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  • Mark CMG's Avatar
    Sunday, 26th May, 2019, 05:07 PM
    Wisconsin lost a legend today . . . https://www.packers.com/news/packers-legend-bart-starr-dies-at-85
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    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed. https://www.hshfuneralhome.com/notices/Steven-Creech https://www.indiegogo.com/projects/help-steve-creech-author-and-game-designer#/
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About MortalPlague

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Thursday, 1st November, 2018

  • 05:53 PM - Rune mentioned MortalPlague in post 2018 IRON DM Tournament
    Gradine and MortalPlague, a formatting error cut out a substantial part of the ending of my judgement (beginning at the first message tag). That has now been rectified.
  • 06:19 AM - Rune mentioned MortalPlague in post Judgement for the 2018 IRON DM Championship Match: Gradine vs. MortalPlague
    At last, the finale. Gradine’s “Ravenloft: Writ in Blood” vs. MortalPlague’s “The Culling of Carriage Court.” Both are rich and creepy. Both also are laden with backstory. “Blood” is a bit more so than “Court,” though – to the point that, at times, it reads more like a short story than an adventure scenario for a roleplaying game. This is unfortunate, because the setting that the entry provides is very interesting. But so much happens before the PCs arrive, it seems like there isn’t that much left for them to do. Now, there actually is a lot left for them to do, but it seems like it’s less than what’s going on in the backstory. I can’t help but think that there has to be a more efficient way to get that information across. Enough of that, though. Let’s look at what the adventures do offer. Adventures in Meat Pies, Volume 1 “Court” gives us a presumptive hook that is at best unsatisfying and at worst inadequate. It’s got good flavor (so to speak), but it feels blunt and leading. Worse, it requires information from an outside source to really ...

Wednesday, 31st October, 2018

  • 09:01 PM - Iron Sky mentioned MortalPlague in post 2018 IRON DM Tournament
    ...ch players' existence seems to be to you. You are right about one thing; I have no doubt that my players would be more than happy to follow any of the hooks I've presented in these adventures. I get that "sense of wonder or mystery" is not of universal appeal to players, but... it's not that uncommon? Is it? My critique there isn't that your style of players are bad or wrong in some way, but that they are assumed i.e by not creating hooks for the predominant type of players I have encountered, it could be said you are implying by omission that players the likes of which I have played with are worthy of demerit. A "sense of wonder and mystery" does have widespread appeal and even the extremely pragmatic players I've played with might indulge once in a while. After being abducted into a strange realm full of murder and hinted darkness, however, I'm fairly certain most of the players I've known would be focused on getting home rather than solving murder cases. As for using adventures, MortalPlague, I've unfortunately only been able to run on brief campaign and a few one shots in the last five years or so. The group I'm in is cursed with three GMs and both the others have been in the group longer than me so I'm stuck as a player. I do have a file on my computer where I've jotted down bits of adventures I'd like to steal should I get to run a game again someday (Shugo is now in it), but I don't know if or when that will ever happen. After just re-skimming Aberrancy, it could easily be adapted to any world or setting and the centaurs replaced with any race. Might be a good "Season 1" finale/mid-campaign twist. If you do ever run Aberrancy, let me know how it goes!
  • 05:39 PM - Gradine mentioned MortalPlague in post 2018 IRON DM Tournament
    <shakes fist, Dr. Doom style> @MortalPlague!!!!!! :devil: Congratulations, @MortalPlague! Your adventure was, as always, excellent. I'll get you next time! Iron DM is not an easy thing to win consistently. Not only is the quality of competition consistently high, but the ingredients themselves lends the proceedings a wide range of variability. Sometimes, the ingredients trigger some pretty imaginative stuff (I'm actually running A Dream in the Clouds from last year's competition for my group next weekend); some times they leaving me spinning my wheels until I follow the only path I can make out and do all the things I literally just said I wasn't going to do. This time, the ingredient was Dread Ninja. This was the one that caused me the most consternation. I sometimes forget that each ingredient is ultimately weighed evenly; I tend to laser focus on the ingredients that speak to potential NPCs first and foremost, because they and their motivations end up defining the plot. I am typically averse to fantasy settings that [s]h...

Tuesday, 30th October, 2018

  • 03:06 AM - Iron Sky mentioned MortalPlague in post The EN World IRON DM 2018 Tournament Scheduling Thread
    Gradine and MortalPlague, my judgment is up.
  • 03:03 AM - Iron Sky mentioned MortalPlague in post 2018 IRON DM Tournament
    ...ered? Open holes? So, after the long wait to see what Greel's doing with the bodies, she's turning them into zombies then having them carve themselves to be eaten? Do we have any hints she's a necromancer? Are hags normally necromancers now? It struck me as somewhat disjointed and non-obvious, like cops looking for missing persons and finding out a gang of street thugs has been kidnapping them and turning them into cyborg pets. More answers to some of the questions above about Shugo's orders, all of which is pretty rad. One question that gets added though; if the Empire found Shugo such a useful tool for killing fey, why would they put his control unit right next to their abandoned prison? Like parking an Apache next to a maximum security prison. Also, that the fey want to be entertained above all else seems a bit odd. Most things in prison seek freedom above all else. Maybe that lack of seemingly-obvious prioritization is why they lost the war. Literary Pass, Comparison: I think MortalPlague's writing was more active and compelling, yet Carriage also raised far more questions. Writ in Blood's setting was evocative while Carriage's was fairly generic. That said, I had to read up on Ravenloft and reread Writ in Blood to get sufficient context to not find it bewildering. I'm tilting slightly in favor of Carriage here. GM Pass, Writ in Blood: There's no clear hook to bring the PCs onboard here. I know it says "intrepid investigators" will jump into solving the crime, but Gradine must have a much more selfless and self-motivated group of players than most of the ones I've played with. It seems like as a GM my primary way of hooking the PCs is by ensuring that nothing else interesting is happening to be sure the PCs care about a missing persons case after they've just suffered a planar abduction. Breaking it into scenes: Hook(players hopefully decide to investigate) → Investigation (PCs tracking the pie wagon) → Confrontation (Pan-ya confesses) → Taneka'...

Friday, 26th October, 2018

  • 11:00 PM - Gradine mentioned MortalPlague in post The EN World IRON DM 2018 Tournament Scheduling Thread
    My entry is up! I don't expect to really have any time tomorrow to work on it or even post it, so I figure it was now or never (otherwise I'd keep obsessing over it for the next 24 hours and let the perfect be the enemy of the good). Good luck to you, MortalPlague! I look forward to seeing what you come up with!
  • 12:00 AM - Rune mentioned MortalPlague in post 2018 Championship Match: Gradine vs. MortalPlague
    Gradine and MortalPlague, you have 48 hours to post your entries to this thread. Please limit your entry to a title, a list of the ingredients used and 2000 additional words. The judges will be using WordCounter.net to check your entry’s count. Please include your list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Entries that are between 1 and 59 minutes late will have their word-limits reduced to 1800. Later entries that are at less than 1 day late will have their word-limits reduced to 1400. Entries that are at least 1 day late will have their word-limits reduced to 1000. In addition, entries that are at least 2 days late may be disqualified at the discretion of the judge with consent from the match's opposing competitor. Entries that exceed their word-limits will be considered to end once they reach that limit; we will ignore ev...

Thursday, 25th October, 2018


Wednesday, 24th October, 2018


Tuesday, 23rd October, 2018


Saturday, 20th October, 2018

  • 02:11 AM - CleverNickName mentioned MortalPlague in post 2018 IRON DM Tournament
    I will say congrats to CleverNickName for putting up one hell of an entry. I look forward to competing against you again! No surprise here; you wrote an excellent adventure. I don't envy the judges for having to decide the winner in that round. In the end, you had the best use of ingredients and that made the difference. Good luck in the Final Round. I wish I had some advice to give, but I think our judges already have it covered. The best I can offer is: if you have the space for it, try to include a brief summary or synopsis at the beginning of your next entry. Having it there at the top of the page as a reference really helped keep me on track while writing my adventure, and I think it really helps the reader to get the "gist" of the story. Anyhoo. Not sure if you want to follow the advice of the person who just lost, but there it is. Give MortalPlague hell for me! And to illithids everywhere: you are stupid and you know it, that's why you crave brains so much. You don't belong in D&D, so get back into the cockpit of whatever lame spaceship you flew in on and warp back to that terrible "Independence Day" movie where you belong! Purple brain-eating telepathic squids from outer space, indeed! I should call in Darth Vader to show you what The Force is supposed to look like, you rubbery hack! Your mother was a space hamster, and your father smelt of a bad Sci Fi Original Series. Begone!
  • 01:10 AM - Gradine mentioned MortalPlague in post 2018 IRON DM Tournament
    I think it goes without saying that this was hardly my best work, both as a straight adventure and as an Iron DM entry. I'll admit to being as shocked as to the outcome as anyone, if not a little grateful. I've got a lot of a thoughts and things to say about this one, and specific responses to things, and not the time to do it now. It's hard for me to fully engage with this board on the weekend, but I'll try to compose them into something coherent and extensive soonish. I will say that I accept and am completely grateful for all of the feedback, even (especially) the constructive criticisms. I will say congrats to CleverNickName for putting up one hell of an entry. I look forward to competing against you again! In any case, all that's left now is a rematch against my first and at this point only un-avenged loss. I'll see you in the next round, MortalPlague!

Tuesday, 16th October, 2018

  • 08:06 AM - Rune mentioned MortalPlague in post Judgement for Round 2, Match 1: MortalPlague vs. hawkeyefan
    Let me begin by saying that the parameters in IRON DM are each intended to challenge the contestants in different, often synergistic ways. No single parameter is less important than another. A competitor may be tempted to squeeze in a few (or, let’s say, forty) extra words and gamble that the strength of the writing and ingredient-weaving will carry them through. The reason that is a gamble is that the end of the entry isn’t going to counted. Or read at all, at least in this judge’s case. hawkeyefan’s “Catalyst” crosses the line. Different word-counters have indicated varied results for me, but the most generous pegs it at 38 words over the limit. I wasn’t happy to see that, but, oh well. I chopped off the end and started reading. Then MortalPlague posted “Morality Index.” I copied it over to my word-processing app (minus title and ingredients). 1506. Uh oh. Copied into a different app. 1506. That didn’t seem likely. MortalPlague had turned the piece in with time to spare and had already talked about trading words to hit the word-limit. 1506 would be a pretty ridiculous oversight. So I conferred with the other judges. Iron Sky pegged it at 1497. I alternated between reads of the entries, note-taking of same, and trying to figure out the source of the discrepancy. Eventually, I had to conclude that this particular mystery would have to go unanswered. I just don’t have the time for it. Then Deuce chimed in, reminding me of the existence of WordCounter.net, which gave him the count of 1499. I tried it and...1493. Good enough. I’ll be using that site from now on, so contestants might do well to check it themselves. Oh, and by the way, that most generous +38 word count for “Catalyst” also came from the site. So that’s that...
  • 07:53 AM - hawkeyefan mentioned MortalPlague in post 2018 IRON DM Tournament
    Congrats to @MortalPlague! I definitely dug your adventure. I especially liked the medisa and her drones...I thiught that was really clever. Good luck in the final round! The most obvious issue with mine is the length. All I can say is this was a case of real life interfering with the contest. I was dealing with something at work all day and the figure 1550 was involved. That number got stuck in my head, and became my target goal...I got my entry to 1545 and thought I was good. As soon as I read the first judgment I was like now way I know I got it under....ohhhh ooops. Pretty funny. @Iron Sky and Deuce Traveler I realize now that I should have broken up my paragraphs more. I think I was trying for a more uniform look, but functionality should have taken precedent. And the bit where I kind of went into King’s mindset without using quotes...I thought it made sense, but both judges mentioned it, so it was obviously unclear. I should have thrown some quotes around it. The DNA/autopsy angle is a bit unclear. I ...

Sunday, 14th October, 2018

  • 12:37 AM - Iron Sky mentioned MortalPlague in post The EN World IRON DM 2018 Tournament Scheduling Thread
    hawkeyefan and MortalPlague, my judgment is up.
  • 12:34 AM - Iron Sky mentioned MortalPlague in post Round 2, Match 1
    Round 2, Match 1: hawkeyefan vs MortalPlague Here's how I judge: My first pass will be literary: how well does it read? Are there typos? Is it coherent? Is the phrasing awkward, awesome, or ambivalent? Did the writing help or hurt the entry? Does the adventure tell a good story? Second pass will be as a GM: would I want to run it? Is there a good hook? Does it flow? Do I have all the information I need? Is it mostly backstory or mostly adventure? If I bought this adventure to save prep, how much prep does it require? Is the conclusion satisfying? Third pass will be as a player: would I want to play it? Are there any interesting choices? Do my actions matter? Does it have interesting things to do for different types of players? How about characters? Is the conclusion satisfying? Fourth pass will be ingredients: how well were they used? Could any be removed or altered without changing the adventure in major way? Are they tied together tightly? Any particularly clever uses? I'll finish with a conclusion that sums it all up and...

Tuesday, 9th October, 2018

  • 02:05 PM - Rune mentioned MortalPlague in post The EN World IRON DM 2018 Tournament Scheduling Thread
    MortalPlague and hawkeyefan, ingredients for your match have been posted.
  • 02:00 PM - Rune mentioned MortalPlague in post Round 2, Match 1: MortalPlague vs. hawkeyefan
    MortalPlague and hawkeyefan, you have 48 hours to post your entries to this thread. Please limit your entry to a title, a list of the ingredients used and 1500 additional words. Please include your list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Entries that are between 1 and 59 minutes late will have their word-limits reduced to 1350. Later entries that are at less than 1 day late will have their word-limits reduced to 1050. Entries that are at least 1 day late will have their word-limits reduced to 750. In addition, entries that are at least 2 days late may be disqualified at the discretion of the judge with consent from the match's opposing competitor. Entries that exceed their word-limits will be considered to end once they reach that limit; we will ignore everything after. Your ingredients are: High Toll Time ...

Monday, 8th October, 2018



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Thursday, 18th October, 2018

  • 04:27 PM - Gradine quoted MortalPlague in post 2018 IRON DM Tournament
    So I did some trial and error with Wordcounter.net. It counts hyphenated words as a single word, and it counts contractions as a single word. I believe those two factors account for the discrepancy. This is the site I use to check my own word counts. I used to also use a Google Doc plug-in that would give me different numbers too.

Tuesday, 16th October, 2018

  • 05:31 PM - Rune quoted MortalPlague in post 2018 IRON DM Tournament
    This makes me a little concerned. Do you know what's causing the word count to fluctuate? Do contractions count as two words in some counters? If you can figure that out, it would be a service to us all. Obviously, the actual sections the judges choose to count might vary. The rules say that only title and ingredients are excluded from the count, but subtitles and section headings are a gray area. For the record, I count the subheadings as part of the body and the subtitle as part of the title, as long as the only information it provides is brief and necessary to run the system. Things like level-ranges, genre, and rulesets. Then there’s the possibility that some combinations are getting counted differently. Words or numbers divided by dashes, slashes, or hyphens might count as two in one app and one in another. Maybe. Incidentally, my primary word processor (with the original 1506 count) counts hyphenated words as two, but that couldn’t possibly be the source of the discrepancy in this ca...

Tuesday, 9th October, 2018


Monday, 4th April, 2016


Sunday, 3rd April, 2016

  • 07:43 AM - EzekielRaiden quoted MortalPlague in post A Quip That Cost An Eye
    She's a half-lion lamia named Hestria. I'm running 5th Edition D&D. (I'd forgotten that they switched up the lamia between 4th and 5th.) "So tell me, who was more catty--your mother or your father?"

Thursday, 24th September, 2015

  • 03:23 AM - Rune quoted MortalPlague in post IRON DM 2015 Tournament
    That's where I thought the list of ingredients was aside from the word count. I didn't realize that it was purely a list with nothing added, since in the past, we've usually written a small line about where they were included. Just figured I'd show where the confusion may have stemmed from. :) Oh, I'm not surprised. There's a reason it was the first thing I checked. But the relevant passage (for round 1) is the following: Round 1: All matches in the first round will have a 24 hour time-limit! All matches in the first round will have six ingredients, all of which are to be used in each entry. Entries in these matches will have a 750 word limit (not including the title and ingredients list--any descriptions or definitions of ingredients will count against the limit!). That may not seem like a lot, but I assure you, it's even less than you think! Contestants who win their Round 1 matches will proceed to Round 2. That bit in the parentheses has been appearing in some form since 2011. A...

Tuesday, 22nd September, 2015

  • 10:16 PM - Wicht quoted MortalPlague in post Scheduling for IRON DM 2015
    Hah! I see we both decided on an orc-owned casino. Great minds and all that. Nice work, sir. Thank you. I like yours also. There are actually a surprising number of similarities between the two entries. More than usual. :)
  • 03:13 PM - Rune quoted MortalPlague in post Scheduling for IRON DM 2015
    Well, I've got a workable entry. Time to sleep on it, then look it over when I wake up. These elements are a real challenge to work with, but I'd expect nothing less. :) Huh. I considered that list of ingredients one of the easiest sets of six (which is why it was set for the first round).

Monday, 21st September, 2015

  • 10:13 PM - Rune quoted MortalPlague in post Scheduling for IRON DM 2015
    A rematch of the final to kick things off? Why the hell not? That would be a lot of fun. :D Of course, it does mean one of you former champs definitely won't make it to the second round. Stakes are high!

Tuesday, 11th August, 2015

  • 05:45 PM - Monte At Home quoted MortalPlague in post AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)
    Hey Monte! I don't so much have a question, but a comment. I really enjoyed my time with 3rd edition; some of the finest moments of my gaming group were on the fields of 3.x, so thank you for your work. Also, I see someone else asked about the 5th Edition split, so thank you for such a candid and illuminating answer. I was always curious what had happened to cause the split. Thanks. I love hearing about people having fun with games. That's really the whole point of all this!

Monday, 10th August, 2015

  • 02:37 PM - Kramodlog quoted MortalPlague in post Wizards not taking Gencon seriously?
    I don't know about Gen Con, but I've been a PAX DM for three years running, and I've had a blast running tables each time. Last year, WotC had a vastly scaled-down presence. Rumor was they were pouring all the money into Gen Con for the 5th Edition launch. This year, there is no official WotC Adventurer's League play at PAX. So wherever the money is going, it's not going to PAX. There will be 25 stations where people will be able to test Sword Coast Legends at PAX. WotC is investing money in promo at PAX, just not to promote the PnP RPG. WotC is diversifying the D&D brand. The PnP RPG is secondary now.

Sunday, 9th August, 2015

  • 03:24 PM - billd91 quoted MortalPlague in post Wizards not taking Gencon seriously?
    I don't know about Gen Con, but I've been a PAX DM for three years running, and I've had a blast running tables each time. Last year, WotC had a vastly scaled-down presence. Rumor was they were pouring all the money into Gen Con for the 5th Edition launch. This year, there is no official WotC Adventurer's League play at PAX. So wherever the money is going, it's not going to PAX. Well, if they poured their money into the 5e launch at Gen Con, it sure didn't buy very much. Must not have been much money.

Saturday, 9th May, 2015

  • 10:43 PM - Mephistopheles quoted MortalPlague in post PHB...finally!
    to see the condition sketches again for the first time... You can see them again for the first time anytime, you just can't see them for the first time again. ;) The condition sketches are a real gem of the PHB.

Thursday, 7th May, 2015

  • 07:10 AM - UptownMotown quoted MortalPlague in post Ranger
    In my Tyranny of Dragons playtest, the ranger had the highest damage output of the whole group. She was reliably hitting for lots of damage, right up until a dragon ate her. It was a TPK, mind you, against a wildly superior foe... The new PCs have a ranger too (different player), and she's doing plenty of damage, hitting often, and using spells to good effect. Hunter's mark and lightning arrow are both excellent spells for damage. For the record, both were hunter rangers with colossus slayer. Not to revive a dead thread, but I made a similar character: Hunter 15/Assassin 5 with Horde Breaker. Launching two lightening-arrow enhanced volleys within five feet of each other resulted in an essential "carpet bomb." Each arrow was treated as an individual spell that resulted an AoE greater than that of the volley and was able to treat them as assassination attempts. DPS was enough to leave a giant crater in the ground out to 600'. Hide, volley, move, repeat. All attacks ignored anything less then fu...

Thursday, 26th March, 2015

  • 05:43 PM - Tony Vargas quoted MortalPlague in post Did The Finished 5th Edition Change Anyone's Mind?
    I have to call foul on this. It may not play to your tastes, but to call it objectively bad is just inaccurate. Look at all the folks who are enjoying 5th Edition; I'm quite enjoying running it, myself. It is very much to the tastes I cultivated in the early days of the hobby. That was the point. While it would misleading of me to call the mechanics of the game 'brilliant,' or 'good' or 'balanced,' or even entirely functional, in a technical sense, the game as a whole so closely evokes the way it was some 35 years ago, that it makes the game a blast to run (for me).
  • 02:12 PM - D'karr quoted MortalPlague in post Hidden
  • 11:22 AM - Zardnaar quoted MortalPlague in post Did The Finished 5th Edition Change Anyone's Mind?
    I have to call foul on this. It may not play to your tastes, but to call it objectively bad is just inaccurate. Look at all the folks who are enjoying 5th Edition; for a game to be objectively bad, it has to fail at delivering fun on a consistent basis. And that's not what we're seeing. He is one of the old 4vengers from the WoTC boards.

Sunday, 15th March, 2015

  • 12:26 AM - Chocolategravy quoted MortalPlague in post do CRs seem a bit arbitrary?
    I can't believe the thread made it to page 4 before somebody mentioned it. I read the first post, thought, "Oh, someone's going to point that out", then kept reading and waiting. Usually, we D&D nerds are on point about the specific properties of every monster in the MM. ;) It's a bad argument. The Gargoyle, also CR 2, also has resistance, but has 52 HP. It also has a fly speed of 60, something the Grick wishes it had, to chase down and consume those pesky new bird men that are popping up everywhere. Compare the Bronze and Silver dragon wymlings for more CR 2 creatures, one better in every way than the other.

Friday, 6th March, 2015

  • 11:43 PM - Delandel quoted MortalPlague in post Need help figuring out the crunch behind this zombie siege
    K I S S. Keep It Simple Silly. Absolutely. This Mass Combat approach is actually just an alternative, but I want to get it right. Basically in the adventure I say you can handle it two ways: Mass Combat D&D style, 13th Age style, or this custom style. I want to flesh out each option and make sure it makes sense though. The custom style is heavily based on Red Hand of Doom's approach. The PCs have their radios and are responding to the NPC's urgent pleas. The abominations are knocking down the gates! The skeletons are taking out our archers! They've breached the walls, hold them until reinforcements can arrive! It'll be fun! Oh! You are absolutely right. I'm sure they had it at one point during the playtest, and I just never went to check if it was gone. Armies of skeletons would be better than zombies, that being the case. With some unstoppable zombie units who just keep getting up (making their saves). Especially if they have the gate assault. I like the aesthetic of zom...
  • 09:04 PM - Delandel quoted MortalPlague in post Need help figuring out the crunch behind this zombie siege
    You could have players get more mini missions based on their classes. Such as warrior types could teach fighting, clerics could boost morale, mage types could put on a magic show to distract folk of their upcoming horror... Have some bar bums leave their bar and partake. Party face could convince some horses for use from the stablemaster. On a situations like that, there are runners, hiders and people who want to protect their own valuables at first. You can work from that. My mini missions so far are as follows: 1) Anyone proficient in Religion can help power up the protective wards on the walls. If successful, no zombies climb over. 2) Anyone can attempt to boost morale. If successful, the NPCs fight harder. 3) New recruits (commoners) don't know how to use their weapons. If someone shows them how, they fight without disadvantage. 4) Anyone can go scout the zombie horde. This gives them a better indication of numbers and direction they're coming from. 5) Deserters and whatnot can be straig...


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