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  • Morrus's Avatar
    Yesterday, 10:33 PM
    We've got lots of awesome stuff for mutants in Cursed Earth, upcoming! The psyker would take the Mutant race with the psionic mutation. This is a cool origin, though! It's very focused just around getting extra (or saving) PP though.
    3 replies | 94 view(s)
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  • Morrus's Avatar
    Sunday, 23rd June, 2019, 12:43 PM
    33 replies | 610 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 04:12 AM
    You could play test the blue blazes out of it... and see if that inspires refinements.
    24 replies | 886 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 03:10 AM
    i like this thinking its nice if you can do context overlap... how much value should that skill check be in combat?
    73 replies | 2214 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 02:04 AM
    So what options were leveraged in 4e to expand Martial further (Martial Practices could be on that list but were not fully developed)
    24 replies | 886 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:25 AM
    Oh right very excellent tools. I still hack on the Character builder via CBLoader
    68 replies | 2209 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:21 AM
    One example I found http://blog.kittenhugs.com/2015/07/martial-adept.html
    24 replies | 886 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:11 AM
    Not certain why you are asking... If a series of skill uses and each and every make or break the sequence that isn't a skill challenge they need to contribute not be barriers, if the skill uses are largely easy that isn't a skill challenge etc. Non-simplistic usually collaborative skill use where a composite failure results in a broad shift in the story in a direction that the players had not...
    7 replies | 333 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 12:12 AM
    In another thread about traditional D&D vs 4e style @Manbearcat brought an example to the table where the fighter took over ie manhandled a tank into using it against the enemy OK it was basically an element I brought in... the point was to show that 4e had assumptions of competence and tools for accomplishing the extraordinary for non-magical characters at higher levels that were lacking in...
    7 replies | 333 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 11:56 PM
    I like it for being a way to make sure everyone gets to contribute in combat mechanically as often and climatically as others and in a way that syncs up with narrative with roles differentiating broadly how you contribute. Yup good design tool.
    51 replies | 1983 view(s)
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  • Morrus's Avatar
    Saturday, 22nd June, 2019, 08:39 PM
    Seriously? Somebody held you down and drilled into your tooth against your will? Medical procedures without consent are criminal acts. If what you are saying is true, youíve been seriously assaulted by somebody who should be in prison. I don't really know what to say. You have dentists holding you down and torturing you against your will, dentists fraudulently forcing you to undertake...
    33 replies | 610 view(s)
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  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:59 PM
    Dentists arenít usually on the NHS, and we rarely have dental insurance. My dentist is private and I pay for everything. $80 sounds quite reasonable.
    33 replies | 610 view(s)
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  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:43 PM
    Zardnaar watched Marathon Manís torture scene and thought ďI can do that!Ē In other news, I have never heard of a dentist who would do a filling without a local anaesthetic.
    33 replies | 610 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:10 PM
    A couple of sources for this idea... one is Princess Bride LOL
    343 replies | 38078 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:06 PM
    Did I mention this thread is one of the reasons I want them to get the error fixed for moving threads.
    254 replies | 27876 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:03 PM
    Note you can level gate usage of a maneuver by saying it takes forgoing 2 attacks from your attack action.
    76 replies | 2464 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:58 PM
    I did indeed think of Action surge after typing the above
    76 replies | 2464 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:43 PM
    Indeed I think my idea was minions are great but all the monster roles are a very useful tool. I also think potential swarm size is underestimated. A tight phalanx containing a century of men might be 12x12 and quite appropriate to have 5 of those against a party in paragon. A group of soldiers might have both lose and tight formation training. (change their size) ... it might actually take...
    51 replies | 1983 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:18 PM
    Sure kind of but then the 4e fighter also had a daily in there. I think mayhaps the fighter needs more superiority dice to do the multi-dice cost trick. Or another resource like heroic surge to do daily class maneuvers with.
    76 replies | 2464 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 04:52 PM
    Did you try out swarms? Swarms are the real go to for mass combat... a swarm/squad of 10 fight to the death fanatics may be 1 elite enemy or 10 minions but that elite enemy might also be 100 normal soldiers in a tighter 12x12 formation with a leader who has them retreat after it becomes obvious they are out matched or perhaps it is a disorganized mob whose fighting style costs them more lives...
    51 replies | 1983 view(s)
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  • Morrus's Avatar
    Saturday, 22nd June, 2019, 11:16 AM
    Sounds to me like your insurance is the problem, not the dentist.
    33 replies | 610 view(s)
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  • Morrus's Avatar
    Saturday, 22nd June, 2019, 10:45 AM
    5d6 monsters vs 7d6 players are trivial. The match total assumes the MDPs are roughly equal.
    5 replies | 5444 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 01:32 AM
    I do not get the sense of magic.... in this at all :) though science was a philosophy and chemistrity an evolution of alchemy so there is that.
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 01:17 AM
    Perhaps refine those?
    24 replies | 886 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 11:13 PM
    Another quote that reinforces the Intelligence foundation "The mind of the period Spaniard was also educated in matters of science.In various schools and universities, they learned about the philosophies of the ancient Romans and Greeks from the Marannos (Converted Jews).Matters of mathematics and geometry were taught by the Mariscos " From another source. "It was the belief of both...
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 11:11 PM
    Your circle and their circle are both involved. https://www.martinez-destreza.com/articles/demystification-spanish-school-part-ii The definitions of Box you gave are pretty new ( the reference to a container seems older ) the name pugilist and similar from Greek era is based on fist. But according to my source/sources I think either my father or my martial arts teacher I think they...
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 05:01 PM
    I think that is worth emphasizing control of space and distance around you and your adversaries seems a feature of this style (another reason this feels like a 4e fighter not a rogue). I am thinking it kind of relates to why boxing is called boxing. Perhaps forcing a blade lock that "grabs" an enemy may be good it captures them and forces them to remain within your "circle".
    46 replies | 1567 view(s)
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  • Morrus's Avatar
    Friday, 21st June, 2019, 01:48 PM
    IANAD, but periodontal maintenance probably means you have gum disease, which can be halted/held at bay by ongoing maintenance but the damage can't be reversed. Those 20 years without visiting a dentist is probably when that set in.
    33 replies | 610 view(s)
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  • Morrus's Avatar
    Friday, 21st June, 2019, 11:07 AM
    ICv2 has a gallery of miniatures from Descent into Avernus, as well as the upcoming DM Screen. The minis include Zariel, Mad Maggie, Sylvira Savikas, Mahadi (a Rakshasa), Thavius Kreeg, Little Lulu and Slobberchop, Lucille, as well as Joe Manganiello's character, Arkhan the Cruel. Click here for the full gallery.
    9 replies | 2017 view(s)
  • Garthanos's Avatar
    Friday, 21st June, 2019, 03:23 AM
    Admittedly breaking a swarm is less about killing the whole membership and it should be described rather differently
    77 replies | 3229 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 03:01 AM
    Is it cheating to say in 4e the 11th level fighter could handle a level 13 or 14 swarm containing 100 typical guard class soldiers but that it would play more interestingly? Than the drudge work?
    77 replies | 3229 view(s)
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 01:10 AM
    That seems much more straightforward than the level 1 Feature of the Savant as it isnt worrying about which type of armor they are wearing - I will say thumbs up. Something I have been noticing that it is appropriate to do bonus damage keeps it a secondary attribute and it makes it a bit stikery but that is ok but I do want ot emphasize controlling the space around them ... a bit of...
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 08:37 PM
    Hence why I don't find myself coming up with good solutions for those. Getting more surges means not only having that staying power in combat but also an extra amount of effort you can apply to skill challenge use of a skill or to a martial practice. It could be seen as fuel for ALL the other skills and not really needing other skill related value. 5e Con keeps on keeping on for giving more...
    46 replies | 1567 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 20th June, 2019, 08:32 PM
    Rogue had an at-will that let you shift INT distance and basically disappear the Shadowy Rogue might even be THE batman rogue build instead of the Ninja as I have been calling it. That was a fully functional build if you wanted an Intelligent Secondary type. I posted a loose example but now that I think about it instead of building a fencer flavor I need to make it batman with shuriken. I...
    46 replies | 1567 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 20th June, 2019, 08:21 PM
    They'll spam you just like they said they would They'll spam you when you're trying to go home And they'll spam you when you're there all alone But I would not feel so all alone Everybody must get spammed
    39 replies | 3675 view(s)
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  • Morrus's Avatar
    Thursday, 20th June, 2019, 08:14 PM
    Blackadder is second only to Fawlty Towers. There is literally nothing even close to being as funny as those two things.
    95 replies | 2031 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 05:30 PM
    This September, Nightfall Games will be launching a Kickstarter for the 2nd Edition of the 1993 British RPG SLA Industries, where the titular corporation rules over a dystopian world. "SLA Industries is a role-playing game of urban horror, set in The World of Progress; a vast world of ruin and decay. At the very heart of this world lies Mort City, a false beacon of hope upon an...
    7 replies | 1630 view(s)
  • Garthanos's Avatar
    Thursday, 20th June, 2019, 04:55 PM
    Compare to Wisdom however which got way too much AND strength and con got only 1 a piece. While I would still change Dungeoneering to Engineering and make it intelligence based - that wouldn't help anything else. Arcana as a skill feels like its "just for magical types" subjectively I suppose it makes 3 feel like 2. But is a component of multi-classing (or making a hero who senses and...
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 02:01 PM
    Yes that is less of an issue in 4e, potentially at least for saves and armor class using quick predictive thinking (Int) is enabled for those in a solid way. Some I have seen advocate bringing back Fort/Ref/Wil for 5e instead of having mostly unused saves. Perhaps they could allow initiative based on intelligence. While in 4e the foundation of value "in combat" is covered, they could have...
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 11:18 AM
    Much better possibility than I thought actually (but it binds a lot of flavor things things like spell casting and a pet into the class too); The savant is closer but has a bad bad thing it takes all the way to level 6 before getting Brains over Brawn. (making it fundamentally Mad for basic functions ie attacking up until that point err oops)
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 04:43 AM
    And a custom encounter power for the The Intelligent Fighter I considered making it against Reflexes.
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 03:33 AM
    Everybody must get spammed...
    39 replies | 3675 view(s)
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 03:30 AM
    The idea was rather popular during the play testing if I recall. Another cost that we see in 5e is forgoing an attack ie conglomerating an attack it could take 2 of your attacks. You proabably do not do anything but this on your turn... without an action surge or something (maybe ok at really high level to do another attack) I would estimate you shouldn't be able to do it till 5e level 8...
    76 replies | 2464 view(s)
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  • Morrus's Avatar
    Thursday, 20th June, 2019, 12:00 AM
    Probably not in a Dredd campaign. Magic fits in with a bunch of other worlds of 2000ad but Dredd is more sci-fi. Maybe if they were psionic artifacts instead?
    4 replies | 214 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 11:40 PM
    Their design philosophy seems to be a game of mother may I See I can fail too.
    76 replies | 2464 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 09:11 PM
    Ah good call I noticed it first in the Players Handbook never saw any of the supplements but it was very evocative even the bits in the PHB. When the PHB mentions Belisarius it makes my face light up.
    68 replies | 2209 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 08:49 PM
    YES the number of fighters is not even interesting to me
    77 replies | 3229 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 08:30 PM
    Yup
    77 replies | 3229 view(s)
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  • Morrus's Avatar
    Wednesday, 19th June, 2019, 04:42 PM
    No. I was definitely a geek, and hung around with my geek friends, but there was no bullying. I get that other people have different experiences.
    95 replies | 2031 view(s)
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  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:52 PM
    Liminal is a new RPG by Paul Mitchener, just launched by Modiphius. It deals with "the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin." UPDATE: The core book appears to have already sold out. ...
    0 replies | 1647 view(s)
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:42 PM
    Two new miniature sets are now available from Modiphius, for use with their Star Trek Adventures RPG. These are the Original Series Landing Party, and the Iconic Villains sets. These are 32mm scale, unpainted resin miniatures. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as two male humanoid miniatures. ...
    0 replies | 1182 view(s)
  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 01:15 PM
    failed that one. 4e was a bit conservative perhaps. Even some a cool move like "Come and get it" was such a short range that its pretty realistic. OK how about that for a challenge... do Come and Get it in 5e.
    76 replies | 2464 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 01:08 PM
    The fighter finally having the ability to actually defend could probably be mentioned (I know its in roles but this and warlord are two archetypes which were never mechanically fulfilled til 4e). However for me its pretty much mechanically everything with the above being just the iceberg tip and its almost easier to mention things I didn't like
    51 replies | 1983 view(s)
    3 XP
  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 12:57 PM
    The significantly static hitpoints and potentially bursty damage reminds me of RuneQuest but with the bursts somewhat more under player choice rather fixes the problems it had with not feeling heroic.
    254 replies | 27876 view(s)
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  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:10 AM
    At the moment theyíre in PDF but we do have print plans.
    12 replies | 295 view(s)
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  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:09 AM
    These books are already written. :)
    12 replies | 295 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 06:01 AM
    You could add generic stances to enable the fighting desparately... etc.
    42 replies | 4379 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 05:59 AM
    IT was in some ways better but it was lost completely when 3e came out and it has been gone ever since. We are now moving chess pieces in turn and hoping interlacing out of turn actions will remind us of simultaneous action. Basically I have considered how to actually bring that simultaneous resolution back while allowing interesting choices -- a form of 5 pointed star roshambo might be a nice...
    42 replies | 4379 view(s)
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 12:36 AM
    Arguably Battle==War Master==Lord It just doesn't quite do the job The maneuvers just cannot be used often enough and most lack tactician feel le intelligence driven / affecting whole party for ex and the fighter lacks an appropriate warlordy fighting style. I think it is silly to worry about it becoming a vehicle for the warlord its rather meant to be.
    76 replies | 2464 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    95 replies | 2031 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 08:42 PM
    Hello poster, all right? Iíve moved this to the promotions forum for you.
    1 replies | 177 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:58 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 749 view(s)
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:32 PM
    Well, OK then.
    90 replies | 3606 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:11 PM
    They do that for two reasons: 1) itís more visible on the store shelf 2) you can put your own stuff in it too
    90 replies | 3606 view(s)
    3 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 03:36 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 295 view(s)
    1 XP
  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 10:13 AM
    A subjective feel : Battle Ready makes creating a fighter feel slightly different like a tax on something a fighter should just have has been lifted. It also acknowledges that initiative can involve deciding/thinking and agressing faster which may be more reliable than reacting faster.
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 10:05 AM
    Arguably in 4e a Dex Fighter til Slayer came out was basically a Ranger/Rogue Roleplaying baggage ensued. (although very flexible baggage) with honorable mention to certain builds which have it secondary. I said "justified" dump stat. EVEN if you forego control, abilities that work in one arena are enhancing the other as well. Statistically your attributes are more broadly valuable by...
    46 replies | 1567 view(s)
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  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 04:48 AM
    The following shows the XML for loading the Battle Ready class feature in to the offline Character Builder. And yup it works ;) it also takes a modification of the base class. <RulesElement name ="Battle Ready" type="Class Feature" internal-id="ID_LAD_CLASS_FEATURE_BR1234" source="Martial Power III" revision-date="6/16/2019" > <Flavor>Most people react to the onset of a fight for you it...
    46 replies | 1567 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 09:48 PM
    Do they?
    112 replies | 4898 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 08:54 PM
    Wiki threads.
    2 replies | 124 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 242 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 02:23 PM
    I was considering some of this kind of flexibility Modify Eldritch Knight Arcane Weaponmastery at level 3 when you chose this subclass you have begun to integrate you spellcraft with your weapon use for purposes of attack and magic. Choose one mental attribute this attribute as your spell casting attribute. This attribute becomes the basis of your attack roll and a penalty to saving throws...
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 02:15 PM
    Establishing expectations has a value I suppose even if you have to use the R word.
    31 replies | 1004 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 01:36 PM
    LOL Martial Maneuvers
    73 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 01:33 PM
    Very much this
    73 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 01:00 PM
    Another ingredient to the mix which I didnt mention because it wasnt important at level 1 the Swordmage class had plenty of teleportation/blink magics Alex had a short range teleport attack once a day at level one but if he makes it to level 20 will have Omnipresent Assault where he blinks around the battlefield as a Ghostblade and launches an attack against every enemy in sight (no range limit...
    21 replies | 596 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 182 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:43 PM
    Morrus replied to Armour skill?
    No, thatís the opposite of what I just said. :) It literally just does what it says in that paragraph ó to benefit from higher quality equipment, you need an appropriate skill. You canít benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 242 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 242 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 153 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 182 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 05:47 AM
    Okay So far Is this what we have From Eldritch Knight 3 Levels definitely has components which were basically just flavor in 4e - Weapon Bond to be specific. Savant: Smart Defense. 1 Level While you are wearing armor, you gain a +1 bonus to AC. In addition, while wearing light armor if you have one hand free, you gain a bonus to AC equal to your Intelligence modifier (up to a maximum no...
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 03:54 AM
    That definitely has the magical defender angle in there.
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 03:53 AM
    Examined this closer and wow.... that is definitely the right direction
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 03:19 AM
    Ah thanks yes flavor is definitely more important in that regards.
    21 replies | 596 view(s)
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Monday, 27th March, 2017

  • 05:28 AM - RangerWickett mentioned Klaus in post What does your group look like (version 2)?
    Nifty photoshopping. My current party is a pair of eldritch knights (one android, one human), a tiefling favored soul cowboy, and a blacksmith monk wearing a spacesuit. I once commissioned Klaus to illustrate a party we played in Red Hand of Doom. These were the four core PCs - Jehosophat (the fire genasi who was oh so fat), Hibiscus (the elf duskblade), Achaea (the human knight), and Grim (the human ranger on his horse). 82744

Saturday, 19th March, 2016

  • 05:49 AM - DEFCON 1 mentioned Klaus in post Curse of Strahd spoiler-filled general discussion
    DELETE
  • 05:48 AM - DEFCON 1 mentioned Klaus in post Curse of Strahd spoiler-filled general discussion
    .... As the ruins of Lysaga Hill are on the road from the Village of Barovia to the Castle... it will introduce the concept of the Barovian Witches early, as well as indicate there is Lysaga out there. I think I might also re-introduce the three fanes of Barovia... the three unhallowed landmarks that need to be cleansed in order to help weaken Strahd. I'm afraid that since I intend on doing a live tarokka reading that I might very well get like five areas that are all in the village or in the castle proper, thus reducing the reason for the group to venture west past the castle to find Vallaki, Kresk and all the other locations. But if I move some of the fanes... like change the fane at the Vistani camp at the Tser Pool to the werewolf caves, and the Lysaga Hill fane to the Ruins of Berez... and then make mention of them in the Tome of Strahd... it'll help sending them out throughout the land. I also am thinking of re-introducing a few things from the Fair Barovia adventure that Klaus did for 4E. I really like the Ba'al Verzi assassins guild, and think having a few breadcrumbs for them might be a cool hook-- especially since I intend on putting character creation on a long leash... meaning that if a player wanted to be a Rogue and then be an Assassin, they'd need to find a trainer/method to learn the trade. So dropping hints of the Ba'al Verzi might inspire a PC or two. Plus... I also like the idea of Leo Dilysnia perhaps finding his way back to undeath and remain a thorn in Strahd's side, rather than just be a pile of bones in Wachterhaus. Also add in the ideas of a new Dukkar on the hunt for the Vistani, plus adding in the location of the Monastery of the White Sun somewhere along the road heading towards the Ruins of Berez would give potential Monk players a location to learn/get trained/gain influence. By combining info from Curse, Expedition, Fair, plus a handful of other modules that have a distinct Ravenloft flair. I'm definitely incorporating A Rhyme...

Friday, 18th March, 2016

  • 07:02 AM - I'm A Banana mentioned Klaus in post Dusk elf stats?
    I blame Klaus . In a Dungeon adventure cited as inspiration for the adventure, he put a group of dusk elves in the forests near Vallaki. Kasimir and his sister are basically ripped right from that adventure, so he'd probably be the person to ask. :) The elves themselves were introduced in 4e in a Dragon article by Robert Schwalb, and in the presumed setting there they were eladrin who refused to take Corellon's side in the war against the drow and, when his anger turned on them for that, they were protected by Sehanine (who, I guess, wasn't as angry at the Drow as Corellon was?). They're now all emotionally dead and suspicious and kind of emo about not being eladrin anymore. In the fiction, I suppose Barovia was one of the places they fled to in the war against the Drow, and then they just hung out there until Strahd came along. Mechanically, they were an attempt to do something a little experimental in 4e - make subraces based on feats (4e did Vistani the same way, actually...). As a dusk...

Friday, 4th March, 2016

  • 08:10 PM - DEFCON 1 mentioned Klaus in post CURSE OF STRAHD Is Out Today (In Some Stores)
    The thing I find most intriguing about the book is that it uses Lysaga as an actual entity in the adventure, but yet doesn't include the Lysaga Hill Ruins as a location... despite being quite prominent in both Expedition To Castle Ravenloft and Klaus's Fair Barovia article for Dungeon (both of which are listed as sources of inspiration in the front of the Curse of Strahd book.) As that location is perhaps the closest "adventure site" to the Village of Barovia, I might go ahead and add it back in as a locale, especially considering I'm going to start my campaign at level 1 and don't want to just use Death House as the single leveller to get the players to 3. Perhaps the coven that is used there in EtCR might be a suitable addition to the adventure for my lower level players (to get them out of the village proper but before making the long trek past Lake Zarovich where the rest of the locales can be found.)

Wednesday, 3rd June, 2015

  • 10:00 PM - Staffan mentioned Klaus in post So, 5e OGL
    ...e, such as editing, layout, ordering artwork and maps, etc. The impression I was under (and I admit that it's just an impression) was that WotC was contracting other companies - rather than individual freelancers - so that they could have them do a lot more than that; that WotC was basically having those companies handle everything involved with the writing, development, production, etc. Princes of the Apocalypse lists the following under Sasquatch Game Studio: Lead Designer Designers Editors Interior illustrators Cartographers Typesetter And the following under Wizards of the Coast: D&D Lead Designers Story Lead Managing Editor Producer Additional Design Art Directors Cover Illustrator Graphic Designers Proofreading Project Management Production Services Brand and Marketing Playtesters I recognize many of the names on the Sasquatch side as being sub-freelancers - for example, I'm fairly certain that Ed Greenwood is not employed by Sasquatch, and neither is Klaus. I'm also a bit uncertain as to why the Art Director is listed under Wizards and the illustrators under Sasquatch - my impression was that the AD is responsible for deciding what illustrations there should be, and the illustrators are responsible for actually drawing those pieces so in my mind, they should be on the same line of the divide.

Wednesday, 4th March, 2015

  • 04:06 PM - steeldragons mentioned Klaus in post Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
    That last concept seems bigger than Eberron's techno-tinker, but still, "part of a team" and "I like robots" don't seem like much of a distinction... Agreed. The thing here, Klaus, is...I'm reminded of that Star Trek quote, "Just because we can do a thing doesn't mean we should." I suppose we have 3e to "thank" for showing that pretty much any/every concept any/everyone can some up with can be turned into/"deserves" a class, no matter how minor/meaningless the distinction. And, as we all know, that way lies bloated madness. CAN the artificer (or a "Pet Class", as another discussion here is pursuing) be a stand alone class with various minor tweaks to flavor and ability making its own subclasses? Sure. Should it be? ...Looking at it through my understanding and interpretation of the [apparent] 5e design space, the answer there is "No." You have the "chassis" of flavor and ability already in the Wizard [and I'll add that I am perfectly happy with seeing the artificer presented this way]. The artificer doesn't do anything that is foreign to/outside that "class umbrella." Craft items, essentially. Learn and apply formulae (artificer's are not "innate ma...

Sunday, 1st February, 2015


Friday, 12th December, 2014

  • 01:45 PM - Giltonio_Santos mentioned Klaus in post What's the origin of the Nightmare?
    I thought about that too, @Klaus! Looking at the D&D description of a Nightmare and trying to find mythological equivalents, I saw the headless mule as the closest thing I could find (but without a head, of course :D).

Saturday, 23rd August, 2014

  • 03:03 PM - Morrus mentioned Klaus in post I'll make my own Fifth Edition.
    I think you'd need to be more clear about what "corporate embedded" artists are, in your mind. I don't think the folks who did art on the PHB, for example, are permanent employees of WotC, or Hasbro, or the like. So, not really "embedded" in a meaningful sense. Hey, Klaus, you did art for 5E! Are you corporate embedded?

Saturday, 2nd August, 2014

  • 03:17 PM - Thaumaturge mentioned Klaus in post A Bit More on Subclasses from the Escapist
    I'm now both happy and sad. One of my favorite things in an edition is character building. And Klaus and gyor (with help from Mouseferatu) have made my first character for me. Thanks guys. :confused: :erm: :D Thaumaturge.

Monday, 28th July, 2014

  • 11:45 AM - Ruin Explorer mentioned Klaus in post 5th Edition: How to Make My DM Cry
    ... to some panicked ranting I have seen online, simply get gauntlets of ogre power. That should do the trick. :p Magic items in general do look like the big area for making DMs cry. That and rolled stats, because everything people have said here about over-optimized PCs causing a problem is also true of PCs who happen to have stats entirely out-of-whack with the rest of the group. If 4/5 players have barely a 15 among them, and one PC doesn't have a stat below 14, bounded accuracy is going to ensure Captain Goodrolls will be pretty unbalanced. With magic items, I suspect we'll just go back the "Lol ur a bad DM 4 giving them that..."-type advice of the 2E era, which is pretty unhelpful, but there you go. Plenty of ways to "break" 2E with innocuous-seeming magic items. Gauntlets of Ogre Power don't break the game, but they do mean a PC with zero investment in STR suddenly becomes +1 less good at STR stuff than the guy with 20 STR. Not game-breaking, but definitely an issue. Klaus - Optimization has never meant that outside of rants (like the one Shawn Merwin was backpedalling on recently), so it's not much of a reversion. Normal optimization and min-maxing always have and always will be synonymous. Breaking the game is breaking the game, not optimization. Also, note that a lot of stuff people call "broken" does not, in any way, actually break the game. PF has an amazing example of this where there's a book of supposedly impossibly overpowered feats. Only here's the thing - the vast majority of the ones for non-casters are absolutely not overpowered. They absolutely do not "break the game". They merely mean that non-casters can do somewhat better damage, and certainly more damage than expected. So, let's keep "break the game" stuff to actual "game-breaking", with examples of how it happened, for real, in a real game, rather than broad assertions and high-handed claims. Most "game-breaking" charop doesn't happen in reality, it happens on forums, because DMs...

Thursday, 24th July, 2014

  • 01:31 PM - samursus mentioned Klaus in post D&D Spellbook Cards Preview
    These actually look pretty nifty. Beats the heck out of putting stuff together with MS Publisher from pdfs. BTW Beautiful artwork Klaus! Now if the price is right... :)

Monday, 21st July, 2014

  • 11:24 PM - ppaladin123 mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Warlock. I don't know what's going on with warlock magic, but it certainly looks like it'll be more...complicated...than we've seen with the wizard or cleric. Good thing I like warlocks. My first thought was literally, "Whoa, @Klaus drew that? I've gotta give this guy's stuff another look. That may be a bit of a backhanded compliment, but it's the truth. At any rate, I was seriously impressed. It is a nice piece. I think, and I mean this in the best possible way, that Klaus has gotten better over the years that I've seen his stuff posted here. And I imagine that the kind of money that comes with a commission from wizards for a core product allows an artist to sit down and really work on a piece for a while. That lets us see what he is capable of and it is clearly a lot.
  • 07:40 PM - doctorhook mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    ... people like country music? :p Yeah I agree, it's a trivial sentence. Stuff like that is annoying, like someone saying " Well it may or may not ....". Of course it may or may not, WTF other possible choice could there be!? Its a sentence people say to act as though they are contributing to the conversation but clearly have no meaningful input.Chill, Winston. I'm pretty sure he was being deliberately noncommittal for comedic effect. Mordenkainen's Sword: This one gets a resounding "meh" out of me, which is actually pretty good considering I normally can't stand WAR's artwork. It's not bad, but it doesn't do anything for me either.I don't mind WAR and I don't mind this piece. That said, he definitely got overused (especially in 3.5E Eberron) so I can understand why folks are sick of him. Is that why they dumped him onto Pathfinder? Cloudkill: Doesn't really fire me up, but it's pretty well done. The cloud looks more like an explosion though.My first thought was literally, "Whoa, @Klaus drew that? I've gotta give this guy's stuff another look. That may be a bit of a backhanded compliment, but it's the truth. At any rate, I was seriously impressed. High Elf Wizard: Ooh, that's a really nice piece. I think this is the first blond-haired yuan-ti I've seen. But why is there a slippered foot hanging off the snake tail when I scroll down?looool. The image is well done, but what the hell is she doing? Why is she standing that way? Is this Fischer guy the same one who used to sign his pics with the little fishbone and who drew that goofy blackguard pic that got replaced between 3E and 3.5E? (Note the replacement artwork: much evil-er.) Okay, I can't actually find an image of that awful blackguard picture from 3E, but if you've got a 3E DMG, look for the drawing of the lazy, overweight cosplayer holding a skull.
  • 05:14 PM - DMZ2112 mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Aside from Klaus' bugbears, who look great, this selection doesn't inspire a lot of confidence in me. Most of it is technically sound, but it is so /flat/. Where are the glistening scales, the shining fur, the glint of chainmail? Where's the /light/? The color? The detail and sharpness? This is all so muddy! - Contrast that red dragon with these red dragons. - WAR's owl is nice, and it doesn't even have its beak open, but I still can't get over the blatant asymmetry of the sword itself, right in the focal point of the image. I could do better with crayon. Contrast these swords. - That elven city looks like Ralph McQuarrie just /lifted/ it straight out of one of John Howe's notebooks; it's evocative, but it's not a finished piece of artwork. It's quality halfway point to a movie set or matte painting. Contrast these locations. - If the elven wizardess is what we have to look forward to in terms of female art, I'll take my chainmail bikinis back, thanks. Easily in the running for the ugliest ...
  • 03:27 PM - kettite mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Well, I just had an art-gasm. Great stuff all around; I am a huge fan of the concept/design art collections for movies (like the Lord of the Rings and Star Wars trilogy various art books) and that wood elf village seems straight from one (which makes sense considering what Klaus wrote). I'll just leave the book open and stare at the picture for a while and let my imagination run wild as I did when I was a child. Congrats to Klaus for the beautiful artwork and the accomplishment of getting published. Really superb stuff. I'm very excited to get the book in four short weeks!
  • 02:44 PM - Ruin Explorer mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Woah. Let this post serve as my requisite "whine about how goofy tieflings look" post, and we can move on to the other stuff. ;) ALSO! Klaus . Holy smokes, dude. Wicked piece. Elf City - Generic but bitchin'. Good stuff random Chinese concept artists! (I assume) EDIT - Apparently not! Good job Thom Tenery! Red Dragon vs PCs - Ooooh jesus that Tiefling's tail... he's practically a kangaroo... I argh... Seriously ruins the picture for me. Not a great picture start with, though. Mordenkainen's Sword - I swear I've seen this before. Regardless, it's boring WAR at his most boring with a sub-dungeonpunk (not edgy enough to reach even the heights of actual dungeonpunk!) sorta-colourful-but-not really MOR button-wizard with ridiculous accoutrements in an XXXXXTREEEEMEMEMEME pose casting an XXXTRREEMEMEMEME spell. Cannot roll eyes hard enough. YMMV. I do like the Owl though. Almost saves the piece. Almost. Cloudkill - It kind of sucks that Klaus did this because the fact that it is the best piece will make it look like we are sucking up to him :p , but yeah, it's the best piece here and definitely very cool. Love it ...
  • 02:06 PM - I'm A Banana mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Woah. Let this post serve as my requisite "whine about how goofy tieflings look" post, and we can move on to the other stuff. ;) ALSO! Klaus . Holy smokes, dude. Wicked piece.

Friday, 4th July, 2014

  • 04:21 AM - pemerton mentioned Klaus in post Blog Post by Robert J. Schwalb
    Klaus and others: I think it's one thing to say "I enjoyed 2nd ed AD&D more than 3E or 4e." Even to say "And that's because I found the 2nd ed play more creative." But the post says: Clever play now occurs in isolation. The player earns the greatest reward not from having a good idea at the table or thinking to look behind the wardrobe and finding a magic item, but from the discovery of a winning combination of mechanics . . . The prize for being the best player goes not to the creative mind, the cunning tactician, the burgeoning actor, but to the best mathematician. That is not just talking about personal preferences and experiences. It's talking about other people, and generating implications about their roleplaying. It's not surprising that people who think it's an unfair description of their roleplaying are going to post comments - particularly when the remark comes from a prominent and respected designer.


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Friday, 11th May, 2018


Saturday, 5th March, 2016

  • 12:11 PM - CapnZapp quoted Klaus in post Just checking: Hordebreaker Ranger
    I'm guessing it's 1d6+Dex from hand crossbow, plus 1d6 to the target of a Hunter's Mark spell. Assuming all attacks hit, and Dex is maxed at 20, the character in the OP deals an average of 33 (11 + 11 + 11) to the main target, and 8 to the second target. With an attack bonus maxing at +13 to hit (+5 Dex, +6 prof, +2 Archery). Yes, Hunter's Mark. Again sorry. The +2 from Archery makes Sharpshooter even better than Great Weapon Mastery by the way, since it's effectively only -3/+10 rather than -5/+10. God knows what the designers were thinking...

Tuesday, 1st March, 2016

  • 10:43 AM - spectacle quoted Klaus in post Self Publishing: What's An Artist Worth?
    Just be sure the license of the stock art you purchase allows for that kind of intervention (most don't). That's just plain wrong. Stock art wouldn't be of much use for anyone if you weren't allowed to modify it to fit in your product.

Tuesday, 23rd February, 2016

  • 09:25 PM - Greg K quoted Klaus in post Self Publishing: What's An Artist Worth?
    But all of these numbers are examples of how to reach what consists a "fair" rate. Your teacher's suggestion of not working for less than US$10/hour is a good rule-of-thumb. That was nearly 20 years. $15-20/hr is probably a living wage these days,. However, the US now requires health insurance (or be fined) and freelancers need to factor in material costs and periods of no work (as do painters, plumbers, electricians, and mechanics). So, probably, the minimum should be $25-40/hr depending upon where one lives (maybe more). The $25-$40 above is also before sales tax. I am not a lawyer or accountant, but I have been told that in many US states, art work changing hands of ownership is subject to sales tax unless the purchase is for reproduction rights only (meaning the publisher only has use for a limited time and purpose and the artist maintains ownership and can sell the work again at a later time). Again, I am not a lawyer or accoutant, but a tax preparer told me that if I didn't c...

Monday, 4th January, 2016

  • 10:28 PM - DEFCON 1 quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Now THAT is an idea I can get fully behind. I was a fan of an early version of SD where the character could spend an action reassessing the battle, and recover 1 SD. Getting SDs from different actions (say, begin with 1, and build up your SD as you go) would be a very interesting notion! The Battlemaster begins with 3 (or 5, or 7) and recovers with rest. A Scout begins with 1, and gains 1 through movement (max 3, 5 or 7), while a Cavalier begins with 1, and gains 1 when facing a single enemy, or when charging a mounted opponent, etc (max 3, 5 or 7). Must still to be easy to track, though. Maybe "earn and expend"? Were it to be this way... the "earn and expend" format for Scouts and Cavaliers to gain and use SD... I definitely would then think you'd need to make sure the non-Maneuvers they spend them on are not comparatively so powerful to the ones the BM gets to have. Because (for example) I'd have to believe the Scout would earn (and then expend) SD from each of their movements per comb...
  • 10:10 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Not that it would be wrong to have them as Maneuvers. But if you start having Maneuvers that got nothing to do with combat, why still calling it a BATTLEmaster? I'm personally inclined to believe that things that give a fighter more noncombat options tend to be positive additions - under that criteria, I don't see much reason to limit "use SD dice to enhance a skill" to particular subclasses and not allow a BM to get it. With relation to the Cavalier and Scout specifically, the FIRST ability of each is not combat-related, although it can be used in combat if needed. So it sounds better to me they are unique to these subclasses Yeah, I wouldn't propose those become manuevers, but by themselves, they aren't really enough to make a subclass feel distinct. Supported by better mechanics, maybe; or given to a feat, almost definitely. Now THAT is an idea I can get fully behind. I was a fan of an early version of SD where the character could spend an action reassessing the battle, ...
  • 08:44 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    The extra actions are big part of lots of classes, of varying origins (from bonus action spells to expending spells to convert points, to additional attacks from a Fighting Style, to more effects). But the Battlemaster's Superiority Dice arose as the most different, uniquely-5e aspect of the Fighter, something that arose from the first alpha playtest and remained until the final product. It is a new mechanic (as opposed to extra attacks, which were in previous editions, to one degree or another), and it managed to incorporate 4e's martial exploits into a new ruleset, without them feeling too similar to spells (thus avoiding the "all classes play the same" criticism 4e suffered). They're not an aspect of the Fighter, though, they're just an aspect of the Battle Master, and they're not an aspect of any other martial subclass. And now that we have it, I think a fighter subclass that wants to use SD needs to figure out how it is NOT a Battle Master. I'm not sure these do it. Their SD o...
  • 08:16 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    There's room for lots of types of BMs! I've had more than a few myself over the years. :) That's part of why the Scout and the Cavalier are having problems here I think! :) Everyone else who uses the BM manuevers is saying, in some way, "your BM CAN'T be this." Expanding the BM manuever suite is saying instead "BMs are a flexible subclass that lots of different characters can be." Not *everyone*, but the Superiority Dice is possibly the most iconic expression of "martial" power in this edition. I don't know that I'd totally agree with that. It's one subclass. I know spellcasting is pretty ubiquitous in 5e, but SD doesn't seem any more part and parcel of "martial power" in 5e than the Champion's improved crits or the assassin's Assassinate. From where I'm sitting, "action economy" is where martial classes dominate - through Extra Attacks, through Action Surge, through "bonus action actions" (from the monk and the rogue), characters that don't use spells tend to fit bigger ef...
  • 07:37 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Y'know, I *like* that the Cavalier and Scout aren't 100% different from the Battlemaster. They're a play at a "fixed maneuver list" battlemaster, as it were: less flexibility, but going deeper into a given archetype. I'd prefer more novel mechanical expressions of these ideas. Let the BM be the BM. Not everyone should be a BM.

Sunday, 20th December, 2015

  • 09:21 PM - doctorbadwolf quoted Klaus in post Star Wars Spoilers Thread [Spoilers]
    She doesn't need to learn it from a wookiee, she could have been taught by someone else, like Max Von Sydow's character (whose voice we hear when we get the flashback of young Rey being left on Jakku). If she is Luke's daughter, and the Empire (and later the First Order) was actively hunting him, it'd make sense for him to leave her in the care of a trusted ally, with no knowledge of her real heritage, trusting that the Force would bring them together at some point. Hadn't thought of that. GOod point! I personally find that new is not a very major selling point, in and of itself. I think of it this way - we've each had many meals in our lives, many dishes. You've had lasagna before, you'll have it again. There's nothing *new* in lasagna. But, when someone hands you are really good plate of lasagna, that can be an excellent meal. Also, Star Wars has always been a cyclical epic saga. The story of how the new generation takes the torch from the old is going to have call backs to the story...

Wednesday, 25th November, 2015

  • 12:13 AM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    You'd still be free to choose whichever weapon you want, and the Fighting Style you want. These would just be additional benefits. I could just say that green dragons deal poison damage, but instead I'll say that Rangers are wilderness warriors, and there are hundreds of poisonous creatures out there. Not to mention bad water, poisonous plants, etc. All still apply, and this would be an *option* to the spellcasting ranger. Consider it a complexity dial: you can take the easy, pre-selected package, or go with the full, choose-your-own-spells version. More options than (pick one from each column): - Spellcasting or spell-less? - Two-weapon, Duelist, Defense or Archery? - Hunter (Colossus Slayer, Horde Breaker, Dragon Hunter) or Beastmaster? That's 2 x 4 x 4 = 32 options. It works as a prepackaged version. For a more customizable version. The better way for a martial ranger is to pick one of the more subtle spells of each level in the rangers repertoire an...

Tuesday, 24th November, 2015

  • 07:19 PM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    Hunter's Mark is closer to Hunter's Quarry in mechanics (assign it to a single opponent), and is available to all Rangers, while only the Colossus Slayer feature offers the extra damage we've come to associate with Favored Enemy. They're both there to fill the same space, but with different "opportunity" costs (a spell, or a feature). Getting at-will Hunter's Mark at level 2, advantage/resistance to poison at level 5 (= Protection from Poison), an "area" attack with bow/crossbow at level 9 (= Conjure Barrage), immunity to difficult terrain and movement-reducing spells (= Freedom of Movement) at level 13, and "two ranged attacks with bonus action" stance (= Swift Quiver) at level 17, is enough to fill out a "spell-less" Ranger's repertoire. And this can be summed up in a single sidebar. But half the rangers I saw in play or post were melee. And some were dragon hunters, they don't need poison resist. They need fear and Fire resist. Then there was the desert striders, the wild riders, ...
  • 06:37 PM - AaronOfBarbaria quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    Hunter's Mark is there to fill up the space left from 1e/2e's bonus against giant-kind/evil humanoids, 3e's Favored Enemy, and 4e's Hunter's Quarry.I think that the Hunter's Prey feature is what is meant to cover those, and the hunter's mark spell is just gravy.

Monday, 23rd November, 2015

  • 12:09 PM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    I prefer the cunning like a fox robin. I do believe the the most recent robin I saw was the Nobel no magic variant was in 2010 by ridley Scott with Russ crowe No, I am not kidding. In many stories Robin was a noble and fought in the Crusades. He returns to find his family land stolen by Prince John. So at the start he is a fighter. Notice that I also said that I would create a subclass or multiclass him ( if I multiclass him it would be as a rogue or I might do a swashbuckler figher subclass). His fighting skill and how much he loses depends on the version you use as your source. Now, if I go with the versions where is not a noble and never fought in the Crusade, yeah, rogue all the way! Are you kidding? Rogue. All the way. Robin Hood stories are not about surviving the harsh wilderness or winning fights -- Sherwood comes across as almost ridiculously hospitable and he actually tends to lose fights. They're all about tricking the authorities and stealing stuff. While no...

Friday, 11th September, 2015


Tuesday, 21st July, 2015

  • 07:56 PM - Tony Vargas quoted Klaus in post The Legacy of the Fighter in 5 to 10 years
    Re: the generic feel of the fighter mentioned upthread, I think that's intentional as well, because unlike all the other classes that are pretty specialized archetypes, the fighter has to cover much more. Everything from the mercenary, to the soldier, to the brawler, to the samurai, to the knight, to the archer, etc etcYep, the fighter has more arechetypes to cover than any other class, and less to do it with. Arguably, the majority of heroic characters from fantasy, myth & legend, don't cast spells or have a lot of other supernatural abilities. 5e handles them with the Berserker (pretty specific), Rogue (the less prevalent 'trickster' sort of hero), or Fighter. D&D has two fighter archetypes, the hard-hitting Champion, and slightly nuanced hard-hitting Battlemaster, to cover all of them, with a lot of attacks/round, Second Wind, a handful of minor class features, and 18 maneuvers to try to cover all of 'em. So, yeah, necessarily pretty generic. If you look at the last three ed...

Monday, 20th July, 2015

  • 04:56 PM - Jester David quoted Klaus in post New WotC Layoffs?
    Only to a point. You'd be surprised at how much work WotC does even before outsourced studios enter the process. And the WotC art directors work throughout the process, guiding the outsourced studios and their artists. I'm sure they do. Especially with Sasquatch Games. But is it three people's worth of work? And once they get the look down and build style guides, it's easier. And, arguably, a lot of it could be done freelance. That's office space costs and benefit payments that go to profits.
  • 02:38 AM - Mistwell quoted Klaus in post The Legacy of the Fighter in 5 to 10 years
    But the self-healing can also be used outside of combat, adding that to the hp recovered by spending Hit Dice. Meh. And? It's still a paltry amount. At even mid levels, much less high levels, it's a rounding error.

Thursday, 2nd July, 2015



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