View Profile: heretic888 - Morrus' Unofficial Tabletop RPG News
  • Manbearcat's Avatar
    Today, 04:00 PM
    My posts on this subject over the years (and in this thread) involve pretty intensive analysis on why resolution procedure/GMing technique/reward cycle/play ethos/PC build setup (a) objectively provides a different experience than(b) in many different areas (from table handling time to distribution of authority to intraparty balance to party: obstacle balance to cognitive workload and on and on)....
    679 replies | 17948 view(s)
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  • Garthanos's Avatar
    Today, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    54 replies | 1033 view(s)
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  • Tony Vargas's Avatar
    Today, 03:22 PM
    Actually, the last 5 or so years have been a great time to be a grognard! OSR has had a big influence on the hobby, D&D has finally recaptured it's 80s popularity by repudiating just about everything grognards hated about 3e and 4e, and training a new generation of fans to appreciate it's take on RPGs as if it were the only one. Grognards won.
    27 replies | 877 view(s)
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  • Manbearcat's Avatar
    Today, 03:15 PM
    U We’re complicated animals who live complicated lives. And these games, all of them, are complicated, relatively speaking. Nothing is ever one thing. But I think the line of evidence that I love running something like Dogs, something like 4e, while having many times more experience (and just as much enjoyment) with Moldvay Basic and AD&D1e is a pretty strong one.
    679 replies | 17948 view(s)
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  • Manbearcat's Avatar
    Today, 02:03 PM
    I’m not Campbell, but I’ll throw some words at this from GMing perspective. Its definitely true that most people almost surely enjoy the experience of games they like, and through their affinity they develop or have a natural aptitude for better play. Humans have pretty extreme neurological diversity, so I would say that it’s trivially true that cognitive predispositions and mental...
    679 replies | 17948 view(s)
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  • Tony Vargas's Avatar
    Today, 07:56 AM
    And and, monsters could pull the same tricks. 3e had SoDs, and vs bad saves that only got worse relative to rising (let alone optimized) DCs, and negative levels worked a little differently, mechanically, but we're still pretty awful.
    54 replies | 1033 view(s)
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  • Manbearcat's Avatar
    Today, 05:23 AM
    I agree. The GM's primary role in TTRPGing (outside of a few instances) is (a) to know what adversity is relevant to this particular play and (b) bring that adversity to bear against the PCs in the imagined space in the most interesting/compelling/challenging/provocative (and these will be contingent upon the game) way possible. Above I mentioned a Dogs play excerpt. The adversity I...
    679 replies | 17948 view(s)
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  • Manbearcat's Avatar
    Yesterday, 11:59 PM
    Jim McGarva has a perfect catch-phrase for this sprinkled throughout the Strike (!) rulebook, which is basically a riposte to all of the stuff we heard about with genre-incoherent drift in 4e: "DON'T DEMAND NONSENSE!" One such quip is on fictional positioning and permissible action declarations: If I'm running Dogs and the player thinks someone is under the thrall of demonic...
    679 replies | 17948 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:30 PM
    What? Really? All of it? ::imagines who forests vanishing with the click of a mouse:: ;)
    157 replies | 10909 view(s)
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  • pemerton's Avatar
    Yesterday, 10:56 PM
    In one of my recent posts I referred to violations of genre, fictional positioning and system logic. In the Burning Wheel rulebooks Luke Crane makes the point by saying (something like) "no roll for beam weaponry in the duke's toilet". But that is all about vetoing or refusing to entertain certain action declarations. Lanefan was positing a successful outcome. As Ovinomancer has posted,...
    679 replies | 17948 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:41 PM
    Precisely my point. 3.5 went out of print ("end of life," maybe I mistakenly mixed a tech term into a publishing discussion, there?), and Paizo kept selling PF1 to 3.5 fans for another 10 years. Because 3.5 had just established that kind of loyalty. In another sense than product cycles, 3.5 (in the form of open-source d20) is /immortal/. As long as anyone wants to buy it, it can be...
    157 replies | 10909 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:18 PM
    I always figured it was inspired by Sting, Orcrist and Glamdring in The Hobbit. I mean... ...that fits the MO of Orcrist the Goblin-Cleaver, in reverse, right?
    74 replies | 2687 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:53 PM
    Tony Vargas replied to OSR Gripes
    Yes. Typo. Fixed. Thanks for catching that. I'm not /intentionally/ using any common variants....
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:48 PM
    It is, because there was a very significant event that impacted the hobby in 2000: the release of 3e. In contrast, I'd be more inclined to accept data from '97 applying to 98 & 99, for instance, as not /that/ much changed - alarm over the failure of TSR probably lessened. I'm not arguing the other side. By saying that 1999 data isn't valuable for making one claim about 2002-5, say, I'm...
    88 replies | 3001 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:41 PM
    I agree with Sacrosanct that 2e could be shifted to the left in that ranking of lethality. But, as I said, above, there's some truth to it, in terms of relative PC durability at first level. In general, as the eds progressed, 1st level PCs were made more durable, from 3d6 in order to more liberal stat generation, from random 1st level HD to max, from no healing at 1st to bonus spells from WIS,...
    54 replies | 1033 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:16 PM
    Yeah, I've never known us all to agree. ;) 3e, for instance, was plenty deadly, it went all-in on giving monsters the same options as PCs, so much of the assumed advantages the system quietly gave PCs in prior editions quietly vanished - also 3e retained SoDs, /and/ saves didn't keep up with DCs, in contrast to prior eds where saves genuinely improved with level. I'd tend to agree. 2e...
    54 replies | 1033 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:15 PM
    There are melee weapons that can be thrown. So there's a very practical distinction between "attack with a melee weapon" or "melee attack with a weapon," as throwing an axe at someone is ranged attack with a melee weapon, but not a melee attack, at all. Hitting someone with a bowstave is a less common example of the same distinction.
    146 replies | 5092 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:02 PM
    Yep, understandable. Storyteller sold a /lot/ of books in the 90s, and they were, especially for rulebooks, pretty good cover-to-cover reads, but good luck finding a specific thing you vaguely remembered reading in one of them. Serious point-build systems, Hero, GURPS, could sometimes go the exact opposite, especially in presenting their core mechanics, very dry stuff. Both more complex and...
    27 replies | 877 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:52 PM
    I intended layers. ;) I also think it's a perfectly workable variant. Oh yeah, I've seen that in action. Most dramatic example: a one shot Firefly scenario that included a prison break - one of the players was a correctional officer. It was positively comical when I was a kid, 14yo's arguing about 'how stuff really works.'
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:40 PM
    Tony Vargas replied to OSR Gripes
    Well, I mean, OK. 1e: 1st level fighter, longsword & shield, splint, 16 STR, 14 CON: AC 3, 1-10 (5.5) hps, hits self on natural 17 for 2-9 (5.5) damage (1.1 DPR). 5e: 1st level fighter, longsword, starting package, duelist style, 16 STR, 14 CON: AC 18, 12 hps, hits self on natural 13 for 1d8+5(9.5) damage (3.8 DPR, 4.275 w/crits).
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:34 PM
    Odd, why would you describe something as the exact opposite of what it was? Powers were very structured in presentation, and the mechanics had fairly clear/exact jargon definitions. Anything but jumbled or messy. Indeed, the aesthetic, if it could even be called that, was more 'technical manual' than anything else - which is great for understanding or looking up what you need, but less than...
    27 replies | 877 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:25 PM
    So they were being dishonest? Alignment was a rule - you had to choose one - and it had mechanical effects, including things the character /could/ do, items it could use, etc, as well as restrictions on it. So, I'd think, even from a purely "gamist" (not necessarily in the Forge sense) perspective, you'd want to choose the 'best' alignment for your strategy, rather than try to talk the DM out...
    31 replies | 776 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:13 PM
    Missed that, sorry. Between 1999 and 'early 2000s' 3e was released. I suspect it had an impact. So 2003 GenCon, sounds relevant, FWIW. 1999's survey, while it might be stronger data, just isn't relevant to the 2000s.
    88 replies | 3001 view(s)
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  • pemerton's Avatar
    Yesterday, 01:24 PM
    Why? In a relatively traditional RPG a GM gets to establish a lot of fiction: much of the setting; many of the NPCs; the framing of many situations; the narration of failures; maybe other stuff too that I'm not thinking of at present. What is the function of successful checks if the GM also gets to establish what happens there too? I was just responding to what you posted:
    679 replies | 17948 view(s)
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  • pemerton's Avatar
    Yesterday, 06:16 AM
    I have neither said nor implied this. All I said was that Lanefan's example, in which the PC doesn't achieve what the player hoped for, is not a success and hence might be a feasible failure narration.
    679 replies | 17948 view(s)
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  • pemerton's Avatar
    Yesterday, 06:13 AM
    I agree with this. I use the phrase inhabitation of the character to try and convey this idea. I think, though, that some systems can be more demanding on the players than others, and challenging in that sense. To give examples: Prince Valiant and MHRP tend to be relatively light-hearted in the situations they throw up; whereas Burning Wheel (and I suspect Apocalypse World) can be much...
    679 replies | 17948 view(s)
    1 XP
  • Manbearcat's Avatar
    Yesterday, 05:27 AM
    Can you explain more what you mean about not being sure about incentives? Not sure about incentives interfacing with the decision-tree in a moment of thematic choice? Incentives that push back against the impetus to establish a win condition for a scene/arc or create extra obstacles to that win condition in exchange for advancement? Something else? Paragraph 1 Response: That makes...
    679 replies | 17948 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 03:23 AM
    "Balanced at the Encounter" just means "pacing doesn't matter." Even 4e didn't go there, though the closely-related 7th ed of Gamma World did, and it worked pretty well, actually. Any indication PF2 wants to go there?
    27 replies | 877 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:24 AM
    You have a choice of rules to use (or not): Carrying capacity, it's 15 lb/STR, if the fighter's gear & the other character & his gear exceed that, he's pushding/dragging and his move drops to 5' - otherwise fine, this is the simple default for carrying stuff. Encumbrance ("Variant"): Up to 5lb/STR he's fine, but it's unlikely a medium ally is under 100lb, which'd be the limit for 20 STR. ...
    12 replies | 331 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:13 AM
    Sounds plausible (that he'd like a mechanic like that), 4e had a lotta* re-rolls, from the notorious Elven Accuracy on, and it seemed like there were just more of 'em after he took over. In particular, the Avenger had a special ability that was "make two attack rolls and use either result. … If another effect lets you roll twice and use the higher result when making an attack roll, this power...
    32 replies | 984 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:51 AM
    Tony Vargas replied to OSR Gripes
    I may still be stuck in the idiom of the D&D Pedantry Thread, but it seems like there's a whole lotta RPGs that don't particularly fit between those. Good to know.
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:25 AM
    My memory's bad, but I'm fairly certain that the "Summer of 1999" occurred /before/ "the early 2000s." (I mean, I've been "fairly certain" and turned out to have been wrong, before, so y'all might wanna to double-check.)
    88 replies | 3001 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 11:29 PM
    I suspect that'd wear you out. ;) A quick search of some modern archery guidelines, and, yes, you increase wear on a 'natural material' bow if you leave it strung a long time, apparently even a few hours is worth avoiding. Apparently, a strung bow is under tension and a bit dangerous if the string or stave breaks, too. More detail than D&D generally goes into with weapons. Adventurers...
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 11:18 PM
    They've had more or less mechanical impact in some eds (and I'm sure, some places/groups/etc back in the day, when we were a less disunited-by-the-internet, merely more diverse, community). Obvious examples of early alignment mechanics are alignment requirements for classes, damage for touching an artifact that doesn't match your alignment, detect this and know that, etc... 3e peaked, with the...
    31 replies | 776 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 10:24 PM
    No expert, but I've heard yes with regard to the bow. But I'm fine with arbitrary. Medieval rossbows, IIRC, weren't like guns - there's no safety, the bolt can just fall out, etc...
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:59 PM
    If every single mechanic is upturned, then it's hardly just a re-boot to re-start the supplement cycle, is it? Sounds more like substantive change.
    157 replies | 10909 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:56 PM
    I actually kinda like common. In general, things seem more fantasy (or mythic, perhaps) to me, if everyone can talk to everyone else. You could conceive of Common as just "the gift of language" in the sense of communication, it's not just a language everyone strangely learns, it's the language everyone who can speak at all, can speak by default. All other languages would then be...
    31 replies | 776 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:34 PM
    You bank the fire before you go to bed, uncover the coals in the morning, add kindling, and blow on it. IDK why I happen to remember that, but it's actually a good example. If I didn't, your character would be screwed trying to start a fire in mundane domestic setting without a flint & steel, D&D-matches (tindertwig?), or, well, since this is 5e, Firebolt... ...so not really screwed...
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    There is the important act of stringing the bow, you could make that an Action, and require it be un-strung to stow (only slightly arbitrary). If you also impose more plausible RoF on crossbows and slings, that'd about take care of projectile weapons as fast-swapping alternatives to melee.
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:11 PM
    I blame Elan... ...OK, and every version of the Bard class that preceded him.
    13 replies | 479 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:07 PM
    Don't mind me, I'm just being pedantic... "How the /Hell/ is it you speak Infer-" "... oh, nevermind, answered my own question, really." But it doesn't specify if that that's oral route, IM, naso-gastric, IV, topical, suppository...
    146 replies | 5092 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:57 PM
    Tony Vargas replied to OSR Gripes
    Or that, yeah. Actually, now that you mention it, my second 4e character was an "old-school high-elf fighter/magic-user," he was a wand wizard, and he did explain his Scorching Burst as "an old Wand of Fireballs that doesn't work like it used to." (There was, in that campaign, a conceit that magic had historically, or pre-historically, worked as it had in prior eds, so I got to lampshade the...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:21 PM
    I'm getting a sense of deja-vu here... … yeah, it's like it's 2003 and someone's going on about the 'cash grab' … ...which went on to command such loyalty from fans that Paizo has been selling PF1 to that base for an extra decade past it's end of life. ...so, yer say'n PF2 could be Paizo's 3.5!
    157 replies | 10909 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:07 PM
    Tony Vargas replied to OSR Gripes
    The difference in ease of use is certainly there, that's been the game's direction the whole time, it's one thing the WotC era hasn't deviated from. Maybe it was just 'pervasive' that threw me. Because, yeah, neo-Vancian is way more versatile than old-school Vanican, and way less limited in in-combat used. OTOH, the breadths of spells isn't as great, and some of them are, well, 'less...
    231 replies | 7836 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    24 replies | 929 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 07:16 PM
    "Good night everybody!" - Yakko Warner
    24 replies | 929 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 07:13 PM
    Tony Vargas replied to OSR Gripes
    Ok... Magic has always been /so/ pervasive in D&D. It's an infinitely-renewable, daily (or 4hr-nap) resource. You kill a few monsters, one of them'll eventually drop a magic item. There's /fewer/ items, in theory, in 5e, and not really a lot more spells/day (and fewer spells overall)… … and then there's cantrips, which seem to freak people out, but if you've played with Warlocks and...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:36 PM
    Tony Vargas replied to OSR Gripes
    Definitely. I played 3e & 4e each for their full runs. 5e was like coming back to AD&D, in contrast. If I'd never left, it'd seem radically different, because I'd be noticing all the little (and huge) technical differences, rather than the broader similarities, the ways in which the game had changed, rather than ways it changed back. /The/ major thing, IMHO, is the privilege of the DM...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:25 PM
    My 3.x group always did that. One of the more extreme ways I've ever seen of dealing with a bad HD roll at level-up, was to repudiate the level. That's how the player put it "I do not accept that roll! I repudiate the level!" I was Ok with it, his fighter dropped back to 2nd, and she ultimately made it to 4th (with less disappointing HD rolls on the way)… ...she was, BTW, one of those...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:14 PM
    Tony Vargas replied to OSR Gripes
    And, at high level, in 5e, they get a lot safer, which is /also/ similar to 1e, as you accumulate hps and get better saves and more protective items and more spells to negate/reverse bad things happening to you. While the details of the systems are quite different - 5e has bigger hp/damage/healing numbers, 1e has much more significant scaling on d20 targets (which it used moreso than bonuses,...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:06 PM
    OK, that is just too good an observation to just XP and tacitly agree with. Yes, I totally get that, and agree it's very much a thing. I kinda alluded to it in the OP, with how you'd build a fire in the absence of any knowledge/wisdom Nature or Survival skill ("...you'd describe exactly what you do, and if you & the DM were in the same boyscout troop, probably succeed"). Because another...
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:43 PM
    Sharpshooters'd use finesse weapons as melee backup. The way STR characters use heavy thrown weapons as ranged backup. Which, I think, illustrates the issue. Heavy thrown weapons are a pretty serious downgrade from archery. Rapiers, as the OP points out, are not a downgrade from longswords, really, at all. This is D&D. Magic is supposed to be just better. Not the worst idea I've ever...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:32 PM
    There are no new ideas. It certainly /did/ it badly (if at all) in '93. Since 3.0, it hasn't been so bad, mechanically (OK, diplomancers were pretty horrid), in theory, if DM's'd use the mechanics, and players'd respect them when they didn't break their way... …/IF/. If not, well, machete, gasoline. Problem solved.
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:02 PM
    Tony Vargas replied to OSR Gripes
    There was no CR in 1e. You could totally face orcs (or heck, gnolls, zombies, an ogre, etc) at 1st level. ('Face' not necessarily to be taken literally.) Part of the appeal, I should think. (Of course, CR /guidelines/ don't prevent you from facing an Ogre - or disinterested dragon - at first level, they just wave a red flag at the idea.) So it's an Orcs to Orcs comparison. Orcs just have...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 04:34 PM
    Tony Vargas replied to OSR Gripes
    The logic seemed irrefutable to my 15yo self. ;) "So, hey, Tony, it says here that peasants have 1-6 hps and or '0th' level." "Well, yeah, they're not as good as characters with classes, they don't have levels, but they do have some hps." "Right, but before you have a class you don't have a class, right?" "I guess." "So my magic-user, before he became a magic user, he had 1-6 hps." "That...
    231 replies | 7836 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 257 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 02:51 PM
    Tony Vargas replied to OSR Gripes
    Well, or the alternative wasn't. More likely, it was another thing that varied a lot. I recall Max 1st HD (because Rangers) being a very common variant. One group even figured that, at 0 level, everyone, even mere peasants, got 1-6 hps, so your first level HD should add to those. The version of that I encountered was the "brevet" - start at 2nd, but 0 exp...
    231 replies | 7836 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    11 replies | 303 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 02:39 PM
    A standard game with no optional rules turned on. Feats & MCing are explicitly optional. You don't ban them, you just dont bother opting into them.
    82 replies | 2296 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 257 view(s)
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  • pemerton's Avatar
    Tuesday, 16th July, 2019, 11:24 AM
    Hussar, Lanefan - if narrowing of possible resolutions = the GM being bound by the results of checks, than sure, any system other than "GM decides" will have that consequence. But unless the dice are rigged then fails are possible, in which case fail scenarios are possible resolutions, and there is no narrowing of the range of possible resolution.
    679 replies | 17948 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 257 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    24 replies | 929 view(s)
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  • pemerton's Avatar
    Tuesday, 16th July, 2019, 07:11 AM
    Your example doesn't show any narrowing of possible results. The scenario you describe is a possible failure narration; and it could be a success narration if that is what the player decides his/her PC searches for.
    679 replies | 17948 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:29 AM
    What do rapiers have to do with caster supremacy, Monty Haul, treasure hunting, pixel-bitching, 5MWD, magic-item Xmass trees, Vancian spell-grenades, d20s, Fruedian psionics, 10' poles, white-room DPR calculations, cursed magic itens, 30mm lead pewter figures labeled 25mm, rules lawyers, Killer DMs, home-invasion-robbery, LFQW, name recognition, 20-level builds, spiked everything, plant/reptile...
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 04:29 AM
    Tony Vargas replied to OSR Gripes
    I was more than half expecting I'd made some dumb math or table lookup error. ::shrug:: CR: 1/2. I already mentioned that, yes. You want slower pacing, it's readily doable, no heavy rules-rewriting called for.
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:37 AM
    Did you notice the remarkable visual similarity between 4e & PF1 monster stat blocks? With the shading and all? Most obvious difference was purple instead of green.
    27 replies | 877 view(s)
    3 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:34 AM
    The 4e Fighter's "Combat Superiority" OA spoiled the target's movement if it hit. They're mark-punishment interrupt, OTOH, did not, but could be in response to a shift or attack that didn't normally provoke. Consensus was the features made them very 'sticky,' even by defender standards. It could be automatic when they're in the fighter's Threatened area? Haven't used feats much when...
    117 replies | 6602 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:20 AM
    Yes. Play a Gangrel. Take the Flaw "Twisted Upbringing."
    100 replies | 3225 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:17 AM
    So we shouldn't mention the Pixie/Storm-Giant?
    146 replies | 5092 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1819 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 12:52 AM
    It's Sisyphean, but starting with the familiar concepts of D&D, and explaining the broader alternatives in those terms, would be using it as a baseline, but not assuming it as the only thing. Maybe? There's some of that in "if you'd just master this other system and accept it's paradigm, you'd understand..." Yeah, I can't see it by those mechanisms. Arbitrarily, though, sure. Your...
    679 replies | 17948 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 12:37 AM
    Tony Vargas replied to OSR Gripes
    Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which...
    231 replies | 7836 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:41 PM
    So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while...
    82 replies | 2296 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:20 PM
    Tony Vargas replied to OSR Gripes
    Well, they hit more often than 1e monsters at low levels (and, thanks to BA, keep hitting at least some), and have more hps of their own as you go up levels, so stick around longer, inflicting more damage... ...doesn't sound too implausible. Certainly, I haven't seen any 5e parties breezing through 21-encounter days.
    231 replies | 7836 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:55 PM
    Tony Vargas replied to OSR Gripes
    That's not a bad assumption, though character death is hardly unknown in D&D (to put it mildly), at some point, you reach some sort of, IDK, homeostasis, that results in PCs surviving & leveling rather than dying and being replaced. In 5e, scaling (and some class differentiation) was shifted from d20 modifiers (or targets in the case of the classic game) to hps & damage. Some of that shift,...
    231 replies | 7836 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:32 PM
    Tony Vargas replied to OSR Gripes
    To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also...
    231 replies | 7836 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 15th July, 2019, 09:20 PM
    I believe many more people have watched The Avengers than have watched The Seventh Seal. But that doesn't mean that every time I want to talk about the latter I talk about the former instead or as well. If people who only want to talk about D&D, or who have no interest in talking or reading about how other systems do things, don't want to participate in this thread, that's a risk I'm prepared...
    679 replies | 17948 view(s)
    3 XP
  • pemerton's Avatar
    Monday, 15th July, 2019, 09:15 PM
    Reposted:
    679 replies | 17948 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:18 PM
    Tony Vargas replied to OSR Gripes
    Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. ...
    231 replies | 7836 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:07 PM
    Crossposting. Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. …
    146 replies | 5092 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:57 PM
    Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting...
    100 replies | 3225 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:48 PM
    Tony Vargas replied to OSR Gripes
    "Something akin to" is, I think, a pretty low bar. Admittedly, the balance of a 10 minute turn is a lot less resting than 5e's one hour. But it's still a rest, and it's still short. Some variant I vaguely recall even let that 'bind wounds' assumption heal d3 hps. Which, at 1st level, in particular, was nothing to sneeze at. Not spells in any standard class, now, but there were the occasional...
    231 replies | 7836 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:35 PM
    Well, in the sense that flames won't stop it from regenerating... ;P ...we'll see... That's an interesting question. 5e has more than a few little details lifted straight from 4e, and more than a few more re-named, bowdlerized, or otherwise reduced to an acceptable post-edition-war level. The result is /both/ absolutely nothing like 4e, and very similar to 4e. So that complicates the...
    27 replies | 877 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:15 PM
    Tony Vargas replied to OSR Gripes
    Not a great point, actually. Old-school did actually have something akin to a 'short rest.' Play progressed in 10-min 'turns,' and if a combat didn't take 10 rounds, the balance was assumed to be spent resting, binding wounds and repairing gear. And, recovering hp & spells 'overnight' is a mere simplification of the complicated rules for recovering spells (requiring anything from 4 to 8 hrs of...
    231 replies | 7836 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 06:06 PM
    Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) ...
    146 replies | 5092 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 05:41 PM
    While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the...
    65 replies | 1819 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 05:29 PM
    Yes, there's several examples where the effect or hit line just creates an 'area' and avoids the Zone keyword.
    115 replies | 4880 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 05:28 PM
    Heh. Who can forget those iconic gnome characters in LotR…? What were their names again? That's probably a big part of it, yes. Any race other than human can tend to fall into racial stereotypes, the character becomes about the race (either conforming to or challenging stereotypes), rather than about the character.
    100 replies | 3225 view(s)
    1 XP
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About heretic888

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I have DM'd 4E off and on since it came out over 2 years ago, but don't get to play as often as I'd like.
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Friday, 27th July, 2018

  • 07:03 AM - pemerton mentioned heretic888 in post A discussion of metagame concepts in game design
    Normal human bone can support up to 30x its normal weight. So just looking at mass support alone tripling your height and 27xing your mass would be no problem for normal bone to support.Not all human bones are thigh bones, as heretic888 alreayd pointed out. And being able to stand and walk depends upon musculature as well as bones. A further constraint for humans is that the pelvis has to be large and strong enough to permit standing and walking, but small enough to permit birth. Here is what seems likes a sensible discussion - are you saying that it is wrong? If you had any real knowledge of science then you would find that real life is much more fantastical then the myths and legends that your common sensical ancestors ever imagined in their myths and legends. There really is, for example, a fungus that can infect an Ant, mind control it and turn it into a fungal Ant Zombie. I mean what exactly is common sense about that? Do we need to invoke magic to explain that?As best I can tell my knowledge of science is as good as most posters on this thread - I certainly know that science isn't just a list of facts with a does of "otherwise it's magic!". Pointing out that there are strange things in the world d...
  • 06:08 AM - AbdulAlhazred mentioned heretic888 in post Morale systems
    I think it works well - there may be problems with the Intimidate as a route to end of fight but it was made hit point dependent (so philosophically its not a blow regardless of the very likely problem of mechanics such as skill pumping and so on) Insert the discussion here of the problem with sleep spell and you may see my point of view on it with the two of us swapping seats. @heretic888 My problem splitting it is basically distinguishing willingness and ability to fight on in a way that just isnt done in game AND that not distinguishing is why healing is called both healing and inspiration and similar things all over in the game as it stands. About Intimidate - likely if you do uber optimize it you can end the fight entirely multiple enemies knocked from bloodied to functionally zero, with one standard action. Which is exactly the problem with Intimidate. It works on a completely different set of rules than all other forms of defeating your opponents. This makes it a sort of an all-or-nothing kind of a gamble. That doesn't really match with how I would think intimidation works at all! heretic888 claims that hit points "don't simulate anything", but I think that's not true! I think what they PRIMARILY simulate is "willingness to fight". When you reach zero hit points then your opponent has imposed his will upon you. This is the goal of all violent conflict. Any ROT...

Thursday, 26th July, 2018

  • 04:03 PM - Garthanos mentioned heretic888 in post Morale systems
    Yup, that's what I'm going to do in HoML from now on is just model it as specific traits that you can add to stat blocks. In effect it becomes a set of 'monster themes', high morale, or low morale, with a couple variations of attributes that can be added depending on what the GM thinks is appropriate. I think it works well - there may be problems with the Intimidate as a route to end of fight but it was made hit point dependent (so philosophically its not a blow regardless of the very likely problem of mechanics such as skill pumping and so on) Insert the discussion here of the problem with sleep spell and you may see my point of view on it with the two of us swapping seats. heretic888 My problem splitting it is basically distinguishing willingness and ability to fight on in a way that just isnt done in game AND that not distinguishing is why healing is called both healing and inspiration and similar things all over in the game as it stands. About Intimidate - likely if you do uber optimize it you can end the fight entirely multiple enemies knocked from bloodied to functionally zero, with one standard action.

Wednesday, 25th July, 2018

  • 12:05 PM - pemerton mentioned heretic888 in post A discussion of metagame concepts in game design
    Some one made the statement that if a Giant stood up then its bones would break under its own weight. And yet you find that bone can support at least 18,000kg of weight, which is much more then required to support a Giant. A normal sized thigh bone can support up to 30 times the weight of a human. heretic888 has already pointed out that the issues aren't with thigh bones. As well as the ankle, I would have thought that giants might have pelvis issues, and also problems with musculature given the human-like nature of their bipedalism. It's certainly the case that a human scaled up to giant size would be unable to stand or walk. Someone said that Giants could not get enough oxygen to breath and yet we already have creatures bigger then Giants that can get enough oxygen to breath.I don't know whether a giant's lungs, given its proportionately human chest cavity, would give it enough oxygen, and whether its circulatory system would be up to the job of getting it to all the relevant parts of its body. I think its brain is quite a bit bigger than a T-Rex's, given it can speak and use tools and in some cases (eg some cloud giants, all storm giants) is cleverer than a typical human. I'm not a biologist, but I suspect that puts demands on its respiratory and circulatory system that are di...

Tuesday, 17th July, 2018

  • 02:32 AM - AbdulAlhazred mentioned heretic888 in post The roots of 4e exposed?
    ...vance. The 3 room Delve format of adventures for example rather then a free form Cave of Chaos adventure. I know that in my group the skill challenge mechanic felt more like using your skills to solve a puzzle rather then using them in a Narrative sense, which is why I would have classified it as a Gameist mechanic rather then a Narrative one. I know that in my experience there was very much a feeling of looking through your Skills to find the best one and then trying to somehow fit that to the situation, very much the opposite of eschewing any kind of predetermined plot. In any case it is very interesting to try and look at these situations from a different angle. Yeah, obviously a lot of people fell into that trap with SCs. OTOH if you took it to the other extreme, where the situation was highly dynamic and the choice of skill was a real decision between different approaches, which lead to different fictional positioning going forward, etc. that could be very gamist as well (in heretic888's Big Three sense of gamist), allowing for a lot of thought and preparation. DMG2 said a few things about this that should have been in DMG1's presentation, like "SCs should span some significant amount of plot" (liberal paraphrase). I think that IMHO though COMBAT was much better in non-setpiece style. I didn't plan encounters much at all by the end of my last 4e campaign. I just ran them almost ad-lib. I'd go through what I thought was likely to happen and pick out stat blocks that would probably work in situations I imagined coming up, but often they didn't and I'd just use something else. One thing that did demand was a lot of familiarity with the MMs, but it worked well. As I've said before, they were so highly dynamic that there was little to worry about in terms of a given encounter coming 'unraveled'. Again, the DMGs failed to come up with this approach, which was sad.

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Saturday, 1st December, 2018

  • 03:20 PM - Garthanos quoted heretic888 in post What are your favorite Skill Challenges.
    The DMG2, by a wide, wide, wide margin. actually glad for that, it's on my list of favorite 4e books. Inspiration for both the cost adjustment to martial practices and the development of martial techniques.

Thursday, 29th November, 2018

  • 11:00 PM - pemerton quoted heretic888 in post What are your favorite Skill Challenges.
    The DMG2, by a wide, wide, wide margin.I combine these with the clearer mechanical structure of the Rules Compendium. In my opinion, Complexity 5 challenges are best reserved for multi-stage challenges like the river example in DMG2. That way, the fictional parameters and pressures change every 3 or so successes so there's less need to constantly improvise ongoing pressure for 12 skill checks.The idea of multi-stage can be adapted/generalised, I think - as the situation unfolds, the fiction changes in such a fashion that certain past states are now guaranteed to be in the past (eg in the negotiations, it's clear that the major NPC is no longer going to believe XYZ about the PCs), and the parameters for future states have been changed or at least narrowed (eg now the question is whether the NPC will ally with the PCs or simply send them on their way).

Thursday, 27th September, 2018

  • 10:25 PM - Oofta quoted heretic888 in post Mearls On D&D's Design Premises/Goals
    Just to be clear, there are non-arbitrary, "in-fiction" reasons for the limits to 4E's encounter and daily powers. They are described quite clearly in both "Wizards Presents: Races & Classes" and "Martial Power 2", although it could certainly be argued they didn't go far enough in communicating these ideas to their audience (I personally think 4E needed another year of development to tweak the math and polish its presentation aesthetic). One of the reasons I dislike the encounter/daily power limitation of 4E (or the battle master for that matter) is that it's very much a limit for the sake of "balance". I understand it, but no matter what fluff you add it still just felt artificial. IMHO the fluff reasons were flimsier than the paper they were written on. I can't do a "come and get it" twice because they already fell for it once? But what if we have a second wave or we didn't have time for a short rest between encounters? I can accept it with spell casters having limits because it's magic...
  • 09:12 PM - Charlaquin quoted heretic888 in post Mearls On D&D's Design Premises/Goals
    Just to be clear, there are non-arbitrary, "in-fiction" reasons for the limits to 4E's encounter and daily powers. They are described quite clearly in both "Wizards Presents: Races & Classes" and "Martial Power 2", although it could certainly be argued they didn't go far enough in communicating these ideas to their audience (I personally think 4E needed another year of development to tweak the math and polish its presentation aesthetic). I don’t recall reading this in-fiction explanation. If it’s just that they’re taxing to perform, then that explanation doesn’t work for me personally. YMMV. Now, having arbitrary limits on power usage isn’t a deal-breaker for me. I love 4e, and I didn’t realize it even had in-fiction justification for its power frequency limits. 5e also has lots of arbitrarily limited abilities like Second Wind and Rage. But I prefer that power usage limits be backed up by something in the game world rather than an invisible resource, but it doesn’t kill my enjoyment of a game.

Saturday, 28th July, 2018

  • 02:43 AM - AbdulAlhazred quoted heretic888 in post Morale systems
    Well, like I said, hit points don't really represent *anything* about the characters other than an abstract doom clock. We can describe it as a "willingness to fight" or an "ability to fight" all we want, but at the end of the day its just Color; by which I mean, it has zero impact on the game's procedures or on the characters' fictional positioning with the exception of a few traits and powers that trigger when bloodied (and, even then, the game's procedures don't care one whit if you're Bloodied with 100 hp vs being Bloodied with 1 hp). What hit points represent may be somewhat abstract, but it isn't 'nothing'. Its quite clear in terms of player's tactics when they are low on hit points! This isn't unique to 4E, by the way. This is true of all versions of D&D. Losing hit points doesn't make you more susceptible to being influenced nor does it diminish your ability to hit and damage enemies. All it does it mark how close you are to being defeated/killed/whatever. Its no different then a lif...

Friday, 27th July, 2018

  • 07:36 AM - Maxperson quoted heretic888 in post A discussion of metagame concepts in game design
    The fictional basis for martial powers are described on page 106 of 4E's Martial Power 2 and also touched upon in Wizards Presents: Races & Classes in the chapter on fighters. From the text, we can infer that martial heroes aren't "magical" but they also clearly aren't "mundane" either. They are magical from what the 4e rules say. It refers to martial powers as "Not magic in the traditional sense." That phrase means that martial powers are magic in a non-traditional sense.
  • 04:09 AM - Garthanos quoted heretic888 in post Mundane/Simple Fighter Pre-build
    On the note of simpler options, has anyone experimented with the "No Damage" hits system in Dragon 423? if we are simplifying that arena... A long time ago I experimented with hitpointless D&D where you made saves vs unconciousness instead of counting and tracking hit points. Each time you were hit you made 1 save modified by how strong the attack was and if you were hit in combat one save afterwards during cool down. It was rather vicious and undermined heroics... kind of felt like runequest.
  • 01:54 AM - Garthanos quoted heretic888 in post Intermediate Intimidate Results mayhaps
    My problem with that is it makes Intimidate too much of a must have skill. What other skill could subdue an enemy with several hundred hit points remaining with a single roll? The high DC is clearly intended to make that use of the skill relatively rare and/or only really useful against enemies much lower level than yours. Yes I thought about that and the swing really sucks Arguably there may be attacks able to do it against 1 enemy at a time if you are an optimized striker build they are not going to be multi-target encounter powers. One could reduce the difficulty against singular enemies only ... so that if someone is optimizing then they are a striker in this realm I think they spend backgrounds and feats and items (or martial techniques towards this end) then they rather are the specialist. AND only do the swingy feel if desparate against multiple opponents but there may be something else ie intermediate results. I mean Intimidiate is supposed to influence someone to do someth...
  • 01:46 AM - Tony Vargas quoted heretic888 in post Morale systems
    Personally, I think using Intimidate in this fashion was a poorly thought out rule to begin. I suppose the Intimidate rule would make a bit more sense if it differentiated among secondary roles. You should be able to intimidate minions, for instance, pretty easily, but because they're' never bloodied...? (start intimidating minions after you kill half of them?) There's at least as much fight left in a just-bloodied Elite as a fresh Standard, let alone a Solo. 1/4 hps for an Elite, and 1/10th for a Solo would make sense? To me, using skills to end an encounter early is something that should involve more than one character and is clearly the purview of Skill Challenges. I do like that idea. It's one less odd-rule-out (Intimidate is unusual working the way it does in combat), and one more thing to do with SCs. The structure could be as simple as X successes before 3 failures, Intimidate primary, advantage: each bloodied standard enemy counts as a success...
  • 01:02 AM - Emerikol quoted heretic888 in post A discussion of metagame concepts in game design
    This is similar to how Fighter maneuvers work in 13th Age. Basically, each maneuver has a specific die trigger such as "any even roll", "on a natural 16+", "on an odd miss", and so on. Assuming a 4 round battle on average and assuming you want your fighter to use these abilities around once per battle, you could key it to a natural 16+ on an attack roll. Would work out about the same. I think certain abilities would fire off more often against inferior foes. Critical hits for example. On the flip side, I do think there are other things that are more random. So a mix would be fine. One trick might be for the random case is your roll equals the round number. So round 1 it's 1, 10 it's 10, and so forth. Not sure though an ActionSurge would happen often enough in that case. For a combat attack, just say every time you exceed your opponents AC by 5 or 7 or 10 you get some followup manuever. In the some cases maybe it's just another attack. I kind of like the idea of telescoping dice...

Thursday, 26th July, 2018

  • 08:50 PM - Garthanos quoted heretic888 in post Morale systems
    I should point out that I am a very, very lazy GM. Fixing intimidate to be more reliable CAN put more in the hands of the player wrt do they want to keep thrashing it out or get it over with. Making it easier might reduce the temptation to over optimize it as well.
  • 08:18 PM - Tony Vargas quoted heretic888 in post Morale systems
    Yep. If pushed into a corner, I would describe hit points as one's capacity to turn a serious blow into a glancing blow or a near miss. That's very 1e AD&D DMG of you. ;) And, yeah, I'm fine with that. Yes, there are multiple ways to represent "morale" in the game. Morale saves are just another way of representing it. My concern is that it seems like a novel (to 4e, obviously it's old-school) mechanic. Like Abdul, I have a preference for using existing mechanics, if possible, to keep the game consistent. Saves in 4e are a duration mechanic. Hmm... I suppose it could be the 'duration of your courage...' ;) I mean immediate saving throws are also part of the game's existing architecture too (such as when a character makes a save to avoid being forced into dangerous terrain). OK, there is /one/ example of a save that's not strictly speaking a duration mechanic. Fine. And, I suppose, in some instances, where the battlefield is just super-deadly, it can have an extreme effect of ju...
  • 07:16 PM - Garthanos quoted heretic888 in post Morale systems
    Losing hit points doesn't make you more susceptible to being influenced The bloodied threshold makes you vulnerable to various effects Deva Aura is one example. EDIT:I guess at some level it usually seems to make NPCs more vulnerable
  • 07:11 PM - Garthanos quoted heretic888 in post Morale systems
    My understanding is using the Intimidate skill to force a bloodied foe to surrender can only be done to one creature at a time. Is this incorrect? No it can be multiple with one action relevant quote. "If you attempt to intimidate multiple enemies at once, make a separate Intimidate check against each enemy’s Will defense. Each target must be able to see and hear you."
  • 05:56 PM - Tony Vargas quoted heretic888 in post Morale systems
    Hit points clearly don't simulate *anything* really, except how close a character is to death. In 4e, not even necessarily death, just defeat - when you drop someone to 0, you can decide what happens to them, just KO them or whatever, instead of leaving them dying. Whether meat or morale, being low on hit points doesn't affect your performance (barring a few exceptions like bloodied dragonborn and the like) whatsoever nor does it have any direct bearing on your character's fictional positioning. In 4e, Bloodied can bear on both. And, you already have separate-from-hd conditions (and can arbitrarily apply just about anything in the same manner, thanks to exception-based design), breaking an enemy's morale (temporarily if the fight isn't all but over) could be rattled, dazed or even stunned, for instance. My experience with the Intimidate skill's morale effect is it almost never gets used. The DC is high enough that, unless a character is super-optimized for a high Intimidate bonus, it i...

Wednesday, 25th July, 2018

  • 09:53 PM - Tony Vargas quoted heretic888 in post Mundane/Simple Fighter Pre-build
    My 'simple fighter' is lose all daily & encounter powers — keeping utility powers and features other than armor+weapons+skills and gain the following: Power called "Fighter's Strike" which is a basic attack that does 1w+stat, uses Str for most things, Dex if using light blades, light thrown or projectile weapons. Ideally, Combat Challenge for regular Fighters, which this build does not get, has to use that power. Class Feature: "Dual Fighter's Strike" which allows Fighter's Strike to be used twice when used as a standard. That's it. It functions in a really straightforward way, doing approximately the amount of damage it ought to do. Yes, boring as all get out, but really easy to toss to the guy who just wants to bash things and not deal with complexity. So basically a fighter version of the Scout?Which is fine, if the scout & slayer & such seem fine, I guess. I'm curious about working within the AEDU structure, so you'd theoretically retain more consistency... In my current 4E campai...
  • 08:18 PM - Tony Vargas quoted heretic888 in post Morale systems
    I find its a pretty useful technology, as it gives you more wiggle room in using harder encounters and is a good antidote to "combat takes forever" than can happen in 4E. I do like the idea of thinking morale is all in terms of hit points. Those are kind of in opposite directions. Hps /do/ seem to handle morale, already, with Bloodied being required before Intimidate can force a surrender. So there's that. Perhaps an ability enemy has bonus hit points per ally currently on the field. (and loses them when they die) On the flip side, creatures with 'poor morale' could gain a vulnerability or gain ongoing psychic (save ends?) when morale triggers are hit (leader bloodied, leader "slain or hors de combat," half of numbers dropped, etc).
  • 03:22 AM - Shasarak quoted heretic888 in post A discussion of metagame concepts in game design
    Yeah, that would be me. And, once again, the "basic physics" says precisely the opposite of what you claim. Here are the articles I linked before (one of which is from the University of Virginia's physics department). I would suggest actually reading them this time: https://www.wired.com/2016/07/giant-bfg-shouldnt-just-look-like-giant-human/ http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html *puts on math teacher hat* Look, guys, this isn't that complicated. A human being scaled up times 3 --- meaning, the same anatomical proportions but 3 times the height, 3 times the width, and 3 times the depth --- will weigh 27 times as much, because volume = length times height times depth and 3 times 3 times 3 = 27. So, basically, your suggesting a given column of support (say, an ankle bone) can be 3 times as thick yet somehow support 27 times as much weight. It just doesn't add up. This is really, really basic stuff. Like, I teach this kind of stuff to my 8th graders basic. ...

Tuesday, 24th July, 2018

  • 10:41 AM - darkbard quoted heretic888 in post Morale systems
    * I use a morale system and have monsters make a saving throw at critical junctures (when bloodied, when leader defeated, when 1/2 of their side is defeated, etc) and if a monster fails their save, they flee or surrender. Quite curious as to what you've implemented. I see what AbdulAlhazred is saying wrt hps, but his solution seems unsatisfying to me. (Perhaps there is no satisfying system for this.)
  • 08:28 AM - Lanefan quoted heretic888 in post A discussion of metagame concepts in game design
    At that point, though, we're just speculating. From every appearance, giants are just scaled up humans.As almost universally depicted, this is indeed the case...with a few exceptions e.g. cloud giants, astral giants, etc. that kind of aren't entirely made of the same stuff we are. :) The quite reasonable assumption we all make is that what's under the skin roughly mirrors what's under a human's skin. To make them thusly and have them still be functional there has to be something else going on, and my educated guess would be magic. Either that, or what's under a giant's skin differs quite significantly from what's under a human's skin. Maybe there's an...well, not exactly an exoskeleton as it's not on the outside, but an internal framework skeleton a foot or so beneath the skin of the torso and legs that holds it all together...? That, or their flesh is somehow less dense than ours? Lan-"me, I'm going with the magic-based answer on this one"-efan


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