View Profile: FitzTheRuke - Morrus' Unofficial Tabletop RPG News
  • FitzTheRuke's Avatar
    Yesterday, 09:02 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round Five; Begin Round Six Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CE35) PP14* AC14 HP 30/31 THP0 HD 3/3
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  • FitzTheRuke's Avatar
    Yesterday, 08:08 PM
    Enseth & Averiel vs GoblinBully2 As the goblin slavers tried to rush the group of Julkounians to the docks, one of the goblins broke off and ran toward the west, presumably heading for the Town Shrine and the other prisoners. Another goblin approached the fighting and fired his bow at Enseth as the Shield Guardian stepped between Angis and the hobgoblin bannerman. His little arrow pinged...
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  • FitzTheRuke's Avatar
    Yesterday, 07:47 PM
    Dandin, Morwin, Tituswolf, & Zasha vs Hobgoblin2 Zasha ducked away from the Hobgoblin, kicking him in the shin and she ran around the corner of the building. But the hobgoblin was right behind her, and she was sure that it would catch her before she made the next corner. Then, in the shadows, she saw two eyes glowing in the dark: A wolf! She stopped dead in her tracks and the hobgoblin grabbed...
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  • FitzTheRuke's Avatar
    Yesterday, 07:11 PM
    Swithun stood silently. He agreed with Drake - this was War, and had entirely nothing to do with justice, however one defined it. He felt that Saurina's logic was flawed - where only a fool would confuse her and Drake for a dragon, there was no reason to think that these lizardfolk were innocent neighbours of the ones that had caused so much trouble. They were far more likely to be a hunting...
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  • FitzTheRuke's Avatar
    Yesterday, 05:10 AM
    Well, I'm getting tired of waiting on Fradak, so I'm going to move on tonight or tomorrow. I've noticed that tglassy, you haven't posted for Titus either. The girl will duck under the hobgoblin and run toward you with him in chase, so TitusWolf can absolutely jump on the hobgoblin if you like.
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  • FitzTheRuke's Avatar
    Sunday, 14th July, 2019, 09:31 PM
    "I will chase them." shrugged Swithun as if no other plan need be discussed.
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  • FitzTheRuke's Avatar
    Sunday, 14th July, 2019, 06:07 AM
    "We must assault them and take a prisoner. They must be a hunting party, to feed their lot. They will know the forces we face." suggested Swithun at a hoarse whisper. Not to be confused with a horse-whisper, though I suppose it's that too!
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  • FitzTheRuke's Avatar
    Sunday, 14th July, 2019, 04:59 AM
    I'm usually happy to do it, but I have to admit. I am perfectly okay with you taking their turns. Would probably save me some time...
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  • FitzTheRuke's Avatar
    Saturday, 13th July, 2019, 05:01 PM
    Here's the stat-blocks for the curious:
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  • FitzTheRuke's Avatar
    Saturday, 13th July, 2019, 04:59 PM
    With that, Aremus snuck out into the hall in search of the crying giant. He could feel Ordrar's disapproving gaze in his mind's eye, even though the dwarf was still sleeping.
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  • FitzTheRuke's Avatar
    Saturday, 13th July, 2019, 04:45 PM
    How do it's charges work? 7 with 1d6+1 returning? 1 charge for a level 3 Animate, +1 charge per level? Now, technically Animate Dead only works on medium-sized corpses, and only makes basic Skeletons. I guess that makes 4 charges about the equivalent of a level 6 necromancy spell, which would create three ghouls. If I keep the CR of the trolls down to 1ish (I think what I've got is better...
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  • FitzTheRuke's Avatar
    Saturday, 13th July, 2019, 07:33 AM
    I figured as much. I've been statting up the Troll Skeletons. I might have to get you to use another charge from the dagger on 'em. I can't bring myself to make them only twice-as-good as a skeleton. They've been burned to death, of course, so it's not like they regenerate, at least. (In case anyone wondered!) On the other hand, I'm gonna make Sesto's Kobold Zombies weaker than regular...
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  • FitzTheRuke's Avatar
    Saturday, 13th July, 2019, 06:32 AM
    Aremus listened to the footsteps, and then the crying. It would come as no surprise to anyone that Aremus could not stand to hear anyone cry, giant or not. He considered waking Ordrar, but he realised that the dwarf would certainly try to convince him not to go, so instead, he woke Tranio and said in a whisper, "There is a giant nearby who is in deep remorse - crying, even. I am going to see if I...
    1463 replies | 69706 view(s)
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  • FitzTheRuke's Avatar
    Friday, 12th July, 2019, 07:46 AM
    Mord's only regret is that his Mordguard masks do not fit the trolls' heads.
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  • FitzTheRuke's Avatar
    Thursday, 11th July, 2019, 07:11 AM
    Go for it. I like that better too.
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  • FitzTheRuke's Avatar
    Thursday, 11th July, 2019, 04:28 AM
    Location: Aldani Basin; Encounter: Shambling Mound End Round Three; Begin Round Four Name * (Space) * Perc * AC * HP * Hit Dice * Notes Chrysagon (D14) PP10* AC18* HP 15/36 (Restrained, Dying) (Resist Nec/Rad) HD 4/4 Dellrak (E17) PP14* AC15 HP 40/40 HD 4/4 Imogen (B14) PP12 AC14 HP 22(3!)/32 THP 0/5 HD 4/4
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  • FitzTheRuke's Avatar
    Thursday, 11th July, 2019, 04:18 AM
    Dellrak & Harb vs Assassin Vine Dellrak struck the writhing vine with his axe, trying to cut Chrysagon free or kill the plant-creature, whichever took. A white liquid leaked from the vine where he struck, but it held his friend tightly. Harb leapt across the gap between the two islands, using the raft's pole as a vault, but grasping vines reached up and twisted the pole to the side. He fell...
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  • FitzTheRuke's Avatar
    Thursday, 11th July, 2019, 03:51 AM
    Rodrigo, Ukee, & Hup'lo vs Shambling Mound Rodrigo thrust his rapier into the writhing mass of vines, wood, and plants. The blade struck something mushy, but Rodrigo wasn't even sure if he had harmed the creature or not. He ducked under a heavy-looking leafy limb that struck out at him, and was thumped not too badly by another woody protrusion. Hup'lo climbed over the edge of the...
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  • FitzTheRuke's Avatar
    Thursday, 11th July, 2019, 03:27 AM
    I can't remember the wording on Mord's Dagger. Can he raise up a Troll Skeleton or two, or is he stuck with Kobolds?
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  • FitzTheRuke's Avatar
    Tuesday, 9th July, 2019, 05:38 PM
    Aremus
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  • FitzTheRuke's Avatar
    Tuesday, 9th July, 2019, 05:35 PM
    I should be able to keep up.
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  • FitzTheRuke's Avatar
    Monday, 8th July, 2019, 07:11 PM
    You could try to make peace with the Ice-Toads to possibly find a guarded place to rest. You scared the crap out of (what was his name, Oopee?) but that doesn't mean that you can't smooth it over.
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  • FitzTheRuke's Avatar
    Wednesday, 3rd July, 2019, 05:28 AM
    Aremus shrugged. He was happy to get some rest while he thought of what he would say to the Giants, if he had the chance. He sat cross-legged on his shield in the middle of the room and entered his elvish trance.
    1463 replies | 69706 view(s)
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  • FitzTheRuke's Avatar
    Monday, 1st July, 2019, 08:53 PM
    Are there any rules or guidlines on letting someone *else* try to break you free of a grapple? The rules on monsters grappling you look like this: "A creature grappled by the monster can use its action to try to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check against the escape DC in the monster's stat block." I mean, obviously *I* can rule...
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  • FitzTheRuke's Avatar
    Monday, 1st July, 2019, 08:28 PM
    Yes, it's roots noticed the raft bump into the island and Chrys moved closest to it. It's just how it eats. It will wrap him up and eat him over months if it gets its way. The assassin vine is a bit strangely built. It seems that the poison damage happens automatically at the start of each of the victim's turns, as long as they don't escape the grapple. I'll have Kasqa try to drag him free...
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  • FitzTheRuke's Avatar
    Monday, 1st July, 2019, 08:05 PM
    Tommi vs HobArcher2 Tommi ran toward the docks. He wasn't sure what he could do if he arrived there by himself, but he hoped it would be heroic. Spinning his head to the side, he saw a hobgoblin drawing an arrow while ducking under ORB4. Before the hobgoblin could aim at him, he slung a stone that struck the brute right between the eyes. The hobgoblin's face screwed up, and it fell to the...
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  • FitzTheRuke's Avatar
    Monday, 1st July, 2019, 06:15 PM
    i don't mind saying that it is an attack-based poison rider, not an ongoing poison effect. He *will* take it again if he doesn't get free, though. I'm afraid that I can't think of any reason why a plant would let someone go before eating them. I'm not usually the type to hit a character when they're down, but that's partly me being a softy, and partly that I role-play the monsters, and I think it...
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  • FitzTheRuke's Avatar
    Monday, 1st July, 2019, 04:25 AM
    Nearly never. Only if you know what you're about to fight ahead of time.
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  • FitzTheRuke's Avatar
    Monday, 1st July, 2019, 01:45 AM
    It seems to me that if you give an antitoxin to a guy who took over 30 poison damage, it should *at LEAST* act like a healing potion. Officially it doesn't do anything against poison damage directly, which is a little weird.
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  • FitzTheRuke's Avatar
    Sunday, 30th June, 2019, 06:32 PM
    Everyone else vs Kobolds Mord flung an eldritch bolt at the kobold with the alchemical pots. The kobold ducked his first bolt, and made to prepare a pot, but he was struck dead by Mord's second bolt, and the warlock disappeared into Kalorn's illusion. Kalorn stood, spat blood, and stepped around Primus, who seemed to him to be not paying attention at all to the kobold who was trying to kill...
    634 replies | 16990 view(s)
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  • FitzTheRuke's Avatar
    Sunday, 30th June, 2019, 06:11 PM
    Lorenn & Sesto vs Troll3 Lorenn managed to roll with his board to take the bulk of the blow out of the Ice-Troll's sliding crash. He flipped upside-down and slashed the troll's throat with his blade, and then sliding up the steep slope, he sent his flaming sphere rolling down. The troll scrambled to get up, kicking the bodies of his dead fellows in the way of the flames. Still he was lightly...
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  • FitzTheRuke's Avatar
    Sunday, 30th June, 2019, 05:08 PM
    According to the hazard's stat-block, the Escape *is* limited to athletics, not acrobatics, so it's good you rolled that. You will be happy to know that I misquoted the dc! It's 13! AND Harb has *just* enough movement to tear his way free and climb up onto solid(ish) ground next to Dellrak.
    1181 replies | 28987 view(s)
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  • FitzTheRuke's Avatar
    Sunday, 30th June, 2019, 04:37 PM
    Ah the "dice" - always good for fun and frustration. GM: That is Harb's free "object interaction" and his movement (with a skill check and a saving throw) but he technically has not used his action, which he can use for an escape attempt (athletics or acrobatics dc14 (I think)). Though I guess I will have to check if he has enough movement left to get out this round...
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  • FitzTheRuke's Avatar
    Sunday, 30th June, 2019, 04:28 PM
    If no one remembers differently (or kept track or wants to go work it out) I say let's go with that. Imogen 1. Rodrigo 2.
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  • FitzTheRuke's Avatar
    Sunday, 30th June, 2019, 07:29 AM
    Surina finds Swithun to be a gruff but kind companion. He speaks little, but is happy to answer questions. He is fond of his home and his people, but has not been there for some time. His people make a drink that is not unlike barley wine. Swithun will volunteer to take whatever watch that others forego.
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  • FitzTheRuke's Avatar
    Sunday, 30th June, 2019, 07:21 AM
    I can have Hup'lo disengage and you can climb up on the raft and fight the mound, if you like. I'm not sure how you can help Chrysagon. Maybe you could try to pole-vault over the hazardous terrain? It's only fifteen feet. I'd let you pull that off with a dc12 acrobatics if you want to give it a shot. Failure would have you fall 5' short and have to roll the save against the hazard, though.
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 06:41 PM
    Location: Aldani Basin; Encounter: Shambling Mound End Round Two; Begin Round Three Name * (Space) * Perc * AC * HP * Hit Dice * Notes Chrysagon (D14) PP10* AC18* HP 0!/36 (Restrained, Dying) (Resist Nec/Rad) HD 4/4
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 06:17 PM
    Harb, Rodrigo & Hup'lo vs Mound The nameless man known as Harb called out a warning just in time to save Hup'lo's life. The tribesman saw it a split-second before the animate mound of earth and plants exploded from the murky water of the swamp. It landed on the side of the raft and swatted at him with a grassy paw-like appendage. Hup'lo twisted at the last second and avoided a heavy blow, then...
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 04:58 PM
    I tried saving the round-five map as a .jpg instead of a .png like I usually do. Let me know if that shows up differently. (I also blew it up a bit).
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 04:55 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round Four; Begin Round Five Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CJ26) PP14* AC14 HP 30/31 THP0 HD 3/3
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 04:48 PM
    Titus the Wolf Through Morwin's eyes, Titus spotted a girl, desperately trying to get away from a very aggressive-looking hobgoblin. He dashed to her rescue, running between buildings. The lane was dark and he marvelled at how the world looked through his wolf-eyes. He could hear their struggle now, just around the corner. Enseth & ORB4 "Seek!" Enseth's order registered in ORB4's...
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 04:21 PM
    Yeah, I figure if he doesn't have time to post before I do, I'll just have Enseth dash forward and have ORB4 find a target and "Help".
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 07:30 AM
    Angis vs HobBannerman1 Angis moved behind the closest building and fired his crossbow at a hobgoblin that was coming forward from the docks. The hobgoblin held a banner - a white sheet stained with blood on a long pole with a cross-bar. The hobgoblin spun the pole, and the quarrel went wide. Then the hobgoblin bannerman moved with uncanny speed, crossing the open field in quick strides. He...
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  • FitzTheRuke's Avatar
    Friday, 28th June, 2019, 02:56 AM
    When told of the Giant gathering, Aremus suggests, "Perhaps we can negotiate a peace between Giant and regular-sized folk. We could say that Harshnag sent us, by way of introduction. I am no friend to dragons (in particular after our recent ordeal) and we may find that a common enemy can help to bridge our differences."
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  • FitzTheRuke's Avatar
    Thursday, 27th June, 2019, 03:23 AM
    Aren't we sticking around for 24 hours? He's got three 8-hour segments then, right?
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  • FitzTheRuke's Avatar
    Monday, 24th June, 2019, 04:13 AM
    gargoyleking I'm gonna give you one more roll to spot the Shambling Mound - Ukee the flying monkey is pointing and screeching. I don't know if she sees it or not, but she'll give Harb Advantage anyway. dc is 18, though, so good luck.
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  • FitzTheRuke's Avatar
    Monday, 24th June, 2019, 04:04 AM
    Miss Imogen, Dellrak, & Chrysagon Imogen tapped in to some newfound power, causing some of the muck of the little island to slide toward the channel between the two dry(ish) mounds. Dellrak plunged into the water there, stomping his way through writhing roots that threatened to wrap his legs. He reached the mass of writhing vines as it slid toward him, still clutching Chrysagon in long...
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  • FitzTheRuke's Avatar
    Monday, 24th June, 2019, 03:52 AM
    I absolutely would have let Miss Imogen's Mold Earth give Chrysagon Advantage on his escape attempt. Unfortunately, he passes out before he gets a chance to roll. Still, I'll let it move the creature close enough to Dellrak for the Dwarf to make it through the difficult terrain (assuming he jumped over a few squares of vines on his way into the water, otherwise he wouldn't have made it anyway...)
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  • FitzTheRuke's Avatar
    Sunday, 23rd June, 2019, 08:39 PM
    Zasha vs Hobgoblin2 Zasha dashed down a lane. She had circled the building that she had been hiding behind, hoping that the hobgoblin would follow her the long way around, but somehow the brute had anticipated her tactic - he went the other way and quickly caught up to her. She would have screamed, but she did not want other goblins to join the hunt. They are both out of time by dashing, so...
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  • FitzTheRuke's Avatar
    Saturday, 22nd June, 2019, 05:53 PM
    After all this talk of Maps, I've posted a big one. I hope you all can see it. I wanted you to be able to tell where you are relative to the nearest enemies. (And Zasha, too, who is up in the top left). There's a few people just off the map. I forgot to mention that Averiel climbed down off the palisade and is just behind Dandin on the bridge. I've been playing a little silly game in my head,...
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  • FitzTheRuke's Avatar
    Saturday, 22nd June, 2019, 05:40 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round Three; Begin Round Four Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CJ26) PP14* AC14 HP 30/31 THP0 HD 3/3
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  • FitzTheRuke's Avatar
    Saturday, 22nd June, 2019, 05:36 PM
    Angis, Enseth, ORB4, and Tommi Angis and Enseth rushed down the bridge while Tommi considered the fire. He could snuff it out, as he had the other, but the light rain would probably do the trick. Without the goblins there to torch more of the bridge, it seemed likely that the fire would go out on its own, having only done damage to the rail - easily repaired. Hoping he was right, Tommi...
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  • FitzTheRuke's Avatar
    Friday, 21st June, 2019, 01:55 AM
    Swithun will lead the way.
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  • FitzTheRuke's Avatar
    Friday, 21st June, 2019, 01:39 AM
    Way I tend to do Initiative, I guess anyone who posts before I post the Troll getting up (assuming he gets a turn at all) acts before the Troll gets up.
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  • FitzTheRuke's Avatar
    Thursday, 20th June, 2019, 04:45 PM
    Oh yes, he does. I meant to include it in my damage notes up there, but I forgot. He also failed his save, hence the prone condition. It's a risky move, and it didn't work out too well for him. Here: Damage Taken: Troll3 20 (foolish slide)
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  • FitzTheRuke's Avatar
    Tuesday, 18th June, 2019, 06:33 PM
    Location: Ice Caves; Encounter: Kobolds & Ice-Trolls End Round Five; Begin Round Six Name * (Position) * AC * HP * Notes Primus (T19) PP19 AC11(16) HP 29/59 HD 7/8
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  • FitzTheRuke's Avatar
    Tuesday, 18th June, 2019, 05:59 PM
    Sesto, Kalorn, Lorenn, Loklafd & Alhana vs Troll3 Sesto hunkered down under his shield to avoid things being thrown at him while he healed his ice-shard injuries. Kalorn called out, goading the troll while firing bolts of eldritch energy which singed its flesh. The troll roared but held back for the moment. Then Lorenn, who had very nearly been caught up to by a wily kobold, flew over on...
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  • FitzTheRuke's Avatar
    Monday, 17th June, 2019, 08:27 PM
    Aremus thanked Tranio for the offer but said, "Save it for later, my friend. We may need you to pull us from death's door." He brushed his shoulders and strapped his shield to his arm, taking the time to lay some healing magic of his own where his skin still stung from the black marks where the lighting had entered his body. I'll Lay-on-Hands, keeping 10/40 for later. Aremus is at 50/68 HP....
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  • FitzTheRuke's Avatar
    Monday, 17th June, 2019, 05:11 AM
    No one Provoked Opp Attacks, no. Everyone who came within reach got caught up in the spell. 4 Concentration Checks, all dc10.
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 08:43 PM
    Mord vs Kobolds Mord waited until a few kobolds had made their way toward him. One shuffled down the shallow slope and flung a clay pot at him which burst on the ice floor in front of him with a foul, noxious smell that made his head ache. More kobolds came down, and Mord summoned writhing tentacles that scooped them up. A few of the kobolds were dashed to death by the tentacles and the...
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:58 PM
    Yeah that's true. I often scroll around right at the end to make sure my co-ordinates on my notes match the map (sometimes I still screw that up) and sometimes the icon is no where near where I thought it was.
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:52 PM
    Titus vs GoblinBully1, Morwin & Dandin vs Hobgoblin1 Titus mauled the downed, struggling goblin to death and his familiar Morwin flew off to harass the next target - the hobgoblin. The hobgoblin had run out into the open and was about to raise a horn to its mouth when the Tressym flew into its face. It shooed the winged cat away with an arm and made again to blow the horn when Dandin's stone...
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:16 PM
    That's true, I don't always use maps that have squares directly on the map (or I play fast-and-loose with scale). Still, I try to keep it as 5-foot squares to the grid-marks on the outside and keep the character icons to that scale.
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:12 PM
    Anyone have trouble seeing my maps? I've discovered in another game that some of the players might be having trouble getting them to open big enough to be useful. I work hard on them, and I'd hate to be wasting our time and efforts with them.
    895 replies | 18054 view(s)
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:09 PM
    Anyone else having this problem? I mean, on my laptop screen they are slightly bigger than three-squares to the inch. (Nearly a cm per 5-foot-square for the metric inclined). I can see all your characters' faces clearly. I work pretty hard on these maps, I'd hate for them to be wasted.
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:04 PM
    Huh. On my laptop they open to almost full-screen when I just open the sblock. I had no idea any of you were having trouble seeing them. I'm pretty proud of my maps, so it's a shame if you guys don't get to enjoy them. Can you describe how small they are?
    802 replies | 30822 view(s)
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:01 PM
    Dellrak rushed toward Chrysagon and the grappling vines. The two rafts had been put to shore on the largest, driest land-masses that were nearby, but the two masses were separated by a short, shallow channel. It was thick with swamp-grass and the water, muck, and roots between them had not been apparent when the Sticks had first paddled over. Dellrak quickly found himself knee-deep in the swamp...
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 06:25 PM
    That's strange. It's huge on my laptop and on my phone I just zoom in with my fingers. Is there something I need to do to make it bigger for you?
    802 replies | 30822 view(s)
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  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 05:14 AM
    Yeah the distances are pretty big. It's a real problem in PBP that I can't ever make fights that go at bow-range. You'll never be able to tell where you are! I'll try to keep the map broken up into smallish bits, even if you get separated. See how that works, anyway.
    802 replies | 30822 view(s)
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About FitzTheRuke

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Date of Birth
January 21, 1974 (45)
About FitzTheRuke
About Me:
Retailer for over 23 years.

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Monday, 15th July, 2019


Sunday, 14th July, 2019


Friday, 12th July, 2019


Monday, 8th July, 2019


Monday, 1st July, 2019


Sunday, 30th June, 2019


Thursday, 20th June, 2019


Wednesday, 19th June, 2019


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Saturday, 13th July, 2019


Friday, 12th July, 2019

  • 01:05 PM - Prickly Pear mentioned FitzTheRuke in post (IC) Rise of the Dracolich
    ... Mord stabs the troll in its chest. Still, it is very convenient to ďre-useĒ fallen enemies to your own advantage. Surly the Gods would approve. The Mord-Guard proved themselves very effective as shields, if nothing else. Sesto had the previous morning asked Lathander for guidance in this area and had received some hints. A drop of blood, a piece of flesh and a pinch of bone dust. A short ritual, which did not include stabbing the corpse, and some intricate hand movements. The drop of blood was easy, he could just prick himself with the dagger. A piece of flesh he could retrieve from a dead kobold and, luckily, he had some bone dust in his components pouch. The words and hand movements were just briefly described but Sesto thought he should be able to recreate them. As Mord was starting his second ritual, Sesto walked over to the pile of dead kobolds and performed the one minute ritual to the best of his ability. Sesto casts Animate Dead at 4th level generating 3 zombie kobolds. FitzTheRuke, you can decide if Sesto is successful or not.

Tuesday, 9th July, 2019

  • 07:38 AM - jmucchiello mentioned FitzTheRuke in post [5E] [OOC/Full] JM's A Bit of Trouble
    So it's summer so I know it's sometimes hard to post. Please sound off that you are around or planning to not be around or whatever. I'll be advancing the story tomorrow sometime to where you are without scouting distance of the next location of interest. TallIan Thateous ArwensDaughter FitzTheRuke JustinCase tglassy

Tuesday, 4th June, 2019


Saturday, 1st June, 2019

  • 05:04 PM - SkidAce mentioned FitzTheRuke in post So...keelboats
    Yes FitzTheRuke , get permission and make deck plans.....excellent..... /goes back to tinkering with alchemy, as sailing appears taken care of

Monday, 20th May, 2019


Friday, 3rd May, 2019

  • 08:06 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Shayuri and Archon? Step 3: THE PALETTE YES Magic Users Technology NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Wednesday, 1st May, 2019

  • 08:35 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Shayuri and Archon? Want to throw anything on the Palette? Step 3: THE PALETTE YES Magic Users NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Friday, 26th April, 2019

  • 08:21 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Fitz and Art have gone. Anyone else? Step 3: THE PALETTE YES NO Magic Users Planet-sized ships or structures Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Monday, 22nd April, 2019

  • 09:16 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ..., helping you avoid bad surprises and misunderstandings later on. If thereís a big disagreement about the kind of things you want in your history, nowís the time to find out and talk about it. If something is in the Yes column, then during the rest of the game itís okay to introduce it into the history even if it doesnít seem like it fits. Youíve all agreed it belongs. If something is in the No column, itís never okay to bring into the game, no matter what. Youíve all agreed itís not part of the history. You don't HAVE to end up using something in the YES column during play. It isn't an exhaustive list of the history. It is mostly used to include or ban things that might be expected or not expected in a setting. For example, wizards in a fantasy setting might be expected. In a sci-fi setting, they might not be. So we will now go around and everyone put out one idea for the Palette. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Sunday, 14th April, 2019


Saturday, 13th April, 2019

  • 03:11 PM - jmucchiello mentioned FitzTheRuke in post [5E] [OOC/Full] JM's A Bit of Trouble
    So most of a week went by without a post. What's up? The current boss only has 1 hp left. Once he's down I'll probably handwave the two zombies so we can get to the next story beat. And have some RP with the townsfolk. And eventually take a long rest. TallIan ArwensDaughter eayres33 FitzTheRuke Last IC post: http://www.enworld.org/forum/showthread.php?601348-IC-JM-s-A-Bit-of-Trouble&p=7589035&viewfull=1#post7589035 Here's a preview of what the townsfolk have been up to while you're taking care of this last fight. 105884

Thursday, 11th April, 2019

  • 12:47 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...robably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning: The sun goes out. An ancient evil awakens. No one knew it existed. Or did they? End: The sun returns. Is all better now... or is it worse? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Thursday, 28th March, 2019

  • 08:46 PM - jmucchiello mentioned FitzTheRuke in post [IC] JM's A Bit of Trouble
    The zombie woman swings at Surina as she goes by, but misses. AoO vs Surina: 1d20+3 17 1d6+1 5 Zadolix swings at the last zombie and cuts her down. But she starts to stand back up again. vs last zombie (2nd damage is GWF or crit): 1d20+4 10 1d10+2 6 1d10+2 4 undead fortitude DC 13: 1d20+3 21 (GM: Swithun last to act. FitzTheRuke )

Friday, 22nd March, 2019

  • 08:52 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. An ancient evil awakens. No one knew it existed. Or did they? End ideas: Sun goes out An ancient evil awakens. No one knew it existed. Or did they? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 19th March, 2019

  • 08:30 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...very large chunk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. End ideas: Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 12th March, 2019

  • 10:48 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... and now all the rules have changed. Step 2: BOOKEND HISTORY Your history will be divided into Periods. Each Period is a very large chunk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 1st March, 2019

  • 01:20 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...1. An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 3 votes 2. 4 votes 3. 2 vote 4. 0 votes 5. 2 votes 6. 2 vote Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 22nd February, 2019

  • 09:37 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 2 votes 2. 3 votes 3. 1 vote 4. 0 votes 5. 2 votes 6. 1 vote Shayuri and Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 15th February, 2019

  • 12:12 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...the task at hand. Since it seems we're read to move on, let's come to an agreement on which of these Big Picture options we would like to work on: THE BIG PICTURE 1. An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!


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Friday, 12th July, 2019


Monday, 8th July, 2019

  • 01:43 AM - Prickly Pear quoted FitzTheRuke in post (IC) Rise of the Dracolich
    Location: Ice Caves; Encounter: Kobolds & Ice-Trolls End Round Five; Begin Round Six Name * (Position) * AC * HP * Notes Primus (T19) PP19 AC11(16) HP 29/59 HD 7/8 Alhana (T16) PP14* AC17 HP 68/68 HD 8/8 Mord (W17) PP11* AC14 HP 4/51 HD 5/8 Lorenn (S18) PP14* AC17(20) HP 17(27?)/54 HD 6/8 Sesto (R17) PP15 AC18* HP 36(46?)/59 HD 5/8 Kalorn (S19) PP15 AC16(21)* HP 38(48?)/63 HD 8/8 *Eko (XX) PP13 AC11 HP 0/1 (Burnt) Loklafd (S17) PP12 AC14 HP 18/58 HD 7/9 Sooty (U20) PP11** AC12 HP 1/1 Only Albans is at full health. The rest are at or above max HP. Sesto has 3x lvl 1 spell slots left, 1x lvl 3 and 1x lvl 4. What is the best strategy? Maybe heal all frontline fighters first? Best use of resources would possibly be that Sesto casts Beacon of Hope so that everyone regains the max number of HP from any healing, including healing potions. Lvl 1 Cure wound: 1d8+5+3 (disciple of life) I can use the first level spells to heal frontline fighters and I can drink a potion or two. Is Primus a fro...

Monday, 1st July, 2019

  • 06:47 PM - gargoyleking quoted FitzTheRuke in post (OOC) Fitz's Folly (Full)
    i don't mind saying that it is an attack-based poison rider, not an ongoing poison effect. He *will* take it again if he doesn't get free, though. I'm afraid that I can't think of any reason why a plant would let someone go before eating them. I'm not usually the type to hit a character when they're down, but that's partly me being a softy, and partly that I role-play the monsters, and I think it makes more sense to turn on the next person that is trying to kill you (or your allies) rather than taking the time to stab people who are limp on the ground. In this case, though...Yeah, not like an Assassin Vine is directly sentient. Unless it's made to be. It's like the Venus fly trap. Trapping up it's victim is more a programmed reflex than an intentional action. Chrysagon probably just brushed up against a vine and set it off.

Thursday, 20th June, 2019

  • 07:40 PM - Ancalagon quoted FitzTheRuke in post (IC) Rise of the Dracolich
    Oh yes, he does. I meant to include it in my damage notes up there, but I forgot. He also failed his save, hence the prone condition. It's a risky move, and it didn't work out too well for him. Here: Damage Taken: Troll3 20 (foolish slide)Ooc: Oh! Well that is fair then, and it makes sort of sense for a creature that regenerates... and he caused lots of damage. Question is, who gets up first? Makes a big difference for advantage to hit...

Sunday, 16th June, 2019

  • 05:55 PM - KahlessNestor quoted FitzTheRuke in post (OOC) Scourge of Daggerford (Full)
    Yeah the distances are pretty big. It's a real problem in PBP that I can't ever make fights that go at bow-range. You'll never be able to tell where you are! I'll try to keep the map broken up into smallish bits, even if you get separated. See how that works, anyway.It was more that I needed the image larger to see things more clearly.
  • 04:53 AM - KahlessNestor quoted FitzTheRuke in post (OOC) Scourge of Daggerford (Full)
    Oh okay, that's good. For a second there I thought you felt I had limited your options. Yeah, I see how it's hard to keep track of where everyone is once they start moving, that's for sure. The druidcraft was a great idea, IMO, and I liked your memory-flashback too. Good post. Things should be a bit clearer now with a few dead goblins as well, I hope.I had 2 problems. First, I thought the squares were 10 feet again. Second, the maps are a tad small. That was my problem. Sorry.

Saturday, 1st June, 2019

  • 03:23 AM - 77IM quoted FitzTheRuke in post So...keelboats
    Yep. That would have been great! Hey, maybe we should write all that up and use it ourselves. Anyone wanna take a crack at it? Let's use the system they made as much as possible, just with a few "tweaks". I couldn't help myself: More Ships of the Sea

Saturday, 25th May, 2019

  • 08:21 AM - Paul Farquhar quoted FitzTheRuke in post So...keelboats
    Right, but these rules suggest you can add a hundred idle landsmen regularly aboard with your crew of forty and cross the ocean. True, I wasn't defending them - the book would have benefited from much better researched naval history.

Friday, 24th May, 2019

  • 09:27 AM - Paul Farquhar quoted FitzTheRuke in post So...keelboats
    Take the Longship for example. 100 passengers? Sure, Vikings occasionally transported armies, but really, if you put 40 crew and 100 passengers in that Longship, you'd have STANDING ROOM ONLY. It can be DONE, but it's not like you're gonna cross the Atlantic at that kind of capacity. On a longship, there wouldn't be distinction between "crew" and "passengers". They would all be vikings and would all be expected to take a turn on the oars and fight on land. 100 Vikings in total would be reasonable, and the stats are right at the upper end of the size range for such a vessel.

Thursday, 23rd May, 2019

  • 08:21 PM - Sword of Spirit quoted FitzTheRuke in post Ghosts of Saltmarsh: A Review
    2: The Keelboat is all sorts of stupid. As written, you can row it 20' in a round with only ONE crew member. This is a SIXTY-foot ship, as listed. 20 feet wide. It's got a map side-by side with a Longship, and it's only a wee bit smaller. The Keelboat lists its maximum capacity at 3 crew and 4 passengers. Seven People in a 60' ship. My parent's 20' sailboat held more. For comparison, they have the map for the Longboat right beside the one for the Keelboat, and they are only marginally different in size and layout. (It's 70 feet long) And yet the Longship lists a 40-person crew, and a HUNDRED passengers. (Which is actually pretty accurate). I think they have two types of small craft mixed together here. I mean, you can probably helm a 60' ship with one (or three) crew, but couldn't row it. As it's designed here, you can helm it, row it, AND fire its ballista with THREE people. Clearly, it drives me nuts. (/rant!) Now that I have the book, I've changed my opinion. Somebody either fai...
  • 01:40 PM - jasper quoted FitzTheRuke in post Ghosts of Saltmarsh: A Review
    Before I complain, I'm gonna say that I like what I've read in it so far, but I've got one big beef: They've screwed up a few things in their ships, and I've only taken a cursory pass: 1: The Galley says it has a "Naval Ram" affixed to it's stern! I'm not sure how a ship rams with it's rear end. 2: The Keelboat is all sorts of stupid. As written, you can row it 20' in a round with only ONE crew member. This is a SIXTY-foot ship, as listed. 20 feet wide. It's got a map side-by side with a Longship, and it's only a wee bit smaller. The Keelboat lists its maximum capacity at 3 crew and 4 passengers. Seven People in a 60' ship. My parent's 20' sailboat held more. For comparison, they have the map for the Longboat right beside the one for the Keelboat, and they are only marginally different in size and layout. (It's 70 feet long) And yet the Longship lists a 40-person crew, and a HUNDRED passengers. (Which is actually pretty accurate). I think they have two types of small craft mixed to...

Tuesday, 21st May, 2019

  • 12:07 AM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    I guess so? Weird. I had you at 55/63 on my last notes but I *remember* you being at 62/63. Now I'm not sure if an update of mine got saved. Either way, I guess you're at 50/63 now! That part I can explain at least! I was at 62/63 because I had 7 temp HP from my fiendish vigor invocation. So that took most of the damage from the first hit, and I only took 1 hp of real damage. This is why the healing, due to timing, was mostly wasted (unless it all sorts of happens together)

Monday, 20th May, 2019

  • 11:30 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    1: Kalorn gets his 9 (Bringing him to full) and THEN he takes the Crit. 2: Nah. First attack kills Troll1, so he does his first attack against Troll2.So basically he heals 1 hp, then loses 13, got it.
  • 04:12 AM - gargoyleking quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Sure thing. [roll0] or [roll1] for [roll2] damage.Wow... even with a crappy bonus and disadvantage. Mord needs to find some way to boost his AC... Okay, I'll post as soon as is feasible.

Sunday, 19th May, 2019


Saturday, 18th May, 2019

  • 07:42 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Why did you need to see the individual d6's?Because of the greater weapon fighting style. I get to reroll any 1 or 2s. For example, if I were to toll 3d6 and get a total of 9, maybe I rolled 3, 3, and 3 (no rerolls) or I rolled 6, 2, 1 (2 rerolls).

Monday, 13th May, 2019

  • 08:48 PM - gargoyleking quoted FitzTheRuke in post (OOC) Scourge of Daggerford (Full)
    It's dark, but you can see out the broken window well enough to know that he's out there fighting a small crowd. You might put HIM to sleep, though.Yeah, that was the expectation though. Dandin might not know that he's been hit hard. But he might see it as a viable solution to Titus's predicament if he did. Better he pass out than get knocked out.

Sunday, 5th May, 2019

  • 05:28 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Ancalagon What do you think is wrong with the Trolls' positions? They seem fine to me. (Unless you just mean that I reversed two of the Icons, which is possible. I've done it before.) Ok, so Troll 2 is the one that cannon-balled into the party and got hit by an arrow. He should be right besides Sesto and Kalorn, in the N and O rows. However.... ... did you edit the post? I could have *sworn* that troll 3 was listed as in the N-O rows and Troll 2 was back in the I J area? I checked twice? Strange... Ok it's in the right place then. Lastly, I'll note that Troll 2 should be providing cover to the party due to the angle and its size and maybe troll 3 would have missed because of that, but that's timing dependent :)

Tuesday, 23rd April, 2019

  • 12:57 AM - gargoyleking quoted FitzTheRuke in post (IC) Fitz's Folly
    Nanny Pupu's Winged Monkeys As quick as Rodrigo was to find a hiding spot (and Weed nearly always looked just like any other bit of jungle foliage) the others were too late. The winged monkeys turned their beady eyes toward the Sticks and began to make a riot of noise - screeching and hollering. They jumped up and down and pointed, and from further into the ruins, the old woman's voice could be heard calling to them. She said, in a thickly accented version of the common tongue, "What have you found, my pets?" Then, as she began to come around an old ruined wall, she called out, "Is someone there? Come! Let Old Nanny Pupu see you! You must come close. These eyes are not like they once was."Harb ducked into hiding as he realized that the woman had been alerted to their presence. He did his best to find a spot where she wouldn't be able to see him right away herself while hoping that the monkeys wouldn't betray his presence to her. Or my own poor dice rolls? LOL Stealth: [roll0]

Monday, 15th April, 2019

  • 07:43 PM - Fradak quoted FitzTheRuke in post (IC) Rise of the Dracolich
    Lorenn vs an Ice Troll Lorenn and the Troll could hear high-pitched shrieks and a deep, murmuring rumble that echoed through the corridors and caverns from somewhere to the north. Yes, even they can hear the poor kobolds getting eaten by Hadar. Lorenn sticks with Mord sins the Bhaal temple and as Mord is in the caves, the probabilities that someone else cast this kind of spell seems very low.


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