View Profile: FitzTheRuke - Morrus' Unofficial Tabletop RPG News
  • FitzTheRuke's Avatar
    Today, 03:23 AM
    Aren't we sticking around for 24 hours? He's got three 8-hour segments then, right?
    415 replies | 12313 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 24th June, 2019, 04:13 AM
    gargoyleking I'm gonna give you one more roll to spot the Shambling Mound - Ukee the flying monkey is pointing and screeching. I don't know if she sees it or not, but she'll give Harb Advantage anyway. dc is 18, though, so good luck.
    1156 replies | 26790 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 24th June, 2019, 04:04 AM
    Miss Imogen, Dellrak, & Chrysagon Imogen tapped in to some newfound power, causing some of the muck of the little island to slide toward the channel between the two dry(ish) mounds. Dellrak plunged into the water there, stomping his way through writhing roots that threatened to wrap his legs. He reached the mass of writhing vines as it slid toward him, still clutching Chrysagon in long...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 24th June, 2019, 03:52 AM
    I absolutely would have let Miss Imogen's Mold Earth give Chrysagon Advantage on his escape attempt. Unfortunately, he passes out before he gets a chance to roll. Still, I'll let it move the creature close enough to Dellrak for the Dwarf to make it through the difficult terrain (assuming he jumped over a few squares of vines on his way into the water, otherwise he wouldn't have made it anyway...)
    1156 replies | 26790 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 23rd June, 2019, 08:39 PM
    Zasha vs Hobgoblin2 Zasha dashed down a lane. She had circled the building that she had been hiding behind, hoping that the hobgoblin would follow her the long way around, but somehow the brute had anticipated her tactic - he went the other way and quickly caught up to her. She would have screamed, but she did not want other goblins to join the hunt. They are both out of time by dashing, so...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 22nd June, 2019, 05:53 PM
    After all this talk of Maps, I've posted a big one. I hope you all can see it. I wanted you to be able to tell where you are relative to the nearest enemies. (And Zasha, too, who is up in the top left). There's a few people just off the map. I forgot to mention that Averiel climbed down off the palisade and is just behind Dandin on the bridge. I've been playing a little silly game in my head,...
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 22nd June, 2019, 05:40 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round Three; Begin Round Four Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CJ26) PP14* AC14 HP 30/31 THP0 HD 3/3
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 22nd June, 2019, 05:36 PM
    Angis, Enseth, ORB4, and Tommi Angis and Enseth rushed down the bridge while Tommi considered the fire. He could snuff it out, as he had the other, but the light rain would probably do the trick. Without the goblins there to torch more of the bridge, it seemed likely that the fire would go out on its own, having only done damage to the rail - easily repaired. Hoping he was right, Tommi...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Friday, 21st June, 2019, 01:55 AM
    Swithun will lead the way.
    415 replies | 12313 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Friday, 21st June, 2019, 01:39 AM
    Way I tend to do Initiative, I guess anyone who posts before I post the Troll getting up (assuming he gets a turn at all) acts before the Troll gets up.
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 20th June, 2019, 04:45 PM
    Oh yes, he does. I meant to include it in my damage notes up there, but I forgot. He also failed his save, hence the prone condition. It's a risky move, and it didn't work out too well for him. Here: Damage Taken: Troll3 20 (foolish slide)
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 18th June, 2019, 06:33 PM
    Location: Ice Caves; Encounter: Kobolds & Ice-Trolls End Round Five; Begin Round Six Name * (Position) * AC * HP * Notes Primus (T19) PP19 AC11(16) HP 29/59 HD 7/8
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 18th June, 2019, 05:59 PM
    Sesto, Kalorn, Lorenn, Loklafd & Alhana vs Troll3 Sesto hunkered down under his shield to avoid things being thrown at him while he healed his ice-shard injuries. Kalorn called out, goading the troll while firing bolts of eldritch energy which singed its flesh. The troll roared but held back for the moment. Then Lorenn, who had very nearly been caught up to by a wily kobold, flew over on...
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 17th June, 2019, 08:27 PM
    Aremus thanked Tranio for the offer but said, "Save it for later, my friend. We may need you to pull us from death's door." He brushed his shoulders and strapped his shield to his arm, taking the time to lay some healing magic of his own where his skin still stung from the black marks where the lighting had entered his body. I'll Lay-on-Hands, keeping 10/40 for later. Aremus is at 50/68 HP....
    1441 replies | 65201 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 17th June, 2019, 05:11 AM
    No one Provoked Opp Attacks, no. Everyone who came within reach got caught up in the spell. 4 Concentration Checks, all dc10.
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 08:43 PM
    Mord vs Kobolds Mord waited until a few kobolds had made their way toward him. One shuffled down the shallow slope and flung a clay pot at him which burst on the ice floor in front of him with a foul, noxious smell that made his head ache. More kobolds came down, and Mord summoned writhing tentacles that scooped them up. A few of the kobolds were dashed to death by the tentacles and the...
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:58 PM
    Yeah that's true. I often scroll around right at the end to make sure my co-ordinates on my notes match the map (sometimes I still screw that up) and sometimes the icon is no where near where I thought it was.
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:52 PM
    Titus vs GoblinBully1, Morwin & Dandin vs Hobgoblin1 Titus mauled the downed, struggling goblin to death and his familiar Morwin flew off to harass the next target - the hobgoblin. The hobgoblin had run out into the open and was about to raise a horn to its mouth when the Tressym flew into its face. It shooed the winged cat away with an arm and made again to blow the horn when Dandin's stone...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:16 PM
    That's true, I don't always use maps that have squares directly on the map (or I play fast-and-loose with scale). Still, I try to keep it as 5-foot squares to the grid-marks on the outside and keep the character icons to that scale.
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:12 PM
    Anyone have trouble seeing my maps? I've discovered in another game that some of the players might be having trouble getting them to open big enough to be useful. I work hard on them, and I'd hate to be wasting our time and efforts with them.
    872 replies | 16025 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:09 PM
    Anyone else having this problem? I mean, on my laptop screen they are slightly bigger than three-squares to the inch. (Nearly a cm per 5-foot-square for the metric inclined). I can see all your characters' faces clearly. I work pretty hard on these maps, I'd hate for them to be wasted.
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:04 PM
    Huh. On my laptop they open to almost full-screen when I just open the sblock. I had no idea any of you were having trouble seeing them. I'm pretty proud of my maps, so it's a shame if you guys don't get to enjoy them. Can you describe how small they are?
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 07:01 PM
    Dellrak rushed toward Chrysagon and the grappling vines. The two rafts had been put to shore on the largest, driest land-masses that were nearby, but the two masses were separated by a short, shallow channel. It was thick with swamp-grass and the water, muck, and roots between them had not been apparent when the Sticks had first paddled over. Dellrak quickly found himself knee-deep in the swamp...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 06:25 PM
    That's strange. It's huge on my laptop and on my phone I just zoom in with my fingers. Is there something I need to do to make it bigger for you?
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 16th June, 2019, 05:14 AM
    Yeah the distances are pretty big. It's a real problem in PBP that I can't ever make fights that go at bow-range. You'll never be able to tell where you are! I'll try to keep the map broken up into smallish bits, even if you get separated. See how that works, anyway.
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 07:39 PM
    No worries about getting ahead of ourselves, I can see how easy it is to move on, especially when I resolve 85% of a round in a single post. I just hadn't got to 100%, waiting on Dellrak. *That* is understandable how that got confused, too, as I moved on with Angis in the other game when Kahless was absent. We'll get back on track pretty quick. I just want to know the results of Ancalagon...
    1156 replies | 26790 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 07:34 PM
    Oh okay, that's good. For a second there I thought you felt I had limited your options. Yeah, I see how it's hard to keep track of where everyone is once they start moving, that's for sure. The druidcraft was a great idea, IMO, and I liked your memory-flashback too. Good post. Things should be a bit clearer now with a few dead goblins as well, I hope.
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 07:29 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round Two; Begin Round Three Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CQ16) PP14* AC14 HP 30/31 THP0 HD 3/3
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 07:25 PM
    Zasha Zasha was only twelve, but she had always been a clever girl; too clever by half, her mother would say. Now she wasn't sure what to do. The goblins had been moving the villagers to the boats for some time, and she had spotted an opportunity to slip away. She hated leaving her mother and little brother behind, but how did it make sense for them all to be sold into slavery if any one of...
    1375 replies | 40234 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 07:09 PM
    Everyone Angis stepped in front of Tommi and flung his handaxe into a goblin who was chasing Jynn's boy up the bridge. The axe buried itself in the goblin's chest with a hard thump and the goblin fell on its back with its arms and legs splayed. Though distracted by thoughts of the past, Tommi concentrated and the flames on one side of the bridge burnt low, and then went out. The goblin with a...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 06:17 PM
    I'm not sure why, but we seem to be having some miscommunications here. Tommi used his skirmisher to get away, so he could have used his sling. Angis was close enough to reach the goblins in a single move. Is the Map hard to read? Have I zoomed out too far? It looks fine on my end. At any rate, I don't want to backtrack, so I'll just make some generous rulings and move forward. Hopefully it...
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 05:59 PM
    Location: Aldani Basin; Encounter: Shambling Mound Dellrak, Rodrigo, & Ukee Dellrak hauled the raft up onto the little island of mud and roots. Rodrigo disembarked and looked into the rippling water. The flying monkey flew into a stunted tree and she also looked for the mound, with no success. Rodrigo didn't use his action, so @Ancalagon can roll Perception for a search action. This will...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 15th June, 2019, 06:50 AM
    It's not a big deal - and I'd rather be ahead than behind - but I hadn't rolled the round over yet, I'd been waiting for Dellrak's turn. But that's okay, I'll post a round-shift AND resolve your round two turns asap.
    1156 replies | 26790 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 11th June, 2019, 04:17 PM
    Aremus nodded, "I seem a tad shakey. Let us find a spot to sit and see if the feeling passes."
    1441 replies | 65201 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 11th June, 2019, 04:09 PM
    Seeing the goblins were about to surround him, Tommi turned on his heels and dove behind Angis. Yup a goblin dashed up to him.
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 10th June, 2019, 04:13 PM
    Aremus awoke lying on the ground. He didn't remember the dragon's breath exactly, but he remembered feeling strangely numb. He sniffed. His clothes smelled funny, and what were those strange burn marks? "Where have we found ourselves?" he asked, "Is everyone here?" HP 20/68
    1441 replies | 65201 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 08:34 PM
    Primus vs Kobold Dragonshield3 (plus Kobold6) The armoured kobold was not clever, but it tried desperately to fight off Primus' mental assault. To the mentalist's surprise, it survived the damage done and rushed toward Mord. Another Kobold was hot on its heels, and it charged Mord with a spear. The warlock stepped to the side and avoided the point, but he regretted retreating toward the...
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 07:36 PM
    Kahless is back tomorrow, so I'll let him post round one for Dellrak before rolling the round over.
    1156 replies | 26790 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 07:35 PM
    So Chrysagon got thoroughly wrapped up by the Assassin Vine. He's gonna pass out from poison at the start of his next turn. I can't think of any way to avoid it. I'll certainly let him wait until the end of the round to take his turn. See what others can do. (That damage roll was crazy). The sticks might be in some trouble here.
    1156 replies | 26790 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 07:28 PM
    Imogen & Harb vs Shambling Mound As the rafts bumped into shore, nearly everyone piled out, leaving Kasqa and Hup'lo to balance their respective craft. Miss Imogen had fired two arrows at the moving mound of vines, grass, and mud. One appeared to stick in before the creature disappeared from view, going deep into the water of the swamp. Only the ripples across the surface of the swamp...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 06:43 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round One; Begin Round Two Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CQ14) PP14* AC14 HP 31/31 THP3/3 HD 3/3 Dandin (CV9) PP14 AC14 HP 18/18 HD 3/3 Enseth (CW8) PP14 AC20* HP 22/22 HD 1/3
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 06:36 PM
    I'll just have Angis dash after Tommi so we can move on... Angis & Goblin2 & 3 As Tommi ran down the bridge alone, Angis thought Ach laddie, yuir gonna get yuirself killed f'shuir. So he ran after Tommi as fast as his dwarven legs could take him. He saw two more goblins, who had been in a dark lane between buildings, run out into the firelight. One slung a stone at Tommi, striking him in...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 06:01 PM
    Swithun oberved the others silently, when they were done he said, "To my people, this Lizardfolk is guilty of the High Crime of Slavery - of robbing others of their right to freedom. The punishment is always death. I hold no anger for him, but I will carry out the sentence if I must." If no one objects, Swithun will loosen the ropes, throw a loop over the head of the lizardfolk (still tied to...
    880 replies | 22435 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 6th June, 2019, 03:42 PM
    Swithun did not understand what the lizardman was saying, but in his culture he was trained to blame his enemy for crimes committed in war; his conscience was clear that this lizardman had brought this torture upon himself for his involvement in the capture of the townsfolk. The centaurs believed strongly in freedom and this punishment was appropriate for attempted enslavement.
    880 replies | 22435 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 6th June, 2019, 03:38 PM
    I think we would have moved away from the view of most villagers, but we would not have been very sneaky about it. You could have followed. it's more out-of-sight for those who wouldn't want to see, than hidden.
    415 replies | 12313 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 6th June, 2019, 06:05 AM
    I didn't even know that we'd returned to camp before questioning him. I thought we were still in the forest. At any rate, Swithun needed some room to pull him.
    415 replies | 12313 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Wednesday, 5th June, 2019, 06:54 AM
    Swithun pulled harder. He didn't enjoy hurting the lizardfolk, but he didn't like to hear the creature gloat.
    880 replies | 22435 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Wednesday, 5th June, 2019, 06:49 AM
    I've come to the conclusion that to both "fix" the problems we see with the ships presented in GoS and to *not* presume to mess with what they've presented there (warts and all), that the best course of action is to "fill in the gaps" with enough cool boats and ships to make it so that one could use *our* ships with the ones in GoS, or instead of the ones in GoS. So I'm working on a complete...
    54 replies | 3053 view(s)
    2 XP
  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 04:51 PM
    So I've been hand-drawing some deck plans (I've started with small craft - boats and canoes and stuff, though I've done roughs on a Cog and a Caravel) and I have a few musings to share (the deck plans I will begin to share soon!): 1: It's really hard to be accurate and make a map that works well for a D&D grid. Everything winds up fat and/or empty space. (This is similar to my point above)....
    54 replies | 3053 view(s)
    2 XP
  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 04:18 PM
    That's good to hear. The targets you previously listed was "the Party" so I thought we *all* got it.
    1441 replies | 65201 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 06:55 AM
    I just kind of assumed that the steering column is there, they just didn't draw it in for clarity and space, for the same reason that most of the ships are too wide - You can't use things for D&D maps when you need a clear 5-foot square per person. (I constantly remind my players that all 7 of us play within the same 10-foot square.) They didn't draw every rope-locker either, right?
    54 replies | 3053 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 01:02 AM
    I think you've hit (one of the) point(s) of this thread. The numbers are not just a little off, I'm afraid, but are pretty much totally borked. We've been trying to be kind, I think, and leave as much of what they've done intact as we can, while we discuss what to do about it... but I think what they've got is nearly unworkable.
    54 replies | 3053 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 11:02 PM
    The DC was 23. I'm pretty sure no one saved.
    1441 replies | 65201 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 06:38 PM
    Kasqa & Hup'lo With the help of Chrysagon & the nameless man, Kasqa and Hup'lo swiftly poled the rafts to a small island of relatively dry ground. Okay, they 'dashed' the rafts to shore, which took 20 feet of movement in both cases. If you have a 30-foot speed, you've got 10 feet left to get off, plus your action. I won't make Chrys and Nameless use their Actions to help, just fluff. So...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 06:20 PM
    Sure thing. It's the NPC's job to do it, after all. Although, now that I think about it, the raft probably has a speed of 15' without anyone having to make any checks. Usually 5e doesn't make people make checks to move (even on a vehicle) unless they want to do something fancy (or if there's some kind of obstacle). So I won't be mean enough to make you roll just to move. Just tell your...
    1156 replies | 26790 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 05:59 PM
    Location: Ice Caves; Encounter: Kobolds & Ice-Trolls End Round Four; Begin Round Five Name * (Position) * AC * HP * Notes Primus (T19) PP19 AC11(16) HP 29/59 HD 7/8 Alhana (S17) PP14* AC17 HP 68/68 HD 8/8 Mord (AC18) PP11* AC14 HP 37/51 HD 5/8
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 05:34 PM
    Sesto, Kalorn, & Loklafd Their opponent may have been brain-injured, but it was still lashing out. Sesto concentrated on bashing his maces into the Troll's knee. It stumbled, and Kalorn stabbed it in the chest. As it fell back, Kalorn spun his sword overhead, and very nearly beheaded the creature. It fell on the ground and Loklafd jumped in, burning the wound with his torch before it sealed...
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 05:11 PM
    Lorenn vs Southern Kobolds One burning web collapsed, only to be replaced by another that dropped on the mass of kobolds rushing toward Lorenn. He spun on his board and sailed away, very nearly being stabbed in the back by an armoured kobolds' spear. He cruised down the gradual slope leading away from the first chamber and he came upon his allies fighting the Ice Trolls. A gaggle of kobolds...
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 04:28 PM
    I honestly don't think it's possible for anyone to be conscious. Edit: Maybe Ordrar. Absorb Elements could have kept him up if he had more than 32 HP.
    1441 replies | 65201 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 04:19 PM
    I don't think it quite occurred to me that these are still standard-length rounds.
    54 replies | 3053 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 06:16 AM
    Mord & Primus vs Troll2 Mord blasted eldritch energy at the Troll and retreated back down the circular corridor, only to spot Lorenn come gliding down the gradual slope, pursued by a few kobolds. Primus rummaged through the Troll's unimpressive mind, cutting thoughts and memories at random. The troll bellowed, confused by its aching head. It lashed out in all directions, biting Kalorn and...
    616 replies | 14409 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 02:54 AM
    Tommi & Averiel vs Goblin1 As the goblins began to move toward Dandin, Tommi ran past him, dropping his sling-stone. Averiel gave them both covering fire from her perch on the palisade, striking one arrow into one of the goblin arsonists. The goblin squeaked, but it was only wounded. Damage Taken: (BGs) Goblin1 4 (Averiel's Arrow); (PCs) None; (NPCs) None Averiel's arrows vs Goblin1
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 12:04 AM
    Titus' Round One action was attacking the gate. The goblins were always expecting the possibility of trouble from the upper bailey, so there's no surprise here. Edit: You can let me know what you want Morwin to do, though.
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 11:55 PM
    Just so you know, the Bridge is about 60 feet long, sloping downward. Even double-moving Tommi would only just reach the goblins. There won't be any allies there yet. I can't imagine how anyone else would get there before Tommi. Edit: Except maybe ORB4. I had forgotten how fast its speed is. Morwin could do it too, but he would have to double-move. Turns out ORB4 could get to either goblin and...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 11:49 PM
    Location: Aldani Basin; Encounter: Shambling Mound Begin Round One Name * (Space) * Perc * AC * HP * Hit Dice * Notes Chrysagon (I9) PP10* AC18* HP 36/36 (Resist Nec/Rad) HD 4/4 Dellrak (M13) PP14* AC15 HP 40/40 HD 4/4 Imogen (H10) PP12 AC14 HP 32/32 THP 0/5 HD 4/4
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 11:41 PM
    The Aldani Basin Three days of hot, wet, insect-infested travel passed without incident. The Sticks and their companions made a decent go of it, passing fifty miles of swamp in that time. The rafts were slow-moving and tended to tip, but the water was shallow enough that they rarely could not reach ground with their poles, and so they travelled steadily along. At one point, Qawasha mistakenly...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 09:23 PM
    Squeezing through the little window, Dandin landed on the top of the bridge-ramp. He spotted the trouble immediately and yanked the bent metal spikes out from under the gates. Satisfied, he opened the gates to let the others through. By this time, the goblins had seen him and were moving up the ramp. Averiel dashed along a branch of the tree she had climbed and jumped over to the narrow ledge of...
    1375 replies | 40234 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 07:55 PM
    Titus & Enseth Titus the Wolf leapt up at the gates and bounced off, making only a light thumping noise. Enseth, on the other hand, made a loud crashing noise as he tried to throw open the gates himself. The goblins' wedge held, and the doors remained closed. The two goblins on the bridge called for backup while furiously trying to get the bridge to burn. Yikes. Those are some bad rolls....
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 07:04 PM
    So I'm sketching out a bunch of deck plans, and keeping in mind the basic stat-block, and I came to what I am thinking of as the "small keelboat". 30'x10', trying to represent the basics of the stat-block they have in GoS. But I *still* can't see it with 1-3 crew. Sure, I can understand 1-3 people SAILING it, but it's still gonna need 4-8 people to row it, and 1-3 crew for the ballista, if it has...
    54 replies | 3053 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:57 PM
    Speaking of Keelboats as they are in GoS, I have come to the absolute conclusion that the designers have been understandably confused by what a modern keelboat is (a small racing vessel that can be crewed by 1-3 people) and what it *was* (a large shallow-bottomed riverboat with 10-20 oars. One of 12 oars, like the deck-plan, would probably need at least 30 crew.)
    54 replies | 3053 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:47 PM
    I dunno. I'm thinking about hand-drawing a whole bunch of boats and ships myself. I quite like most of what's done in GoS (deck-plan wise, if not always stat-block wise), but I want to add to it without stealing, I think. You can make stat-blocks for what I come up with if you like (I would like it if you did).
    54 replies | 3053 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:11 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner The upper bailey was separated from the bridge to the lower bailey by a set of wooden gates. There was a shuttered window (from which Angis had observed the goblins on the bridge), and the gates would normally, when closed, be secured from the upper side. In this case, the goblins had wedged some wood under...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 07:56 AM
    The Lower Bailey As the Daggerfordians prepared to leave the Jester's Pride Tavern, Andrik rushed back through the town Cellars to gather a group of Julkounians to fight the fire of the Workhouse. It was late in the evening and the sky was dark. A light rain had moved in from the west and from the dirt street outside the tavern, shouts could be heard but not understood and they came from the...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 06:41 AM
    Is everyone ready to rush out and rescue those townsfolk? I've got a ridiculous map ready. I put the whole lower bailey on a map all at once like a crazy person.
    797 replies | 29234 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 06:31 AM
    I can whip up the deck plans from Ghosts of Saltmarsh and modify them the way you describe in your documents quick as can be. Trouble is, I'm stealing all the art bits from whoever drew them in the first place. I don't know who it was, either. But check it out: Here's your "Schooner". (In addition to your notes, I ditched the Privy. I think it's weird, and I gave the ship an armory, as the...
    54 replies | 3053 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:36 AM
    While I was looking at the GoS sample ships for inspiration, I noticed more shoddy editing. The Sailing Ship, for example is listed as 100' long but the deck plan has it only 16 squares (80' long). The map of the Sea Ghost has it at 85. Actually bigger than the sailing ship, which I find amusing. (I don't mean any of this as a particularly big deal, it's just... what it is.)
    54 replies | 3053 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 03:37 AM
    I was doing some research on the ships, and I was trying to decide between doing what *I* consider to be the most "definitive" versions of them for my deck plans, or making sure that they match your descriptions. (The Cog is a good example - most Cogs I can find don't have a forecastle, so the Sea Ghost is a bit strange for a Cog - though I have no problem with it being the Caravel. If you prefer...
    54 replies | 3053 view(s)
    2 XP
  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 05:49 PM
    Speaking of permission, I'm not sure of the legal/moral/common courtesy of using available artwork. I can do anything from completely drawing them myself to using the existing ones and modifying them (less work). Anyone got any opinions on which I should do?
    54 replies | 3053 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 05:03 PM
    Everyone else is pretty much uninjured, so Tommi should use one on himself. How are we for spells? I kind of think we might be low, but I haven't been keeping track.
    797 replies | 29234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 04:58 PM
    I'll just roll it: Edit: Yuck. Maybe I should have left it to you to roll. Anyone else got any? Tommi is too nice. He should have used it on himself.
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 04:56 PM
    Nice job! I didn't see anything at all that I object to. Would you like me to make some deck plans for them? (Might take me a bit, but I can do it.)
    54 replies | 3053 view(s)
    4 XP
  • FitzTheRuke's Avatar
    Friday, 31st May, 2019, 04:49 PM
    Tommi tried not to look at the hobgoblin's crushed head as he searched the body. He found a few more coins and a corked, gourd-shaped bottle wrapped in woven straw. He expected it to smell foul, but to his surprise it had a pleasant, fruity odour. It's a healing potion.
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Friday, 31st May, 2019, 12:10 PM
    Okay, we are speeding up now. I have Imogen, Dellrak, & Chrys poling with Athletics 17, 15, and 8 (respectively) and Nameless keeping his craft stable with Acrobatics 11. Just Ancalagon Rodrigo to go and I will resolve a few day's travel...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 06:23 PM
    Still need rolls from everyone: Survival (for finding the way), Athletics (for poling), Acrobatics (for balance) or another ingeniously appropriate check you come up with. I can use Dellrak's roll of 18 in Perception, but I assume that everyone is keeping a basic eye out for trouble, so I'd rather not have too many Perception Checks (unless you insist - it would just mean that you are spending...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 04:03 AM
    Swithun immediately began to pull - not hard enough to injure the Lizardman (yet), but hard enough to be very uncomfortable.
    880 replies | 22435 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 04:00 AM
    Qawasha thought for a moment and then said to the nameless man who had been called Harb, "You have saved my life, my friend, and I would like to give you a Chultan name, if I may. I have seen you destroy our enemies with the power of your kick. I would like to name you 'Tekosi' which in the language of my village means 'to crush underfoot' - it is not meant in the way one would describe a tyrant,...
    1537 replies | 39848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 03:46 AM
    Enseth crushed the hobgoblin and grabbed the cowardly goblin, who shouted, "Aaayee! Spogg knows nothing! Nothing! Dunt kill Spoooooogg!"
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Wednesday, 29th May, 2019, 05:10 PM
    Enseth & Dandin Dandin could see that Enseth had taken it one step too far. The Hobgoblin might have been possible to bribe, trick, or cajole, but his zealous military training kicked in when threatened with his life. The hobgoblin kicked and spat and tried to wrestle free, no longer interested in his delaying tactic. Enseth can just crush him if you want. Tommi After stealing a...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 28th May, 2019, 05:48 PM
    Dandin The hobgoblin shrugged. While he was not cooperative, and Dandin suspected that there was something more to be said, he felt that there was little chance of getting much further out of the stubbord brute. Angis Averiel poured Angis a tin, and the dwarf downed the dark liquid. Wiping an arm across his beard, he stomped out the front door. The hard-packed, dirt street was lit only...
    1375 replies | 40234 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 28th May, 2019, 03:44 PM
    Oh sorry. I thought the rest of us were "off camera" while new characters were introduced. Swithun answered, "Of course. Let us be about it." He tied a rope around his haunches and to the lizardman's arms, and another rope to a sturdy tree and to the lizardman's legs. Then he walked away from the tree until both ropes were taut and the lizardman was dangling, stretched a few feet off the...
    880 replies | 22435 view(s)
    0 XP
More Activity
About FitzTheRuke

Basic Information

Date of Birth
January 21, 1974 (45)
About FitzTheRuke
About Me:
Retailer for over 23 years.

Hourglass Comics
2625 Clarke Street
Port Moody BC
Canada
Location:
Port Moody, BC, Canada
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Facebook:
Hourglass Comics

Statistics


Total Posts
Total Posts
6,143
Posts Per Day
1.48
Last Post
[5E] [OOC/Full] JM's A Bit of Trouble Today 03:23 AM

Currency

Gold Pieces
16
General Information
Last Activity
Today 03:24 AM
Join Date
Saturday, 2nd February, 2008
Product Reviews & Ratings
Reviews Written
1
Page 1 of 3 123 LastLast

Thursday, 20th June, 2019


Wednesday, 19th June, 2019


Saturday, 15th June, 2019


Friday, 14th June, 2019


Thursday, 13th June, 2019


Tuesday, 11th June, 2019


Monday, 10th June, 2019


Wednesday, 5th June, 2019


Tuesday, 4th June, 2019


Monday, 3rd June, 2019



Page 1 of 3 123 LastLast
Page 1 of 5 12345 LastLast

Tuesday, 4th June, 2019


Saturday, 1st June, 2019

  • 05:04 PM - SkidAce mentioned FitzTheRuke in post So...keelboats
    Yes FitzTheRuke , get permission and make deck plans.....excellent..... /goes back to tinkering with alchemy, as sailing appears taken care of

Monday, 20th May, 2019


Friday, 3rd May, 2019

  • 08:06 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Shayuri and Archon? Step 3: THE PALETTE YES Magic Users Technology NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Wednesday, 1st May, 2019

  • 08:35 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Shayuri and Archon? Want to throw anything on the Palette? Step 3: THE PALETTE YES Magic Users NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Friday, 26th April, 2019

  • 08:21 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Fitz and Art have gone. Anyone else? Step 3: THE PALETTE YES NO Magic Users Planet-sized ships or structures Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Monday, 22nd April, 2019

  • 09:16 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ..., helping you avoid bad surprises and misunderstandings later on. If thereís a big disagreement about the kind of things you want in your history, nowís the time to find out and talk about it. If something is in the Yes column, then during the rest of the game itís okay to introduce it into the history even if it doesnít seem like it fits. Youíve all agreed it belongs. If something is in the No column, itís never okay to bring into the game, no matter what. Youíve all agreed itís not part of the history. You don't HAVE to end up using something in the YES column during play. It isn't an exhaustive list of the history. It is mostly used to include or ban things that might be expected or not expected in a setting. For example, wizards in a fantasy setting might be expected. In a sci-fi setting, they might not be. So we will now go around and everyone put out one idea for the Palette. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Sunday, 14th April, 2019


Saturday, 13th April, 2019

  • 03:11 PM - jmucchiello mentioned FitzTheRuke in post [5E] [OOC/Full] JM's A Bit of Trouble
    So most of a week went by without a post. What's up? The current boss only has 1 hp left. Once he's down I'll probably handwave the two zombies so we can get to the next story beat. And have some RP with the townsfolk. And eventually take a long rest. TallIan ArwensDaughter eayres33 FitzTheRuke Last IC post: http://www.enworld.org/forum/showthread.php?601348-IC-JM-s-A-Bit-of-Trouble&p=7589035&viewfull=1#post7589035 Here's a preview of what the townsfolk have been up to while you're taking care of this last fight. 105884

Thursday, 11th April, 2019

  • 12:47 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...robably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning: The sun goes out. An ancient evil awakens. No one knew it existed. Or did they? End: The sun returns. Is all better now... or is it worse? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Thursday, 28th March, 2019

  • 08:46 PM - jmucchiello mentioned FitzTheRuke in post [IC] JM's A Bit of Trouble
    The zombie woman swings at Surina as she goes by, but misses. AoO vs Surina: 1d20+3 17 1d6+1 5 Zadolix swings at the last zombie and cuts her down. But she starts to stand back up again. vs last zombie (2nd damage is GWF or crit): 1d20+4 10 1d10+2 6 1d10+2 4 undead fortitude DC 13: 1d20+3 21 (GM: Swithun last to act. FitzTheRuke )

Friday, 22nd March, 2019

  • 08:52 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. An ancient evil awakens. No one knew it existed. Or did they? End ideas: Sun goes out An ancient evil awakens. No one knew it existed. Or did they? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 19th March, 2019

  • 08:30 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...very large chunk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. End ideas: Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 12th March, 2019

  • 10:48 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... and now all the rules have changed. Step 2: BOOKEND HISTORY Your history will be divided into Periods. Each Period is a very large chunk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 1st March, 2019

  • 01:20 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...1. An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 3 votes 2. 4 votes 3. 2 vote 4. 0 votes 5. 2 votes 6. 2 vote Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 22nd February, 2019

  • 09:37 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 2 votes 2. 3 votes 3. 1 vote 4. 0 votes 5. 2 votes 6. 1 vote Shayuri and Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 15th February, 2019

  • 12:12 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...the task at hand. Since it seems we're read to move on, let's come to an agreement on which of these Big Picture options we would like to work on: THE BIG PICTURE 1. An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Wednesday, 13th February, 2019


Monday, 11th February, 2019

  • 10:55 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    So we don't have a genre picked out yet, right? No genre picked out yet. So we all pitch a premise and one of them gets picked? We pitch as many premises as we want, and then we choose one, yes. So if you have more ideas, feel free. If you have the PDF, there are some history seeds listed, too. THE BIG PICTURE An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. A huge spaceship is sent from Earth to colonize a distant world. An ancient empire rises and falls. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Monday, 4th February, 2019

  • 12:20 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...your cool ideas close to your vest until you use them. If the rest of us know what youíre going to do ahead of time, itís not as interesting. First, we want to brainstorm a simple overview of the history we want to play. If you were looking in a history book, this would be the one line that summarizes what happens, but leaves out all the details. It should be no more than a single sentence. Some examples: An ancient empire rises and falls. Cavemen at the dawn of time found the first civilization. Mankind leaves the sick Earth behind and spreads out to the stars. Pick something big. We want a lot of time and space to work with. Donít worry if your idea seems too simple or uninteresting. Thatís normal at this stage. Fleshing out the interesting details is what the rest of the game is all about. So letís start pitching some ideas. You can reply here and I will keep a doc as well that I will share with you all. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!


Page 1 of 5 12345 LastLast
No results to display...
Page 1 of 37 1234567891011 ... LastLast

Thursday, 20th June, 2019

  • 07:40 PM - Ancalagon quoted FitzTheRuke in post (IC) Rise of the Dracolich
    Oh yes, he does. I meant to include it in my damage notes up there, but I forgot. He also failed his save, hence the prone condition. It's a risky move, and it didn't work out too well for him. Here: Damage Taken: Troll3 20 (foolish slide)Ooc: Oh! Well that is fair then, and it makes sort of sense for a creature that regenerates... and he caused lots of damage. Question is, who gets up first? Makes a big difference for advantage to hit...

Sunday, 16th June, 2019

  • 05:55 PM - KahlessNestor quoted FitzTheRuke in post (OOC) Scourge of Daggerford (Full)
    Yeah the distances are pretty big. It's a real problem in PBP that I can't ever make fights that go at bow-range. You'll never be able to tell where you are! I'll try to keep the map broken up into smallish bits, even if you get separated. See how that works, anyway.It was more that I needed the image larger to see things more clearly.
  • 04:53 AM - KahlessNestor quoted FitzTheRuke in post (OOC) Scourge of Daggerford (Full)
    Oh okay, that's good. For a second there I thought you felt I had limited your options. Yeah, I see how it's hard to keep track of where everyone is once they start moving, that's for sure. The druidcraft was a great idea, IMO, and I liked your memory-flashback too. Good post. Things should be a bit clearer now with a few dead goblins as well, I hope.I had 2 problems. First, I thought the squares were 10 feet again. Second, the maps are a tad small. That was my problem. Sorry.

Saturday, 1st June, 2019

  • 03:23 AM - 77IM quoted FitzTheRuke in post So...keelboats
    Yep. That would have been great! Hey, maybe we should write all that up and use it ourselves. Anyone wanna take a crack at it? Let's use the system they made as much as possible, just with a few "tweaks". I couldn't help myself: More Ships of the Sea

Saturday, 25th May, 2019

  • 08:21 AM - Paul Farquhar quoted FitzTheRuke in post So...keelboats
    Right, but these rules suggest you can add a hundred idle landsmen regularly aboard with your crew of forty and cross the ocean. True, I wasn't defending them - the book would have benefited from much better researched naval history.

Friday, 24th May, 2019

  • 09:27 AM - Paul Farquhar quoted FitzTheRuke in post So...keelboats
    Take the Longship for example. 100 passengers? Sure, Vikings occasionally transported armies, but really, if you put 40 crew and 100 passengers in that Longship, you'd have STANDING ROOM ONLY. It can be DONE, but it's not like you're gonna cross the Atlantic at that kind of capacity. On a longship, there wouldn't be distinction between "crew" and "passengers". They would all be vikings and would all be expected to take a turn on the oars and fight on land. 100 Vikings in total would be reasonable, and the stats are right at the upper end of the size range for such a vessel.

Thursday, 23rd May, 2019

  • 08:21 PM - Sword of Spirit quoted FitzTheRuke in post Ghosts of Saltmarsh: A Review
    2: The Keelboat is all sorts of stupid. As written, you can row it 20' in a round with only ONE crew member. This is a SIXTY-foot ship, as listed. 20 feet wide. It's got a map side-by side with a Longship, and it's only a wee bit smaller. The Keelboat lists its maximum capacity at 3 crew and 4 passengers. Seven People in a 60' ship. My parent's 20' sailboat held more. For comparison, they have the map for the Longboat right beside the one for the Keelboat, and they are only marginally different in size and layout. (It's 70 feet long) And yet the Longship lists a 40-person crew, and a HUNDRED passengers. (Which is actually pretty accurate). I think they have two types of small craft mixed together here. I mean, you can probably helm a 60' ship with one (or three) crew, but couldn't row it. As it's designed here, you can helm it, row it, AND fire its ballista with THREE people. Clearly, it drives me nuts. (/rant!) Now that I have the book, I've changed my opinion. Somebody either fai...
  • 01:40 PM - jasper quoted FitzTheRuke in post Ghosts of Saltmarsh: A Review
    Before I complain, I'm gonna say that I like what I've read in it so far, but I've got one big beef: They've screwed up a few things in their ships, and I've only taken a cursory pass: 1: The Galley says it has a "Naval Ram" affixed to it's stern! I'm not sure how a ship rams with it's rear end. 2: The Keelboat is all sorts of stupid. As written, you can row it 20' in a round with only ONE crew member. This is a SIXTY-foot ship, as listed. 20 feet wide. It's got a map side-by side with a Longship, and it's only a wee bit smaller. The Keelboat lists its maximum capacity at 3 crew and 4 passengers. Seven People in a 60' ship. My parent's 20' sailboat held more. For comparison, they have the map for the Longboat right beside the one for the Keelboat, and they are only marginally different in size and layout. (It's 70 feet long) And yet the Longship lists a 40-person crew, and a HUNDRED passengers. (Which is actually pretty accurate). I think they have two types of small craft mixed to...

Tuesday, 21st May, 2019

  • 12:07 AM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    I guess so? Weird. I had you at 55/63 on my last notes but I *remember* you being at 62/63. Now I'm not sure if an update of mine got saved. Either way, I guess you're at 50/63 now! That part I can explain at least! I was at 62/63 because I had 7 temp HP from my fiendish vigor invocation. So that took most of the damage from the first hit, and I only took 1 hp of real damage. This is why the healing, due to timing, was mostly wasted (unless it all sorts of happens together)

Monday, 20th May, 2019

  • 11:30 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    1: Kalorn gets his 9 (Bringing him to full) and THEN he takes the Crit. 2: Nah. First attack kills Troll1, so he does his first attack against Troll2.So basically he heals 1 hp, then loses 13, got it.
  • 04:12 AM - gargoyleking quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Sure thing. [roll0] or [roll1] for [roll2] damage.Wow... even with a crappy bonus and disadvantage. Mord needs to find some way to boost his AC... Okay, I'll post as soon as is feasible.

Sunday, 19th May, 2019


Saturday, 18th May, 2019

  • 07:42 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Why did you need to see the individual d6's?Because of the greater weapon fighting style. I get to reroll any 1 or 2s. For example, if I were to toll 3d6 and get a total of 9, maybe I rolled 3, 3, and 3 (no rerolls) or I rolled 6, 2, 1 (2 rerolls).

Monday, 13th May, 2019

  • 08:48 PM - gargoyleking quoted FitzTheRuke in post (OOC) Scourge of Daggerford (Full)
    It's dark, but you can see out the broken window well enough to know that he's out there fighting a small crowd. You might put HIM to sleep, though.Yeah, that was the expectation though. Dandin might not know that he's been hit hard. But he might see it as a viable solution to Titus's predicament if he did. Better he pass out than get knocked out.

Sunday, 5th May, 2019

  • 05:28 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Ancalagon What do you think is wrong with the Trolls' positions? They seem fine to me. (Unless you just mean that I reversed two of the Icons, which is possible. I've done it before.) Ok, so Troll 2 is the one that cannon-balled into the party and got hit by an arrow. He should be right besides Sesto and Kalorn, in the N and O rows. However.... ... did you edit the post? I could have *sworn* that troll 3 was listed as in the N-O rows and Troll 2 was back in the I J area? I checked twice? Strange... Ok it's in the right place then. Lastly, I'll note that Troll 2 should be providing cover to the party due to the angle and its size and maybe troll 3 would have missed because of that, but that's timing dependent :)

Tuesday, 23rd April, 2019

  • 12:57 AM - gargoyleking quoted FitzTheRuke in post (IC) Fitz's Folly
    Nanny Pupu's Winged Monkeys As quick as Rodrigo was to find a hiding spot (and Weed nearly always looked just like any other bit of jungle foliage) the others were too late. The winged monkeys turned their beady eyes toward the Sticks and began to make a riot of noise - screeching and hollering. They jumped up and down and pointed, and from further into the ruins, the old woman's voice could be heard calling to them. She said, in a thickly accented version of the common tongue, "What have you found, my pets?" Then, as she began to come around an old ruined wall, she called out, "Is someone there? Come! Let Old Nanny Pupu see you! You must come close. These eyes are not like they once was."Harb ducked into hiding as he realized that the woman had been alerted to their presence. He did his best to find a spot where she wouldn't be able to see him right away herself while hoping that the monkeys wouldn't betray his presence to her. Or my own poor dice rolls? LOL Stealth: [roll0]

Monday, 15th April, 2019

  • 07:43 PM - Fradak quoted FitzTheRuke in post (IC) Rise of the Dracolich
    Lorenn vs an Ice Troll Lorenn and the Troll could hear high-pitched shrieks and a deep, murmuring rumble that echoed through the corridors and caverns from somewhere to the north. Yes, even they can hear the poor kobolds getting eaten by Hadar. Lorenn sticks with Mord sins the Bhaal temple and as Mord is in the caves, the probabilities that someone else cast this kind of spell seems very low.
  • 12:48 AM - jmucchiello quoted FitzTheRuke in post [5E] [OOC/Full] JM's A Bit of Trouble
    Now I just need 8 hours for a LR and 8 hours to cast the beast bond ritual, and 50GP worth of food - can that be in the stores? See IC post. I forget, did you have a wolf with you the whole time or are you taming one of the wolves that are already here? Also, what is your opinion on barding for the wolf @jmucchello? will it need proficiency in armour? I have two skills to choose so could that be one of them? Barding is feasible for a wolf, though the beast might not like it. I would call that an Animal Handling extended task to get the wolf to accept the barding. Obviously there's nothing available here for barding. You will have to have it made when you get back to town. There will be downtime after the next "chapter" and you will need downtime to get armor made and the wolf use to wearing it. Are we getting a short rest? That is up to you. Obviously Perin is hoping for some rest. While the townsfolk are in a hurry to leave, they are still abuzz with activity around the camp. T...

Thursday, 11th April, 2019

  • 12:52 AM - Ancalagon quoted FitzTheRuke in post (OOC) Fitz's Folly (Full)
    Yep. I'm also 100% in support of being true to the character's feelings. Another factor against Smite (though I maintain it's what I usually see out of Paladins, and seems to work well) is that *sometimes* it will be wasted. I've had a Smite-Happy Paladin player use her smites when her regular shot would have dropped the foe. She did it often enough that I started to let her know, to save her smites for later. Last session I ran, the paladin came out, and use branding smite *and* a smite dice vs an undead, and rolled a crit. Did over 60 points of damage. The undead had less than 30 left.

Wednesday, 10th April, 2019

  • 03:42 PM - gyor quoted FitzTheRuke in post New D&D Adventure Reveal On 17th May at 'The Descent'
    I wonder that too because I find 5e Adventures, for the most part, to be better than 80%+ of the past adventures, story-wise (a lot of them are not all that easy to run, but they have generally great plots, IMO.) Aside from maybe not liking FR (not a huge fan myself, more neutral) what is NOT "steak" about them? It's not so much the APs, it's a lack of proper setting books like FRCG and books for other settings. Plus most of the books are such an unfocused mish-mash of material that they lack the "Steak".


Page 1 of 37 1234567891011 ... LastLast

FitzTheRuke's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites