View Profile: FitzTheRuke - Morrus' Unofficial Tabletop RPG News
  • FitzTheRuke's Avatar
    Today, 07:39 PM
    No worries about getting ahead of ourselves, I can see how easy it is to move on, especially when I resolve 85% of a round in a single post. I just hadn't got to 100%, waiting on Dellrak. *That* is understandable how that got confused, too, as I moved on with Angis in the other game when Kahless was absent. We'll get back on track pretty quick. I just want to know the results of Ancalagon...
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  • FitzTheRuke's Avatar
    Today, 07:34 PM
    Oh okay, that's good. For a second there I thought you felt I had limited your options. Yeah, I see how it's hard to keep track of where everyone is once they start moving, that's for sure. The druidcraft was a great idea, IMO, and I liked your memory-flashback too. Good post. Things should be a bit clearer now with a few dead goblins as well, I hope.
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  • FitzTheRuke's Avatar
    Today, 07:29 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round Two; Begin Round Three Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CQ16) PP14* AC14 HP 30/31 THP0 HD 3/3
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  • FitzTheRuke's Avatar
    Today, 07:25 PM
    Zasha Zasha was only twelve, but she had always been a clever girl; too clever by half, her mother would say. Now she wasn't sure what to do. The goblins had been moving the villagers to the boats for some time, and she had spotted an opportunity to slip away. She hated leaving her mother and little brother behind, but how did it make sense for them all to be sold into slavery if any one of...
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  • FitzTheRuke's Avatar
    Today, 07:09 PM
    Everyone Angis stepped in front of Tommi and flung his handaxe into a goblin who was chasing Jynn's boy up the bridge. The axe buried itself in the goblin's chest with a hard thump and the goblin fell on its back with its arms and legs splayed. Though distracted by thoughts of the past, Tommi concentrated and the flames on one side of the bridge burnt low, and then went out. The goblin with a...
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  • FitzTheRuke's Avatar
    Today, 06:17 PM
    I'm not sure why, but we seem to be having some miscommunications here. Tommi used his skirmisher to get away, so he could have used his sling. Angis was close enough to reach the goblins in a single move. Is the Map hard to read? Have I zoomed out too far? It looks fine on my end. At any rate, I don't want to backtrack, so I'll just make some generous rulings and move forward. Hopefully it...
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  • FitzTheRuke's Avatar
    Today, 05:59 PM
    Location: Aldani Basin; Encounter: Shambling Mound Dellrak, Rodrigo, & Ukee Dellrak hauled the raft up onto the little island of mud and roots. Rodrigo disembarked and looked into the rippling water. The flying monkey flew into a stunted tree and she also looked for the mound, with no success. Rodrigo didn't use his action, so @Ancalagon can roll Perception for a search action. This will...
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  • FitzTheRuke's Avatar
    Today, 06:50 AM
    It's not a big deal - and I'd rather be ahead than behind - but I hadn't rolled the round over yet, I'd been waiting for Dellrak's turn. But that's okay, I'll post a round-shift AND resolve your round two turns asap.
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  • FitzTheRuke's Avatar
    Tuesday, 11th June, 2019, 04:17 PM
    Aremus nodded, "I seem a tad shakey. Let us find a spot to sit and see if the feeling passes."
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  • FitzTheRuke's Avatar
    Tuesday, 11th June, 2019, 04:09 PM
    Seeing the goblins were about to surround him, Tommi turned on his heels and dove behind Angis. Yup a goblin dashed up to him.
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  • FitzTheRuke's Avatar
    Monday, 10th June, 2019, 04:13 PM
    Aremus awoke lying on the ground. He didn't remember the dragon's breath exactly, but he remembered feeling strangely numb. He sniffed. His clothes smelled funny, and what were those strange burn marks? "Where have we found ourselves?" he asked, "Is everyone here?" HP 20/68
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  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 08:34 PM
    Primus vs Kobold Dragonshield3 (plus Kobold6) The armoured kobold was not clever, but it tried desperately to fight off Primus' mental assault. To the mentalist's surprise, it survived the damage done and rushed toward Mord. Another Kobold was hot on its heels, and it charged Mord with a spear. The warlock stepped to the side and avoided the point, but he regretted retreating toward the...
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  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 07:36 PM
    Kahless is back tomorrow, so I'll let him post round one for Dellrak before rolling the round over.
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  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 07:35 PM
    So Chrysagon got thoroughly wrapped up by the Assassin Vine. He's gonna pass out from poison at the start of his next turn. I can't think of any way to avoid it. I'll certainly let him wait until the end of the round to take his turn. See what others can do. (That damage roll was crazy). The sticks might be in some trouble here.
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  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 07:28 PM
    Imogen & Harb vs Shambling Mound As the rafts bumped into shore, nearly everyone piled out, leaving Kasqa and Hup'lo to balance their respective craft. Miss Imogen had fired two arrows at the moving mound of vines, grass, and mud. One appeared to stick in before the creature disappeared from view, going deep into the water of the swamp. Only the ripples across the surface of the swamp...
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  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 06:43 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner End Round One; Begin Round Two Name * (Space) * Perc * AC * HP * Hit Dice * Notes Angis (CQ14) PP14* AC14 HP 31/31 THP3/3 HD 3/3 Dandin (CV9) PP14 AC14 HP 18/18 HD 3/3 Enseth (CW8) PP14 AC20* HP 22/22 HD 1/3
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  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 06:36 PM
    I'll just have Angis dash after Tommi so we can move on... Angis & Goblin2 & 3 As Tommi ran down the bridge alone, Angis thought Ach laddie, yuir gonna get yuirself killed f'shuir. So he ran after Tommi as fast as his dwarven legs could take him. He saw two more goblins, who had been in a dark lane between buildings, run out into the firelight. One slung a stone at Tommi, striking him in...
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  • FitzTheRuke's Avatar
    Sunday, 9th June, 2019, 06:01 PM
    Swithun oberved the others silently, when they were done he said, "To my people, this Lizardfolk is guilty of the High Crime of Slavery - of robbing others of their right to freedom. The punishment is always death. I hold no anger for him, but I will carry out the sentence if I must." If no one objects, Swithun will loosen the ropes, throw a loop over the head of the lizardfolk (still tied to...
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  • FitzTheRuke's Avatar
    Thursday, 6th June, 2019, 03:42 PM
    Swithun did not understand what the lizardman was saying, but in his culture he was trained to blame his enemy for crimes committed in war; his conscience was clear that this lizardman had brought this torture upon himself for his involvement in the capture of the townsfolk. The centaurs believed strongly in freedom and this punishment was appropriate for attempted enslavement.
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  • FitzTheRuke's Avatar
    Thursday, 6th June, 2019, 03:38 PM
    I think we would have moved away from the view of most villagers, but we would not have been very sneaky about it. You could have followed. it's more out-of-sight for those who wouldn't want to see, than hidden.
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  • FitzTheRuke's Avatar
    Thursday, 6th June, 2019, 06:05 AM
    I didn't even know that we'd returned to camp before questioning him. I thought we were still in the forest. At any rate, Swithun needed some room to pull him.
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  • FitzTheRuke's Avatar
    Wednesday, 5th June, 2019, 06:54 AM
    Swithun pulled harder. He didn't enjoy hurting the lizardfolk, but he didn't like to hear the creature gloat.
    878 replies | 21413 view(s)
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  • FitzTheRuke's Avatar
    Wednesday, 5th June, 2019, 06:49 AM
    I've come to the conclusion that to both "fix" the problems we see with the ships presented in GoS and to *not* presume to mess with what they've presented there (warts and all), that the best course of action is to "fill in the gaps" with enough cool boats and ships to make it so that one could use *our* ships with the ones in GoS, or instead of the ones in GoS. So I'm working on a complete...
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  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 04:51 PM
    So I've been hand-drawing some deck plans (I've started with small craft - boats and canoes and stuff, though I've done roughs on a Cog and a Caravel) and I have a few musings to share (the deck plans I will begin to share soon!): 1: It's really hard to be accurate and make a map that works well for a D&D grid. Everything winds up fat and/or empty space. (This is similar to my point above)....
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  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 04:18 PM
    That's good to hear. The targets you previously listed was "the Party" so I thought we *all* got it.
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  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 06:55 AM
    I just kind of assumed that the steering column is there, they just didn't draw it in for clarity and space, for the same reason that most of the ships are too wide - You can't use things for D&D maps when you need a clear 5-foot square per person. (I constantly remind my players that all 7 of us play within the same 10-foot square.) They didn't draw every rope-locker either, right?
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  • FitzTheRuke's Avatar
    Tuesday, 4th June, 2019, 01:02 AM
    I think you've hit (one of the) point(s) of this thread. The numbers are not just a little off, I'm afraid, but are pretty much totally borked. We've been trying to be kind, I think, and leave as much of what they've done intact as we can, while we discuss what to do about it... but I think what they've got is nearly unworkable.
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 11:02 PM
    The DC was 23. I'm pretty sure no one saved.
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 06:38 PM
    Kasqa & Hup'lo With the help of Chrysagon & the nameless man, Kasqa and Hup'lo swiftly poled the rafts to a small island of relatively dry ground. Okay, they 'dashed' the rafts to shore, which took 20 feet of movement in both cases. If you have a 30-foot speed, you've got 10 feet left to get off, plus your action. I won't make Chrys and Nameless use their Actions to help, just fluff. So...
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 06:20 PM
    Sure thing. It's the NPC's job to do it, after all. Although, now that I think about it, the raft probably has a speed of 15' without anyone having to make any checks. Usually 5e doesn't make people make checks to move (even on a vehicle) unless they want to do something fancy (or if there's some kind of obstacle). So I won't be mean enough to make you roll just to move. Just tell your...
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 05:59 PM
    Location: Ice Caves; Encounter: Kobolds & Ice-Trolls End Round Four; Begin Round Five Name * (Position) * AC * HP * Notes Primus (T19) PP19 AC11(16) HP 29/59 HD 7/8 Alhana (S17) PP14* AC17 HP 68/68 HD 8/8 Mord (AC18) PP11* AC14 HP 37/51 HD 5/8
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 05:34 PM
    Sesto, Kalorn, & Loklafd Their opponent may have been brain-injured, but it was still lashing out. Sesto concentrated on bashing his maces into the Troll's knee. It stumbled, and Kalorn stabbed it in the chest. As it fell back, Kalorn spun his sword overhead, and very nearly beheaded the creature. It fell on the ground and Loklafd jumped in, burning the wound with his torch before it sealed...
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 05:11 PM
    Lorenn vs Southern Kobolds One burning web collapsed, only to be replaced by another that dropped on the mass of kobolds rushing toward Lorenn. He spun on his board and sailed away, very nearly being stabbed in the back by an armoured kobolds' spear. He cruised down the gradual slope leading away from the first chamber and he came upon his allies fighting the Ice Trolls. A gaggle of kobolds...
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 04:28 PM
    I honestly don't think it's possible for anyone to be conscious. Edit: Maybe Ordrar. Absorb Elements could have kept him up if he had more than 32 HP.
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 04:19 PM
    I don't think it quite occurred to me that these are still standard-length rounds.
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 06:16 AM
    Mord & Primus vs Troll2 Mord blasted eldritch energy at the Troll and retreated back down the circular corridor, only to spot Lorenn come gliding down the gradual slope, pursued by a few kobolds. Primus rummaged through the Troll's unimpressive mind, cutting thoughts and memories at random. The troll bellowed, confused by its aching head. It lashed out in all directions, biting Kalorn and...
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 02:54 AM
    Tommi & Averiel vs Goblin1 As the goblins began to move toward Dandin, Tommi ran past him, dropping his sling-stone. Averiel gave them both covering fire from her perch on the palisade, striking one arrow into one of the goblin arsonists. The goblin squeaked, but it was only wounded. Damage Taken: (BGs) Goblin1 4 (Averiel's Arrow); (PCs) None; (NPCs) None Averiel's arrows vs Goblin1
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  • FitzTheRuke's Avatar
    Monday, 3rd June, 2019, 12:04 AM
    Titus' Round One action was attacking the gate. The goblins were always expecting the possibility of trouble from the upper bailey, so there's no surprise here. Edit: You can let me know what you want Morwin to do, though.
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 11:55 PM
    Just so you know, the Bridge is about 60 feet long, sloping downward. Even double-moving Tommi would only just reach the goblins. There won't be any allies there yet. I can't imagine how anyone else would get there before Tommi. Edit: Except maybe ORB4. I had forgotten how fast its speed is. Morwin could do it too, but he would have to double-move. Turns out ORB4 could get to either goblin and...
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 11:49 PM
    Location: Aldani Basin; Encounter: Shambling Mound Begin Round One Name * (Space) * Perc * AC * HP * Hit Dice * Notes Chrysagon (I9) PP10* AC18* HP 36/36 (Resist Nec/Rad) HD 4/4 Dellrak (M13) PP14* AC15 HP 40/40 HD 4/4 Imogen (H10) PP12 AC14 HP 32/32 THP 0/5 HD 4/4
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 11:41 PM
    The Aldani Basin Three days of hot, wet, insect-infested travel passed without incident. The Sticks and their companions made a decent go of it, passing fifty miles of swamp in that time. The rafts were slow-moving and tended to tip, but the water was shallow enough that they rarely could not reach ground with their poles, and so they travelled steadily along. At one point, Qawasha mistakenly...
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 09:23 PM
    Squeezing through the little window, Dandin landed on the top of the bridge-ramp. He spotted the trouble immediately and yanked the bent metal spikes out from under the gates. Satisfied, he opened the gates to let the others through. By this time, the goblins had seen him and were moving up the ramp. Averiel dashed along a branch of the tree she had climbed and jumped over to the narrow ledge of...
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 07:55 PM
    Titus & Enseth Titus the Wolf leapt up at the gates and bounced off, making only a light thumping noise. Enseth, on the other hand, made a loud crashing noise as he tried to throw open the gates himself. The goblins' wedge held, and the doors remained closed. The two goblins on the bridge called for backup while furiously trying to get the bridge to burn. Yikes. Those are some bad rolls....
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 07:04 PM
    So I'm sketching out a bunch of deck plans, and keeping in mind the basic stat-block, and I came to what I am thinking of as the "small keelboat". 30'x10', trying to represent the basics of the stat-block they have in GoS. But I *still* can't see it with 1-3 crew. Sure, I can understand 1-3 people SAILING it, but it's still gonna need 4-8 people to row it, and 1-3 crew for the ballista, if it has...
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:57 PM
    Speaking of Keelboats as they are in GoS, I have come to the absolute conclusion that the designers have been understandably confused by what a modern keelboat is (a small racing vessel that can be crewed by 1-3 people) and what it *was* (a large shallow-bottomed riverboat with 10-20 oars. One of 12 oars, like the deck-plan, would probably need at least 30 crew.)
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:47 PM
    I dunno. I'm thinking about hand-drawing a whole bunch of boats and ships myself. I quite like most of what's done in GoS (deck-plan wise, if not always stat-block wise), but I want to add to it without stealing, I think. You can make stat-blocks for what I come up with if you like (I would like it if you did).
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:11 PM
    Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner The upper bailey was separated from the bridge to the lower bailey by a set of wooden gates. There was a shuttered window (from which Angis had observed the goblins on the bridge), and the gates would normally, when closed, be secured from the upper side. In this case, the goblins had wedged some wood under...
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 07:56 AM
    The Lower Bailey As the Daggerfordians prepared to leave the Jester's Pride Tavern, Andrik rushed back through the town Cellars to gather a group of Julkounians to fight the fire of the Workhouse. It was late in the evening and the sky was dark. A light rain had moved in from the west and from the dirt street outside the tavern, shouts could be heard but not understood and they came from the...
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 06:41 AM
    Is everyone ready to rush out and rescue those townsfolk? I've got a ridiculous map ready. I put the whole lower bailey on a map all at once like a crazy person.
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 06:31 AM
    I can whip up the deck plans from Ghosts of Saltmarsh and modify them the way you describe in your documents quick as can be. Trouble is, I'm stealing all the art bits from whoever drew them in the first place. I don't know who it was, either. But check it out: Here's your "Schooner". (In addition to your notes, I ditched the Privy. I think it's weird, and I gave the ship an armory, as the...
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 05:36 AM
    While I was looking at the GoS sample ships for inspiration, I noticed more shoddy editing. The Sailing Ship, for example is listed as 100' long but the deck plan has it only 16 squares (80' long). The map of the Sea Ghost has it at 85. Actually bigger than the sailing ship, which I find amusing. (I don't mean any of this as a particularly big deal, it's just... what it is.)
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  • FitzTheRuke's Avatar
    Sunday, 2nd June, 2019, 03:37 AM
    I was doing some research on the ships, and I was trying to decide between doing what *I* consider to be the most "definitive" versions of them for my deck plans, or making sure that they match your descriptions. (The Cog is a good example - most Cogs I can find don't have a forecastle, so the Sea Ghost is a bit strange for a Cog - though I have no problem with it being the Caravel. If you prefer...
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  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 05:49 PM
    Speaking of permission, I'm not sure of the legal/moral/common courtesy of using available artwork. I can do anything from completely drawing them myself to using the existing ones and modifying them (less work). Anyone got any opinions on which I should do?
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  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 05:03 PM
    Everyone else is pretty much uninjured, so Tommi should use one on himself. How are we for spells? I kind of think we might be low, but I haven't been keeping track.
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  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 04:58 PM
    I'll just roll it: Edit: Yuck. Maybe I should have left it to you to roll. Anyone else got any? Tommi is too nice. He should have used it on himself.
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  • FitzTheRuke's Avatar
    Saturday, 1st June, 2019, 04:56 PM
    Nice job! I didn't see anything at all that I object to. Would you like me to make some deck plans for them? (Might take me a bit, but I can do it.)
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  • FitzTheRuke's Avatar
    Friday, 31st May, 2019, 04:49 PM
    Tommi tried not to look at the hobgoblin's crushed head as he searched the body. He found a few more coins and a corked, gourd-shaped bottle wrapped in woven straw. He expected it to smell foul, but to his surprise it had a pleasant, fruity odour. It's a healing potion.
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  • FitzTheRuke's Avatar
    Friday, 31st May, 2019, 12:10 PM
    Okay, we are speeding up now. I have Imogen, Dellrak, & Chrys poling with Athletics 17, 15, and 8 (respectively) and Nameless keeping his craft stable with Acrobatics 11. Just Ancalagon Rodrigo to go and I will resolve a few day's travel...
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  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 06:23 PM
    Still need rolls from everyone: Survival (for finding the way), Athletics (for poling), Acrobatics (for balance) or another ingeniously appropriate check you come up with. I can use Dellrak's roll of 18 in Perception, but I assume that everyone is keeping a basic eye out for trouble, so I'd rather not have too many Perception Checks (unless you insist - it would just mean that you are spending...
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  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 04:03 AM
    Swithun immediately began to pull - not hard enough to injure the Lizardman (yet), but hard enough to be very uncomfortable.
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  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 04:00 AM
    Qawasha thought for a moment and then said to the nameless man who had been called Harb, "You have saved my life, my friend, and I would like to give you a Chultan name, if I may. I have seen you destroy our enemies with the power of your kick. I would like to name you 'Tekosi' which in the language of my village means 'to crush underfoot' - it is not meant in the way one would describe a tyrant,...
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  • FitzTheRuke's Avatar
    Thursday, 30th May, 2019, 03:46 AM
    Enseth crushed the hobgoblin and grabbed the cowardly goblin, who shouted, "Aaayee! Spogg knows nothing! Nothing! Dunt kill Spoooooogg!"
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  • FitzTheRuke's Avatar
    Wednesday, 29th May, 2019, 05:10 PM
    Enseth & Dandin Dandin could see that Enseth had taken it one step too far. The Hobgoblin might have been possible to bribe, trick, or cajole, but his zealous military training kicked in when threatened with his life. The hobgoblin kicked and spat and tried to wrestle free, no longer interested in his delaying tactic. Enseth can just crush him if you want. Tommi After stealing a...
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  • FitzTheRuke's Avatar
    Tuesday, 28th May, 2019, 05:48 PM
    Dandin The hobgoblin shrugged. While he was not cooperative, and Dandin suspected that there was something more to be said, he felt that there was little chance of getting much further out of the stubbord brute. Angis Averiel poured Angis a tin, and the dwarf downed the dark liquid. Wiping an arm across his beard, he stomped out the front door. The hard-packed, dirt street was lit only...
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  • FitzTheRuke's Avatar
    Tuesday, 28th May, 2019, 03:44 PM
    Oh sorry. I thought the rest of us were "off camera" while new characters were introduced. Swithun answered, "Of course. Let us be about it." He tied a rope around his haunches and to the lizardman's arms, and another rope to a sturdy tree and to the lizardman's legs. Then he walked away from the tree until both ropes were taut and the lizardman was dangling, stretched a few feet off the...
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  • FitzTheRuke's Avatar
    Tuesday, 28th May, 2019, 03:25 PM
    Okay. Have fun!
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  • FitzTheRuke's Avatar
    Tuesday, 28th May, 2019, 05:45 AM
    Dellrak, Harb, Rodrigo, and Qawasha are all tied at +4. Personally, I think +4 is pretty good. Talented, but maybe not exceptional.
    1153 replies | 25492 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Tuesday, 28th May, 2019, 02:39 AM
    I have to admit, I prefer doing overland travel as a mini skill-challenge, rather than the standard 5e "You can go slower and sneak, or faster and see nothing." I like "roll some stuff based on the situation. I'll narrate what happens based on your rolls." So fine, Harb can roll Perception (with no penalty). He probably takes a turn at the poles too, but not a long one. Mostly he keeps a...
    1153 replies | 25492 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Monday, 27th May, 2019, 11:12 PM
    Sure. Str (Athletics) to pole faster, Wis (Survival) to follow the best "path", or Con to go dawn-to-dusk while others rest. (This is if you want to push the limits of a Fast Pace - otherwise you just follow the Fast Pace rules, which in this case would be that you have a 75% chance of making it 2 hexes (20 miles) in a day, and take -5 to Passive Perception against random encounter potential...
    1153 replies | 25492 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 27th May, 2019, 07:42 PM
    Oookay. Rafting across the Aldani Basin it is. The rafts only go about 1 to 2 miles per hour, but you don't get any further on foot than that and it's much harder work on foot (hacking through jungle). Also, in the Aldani Basin, it would be very wet on foot. BUT, most of the time, it's not terribly hard work to sit aboard the raft, even if you take a turn poling, so it's not difficult to make...
    1153 replies | 25492 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 27th May, 2019, 07:37 PM
    As the travelled south to the origins of the River Soshenstar, they put the raft in the water for a few hours at a time, for practice. (The rest of the time they were forced to carry the rafts as there were many rapids and short falls to travel around). Everyone aboard needed to do their part, either to pole along, to fend off obstacles, or just to keep the balance of the raft. In the end it...
    1528 replies | 37970 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 27th May, 2019, 04:07 PM
    The Sticks spent the night in an empty tent. It was furnished with tattered and slightly damp bedrolls and from the few personal effects tucked about, it was clear that its former occupants had either been hastily evacuated, or more likely had died. In the morning, the rafts were ready, and Kasqa and Hup'lo stood by them, ready to carry them for the first leg of the journey. Commander...
    1528 replies | 37970 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 27th May, 2019, 06:35 AM
    "Bloodwhite Banner is Hobgoblin Slavers." said the hobgoblin while the goblin kept quiet in fear. He did not elaborate, as if this information was enough for anyone.
    1364 replies | 37709 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Monday, 27th May, 2019, 06:31 AM
    Wulf Rygor began to gather some able-bodied labourers to begin construction on the rafts. Qawasha and Kupalue ventured out of the Camp to gather herbs that would be needed to create more insect-repelling salve. Commander Breakbone did not interfere: It appeared that the loss of much of his forces had left him quite defeated. He was still strongly in command, but the bellowing tyrant of their...
    1528 replies | 37970 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 25th May, 2019, 07:13 PM
    Titus was groggy. It *had* been a long day, and it was late. But his friends had woken him and helped him inside in case there were more goblins out there. Averiel went behind the bar and found a dwarven whisky that had not yet been stolen by goblins - perhaps it was favoured by the Red Wizard and they dared not touch it. At any rate, Averiel opened the bottle and sniffed it. She scrunched her...
    1364 replies | 37709 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 25th May, 2019, 06:55 PM
    Location: Ice Caves Encounter: Kobolds & Ice-Trolls End Round Three; Begin Round Four Name * (Position) * AC * HP * Notes Primus (T19) PP19 AC11(16) HP 29/59 HD 7/8 Alhana (Z17) PP14* AC17 HP 68/68 HD 8/8 Mord (X17) PP11* AC14 HP 37/51 HD 5/8
    599 replies | 12850 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 25th May, 2019, 06:38 PM
    Sesto & Mord vs Ice Troll 2 & 3 Mord left the last Kobold behind and stepped through Kalorn's illusion to fire eldritch energy at the second troll as Sesto struck it in the knee with his mace. The troll howled and was struck by the eldritch bolt. It elbowed aside Sesto's flying spectral mace as it ducked Mord's second bolt. Deciding that the illusion was no longer effectively aiding him, Mord...
    599 replies | 12850 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 25th May, 2019, 06:07 PM
    The hobgoblin snorted. He was defiant and unafraid to die, but he said in broken common, "we hear you kill Shorgg. No Shorgg, no Host. Udder clans leave. I think, kill you, I be General! Maglubiyet be pleased wid me. Reward Krugg! We burn workhouse. Smoke you out!" Andrik was horrified at the idea that the workhouse was burning. He was a weaver, and his loom was in there. If it was true that...
    1364 replies | 37709 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 25th May, 2019, 05:57 PM
    Qawasha sighed and answered Harb, "The worst will be the many, many biting insects. But seriously, the dangers of the Aldani Basin are mostly unknown to me. We can expect to see the usual great beasts, though most are not as bold as those we have already encountered. The Aldani Lobster-Folk, we may run into again. Though I think perhaps not - I have not heard of anyone seeing them for years. I...
    1528 replies | 37970 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Saturday, 25th May, 2019, 03:44 PM
    Speaking of the Chinese and the Polynesians, that's another thing that mildly annoys me about these ship rules. They're too Eurocentric. D&D nicely represents many different cultures. Rise of Tiamat has the Ice Hunters of the Sea of Moving Ice with Kayaks (they call them Kyeks, I think) and Tomb of Annihilation has a large, six-person Canoe for sale. I'd have liked to see a good Polynesian...
    54 replies | 2666 view(s)
    4 XP
  • FitzTheRuke's Avatar
    Saturday, 25th May, 2019, 03:26 PM
    Their new prisoner hobgoblin was bound and brought in to the Jester's Pride common room for interrogation. Their old prisoner, the goblin Spogg, was discovered hiding under one of the tables. Everyone had quite forgotten him during the fight, which he was used to, being just a lowly goblin, and not a particularly smart or important one at that. According to Spogg, the hobgoblin was named Krugg...
    1364 replies | 37709 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Friday, 24th May, 2019, 04:36 PM
    Right, but these rules suggest you can add a hundred idle landsmen regularly aboard with your crew of forty and cross the ocean.
    54 replies | 2666 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Friday, 24th May, 2019, 04:33 PM
    The weapons and armour span a thousand years or more in D&D, so I'm fine with the ships doing the same. (Though I agree, we generally want to avoid getting too much past 16th century within reason). I agree that elves should be able to have slightly more "advanced" ships, at least when it comes to maneuverability.
    54 replies | 2666 view(s)
    2 XP
  • FitzTheRuke's Avatar
    Friday, 24th May, 2019, 08:07 AM
    Yep. That would have been great! Hey, maybe we should write all that up and use it ourselves. Anyone wanna take a crack at it? Let's use the system they made as much as possible, just with a few "tweaks".
    54 replies | 2666 view(s)
    2 XP
  • FitzTheRuke's Avatar
    Friday, 24th May, 2019, 03:08 AM
    A tiny amount of research has given me possibly SOME idea of where they got their notions from... but they came to bad conclusions. The Keelboat as MAPPED, is based loosely on the kind of Keelboat (Riverboat) that say, Lewis and Clark explored on. Lewis and Clark had a LOT more than 3 crew aboard. Meanwhile, the statistics seem to be for small watercraft, like Paul above says - a ship's launch...
    54 replies | 2666 view(s)
    3 XP
  • FitzTheRuke's Avatar
    Thursday, 23rd May, 2019, 07:24 AM
    A great bolt of lightning crackled around Aremus and he rose up into the air before falling unconscious on the ground. This would be why I was wondering why everyone was taking their turns. Didn't we just get blasted with Dragon Breath? I mean, that knocks Aremus out from Full HP. (Which I'm pretty sure he was at, but now he's DOWN. 0/60 HP.
    1432 replies | 63135 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Thursday, 23rd May, 2019, 07:20 AM
    I like Drake. I like Brother Pelegon too. (Did I get the name right?)
    402 replies | 11033 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Wednesday, 22nd May, 2019, 06:22 AM
    "Let us collect our fallen, and the prisoners, and put them all on the wagon." suggested Swithun.
    878 replies | 21413 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 21st May, 2019, 05:43 PM
    The illusion, (if it's still there) would give you the cover you need to be able to hide in it, but you'd still have to use the Hide action to get advantage on attacks from being inside it.
    866 replies | 14784 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Tuesday, 21st May, 2019, 12:03 AM
    I guess so? Weird. I had you at 55/63 on my last notes but I *remember* you being at 62/63. Now I'm not sure if an update of mine got saved. Either way, I guess you're at 50/63 now!
    866 replies | 14784 view(s)
    0 XP
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About FitzTheRuke

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January 21, 1974 (45)
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Tuesday, 4th June, 2019


Saturday, 1st June, 2019

  • 05:04 PM - SkidAce mentioned FitzTheRuke in post So...keelboats
    Yes FitzTheRuke , get permission and make deck plans.....excellent..... /goes back to tinkering with alchemy, as sailing appears taken care of

Monday, 20th May, 2019


Friday, 3rd May, 2019

  • 08:06 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Shayuri and Archon? Step 3: THE PALETTE YES Magic Users Technology NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Wednesday, 1st May, 2019

  • 08:35 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Shayuri and Archon? Want to throw anything on the Palette? Step 3: THE PALETTE YES Magic Users NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Friday, 26th April, 2019

  • 08:21 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    Fitz and Art have gone. Anyone else? Step 3: THE PALETTE YES NO Magic Users Planet-sized ships or structures Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Monday, 22nd April, 2019

  • 09:16 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ..., helping you avoid bad surprises and misunderstandings later on. If thereís a big disagreement about the kind of things you want in your history, nowís the time to find out and talk about it. If something is in the Yes column, then during the rest of the game itís okay to introduce it into the history even if it doesnít seem like it fits. Youíve all agreed it belongs. If something is in the No column, itís never okay to bring into the game, no matter what. Youíve all agreed itís not part of the history. You don't HAVE to end up using something in the YES column during play. It isn't an exhaustive list of the history. It is mostly used to include or ban things that might be expected or not expected in a setting. For example, wizards in a fantasy setting might be expected. In a sci-fi setting, they might not be. So we will now go around and everyone put out one idea for the Palette. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Sunday, 14th April, 2019


Saturday, 13th April, 2019

  • 03:11 PM - jmucchiello mentioned FitzTheRuke in post [5E] [OOC/Full] JM's A Bit of Trouble
    So most of a week went by without a post. What's up? The current boss only has 1 hp left. Once he's down I'll probably handwave the two zombies so we can get to the next story beat. And have some RP with the townsfolk. And eventually take a long rest. TallIan ArwensDaughter eayres33 FitzTheRuke Last IC post: http://www.enworld.org/forum/showthread.php?601348-IC-JM-s-A-Bit-of-Trouble&p=7589035&viewfull=1#post7589035 Here's a preview of what the townsfolk have been up to while you're taking care of this last fight. 105884

Thursday, 11th April, 2019

  • 12:47 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...robably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning: The sun goes out. An ancient evil awakens. No one knew it existed. Or did they? End: The sun returns. Is all better now... or is it worse? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Thursday, 28th March, 2019

  • 08:46 PM - jmucchiello mentioned FitzTheRuke in post [IC] JM's A Bit of Trouble
    The zombie woman swings at Surina as she goes by, but misses. AoO vs Surina: 1d20+3 17 1d6+1 5 Zadolix swings at the last zombie and cuts her down. But she starts to stand back up again. vs last zombie (2nd damage is GWF or crit): 1d20+4 10 1d10+2 6 1d10+2 4 undead fortitude DC 13: 1d20+3 21 (GM: Swithun last to act. FitzTheRuke )

Friday, 22nd March, 2019

  • 08:52 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. An ancient evil awakens. No one knew it existed. Or did they? End ideas: Sun goes out An ancient evil awakens. No one knew it existed. Or did they? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 19th March, 2019

  • 08:30 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...very large chunk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. End ideas: Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 12th March, 2019

  • 10:48 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... and now all the rules have changed. Step 2: BOOKEND HISTORY Your history will be divided into Periods. Each Period is a very large chunk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 1st March, 2019

  • 01:20 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...1. An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 3 votes 2. 4 votes 3. 2 vote 4. 0 votes 5. 2 votes 6. 2 vote Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 22nd February, 2019

  • 09:37 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ... field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 2 votes 2. 3 votes 3. 1 vote 4. 0 votes 5. 2 votes 6. 1 vote Shayuri and Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 15th February, 2019

  • 12:12 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...the task at hand. Since it seems we're read to move on, let's come to an agreement on which of these Big Picture options we would like to work on: THE BIG PICTURE 1. An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Wednesday, 13th February, 2019


Monday, 11th February, 2019

  • 10:55 AM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    So we don't have a genre picked out yet, right? No genre picked out yet. So we all pitch a premise and one of them gets picked? We pitch as many premises as we want, and then we choose one, yes. So if you have more ideas, feel free. If you have the PDF, there are some history seeds listed, too. THE BIG PICTURE An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. A huge spaceship is sent from Earth to colonize a distant world. An ancient empire rises and falls. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Monday, 4th February, 2019

  • 12:20 PM - KahlessNestor mentioned FitzTheRuke in post Microscope and Beyond
    ...your cool ideas close to your vest until you use them. If the rest of us know what youíre going to do ahead of time, itís not as interesting. First, we want to brainstorm a simple overview of the history we want to play. If you were looking in a history book, this would be the one line that summarizes what happens, but leaves out all the details. It should be no more than a single sentence. Some examples: An ancient empire rises and falls. Cavemen at the dawn of time found the first civilization. Mankind leaves the sick Earth behind and spreads out to the stars. Pick something big. We want a lot of time and space to work with. Donít worry if your idea seems too simple or uninteresting. Thatís normal at this stage. Fleshing out the interesting details is what the rest of the game is all about. So letís start pitching some ideas. You can reply here and I will keep a doc as well that I will share with you all. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!


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Saturday, 1st June, 2019

  • 03:23 AM - 77IM quoted FitzTheRuke in post So...keelboats
    Yep. That would have been great! Hey, maybe we should write all that up and use it ourselves. Anyone wanna take a crack at it? Let's use the system they made as much as possible, just with a few "tweaks". I couldn't help myself: More Ships of the Sea

Saturday, 25th May, 2019

  • 08:21 AM - Paul Farquhar quoted FitzTheRuke in post So...keelboats
    Right, but these rules suggest you can add a hundred idle landsmen regularly aboard with your crew of forty and cross the ocean. True, I wasn't defending them - the book would have benefited from much better researched naval history.

Friday, 24th May, 2019

  • 09:27 AM - Paul Farquhar quoted FitzTheRuke in post So...keelboats
    Take the Longship for example. 100 passengers? Sure, Vikings occasionally transported armies, but really, if you put 40 crew and 100 passengers in that Longship, you'd have STANDING ROOM ONLY. It can be DONE, but it's not like you're gonna cross the Atlantic at that kind of capacity. On a longship, there wouldn't be distinction between "crew" and "passengers". They would all be vikings and would all be expected to take a turn on the oars and fight on land. 100 Vikings in total would be reasonable, and the stats are right at the upper end of the size range for such a vessel.

Thursday, 23rd May, 2019

  • 08:21 PM - Sword of Spirit quoted FitzTheRuke in post Ghosts of Saltmarsh: A Review
    2: The Keelboat is all sorts of stupid. As written, you can row it 20' in a round with only ONE crew member. This is a SIXTY-foot ship, as listed. 20 feet wide. It's got a map side-by side with a Longship, and it's only a wee bit smaller. The Keelboat lists its maximum capacity at 3 crew and 4 passengers. Seven People in a 60' ship. My parent's 20' sailboat held more. For comparison, they have the map for the Longboat right beside the one for the Keelboat, and they are only marginally different in size and layout. (It's 70 feet long) And yet the Longship lists a 40-person crew, and a HUNDRED passengers. (Which is actually pretty accurate). I think they have two types of small craft mixed together here. I mean, you can probably helm a 60' ship with one (or three) crew, but couldn't row it. As it's designed here, you can helm it, row it, AND fire its ballista with THREE people. Clearly, it drives me nuts. (/rant!) Now that I have the book, I've changed my opinion. Somebody either fai...
  • 01:40 PM - jasper quoted FitzTheRuke in post Ghosts of Saltmarsh: A Review
    Before I complain, I'm gonna say that I like what I've read in it so far, but I've got one big beef: They've screwed up a few things in their ships, and I've only taken a cursory pass: 1: The Galley says it has a "Naval Ram" affixed to it's stern! I'm not sure how a ship rams with it's rear end. 2: The Keelboat is all sorts of stupid. As written, you can row it 20' in a round with only ONE crew member. This is a SIXTY-foot ship, as listed. 20 feet wide. It's got a map side-by side with a Longship, and it's only a wee bit smaller. The Keelboat lists its maximum capacity at 3 crew and 4 passengers. Seven People in a 60' ship. My parent's 20' sailboat held more. For comparison, they have the map for the Longboat right beside the one for the Keelboat, and they are only marginally different in size and layout. (It's 70 feet long) And yet the Longship lists a 40-person crew, and a HUNDRED passengers. (Which is actually pretty accurate). I think they have two types of small craft mixed to...

Tuesday, 21st May, 2019

  • 12:07 AM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    I guess so? Weird. I had you at 55/63 on my last notes but I *remember* you being at 62/63. Now I'm not sure if an update of mine got saved. Either way, I guess you're at 50/63 now! That part I can explain at least! I was at 62/63 because I had 7 temp HP from my fiendish vigor invocation. So that took most of the damage from the first hit, and I only took 1 hp of real damage. This is why the healing, due to timing, was mostly wasted (unless it all sorts of happens together)

Monday, 20th May, 2019

  • 11:30 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    1: Kalorn gets his 9 (Bringing him to full) and THEN he takes the Crit. 2: Nah. First attack kills Troll1, so he does his first attack against Troll2.So basically he heals 1 hp, then loses 13, got it.
  • 04:12 AM - gargoyleking quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Sure thing. [roll0] or [roll1] for [roll2] damage.Wow... even with a crappy bonus and disadvantage. Mord needs to find some way to boost his AC... Okay, I'll post as soon as is feasible.

Sunday, 19th May, 2019


Saturday, 18th May, 2019

  • 07:42 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Why did you need to see the individual d6's?Because of the greater weapon fighting style. I get to reroll any 1 or 2s. For example, if I were to toll 3d6 and get a total of 9, maybe I rolled 3, 3, and 3 (no rerolls) or I rolled 6, 2, 1 (2 rerolls).

Monday, 13th May, 2019

  • 08:48 PM - gargoyleking quoted FitzTheRuke in post (OOC) Scourge of Daggerford (Full)
    It's dark, but you can see out the broken window well enough to know that he's out there fighting a small crowd. You might put HIM to sleep, though.Yeah, that was the expectation though. Dandin might not know that he's been hit hard. But he might see it as a viable solution to Titus's predicament if he did. Better he pass out than get knocked out.

Sunday, 5th May, 2019

  • 05:28 PM - Ancalagon quoted FitzTheRuke in post (OOC) Rise of the Dracolich (Full)
    Ancalagon What do you think is wrong with the Trolls' positions? They seem fine to me. (Unless you just mean that I reversed two of the Icons, which is possible. I've done it before.) Ok, so Troll 2 is the one that cannon-balled into the party and got hit by an arrow. He should be right besides Sesto and Kalorn, in the N and O rows. However.... ... did you edit the post? I could have *sworn* that troll 3 was listed as in the N-O rows and Troll 2 was back in the I J area? I checked twice? Strange... Ok it's in the right place then. Lastly, I'll note that Troll 2 should be providing cover to the party due to the angle and its size and maybe troll 3 would have missed because of that, but that's timing dependent :)

Tuesday, 23rd April, 2019

  • 12:57 AM - gargoyleking quoted FitzTheRuke in post (IC) Fitz's Folly
    Nanny Pupu's Winged Monkeys As quick as Rodrigo was to find a hiding spot (and Weed nearly always looked just like any other bit of jungle foliage) the others were too late. The winged monkeys turned their beady eyes toward the Sticks and began to make a riot of noise - screeching and hollering. They jumped up and down and pointed, and from further into the ruins, the old woman's voice could be heard calling to them. She said, in a thickly accented version of the common tongue, "What have you found, my pets?" Then, as she began to come around an old ruined wall, she called out, "Is someone there? Come! Let Old Nanny Pupu see you! You must come close. These eyes are not like they once was."Harb ducked into hiding as he realized that the woman had been alerted to their presence. He did his best to find a spot where she wouldn't be able to see him right away herself while hoping that the monkeys wouldn't betray his presence to her. Or my own poor dice rolls? LOL Stealth: [roll0]

Monday, 15th April, 2019

  • 07:43 PM - Fradak quoted FitzTheRuke in post (IC) Rise of the Dracolich
    Lorenn vs an Ice Troll Lorenn and the Troll could hear high-pitched shrieks and a deep, murmuring rumble that echoed through the corridors and caverns from somewhere to the north. Yes, even they can hear the poor kobolds getting eaten by Hadar. Lorenn sticks with Mord sins the Bhaal temple and as Mord is in the caves, the probabilities that someone else cast this kind of spell seems very low.
  • 12:48 AM - jmucchiello quoted FitzTheRuke in post [5E] [OOC/Full] JM's A Bit of Trouble
    Now I just need 8 hours for a LR and 8 hours to cast the beast bond ritual, and 50GP worth of food - can that be in the stores? See IC post. I forget, did you have a wolf with you the whole time or are you taming one of the wolves that are already here? Also, what is your opinion on barding for the wolf @jmucchello? will it need proficiency in armour? I have two skills to choose so could that be one of them? Barding is feasible for a wolf, though the beast might not like it. I would call that an Animal Handling extended task to get the wolf to accept the barding. Obviously there's nothing available here for barding. You will have to have it made when you get back to town. There will be downtime after the next "chapter" and you will need downtime to get armor made and the wolf use to wearing it. Are we getting a short rest? That is up to you. Obviously Perin is hoping for some rest. While the townsfolk are in a hurry to leave, they are still abuzz with activity around the camp. T...

Thursday, 11th April, 2019

  • 12:52 AM - Ancalagon quoted FitzTheRuke in post (OOC) Fitz's Folly (Full)
    Yep. I'm also 100% in support of being true to the character's feelings. Another factor against Smite (though I maintain it's what I usually see out of Paladins, and seems to work well) is that *sometimes* it will be wasted. I've had a Smite-Happy Paladin player use her smites when her regular shot would have dropped the foe. She did it often enough that I started to let her know, to save her smites for later. Last session I ran, the paladin came out, and use branding smite *and* a smite dice vs an undead, and rolled a crit. Did over 60 points of damage. The undead had less than 30 left.

Wednesday, 10th April, 2019

  • 03:42 PM - gyor quoted FitzTheRuke in post New D&D Adventure Reveal On 17th May at 'The Descent'
    I wonder that too because I find 5e Adventures, for the most part, to be better than 80%+ of the past adventures, story-wise (a lot of them are not all that easy to run, but they have generally great plots, IMO.) Aside from maybe not liking FR (not a huge fan myself, more neutral) what is NOT "steak" about them? It's not so much the APs, it's a lack of proper setting books like FRCG and books for other settings. Plus most of the books are such an unfocused mish-mash of material that they lack the "Steak".

Monday, 8th April, 2019

  • 05:40 PM - gargoyleking quoted FitzTheRuke in post (OOC) Fitz's Folly (Full)
    I sometimes wonder what exactly a person can do with a (non-modern) medkit that would help someone WHILE THEY ARE FIGHtING. Ideas: 1: Pain-numbing Root/Herb ("Here, chew on this!") 2: Bladder/wineskin of stimulant ("Drink up!") 3: Clippers to chop-off arrow-shafts (leave the heads in). Any other ideas? I mean there are almost more ways to imagine how you could help (even by propping the fighter up) WITHOUT using up a consumable. Personally, I find (IRL) just having someone shout to me, "You got this!" to be very helpful (that's why I never minded the Warlord's "healing" in 4e, other than when it caused the dying to get back up - though that was easily explained by suggesting that they only *thought* they were dying until the expert told them it wasn't as bad as it felt like).How about taking a page from Naruto? Medicine pills that gives the user a burst of energy to keep fighting.
  • 05:35 PM - gargoyleking quoted FitzTheRuke in post (IC) Scourge of Daggerford
    Julkoun Cellars, About 10 PM It was late in the evening when the Daggerfordians left their Julkounian rescuees in the bunkroom. The covered bridge was dark, and the elves stationed there reported no recent activity at the door. They could see the closest watchtower from the bridge's eastern window, and it had been abandoned. Smoke obscured the night sky. It was probable that the goblins were beginning to set fire to the town. Where to first? Do you want to leave the Elves to guard the townsfolk?I think that's a good idea for now. Also, the townsfolk should have been able to grab weapons and armor from the fallen enemy troops to at least be able to help defend. Edit: Maybe bring one brave townie for a guide? As they walked across the covered bridge Dandin waved back at the pickets behind them. He felt his energy returning to him and wanted another chance at showing the greenskins the error of their ways. "Well, so much for, 'We're on our way back'... Alright, shall we see about saving more ...

Friday, 5th April, 2019

  • 09:02 PM - Neurotic quoted FitzTheRuke in post Storm King's Thunder
    Aremus moved along the road until he could see out of the fog. The Giant and the Dragon were locked in battle. Surely the Dragon would win if the Giant had no help. Somehow, none of this seemed to bother him. He was used to feeling excited and worried during any battle at all, but now he felt nothing. What had Tranio done to him? He calmly drew his bow, out of reflex more than desire, and he fired two arrows at the dragon. He wasn't particularly concerned with whether it hit or not, so he slipped back into the fog for cover. [roll0] for [roll1] and [roll2] for [roll3] Edit: Wow. I didn't think he cared THAT little. He's not even trying! Be happy if that doesn't kill the giant :)


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