvers.
    24 replies | 848 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:08 AM
    My solution to the thread is don't play zeros... start at a slightly higher level then there is less inclination to front load the class; In general I think the first 4 levels were designed to draw out multi-classing as a multi-level resource expenditure and from a character design point of view making level 1 more feature heavy increases class dipping If nothing else its a potential...
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:31 AM
    his father was a farmer and a heroic class soldier who used the heron marked blade and was known for never missing with a bow. Just saying that many of those in fiction who are pointed out as starting from zero really really weren't. I would never build them as level 1 - 1e,2e or 5e characters tbh. (less sure about 3e but problaby not there either) I guess that final is my point.
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:52 AM
    Born to fullfill a prophecy is another background he has (His palms get brands in the shape of a heron that are the marks of the Dragon Reborn in the prophecies ) He is half Aielman in race. Definitely archery trained starting out at the very beginning and sword use too I may be squashing a few things together he got his first Heron marked blade from Tam (his dad), and he single...
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:43 AM
    Yeh found exotic class swordsmanship and heirloom weaponry directly from the man who raised him that is so I repeat incredibly not starting at zero. And being a shepherd is not the foundation of his abilities. In 4e he might have had any number of backgrounds for flavor like shepherd (but flavor is all it is exotic birth story is probably more appropriate) Honestly he was more of a archer ranger...
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:20 AM
    Handing out sweet saving throws to your allies and instant spending hd en-mass is pretty cool
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:49 AM
    I think abilities that potentially affect/enable the whole party are meat and drink for a warlord not seeing the Battlemaster really having any of those.
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:22 AM
    Oh yes a very sweet trick I think it would involve granting an ally one of your superiority dice oror if there was a daily resource spent you and the ally get one more ... heck it could be even broader effect than that the ally could be situationally able to use any of your maneuvers This yes unfortunately possible
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:12 AM
    There is a Warlords warning shout that enables you to help an ally out of the area of an attack as a reaction. Rather like a perfect saving throw.
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:04 AM
    Well you pegged that one.
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:54 AM
    Oh and skill challenges (where you could spend a Healing surge as a resource to make the numbers become even more reliable).
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:47 AM
    The Wheel of Time series compared to The Chronicles of Thomas Covenant... To the Sword of Truth series. There is a lot of variation in fantasy fiction.
    224 replies | 5865 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:22 AM
    Some classic Heroes had damn nasty dark ends Cu Cuhlaine was the archetypal oath bound hero killed because of conflicting oaths brought him down it was a death caught up in his identity not a random event of course but still very grim dark and a character who was very much of heroic scale. Beowulf might be a very dark variety of Warlord (sacrifices minion followers as part of gambits)
    224 replies | 5865 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:15 AM
    I suspect this isnt doable in 5e Guileful switch
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:04 AM
    If your D&D is a magical world where the fighter or rogue or warlord is intrinsically boringly unable to trick enemies in halfway reliable ways (cause that is all it was originally half way reliable) then I think 5e already does that...
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:53 AM
    Yes in making the move after the attack made it more powerful more likely to kill a party after you gave it to every NPC because you are such a sweet person and think your NPCs are precious and cannot be tricked by mere mundanes only godling mages get that. The swordmage could have a lightning leash and explicitly have it target reflexes instead of will. I also like Warlords whose...
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:48 AM
    The farm boy luke skywalker was loaded with special talents even stepping off the farm his targeting ability was supernatural beyond anything duplicable by trained soldiers. And our buddy Rand al Thor was trained by a Legendary Swordmaster of a rare and extraordinary style which included mental development and self hypnosis techniques that strengthened his mind and using a heirloom weapon and...
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:37 AM
    @Zardnaar Sorry about letting my stress get to me. I do think that realizing the answer to 4e fans is not deciding martial cannot do unlikely things is very important if you are trying to do a 4e quasi clone. And that is all a halfway reliable trick is slightly unlikely its the privilege of advancing your hero AND high level things are not going to be appropriate unless that happens. A...
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:35 AM
    Right make it a lightning leash from a mage and you wouldn't blink twice but a very convincing trick and bring on the whine with all the trimmings. Not going to mention they changed it to address whiners and made it an attack against will before the move (a change which made it more powerful according to some Char op folk but is predictable in ad better at dealing damage sort of way)
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:25 AM
    Ah you take the NPCs personally dont you... how much does it bother you when they die? The ability is not something easily repeatable and in practice its not likely to be used against the same enemies more than once. In 5e terms its about something you might be able to do once a short rest at 9th level.
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:17 AM
    Some peoples idea of what makes something magical is either somewhere out there with the childhood card tricks or simply in the fighters cannot have nice things except damage and more damage category. Oh and should I be bothered by the mocking of those types?
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:11 AM
    Yeh no its a combination mocking and trick where enemies see an apparently easy opening for a melee attack and are already damn near on top of you (10 bloody feat) oh my oh my how magical ... sigh
    164 replies | 5733 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:06 AM
    Wesley is an example of how heroic fiction often features super versatile characters
    106 replies | 2370 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:58 AM
    Garthanos replied to OSR Gripes
    Hmmmm I made up something called martial techniques effectively they were learnable if you could find a teacher and had the karma (sort of money in a different guise your teacher might send you on quest or task like Herakles was sent on to earn or prove your worth and gain the karma - insert more story beyond finding the teacher) for it, but under the hood they were pretty much the effects of...
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Wednesday, 17th July, 2019


Wednesday, 26th June, 2019


Thursday, 20th June, 2019


Tuesday, 4th June, 2019

  • 03:19 PM - TwoSix mentioned UngeheuerLich in post The highest sustained DPR build I could make
    But if you remember from before, each attack action gives the Monklock 3 more attacks. 1 default, another from thirsting blade, and another from extra attack. It looks like this: I am sorry to say that, but: - thirsting blade and extra attack don't stack by the multiclass rules. - extra attack action granted by haste is explicitely only a single attack. So you have 3 attacks less than you calculated with. Yea, not to rain on your parade, but there are several problems with this build. The problem that UngeheuerLich listed above (Extra Attack/Thirsting Blade/Haste stacking) is the main one. Any tier 3 build that's getting more than 4 attacks per round needs to make really sure they've checked their work. It would usually take Fighter 11 to pull that off. The other problems with your build is that your stats are invalid, assuming point buy, and that you can't take a warlock multiclass with a 10 Cha. Granted, you can certainly get a 20 Dex by level 12, but you're wasting one of the best features of Hexblade by doing so, and your AC and spell attacks suffer by the stat split. I don't want to dissuade you from building cool characters, and the concept is certainly an effective and fun one. But stuff like "best sustained DPR build" or "best nova DPR" are pretty much already solved problems, and the threshold to find something competitive with those builds is very high.

Wednesday, 8th May, 2019

  • 06:23 PM - OlegRu mentioned UngeheuerLich in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    ...r until 8, because it really starts to pay off once your accuracy has improved and you have more ways to generate advantage. (Even without Elven Accuracy, advantage is huge for Sharpshooters.) 7) Yea, can't trade cantrips, but you can trade in one spell for another whenever you level. For Bards, up to level 10 I tend to think of it as you gain 2 spells every level, but lose 1. Spells to choose have to be based on the concept, but for an archer, anything that gives advantage is good. Look for spells that don't require concentration, and any spells that are bonus actions or reactions. 8) Well, with jack of all trades, you'll be decent at a lot of skills. I tend to prefer to put Expertise in skills I have a high stat in, but really, this is something that can definitely be a role-playing choice. I haven't seen too many DMs play a style where any one particular skill check will make or break you, but only you know that about your own game. This reply is to TwoSix and tagging UngeheuerLich as I mentioned. Thanks for continuing the discussion! Unfortunately, Warlock really wouldn't fit into my concept - my char would never make such pacts, and similar case paladin. Some did suggest the 1 lvl dip in fighter for archery fighting style, which I would consider. 1. Yeah that seems to be the main dilemma now - how much and when to focus on CHA vs DEX and certain Feats. I definitely want my guy doing some attacking in combat and prefer for him to usually be doing so in a safer way - that's why the ranged, but I see many saying how important it is to focus on casting power. 2. For CON - yeah 14 would be nice, but there's a few WIS based skills that I'm into, so for that reason I wanted to keep a 12 there, leaving me with only 12 for CON. 3+4. A few people have suggested heavier armor and shield - I guess they are imagining more of a battle-mage type dude. For me personally I want the char to be able to stealth without penalties and also attack/cast - the bow seems easie...

Friday, 26th April, 2019

  • 04:05 AM - Ovinomancer mentioned UngeheuerLich in post Proficiency vs Non-Proficiency
    I've done the math. I am doing the poll to see what the evidence of peoples' opinions say about it. But otherwise, why did you reply to this thread other than to tell me to do work I've already done? But, have you done the right math? I have to ask because your poll doesn't make sense at all given the actual math involved in the question. Not that your options are off, but that they don't even make any sense. If you had asked, "on average, how many times..." that would make sense with your options, but you asked "out of 20 rolls" which does not. This is because "on average" has certain assumptions that make a "number of times" questions make sense, or, at least, more sense (you'd need to change your wording to "assuming averages, how many times out of 20 would..." As it is, though, the math to answer your question is combinatorics and would make more sense as "what are the odds that out of 20 attempts the unskilled would win X times?" On the math front, UngeheuerLich has the chance of losing (ties not counted as loses) for +6 vs +0 as 105/400 or 26.25% chance of losing. It's 30% even if you count ties as losing, and that's an easier number to work with, so let's go with 30% and say being tied by the lesser skilled is as good as a loss. So, the lesser skilled has a 30% chance of winning and the greater skilled has a 70% chance of winning on every try. However, to address the odds of a given number of wins in a given number of trials, we have to invoke the binomial distribution, which is a means to determine the chance of n successes in k trials given a p probability of success. This will generate a probability density function which, in this case, is pretty much bell shaped with a mean of 6 and a SD of ~2, so the most likely results would be that the lesser skilled competitor wins or ties between 2 and 10 times in 20 tries approx 95% of the trials run. This doesn't line up with your choices very well at all. With expertise, this changes to...

Thursday, 18th April, 2019

  • 08:47 PM - Oofta mentioned UngeheuerLich in post 5e Capping AC and to hit
    Are we talking level 20 PCs or epic level PCs that are capped at level 20 but are still advancing? Because that's part of my confusion then. Barring a few exceptions (barbarians can get to 24 con at level 20 IIRC), everybody is limited to stats of 20 at level 20 without magic. But if you're playing with truly epic characters, then sorry for my confusion. But as UngeheuerLich said, at those levels nothing in the MM is going to be much of a threat. Maybe a tarrasque swarm would be appropriate. ;) After all at that level are you really even playing D&D any more or a fantasy superheroes game? Nothing wrong with it, just ignore my advice and do what makes sense to you and what's best for your campaign. Probably good advice anyway.

Thursday, 3rd May, 2018

  • 06:56 PM - iserith mentioned UngeheuerLich in post High AC and encounters
    So guachi, assuming I'm not adding in CR0 zombie squirrels willy nilly to help my regular zombies, can you tell us if it's worthwhile for a zombie or two out of a pack of six to do a shove/knock prone? Or are there too many variables? Not that my zombies need to be tactical geniuses, but occasionally the necromancer controlling them is. I guess it would have to be based on percentage chance to knock prone, same as your percent chance to hit. Don't forget zombies are clumsy: "Oops, it stumbles and runs into you, possibly knocking you prone! So this is a Shove attack." I don't need no necromancer to justify why my zombies are tactical geniuses! (Or is that putting strategy over story? LOL) guachi, UngeheuerLich: Thanks for doing the maths that I clearly cannot do. Another scenario for consideration. High-AC character. Heavy hitting monster with weaker monsters. Good for weaker monsters to do Help action? Please feel free to put forth whatever hard numbers you want there. My gut says that's a good move, but I trust maths more than my guts.

Monday, 30th October, 2017

  • 08:42 AM - Wulffolk mentioned UngeheuerLich in post Solution to ASI Problem
    UngeheuerLich I had originally considered what you suggest. 1 point per increase up to 13 2 points per increase from 14 to 17 3 points per increase from 18 to 20 I reconsidered and made it more expensive after adding the racial adjustments to the point costs instead of them giving flat bonuses. Perhaps, the previous costs are too expensive. I did like that it meant that Humans were unlikely to go above 18, just like in the early editions of D&D.

Wednesday, 25th October, 2017

  • 12:41 PM - Coroc mentioned UngeheuerLich in post Racial Stat bonus Wisdom..
    UngeheuerLich very observant :) to the OP: i think Asimar and one of the Githyanki or Githzerai has the +2 Wis, but that is not PHB. DS Thrikreen and Halflings had it in AD&D 2nd, so maybe they could get it again. Any group of humanoids who live in close union with nature should eventually qualify for +2 Wis.

Wednesday, 28th June, 2017

  • 11:46 AM - Corran21 mentioned UngeheuerLich in post Wizarding against giants with a party full of martials
    Oh, replies!!!! :lol: I had given up on this thread... I am so happy! Going back to read through them and I'll edit here. Oh, and thank you very much! Edit: UngeheuerLich: You are absolutely right. I wont try to defend myself. At least I had the decency to tell the DM. @Ovarwa: I think I'll be aiming at debuffing mainly, with some control on the side (the best control options are ahead). Out of combat utility too, ofc. Not sure about buffing. Having played sorcerers (with twinned), I find it really hard to justify picking buff spells with my wizard, since they will only affect one ally, with polymorph being the exception, since it's a really versatile spell (I guess the sorcerer spoiled me in that respect). Regarding the spells you mentioned, I am pretty much set on taking all of phantasmal force, banishment and poymorph (so that I can target 3 different saves with them, and since both banishment and polymorph would profit from low portent rolls). Phantasmal force seems a good choice against most giant types, banshment is especially useful against stone giants, and polymorph.... well.... it's polymorph. I am thinking of grabbing grease too (it would wo...

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned UngeheuerLich in post Help a rogue with her special item wish list
    Well, I knew it! All of y'all's suggestions rock!! >XD UngeheuerLich Oh, mithral! I did not know that was a thing heheh, thanks! :D Adding that to my wish list for sure :o rgoodbb I really like utility items too! :D Slippers of spider climbing is a GREAT suggestion! And my DM has already given us some spiderclimb potions earlier on so I don't think that should be a problem, thanks ;D And someone else is ALSO recommending the immovable rod, so that must be a really great item. :3 Imaculata :D Dude, I gotta say, I thought you were joking until I looked it up and found that there is ACTUALLY a grappling hook in DnD! XD I saw the youtube video and already knew that it was Mabel from gravity falls, hah! Good choice of vid there man ;D MostlyHarmless42 You know what? I saw the Trident of fish command and didn't like it very much >:/ The reason is that my Triton can already communicate with any beast that breathes water, and figured that I MIGHT be able to talk a sea creature into doing my bidding. Now that I look at it again however, I think it might ...

Thursday, 20th October, 2016

  • 10:28 PM - Lanliss mentioned UngeheuerLich in post Quick weapons, how do they look?
    If he wanted to be a dwarven archer, why didn't he put his high stat in dex and be done with it? It sounds like he's asking you to help fix a character weakness he willingly took. Story. The specific purpose of the character he is building right now is to get better at role-playing (yes, contentious topic, but he considers himself not-good-enough, and wants to do this to get better.) So he is building the character for story rather than mechanical strength. The only reason for the strength bow is that it is thematically appropriate for his Character, a novice smithy with low dexterity, but a wish for archery. So, in-game, he designed his own special bow to allow this, and I statted it out. UngeheuerLich So, treat it more like an upgrade to the short bow, rather than a sideways change to the long bow? A possibility, I will try that one during play as well.

Wednesday, 21st September, 2016


Saturday, 12th March, 2016

  • 10:47 PM - AaronOfBarbaria mentioned UngeheuerLich in post The Eldritch Knight...what am I missing?
    If it were my character, I'd go the EK 14, Wiz 6 route for the reasons UngeheuerLich outlines if aiming for a character that primarily uses weapons and has magic for buffs and special occasions. Or I would go EK 3, Wiz 17 for what is basically a wizard with better equipment options replacing a few staple spells like mage armor and having a wider selection of low-level spells available.

Sunday, 21st February, 2016

  • 04:02 PM - DEFCON 1 mentioned UngeheuerLich in post Druid - Circle of the Land(s)
    It depends entirely on whether you see Land selection as character background, or as a mechanical choice. If you only care about Land selection due to mechanical differences... then sure, allow the player to change Lands as often as you feel is right. But if you see Land selection based upon the actual story of the PC-- their background, their feeling and connection to their homeland, the place where they gained their power in the first place-- then you'd never allow the player to change their choice without some sort of longer, drawn-out roleplay experience to justify why their connection to the land has changed. As UngeheuerLich says... a 250 day Downtime Activity seems to me to be the barest minimum to create a new connection. You just don't turn that on and off with a good night's rest.

Tuesday, 9th February, 2016

  • 05:27 PM - Hriston mentioned UngeheuerLich in post Alertness & initative Query
    Yep normal combat rules and surprise rounds would work great to resolve that situation. Thus even if the wizard wins initiative he is surprised and still doesn't act. Well the situation isn't entirely clear to me, but I think the problem UngeheuerLich is trying to solve by houseruling an out-of-combat attack is that surprise isn't available as an option in this situation by the book because the wizard is aware of the hidden PC's allies. Maybe the only thing I would want to houserule into such a situation would be that any character who could not see the character that is about to initiate combat is also surprised by the attack (even if they are his allies). Just my opinion, but making this houserule is unnecessary if you don't use surprise in situations where some threats are noticed and some aren't. I believe it's been clarified that the intent of the surprise rules is for a creature to be surprised only if it notices no threats whatsoever.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned UngeheuerLich in post Warlord Name Poll
    ...; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 6th October, 2014

  • 02:28 PM - Nemio mentioned UngeheuerLich in post My sister wants to be a Halfling Barbarian (Starter Set)
    Don't worry everyone, all advice is appreciated :) TrippyHippy I agree that if the average (Human) Commoner only has 10 on all stats then having a halfling only half their size be much stronger than them can seem a bit off. I'm trying to find a good balance between realism and fun. If my sister thinks it's fun to make a little raging guy full of muscles to be kicking the butt of things twice as big as her then I'm going to let her. But believe me, it's not what I had in mind either :D I'm just rolling with it, I've learned alot about being a new DM (from this board and others) and one of the most important things was always try to say Yes (even though it might be followed by a but ...) Like in this case I told her that she couldn't use Heavy weapons because of her size, which she didn't care that much about. UngeheuerLich Thanks, that's some good advice. I already thought that all those 15's might not be ideal but I think I'm going to leave it like that for now anyway. We went over all the attributes together and she ranked them in the order that she found to be important. I'm trying to resist the habit of optimizing characters like I sometimes do in other games. It's refreshing to see my sister just picking what she think is cool even though it might not be optimal. Once she gets to level 4 I can indeed suggest to get 2 attributes to 16 in one go :)

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Thursday, 18th July, 2019

  • 06:36 AM - doctorbadwolf quoted UngeheuerLich in post Finesse rebalance
    Only thing I don't like is that wizards rather use daggers than a staff and goblins don't use spears anymore. I don't have a solution though. Maybe adding abilities like martial arts to all classes that allow the use of finesse weapons with dexterity seems appropriate. I think a few simple weapons should be finesse, like staff, spear, and handaxe. For one thing, those are never the best options, so it’s not gonna break anything. For another, they aren’t heavy slow weapons, so why not? Or, all weapons are finesse, damage is strength except for monks, rangers, and rogues, who each have a feature that changes things.

Saturday, 29th June, 2019


Friday, 28th June, 2019


Tuesday, 25th June, 2019

  • 08:44 PM - Esker quoted UngeheuerLich in post Building a Bard Using Some Crazy Starting Stats
    Combat inspiration Offers just a bit of damage or AC. Cutting words can reduce the enemy's attack roll or damage. But yes, both are useful. I expect the most common uses of each are equivalent in effect, namely turning hits into misses, though I had honestly forgotten that you could use cutting words on damage rolls. This could be a very nice thing to be able to do if the attack roll is too high to be able to turn it into a miss and the ally would likely go down from the full attack, but otherwise it'd be better to save it to turn a hit into a miss. Similarly, using combat inspiration to boost damage could be very useful if you have a good idea that the straight damage roll isn't to be likely enough for a kill but the boosted roll would down the enemy, or if you otherwise think it will cause an enemy to go down before its next turn. But both of those are relatively situational. It seems like the main differences between the two types of inspiration, besides the fact that you can use cutting word...
  • 02:26 PM - Esker quoted UngeheuerLich in post Building a Bard Using Some Crazy Starting Stats
    I don't really like the interaction of booming blade and extra attack. I agree, that's why I was planning to go Lore if taking the Hexblade dip; Valor if staying single classed for shields. I'm not completely sold that cutting words is better than combat inspiration --- Hexblade's curse is just one BA per short rest, and I'm not planning to use Hex, since I want my concentration free for control spells -- but certainly extra magical secrets is preferable to extra attack. And should the campaign somehow make it to 15 (very unlikely), I wouldn't be able to use booming blade with war magic anyway since it won't be a bard spell, so I may as well have peerless skill. Eldritch blast is nothing special without agonizing blast invocation. True, but if using booming blade most of the time, EB is just a convenient backup hands-free ranged option that can be used with a shield. I'm hesitant to delay bard progression by another level for a damage boost when this isn't a damage-focused character... althoug...

Thursday, 20th June, 2019

  • 09:46 AM - delph quoted UngeheuerLich in post Ways to regularly add damage to an Attack action
    I like the charger feat. As variant human, you might have fun with it for a few levels. After that it becomes quite situational.I belive It could be fun for longer zimě. Barbarian on 5th lvl get 10 feet movement And with extra attack you can charge twice per turn. With GWM can deal +15 dmg without dice...

Wednesday, 12th June, 2019


Wednesday, 5th June, 2019

  • 05:43 PM - Elfcrusher quoted UngeheuerLich in post The highest sustained DPR build I could make
    What I think is that although the calculations are nice and such, those builds are too complicated for not much gain. And they generally ignore the opportunity costs of doing so (e.g., higher level abilities you don't get when multiclassing). I mean, their entire focus is on dpr or nova or whatever, so I guess it achieves its goal. But how do you quantify the value of, say, giving everybody within 30' a +5 on all saving throws, which you can easily miss out on when you start MCing your Paladin?
  • 01:50 PM - TwoSix quoted UngeheuerLich in post The highest sustained DPR build I could make
    What I think is that although the calculations are nice and such, those builds are too complicated for not much gain. You can easily go straight hexblade warlock, use shadow blade, thirsting blade and eldritch smite and use devil sight. You use charisma for everything and have level 6 spells and 3 ASIs. I will make some calculations soon. Edit: shadow blade and darkness both need concentration though. So I have to think about some things. Even a straight hexblade is really, really good. I played in a game where the DM used the flanking=advantage rule, so it was obviously easy mode, but Shadow of Moil is also easy mode advantage twice per short rest (3 times at level 11). Elven Accuracy + Great Weapon Master + Lifedrinker is giving you near Barbarian levels of offense, Shadow of Moil is great defense, and you still have an excellent ranged attack and utility spells to fall back on if melee isn't feasible. My hexblade has been my favorite 5e character.

Tuesday, 4th June, 2019

  • 07:49 PM - Cadmius Clairmonte quoted UngeheuerLich in post The highest sustained DPR build I could make
    No worries. As a general assumption for damage builds, you'll generally have a 16 in your attack stat for Tier 1, an 18 somewhere in Tier 2, and a 20 by tier 3. Fighters a little earlier, builds with heavy feat investment might be delayed. Using feats in generally a prerequisite for really high sustained damage builds, as you'll almost always need either the Sharpshooter or the Great Weapon master feat to pull it off. The only real exception is Warlocks and Sorlocks using Eldritch Blast. The highest (semi-)sustained damage build for tier 3 I can think of is a Hexblade Divine Soul Sorlock using Darkness/Devil's Sight to gain advantage on a cursed target. Using twinned Eldritch Blast, that would be 6 attacks at 1d10+9 baseline, with triple advantage (assuming Elven Accuracy and a half-elf). That's about a 90% chance to hit assuming a moderately armored target, and a 27% chance to crit per attack. You could also use Spiritual Weapon to get an additional 1d8+9 attack, or 2d8+9 if you're wi...
  • 06:12 PM - Satyrn quoted UngeheuerLich in post The highest sustained DPR build I could make
    I think it would have helped if you adressed the OP after my quote so it he notices it and it does not sound as if you are adressing me. If there is no space in the name, it is easy. I am not sure how to use the following mention with the name of the op correctly. @TwoSix The @ works fine even with spaces. Protip: With long names, or just to ensure you get the name right, right-click (or long-press) the username and se!ect "copy link text," then just paste the name perfectly into your post.
  • 03:19 PM - TwoSix quoted UngeheuerLich in post The highest sustained DPR build I could make
    I think it would have helped if you adressed the OP after my quote so it he notices it and it does not sound as if you are adressing me. If there is no space in the name, it is easy. I am not sure how to use the following mention with the name of the op correctly. TwoSix I edited to improve the clarity of the point.
  • 02:59 PM - TwoSix quoted UngeheuerLich in post The highest sustained DPR build I could make
    But if you remember from before, each attack action gives the Monklock 3 more attacks. 1 default, another from thirsting blade, and another from extra attack. It looks like this: I am sorry to say that, but: - thirsting blade and extra attack don't stack by the multiclass rules. - extra attack action granted by haste is explicitely only a single attack. So you have 3 attacks less than you calculated with. Yea, not to rain on your parade, but there are several problems with this build. The problem that UngeheuerLich listed above (Extra Attack/Thirsting Blade/Haste stacking) is the main one. Any tier 3 build that's getting more than 4 attacks per round needs to make really sure they've checked their work. It would usually take Fighter 11 to pull that off. The other problems with your build is that your stats are invalid, assuming point buy, and that you can't take a warlock multiclass with a 10 Cha. Granted, you can certainly get a 20 Dex by level 12, but you're wasting one of the best features of Hexblade by doing so, and your AC and spell attacks suffer by the stat split. I don't want to dissuade you from building cool characters, and the concept is certainly an effective and fun one. But stuff like "best sustained DPR build" or "best nova DPR" are pretty much already solved problems, and the threshold to find something competitive with those builds is very high.

Thursday, 30th May, 2019

  • 01:47 AM - Garthanos quoted UngeheuerLich in post How To Clone 4E Using 5E Rules
    No. To you. Some were happy enough with battle master options and the healer and inspiring leader feat. Add in a warlord fighting style (which indeed is lacking) and you are good to go. . Tony used up so many snark surges recently I may not be able to properly respond as he and I draw on similar sources at times. Seriously that you had to construct a fighting style with more components than any existing ones and of unclear balance should say something to you (not that I hate it). I grant the Battlemaster has potential even a couple of benefits, a solid name with implied versatility an impressive feat given how people hem and haw over "Warlord" , and as a fighter type it rather brings the clever tactical strategy using fighter of 2e back to the "Fighting Man' something which I actually approve of in spite of those saying it needs to be a //class//. That said I think it is sorely lacking. A significant factor it lacks is "group benefiting maneuvers" and the popular Intelligence build or a ...

Friday, 24th May, 2019

  • 05:07 PM - Charlaquin quoted UngeheuerLich in post More uses for ability scores?
    And thats the point. *shrug* seems like more cognitive load than its worth to me.
  • 03:53 PM - Charlaquin quoted UngeheuerLich in post More uses for ability scores?
    No. Only ability checks. Attack rolls and saving throws and DCs are still the same as now. 10-11 +0, 12-13 +2. I mean, if don't value combat as high as most people, better for you. I hope you know the difference between an ability check and an attack roll or saving throw. Otherwise HEX is probably quite overpowered in your game. Oh, I see. But then you’ve got different modifiers depending on whether you’re rolling an attack/save or a check.
  • 08:31 AM - Charlaquin quoted UngeheuerLich in post More uses for ability scores?
    You could use following house rule. ability check bonus increase on odd numbers. So 11-12 is +1, 13-14 is +2 etc. That would also throw a bone to the standard human, because with standard array you get +1 to 4 stat bonuses. That doesn’t actually address the problem though, it just makes even numbered scores the mostly-useless ones instead of odd.

Wednesday, 15th May, 2019

  • 10:00 PM - Matt Clark1 quoted UngeheuerLich in post New Unearthed Arcana: Revised Artificer
    In general I think the bonus action economy is ok. It is just some classes that should do well do not because it is triggering from taking the attack action and because it competes in an unfavourable way with a different feature. Good: cunning action/twf. Bad: ranger in general with hunter's mark - beastmaster - hunter lvl 11 feature - horizon walker I also don't like that there is no penalty for using two weapons as a wizard etc. So my solution would be something along the line of: - twf needs an ability to be used. For example: Cunning action gives twf as it is now. Twf fighting style allows twf as a free attack with your offhand weapon doing no stat bonus to damage. You need to check if you allow both features at once. But since both weapons need to be light then it seems ok. TWF feat changes to: You may use a bonus action to attack with an off-hand dagger. You gain +1 AC You can draw 2 weapons as part of the attack action. Note that it overwrites the rogue feat...


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