View Profile: Zeromaru X - Morrus' Unofficial Tabletop RPG News
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About Zeromaru X

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March 15, 1984 (35)

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What do you love about your favorite edition that ISN’T rules related? Friday, 14th June, 2019 02:11 AM

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Monday, 8th July, 2019


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Sunday, 27th May, 2018


Monday, 18th April, 2016

  • 05:12 PM - GreenKarl mentioned Zeromaru X in post [OCC] Against the Slavelords PBP
    Well if Zeromaru X is still around, than we have 4 players AND someone contacted my via PM to also join wanting to play a Beastmaster Ranger... I think we might have enough players with 5 people. How does that sound? It will take me a day or so to set up the group starting at High Port, but it might be longer for the new person to create their character. ALSO I want to raise everyone 1 level to 6th level. If you could edit your character sheets here with your new level and stuff that would be great!!! Thoughts??

Saturday, 9th April, 2016

  • 04:53 AM - Radaceus mentioned Zeromaru X in post Into the Dragon's Maw (OOC)
    Pell doesn't have fly but he does have spider climb. Perhaps that would work to scale the rock wall beside the waterfall? I'd like to opt for the Stealth/Scouting option for how to approach the dragon's lair. Pell can skulk (Stealth +9), or I'm happy if someone else skulks/scouts. Agree on scouting ahead, at a cursory glance I think Faera Zeromaru X is the only other party member skilled in stealth. May be worth considering having two of us scout. SO short rest= 1hr, with 10 minutes to prep the Hut, I am tempted to take an additional 10 minutes after the rest to recast Rary's, especially if one of us is scouting up that cliff face. Putting us out 1hr 20 minutes at that point before we scout...

Wednesday, 9th March, 2016

  • 09:26 AM - Radaceus mentioned Zeromaru X in post Into the Dragon's Maw (OOC)
    Welcome back @Zeromaru X, glad to hear your all better; BTW, Mathan means Ignis when he says Radaceus...I dont mind, Radaceus was one of my all time favorite characters I invented, but he was much different than Ignis :) regarding ideas...I'm afraid to take my action, in case the dwarf goes all 'Howling' mad on me lol! sorry about that (Ignis isn't sorry, but I am!)

Wednesday, 24th February, 2016


Monday, 21st December, 2015

  • 06:56 PM - Matthan mentioned Zeromaru X in post Into the Dragon's Maw (OOC)
    Zeromaru X, I promise you that I will look over the sheet with more details when I have the time, but I just wanted to mention that the line, "Skin: Drow....-ish?" is just fantastic.
  • 03:42 PM - Matthan mentioned Zeromaru X in post Into the Dragon's Maw (OOC)
    Congrats for your new job. If is okay, I will start to create the character, then. Hey Zeromaru X, I'm sorry I didn't respond to you sooner. The weekends can actually be really busy for me. Anyway, you're good. Go ahead and make a character. You'll round out the party at 6. Trogdor1992 Congrats on the job. We'll miss you playing this game, but a job is always great news. mips42 I'm going to look over your character in just a minute, but you're in. That should be our party. I've taken the recruiting tag down and we'll get started soon.

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Friday, 14th December, 2018

  • 09:33 PM - Bacon Bits quoted Zeromaru X in post Campaign Settings and DM Strictures, the POLL
    I'd argue that it was Warcraft, but perhaps Warcraft took their approach from Dragonlance. That seems likely. Gnomes are presented as tinker gnomes going all the way back to Dragonlance Chronicles in 1984. Warcraft actually toned them down quite a bit, comparatively. Like many of Krynn's races, they make for great narratives but generally pretty difficult in game due to the quirks that made up Dragonlance humor not translating well to the game. Gnomes, Kender, and Gully Dwarves are all interesting to read about, but just awful to play with just like Dragonlance Draconians are terrible to fight in game due to weapon lock. Good narrative choices making for bad mechanical results.
  • 03:58 AM - Azzy quoted Zeromaru X in post Campaign Settings and DM Strictures, the POLL
    Oh boy, their physical appareance already sold me their approach. I prefer this over the dumb-looking D&D ones. And that's just the tip of the iceberg.

Thursday, 13th December, 2018

  • 08:28 PM - Henry quoted Zeromaru X in post Campaign Settings and DM Strictures, the POLL
    I'm going to check PF approach of gnomes. A good place to start is https://pathfinderwiki.com/wiki/Gnome While the PathfinderWiki is not maintained by Paizo, it does draw its material from official Paizo sources, so it's a good place to get a starting paraphrase of the existing world material, and it has a very extensive "references" section. I kind of like their description as "a wounded race."
  • 04:05 AM - Garthanos quoted Zeromaru X in post Mass Battle Rules for 4e
    I really like the idea of swarms for mass combat. Is way easier than my method. There any handy PDF compilation? My current plan is to build up a bunch of swarms integrate the ideas with martial practices and alongside various martial controller builds and subclasses make my own Martial Power III. does that count ;) Marshalling Troops effectively let you hire troops for cheaper than normal and prices will be integrated with skill challenge and cost scenarios. (and comparable to rituals) Martial Mastery lets you enhance troops in various ways or turn villagers into an effective unit (as well as teach heros Martial Techniques analogous to magical weaponry)

Sunday, 9th December, 2018

  • 02:19 AM - Ash Mantle quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    In fact, "noble" eladrin are mentioned in the preview books, but never really explored. In 5e, they are mentioned in Mordenkainen's, but seem to be just a exalted version of the playable eladrin. Speaking of the eladrin, in Planescape, they were explicitly tied to the concept of "free good" and the plane of Arborea as much as the "baatezu (devils) are associated with Baator (the Nine Hells) and the tanar'ri (demons) with the Abyss" (Monstrous Compendium Appendix II). In the 3e Monster Manuals, the eladrin were statted as outsiders with the good and chaotic subtypes; they existed in a tiered existence, as much like the progression of devils into greater forms, and had several alternate forms that was also mentioned in their lore. They are known as champions of good (Monster Manual). In 4e, they changed all of that, having them explicitly associated with the Feywild and making the now playable race equivalent to high elves. They now had the humanoid type and fey origin. In the 4e Forgot...

Saturday, 8th December, 2018

  • 11:23 PM - Azzy quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    Didn't they explained those changes through novels, tho? Who knows? I haven't read any of the D&D novels since I was in my early 20s. I don't care if they "explained" them, they are changes to the bbase D&D lore. And that's enough of a counterpoint to make your initial statement untrue. I have 6 novels that explain from were 4e tieflings came from, and they pretty much state that the Planescape tieflings still exist. Again, what happens in novels can stay in novels. The game is the only thing that matters. And the 4e PHB that introduced the retconned tieflings never mentioned the Planescape tieflings. Also, some 4e book explain the differences between 4e eladrin and "celestial" eladrin (and both coexist). Must have been well after the fact, but 4e never supported the celestial eladrin (and looks like 5e isn't going to, either). So, in many instantes those changes are advancement of the novels' metaplots, not outright retcons just because reasons. More likely those novels...
  • 11:04 PM - Parmandur quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    That's why I'm saying that is a "progresive change" vs a "full retcon". Like yeah, the Forgotten Realms got blown up in 4e, but this did not changed the backstory of the Realms. It was a progresive change because some metaplot. You can argue wheter this plot was bad or good, but that is another beast altogether. The changes in the Realms at least follow a progresive line that acknowledge the existence of the prior lore. With the Raven Queen, her prior lore is incompatible with her new lore (from goddess of death to a being that disrupts death - something that goes against her godly teachings). I don't find the logic on this, tho. Why the Raven Queen is incompatible with the other 10 or so gods of death in the PHB? They seem to have wanted the RQ to be available in any setting, because of Critical Role's use of her. There are all these gods i nthe PHB, but Hades and Aphophis are not running around Greyhawk or Dragonlance...but the Shadowfell connects to them. Heck, th...
  • 04:12 PM - Parmandur quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    He was re-tooling many of the Dawn War gods for his campaign. You can download his take on Erathis, Lolth, Melora and Torog on his Twitter account. He has been working on his Nentir Vale campaign since (at least) the last year. And suddenly, they changed the lore of the Raven Queen in Mordenkainen's Tome of Foes. I don't see this as a coincidence. Pretty sure it is a coincidence. The Raven Queen being central in Critical Role is probably played a big role in wanting her in a core book release, and a desire to make her compatible with other settings necessitated the changes: MToF Raven Queen plays nicely with GreyHawk, Forgotten Realms, etc. Mearls said as much about the changes in the MToF lead-up.
  • 03:27 PM - Imaro quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    Yeah. But they gave an explanation for this: they wanted to use Asmodeus more prominently in their metaplots (the full explanation is in Worlds and Monsters, one of 4e pteview books), and also is the evolution of a metaplot: he killed some god and stole his divinity. They didn't changed his whole backstory to say he was a god from the start or something like that, but instead evolved an story they had. Again, whether you consider that story good or bad is another thing. It was not a change because reasons and without explanation. It was still a change, again you seem to be operating on some definition of "change" that isn't the commonly understood meaning of the word. So would you be ok if there was some elaborate story for why the changes to the Raven Queen happened? Would that make the change ok with you, because that seems to be your argument for any other change pointed out. If that's the case it doesn't seem like you have a problem with the actual changes to the RQ... but instead you...
  • 03:24 PM - Azzy quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    Yeah. But, No.
  • 02:48 PM - Imaro quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    And, well, we don't know if his takes on Erathis, Melora and Torog will be the next ones appearing in an official book, that's true. I guess we'll see when (if) the Vale or some of its elements got published officially. Honestly if it resonates with the D&D fandom as a whole better... well I think that's exactly what they should do.
  • 02:43 PM - Imaro quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    An edition changes rules, not lore. Say what now?? Even the Forgotten Realms lore is expanded, perhaps a few retcons to explain why this work that way (magic, for instance) not fully retconned from zero, that was the Raven Queen's case. She was fully changed: her background, her character, even her role was completely retconned. Ok, it seems like in order to only include examples you want to acknowledge you are narrowly defining change in lore to mean retcon. So her'e s a question, was Asmodeus becoming a god a change in lore? Because before 4e, in every other edition... he was a devil, not a god.
  • 12:14 PM - Azzy quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    An edition changes rules, not lore. But then there was 4e. It heralded TONS of lore changes to many of the basic assumptions in D&D lore from monsters to races, etc. That's a big part of why I avoided it.
  • 11:49 AM - Ash Mantle quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    But that is, as you said, advancement of lore because pf consecuences of certain metaplots. Yes, the Time of Troubles changed the Realms because some gods died. Logical consecuences of the novels. But, they not changed the Realms into a high-technology setting made by inteligent dinosaurs. Yeah, quite wild but that is how it feels the changes they did to the Raven Queen in Mordenkainen's Tome of Foes. And the Nentir Vale setting Mearl's game. That's still by any definition changing of the lore. Sometimes the changing of lore actually makes the edition change possible and made a way to explain the changing of mechanics from one edition into the next, ie Die, Vecna, Die was the in-game and in-lore explanation for the mechanical change from 2nd into 3rd edition. There was some massive lore changes for several settings as a consequence. 2nd edition Realms was actually on the way to progression of smokepowder being disseminated throughout the Realms, but iirc 3rd edition Realms changed ...
  • 10:34 AM - Ash Mantle quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    An edition changes rules, not lore. That's not true though, is it? The supplements of Faction War and Die, Vecna, Die basically heralded the edition changes from 2nd into 3rd, and a whole lot of lore was changed for a variety of settings as a consequence. It could also be argued that the Time of Troubles, and the changing of lore surrounding that Realms-shaking event, was basically a transition of edition from 1st into 2nd. Likewise, the Spellplague was a drastic change from 3rd edition FR lore into 4th edition FR lore. And then 5th edition changed that lore again. As a lesser example, in 2e, the Red Wizards of Thay were a megomanical bunch of would-be conquerors, in 3e an internal faction of that organisation/governmental body was made into a an expansionist mercantile venture. That was a pretty cool change of lore.
  • 08:22 AM - Imaro quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    He was re-tooling many of the Dawn War gods for his campaign. You can download his take on Erathis, Lolth, Melora and Torog on his Twitter account. He has been working on his Nentir Vale campaign since (at least) the last year. And suddenly, they changed the lore of the Raven Queen in Mordenkainen's Tome of Foes. I don't see this as a coincidence. Given the lead time for a book like that it seems very unlikely Mearls homebrew tweets or stream were the impetus for the change to the Raven Queen (And if they were why don;t all the gods line up with his homebrewedd version?). I think it's much more likely he decided to use that version of the RQ because he preferred it and/or because it's the 5e version and he is playing 5e. Honestly changing a single god is pretty insignificant when looking at the usual changes an edition ushers in...
  • 05:46 AM - Imaro quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    I don't have any problem with Mearls doing whatever he wants for his campaign, as long as those changes don't affect something outside his campaign. That we know is not the case seeing what they did to the Raven Queen. There was a recent change made to the Raven Queen in an official 5e book? If so, what book? Because the stream has only been running for about 2-3 weeks at this point...

Friday, 7th December, 2018

  • 04:23 AM - Imaro quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    That's going to become the 5e version, if we go by what people is saying in Twitter or YouTube. Even if it never goes to become official, right now is the only version many 5e players know of the Vale. For them, this is the only version of the Vale. If it's not official it's not the 5e version. I find it strange that people expect/want Mearls to run a strictly by the book campaign, and sorry, but I'm glad he didn't. I think it's better to show new players who may be watching the stream that they don't necessarily have to be beholden to what's printed in a book... it's your game and any DM should feel like they have the freedom to make any campaign world their own.
  • 12:04 AM - dave2008 quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    Of Heroes of the Vale, of course. The stream was today. Ok, that makes sense. I am not watching that, so I have no idea what you are referring too.

Thursday, 6th December, 2018

  • 11:42 PM - Parmandur quoted Zeromaru X in post Nentir Vale Coming to Dungeons and Dragons
    Maybe is too soon to say this, but with the changes on Kiris Dahn we saw in chapter 2, it seems that 5e's version of the Nentir Vale is not the same of 4e's. I mean, Kiris Dahn in chapter 2 was depicted way different as it was in "The Slaying Stone" adventure. Not only its depiction but also its backstory. Add this to what they did with the Raven Queen in Tome of Foes, and the retcon is pretty obvious.... This isn't the "5E Version" this is Mearl's homebrew interpretation.


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