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  • jaelis's Avatar
    Today, 06:34 PM
    Wasn't 2e the one where the monster manual was a three ring binder? Those things can give a nasty pinch, so I agree, most deadly :)
    26 replies | 380 view(s)
    1 XP
  • jaelis's Avatar
    Today, 05:08 PM
    I don't think there is any rule saying that, rather it says you can only benefit from one long rest per 24 hours. So I disagree that the "benefits" question is "meh" :)
    128 replies | 2499 view(s)
    1 XP
  • jaelis's Avatar
    Today, 04:57 PM
    No, you get your martial arts damage when you make a melee weapon attack using a monk weapon or unarmed strike. You are making a melee spell attack here.
    3 replies | 133 view(s)
    6 XP
  • jaelis's Avatar
    Today, 04:24 PM
    If you think that a human could read the text in dim light, then yes. The rules are a little ambiguous about what dim light really is,* so there's no more definitive answer than that. But for a typical parchment, I would allow it. -- * see for instance https://www.enworld.org/forum/showthread.php?625806-A-Lack-of-Vision&p=7370328&viewfull=1#post7370328
    8 replies | 145 view(s)
    1 XP
  • jaelis's Avatar
    Today, 03:39 PM
    Well I would say there are still at least two rules-defensible interpretations to the whole thing: - You could say that the raise dead etc spells take precedence over the vampire effect, and they bring you back with 1 hp. - You could say the spells bring you back at 0 hp, then you need a restoration to remove the vampire effect. Of course it is also defensible to say that the exact wording...
    128 replies | 2499 view(s)
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  • jaelis's Avatar
    Today, 03:23 PM
    Yay! :P
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Today, 03:12 PM
    jaelis replied to Double Dash
    I like the idea of saying 3x move per round is really the fastest a creature can go, and reflects their "racing speed." Rogues and monks can readily move that fast in combat, but other characters have to make a check or perform a special action ('run") to do so. I don't like the fact that simply being a monk or a rogue would make you so much faster than everyone else.
    45 replies | 1020 view(s)
    0 XP
  • jaelis's Avatar
    Today, 03:08 PM
    So correct me if I'm wrong, but I would have said that you are unconscious while you sleep? Not that you are necessarily sleeping while unconscious, but you seem to be making the distinction here differently than I would.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Today, 03:06 PM
    Based on how I read the rules, I would indeed say that you can't prepare spells after a long rest that you haven't benefited from. In an actual game, I would let someone do it, but that is sort of a separate question. I agree it is good question. And at some level I agree with the distinction you are making, such as in your contrived example. I just think we really have to read "benefit"...
    128 replies | 2499 view(s)
    1 XP
  • jaelis's Avatar
    Today, 02:53 PM
    It looks to me like you are basing your reading of the rule based on how you picture the vampire bite working, rather than vice versa. Which is totally fine, but not really grounds for a useful debate.
    128 replies | 2499 view(s)
    1 XP
  • dwayne's Avatar
    Today, 09:59 AM
    I have just uploaded My races and setting back ground for them to the downloads area. This is races i adapted to fit in a campaign setting i had for d20 modern, of which i adapted to 5th edition, this is an old setting i had been adding to for years. Please be respectful on feed back, if you find it necessary, other wise my ignore list just gets bigger. I am going to be using this with the...
    0 replies | 95 view(s)
    0 XP
  • jaelis's Avatar
    Yesterday, 10:58 PM
    That distinction seems like slicing the cheese pretty fine... I think I agree with you here, but boy that is a pretty contrived example. In contrast, I think that regaining spell slots, eliminating levels of exhaustion, making saving throws against a disease and ending effects that are reducing your max hp are all straightforwardly benefits of resting. So do you think you recover spell...
    128 replies | 2499 view(s)
    2 XP
  • jaelis's Avatar
    Yesterday, 10:32 PM
    I think they worded it as they did, in terms of benefiting, because they don't want to imply that you can't lie down and sleep for 8 hours if you are at 0 hp.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Yesterday, 10:15 PM
    I don't think there is any reason to conclude that the benefits listed in the PHB are an exclusive list. For instance, that section doesn't say anything about recovering spell slots, but I guess you would not allow someone to recover spells if they started the long rest at 0 hp?
    128 replies | 2499 view(s)
    2 XP
  • jaelis's Avatar
    Yesterday, 09:19 PM
    jaelis replied to Double Dash
    I allow it when it comes up, but I don't think it makes much sense. I agree it would be more logical if you could only dash once per round, but eh, it is just a game. If I ever ran an actual chase scene, I would use the DMG chase rules instead.
    45 replies | 1020 view(s)
    2 XP
  • jaelis's Avatar
    Yesterday, 08:51 PM
    Ending the vampire's max hp reduction sounds like a benefit to me too.
    128 replies | 2499 view(s)
    1 XP
  • jaelis's Avatar
    Yesterday, 07:15 PM
    Well to be fair, a vampire is a CR 13 monster. It's not absurd to decide that it takes more than a 5th level spell to counter a vampire's effects. Not that I object to your solution, just that I wouldn't say it was a no-brainer. Allowing wish to work is a no-brainer.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Yesterday, 03:04 PM
    Just to give you a simple way to describe the method (or an equivalent anyway): - Roll your hit die. If you get less than half the maximum value of the die, then add half the maximum value to your result. Or to describe your method exactly: - Roll your hit die. Divide the result in half, rounding fractions up. Add that result to half the max value of the die. Though I suppose that using a...
    6 replies | 293 view(s)
    2 XP
  • jaelis's Avatar
    Yesterday, 02:47 PM
    I agree with your alternatives, and this here is I think the most sensible way to play it.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Yesterday, 02:26 PM
    No, being at 0 hp is not a condition for instant death. Being bitten by a vampire and getting reduced to 0 hp is. Not "having been bitten by a vampire," but actually being taken to 0 hp by a bite. Just like in "When all your walls turn to jell-o, the house collapses" the condition for collapsing is being turned to jello, not being jello.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Yesterday, 02:17 PM
    Yes but that's not the form used here. The right analogy is "When all your walls turn to jell-o, the house collapses." Present tense, not a verbal phrase like "are turned." Now you might be saying, "yes but your house won't stand as long as the walls are jello." Sure I agree, but that is because of what I know about jello and houses, not because of what (my version of) the sentence says.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Yesterday, 01:31 PM
    Only if you ignore the tenses of the verbs involved. I gather you feel OK with that, but I don't know why. The text has the form "Something happens (present tense) if something happens (present tense)." Try substituting some other phrases in: "You collect $10,000 if the hurricane destroys your home." Your insurance company will not pay you another $10k next month, even if your home is still...
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 15th July, 2019, 05:23 PM
    IMO the rapier is a little too good, but I'm OK with the finesse rules in general. So I just say you can't use the rapier with a shield, and that works for me.
    70 replies | 1902 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 15th July, 2019, 05:10 PM
    I think that's a sound argument, but debatable because it is a bit of a tangle of specific and general rules. (For instance, cure wounds can't heal you above your hp max, but that is due to the general rule.) But for the purpose of this argument, I'm willing to assume that the hp max reduction takes precedence over the spell.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 15th July, 2019, 04:45 PM
    What effect? The hit point reduction. So until you take a long rest, your hit point maximum is zero. The fact that you die when your hp max is reduced to zero is not a status effect, it is just something that happens when you get bit. You seem to be reading it as, "The target dies if its hit point maximum is zero due to this effect." But that is not what it says.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 15th July, 2019, 02:58 PM
    Yes, granted, the raised creature is still at 0 hp. (Though this is in fact debatable since the vampire condition and the raise dead spell conflict, and its not obvious which should have priority.) No, that is wrong. The effect of the bite is to kill you when the bite occurs, not to keep you dead if you are later revived. It says "The target dies if this effect reduces its hit point maximum...
    128 replies | 2499 view(s)
    1 XP
  • jaelis's Avatar
    Monday, 15th July, 2019, 02:18 PM
    Just from a rules lawyering perspective, "The target dies if this effect reduces its hit point maximum to 0" is a trigger, not a status effect. At the moment the vampire reduces the hp maximum to zero, the target dies. If the target is later raised, then even it it remains at 0 hp, the "die when you are reduced to zero" no longer applies because the triggering condition was not met. There is no...
    128 replies | 2499 view(s)
    2 XP
  • jaelis's Avatar
    Sunday, 14th July, 2019, 11:00 PM
    This is the spot where I would go with rulings (and IMO RAI) over rules. Although this twitter thread suggests Crawford would play it as you suggest, cast GR right after raise dead.
    128 replies | 2499 view(s)
    0 XP
  • jaelis's Avatar
    Sunday, 14th July, 2019, 08:44 PM
    Why not assume that gentle repose keeps the soul nearby? Explains why they cant become undead.
    14 replies | 531 view(s)
    1 XP
  • jaelis's Avatar
    Sunday, 14th July, 2019, 06:48 PM
    Crawford says it works: I would interpret "working" the same way dnd4vr does.
    14 replies | 531 view(s)
    1 XP
  • jaelis's Avatar
    Sunday, 14th July, 2019, 04:10 PM
    Do note that you can cast gentle repose again before the first casting expires. That helps with time pressure.
    128 replies | 2499 view(s)
    1 XP
  • jaelis's Avatar
    Friday, 12th July, 2019, 10:12 PM
    jaelis replied to Monk Tortle
    I don't think that anyone was suggesting tortle monks should be disallowed?
    41 replies | 1350 view(s)
    0 XP
  • jaelis's Avatar
    Friday, 12th July, 2019, 07:23 PM
    jaelis replied to Sailor Spells
    Clearly, a Sailor should have Moon Prism Power ;)
    14 replies | 436 view(s)
    1 XP
  • jaelis's Avatar
    Friday, 12th July, 2019, 04:13 PM
    jaelis replied to Monk Tortle
    Now I'm curious, what kind of benefit might I get at your tables if I wanted to play a gnome barbarian?
    41 replies | 1350 view(s)
    0 XP
  • jaelis's Avatar
    Friday, 12th July, 2019, 12:23 AM
    jaelis replied to Monk Tortle
    Welp, perhaps you are right, interesting to think about :)
    41 replies | 1350 view(s)
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  • jaelis's Avatar
    Thursday, 11th July, 2019, 10:47 PM
    jaelis replied to Monk Tortle
    Which abilities depend on dexterity?
    41 replies | 1350 view(s)
    1 XP
  • jaelis's Avatar
    Thursday, 11th July, 2019, 10:00 PM
    jaelis replied to Monk Tortle
    IMO, tortle is totally a powergaming choice for monks. It solves the hard problems of the class, that it is very MAD and lacks armor. Yes they have offseting abilities, but tortles still have those abilities, plus a better AC. Arguably, monk is the "best" class for a tortle to play. If they play a fighter, then they really are wasting their shell ability, since they could just wear armor...
    41 replies | 1350 view(s)
    0 XP
  • jaelis's Avatar
    Thursday, 11th July, 2019, 07:11 PM
    jaelis replied to Monk Tortle
    Just my two bits, but if I were the DM, I would say no and counter with the fact that you are bypassing one of the main limitations of the monk class, that it can't wear armor :)
    41 replies | 1350 view(s)
    3 XP
  • jaelis's Avatar
    Thursday, 11th July, 2019, 02:22 AM
    Cool that would be great.
    43 replies | 1663 view(s)
    1 XP
  • jaelis's Avatar
    Wednesday, 10th July, 2019, 08:54 PM
    I like turn based. But I think real time is more popular, and it probably makes sense to cater to the majority if you want the game to be successful.
    43 replies | 1663 view(s)
    0 XP
  • jaelis's Avatar
    Tuesday, 9th July, 2019, 04:06 PM
    So to be clear, this is a 4e idea? Oh duh, I see the tag now. :p
    9 replies | 290 view(s)
    0 XP
  • jaelis's Avatar
    Tuesday, 9th July, 2019, 12:44 PM
    Would you do the same for monsters, or is it more of a the pcs are special kind of thing?
    71 replies | 2002 view(s)
    1 XP
  • dwayne's Avatar
    Tuesday, 9th July, 2019, 10:29 AM
    I have just uploaded Phylums (Zionillagurrluga) to the downloads area. Phylum Phylums (Zionillagurrluga) The Phylums as the terrains call them because the races real name is a combination of sounds, vibrations and pheromones. They are a colony of worms much like the common caterpillar on earth that share a hive mind of a sort. They take a humanoid form it is assumed to mimic of the race...
    0 replies | 97 view(s)
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  • jaelis's Avatar
    Monday, 8th July, 2019, 10:08 PM
    75% success against a garden-variety monster, under adverse conditions, seems pretty reasonable to me. If you want to have a particularly alert guard, you can give it proficiency, or even expertise, in perception.
    104 replies | 2845 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 8th July, 2019, 08:23 PM
    You can arrange difficult circumstances and say they give a bonus to observer's perception checks. For instance, when trying to move quietly through dry leaves, you can give observers a +10 bonus to hear. With that mechanic, you can tune the difficulty as you like. It's not hard to come up with situational modifiers like that. Basically it gives the rogue a chance to hide in situations when an...
    104 replies | 2845 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 8th July, 2019, 03:22 PM
    It seems like the most obvious way to interpret "darkness spreading to fill a sphere." Darkness doesn't normally "fill" things, it is actually just an "emptiness" of light. So if darkness fills a sphere, then I take it to mean that light is excluded from that sphere, which means that light cannot pass through it. This is supported by the fact that a creature with darkvision cannot see through the...
    34 replies | 1112 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 8th July, 2019, 08:32 AM
    Yes, I think the darkness spell specifically blocks line of sight through its area.
    34 replies | 1112 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 8th July, 2019, 01:50 AM
    It is funny but probably not as useful as the standard version :)
    2 replies | 242 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 8th July, 2019, 01:49 AM
    Like this? .. / .- - - .- -.-. -.- / - .... . / -.. .- .-. -.- -. . ... ... -.-.--
    25 replies | 752 view(s)
    0 XP
  • jaelis's Avatar
    Sunday, 7th July, 2019, 07:39 PM
    My take: No and yes. (Assuming they are trying to perceive using sight. Nothing for the PC, but the NPC cannot see that PC. PC has disadvantage, NPC still can't see anything.
    34 replies | 1112 view(s)
    0 XP
  • jaelis's Avatar
    Thursday, 4th July, 2019, 03:55 PM
    I like the giant kobold idea.
    2 replies | 231 view(s)
    1 XP
  • jaelis's Avatar
    Wednesday, 3rd July, 2019, 04:58 PM
    I should make a character whose spells are dad jokes. "Magic won't-miss-ile!" "Polymore-fun for you!" "I rename you William, and now you're invisi-Bill!"
    9 replies | 473 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 11:03 PM
    jaelis replied to True Polymorph
    Yes, as long as you can see yourself anyway. If you turn yourself into an object, though, you would not be able to concentrate and the spell would immediately end.
    11 replies | 416 view(s)
    1 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 10:28 PM
    It is up to the DM if something like an amoeba counts as a "creature" in the rules sense. Or, for that matter, whether amoebas even exist in your world.
    13 replies | 495 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 07:07 PM
    jaelis replied to Expertise Feat
    Yes I have the same feeling.
    13 replies | 536 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 05:20 PM
    jaelis replied to Expertise Feat
    I'll buy these arguments if you play without multiclassing. But I don't see that big a difference between picking up expertise via a feat compared to via a 1 level dip into rogue.
    13 replies | 536 view(s)
    1 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 03:46 PM
    I see, so in its most elementary form, your argument would be that if you observe something once, then you are using math because one is not equal to zero. So if you observe a single event that confirms or denies your hypothesis, then you are using math. I can't really argue with that, if you are saying we need math to distinguish one from zero or yes from no, then math is an essential part of...
    52 replies | 3260 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 03:07 PM
    What maths are applicable here? Was Darwin doing science when he came up with the theory? What kind of math was he using? Of course, I do agree that one piece of data doesn't confirm the entire theory. But it does confirm that particular prediction of the broader theory. I don't know, I'm not a biologist. But do you really want to claim that taxonomy was not a science until we had DNA...
    52 replies | 3260 view(s)
    1 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 02:37 PM
    Hmm. Currently, there is no fossil evidence between a flightless, mouselike mammal and the flying proto-bat that it evolved into. The theory of evolution predicts that intermediate forms existed. If a paleontologist finds a fossil of a flying-squirrel-like animal in a geological layer in between that of the mouse and that of the bat, it would confirm the predictions of theory. Are they using...
    52 replies | 3260 view(s)
    0 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 02:16 PM
    "Simple" to a mathematician or physicist doesn't mean quite the same thing as simple to a layperson though. Maxwell's equations are paragons of simplicity and elegance, but they still involve pretty gnarly vector calculus. (You can simplify them even further using tensor notation, but now you're doing tensor calculus!)
    52 replies | 3260 view(s)
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  • jaelis's Avatar
    Monday, 1st July, 2019, 02:10 PM
    Well, the claim seems to have drifted from "scientists use complicated mathematical formulas to try to explain their theories" to "scientists use math." The second statement is certainly more defensible, but still I think misses the point. Science is fundamentally about having an idea, testing it objectively against some form of experiment, and then revising or rejecting the idea as required....
    52 replies | 3260 view(s)
    1 XP
  • jaelis's Avatar
    Monday, 1st July, 2019, 01:21 AM
    Yep, a couple hours for the big ones.
    395 replies | 30881 view(s)
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  • jaelis's Avatar
    Monday, 1st July, 2019, 12:52 AM
    No, seals cannot breathe water, no mammal can.
    395 replies | 30881 view(s)
    1 XP
  • jaelis's Avatar
    Sunday, 30th June, 2019, 10:26 PM
    Some scientists do, but not all. You might be thinking of physicists, but botanists are scientists too.
    52 replies | 3260 view(s)
    0 XP
  • jaelis's Avatar
    Sunday, 30th June, 2019, 04:51 PM
    jaelis replied to Expertise Feat
    This is probably not what you want, but I like feats that express some flavor about the character who has them, as opposed to a plain mechanical benefit. Also, I think there are only a few skills where expertise is really useful. So I made up these: Canny Grappler (replaces Grappler) Prerequisite: Proficiency in Athletics or Acrobatics You are a fearsome wrestler. Gain the following...
    13 replies | 536 view(s)
    0 XP
  • jaelis's Avatar
    Saturday, 29th June, 2019, 05:14 AM
    We rolled 3d6, in order, and then lied about what we got. :)
    67 replies | 1968 view(s)
    7 XP
  • jaelis's Avatar
    Wednesday, 26th June, 2019, 02:54 PM
    Just to say, I use the XGtE rule, but added a benefit to the armor fighting style to let you ignore it.
    140 replies | 12209 view(s)
    0 XP
  • jaelis's Avatar
    Sunday, 23rd June, 2019, 04:27 AM
    jaelis replied to Flurry of Blows
    Links or it didnt happen ;)
    16 replies | 802 view(s)
    0 XP
  • jaelis's Avatar
    Sunday, 23rd June, 2019, 03:59 AM
    As for subclasses: open hand and kensei are solid. Avoid five elements, and shadow isnt so much a combat build. I think long desth is decent, but Im less familiar.
    9 replies | 580 view(s)
    1 XP
  • jaelis's Avatar
    Saturday, 22nd June, 2019, 03:35 PM
    jaelis replied to Flurry of Blows
    In fact JC says you can: https://www.sageadvice.eu/2018/01/20/can-a-monk-move-between-the-hits-of-flurry-of-blows/
    16 replies | 802 view(s)
    4 XP
  • jaelis's Avatar
    Friday, 21st June, 2019, 04:26 PM
    FWIW, my take on versatility is this: Fighting Style: Brawling: If you have a free hand while you take the Attack action on your turn and attack using a melee weapon or your unarmed strike, then you can attempt to grapple or shove an opponent as a bonus action. Feat: Versatile Fighter - Increase your Strength score by 1, to a maximum of 20. - When attacking with a versatile weapon held...
    49 replies | 2023 view(s)
    0 XP
  • jaelis's Avatar
    Wednesday, 19th June, 2019, 06:24 PM
    jaelis replied to Human Viability
    All the same, I think you can try to objectively assess how different mechanics compare. IMO gnomes are just fine balancewise, but standard humans are a bit weak. I'd say standard tieflings are weaker, and I have no problem with all the variant tiefling versions that have been published. The variant human is of course strong, but only works if you are using feats. You don't need to worry about...
    21 replies | 1063 view(s)
    0 XP
  • jaelis's Avatar
    Wednesday, 19th June, 2019, 01:35 PM
    Oops thought this would be a thread about defeating Zuggtmoy :) But on the topic, Ive always wanted to try a bard based grappler as a luchador.
    4 replies | 276 view(s)
    0 XP
  • jaelis's Avatar
    Tuesday, 18th June, 2019, 08:09 PM
    jaelis replied to Human Viability
    I also think this is a fine adjustment. Another alternative is to use the variant human stats but say the feat has to be the Prodigy feat from XGTE. That is pretty reasonable too.
    21 replies | 1063 view(s)
    3 XP
  • jaelis's Avatar
    Tuesday, 18th June, 2019, 02:46 PM
    Sounds like a good premise for a play-by-post experiment :)
    81 replies | 4593 view(s)
    0 XP
  • jaelis's Avatar
    Tuesday, 18th June, 2019, 02:13 PM
    Cool maneuver's I'd like to see: - Leaping attack (jump over a monster and hit it from above) - Whirlwind attack (attack all monsters w/in 5 feet, dealing some amount of damage) - Ranged reaction attack (not sure how to trigger though) - Ijatsu strike (draw your weapon and attack) - Crippling blow (reduce opponent's speed temporarily)
    76 replies | 3346 view(s)
    3 XP
  • jaelis's Avatar
    Tuesday, 18th June, 2019, 02:02 PM
    I think people are reading more into the Sage Advice tweets than warranted. All I see is an answer from Mike Mearls: So first that is Mearls not Crawford, and second it is not directly about attacks. The plain text of tremorsense says "A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the...
    19 replies | 983 view(s)
    0 XP
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  1. dwayne dwayne is offline

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Wednesday, 17th July, 2019

  • 06:34 PM - DEFCON 1 mentioned jaelis in post Monk Druid Question
    If a monk/druid cast Primal Savagery: You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal. The spells damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Would the attack include the monk's martial arts damage? My gut is telling me no but it would be super cool if was yes :) jaelis is absolutely right on what the rules are in this situation. That being said... this is the sort of interesting character design concept that I as a DM would be happy to work with a player on to eventually allow to happen. Adding Martial Arts to Primal Savagery would basically be along the lines of the damage gained by certain magic items, so there's nothing inherently unbalanced by this a few levels down the road. Especially considering a regular Monk could be making 4+ attacks per round with Martial Arts normally (Extra Attack plus 2 from Flurry of Blows). So to lose out on those extra attacks to instead make a Melee Spell Attack action to add a Primal Savagery d10 is nothing worth getting up in arms over. If the player has an idea of a martial artist who fights in a certain "animal style" (say Crane style, or Monkey style, etc. etc.) and thinks Primal Savagery + Martial Arts leading eventually to Wild Shape + Martial Arts would be a cool way to embody that... I'd work with th...
  • 03:23 PM - Blue mentioned jaelis in post Death and 0 Max HP
    Anyway, this could go round-and-round, back-and-forth, for years with no clear answer. RAW interpretations will differ, which is fine of course, but no one is going to win this debate. :) Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed from the Long Rest section and matched the Vampire's bite section. So I was wrong. It would take a Greater Restoration or similar after the Revivify.
  • 12:55 PM - Hriston mentioned jaelis in post Death and 0 Max HP
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts until the target finishes a long rest." Absolutely clear language. Did you finish a long rest? Then the reduction is no longer continuing. If you couldn't take a long rest if you were at 0 HP it would say "If you have 0 HP you can't take a long rest". It doesn't say that. You just don't get the benefits enumerated above. You don't regain HP and hit dice. Anyway that's how I'd rule. Dying because your max HP is reduced to 0 (and not getting any HP back from a long rest) is penalty enough. I dont think anyone has answered jaeliss question about regaining spent spell slots when taking a long rest with 0 hit points. Id be interested to know what your answers would be. If finishing a long rest and gaining its benefits are not the same thing, then Im sure youd both have no problem with my wizard taking multiple 8-hour naps throughout the day and getting all his spent spell slots back.

Thursday, 23rd May, 2019

  • 09:20 PM - Oofta mentioned jaelis in post Incorporeal Movement
    That too is a confusing part, because the ghost is only resistant to weapon attacks. So it is semi-solid so that a sword *can* damage it. I'm with jaelis on this one. The fact that an incorporeal creature is slowed to half speed walking through a sword means that it is interacting with it, just not as much as a normal (corporeal) creature.

Friday, 21st December, 2018

  • 08:30 PM - TaranTheWanderer mentioned jaelis in post Dispute about Rings of Elemental Command
    I don't know if this is helpful but, in previous editions, it differentiated "Elementals of the plane to which the ring is attuned can't attack or even approach within 5 feet of the wearer. If the wearer desires, he may forego this protection and instead attempt to charm the elemental (saving throw applicable with a -2 penalty to the die). If the charm fails, however, total protection is lost and no further attempt at charming can be made, but the secondary properties given below will then function with respect to the elemental." and "Creatures, other than normal elementals, from the plane to which the ring is attuned attack with -1 penalties to their attack rolls" (emphasis mine) Which leaves me to believe that, if they are trying to make it similar to how it's been traditionally, jaelis has the correct interpretation.

Wednesday, 4th July, 2018

  • 04:17 AM - Maxperson mentioned jaelis in post Would you allow this?
    ...ying that, to refer to both the role-playing and the other thing as role-playing is to confuse the term. Okay, great, but who here said that they were both roleplaying? Not me. I've been telling you that they were different for quite some time now. He's doing two distinct things: role-playing, and something else. He's making decisions as his character would make them (which is role-playing), and he's inventing details about the setting beyond the purview of what his character can actually control (which is a different activity, that is not role-playing). The distinction is important to maintain, since the whole reason I would disallow the scenario in question is because of the something else. I run games where players only role-play, and never do that other thing. Without having sufficient language to distinguish between the two, there is no way to get my point across. Agreed, but in this thread this is a problem of your own devising. I don't recall anyone but you and perhaps @jaelis confusing the two, and I think you confused him with your responses to me. :p

Saturday, 23rd June, 2018

  • 02:40 AM - mrpopstar mentioned jaelis in post Super Simple Armor
    jaelis this gives back to the rogue (because I don't truly harbor Dex any ill will), captures everything a boil down needs to capture for me, takes most everything offered for consideration in the thread into account, and gets buy-in from Saelorn, so, I'm feeling pretty good about it. :) I'll update the first post to reflect my thinking. Most burning question: Should things be listed as "light masterwork armor" or "masterwork light armor" ? Armor Armor Class (AC) Strength Stealth Light Armor 11 + Dex modifier -- Disadvantage Light Masterwork Armor 12 + Dex modifier -- -- Medium Armor 14 + Dex modifier (max 2) -- Disadvantage Medium Masterwork Armor 15 + Dex modifier (max 2) -- -- Heavy Armor 16 Str 13 Disadvantage Heavy Masterwork Armor 18 Str 15 Disadvantage Shield +2 -- --

Thursday, 7th June, 2018

  • 11:06 PM - Gardens & Goblins mentioned jaelis in post College of Glamour - Mantle of Inspiration movement fluff
    It says it "enthralls your allies with vigor and speed." So, they momentarily become faster. It's the same dodging ducking and weaving, essentially. Good call - so yes, a burst of speed ninja-like speed. And as jaelis suggests, perhaps the enemy are distracted, at least enough to miss their attacks of opportunity. I'll mix them - playing it/portraying it as surge of otherworldly energy the energises friends and offset foes. Thank you good people!

Monday, 7th May, 2018

  • 04:30 PM - Gadget mentioned jaelis in post Question on Illusory Dragon, Sickening Radiance, and Maddening Darkness spells
    ...th True Sight as having successfully made the investigation check and having advantage on the save vs Breath. Sickening Radiance - The wording of the spell indicates that the creature only needs to make a saving throw when it enters the spells area the first time or starts in the area to avoid damage, exhaustion, and negation of invisibility benefits. Does that indicate that the creature can travel through the spells area without needing to make more saving throws to avoid taking any further damage or levels of exhaustion. Is that correct? Yes, if they made the first ST when entering the area or starting their turn there, and they have enough movement to make it outside the area of the spell by the end of the their turn. Maddening Darkness - It states that "light created by spells of 8th level or lower can't illuminate the area." But the Sunburst spell states that "This spell dispels any darkness in the area that was created by a spell." Which takes precedence. I think jaelis has the right of it here. Since Sunburst is instantaneous, it can dispel the Madding Darkness without illuminating the area. This is a nice compromise between two equal level spells as targets within the Madding Darkness area will not be subject to the Sunburst effects, but the Madding Darkness will be dispelled.

Saturday, 31st March, 2018

  • 12:19 AM - Kobold Boots mentioned jaelis in post Greataxe, greatsword, and a little math
    I hate this suggestion for 5e. Maybe for a new rpg but not for D&D IMO Considering it's an amalgam of 1e, and 3e with the exception of the single damage die and use of feats for real effects, I chuckled at this. I do respect your tastes and opinion though. Just know that any solution that keeps different weapons at different damage die isn't going to solve the issue. Averages won't change. Single base damage die with character skill will. Especially since the larger base damage die doesn't prevent any weapon from doing 1 point of damage. Far more interested in @jaelis 's opinion.

Thursday, 29th March, 2018


Wednesday, 28th March, 2018

  • 02:20 PM - Coroc mentioned jaelis in post The best solution for longswords
    jaelis #220 I disagree partially, Yaarel has at least found a solution for the Dilemma by houseruling it. Let us formulate the key Points of the Topic one more time: 1. Long sword wielded 2 handed (versatile) is inferior to other 2 handed weapons especially for GWM, unless of course you are using a shield from time to time. 2. Elves and Rogues are per Default proficient in Longsword but both are often Dex heavy, which makes Finesse Qualities of 5E redundant/ in oposition to this proficiency. So we want to resolve that as Close to RAW as possible: For 1. i see no easy way out, other than those fluff houserules i did post in several postings above. (Remember fluff does not alter game mechanics) For 2. and staying Close to RAW the only solution i see is give rogues and elves rapier proficiency instead of Long sword (ok rogues already got that). For those arguing that i take away something by this, keep in mind that no elf warrior is barred from putting Points in strength an...

Monday, 26th March, 2018

  • 08:54 AM - Coroc mentioned jaelis in post The best solution for longswords
    jaelis #158 6 Pounds is the weight of a 16th century bidenhaender = greatsword of the Landsknechts (Length up to 6 ft) A normal Longsword (for 2 handed use) would not exceed 3-4 Pounds, especially if designed to be used 1 handed occasionally. Still both are not Finesse weapons, and a very unfitting weapon for slim elves except you want to imagine your character looking like those grotesque comical figures in some MMORPGs aka "where is the sword running with the gnome?"

Friday, 23rd March, 2018

  • 03:02 PM - Coroc mentioned jaelis in post The best solution for longswords
    jaelis except Gygax did not define the Longsword other than with its stats though and the case is resolved really easy: introduce a arming sword / side sword / broadsword aka sword which is 1 handed only and does 1d8 slashing. And no it does not Need to have Finesse, but it will not hurt the game Balance if you allow it. Of course your elves or rogues get proficiency with it. Keep the longsword as it is and rename it bastard sword. Rename Great sword as Long sword. That way you are historically accurate and did not hurt anything in terms of game balance or availability. I really agree on armor though: There ain't no such thing like leather armor, especially studded leather armor, and ring mail is not a thing to exist. There was an armor called Cuirboulis or so which was hardened by oil cooking, very thick breastplate made of leather, but your nowadays Heavy metal / Gothic / BDSM Outfit is just fashion Accessoire, which got nothing to do with armor and will never work as such. In f...

Thursday, 8th March, 2018

  • 06:37 PM - lowkey13 mentioned jaelis in post Disintegrate Vs. Druid
    Oh. No. Not this thread again. :) jaelis has already, and correctly, noted that this was addressed in Sage Advice, so there's that. The more interesting question is WHAT POWERS OF NECROMANCY DOES IT TAKE TO BRING BACK THE DUSTED DRUID AFTER TWO YEARS??!!??!!

Sunday, 4th March, 2018

  • 07:48 PM - Harzel mentioned jaelis in post Teleport and Detect Thoughts
    I would not let Detect Thoughts result in anything better than "Seen Casually"; if Salida is indeed concentrating to 'help' the wizard see the location, then I'd say at least "Viewed Once", and probably "Seen Casually". As jaelis noted, Salida having an object from Omu could avoid the question entirely, although it would be nice to allow the wizard to feel clever for thinking of using Detect Thoughts.

Thursday, 1st March, 2018

  • 07:19 PM - Ovinomancer mentioned jaelis in post Distract drop invisibility?
    ..., usually with a weapon, and a monster makes such an attack with a body part unless otherwise called out. In other words, it's a different logical basis for argument and not a reductio of the one used for attack and invisibility. The purpose of this is to say 'see, I can twist things, too!' The problem is that those making the attack argument are not twisting anything -- they are saying that the exemplary definition of attack in the rules is not exclusive, and they refer to past iterations of the rule to show agreement with their thinking. Which set of supporting evidence are you using for melee attacks? But, even that said, I really don't see a huge problem with allowing a dragon (or dragonborn) to use their breath weapon as an OA. I don't see anything that breaks, it's flavorful, and it punches up those abilities in ways I actually like (dragonborn breath attacks are weak, and dragons can always stand to be more terrifying). My comment, while you're correct I didn't believe jaelis would play that way, wasn't facetitous in that I really don't have any problem whatsoever with that ruling, and I might even use it myself with some more thought. The Mirror Image discussion started with me saying I have not issues with Magic Missile interacting like that. Both of these example show that even attempting to reductio ad absurdum the problem doesn't actually lead to absurd outcomes. They may not be outcomes you like, but they're not absurd.
  • 06:32 PM - Ovinomancer mentioned jaelis in post Distract drop invisibility?
    Well I would encourage you to talk to others about how they read it, and maybe tweet JC, and see how many people have a "twisted" reading. Point being, you're trying to disparage the your opposing side and then walking away. What kind of impression do you think that leaves people? Disparage? I'm sorry, but jaelis said he was intentionally twisting words to make his argument, and you were agreeing with him, so how can I disparage you for saying that you were doing what you said you were doing?! Seriously, I'm at a loss, here.

Thursday, 15th February, 2018

  • 10:48 PM - SkidAce mentioned jaelis in post Draft Rune Magic Feat
    jaelis , here is the final(tm) version. :D Rune Magic Feat Prerequisite: The ability to cast at least one spell You gain the ability to inscribe a spell with the range of touch or self into a rune as a ritual (10 minutes). You may only have your spellcasting modifier number of runes active at a time. Any unused inscribed runes expire after a long rest. Spend a spell you have prepared to bind it to a rune. You must supply any required material components, and the spell must have a casting time of one action. You can later activate the rune as a bonus action. You may choose a creature other than yourself when you create the rune. That creature can use an action to activate the rune by touching it or speaking its name aloud. In either case, the creature must be within 10 feet of the rune, whether it is inscribed on an object or a surface. The activating character makes all decisions about how the spell behaves, but it uses your spell DC, attack modifier, and level for...


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Wednesday, 17th July, 2019

  • 08:31 PM - Hriston quoted jaelis in post Death and 0 Max HP
    So correct me if I'm wrong, but I would have said that you are unconscious while you sleep? Not that you are necessarily sleeping while unconscious, but you seem to be making the distinction here differently than I would. I think the main distinction for game purposes is between unconscious due to having 0 hit points and unconscious due to being asleep. Technically, sleep is a state of altered consciousness, rather than unconsciousness, but because Trance is called out as a semi-conscious state, I use the Unconscious condition for both asleep and knocked out. The distinction is important because while sleeping or trancing is a requirement of taking a long rest, being knocked out at 0 hit points is not and actually prohibits one from taking or getting any benefit from a long rest despite any superfluous resemblance it may have to sleep.
  • 06:47 PM - Ralif Redhammer quoted jaelis in post 2e, the most lethal edition?
    I remember that thing. Every time I had to open it up to add or remove a sheet, images of me impaling my hand through the webbing with it danced in my head. Considering 2e pretty much had most of the save or die checks from 1e and added death by massive damage on top of them, I cant say Id dispute that claim. Wasn't 2e the one where the monster manual was a three ring binder? Those things can give a nasty pinch, so I agree, most deadly :)
  • 03:18 PM - Blue quoted jaelis in post Death and 0 Max HP
    Based on how I read the rules, I would indeed say that you can't prepare spells after a long rest that you haven't benefited from. In an actual game, I would let someone do it, but that is sort of a separate question. I agree it is good question. And at some level I agree with the distinction you are making, such as in your contrived example. I just think we really have to read "benefit" broadly here, otherwise there are all kinds of things that fall apart. IE, if an effect could reasonably be considered a benefit of a long rest, I think we are obliged to treat it as a benefit of a long rest. (Otherwise how do we decide the spell slot question?) Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
  • 02:56 PM - Blue quoted jaelis in post Death and 0 Max HP
    I think I agree with you here, but boy that is a pretty contrived example. Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. In contrast, I think that regaining spell slots, eliminating levels of exhaustion, making saving throws against a disease and ending effects that are reducing your max hp are all straightforwardly benefits of resting. So do you think you recover spell slots if you take a long rest while at 0 hp? This is an strong point, because I have a point that I don't see supported in the rules so may be wrong. My inclination is to break up into two groups "what happens because of a long rest" and "what happens after a long rest". So I would say that you wo...
  • 02:54 PM - WaterRabbit quoted jaelis in post Death and 0 Max HP
    Well to be fair, a vampire is a CR 13 monster. It's not absurd to decide that it takes more than a 5th level spell to counter a vampire's effects. Not that I object to your solution, just that I wouldn't say it was a no-brainer. Allowing wish to work is a no-brainer. To be fair, I didn't say it was a "no-brainer" I said "to me, the most obvious solution is". If someone wanted to be slightly more restrictive, the raise dead spell could restore the person with 1 hp and a maximum hp of 1. They would then have to take a long rest before healing. However, this already seems to be a lot of hoops to make players jump through to get a character raised. And while the vampire is CR13, as I pointed out, a Raise Dead spell in this case requires the consent of 3 parties: the target, the caster, and the caster's deity - who I am assuming is 1 or 2 CRs above a vampire, ;). In this case, the party also has to jump through hoops just to get the body to a cleric of sufficient level to cast the ...
  • 01:49 AM - Maxperson quoted jaelis in post Death and 0 Max HP
    No, being at 0 hp is not a condition for instant death. Being bitten by a vampire and getting reduced to 0 hp is. Not "having been bitten by a vampire," but actually being taken to 0 hp by a bite. Just like in "When all your walls turn to jell-o, the house collapses" the condition for collapsing is being turned to jello, not being jello. Yes it is the condition. You are trying to make two things into one, and that doesn't work. The vehicle for the death is a separate item. Being bitten doesn't cause death. It's just the vehicle for the necrotic damage. The one and only condition for death is to have your hit point maximum hit 0 due to the necrotic damage. Look at it like this. If I inject you with a deadly poison, the needle didn't kill you. The poison is what killed you. If you then come back due to an electric paddle or CPR, you will die again due to the poison, despite no needle being present at all. That's what is happening with the vampire bite and the death effect. If some...

Tuesday, 16th July, 2019

  • 11:45 PM - Hriston quoted jaelis in post Death and 0 Max HP
    I think they worded it as they did, in terms of benefiting, because they don't want to imply that you can't lie down and sleep for 8 hours if you are at 0 hp. Well, youre unconscious, and unconscious people arent really sleeping, but laying down is about all you can do. I still wouldnt call that a long rest because none of the effects of a long rest will proceed from that episode of laying down.
  • 10:39 PM - Blue quoted jaelis in post Death and 0 Max HP
    I don't think there is any reason to conclude that the benefits listed in the PHB are an exclusive list. For instance, that section doesn't say anything about recovering spell slots, but I guess you would not allow someone to recover spells if they started the long rest at 0 hp? There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks off, reducing both of their STR by two points. And the curse ends. What is being argued is that the curse running out is a benefit, so Brandar will suffer then penalty at the end fo the long rest but still have it continue, losing more strength than anyone else even though it was of the same duration. When really what...
  • 03:33 PM - dnd4vr quoted jaelis in post Death and 0 Max HP
    After a bit of caffeine I thought I'd clarify what I was saying. A person is slain when reduced to 0 max HP from a vampire bite. "The target dies if this effect reduces it hit point maximum to 0." It does not state "The person cannot be raised from the dead if this effect reduces it hit point maximum to 0." So when raise dead is cast one of two things happen. Either they are raised to 1 HP and there is no issue. Specific overrides general, the max HP of 0 is ignored and the person is alive with 1 HP. Go take a long rest. The other option is that they can not be raised to 1 HP because their max is 0. They're still brought back to life because there's no reason to negate that part of the spell. They're unconscious at 0 HP and need a greater restoration (you can't long rest while at 0 HP). Their max HP remains unchanged, therefore the clause "if this effect reduces it hit point maximum to 0" is not invoked and they are not slain. Personally I'd rule the former works, it's specific w...
  • 03:23 PM - Celebrim quoted jaelis in post Variant HP per HD
    Or to describe your method exactly: - Roll your hit die. Divide the result in half, rounding fractions up. Add that result to half the max value of the die. I do know what my methodology is, but anything that involves division and multiple steps reads rather ugly. And I do admit to liking tables.
  • 02:21 PM - Maxperson quoted jaelis in post Death and 0 Max HP
    Yes but that's not the form used here. The right analogy is "When all your walls turn to jell-o, the house collapses." Present tense, not a verbal phrase like "are turned." Now you might be saying, "yes but your house won't stand as long as the walls are jello." Sure I agree, but that is because of what I know about jello and houses, not because of what (my version of) the sentence says. Sure, but we also know about draining and when something is drained to death, what is drained doesn't come back. Bringing a vampire/wight drained corpse back to life still leaves you at 0 max hit points due to the draining, which is the condition necessary for instant death.
  • 01:44 PM - Maxperson quoted jaelis in post Death and 0 Max HP
    Only if you ignore the tenses of the verbs involved. I gather you feel OK with that, but I don't know why. The text has the form "Something happens (present tense) if something happens (present tense)." Try substituting some other phrases in: "You collect $10,000 if the hurricane destroys your home." Your insurance company will not pay you another $10k next month, even if your home is still destroyed. "You get a ticket if an officer catches you speeding." You don't continue to automatically get a ticket every time you speed for the rest of your life. "Joe gets mad if you beat him at Mario Kart." That doesn't imply Joe will be mad at you tomorrow, even if you haven't played Mario Kart again. i can't think of an everyday example of that form where there is a clear implication the effect is ongoing. You would use the past perfect for that: "Something happens if something has happened." Just to be clear, this is rules lawyering, and not particularly relevant to how I would play the game, o...
  • 04:42 AM - dnd4vr quoted jaelis in post Death and 0 Max HP
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just validate that the DM does think there's a solution in your grasp, otherwise it's time for a new character for that player. The player has a second character, so removing the one from the campaign for a time, or it might end up being permanently, is just part of the game. What effect? The hit point reduction. So until you take a long rest, your hit point maximum is zero. The fact that you die when your hp max is reduced to zero is not a status effect, it is just something that happens when you get bit. You seem to be reading it as, "The target dies if its hit point maximum is zero due to this effect." But t...

Monday, 15th July, 2019

  • 05:43 PM - Blue quoted jaelis in post Death and 0 Max HP
    I think that's a sound argument, but debatable because it is a bit of a tangle of specific and general rules. (For instance, cure wounds can't heal you above your hp max, but that is due to the general rule.) But for the purpose of this argument, I'm willing to assume that the hp max reduction takes precedence over the spell. I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
  • 04:51 PM - Blue quoted jaelis in post Death and 0 Max HP
    What effect? The hit point reduction. So until you take a long rest, your hit point maximum is zero. The fact that you die when your hp max is reduced to zero is not a status effect, it is just something that happens when you get bit. You seem to be reading it as, "The target dies if its hit point maximum is zero due to this effect." But that is not what it says. One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
  • 03:26 PM - dnd4vr quoted jaelis in post Death and 0 Max HP
    Yes, granted, the raised creature is still at 0 hp. (Though this is in fact debatable since the vampire condition and the raise dead spell conflict, and its not obvious which should have priority.) Good, you agree the raised creature still has a maximum 0 hp (well, you don't say maximum, but I have to assume you mean that because otherwise the Raise Dead would restore the raised creature to 1 hp, and you said 0). Now you do think this is debatable, so until you decide to argue for Raise Dead over the vampire condition, I have to disagree with your next assessment: No, that is wrong. The effect of the bite is to kill you when the bite occurs, not to keep you dead if you are later revived. It says "The target dies if this effect reduces its hit point maximum to 0." Well, the effect reduced the target's hit point maximum, and it died. The rule took effect, did what it said, and now it is done. There's nothing here that says the target will die again in the future if its hp maximum is still ze...
  • 02:37 PM - dnd4vr quoted jaelis in post Death and 0 Max HP
    Just from a rules lawyering perspective, "The target dies if this effect reduces its hit point maximum to 0" is a trigger, not a status effect. At the moment the vampire reduces the hp maximum to zero, the target dies. If the target is later raised, then even it it remains at 0 hp, the "die when you are reduced to zero" no longer applies because the triggering condition was not met. There is no general rule that you instantly die whenever your hp maximum is zero. "The reduction lasts until the target finishes a Long Rest." The triggering condition is still present until a long rest is completed, which the corpse cannot do because, well, it is a corpse. If you raised the target, which is still at maximum 0 hit points due to the vampire bite, it would simply die again immediately since that is the effect of the vampire bite. The effect of the triggering condition is why our DM is ruling Greater Restoration is required (to restore the loss of hit points from the vampire bite) and it will have...
  • 12:13 AM - Sword of Spirit quoted jaelis in post Death and 0 Max HP
    This is the spot where I would go with rulings (and IMO RAI) over rules. Absolutely. I figured Id have to come up with a ruling (though for me it wouldnt be to allow greater restoration to work on a dead body, because that breaks a greater rule than alternative options in my mind), but after a closer examination realized that it actually can work as a fairly strong interpretation of RAW if greater restoration follows rather than precedes the raise dead. Although this twitter thread suggests Crawford would play it as you suggest, cast GR right after raise dead. Yeah. Not completely the same, but really close.

Sunday, 14th July, 2019

  • 09:44 PM - Sword of Spirit quoted jaelis in post Can Gentle Repose extend the timelimit for Revivify?
    Why not assume that gentle repose keeps the soul nearby? Explains why they cant become undead. That could work metaphysically, but Id probably still not go with it because it makes it easier than Id like to come back from the dead.
  • 05:49 PM - dnd4vr quoted jaelis in post Death and 0 Max HP
    Do note that you can cast gentle repose again before the first casting expires. That helps with time pressure. Yeah, we finished the session with Gentle Repose cast and having returned to the manor at the village. One of the characters has a Giant Eagle steed, so we are thinking of placing the corpse (which is under 5 feet tall luckily) into our bag of holding and sending him ahead to the closest major city, where he has the best chance of finding a cleric high enough in level to save her. The rest of the party will follow as quickly as possible. We don't like splitting up, but it seems our best bet. While I think RAW there is nothing wrong with repetitive castings of Gentle Repose, I doubt our DM would allow it. We already house-ruled revivify because it is OP as is. He likes death to be an actual issue in the game. :) For those who are interested, I will give a quick recap. The character's max hp was already greatly reduced by the wraiths we faced before the vampire. Two punches knocked ...


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