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    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
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About MortalPlague

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November 19, 1984 (34)
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Creative, easy-going player.
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Friday, 17th October, 2014

  • 03:49 PM - Charles Rampant mentioned MortalPlague in post A Glimpse Of High-Level Play
    MortalPlague: I love those maps. Such lovely line-work! Tragically my innate laziness precludes me from such high quality work, but I hope to throw my players (who have just started a sandbox campaign) through a dungeon soon and I'll be enviously staring at your pictures while doing so. This is an interesting thread. I've run a 5th-level one-shot, which was fairly hilarious (see quote box below), but I've not gone above that level so far. I asked my players how they wanted to level - once a month to reach 7th or so, or quicker to reach 12th or so - and they opted for the slower progression. Not sure if I am sad about not seeing the top ten levels: some of the coolest monsters will simply be out of the players' pay grade even at the end of the sandbox game. On the other hand, the MM has a focus on 1/2 to 2 CR monsters, which makes me wonder if there would be enough variety for players of about 15th level or so. As a question for those with experience? How do stuff like the utility magic and crazy...

Wednesday, 15th October, 2014

  • 02:32 AM - Kiraya_TiDrekan mentioned MortalPlague in post Lost Mine of Phandelver (OOC)
    Okie dokie. All, I will be giving pathfinderq1 and industrygothica another couple of days to get their characters posted in the RG, then I'll be going over everyone's characters. I'm hoping to get started in a week or so. MortalPlague and anyone else waiting in the wings, try to have a character ready to go so you can jump right in if/when someone drops for whatever reason.

Sunday, 25th May, 2014

  • 09:51 PM - Rhenny mentioned MortalPlague in post Rhenny's D&DNext Playtest Campaign - Part 21
    MortalPlague and Nemio - thanks. We are enjoying the experimentation and people are having fun. On the other hand, we kind of feel we are in a holding pattern just waiting for launch. I have a few more ideas for this group, but I am eager to get the final rules and work with them.

Friday, 14th March, 2014


Sunday, 7th July, 2013


Wednesday, 3rd July, 2013

  • 04:55 AM - Rune mentioned MortalPlague in post Scheduling for IRON DM 2013!
    Wicht and MortalPlague, your match has begun.
  • 04:53 AM - Rune mentioned MortalPlague in post Round 1, Match 2: Wicht vs. MortalPlague
    Wicht and MortalPlague, you have 24 hours to post your entries to this thread. Please include a list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Your ingredients are: Poison Pill Decrepit Bridge Hearsay Hallowed Ground Heresy Wealth of Information

Tuesday, 2nd July, 2013

  • 10:13 PM - Rune mentioned MortalPlague in post Scheduling for IRON DM 2013!
    Wicht and MortalPlague, just a reminder, your match will begin between 11 PM and 12 AM Eastern Standard Time TONIGHT! If you would, please, check in so I know you've remembered (or been reminded).

Monday, 1st July, 2013

  • 10:32 PM - Rune mentioned MortalPlague in post Scheduling for IRON DM 2013!
    Sorry, Imhotep. Never heard from EP today, and I've got a game tonight, anyhow. Looks like the first match will be Wicht and MortalPlague tomorrow sometime between 11 PM and 12 AM EST. Unless, that is, both Imhotepthewise and Deuce Traveler check in before 7:00 EST tonight. If you do, you'll be match 1.

Sunday, 30th June, 2013

  • 04:54 AM - Rune mentioned MortalPlague in post Scheduling for IRON DM 2013!
    Okay. Wicht and MortalPlague, I'm going to aim for posting the ingredients for your match (in the yet-to-be-created tournament thread--don't worry; I'll post a link for that) sometime between 11 PM Tuesday and 12 AM Wednesday. All Eastern Standard Time, of course! Sorry, MortalPlague, but I can't push it any later than that--I have to get up early Wed. for work! So...now that that's out of the way--let the smack-talk commence!
  • 12:12 AM - Rune mentioned MortalPlague in post Scheduling for IRON DM 2013!
    Wicht & MortalPlague, is Tuesday evening (Eastern Standard Time) good for you guys? Say about 5 or 6?

Saturday, 29th June, 2013

  • 11:03 PM - Rune mentioned MortalPlague in post Scheduling for IRON DM 2013!
    Deuce Traveler Wicht EP Mike Myler MortalPlague Imhotepthewise Lwaxy Keeping in mind that matches during the first round will have a 24 hour time-limit, would any two of you like to kick this off tonight?

Sunday, 2nd June, 2013


Friday, 17th May, 2013

  • 08:04 PM - Quickleaf mentioned MortalPlague in post Gothic Horror In The Rain
    MortalPlague I've got two ideas, one riffing off your "healing magic is witchcraft" and the other off of the fey vibe the eternal rain lends itself to. Your setting has distrust of divine magic, especially healing magic. That's unusual, particularly because people are distrustful of what is clearly beneficent, rather than something clearly for killing like a fireball. Something terrible must have happened. Maybe there was a cleric who fulfills the role of a Dr. Frankenstein? Perhaps the cleric's beloved contracted a plague which began disfiguring them,so the cleric kept them alive (and looking pretty) by healing them. Unfortunately the cleric did not have magic strong enough to cure the plague, only abate its obvious signs. Thus the cleric's beloved became a carrier of plague and infected much of the town. Eventually the townsfolk realized the truth (or a version of it) and took the cleric's beloved to be burned at the stake. Then they raised a mob and went after the cleric in his temple-manor. ...


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Thursday, 14th August, 2014

  • 08:28 AM - Li Shenron quoted MortalPlague in post Kind of confused about the staggered releases.
    Every published book - RPG or otherwise - has errors. You can't fix that. Best you can do it mitigate against errors with more time and resources allocated to editing and proofing. Honestly I think that's BS. You can totally have an error-free book. It's going to cost you more, but you can. Is there a compiled list of typos, errors, and omissions anywhere? I don't really want to browse through that whole thread to find them. At a glance, most of them seem to be mis-named spell references and the like. I'd like to have such list too, it should be easy to build it collectively and post it on ENWorld as a reference for everyone. One would think, but I'll gladly eat the next 1st print RPG book set in front of me with zero errors. It's a game book. There are medical and industrial manuals whose accuracy have lives (and lawsuits) depending on them. Errors still get through. RPG seems to be more prone to errors. I own tons of scientific books, and despite their sheer size the number...

Wednesday, 13th August, 2014

  • 09:13 PM - doctorhook quoted MortalPlague in post Kind of confused about the staggered releases.
    Is there a compiled list of typos, errors, and omissions anywhere? I don't really want to browse through that whole thread to find them. At a glance, most of them seem to be mis-named spell references and the like.You're not wrong; I feel a bit dumber for having read three pages of that. Most of the thread seems to be about rules clarifications; the handful of actual errors discussed over there certainly don't reflect any kind of major proofreading failure like the OP here suggests. ...Now that map of the Sword Coast in HotDQ, that thing needed a better proofreader! (Actually, maybe just a different cartographer in general.)

Monday, 11th August, 2014

  • 02:03 PM - omniknight quoted MortalPlague in post 5th Edition -- Help Me Break the Game!
    I think you may have found something here. If this is the worst offender, I think we can safely say the game is pretty well balanced. I can deal with a high-AC character. :) Meh, a very high AC it isn't meant to be the end-all-be-all for defense. I am not saying my Wizard concept is unbeatable, but with a single L1 dip you shore up a major weakness without using spell slots and get the equivalent of ~3-4 Feats worth of traits without hindering spell slot progression. Combine this with Resilient (CON) and a low DEX saving throw seems to be the only other major weakness. However that can be somewhat mitigated with high HP, which 18 CON+Hill Dwarf+Tough nets you base 224 HP at L20, nearly equal to an 18 CON Barbarian (225). Personally I think the jury is still out on the most broken things one can do in 5e. I suspect someone will use the Bard to create some nasty combos. We'll see.

Sunday, 10th August, 2014

  • 06:33 PM - Agamon quoted MortalPlague in post 5th Edition -- Help Me Break the Game!
    Pretty sure this topic was started either tongue in cheek or to troll us. Either way, I admit I'm curious about combinations that can upset game balance so that I can see them coming before they become an issue at my table. If I remember the last thread, it was sort of tongue in cheek, but to point out problems for a DM, disguised as wanting exploits for a player. As before, one would get a lot better discussion and less grief if the question was asked directly.

Saturday, 9th August, 2014

  • 09:21 PM - Rhenny quoted MortalPlague in post Legendary Actions (from HotDQ download)
    As someone who's been playtesting Tyranny of Dragons, the legendary actions are fantastic. It really gives the dragons a dangerous feel. Monsters so potent can break the action economy, and it feels appropriately powerful. It does not, however, imbalance the game; rather, the legendary actions are considered to be a part of the monster's challenge. I agree completely. In playtesting, I ran an encounter against a White Dragon (I modified the Black Dragon WotC previewed during the playtest), and more recently I built and ran my own Bugbear God Avatar based on some of the other creatures in the newer released adventures. Both encounters were dynamic and quite frightening for the PCs (I think the first one I ran was for 10th level PCs and the 2nd one I ran for 6th level PCs). It is especially great if the Legendary action gives the creature a reaction along with possible actions. I'm not sure if I just made that up or if I was inspired by one of the stat blocks I saw. You should ...

Monday, 4th August, 2014

  • 01:47 AM - CM quoted MortalPlague in post AC 25+
    I had two different players at two different tables try to stack the barbarian defense with mage armor. I think it's going to be a common mis-reading of the rules. WotC should have a quick 'FAQ' style document about "These Combos Don't Stack". For some reason the idea popped into my head to woodburn the "thou shalt not stack" list onto a baseball bat and keep it handy at the table. :heh:

Wednesday, 30th July, 2014

  • 03:08 PM - Jake Johnson quoted MortalPlague in post NPCs Along for the Ride
    In my games, I'll usually handle this with an NPC. They aren't a full-fledged member of the party, and their interests often differ greatly from the actual PCs. A paid hireling, for instance, is great for extra muscle. A cleric might be along on the condition that he gets to take any religious treasures. In addition, these characters don't need to share a viewpoint with the DM. I find it fun to send along a brash, loudmouth, braggart warrior with a group to serve as the voice of 'stupid and brash ideas', who the party may have to rein in from time to time. Or a timid, cowardly NPC who will hide when fights break out, and will suggest ways to run away from combat. Or perhaps the rich, know-it-all 'adventurer' who clearly hasn't actually set foot in a dungeon? There are plenty of fun archetypes to play up who will definitely not spoil the dungeon by slipping past challenges. Your approach seems like a good way to introduce dynamics that might otherwise be absent from the game, such as the ri...
  • 06:31 AM - Evenglare quoted MortalPlague in post NPCs Along for the Ride
    I'll run a DMPC if I only have a couple of people playing, I try to keep my character in the background. When a fight comes up he's there to help or if the characters ask him something it's a good way to help the party move forward. Otherwise I'm just kind of there for support. I've personally never had problems with it.

Wednesday, 23rd July, 2014

  • 07:11 PM - Wrathamon quoted MortalPlague in post Using Inspiration to Perform Stunts!
    I only have one quibble; some classes rely on bonus actions much more heavily than others. I agree that there ought to be an action cost of some kind, but I'm not sure bonus action is the best fit. I'm not sure what to recommend otherwise. I like the idea that inspiration can have a combat benefit, however. :) I am on the fence on this idea. I think it has some merit. But, I feel most player's will use it as another resource for combat. Most of the things described are either an extension of the ability check system, skills or probably feats/class abilities, or will be part of the tactical module. I think if a player wants to do some of this stuff, let them make an appropriate ability check and how well they succeed determines the outcome.

Thursday, 17th July, 2014

  • 11:33 AM - KarinsDad quoted MortalPlague in post Healing in 5E
    For my groups, the group skill check has been very helpful on that front. Pair that with the fact that many monsters don't have good perception (although some keep pets with good perception), and you have a decent chance that a prepared party can manage surprise. I should add that there is a low-level spell that isn't in Basic D&D which helps with group stealth, and at least one character in each of my games has made liberal use of it. So that may be skewing things a little. Thanks. That does make it quite a bit easier. Still, a party of 5 with 2 heavily armored PCs would have about a 50/50 chance of success against similar leveled foes (I assume that group check requires 3 successes out of a 5 PC party). Course, the PCs also have to have a reason to be stealthy (in a dungeon or other small dangerous environment, know the general location of enemies, etc.)
  • 03:46 AM - KarinsDad quoted MortalPlague in post Healing in 5E
    There have been just as many, if not more where the PCs have had the drop on the enemy and have dispatched them without taking any damage. The way one approaches a fight is nearly as important as the fight itself. Surprise rounds are devastating in 5th Edition. I'm not quite understanding how a PC group often has surprise in 5E. I get the fact that NPCs (at least in the playtest) had low hit points and could often be one shotted (i.e. the equivalent of minions in some ways). But, I do not see how PCs can often get surprise. For one thing, most heavier armored PCs get disadvantage for Stealth. Disadvantage is equivalent to a -5 to the roll (for all intents and purposes). Wizards might have a semi-decent Dex, but they do not get the Stealth skill. So, a typical party will probably only have one or two Stealthy members at most. From what I can tell from the rules, if neither side of the combat tries to be stealthy, then the combat does not have surprise. The DM might rule that the Rogue c...
  • 12:58 AM - KarinsDad quoted MortalPlague in post Healing in 5E
    Personally, I don't consider any of those lead-up fights to be boring. There will be opportunities for the party to slip past or avoid some of them, which would end up being clever play. The more they avoid, the better the chance they could take down their nemesis. But she's not going to make it easy for them. Just because minion fights are interesting to you does not mean that they are interesting to everyone.

Wednesday, 9th July, 2014

  • 12:40 PM - Zardnaar quoted MortalPlague in post So Is The Dex Based Fighter Just Strictly Better?
    The strength fighter is at his best wielding a two-handed weapon. But in the interests of comparing them, we'll leave them each dealing a d8 with a shield in the off-hand. Better at strength checks. Perhaps not as critical as DEX saving throws, but knocking down obstacles can play a pretty big role in a game. I've seen a party without any strong characters, and it sorely impeded their abilities to navigate a dungeon under time pressure. Strength saves and checks come up. In addition to knocking down obstacles, there are a few key spells (like Web) that require a strength check to escape. In addition, a number of monsters inflict conditions that require a strength check to escape (such as the gelatinous cube). There may be more benefits to a dexterity fighter, but I don't think it's a wide enough gap to be concerned about. There are still reasons to play a strength fighter besides the purely aesthetic ones. The Cleric lacks acces to a rapier so if they are a beat stick they can do the str...
  • 11:17 AM - Ruin Explorer quoted MortalPlague in post The Impenetrable Darkness
    5th Edition, more than 3rd or 4th, will rely upon the DM to apply common sense to things like this. I like that they aren't wasting the ink to spell out every corner case in the rules. ITIL that dark places in D&D are a "corner case"! ;) It's godawful writing, I hope you can agree, because it raises questions over whether even magical darkness does this.
  • 11:12 AM - Blackbrrd quoted MortalPlague in post So Is The Dex Based Fighter Just Strictly Better?
    It's easier than before to mitigate a low or average DEX with the use of heavy armor. Your 16 DEX fighter: AC 17 with light armor (studded leather, DEX, and shield) AC 18 with medium armor (scale mail, 2 from DEX, and shield) AC 18 with heavy armor (chain mail and shield) It really doesn't make that much of a difference this time around. At around level 2-3 I assume the STR-fighter has access to plate armor, so he gets AC 18+2 = 20. The DEX-fighter still has AC 12+3+2 = 17 At level 4, the DEX fighter can increase DEX and get 18 AC At level 6, the DEX fighter can increase DEX and get 19 AC So, the DEX-fighter will lag 1-3 points of AC until level 6, and 1 point after that. I still think that the DEX-fighter is more versatile, since he is better at archery and has a high initiative, has better reflex defense/initiative and so on. The STR-fighter most likely wants to increase his strength to increase to-hit chance and damage.
  • 10:27 AM - Zardnaar quoted MortalPlague in post So Is The Dex Based Fighter Just Strictly Better?
    It's easier than before to mitigate a low or average DEX with the use of heavy armor. Your 16 DEX fighter: AC 17 with light armor (studded leather, DEX, and shield) AC 18 with medium armor (scale mail, 2 from DEX, and shield) AC 18 with heavy armor (chain mail and shield) It really doesn't make that much of a difference this time around. At low levels perhaps but that is only +1 AC. Dex based fighter gets. +3 on dex saves, major save category More dex based skills dex to initiative +3 to hit with ranged weapons. And eventually they can get +5 at level 8 and the difference in AC 1 point, and their equipment is cheaper.

Thursday, 3rd July, 2014


Tuesday, 24th June, 2014

  • 01:12 AM - Ryujin quoted MortalPlague in post Evil Campaigns
    I think many third party companies are worried about a publicity backlash due to the nature of an evil campaign. Sure, we as gamers would 'get it', but I'm not sure the public at large, who seem to have an eye for anything controversial, would approve. On top of that, an evil campaign is much harder to run as a DM. You need to have mature players (none of this 'let's attack everyone in sight' kind of evil). You need people who know how to play a character with nefarious goals without turning on the rest of the party mid-campaign. And a DM who knows how to entice, challenge, and limit such characters. I could certainly see that sort of thing happening; a return to the crappy '80s, in which the Religious Right tried to stamp out Dungeons and Dragons as a tool of Satan. At least one local school board banned the game, back then, out of fear.

Sunday, 25th May, 2014

  • 10:59 AM - Li Shenron quoted MortalPlague in post BoardGameGeek at a 5e Seminar
    On a related note, will anyone interested in 5th Edition wait for Christmas to buy it? ;) If the amount of errata is high (my guess is that it'll take but a few weeks for readers to start finding errors), then I'll wait for a possible second print, but then Xmas is not a relevant variable for my decision.
  • 04:07 AM - Ichneumon quoted MortalPlague in post BoardGameGeek at a 5e Seminar
    On a related note, will anyone interested in 5th Edition wait for Christmas to buy it? ;) Heck no, I gave up delayed gratification like the bad habit it is years ago. :D


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