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October 25, 1971 (47)
About samursus
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testing this thing out, hasn't been working well so far.
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BC Canada
Age Group:
31-40

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Sunday, 27th January, 2019

  • 12:57 AM - Xeviat quoted samursus in post Red Hand of Doom
    After reading about this celebrated module and now having read through the first bit, I really want to run this for my group as they are almost finished LMoP. Curious if any others have attempted to convert this to 5e yet. Anyone have any advice for running or converting it? Do you think it would be too tough for 6 5th level (5e)PC's? Thanks! I've been converting it. I have the first Chapter converted and played through in 5E. I'll probably be starting it over again with a new group. Keeping groups together in our 30s is difficult.

Wednesday, 11th April, 2018

  • 07:45 PM - DanielPryor quoted samursus in post Red Hand of Doom
    After reading about this celebrated module and now having read through the first bit, I really want to run this for my group as they are almost finished LMoP. Curious if any others have attempted to convert this to 5e yet. Anyone have any advice for running or converting it? Do you think it would be too tough for 6 5th level (5e)PC's? Thanks! https://www.kickstarter.com/projects/mapmage/red-hand-of-doom-5th-edition-conversion-guide-and?ref=user_menu

Thursday, 15th October, 2015

  • 06:27 PM - CapnZapp quoted samursus in post Permanent consumable shelter/building magic item?
    House of Zebulon maybe? from the Master of the Desert Nomads modules. X4 and X5 I believe, Expert Rules. First off, thanks for such a grognard reference. Cool! However, if what you have in mind is anything like the following conversion I found in the intarwebz... House of Zebulon: this powerful magic item resembles a miniature cube-shaped house, about two inches square, and carved out of white marble. If the proper command word is spoken, a doorway will appear adjacent to the holder of the cube. This doorway is the portal to an extradimensional space inside the cube, and it remains open until a separate command word is spoken to close it. The interior of the cube is a well-furnished and comfortable house with six rooms. While the supply of air in the cube is infinite, creatures staying in the cube must carry their own food and water inside. Otherwise, creatures can live comfortably in the cube for any length of time. Creatures can exit the cube at any time, simply by walking out t...

Friday, 17th April, 2015


Friday, 17th October, 2014

  • 05:45 AM - raleel quoted samursus in post Sell me on Wizards
    My brother is playing a Wizard in our first 5e campaign (LMoP) and he is having an experience similar to yours. Rolls really bad. It doesn't help that he took a level of Cleric to bring some much needed healing to the party. Luckily, they acquired the Staff of Defense that helps mitigate the defense issue. I may start to fudge Saves vs his Burning Hands for awhile... he needs the confidence boost :) Lemme guess, fighting things with a reasonable dex? Goblins or something? Your basic goblin has a 15AC and a 14 Dex, making hits against Dex or AC not that much fun (assuming a 17 int, you are looking at a 55% to hit AC, and the goblin has to make an 11+ on his save, which is 50%). Burning hands is going to average 11 on a hit and 5 on a miss, giving him just barely enough to drop regular goblins if he rolls average. Something like sleep is going to be a better choice at low levels, I think. 5d8 averages to 22.5, which should be enough to drop 3 pretty easily. no save too. This is exact...
  • 05:35 AM - KarinsDad quoted samursus in post Sell me on Wizards
    Bold mine. Picking nits, but Archer fighting style only gives +2 to hit, not damage. Yup. But that +2 to hit is pretty big overall. Archers tend to hit nearly all of the time since many NPCs have ACs 14 or less at low levels.

Sunday, 14th September, 2014

  • 05:21 AM - Kobold Stew quoted samursus in post What armor can druids wear? Is there a way to get a decent AC?
    Barkskin is a 2nd level spell that lasts up to an hour (no scaling). I would rule it acts as armor only, allowing Dex, shield and whatever other bonuses one would stack with armor. Of course, you as DM can rule it thus, but that is not what the spell description says, however. This. Or look at the unarmored AC boosts for barbarian and monk. Barkskin isn't just a slight difference in phrasing, that can be chalked up to natural language. It's dramatically different. As I interpret it, then, anything that adds to your AC simply has no effect while you're barkskinned until it exceeds 16. Thus: Barkskin = AC 16. Barkskin + Dex 20 = AC 16. Barkskin + shield = AC 16. Barkskin + mage armor = AC 16. Barkskin + shield + mage armor = AC 17. Barkskin + mage armor + Dex 20 = AC 18. IOW, your AC is either determined by barkskin or by everything else, whichever is higher. This, however, is.

Tuesday, 9th September, 2014

  • 10:24 PM - Tormyr quoted samursus in post Thoughts on 5E after playing a long session of HotDQ
    A bit of a warning for you here. I have found more foes scales up the danger a lot!! Someone on ENWorld suggested increasing HP's by %50 instead. Every time I added a foe or two to try and scale the combat versus the 6 PC's I am DM'ing for there was an almost TPK! They are veteran players, although part of the problem was having only 1 high AC character. Once it was 2:1 or higher, TPK reared its ugly head. Nice to hear others are having the same great experience as us with 5e! Have you looked at the encounter building guidelines in the Basic DMG? While it is still in flux until the DMG is released in November, it does provide some indication of what is happening. If the 2:1 means enemies : PCs and you had 12 enemies for your 6 PCs, the XP calculation for encounter difficulty gets multiplied by 2.5. So 12 CR1/2 creatures would go from 1200 to 3000 XP for the purposes of encounter design. If you don't want to spend the time number crunching, increasing the number of enemies the same per...

Monday, 1st September, 2014

  • 04:41 PM - drjones quoted samursus in post Does anyone else find the arcane magic items in LMofP and in HoDQ over the top? (spoilers)
    In the LMoP though, as written, the players are not as likely to get the Staff of Defense. My players didn't. I suppose it depends on the group. Those who compulsively look for hidden things or scout ahead and happen on the right path have a pretty good chance to get it.
  • 11:16 AM - Mandragola quoted samursus in post Does anyone else find the arcane magic items in LMofP and in HoDQ over the top? (spoilers)
    In the LMoP though, as written, the players are not as likely to get the Staff of Defense. My players didn't. Spoiler in white text below: Mine did. The party was able to storm straight through the lab room in a single initiative round. The fighter got to GS while he was still sat at his desk, looking surprised that his familiar had been zapped by the wizard a second or two before. Two chops with the magic longsword he'd just found, thanks to action surge, and the wizard was bleeding on the floor. It never even got to his turn! They didn't succeed in taking him prisoner!

Sunday, 24th August, 2014

  • 09:43 AM - MarkB quoted samursus in post Is the only purpose of a spellcasting focus to eschew common material components?
    I actually do not believe we will get +X foci or holy symbols, but will instead get the latter; extra/special abilities attached to said items. I would like that. :D I hope so too. Although 4e did use +x spellcasting implements, it also provided them with a wide range of flavourful effects and properties, and it's those that I'd very much like to see carry over into 5e.

Friday, 22nd August, 2014

  • 04:37 AM - Ilbranteloth quoted samursus in post I think I finally get how hiding works
    I would challenge this assertion based on this line from the 5B. If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses. (Boldface mine) According to this I would posit that Hidden=unseen+unheard, thereby being hidden by default means being unseen and thereby gaining advantage. What do you think? Edit: rereading the OP, I think you recognize this and are merely stating that it's the unseen state that technically provides the advantage. Would you agree that hidden=unseen+unheard? If so maybe that would be a good item item to put in your key points list. It strikes me as a good way to define the Hide action, as a visual component and an audial component. Cover, obscured, invisible would be the visual requisite and the Stealth skill would be the audial? The problem I have with the statement that hidden= both unseen and unheard is that it doesn't take into account other senses/abilities. For example, an Owlbear gains...

Thursday, 21st August, 2014

  • 09:03 PM - designbot quoted samursus in post I think I finally get how hiding works
    Would you agree that hidden=unseen+unheard? If so maybe that would be a good item item to put in your key points list. It strikes me as a good way to define the Hide action, as a visual component and an audial component. Cover, obscured, invisible would be the visual requisite and the Stealth skill would be the audial? No, I don't think I would quite agree. There is no explicit definition of a "hidden" status that grants special benefits. Hiding is an action you can take. I think it's possible to hide from an enemy in some situations (meaning they have to make a Perception check vs. your Stealth to see you), even though they know where you are. I could be wrong.

Saturday, 9th August, 2014

  • 07:04 PM - volanin quoted samursus in post Update: Amazon, PHB for $22.50~ (or MM $25.40~, DMG $25.40~), and $10 off when preordering the DMG, MM and something else together
    Hmm. Wouldn't that make it so your order wouldn't ship until the latest of the 3 books was ready? That's what I thought would happen, but: 1. I ordered the PHB, HotDQ and Seconds togheter, and Seconds has already arrived. 2. I ordered the MM, DMG and RoT togheter, but amazon is saying that the estimated delivered for MM is October 14th (international shipping), way before the other two books are released. And I did check the option for reducing shipping costs by packaging in as few shippiments as possible. Maybe this behavior is not guaranteed, and I got lucky this time.

Saturday, 26th July, 2014

  • 08:39 PM - JC99 quoted samursus in post How would you create War Fans?
    I would say short swords are too stabby. :) Make them Light, Finesse 1d6 slashing weapons. Scimitar. Done. This. Or reskin handaxes if the player wants to throw them. If they want to throw and finesse them, daggers.

Friday, 18th July, 2014

  • 04:45 PM - MoonSong quoted samursus in post Monster Manual and Races
    Interesting discussion regarding why they should or shouldn't include Aasimar as a playable race. Unfortunately for those angry? about not having their favorite race included, I feel that it is simply a matter of popularity. Wizards has a lot of data and I think the Aasimar proponents, no matter how passionate, are a tiny minority. Even if they added another half-dozen races, I don't think the Aasimar would place... otherwise we would have seen them. I don't think Wizards would arbitrarily snub a race because they, personally, only like "bad boys". Remember, the 4e equivalent of Aasimar (which I felt were actually quite different than Aasimar and more attractive to me) didn't show up till PHB3. In order to change things though, convincing others of the awesomeness Aasimars is a good place to start. :) Hmm, as an afterthought, maybe Aasimar aren't very popular because most people can't relate to or imagine what it mean to be descended from "perfection". I think many of us, however, ha...

Friday, 11th July, 2014

  • 05:47 PM - doctorhook quoted samursus in post Canadians: Preordering 5E from Chapters.ca?
    Only the premium shipping will get you them early at best. If you go with the Free shipping they will all be shipped together when the players hand book comes out. I split the orders so i would get them all as Soon as possible with out having to pay for premium shipping.That's not a bad idea. I also changed my order from Amazon.ca to Indigo. Reasons being 1) People getting their Starter Sets early and 2) I NOW remember the same thing happening with my 4e core book purchases. I consider it even odds to get them early. Oh yeah, I have also gotten parts of orders shipped separately with free shipping from them in the past. It even says they MAY do so with no additional shipping costs somewhere in the shipping section.I'm pretty sure I had the same experience with my 4E preorders too. I'm wondering if anyone who got their 5E Starter Set early from Chapters did so even though it was a part of a larger order that also included later 5E releases. Anybody?

Thursday, 10th July, 2014

  • 12:22 PM - Nebulous quoted samursus in post Criticizing the new edition of D&D (because I like it a lot)
    Yeah. While I appreciate your play style and can empathize with where you are going with a lot of the changes you recommend, I don't agree with your assertion that these are universal desires/problems. I don't think there is ONE set of rules to make everyone completely happy. The point of 5e, from my understanding, is to create a base game that addresses the majority of players desires (as determined by playtest surveys) and then encourage and support house rules. IMO I think they have succeeded very well so far, and am willing hold off on my own houserules until I come upon issues in play. Plus... DMG. And I think they have mostly succeeded with this. Believe it or not, and I don't even know why, but i look *forward* to implementing house rules in 5e! Maybe it's just because i can and I know it's not going to break the game somewhere else.

Tuesday, 8th July, 2014

  • 01:55 PM - trentonjoe quoted samursus in post Observations on the Monsters in the Starter Set.
    There a few instances: Oddly enough, Zombies have a Saving Throw bonus of Wisdom +0 (their actual Wis gives a -2 penalty) Yeah, the zombie gets it but the wraith and the skeletons don't. I am wondering how undead ever pass a turn undead check. The DC will be around 13 at 1st level and 15 at 5th level. If undead monsters don't get proficiency in those saves their going to be toast for clerics.

Saturday, 5th July, 2014



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