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About El Mahdi

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About El Mahdi
Introduction:
Started playing D&D in 1994 with AD&D 2E. Now all-in with 5E.
About Me:
Retired USAF NCO. Aircraft Maintenance Craftsmen (fixed and rotary wing) and Flightline Expediter. Primary specialty in Avionics, though qualified in all aspects of aircraft maintenance. Veteran of Afghanistan and Iraq.
Semi-pro drummer and amateur guitarist.
Avid reader of Sci-Fi and Fantasy, and big-time History Buff.
Current college student (G.I. Bill) working toward Electrical Engineering degree.
Location:
Greenacres, Florida ("Home" is Michigan)
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Male
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Greenacres (West Palm Beach)
State:
Florida
Country:
USA
Game Details:
Houseruled version of 5E. I predominantly DM, but would love to play in a 5E game. Looking for someone who wants to share the DM'ing.
My Character:
El Mahdi: Half-Elf/Bedine Ranger from Anauroch/Border Forrest of the Forgotten Realms.

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My Game Details
Town:
Greenacres (West Palm Beach)
State:
Florida
Country:
USA
Game Details:
Houseruled version of 5E. I predominantly DM, but would love to play in a 5E game. Looking for someone who wants to share the DM'ing.
My Character:
El Mahdi: Half-Elf/Bedine Ranger from Anauroch/Border Forrest of the Forgotten Realms.
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Monday, 18th January, 2016

  • 02:56 AM - EzekielRaiden mentioned El Mahdi in post I'm Not Sure We Need a Warlord - Please put down that rotten egg.
    That's a good point. It's entirely possible that a "good warlord" is out there, just waiting in the wings. That is, more or less, what I was trying to say: I think there are some really good ideas percolating beneath the surface of the pro-Warlord longing. Getting all/enough of the really good ideas concentrated into a single, not-broken, non-OP, non-garbage class will be the tricky part. But I really do think it can be done. Hence why I'm looking forward to El Mahdi's work. It's been a bit delayed--which I have no right to criticize anyone for, believe me--but given the amount of feedback he's collected, and the various ideas in play, I'm very curious to see what the draft looks like.

Tuesday, 6th October, 2015

  • 11:22 PM - EzekielRaiden mentioned El Mahdi in post POLLS ARE CLOSING SHORTLY- Battle of the Classes!!!!
    Fair enough! If you had to do it over again, I would recommend calling it a petition in the subject, and explicitly stating that in the first comment and the options, and not allowing multiple choice. Something like- Petition- Do you support the addition of an official 5e Warlord? Option 1: Yes, I support the addition of the Warlord. Option 2: No opinion / No thank you / Lemon Curry. No multiple choice; the addition of multiple choice makes the petition results hard to disentangle. If you look at the first post's directions, it says that if you don't want the Warlord, you should vote "Lemon Curry," so I'm not sure how you would correctly interpret the votes that had both Warlord and Lemon Curry. In effect, given the rule, they were voting for both Warlord and No Warlord. Well, to be fair, it wasn't my thread to begin with. I just understood what the OP ( El Mahdi ) was doing with it. Though he did have a decent reason for the multiple-choice bit: basically, by making it multiple choice, he obviated any ability for people to argue the "more people voted no than yes" angle. Since they have substantial overlap, that goal was achieved, though several people (not just you) have commented on/boggled at the options adding up to more than 100%. It probably would've been better to, as you've noted, clearly emphasize that it was a "petition" and clearly mark the Lem(m)on Curry option as "No opinion." I wouldn't include a "No thank you" myself--again, it gives an implication that the question is "how many do vs. how many don't," when it's really ONLY about how many do.

Friday, 2nd October, 2015

  • 06:46 AM - pemerton mentioned El Mahdi in post Yes, No, Warlord
    ...the past, and whose presence would be quite consistent with the rest of the game's framework, then that is sufficient reason for, in principle, introducing that option. (In practice there are development and publishing costs, and also marketing issues. But those don't bear on the questions of principled design.) When it comes to the warlord, part of the rationale of the class is that it can provide healing - including in-combat, bring-back-allies-from-the-brink-of-death healing - more or less on a par with a cleric or other magical healer. Given that including such an option in 5e would be quite consistent with the rest of the game's framework, that people want it is a sufficient in-principle reason for including it. If people wanted stand-alone illusionist or assassins, that would settle that question too. But I've not seen any evidence that they do. How about this as a compromise on healing... Level 2: Inspiring word: As a bonus action, an ally can spend a hit die.As El Mahdi has stated, this is underpowered. (Because HD in 5e don't play the same functional role as surges in 4e.) How exactly do they heal then if it isnt a spell? With the Second Wind the individual uses its own stamina. I struggle to imagine how something that isn't magical heals someone else mid-fight because you tell them to.I've talked about this in some of the other threads. If you think of human endeavour and commitment in very individualist terms, then the warlord will seem silly. In Conan-esque fantasy, for instance, only weak and secondary characters (NPCs, in roleplaying terms) benefit from inspirational leadership. The true heroes carry all their capabilities within themselves. If you think of human endeavour and commitment in more relational terms, then the warlord will seem essential. In Tolkien-esque fantasy, for instance, the protagonists are not fully self-contained. They have needs - for reassurance, or inspiration - that only others can provide. Applying this per...

Thursday, 17th September, 2015

  • 09:22 PM - Eric V mentioned El Mahdi in post How many fans want a 5E Warlord?
    I already told you once to read the entirety of my posts in this conversation to understand. Or are you intentionally parsing out the rest of what I said in order to cast my words in a different light? Do you have a back button or must I repost the previous post that he directly responded to, which in turn prompted the reply you just quoted out of context? Rarely have I seen such ironic chastising. Is this how things are done around here? I was told you folks were above this sort of nonsense. :/ Go ahead and throw me on the ignore list then, but honestly, going through your responses, you really didn't show any spurious or illogical reasoning on the part of El Mahdi. You really didn't. I honestly feel you've conflated a difference of preference with something else entirely.

Wednesday, 16th September, 2015

  • 06:42 AM - Lanefan mentioned El Mahdi in post How many fans want a 5E Warlord?
    That's nice. Now why can't 'warlord healing' be considered as internally consistent as magic? Why are you giving magic this suspension of healing consistence but not warlord healing? As you imply, making the delineation is arbitrary. If someone has gone to 0 HP and collapsed, then why is it an issue to have a warlord provide a stirring motivational command that provides a morale boost that causes the character to draw upon unknown reserves of energy?Er ... if you're at 0 and collapsed that usually means in-game that you're unconscious, and thus won't be hearing anything anyone says including Ye Olde Warlorde. ( El Mahdi posted an opposing story above but to me that's a real corner case; people have very rarely survived falling out of airplanes too but that's no reason to say falls won't kill you) I'm slowly beginning to realize this whole issue might have an answer sitting right there in 4e: the 'bloodied' mechanic. If you're not yet bloodied things like Warlord inspiration will have an effect as most if not all of your h.p. loss could be described as fatigue. But once you're bloodied (i.e. below half h.p.) then your h.p. loss is becoming more of a physical thing and inspirational words won't help...or only have half effect, or whatever. The last few points before reaching 0 can be defined as nearly all physical, so let's say if you're at or below 5 h.p. the only things that'll help you are either magic, a good rest, or someone taking some time (several minutes at least) over you with a healing kit. Howzat? Lan-"I still wouldn't have this in my game, but for those as wants it it's a possib...
  • 12:59 AM - Tony Vargas mentioned El Mahdi in post How many fans want a 5E Warlord?
    Pretty sure she was still as wounded after the baby cried as she was before. The article doesn't state it, but I think it is very safe to say that her C-Section incision was not healed by the baby crying. Which was not, in any way, the concept El Mahdi was illustrating with that example. You are, however, perfectly illustrating the way edition warriors misrepresented one of the ideas they found in 4e. If the person plays differently, and treats damage as wounds (Especially in situations where the only possible explanation is a wound) it is not a misrepresentation, it is exactly what is happening in-game. Sure, if you change the definition of hps that the game has used since 1979, you can engineer the kinds of silliness you're talking about in specific hypothetical cases dreamed up for that purpose. But why do that? You're still misrepresenting things, you've just gone from misrepresenting how the game plays out, to misrepresenting the game as presenting hps in a way it doesn't - and you're still misrepresenting the concept of the Warlord's inspiring word and other surge-triggering or hp-restoring exploits. I also have to note, "Edition war baggage" is a phrase designed to shut down any discussion on a controvers...

Saturday, 5th September, 2015


Friday, 4th September, 2015

  • 04:33 PM - Imaro mentioned El Mahdi in post How many fans want a 5E Warlord?
    But then it was kind of uncalled for, the corebooks are set in stone, and they have nothing to do with this discussion then? If there shouldn't be any discussion around the corebooks... why was the assertion by @El Mahdi made that the game (as it stands now... only the corebooks) was or wasn't suitable for a non-magic game even mentioned? Why was the fact that one had to use a feat to have non-martial healing in the corebooks claimed to be a feat tax in the game? How should that comment (as well as others made) have been addressed if not referring to the current rules since that was what was being referenced?

Wednesday, 2nd September, 2015

  • 07:48 PM - Manbearcat mentioned El Mahdi in post Warlording the fighter
    Alright. El Mahdi , first, great job. Second, quick caveat. I ran a one shot of almost every iteration of the playtest, but my 5e GMing is limited. I've run 3 one shots of varying level (4 and a pair of mid). Consequently, my ability to provide insightful commentary on the relative power level of each of these abilities and the suite as a whole (particularly compared to the Valor Bard, War Cleric et al) is not sufficiently informed I'm afraid. So I won't attempt to. I have a general idea, but it would be pointless for me to post such things when there are several GMs that are considerably more informed than I am on the subject. With that, I'm just going to use this aim... Making the Warlord class as workable as possible for as many players and DM's as possible can only help further the goal of getting a 5E Warlord. ....and use the format and grade Good, Average, Poor (all of them are Good except the ones I have questions about): Theme/Archetype: Fun/Interactive: Warlord players w...
  • 06:13 PM - EzekielRaiden mentioned El Mahdi in post Warlording the fighter
    Alright @El Mahdi : The summon has been heeded. :P Preliminary: As others have said, right now things are a bit on the wordy side compared to many or even most other 5e classes. This is probably more a "first draft, needs an editor pass or three" kind of thing than a true "issue" per se, but it's worth keeping in mind. Also, I'll echo the reccomendation to avoid too much multiplication, but I'll add a caveat: I don't think it's bad to multiply, but don't multiply numbers that are difficult to keep track of, like "half the ally's level times your ability mod." I'll address individual cases as I go. Also, I've noticed some varying support for the three different mental stats (Int, Wis, Cha). In 4e at least, all of them COULD be important to a Warlord--technically I think Cha was always valuable, but Int or Wis could be secondary or even co-primary depending on build. I think it's a laudable goal to make it possible to be a (say) Str/Int Warlord as well as a (say) Str/Cha Warlord, or even a double-mental...

Sunday, 9th August, 2015

  • 09:03 PM - steeldragons mentioned El Mahdi in post What would a current "Knight" class look like?
    And the word that comes up over and over, using @El Mahdi 's historic fighter types, the word that comes up over an over is "Cavalry"...which, incidentally, is not a class name, but a military style or position-with-the-armed-forces name, the word you're looking for, of a person...who is a member of the cavalry...is...wait for it...Cavalier. THAT is your class/subclass name. If you want "a knight", add or homebrew the Knight background. If you want a "samurai" analogue in your fantasy, put them in light armor and flavor your longsword or scimitar as a "katana" with the finesse trait. If you want a Mongolian, Saracen or "hussar", use whatever armor, bows, and other appropriate weapons...But they're all cavaliers [i.e. members of the cavalry].

Friday, 7th August, 2015

  • 03:51 AM - Tony Vargas mentioned El Mahdi in post Warlording the fighter
    ... Instead of integrating HD into most hp-restoration sub-systems the way they were in 4e, and giving the game a firm foundation for day length in a fairly stable amount of available healing, /and/ providing a 'touch point' for modules that could, across the board, make the game 'grittier' or 'more epic' by restricting or enhancing healing, they isolated HD from other sub-systems so modules could constrict or eliminate them (and overnight healing), /without/ impacting the healing available from spells, potions and the like. That's another unfortunate argument against using HD to fuel Inspiring Word. As elegant a possible solution as it may be when done well, it's not workable with modules meant to constrain or virtually eliminate non-magical healing be reducing HD, slowing their recovery, slowing natural healing, or eliminating the HD mechanic entirely. (It's not a very strong argument, because, really, why have a Warlord in campaign using such a magocentric module?) El Mahdi: One take-away from all the above. Give players /options/ with your class or sub-classes. Don't hard-code in hp restoration or temp hps or any other mechanics (whether spurious objections were raised about them in the edition war or not) or specific concepts, but make your class & sub-classes /flexible/. There's a tremendous amount of versatility - at chargen, level-up, and even day-to-day, in most 5e classes. The Warlord, a leader, tactician, & strategist, needs to be designed to be resourceful and flexible. You can't just throw some big-number at him like you can the fighter and call it a day and expect to do the concept justice, let alone have a worthy successor to the original.
  • 02:17 AM - Tony Vargas mentioned El Mahdi in post Warlording the fighter
    I had considered simply avoiding this thread, because the only thing I wanted to post here was a stream of invective. I got better. So you're not going to be streaming any invective? For perspective, I went and looked up "Inspiring Word" from the 4e Warlord, Congratulations, you are now almost 0.28% informed on the topic of the Warlord. and it was then that I understood how hypocritical and disingenuous Tony has been in this thread. There's that stream of invective you weren't going to use. You held out for over 20 words. Congratulations. It's better than you've been doing. He's asserted, or at least strongly implied, that the class should be modelled closely after the 4e Warlord, but dismissed my suggestions regarding the Warlord's "martial healing" simply granting access to hit dice as being unacceptable. It turns out, that's exactly what Inspiring Word does in 4e. The 4e Warlord is limited to 2 of these per encounter, 3 after level 16. They come with a bonus, 1d6 at l...

Thursday, 6th August, 2015

  • 11:38 AM - pemerton mentioned El Mahdi in post Warlording the fighter
    ...cially agree with your statement that "[healing] is about recovery." That's an important distinction, because in the fiction that inspires the class feature we're talking about a character doesn't recover from being damaged, rather the character goes on despite being damaged. The character is still on death's door, but is possessed of a grim determination to fight and win anyway. There's no recovery in that scenario, and in fact those scenes are so compelling because there is no recovery. The character may be up and fighting, but he's still seriously damaged and the viewer or reader should remain concerned that he might not make itIt seems to me that someone who was on death's door, but then goes on, has recovered. S/he is no longer on death's door - as demonstrated by his/her going on. S/he may still be injured, in the sense that s/he may still have a wound of some sort. But his/her ability to go on has been restored. In D&D, this is modelled by hp recovery. (I'm bracketing, here, El Mahdi's interesting comments about bio-physical processes. I'm in the camp that Tony Vargas described, of focusing on basic genre tropes plus some basic features of the real world that I've encountered and/or heard about.) It's interesting to me that you have such apparent disdain for temporary hit pointsMy disdain for temp hp is pretty thoroughgoing. I first encountered them when Unearthed Arcana introduced the Aid spell back in the mid-80s. I found them wonky and prone to create corner-cases then, and I still do (eg rules for stacking, rules for being at zero hp, etc). That's not to say I don't use them - I am currently GMing a 4e campaign and temp hp are part of that system. But just because I use them doesn't mean I have to like them! I also agree with you that temporary hit points are inadequate to handle an ally unconscious at zero. That's why I've previously suggested an entirely separate ability or abilities to handle that specific scenario I have, repeatedly and recently, ...

Wednesday, 8th July, 2015

  • 06:14 PM - EzekielRaiden mentioned El Mahdi in post Warlording the fighter
    @El Mahdi, do you ever play Dungeon World or Fate Core? I bought a supplement (to hopefully play once my DW group wraps up our in-the-home-stretch campaign) called Grim World, which has some interesting features to it. The big reason I bought it was because it included a class, perhaps-unfortunately called the Battlemaster, though it didn't hurt that it also had an "I can't believe it's not Dragonborn" race. It might not be everything you want, but it seems like a fun place to start or to grab mechanics/ideas from. The first core mechanic around which the Grim World Battlemaster spins is "Gambit." Each time you or one of your party members* takes damage from an outside source (not necessarily in a fight), "it was all part of the plan," and you get +1 Gambit. Normally, once things have cooled off, your Gambit is reset to 0, so it has to be "built up" over the course of a fight, reflecting the "putting together a plan" nature. There are various, powerful ways to expend Gambit, such as granting an...

Monday, 29th June, 2015

  • 08:28 PM - Lanefan mentioned El Mahdi in post Some things I don't care for in the D&D culture
    ... to be as generic as possible, it hard-coded many mechanics and assumptions into the game that are specifically not generic (vancian casting to name one, along with Tolkien-esque assumptions, good/evil-law/chaos axis, great-wheel, named spells, etc).Though they've become more hard-wired as time's gone by, those things have mostly been in since pretty close to Day 1. And all of those are just fine - I'd far rather the game's conceits be based on Tolkein than on Salvatore, for example. As for the OP: seeking balance for balance's sake - particularly short-term or here-and-now balance - is a fool's errand, as it seems the designers are slowly realizing. To some extent the culture seems to have drifted towards players always wanting to be involved all the time with everything, even if it makes no in-game sense. 5e seems to have a decent underlying balance upon which you as DM can build whatever you like. Rules lawyers, unfortunately, are as built-in a part of the game as anything El Mahdi lists in the quote above; all you can do is find a way to gently (or maybe not so gently) ease them out of your game if that sort of play isn't your style. Character build as a "thing" is a product IMO of overdesign, in that the more fine-tuned and complicated the designs get the more opportunities there are for players to game the system; and while some might enjoy this that ain't a game I want to play. To avoid this in 5e just strip away as many optional extras as you can (I'd start with losing both feats and skills) and look for a 0e or at most 1e level of numerical character complexity. It's do-able, with work. Lan-"and don't at all worry about tweaking the game and system to make it your own; it's not like you have to stick to anyone's external standards"-efan

Tuesday, 26th February, 2013


Thursday, 20th December, 2012


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Saturday, 8th September, 2018

  • 07:18 AM - Garthanos quoted El Mahdi in post Strength bows?
    Putting this all together as applies to attacks with bows; in real life: Strength allows you to effectively draw the bow and "hold" the draw in a stable manner (not shaking due to exertion). Dexterity allows you to use your eyes in concert with your muscles and limbs to accurately aim your shot. Intelligence informs you of where to hit; where's the weak spots in the armor? - where's the vital spots on the targets body? Wisdom informs you of when the moment is right; and tactically, how it relates to the greater fight. Will allows you to control your emotions of the situation; to mentally counteract (as much as possible) your adrenaline (anyone who's ever been in real combat will tell you this is most certainly a factor that cannot be ignored). But that's reality, not D&D. Yup and you probably left out many things as well.. Back when I first started playing D&D I balked really badly at one attribute actions this was because of things my father who had been in the martial arts had explained ...

Tuesday, 29th May, 2018


Tuesday, 24th November, 2015

  • 03:23 PM - Umbran quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    Illegal immigrants are by definition, not lawful residents - therefore domicile does not apply - therefore the 14th Amendment does not cover them. I think you're reading that wrong. Specifically, you're reading a case that granted inclusion to be a case that grants exclusion. United States v. Wong Kim Ark is about a person who's parents were in the country legally when he was born. Then, they were denied re-entry to the US when a law on Chinese immigration changed. He sued to be allowed entry, due to his being a citizen. He won. A statement of, "We grant persons of type A citizenship," does *NOT* then also automatically mean, "We exclude people other than type A from citizenship." My understanding is that this is how the courts prefer to work - they draw lines of explicit inclusion when necessary, but avoid drawing lines of explicit exclusion when possible. This case *does not speak* to the case of an illegal immigrant, as there were no illegal immigrants involved. The wikipedia...
  • 07:12 AM - Maxperson quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    Danny covered this quite well. The idea of having children here to "anchor" citizenship is simply not a major factor in illegal immigrants coming to the US or for having children here. They are coming for jobs. Having children is merely a part of living their lives - no ulterior motives other than to have a family. It's essentially a manufactured issue. http://www.politifact.com/truth-o-meter/statements/2010/aug/06/lindsey-graham/illegal-immigrants-anchor-babies-birthright/ Not to mention that children of illegal immigrants are not automatically considered American Citizens. I suggest reading up on the 14th Amendment. "All persons born or naturalized in the United States, and subject to the jurisdiction thereof, are citizens of the United States and of the State wherein they reside." That highlighted part has been taken as precedent that there is no valid basis for granting citizenship to children of illegal immigrants. Subject to the jurisdiction requires living legally within ...
  • 03:31 AM - Homicidal_Squirrel quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    I served, quite simply, to defend the Freedoms guaranteed by the Constitution. That may sound trite, but it's the truth. And one of those freedoms I defended was Freedom of Speech - regardless of the insulting use it's put to.So you decided to serve because you had this overwhelming sense of patriotism, and you decided you wanted to protect the rights afforded by the Constitution for your fellow Americans? Was that the only reason you decided to join the military?
  • 03:26 AM - Homicidal_Squirrel quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    https://en.wikipedia.org/wiki/United_States_v._Wong_Kim_Ark https://en.wikipedia.org/wiki/Anchor_baby#Immigration_status The Supreme Court of the United States affirmed in United States v. Wong Kim Ark, 169 U.S. 649 (1898), that the Fourteenth Amendment guarantees citizenship for nearly all individuals born in the United States, provided that their parents are foreign citizens, have permanent domicile status in the United States, and are engaging in business in the United States except performing in a diplomatic or official capacity of a foreign power. In law, domicile is the status or attribution of being a lawful permanent resident in a particular jurisdiction. This decision established an important precedent in its interpretation of the Citizenship Clause of the Fourteenth Amendment to the Constitution. Illegal immigrants are by definition, not lawful residents - therefore domicile does not apply - therefore the 14th Amendment does not cover them. Just curious, but did you re...
  • 01:18 AM - Homicidal_Squirrel quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    Danny covered this quite well. The idea of having children here to "anchor" citizenship is simply not a major factor in illegal immigrants coming to the US or for having children here. They are coming for jobs. Having children is merely a part of living their lives - no ulterior motives other than to have a family. It's essentially a manufactured issue. http://www.politifact.com/truth-o-meter/statements/2010/aug/06/lindsey-graham/illegal-immigrants-anchor-babies-birthright/ Not to mention that children of illegal immigrants are not automatically considered American Citizens. I suggest reading up on the 14th Amendment. "All persons born or naturalized in the United States, and subject to the jurisdiction thereof, are citizens of the United States and of the State wherein they reside." That highlighted part has been taken as precedent that there is no valid basis for granting citizenship to children of illegal immigrants. Subject to the jurisdiction requires living legally within ...
  • 01:16 AM - Ovinomancer quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    No joke there. For instance, as concerns freedom of movement: Without being on leave, one can't travel more than a certain prescribed distance from their assigned installation. That means, even on a weekend or holiday - even if one isn't scheduled to be on duty - if you're not on leave, you can't leave that area. The extent of the area is usually designated by the installation or unit commander. For instance, when I was stationed at K.I. Sawyer in the Upper Peninsula of Michigan, that distance was about a 300 mile radius from the base. It was just enough for me to be able to drive to my parents house in the Lower Peninsula, but any farther than that was out. If you're a civilian and have the means (money) and desire to suddenly fly to Vegas for the weekend, you can. If you're military, unless Vegas is within your allowed area, you can get in trouble for doing so. By "trouble" I mean anything from losing a stripe (and the money that goes with it), having your pay docked for a perio...

Monday, 23rd November, 2015

  • 06:12 AM - Maxperson quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    All true, and not to mention that the purpose of most so-called "anchor-babies" has almost nothing to do with immediate immigration legitimacy or seeking welfare benefits. First, a so-called "anchor-baby" can't sponsor immigration for family members until they turn 21 - that's a rather long time to wait when there are far faster means. And second, the majority of today's so-called "anchor-babies" (as opposed to those from a few decades ago) are actually children of affluent foreigners - mostly Chinese - trying to get around the "one-child" policy or setting up future access to elite colleges for their children. They don't necessarily want to immigrate to the US, they just want to be able to send their kids to Harvard and Yale. First, the odds of any illegal being deported are slim, and it drops for mothers of American citizens. That a few are deported doesn't stop the children from being anchors. Second, the notion that there are millions of Chinese women flying in to have babies is abs...
  • 01:52 AM - Minigiant quoted El Mahdi in post 5th edition Ranger: Why does every class have to have it's own schtick?
    It doesn't, actually. You can find them on PHB p. 187. It says you have to expend resources up to half its gold cost. There is no rule to gather resources. Your DM has to make that up. Otherwise you must buy them And no true Scotsman salts his porridge. I think we're done here. I'm just going based on the creatures list in the DMG ps 302-305. Many of the ones after CR 2 would require being higher level or magic to defeat alone on a regular basis. I said already if your wilderness lacks then, an outlander of any class could deal with them. But if you bring the full expected weight of the MM's and DMG's wilderness threats to an individual, you'll need magic or a town to resupply from because that's the only ways to get them core. My group treks back to the nearby city all the time every since they let their druid PC and the hermit NPC shaman/ranger die. And I just roll monsters and place it in the forest and the swamp randomly. Anytime I roll high, they run back to the city for supplie...

Sunday, 22nd November, 2015

  • 07:49 PM - Eltab quoted El Mahdi in post Odd character creations
    He comes from the Pfizer clan, and specializes in little, blue "healing" potions. ... which make you quite a hit with the ladies, if the snake-oil-salesman's spiel is to be believed. (But he won't tell you that mixing this pill and alcohol in your system together is a BIG MISTAKE.) In 4e, I designed a complex Skill Challenge that began with a trap: a bottle full of little blue pills, placed prominently in a medicine cabinet, labelled "Extra-ordinary Masculinity". The effect caused was the opposite of what the eater might expect. The antidote for this poison was to consume a large meal of aphrodisiacs - think Man vs. Food challenge.

Saturday, 21st November, 2015

  • 11:38 PM - Ryujin quoted El Mahdi in post Christian Persecution vs Persecuted Christians
    Nope. Not truth. Not rescued. "Truthiness" has very little to do with actual, literal truth. https://en.wikipedia.org/wiki/Truthiness
  • 08:51 PM - delericho quoted El Mahdi in post Greg Leeds talks about D&D
    That's a good point about supplements, but I think it's worth mentioning that Pathfinder's approach isn't necessarily wrong - or at least not wrong for them. Absolutely. There's no one 'best' strategy. Different companies will choose different approaches, and indeed the same company may choose different approaches at different times. And while there are many strategies that will surely fail, there are also many strategies that will succeed. It's like choosing your character's class: both Fighter and Wizard are fine choices; they're just different choices.

Thursday, 19th November, 2015

  • 12:40 AM - Hussar quoted El Mahdi in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    More and more, I'm leaning toward the personal opinion that an actual, dedicated Warlord class may not be the answer, but I'm making one anyways. Having the aspects of the Warlord spread out among other classes - diluted, as you've described it - isn't necessarily a bad thing as long as those aspects are accessible in a way that can build the Warlords that people want. (Warlords [plural] because there are many ways to view and play a Warlord.) But, there are those that want an actual, dedicated Warlord class; so I'm making that too. Read more: http://www.enworld.org/forum/showthread.php?470421-I-don-t-actually-get-the-opposition-for-the-warlord-or-rather-the-opposition-to-the-concept/page35#ixzz3rtCmqxNl I think that one important aspect of this is, people who want to build Warlords can do so in a timely manner. If I have to build a nine level character just to get the basic Warlord features, that's a non-starter. It has to be available by 3rd level, same as any other sub-class. It's a...

Wednesday, 18th November, 2015

  • 08:55 PM - Miladoon quoted El Mahdi in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    More and more, I'm leaning toward the personal opinion that an actual, dedicated Warlord class may not be the answer, but I'm making one anyways. Having the aspects of the Warlord spread out among other classes - diluted, as you've described it - isn't necessarily a bad thing as long as those aspects are accessible in a way that can build the Warlords that people want. (Warlords [plural] because there are many ways to view and play a Warlord.) But, there are those that want an actual, dedicated Warlord class; so I'm making that too. I would like to see more warlord fans in the testing phase. Although there is some bargaining, either way, I look forward to seeing your draft.
  • 03:15 PM - mellored quoted El Mahdi in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    [/SIZE][/FONT]First off, SCAG does not count. No matter how much you may want it to be, it is not Core. If somebody has to buy an accessory/supplement other than the PHB, it is not Core. I do not have it. I can’t reference it. I won’t reference it. It’s not core, so it’s irrelevant. Then we'll just have to disagree on that point. [FONT=verdana] Inducing a Saving throw. Yes, Bardic Inspiration can give a bonus to saving throws, but most effects that characters would be able to use it for – specifically ongoing effects – only allow a save “at the end of the character’s turn.” Bardic Inspiration also can’t help with an immediate save for an immediate effect; unless the Bard’s player was prescient enough to give a pep talk in the last ten minutes. Exploits like Inspiring War Cry induce an immediate Saving throw, just like a real leader giving a sudden cry of warning or exhortation at the moment of danger.That's a reasonable thing to add. Battlefield manipulation/movement of enem...

Friday, 13th November, 2015

  • 10:43 PM - mellored quoted El Mahdi in post Warlord, remixed from other classes.
    Duelist wasn't, but an Archer build was a Warlord option in 4E. This "class" will work fine with a bow, running Dex/Cha. You only lose 1 feature, which is a reasonable penalty for being ranged. Or just allow archery style.
  • 10:40 PM - Tony Vargas quoted El Mahdi in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    Two, I'm not going to list the plethora of maneuvers and things that a 4E Warlord could do that a 5E Warlord can't; but you know that there are a lot, and there's no need for me to list them.Three, 5E is missing a single class to fulfill the concept; rather than requiring a hodge-podge multi-classing that brings undesired baggage/extraneous features (and some can't be combined anyways - as with the DPK and the Battle Master).So, as has been said numerous times, one can play a Warlord-ish character in 5E but not an actual Warlord.All true, but... ...5e does give us rather a lot of mechanics and gives DMs a free hand in how to rule on those mechanics. While you can't get close to playing a Warlord, the mechanics could conceivably be in place for everything WotC needs to design one. Non-magical hp-restoration? Check. Up from 0? Could be ruled that way. Forced movement? Check. Temp hps? Check. Action-granting? check. Granting bonuses to allies? Check. Etc... I won't say I'm con...
  • 10:35 PM - mellored quoted El Mahdi in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    One, the PDK is in an accessory and campaign specific, not the core rules. Yes, it can be adapted, but it shouldn't need to be adapted nor pieced together from multiple books - nor should it require buying a book one may likely have no interest in other than that specific class feature. And it's possible it's only wiggle room until it gets clarified in Sage Advice...I didn't say anything about core. Two, the PDK is a Fighter archetype, which by the rules can't be multi-classed with a Fighter Battle Master archetype (there are no rules for multiclassing archetypes). So, you're stuck with one from column A OR one from Column B, and still cannot make a full Warlord.Yes. That's what i mean when i say it's split up and diluted. Two, I'm not going to list the plethora of maneuvers and things that a 4E Warlord could do that a 5E Warlord can't; but you know that there are a lot, and there's no need for me to list them.4e has excessive bloat in the number of maneuvers, the majority where s...
  • 09:34 PM - mellored quoted El Mahdi in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    Not the only problem. Inspirational HP recovery, as is, provides only temporary hit points and can't revive a character from 0 HP.PDK has inspiration HP recovery. With wiggle room to read from 0 HP either way. And every part of the Warlord is not in 5E.What part is missing?


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