View Profile: Azzy - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Azzy's Avatar
    Friday, 21st June, 2019, 05:30 PM
    I mean this in the most positive and friendly way, but... You're a geek. :D
    39 replies | 1436 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 20th June, 2019, 11:29 PM
    Okay... Nobody but CapZapp is asking for that. And, well...
    106 replies | 3751 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 20th June, 2019, 08:59 PM
    Nobody is asking for an animal companion to be "as powerful as a stand alone class".
    106 replies | 3751 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 20th June, 2019, 12:56 AM
    Agreed. They gave that ability to the Monster Slayer subclass in XGtE.
    106 replies | 3751 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 20th June, 2019, 12:55 AM
    You mean like they did in previous editions?
    106 replies | 3751 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 19th June, 2019, 06:55 PM
    My money's on Dark Sun (despite not being a fan of the setting).
    25 replies | 857 view(s)
    1 XP
  • Azzy's Avatar
    Tuesday, 18th June, 2019, 10:56 PM
    No, shields are fine—you just can't use a weapon in the other hand. This was covered in Sage Advice.
    77 replies | 3256 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 18th June, 2019, 08:07 PM
    Which one? Where?
    76 replies | 2468 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 18th June, 2019, 01:07 PM
    Personally, I should have stopped reading the DL books after Chronicles and Legends.
    39 replies | 1436 view(s)
    3 XP
  • Azzy's Avatar
    Tuesday, 18th June, 2019, 11:04 AM
    The whole premise doesn't appleal to me at all. I'd have to have a more indepth look at it, but I doubt I'll get this one. ¯\_(ツ)_/¯
    19 replies | 995 view(s)
    1 XP
  • Azzy's Avatar
    Tuesday, 18th June, 2019, 10:50 AM
    I did, too. Oh, my.
    39 replies | 1436 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 16th June, 2019, 10:02 PM
    I'm sorry, but I believe that you are projecting your expectations onto the game. If you want to emphasize that, that's perfectly valid (and I can understand why 5e fails you in this regard), but I don't think that a lot of people care about creating a sense of "dread" through lighting and whatnot.
    205 replies | 7783 view(s)
    1 XP
  • Azzy's Avatar
    Sunday, 16th June, 2019, 02:41 PM
    I'm curious about rationale of this selection. One would think that dwarves, living underground, would have darkvision as opposed to half-orcs (given that half-orcs are more above-ground than dwarves).
    205 replies | 7783 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 16th June, 2019, 02:38 PM
    Like you said, you could run an all-Darkvision parties with dwarves (or drow, etc.). Now you can do so with a more interesting (not monolithic) party selection. It plays different than not having a party where darkvision is limited. But, then, a party of "weird" races plays diffently in non-cosmopolitan urban adventure than a "normal" party. That's not a bad thing, it's just different from what...
    205 replies | 7783 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 16th June, 2019, 12:55 PM
    Or maybe they weren't concerned that players could create an all-Darkvision party. Because why would they be—it the players want to do so, why not let them?
    205 replies | 7783 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 15th June, 2019, 08:52 PM
    Thunder Rift boxed set!!!!! :D
    90 replies | 3612 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 15th June, 2019, 08:46 PM
    Space opera sci-fi. Not psuedo-sci fi fantasy like Starfinder or what not with D&D monsters and magic (if there's going to be any powers, make it psionics and not ubiquitous), just good sci fi.
    312 replies | 8321 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 15th June, 2019, 05:42 AM
    Well, when you compare things to Games Workshop you're placing the bar pretty low.
    72 replies | 2738 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 14th June, 2019, 04:58 PM
    I would go with a choice of either—representing wither the strength to force of the grapple, or the dexterity to squim or twist out of the grapple.
    73 replies | 2214 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 13th June, 2019, 09:25 PM
    I prefer the AD&D ones, though I don't think that picture is the best choice for the white dragon (I say even though I'm a fan of Elmore).
    41 replies | 1241 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 13th June, 2019, 12:58 PM
    Nah, you got "pilloried" over complaining that a map didn't have north at the top and ind implying that it was complete heresy. :erm:
    7 replies | 633 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 12th June, 2019, 01:05 AM
    There are bits of monster lore changes that irked me when I read the 5e MM. Unicorns and krakens come to mind. I still miss drow being chaotic evil demon worshippers (with only some being aligned to Lolth).
    77 replies | 2925 view(s)
    1 XP
  • Azzy's Avatar
    Tuesday, 11th June, 2019, 07:19 AM
    Signed
    37 replies | 2656 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 11th June, 2019, 02:30 AM
    Azzy replied to Should I play 4e?
    Same here. I'd even play Rifts with the right people.... Not that I'm comparing 4e to Rifts—that'd be insulting to 4e.
    245 replies | 10708 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 11th June, 2019, 02:17 AM
    You asked "why would you ever attack/target the ships hull instead of the components?", and I just gave a possible answer (not a great answer, but...). Yes, it's easier to cripple the ship, but that wasn't the question.
    11 replies | 452 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 11th June, 2019, 01:16 AM
    Because you want to sink the ship?
    11 replies | 452 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 10th June, 2019, 06:03 AM
    All hail Halfbiscuit!
    17 replies | 1020 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 10th June, 2019, 02:27 AM
    nevermind.
    135 replies | 4283 view(s)
    1 XP
  • Azzy's Avatar
    Monday, 10th June, 2019, 02:13 AM
    Uh oh... A hit point debate is about to happen (with the usual results).
    32 replies | 781 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 10th June, 2019, 02:09 AM
    Then report it to the moderators and stop replying to him. It seems like an easy solution when the back and forth between the two of you isn't accomplishing anything.
    135 replies | 4283 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 9th June, 2019, 11:34 PM
    Why not do this with a petition site? Kynewulf MacGowan
    37 replies | 2656 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 8th June, 2019, 05:02 AM
    Well, then. I don't think you'll get a better answer than that. Sure, there may be ways of inflinting more damage over an area, but they all pale in in comparision to turning into a T-rex and imitating Godzilla.
    13 replies | 495 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 8th June, 2019, 04:41 AM
    My group never used an official sheet until early in 2e. However, by the time I got my first computer (a Tandy 1000), we made our own sheets in a word processor.
    166 replies | 5878 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 8th June, 2019, 04:38 AM
    Yeah, shatter looks to be likely goto spell.
    13 replies | 495 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 8th June, 2019, 02:44 AM
    Can't give XP or laugh, no formatting tools for reply (keyboard shortcuts for formatting don't work, either), reply with quote doesn't work (unless you double-click on it for some reason). I'm adding in this fentence to see if it borks the paragraph beaks, like it does for other people. Edit: It didn't, so there's that. Yeah, this update is a real mess.
    88 replies | 7154 view(s)
    1 XP
  • Azzy's Avatar
    Friday, 7th June, 2019, 05:40 AM
    I always thought it was unnecessarily backwards. The change in 3e was like, "about damned time".
    166 replies | 5878 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 7th June, 2019, 02:37 AM
    Azzy replied to Should I play 4e?
    Games Workshop has also been taking lessons from this.
    245 replies | 10708 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 06:39 PM
    Yeah, no.
    31 replies | 1290 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 05:51 PM
    Azzy replied to [4e] OSR Clone
    Looks good. :)
    77 replies | 2479 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 08:35 AM
    Azzy replied to [4e] OSR Clone
    Drag and drop the file that you want to share to the Google Drive. After it uploads, righ-click on and select "Share"—it'll bring up a window asking how you want to share. You'll probably want either "View" or "Comment". After you select that, click on "get sharable link", and it give a link that you can copy and past to this thread (or anywhere else you want to share it to. I've provided an...
    77 replies | 2479 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 08:04 AM
    Azzy replied to [4e] OSR Clone
    Google Drive would be the most obvious choice. DropBox and OneDrive work, too. If you want more anonymity, you could try Mega or 4shared.
    77 replies | 2479 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 05:42 AM
    I hope it comes eventually. I was never a fan of Spelljammer, myself (despite owning a fair bit of it), but I'd like to see all settings get support--even if it's only mechanical support.
    126 replies | 12470 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 04:19 AM
    You win a internet. Hell, you win two internets. I applaud.
    126 replies | 12470 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 04:18 AM
    Azzy replied to Should I play 4e?
    Yeah, a lot of that. I blame that for all of the "the x was like this in previous editions is now something completely different" (eladrin being the first example of the top of my head) and such. I found that far more alienating than anything like warlords or whatever the more popular thing to disparage 4e about.
    245 replies | 10708 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 04:10 AM
    Azzy replied to Should I play 4e?
    Right. Shadowrun, Vampire, Cyberpunk, Call of Cthulhu, Rifts, and many more were never as popular as any given edition of D&D, but they were still quite popular.
    245 replies | 10708 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 6th June, 2019, 01:46 AM
    I don't get why you guys just don't hew as closely as possible to 4e to begin with, just to get it all in order and in place, and then fork from there to meet personal preferences.... I mean, it makes sense to have OSRic in place before you start working on Adventures Dark & Deep.
    320 replies | 11696 view(s)
    3 XP
  • Azzy's Avatar
    Wednesday, 5th June, 2019, 08:54 PM
    We need to compile a list of errata to send to WotC.
    17 replies | 1020 view(s)
    2 XP
  • Azzy's Avatar
    Wednesday, 5th June, 2019, 08:42 PM
    Azzy replied to Should I play 4e?
    You'd hate the HERO System.
    245 replies | 10708 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 5th June, 2019, 05:04 AM
    Azzy replied to Should I play 4e?
    Screw that, play Cyberpunk 2020 instead.
    245 replies | 10708 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 4th June, 2019, 10:42 PM
    Wow, what's up with all the thread necromancy in the last couple days?
    124 replies | 7783 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 4th June, 2019, 09:29 PM
    Azzy replied to Should I play 4e?
    Do you know anyone running the game? Is so, ask to play in their game and see if you like it.
    245 replies | 10708 view(s)
    1 XP
  • Azzy's Avatar
    Tuesday, 4th June, 2019, 08:44 AM
    One of the Kobold Press books (I forget whiich one) has a PC Gnoll race.
    53 replies | 4876 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 4th June, 2019, 08:40 AM
    Sure, they exist... Once you create them. They exist on paper (or digital files, if you wrote them on a computer), and in a person's imagination. You can even share them with other people, "Look, this is my setting." It'd be very diifficult to run in a game in a setting that doesn't exist, "Sorry, Carl, your character can't go to a town or interact with any NPCs—I didn't make a setting, so none...
    44 replies | 1460 view(s)
    3 XP
  • Azzy's Avatar
    Tuesday, 4th June, 2019, 04:52 AM
    Sure, why not?
    44 replies | 1460 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 3rd June, 2019, 08:37 PM
    It's a traditional Bahamian song, made famous by the Beach Boys
    6 replies | 477 view(s)
    1 XP
  • Azzy's Avatar
    Monday, 3rd June, 2019, 11:59 AM
    Yeah, one of my friends DMed that. I found these: http://www.enworld.org/forum/showthread.php?111444-Notes-from-my-Return-to-the-Tomb-of-Horrors-conversion http://www.enworld.org/forum/showthread.php?15050-Return-to-the-Tomb-of-Horrors http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=37
    1 replies | 173 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 3rd June, 2019, 09:05 AM
    Yeah, you're pretty much set. If you decide to go nautical, Ghost of Saltmarsh has ship rules and related crunch. If not, skip it. Tome of Beast, as S'mon mentioned, is a great monster resource. For more monsters, Fifth Edition Foes by Necromancer Games is hit or miss, but has some neat stuff. Mordenkainen's Tome of Foes, which you're hesitant about, I should point out has new character races,...
    33 replies | 1292 view(s)
    2 XP
  • Azzy's Avatar
    Monday, 3rd June, 2019, 08:57 AM
    Just as long as I can name a sloop the "John B".
    6 replies | 477 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 3rd June, 2019, 02:50 AM
    Great, so you want something different than what fans of the original class and of Eberron want. Go you. However, this playtest isn't going to give you what you want as it's designed for an Eberron supplement. Sorry.
    127 replies | 4886 view(s)
    3 XP
  • Azzy's Avatar
    Monday, 3rd June, 2019, 12:58 AM
    The 3.5e Artificer had spells, so why would you want a 5e version of the class to not have spells? It seems like you want a different class altogether.
    127 replies | 4886 view(s)
    1 XP
  • Azzy's Avatar
    Sunday, 2nd June, 2019, 09:01 AM
    My dat thread necro is gud.
    157 replies | 158584 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 1st June, 2019, 12:02 AM
    If you want to go by 3.5e, here's the list from Stormwrack.
    5 replies | 296 view(s)
    1 XP
  • Azzy's Avatar
    Friday, 31st May, 2019, 02:15 AM
    Well, didn't have that problem in my groups.
    173 replies | 8198 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 31st May, 2019, 01:32 AM
    While that would be awesome, I wouldn't get my hopes up.
    99 replies | 4906 view(s)
    1 XP
  • Azzy's Avatar
    Friday, 31st May, 2019, 01:27 AM
    I was trying to address both editions—that's why I pointed out that most of 2e's (typoed as "@e") stupidness were optional, thankfully, or holdovers from 1e.
    173 replies | 8198 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 31st May, 2019, 01:23 AM
    Give me 10 Hail Marys and 5 Our Fathers in penence. ;)
    173 replies | 8198 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 31st May, 2019, 12:27 AM
    And then there are the stupid things like weapon vs Armor mods, gender-based ability score maximums, going into comas at negative hp, racial level limits, etc. AD&D needed to be hacked apart and reassembled based on each groups' preferences. Especially 1e. @e had its own list of foibles, too, but many of them were (thankfully) optional.
    173 replies | 8198 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 31st May, 2019, 12:19 AM
    There's no one supplement that I'd like brought back. I want some of the old 1e and BXCMI monsters back, so there's that. I'd also like some of the races and spells from OA back, as well as some options from Al Qadim and other non-Eurocentric game supplements. Some psionic classes/subclasses via the Expanded Psionics Handbook would be spiffy, too.
    71 replies | 3122 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 31st May, 2019, 12:09 AM
    Right? And how many trules that just got ignored. "The rules for this are... nope." :D
    173 replies | 8198 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 30th May, 2019, 10:39 PM
    Wizards dying young or choosing to research rather than adventure doesn't make for a good player experience. :D If you want wizards to be rare in your campaign/setting, that's entirely in your hands. All you need to do is say that only PCs and important NPCs can be wizards, and *boom* that's it. I've been doing this since the early 90s when I decided that I didn't like the idea of spellcasting...
    173 replies | 8198 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 30th May, 2019, 04:44 AM
    Humor is obviously lost on you, Z.
    173 replies | 8198 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 30th May, 2019, 04:40 AM
    And 2e didn't have a good psionic system, so I'd call that a wash.
    173 replies | 8198 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 30th May, 2019, 12:14 AM
    If I went back to 2e, I'd have to make some serious alterations.
    173 replies | 8198 view(s)
    1 XP
  • Azzy's Avatar
    Wednesday, 29th May, 2019, 07:25 PM
    Honestly, if you're looking for a static percentage or whatever, you're chaing your tail. How many will vary by setting and by DM—regardless of what half-baked demographics are put into a rulebook or the comparison of normal distributions to 4d6, or what not. There is no right answer other than what you want it to be? Do you want PCs to be special—then say that only PCs and important NPCs have...
    94 replies | 4736 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 28th May, 2019, 05:05 PM
    Bot-induced thread necromancy?
    178 replies | 89870 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 28th May, 2019, 12:27 AM
    Azzy replied to Amulet of wuzzle
    Maybe it's time to let the 80s go, man. ;) :D Otherwise, I'd add Awaken to ccs's list.
    5 replies | 322 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 28th May, 2019, 12:23 AM
    I think that's it's time to step back and forget about rules or the exact number of trees, and just describe the terrain as whatever you want it to be and not worry about it past that. After all, it's just a game of playing pretend.
    19 replies | 872 view(s)
    0 XP
No More Results
About Azzy

Basic Information

Age
44
About Azzy
Location:
St.Aug, FL
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
St. Augustine
State:
Florida
Country:
USA

Statistics


Total Posts
Total Posts
1,687
Posts Per Day
0.27
Last Post
Acquisitions, Inc.: First Impressions Saturday, 22nd June, 2019 06:24 AM

Currency

Gold Pieces
3
General Information
Last Activity
Today 01:43 AM
Join Date
Saturday, 10th August, 2002
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
St. Augustine
State:
Florida
Country:
USA
Page 1 of 10 12345678910 LastLast

Monday, 24th June, 2019


Sunday, 23rd June, 2019


Saturday, 22nd June, 2019


Friday, 21st June, 2019



Page 1 of 10 12345678910 LastLast

Sunday, 23rd June, 2019

  • 07:00 PM - Mournblade94 mentioned Azzy in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? I haven't called anyone that likes it a poser fan or anything of the sort. Nor am I railing against people buying it if they want. Azzy I would much rather have no development than wholesale changing of the realms like 4e did. Be careful what you wish for I play Forgotten Realms for High Fantasy simulation. I have no desire for forgotten Realms to be the office humor campaign world. I'd take no development over that just like I didn't want them to change all the areas for 4e.

Friday, 14th June, 2019

  • 07:20 PM - Yaarel mentioned Azzy in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Thursday, 6th June, 2019

  • 03:36 AM - Greg K mentioned Azzy in post Should I play 4e?
    I liked several things about D&D 4e. However, when I look at it, the following always crosses my mind: 1. I don't like Paragon Paths and Epic Destinies so I know that I will never run or play those levels. 2. Things that I want are spread out across too many books and Dragon Magazine 3. Too many specific names on feats and powers (e.g. the deity named feats). Trying to rename feats and powers or changing power descriptions to fit my campaign setting is going to be a reference nightmare for my players. 4. When I look at the power system, I think to myself, "Hero System does powers better so why not just use Fantasy Hero 4e or 5e?" (which is why I laughed when Azzy told Elfcrusher that he would not like Hero System). However, to the OP, if it looks interesting to you, give it a try.

Thursday, 18th April, 2019

  • 05:37 PM - LordEntrails mentioned Azzy in post To boxed text or not to boxed text
    ... topic drift (either because it plain is or because it isn't an outright truism) but isn't absolute topic drift. The only way it becomes actual topic drift is if someone voices their disagreement and related conversation ensues. Can I vote for this one? Can I just say that I'd much rather be talking about the genesis of GMing and then discussing how that hooks into the utility (or the problem) of "boxed text"? Then start a thread! Nor would I have the use of such classic, box-free scenarios as B2. Part of what makes B2 usable by me is that it presents a place (the Keep) and a series of situations (the proximity of the Cves; the evil cleric; etc) but no pre-supposed plot in the form of boxed text. And see this is why when I was 10 years old we thought B2 sucked and was useless. Because we didn't know what to do with it. Now a days I would have no trouble using B2. But that's because I had boxed text to train educate me on one way of DMing. Look, we have examples from Azzy that boxed text did him harm. We have examples from me that boxed text benefited us. Good thing their isn't only one way to play the game huh? Or that not every module and system is written according to some monolithic approach. But, based on my experience, the good boxed text, or scripted narration, provides to new DMs is why I will keep recommending to authors that they use it.

Tuesday, 16th April, 2019

  • 10:00 PM - Hussar mentioned Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: http://www.enworld.org/forum/showthread.php?604938-I-draw-the-occasional-D-amp-D-map /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top. http://www.quickmeme.com/img/d3/d38a9ea86a0911c1162382d6d50168753e1dfb0cd3eaabc3d4ae85bfc7...

Tuesday, 5th March, 2019

  • 09:53 PM - CleverNickName mentioned Azzy in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 1st December, 2018

  • 10:30 PM - epithet mentioned Azzy in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    The roots of D&D is in Grayhawk, but this was created by Gary Gygax and now it is too "fixed" to can add new things, for example an oriental continent. We can't see the Grayhawk equivalent of Kara-Tur, al-Qadim or Maztica because then lots of fans would say it is a "jump the shark", too big changes. ... The equivalent of Kara-Tur is in the Southern hemisphere on the same continent. Follow the coastline around the Amedio Jungle and keep going West, you can't miss it. You could also cross the Dry Steppes and get there overland. The equivalent of Maztica is the Amedio and Hepmonaland. Step pyramids, feathered serpents, etc. are all present in great profusion (see, eg, the Hidden Shrine of Tamoachan.) Your al-Qadim is the Baklunish West, or farther to the West you have the great deserts South of the Empire of Lynn. So... we've already seen those equivalents, years and editions ago. Edit: Azzy beat me to it.

Saturday, 3rd November, 2018


Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone XP....it's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021
    ...al money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll
    ...er/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

No results to display...
Page 1 of 41 1234567891011 ... LastLast

Saturday, 22nd June, 2019

  • 07:09 AM - Paul Farquhar quoted Azzy in post Acquisitions, Inc.: First Impressions
    *Owlbears, if you ignore the magical crossbreeding fluff, can actually be actually bemade non-silly. Just play Pathfinder: Kingmaker. Once they have ripped you to shreds a few dozen times the stop being funny at all. Even kaiju owlbears.
  • 06:44 AM - Parmandur quoted Azzy in post Acquisitions, Inc.: First Impressions
    Most likely posers. :D #gatekeeping
  • 05:15 AM - Parmandur quoted Azzy in post Acquisitions, Inc.: First Impressions
    Oh, please. The FR still get way more attention than ANY other settting, so your grousing just comes off as petulant to those that are fans of those other settings. Secondly, there are more Realms products that AI, so your doomsday prediction doesn't hold water. Also, the Realms aren't sacrosanct. P.S. You have no room to talk about joke products until the realms gets it own version of the Castle Greyhawk module. But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers?

Thursday, 20th June, 2019


Wednesday, 19th June, 2019


Tuesday, 18th June, 2019

  • 10:49 PM - Pauln6 quoted Azzy in post Missing Battle Master Manuevers
    Which one? Where? 5 minute workday - Manoeuvers and Commander. I think the advanced manoeuvres I cribbed from a discussion on here somewhere. I also think the BM needs more superiority dice. I house-ruled so that they get one extra superiority die and one extra manoeuvre which they must choose from the above supplement. I also upgraded the feat to grant 2 superiority dice and one extra manoeuvre from the above list.

Monday, 17th June, 2019

  • 08:22 PM - Parmandur quoted Azzy in post Acquisitions, Inc.: First Impressions
    I point you at the Wizards Three artocle and laugh in your direction. :D Depending on one's taste, the Wizards Three can be adduced as proof that the FR is peak D&D: classic camp. And that's what I don't get about the attempt to gatekeep against AI counting as the "real" FR: Greenwood's worldbuilding was always camp-friendly, this fits in perfectly.
  • 06:35 PM - gyor quoted Azzy in post Acquisitions, Inc.: First Impressions
    Well, the Forgotten Realms is pretty much a gag itself. :D Booooo. The Forgotten Realms is the high water mark for D&D.

Sunday, 16th June, 2019

  • 05:58 PM - CapnZapp quoted Azzy in post Ridding Elves and Half-Elves of Darkvision
    Like you said, you could run an all-Darkvision parties with dwarves (or drow, etc.). Now you can do so with a more interesting (not monolithic) party selection. The goal isn't to enable players to ignore light. The way you had to create a less interesting party was the main thing that kept parties to using light. Like I said, the change might seem innocent enough, but it ends up messing with the game's expectations. The game is clearly meant to be run for a party using light. The feeling of dread fundamental to human nature when you're in an "island" of light, surrounded by darkness, is one of the simplest and most effective tools in any DMs toolbox. In this case WotC comes across as clumsily tinkering.
  • 04:21 PM - dnd4vr quoted Azzy in post Ridding Elves and Half-Elves of Darkvision
    I'm curious about rationale of this selection. One would think that dwarves, living underground, would have darkvision as opposed to half-orcs (given that half-orcs are more above-ground than dwarves). Well, dwarves do spend a lot of time underground, but in all the media (books, movies, etc.) they nearly always have light sources (fireplaces, torches, lanterns, candles, etc.). Our rationale was the dwarves are adapted to seeing better in dim light due to their common use of "limited" light sources. They are not known to typically operate in absolute darkness, however. I should mention, though, Duergar have Darkvision (as do Drow Elves and Deep Gnomes). For Half-Orcs, it depends a lot on your game world. In someplace like Faerun, half-orcs have villiages and even towns, often living above ground. In our game, half-orcs are not common at all and often shunned by "the good folk" due to their orc nature but also often treated brutally or even enslaved by the orcs for the "human weaknesses." ...
  • 01:50 PM - CapnZapp quoted Azzy in post Ridding Elves and Half-Elves of Darkvision
    Or maybe they weren't concerned that players could create an all-Darkvision party. Because why would they be—it the players want to do so, why not let them?Because that severely shortchanges you, at least if you run light and darkness anywhere close to resembling reality. For instance, on a moonless night, you can spot a cigarette from quite a distance. And in a lightless cavern system, you can pick up the light from an approaching party of heroes from far away, even when that light isn't direct, but bounces off of several cliff walls. That is, carrying a torch gives you away, period. You have always been able to create an all-Darkvision party (four Dwarves, say). The annoying difference now is that you can go Half-Elf, Gnome, Dwarf, Elf and practically replicate the "standard" adventuring party (Human, Halfling, Dwarf, Elf) and STILL gain the not inconsiderable benefit of not having to carry any light. And just because I've been in this discussion - no, the disadvantage on Perception i...

Saturday, 15th June, 2019

  • 10:45 PM - quoted Azzy in post If you could put D&D into any other non middle ages genre, what would it be?
    Space opera sci-fi. Not psuedo-sci fi fantasy like Starfinder or what not with D&D monsters and magic (if there's going to be any powers, make it psionics and not ubiquitous), just good sci fi. So, Mass Effect-like? There's a d20 for that. http://www.jpvsgames.com/masseffectd20/ (it's pretty good, but Krogan characters are OP) I gotta agree that's one of my ideal genre's as well. Base D&D rules don't handle guns very well though. Western's also a good one. And while I don't think there's fundamentally a lot of difference to setting D&D in the Renaissance, I think thematically it would be good. -------- @OP I've run all of these are variants in either 3.5/PF/d20 systems or in 5e. It's pretty doable. It's really interesting including the ease of information gathering via electronic devices though. I mean, a detect good/evil/etc... tricorder? A portable communication device? A lot of spells exist for simply easing the burden of being in the middle ages. I mean, "Message" is basic...

Friday, 14th June, 2019

  • 05:48 PM - Yaarel quoted Azzy in post 4e Clone − help create it!
    I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple. I would go with a choice of either—representing wither the strength to force of the grapple, or the dexterity to squim or twist out of the grapple. Yeah, I guess. Maybe for the sake of simplicity, ANY grappling maneuver can attack or defend via whichever is higher, Dexterity or Strength. So, Dexterity can ‘Push’ by means of a judo flip or so on, and ‘hold’ by grabbing a sensitive place like a finger. I have in mind that there are only four abilities (or at least only four ‘active’ abilities). So, attack uses Strength or Dexterity +d20, and defense uses Strength or Dexterity +10. It occurs to me, size should count as armor. Human Medium size and smaller normally relies on Dexterity augmented by armor, for defense. However, Huge and Gargantuan are difficult to hit because these puny little weaklings dont really matter relative to these larger sizes. Consider Gian...

Thursday, 13th June, 2019

  • 09:57 PM - Parmandur quoted Azzy in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I'm kinda expecting Dark Sun to be next. That would be a great oppurtunity to reintroduce the psion, and it's one on the more popular non-FR settings (though I'm not a fan, personally). After Eberron, it's also the other "Crunch" heavy setting that plays by different rules, as noted by Mearls back when they did the Settings survey. Mearls did some heavy conceptual lifting on the PSion last year. At one point not only confirmed that a Psion Class would be primarily about Dark Sun, but listed out everything else Dark Sun would need, in detail, like he had a playtest already going.

Wednesday, 12th June, 2019

  • 10:21 AM - gyor quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    None of that means that the game is going to be loaded with every single feature that you seem to think it will. Even if this were an AAA, it would still not likely have as much. That just too fantasical. Given that there are only about 30 top-tier game designers on the planet, it's quite easy to draw conclusions about the quality of the others... You can also draw conclusions by looking at other games with big development teams. Putting quality aside, the main feature is a flat £50 price tag is not sufficient to pay for a large team. Such games are heavily dependent on microtransactions in order to pay for all those graduates. The other feature common to such games is a short development cycle - they are going to want to push that game out as quickly as possible in order to keep costs down. What it definitely isn't is the sign of a completionist approach. I would feel far more confident that this game won't suck if I was told it had a small development team. I guess we will s...
  • 09:56 AM - gyor quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    None of that means that the game is going to be loaded with every single feature that you seem to think it will. Even if this were an AAA, it would still not likely have as much. That just too fantasical. It might not have every feature I want, but I do think at minium it will have the PHB stuff. I don't EXPECT everything in 5e to be in the game, I just know any of it a possibility. The only thing I expect is all the PHB sub/races and sub/classes although some might be modified from P&P. Honestly having all the Gods that are AL legal is more important to me then having every sub/class/sub/race from everybook in the game. I do hope that at least some none PHB Player material is in the game at release, but if not there is always DLCs.
  • 12:36 AM - gyor quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    I think there are more types of people: 3) Those who will look at the available evidence and precedents and then proceed to ignore them and have extreme, if no unrealistic, expectations. 4) Those who will look at the available evidence and precedents and are cautiously optimistic. This really has no precedents, people keep comparing it other games, but the technology, Stadia, the sheer number of developers, and combination of the FR 5e setting with a Larian has nothing comparable to it, not BG 1&2, not Pillars of Eternity 1&2, not Owlcat's Pathfinder: Kingmaker, not Planescape: Torment, not NWN1&2, not Tides of Torment: Numenera, not Swordcoast Legends, heck not even Larian's own Divinty: Original Sin 2, is comparable, because none had the kind of resources this game does, in fact COMBINED they would likely have less resources then what is being devoted to BG3. There is no precedence for a D&D CRPG with the kind of budget and resources that a top AAA game like the Witcher 3 ...

Tuesday, 11th June, 2019



Page 1 of 41 1234567891011 ... LastLast

Azzy's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites