View Profile: RangerWickett - Morrus' Unofficial Tabletop RPG News
  • RangerWickett's Avatar
    Today, 12:30 AM
    In the past year I wrapped up a PF campaign, but also played a 5E campaign and two FFG Legend of the Five Rings campaigns. So it's less "switching game systems" as "trying the hip new thing to see how we like it."
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  • RangerWickett's Avatar
    Friday, 12th July, 2019, 06:11 PM
    15. Leap overboard but have the evil pirate god blast you airborne with a surging wave of sea spray so you can strike a flying enemy. 16. Order your fellow pirates to yell yarr, then grasp that sound and spin it into a harpoon of thunder which you can hurl. 17. Conjure a shark to thrash someone who fell overboard, using a little shark shaped voodoo doll. 18. Intone the dread name of...
    14 replies | 361 view(s)
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  • RangerWickett's Avatar
    Friday, 12th July, 2019, 01:36 AM
    KS is the postal code for the state of Kansas, wherein Wichita resides.
    2 replies | 139 view(s)
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  • RangerWickett's Avatar
    Thursday, 11th July, 2019, 09:33 PM
    The . . . like, metaphysical explanation I think I had in my head was that in the New World Order you can teleport anywhere you've been, and since the box is tied to Risuri's land due to its connection to the Fey Titans, Heid basically thought really hard at it, until he believed that he *was* the box, and he-as-box willed him-as-box-self to teleport back to Risur, because it was the only way to...
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  • RangerWickett's Avatar
    Thursday, 11th July, 2019, 07:21 PM
    My friend Erik Carl has organized the TsunamiCon Gaming Convention in Wichita, KS for the past five years, and he's running a Kickstarter campaign to pay for venue costs for this year's con, which runs from October 18 - 20. There isn't the hugest RPG scene in Kansas, and TsunamiCon is a great way to keep the hobby in the public awareness, and to connect roleplayers who might not have the same...
    2 replies | 139 view(s)
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  • RangerWickett's Avatar
    Thursday, 11th July, 2019, 06:12 AM
    Specifically, I recall people got some pictures of a copy of the book, such that they were able to mostly transcribe the Alchemist class. Where is that stuff?
    4 replies | 296 view(s)
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  • RangerWickett's Avatar
    Thursday, 11th July, 2019, 06:08 AM
    Obviously high level combat in D&D and PF takes forever, especially with a ton of foes. How's it go with your group, which is using . . . Savage Worlds? Fate? I lose track of which GM is doing what.
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  • RangerWickett's Avatar
    Wednesday, 3rd July, 2019, 05:38 AM
    I just saw it, and had a fun time, though as a comic reader I pretty much knew what to expect. The biggest surprise for me was that I really liked Mysterio's theme music.
    8 replies | 342 view(s)
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  • RangerWickett's Avatar
    Sunday, 30th June, 2019, 05:03 PM
    Who here has seen Community's episode Advanced Dungeons & Dragons ? King Dukain who has the Sword of the Black Needles is named after Fat Neil's character.
    31 replies | 2747 view(s)
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  • RangerWickett's Avatar
    Friday, 28th June, 2019, 06:57 AM
    I certainly enjoy grid-based tactical combat, but I've done it for over 20 years. Does anyone know games that have, like, good rules for naval maneuvers with broadsides and boarding actions? Or dogfighting with airplanes or space fighters? Or nuanced duels where the players actually have some way to 'counter' that isn't just more dice rolling? Or rules for resolving social encounters, mass...
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  • RangerWickett's Avatar
    Friday, 21st June, 2019, 09:14 AM
    Sorry about laughing.
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  • RangerWickett's Avatar
    Tuesday, 18th June, 2019, 08:48 PM
    When writing ZEITGEIST: The Gears of Revolution, there are many urban adventures, but the 'gating' was more information based. You didn't know you had a reason to go certain places until you accomplished preliminary investigations. You can look up and see the spooky mountain in the middle of the city from the get-go, but you don't know what you need to do up there until you follow a few leads...
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  • RangerWickett's Avatar
    Monday, 17th June, 2019, 05:07 PM
    I'm not sure why that was added. It wasn't in the original 3.5 version.
    4 replies | 347 view(s)
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About RangerWickett

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Date of Birth
December 24, 1981 (37)
About RangerWickett
I'm the creator of ZEITGEIST: The Gears of Revolution adventure path. I write, yo.
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Director of the War of the Burning Sky campaign saga (original 3e release), lead on the ZEITGEIST product line, and wannabe world traveler.
Decatur, GA
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Playing Out of the Abyss. About to start running an FFG Force and Destiny game.


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Wednesday, 15th May, 2019

  • 08:46 PM - Frankie1969 mentioned RangerWickett in post 5E Warlock patron list?
    IMO, making the patron one of the named entities already in the adventure is a huge boon to both player enjoyment and DM planning. @RangerWickett, is this something that you're working on? If not, I'd like to post my list of suggestions. How they communicate (or why they can't), what instructions they send, why they empowered you, what happens when you meet them, etc. For starters, the Voice of Rot could lead to some very interesting plot twists. OTOH, I don't see a way to make Beshala a viable patron.

Tuesday, 26th March, 2019

  • 08:34 AM - Oldtimer mentioned RangerWickett in post Two strange details in adventure one
    I just realised that you are one of the persons responsible for that 5e version. Well done! While I don't play 5e myself, the product feels much closer to the original 3e version. Which is a good thing. You are quite correct that Larions ignorance of Peppin's death by Shahalesti could be explained, but I just feel it's smoother to ascribe his death to Ragesians agents. Not that most players would find that out anyway. Regarding the scene with Kurychek, I must say that I just love that scene. The players thinking "so this guy wants to help and it won't cost us anything. Cool. I suppose he is a devil, but why worry about those details?" and then being overwhelmed by the demonstration of just how evil a devil is. So I really want to make that scene happen and make it feel logical for the DM reading the adventure. As it is presented right now, I can't see that logic. RangerWickett, do you have any input on this?

Friday, 8th February, 2019

  • 02:57 PM - Tormyr mentioned RangerWickett in post Icons/Crests of each faction
    Thanks for the chuckle, RangerWickett. The number of times we come up with, "Oh yeah, that would be a good idea...". These are just my thoughts, so take them with a grain of salt. Ragesia - should be a torch on a red background (whatever is Ragesian red for you). Each army could have their own symbol. Seaquen - should something to do with magic, a lighthouse, or the coast, but not a spellbook as they are more inclusive (as opposed to Gabal who only trained wizards). Dassen - should be a stylized mountain (or a griffon). Its flag should be 7 of those mountains around a griffon. The monastery of the two winds - would be a Yin/Yang symbol as gusts of wind. Sindaire - would be a bear. Ostalin - has recently gone through a lot of change with the new Khagan, so it could be whatever you want, but they are allied with -REDACTED- so might just be within the icon/token for -REDACTED-. Shahalesti - some sort of shining light. Whatever most effectively communicates that while being full of itself. Maybe a shin...

Wednesday, 30th January, 2019

  • 08:49 PM - Lylandra mentioned RangerWickett in post Tizbiz Zeitgeist Campaign
    So, you got some PCs with a connection to Elfaivar as well? Damn, I'd love to read all about it, but for now I'm afraid of spoilers, even if we got a good grasp on the Obscurati plan and Nicodemus' true identity by now. We'll most likely return to Elfaivar to meet Kasverina and Asrabey this sunday. Oh and RangerWickett I'd love to play that. So many campaigns are focused on stopping the villains from doing evil stuff or ending a reign of terror, but very few plots try to incorporate building and rebuilding and protecting what you're trying to grow.

Friday, 26th October, 2018

  • 04:23 PM - hirou mentioned RangerWickett in post [Spoilers] Title Revealed When?
    While we're at this topic... RangerWickett do you have any "official" headcanon on what exactly he is? I understand that being mid-teleportation in the range of literal godsplosion tends to produce peculiar effects, but, knowing my players, they won't be satisfied with "he's just a ghost with some unique properties and Place_of_death=basically whole Lanjyr". Nothing about needlewire is stated in details, as far as I could find. And at one point, I believe, McBannin clearly states that "whatever that Nicodemus is, he is no ghost".

Friday, 12th October, 2018

  • 08:10 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    BTW, RangerWickett, what benefits, if any do you think this should accrue? I'm thinking very few until the end of the campaign (assuming Uru does not want to leave the unit and ensconce himself in the mountains straight away). But would he enjoy any of the benefits of nascent titanhood before that point, do you think? And if so what would that look like? (My first thoughts were maybe the extension of his 'city's whispers' powers to the mountains, for all the good that would do, and maybe a small, slow amount of regeneration? Also - I was thinking he might nab the incorporeal half of the Voice of Rot's portfolio, since that's theoretically up for grabs. Maybe that could come about as a result of events in adventure #11?)

Wednesday, 10th October, 2018

  • 06:33 PM - Lylandra mentioned RangerWickett in post Lylandra's War of the Burning Sky continued
    hm, I'd say we're in transition from adventure 7 to 8 as the war council happened before the Temple episode because some elf wanted to draw the Shahalesti away from Ycengled ASAP. But yeah, the story will continue :) next up will be some more visions and chaos and chaotic visions for which I accidentally dug up some of RangerWickett 's earliest posts in these forums.

Sunday, 30th September, 2018

  • 08:22 AM - gideonpepys mentioned RangerWickett in post Session 67, Part Two – Bibulous! Miraculous! Lubricious!
    ... to wonder if it really was Triegenes who had answered his prayer, or if the power hadn’t come from within. …) End of Session *4XP! Sufficient to pay for one permanent character advancement. DM’s Notes If anyone is interested, I based the voice of the Father of Thunder on Bert, Maria Bamford’s pug in the sitcom Lady Dynamite. Also – we didn’t actually play out the second combat in full, we just narrated it. Once the titan had had his effective level reduced, victory was a foregone conclusion (as the unit had almost won when he was at full strength). Thanks to the Blood of Ostea, character death was out of the question, so it seemed like an unnecessary slog to run the second fight once the group had established a firm plan (and worked out how to get themselves back to full health too). It still felt satisfying, because it wasn't hand-waved and everyone got to pitch in ideas as to how their character would contribute. PS. RangerWickett - What happens to the Great Hunt now? Do they show up again?

Saturday, 2nd June, 2018

  • 06:25 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    RangerWickett - Having given Catherine Romana several rounds to monologue, and taken a slow dash across the palace (plus a couple more rounds to grab magic items) the PCs are now way over the number of rounds required for the palace to fully transition. Cypher System has a different round structure to 4e, so the time passes more quickly (with less being achieved in a round) so I'm going to be more flexible, but I'm pretty sure that at least two lamps will still be active when my extended time-limit is reached. I can't find any reference to transition to and from the Bleak Gate in the event that that happens. I'm thinking my players will have enough resources and quick enough wits to come up with something acceptable. (Or maybe Lauren Cyneburg can come with something if they don't.) But what is the 'canon' solution to this, if any? When the time limit is reached, does the Ob respond by sending in more undead? I'm also fairly sure that Leon will cause the roof lamp to become co-termin...

Tuesday, 29th May, 2018

  • 06:41 PM - Tormyr mentioned RangerWickett in post Age of Worms Adventure Path
    This and Savage Tide are some of the best writing and adventure that has been produced. I want to convert Savage Tide but just haven’t gotten to it. I have not read Savage Tides, but Age of Worms was a lot of fun. I appreciated that it hit almost every major kind of monster (except maybe for goblins). Interesting that those were number 2 and 3 of Paizo's adventure paths IIRC. I will have to say though that the EN Publishing's adventures, namely those written/coordinated by RangerWickett (and a host of other great authors) are some of the most interesting adventures I have ever read. Zeitgeist and War of the Burning Sky aimed to be unique, and I think they both hit that target very well, making memorable adventures.

Thursday, 24th May, 2018

  • 08:44 PM - Tormyr mentioned RangerWickett in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    I think I saw someone tweaking it for FR and it was centered around Thay/Rashemen. However, I don't think it necessarily requires a parent setting as there is much established lore and regional history in the adventures and guides and the campaign is designed for level 3-20 anyway. What the adventure setting lacks though are distinct deities. Yeah, I added a sidebar regarding the lack of an established pantheon. The adventures and guides refer to deities by their domain. So a GM can choose a pantheon and then use an appropriate deity as necessary from the pantheon. EDIT: This was for those unfamiliar with the adventures and setting. I think @Lylandra 's knowledge of War of the Burning Sky might only be topped by @RangerWickett. ;)

Saturday, 12th May, 2018

  • 08:20 PM - Garthanos mentioned RangerWickett in post A gathering of Martial Controllers - what do you think
    This noble should be on the list.. I actually like RangerWickett ,proposal for these special plucky minion mods on that thread. I think the fanatic loyalist aspect, is what makes this retinue a special of the class and not just anyone convincing normal minions, who go down and or flee after an attack. The idea of using them to make those arrow barrage attacks that Tony has mentioned would be a good idea... but they could also enable your allies to gain flanking bonuses and other similar benefits. They might take a hit to enable you or an ally not to... this combined with RWs ideas of 4 states would allow you to then recover them after the fight.

Thursday, 10th May, 2018

  • 06:17 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    A few questions about the alterations the Ob ritual makes to the multiverse, RangerWickett: At the end of adventure #9 it explains that the Green Knight loses her powers because of a disconnect with the Dreaming. I wondered how this might impact on others, including the PCs. One of our characters, Leon is a Dreaming Warlock (and now a member of the Unseen Court). Half of his skill-set derives from his ability to 'awaken dreams'. How far should the changes that affect Dame Jillian affect him, do you think? Another character, Korrigan, is connected to all of the planes that previously governed Lanjyr. Would his powers vanish, change to connections with the new planes that replace the old, or remain the same? Whatever you think, I intend to implement only those ideas which make the game more fun, I'm not looking to nerf these players but challenge them. I just wanted to know what the intention was. Also, are the fey titans wholly in the real world during adventure 10? And how does Beshela get to Lanjyr (given how hard it was for the players)? Can she come ...

Monday, 23rd April, 2018

  • 12:46 AM - Tormyr mentioned RangerWickett in post Best Campaigns to convert into 5e? Suggestions Please!
    ...her, or any other game system is welcome; just not looking for the current WOTC hardbacks. Here is one: Red Hand of Doom, from the 3.5 era of D&D. Great long adventure, epic fights in each portion, memorable opponents, a grand story to stop a hobgoblin army. I converted this to 5E and my players had a blast. Highly recommend! War of the Burning Sky is coming out for 5e. Chapter 1, the campaign guide, and the player's guide are in final review and layout to be released on DriveThruRPG and Roll20. WotBS examines war in a world infused with magic. It provides a core framework entwining multiple plot threads with a rich backstory to anchor PCs in the world and inform the running of NPCs. There is a core adventure path that runs directly from levels 3-20 while leaving enough room for the DM and players to take it in different directions. There are several big battles, but instead of turning into a wargame, the PCs embark on key missions to influence the battle to success or failure. RangerWickett was the campaign manager for both this and Zeitgeist (and wrote several chapters of each) and did a great job on both adventure paths. It includes chapters written by: Jacob Driscoll Wil Upchurch Wolfgang Baur Andrew Kenrick Jeremy Anderson Ari Marmell Ken Marable Shane O'Connor I do not know every adventure path out there, but I think this may be the closest a DM can get to a Record of Lodoss War​ style campaign in a prepackaged adventure path. For further information: You can also follow my campaign which is only a couple of sessions in: @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication.

Monday, 9th April, 2018

  • 11:32 PM - Lylandra mentioned RangerWickett in post The last Taranesti of Ycengled
    oops, seems like I forgot to complete my half-finished post! Thanks, RangerWickett and Cuin, for reminding me that I kind of neglected my WotBS post in favour of my Zeitgeist recap translations ;) Don't worry, I'm still on it and there's definitely more crazy stuff coming in adventure 7. And yes, this adventure is perfect for my group, especially Cuin'halar. There's so much you can do and expand upon once you got a PC who's got his own history with a place or a people. --- Fayne leads the trio on the long way through Ycengled towards the big Shahalesti encampment in the southernmost part of the forest. At first, she seems to be a bit dismayed at their slow pace as especially Torrent and her heavy armor keeps the ranger from taking shortcuts through the undergrowth. Also, dragging the captured Shalalesti soldiers with them takes time as well. Once they arrive near the camp, Tinuviel and Fayne scout ahead and find lots and lots of guards and patrols. Unfortunately, these Shahalesti know how to build an easily defensible base and once the two scouts retur...

Tuesday, 30th January, 2018

Thursday, 11th January, 2018

  • 04:15 PM - Obryn mentioned RangerWickett in post That's a wrap! Finished our Zeitgeist 4e campaign last night!
    ...scale. ;) Here's my spoiler-tastic roundup. NOTE: If you are on Tapatalk, sblock doesn't work. so... !!!!SPOILERS AHEAD!!!! After a while of figuring out the rules of the final ritual, and after taking out the Revolution zeppelin, the party made everything happen basically at once. The first key tonight was convincing Borne to back out of the conflict by revealing how Nicodemus arranged the death of Kasvarina's daughter. Rina was already completely on the party's side from Adventure 8, but this was the final straw. Most of the rest of the party finished up putting their desired planes into the various columns, and the Redemption and Completion endings hit simultaneously. William Miller (the one from Ascetia) possessed Nicodemus right before the party finished closing the seal. They let Kasvarina deal the finishing blow, and there was sunrise. We've immortalized the setup, and it's hanging up for the immediate future... (please ignore my unfinished basement walls!) RangerWickett - thanks for the .tiff; it was just what I needed to print this giant, gorgeous map. The planar configuration they selected was as follows. They cheated and gave the world a 2nd moon, so two planes occupy Life - Av and Iratha Ket. FIRE/JIESE AIR/CAELOON LIFE/AV and IRATHA KET. WATER/MAVISHA EARTH/DUNKELWEISS SPACE/APET TIME/ASCETIA DEATH/AMROU They also managed to resurrect all of the Eladrin women who died in the Malice, so that was kind of cool too. I am looking forward to making a new campaign set, say, 75 or so years in the future. It will be more industrialized than everything is currently; Iratha Ket will add some fun, and I'm thinking there'll be some massive criminal organization that controls all the booze - it's such a benefit, now, that enterprising people may want to lock it down.
  • 10:42 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co. hadn't prepared for the full implications of this (low magic; enemy Empire). But that worked out nicely because the players were nervous, so it felt very much like they'd pulled a fast one when they extracted events from under the Danoran's noses. Crissillyiri locations are problematic too: bringing an eladrin matriarch into the heart of the clergy nation feels like it should be dodgier than the text implies. (Again, Leon's ability to teleport at will should smoothe things over for my lot, but other parties may get into trouble if the DM runs the authorities reactions harshly.) Also, the adventure can turn into a lot of exposition if you're not careful. I thought I would break it up with Uriel's memory events, but that just doubled the problem! Fortunately, my players are invested enough to enjoy it, or polite enough to pretend to. But I think I should have thought of more ways to disrupt the memory events and make the whole thing seem more fraught and time-sensitive. RangerWickett - Another minor 'problem' I have is that I quit playing the campaign after the drafts of these adventures came out, and didn't read the final adventures until recently. Does it make too much difference if Nicodemus plans to visit Odiem from the outset, as he does in the draft? I like the idea that he is always trying to cut the Gordian Knot with outlandish solutions, not just suing for peace, but as you made the changes, I thought I'd check there wasn't some implication I had missed. In my planned version, he needs Kasvarina to get past the clergy wards on the vault, and to take word of their success to eladrin leadership (from whom he has extracted a promise not to destroy Crisillyir when the clergy armies fall).

Wednesday, 13th December, 2017

  • 02:25 PM - Tormyr mentioned RangerWickett in post Setting Party level vs an Ancient Red Dragon
    I have never in all my many, many years of GMing used an "average" damage roll. The swinginess of the dice are one of my favorite things about D&D. On another note: I am starting to put together what the city lair environment is going to look like. A little digging shows that there does not seem to be much support for fiery hellscapes in the DMG. Even the section of the Elemental Plane of Fire is not especially helpful. The PCs are going to have to explore a little, and even during what i expect to be a long, extended encounter with lots of movement and breaking off they might run into various hazards and uncomfortable situations. Any recommendations on resources for building the fiery, volcanic city ruins? I seem to recall that RangerWickett had been working on ideas for a ruined city recently. Then you just add fire. (tm) Mostly in these environments I periodically have PCs roll Strength saving throws to fight against being moved around the terrain, Dexterity saving throws to avoid bursts of fire, and Constitution saving throws to avoid taking a level of exhaustion (disadvantage for heavy armor).

Monday, 13th November, 2017

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Thursday, 11th July, 2019

  • 12:53 PM - Aldarc quoted RangerWickett in post Is there a link to compiled info about PF2 - particularly the finalized rules?
    Specifically, I recall people got some pictures of a copy of the book, such that they were able to mostly transcribe the Alchemist class. Where is that stuff?I will look later, but in the mean time check out the Paizo forums and the PF2 subreddit. I believe I saw links to those images floating around there.
  • 07:00 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Obviously high level combat in D&D and PF takes forever, especially with a ton of foes. How's it go with your group, which is using . . . Savage Worlds? Fate? I lose track of which GM is doing what. We're using Cypher System. Combats can be pretty quick, but this one certainly wasn't. It took up the whole session (so about three hours). But in 4e I think it would have taken more than one. It was exhausting but a lot of fun. I'll write up my DM Notes after I've posted the session reports. I really enjoyed the balanced, tactical combat of 4e and so did a lot of my players, but I have to say that I'm glad we switched at this high level. We got our Ptolus campaign to level 25 and the combats were insane. The nice thing about Cypher is you don't need a grid, so the combats can be more epic. Using a grid can make things seem a bit too rigid and mundane, somehow. (Although for this we did use a grid, only at 10 feet per square to fit in all the ships in the flotilla.)

Friday, 28th June, 2019

  • 04:16 PM - Umbran quoted RangerWickett in post Beyond grid combat - what are some good combat systems?
    Does anyone know games that have, like, good rules for naval maneuvers with broadsides and boarding actions? Or dogfighting with airplanes or space fighters? Or nuanced duels where the players actually have some way to 'counter' that isn't just more dice rolling? Or rules for resolving social encounters, mass combat, mindscape psychic battles? That would all depend on what you mean by "good". I have found Ashen Stars' take on starship combat to be an excellent one. Each character has a role in ship combat - your tactical officer, weapons officer, communications officer, and pilot all have attacks, and your engineer patches the ship up as it gets damaged, and your medic patches the people up as they get damaged. Your ship has attacks it is good and bad at dishing out, or taking. You get to pick your desired result at the start of combat (do you want to just escape, or disable the other ship, board it, or blow it out of the sky?) And, the mechanic strongly encourages you to cycle through al...
  • 04:12 PM - DMMike quoted RangerWickett in post Beyond grid combat - what are some good combat systems?
    I certainly enjoy grid-based tactical combat, but I've done it for over 20 years. . . . Or nuanced duels where the players actually have some way to 'counter' that isn't just more dice rolling? Or rules for resolving social encounters, mass combat, mindscape psychic battles? . . . Do you have a favorite rule set that lets you resolve conflicts in a different way than we're used to with D&D-derived RPGs? 20 years of grid-based combat? Are you excited about starting your ninth battle, then? [/snark] The (un?)interesting thing about grid battles is (I just finished watching several MMA bouts) that they ignore some important aspects of close combat: body position, footwork, reach (scale of inches, not feet/meters). Grids are great for ranged combat, though. It's more dice rolling, but I took a stab at addressing the non-combat damage issue by using a generic measure called Progress. GMs and players have flexibility to decide what does or doesn't create Progress toward the Goal, so thwarting your ...

Friday, 21st June, 2019

Monday, 10th June, 2019

Sunday, 9th June, 2019

  • 11:35 PM - lockyreid1 quoted RangerWickett in post Pics from my WotBS sessions
    That crap is amazing. Looking ahead, any encounters you think will be problems to make this way? Hmmm. I've been looking at adventure 4 and getting some things prepared. I have a snow board ready with trees and most of the miniatures are ready. I think some of the one off environments are tricky, as its not worth making extra pieces for just one encounter, especially if they are optional. Mostly I'm thinking of the sewer entrance, and the wall climbing encounters, but those I'll probably just see what I can do with the pieces I have. The encounters where the party are escaping the city could be good, but playing with buildings on the table is rarely as good as it sounds, so I might have to come up with a different solution. I think the encounters out in the open will working really well, though I don't have any idea what to do for the ice river for the remorhaz encounter. Luckily I've still got some time until then.

Wednesday, 29th May, 2019

  • 09:57 PM - lowkey13 quoted RangerWickett in post John Wick 3- Should You See It?
    I was thinking Crank 3 would link his heart to his social media account. He's wearing a go-pro, and his heart only beats whenever he gets a Like in the last 60 seconds. Oh. Wow. I HAVE ALREADY BOUGHT YOUR TICKETS!!!!!! Crank 3: Not even death can stop him from trolling.

Friday, 24th May, 2019

  • 10:05 PM - Morrus quoted RangerWickett in post What should I publish next?
    I feel like the market for adventures compatible with existing games is later then for standalone games. After there many one-off RPG-adventure bundles? Short term you make more money off a D&D or PF supplement. Long term, a core rulebook is a better investment.
  • 04:03 PM - DMMike quoted RangerWickett in post What should I publish next?
    1. ZEITGEIST: Steel Wind - A standalone adventure set 10 years after the original campaign, with a key component of aerial combat using primitive planes. If you're familiar with the Russian "Night Witches" of World War 2, they're an inspiration. I would probably produce this for both D&D 5e and Pathfinder 2e. 2. The Book of Lorem - A bit of a Kingmaker-esque adventure, where the PCs join settlers colonizing a land where the only remnant of civilization is an old library of forbidden books. An inspiration is the original Myst game, where you can travel to worlds within books. This would also be for 5e and PF2. What if these were full-blown RPGs? That would be new.

Tuesday, 21st May, 2019

Monday, 20th May, 2019

  • 09:18 PM - Umbran quoted RangerWickett in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    But then there's just good storytelling. You don't devote 2 seasons to a character gaining a skill only to have her not even bring up that she has that skill. Television does not always give you the luxury of knowing how you are going to be allowed to end your story. My understanding is that the decision to have the 7th and 8th season be brief was a business decision made after that (and other issues we could point to) were already in motion. When they cut your episode count, you have to cut material. Such is the nature of television at the moment. I mean, look back at Babylon 5, some of the best storytelling in TV ever done. They got their chain yanked over whether they were going to have a 5th season - the result was a pretty crummy 5th season. It happens.
  • 03:13 PM - Umbran quoted RangerWickett in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    Number of faces worn by Arya? Zero. Number of political schemes enacted by Sansa: maaaybe one if "telling Tyrion the truth" counts as a scheme. Number of useful things Bran learned with his visions: maaaybe one, if "the Night King wants to kill me, not that he doesn't want to kill everyone else too" counts as useful. You seem to forget one of GRRM's stated purposes in writing the series - to teach genre fans lessons about how things don't work out the way they want them, to specifically defy your narrative expectations.
  • 11:50 AM - pukunui quoted RangerWickett in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    Well, I found that ending satisfactory. The Starks won the game after all! Brandon Stark is now king of the Six Kingdoms, while Sansa Stark is queen of the North. Meanwhile, Arya Stark is set to displace Barbie as queen of the waves, and Jon looks like he may just end up king beyond the Wall. That was *almost* a smile on his face when he looked at all the wildlings around him. Oh, and the very best part? Ghost finally got his cuddle! Who's a good boy den?! And to think those two get to work on Star Wars next. I am not looking forward to it.I reckon their version of Star Wars won't be any worse than anyone else's. There is a petition to get season 8 remade with competent writes ...Doesn't matter how many signatures it gets. Never gonna happen. The North decides to be its own kingdom. Yara: Wait, that's a f***ing option? We tried seceding thirty years ago and y'all flipped out and took my brother as a hostage.I reckon Yara knew better than to protest since the people in ch...

Friday, 17th May, 2019

Thursday, 16th May, 2019

Saturday, 11th May, 2019

Thursday, 9th May, 2019

  • 10:05 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    I like this development. Very eerie. Thanks. A nice example of necessity being the mother of invention. Well, sort of. I had the idea for this, or for something similar, but couldn't see how I could get it to play out with a full complement of players. Then circumstances threw up the following: Korrigan's player was out for two weeks (so he wasn't with the main party); then everyone but Korrigan's player was unable to make the next session (which would ordinarily cause me to cancel). Et voila - the perfect opportunity to develop this plot-line before adventure #12.

Tuesday, 7th May, 2019

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RangerWickett's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
ZEITGEIST Hero Lab files for Pathfinder, adventures 1 to 5
For groups playing the Pathfinder version of the adventure path ZEITGEIST: The Gears of Revolution, by E.N. Publishing. These Hero Lab files cover the Player's Guide and first five adventures.

Note to GMs: If you're using the Act One compilation,...
132 0 1 Wednesday, 24th June, 2015, 01:59 AM Wednesday, 24th June, 2015, 01:59 AM
Sapiens: Sci-fi Homebrew 4E Rules
Inspired by the flavor of Eclipse Phase and the familiarity of 4e, I sought to make a 4e-inspired ruleset to handle sci-fi. Here's my first stab, the result of a week or so of fiddling.

My goal is to capture action from settings like Aliens and Ha...
123 0 1 Thursday, 21st November, 2013, 04:12 PM Thursday, 21st November, 2013, 04:12 PM

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